Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 22:01:57 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (40) 200 Value Destroyed (800) 800 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1960 Bonus ------- None Cogmind --------- Core Integrity 286/400 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Advanced Beam Cannon Flail > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Cooling System Signal Interpreter Improved Terrain Scanner Seismic Detector ECM Suite Medium Armor Plating Hacking Suite High-powered Tractor Beam Improved Medium Laser Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Flail > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Cooling System Signal Interpreter Improved Terrain Scanner Seismic Detector ECM Suite Medium Armor Plating Hacking Suite High-powered Tractor Beam Improved Medium Laser Maul [Rating: 23] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Impact Weapon Flail Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 35 | 7 9 19 Power 5 | 1 1 3 Engine 5 | 1 1 3 Core . | . . . Reactor . | . . . Propulsion 7 | 2 2 3 Treads 5 | . 2 3 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 11 | 2 3 6 Device 2 | 1 . 1 Storage 3 | 1 2 . Processor 1 | . . 1 Hackware . | . . . Protection 5 | . 1 4 Artifact . | . . . Weapon 12 | 2 3 7 Energy Gun 3 | 1 . 2 Energy Cannon 1 | . . 1 Ballistic Gun 7 | 1 2 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 100 99 Engine 12 | . 14 10 Treads 20 | . 18 22 Leg 4 | . 9 . Device 5 | . 9 2 Storage 12 | . 14 11 Processor 5 | . . 11 Protection 6 | . 4 8 Energy Gun 4 | . 5 4 Energy Cannon 1 | . . 2 Ballistic Gun 18 | . 22 15 Impact Weapon 5 | . . 11 Naked Turns . | . . . Heaviest Build 45 | 12 38 45 Greatest Support 46 | 20 46 46 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 13 15 Most Carried 15 | 5 15 15 Average Carried 12 | 2 12 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 5 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 902 | 260 167 475 Remotely . | . . . Salvage Created 1259 | 17 361 881 Parts 73 | 5 27 41 Haulers Intercepted 3 | . 2 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 27 | . 9 18 Melee 3 | . . 3 Guns 20 | . 9 11 Classes Destroyed 9 | 1 5 3 Worker 1 | . . 1 Tunneler 1 | 1 . . Hauler 3 | . 2 1 Recycler 3 | . . 3 Operator 1 | . 1 . Watcher 4 | . 1 3 Swarmer 13 | . 6 7 Grunt 11 | . 3 8 Sentry 3 | . . 3 Best Kill Streak 6 | 1 3 6 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1142 | . 236 906 Core 154 | . 40 114 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 68 | 3 27 38 Largest 2 | 2 2 2 Hottest 79 | 70 70 79 Shots Fired 136 | 6 54 76 Gun 136 | 6 54 76 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 111 | 3 37 71 Thermal 25 | 3 17 5 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | 2 6 16 Robot Miss Streak 8 | 3 2 8 Penetration Max . | . . . Secondary Targets 4 | . . 4 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 105 | 2 31 72 Core Hits 43 | 3 18 22 Critical Kills 2 | . . 2 Critical Parts Destroyed 4 | . . 4 Critical Strikes 6 | . . 6 Smash 6 | . . 6 Melee Attacks 29 | . 1 28 Impact 29 | . 1 28 Slashing . | . . . Piercing . | . . . Sneak Attacks 6 | . . 6 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2330 | 23 371 1936 Guns 1145 | 20 371 754 Cannons . | . . . Explosions . | . . . Melee 1182 | . . 1182 Ramming 3 | 3 . . Kinetic 918 | 7 225 686 Thermal 227 | 13 146 68 Explosive . | . . . Electromagnetic . | . . . Impact 1182 | . . 1182 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 436 | . . 436 Projectiles . | . . . Explosions . | . . . Melee 436 | . . 436 Knockbacks 4 | 1 . 3 Impact 4 | 1 . 3 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 4 | 3 1 . Kicked 4 | 3 1 . Crushed . | . . . Highest Temperature 160 | 50 160 57 Average Temperature 29 | 26 47 14 Received Heat Transfer 402 | . 54 348 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 12 | . . 12 Impact Corruptions 14 | . . 14 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 629 | 37 444 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 383 | 5 172 383 Initial 11 | . 3 11 Average 123 | . 67 191 Maximum Alert Level 1 | . . 1 Low Security (%) 73 | 100 100 45 Level 1 26 | . . 54 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 47 | . 15 32 Peak Tracking Total 7 | . 4 7 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 2 3 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 12 | . 7 5 Successful 7 | . 4 3 Failed 4 | . 2 2 Catastrophic 2 | . . 2 Database Lockouts 1 | . 1 . Manual 10 | . 6 4 Terminals 11 | . 7 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Robot Analysis 1 | . 1 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Terminal Index 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 1 | . . 1 Insert Component 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 1 1 Terminals 2 | . 1 1 Botnet 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2071 | 108 979 984 Spaces Moved 1092 | 71 545 476 Core 6 | 6 . . Treads 843 | . 367 476 Legs 243 | 65 178 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 150 | 114 146 160 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 46 | 4 85 51 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 1 | . 1 . Terrain Destroyed 1 | . 1 . Melee 1 | . 1 . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1359 | 88 679 592 Wait 84 | . 69 15 Move 1090 | 71 544 475 Hop . | . . . Pick Up 31 | 5 17 9 Fast Attach 16 | 7 2 7 Attach 5 | . . 5 Detach . | . . . Swap 14 | . 7 7 Drop 19 | . 11 8 Fire 68 | 3 27 38 Melee 29 | . 1 28 Ram . | . . . Kick 3 | 2 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Identified exit to Mines 705 | -10/Materials | Identified exit to Materials 1010 | -10/Materials | Central database locked down 1088 | -10/Materials | Entered another Materials area 1088 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1309 | -9/Materials | Discovered new exit (range 14) 1495 | -9/Materials | Discovered new exit (range 7) 1753 | -9/Materials | Lost 3 parts (1p1u1w) 2045 | -9/Materials | Discovered new exit (range 4) 2072 | -9/Materials | Self-destructed Last Messages --------------- 01910_ Recycling unit begins recycling process. 01912_ R-06 Scavenger inserts Heat Sink into recycling unit. 01915_ R-06 Scavenger inserts Visual Processing Unit into recycling unit. 01916_ Recycling unit begins recycling process. 01936_ Dropped Med. Armor Plating. 01956_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01962_ W-16 Scout suffers critical hit (Smash). 01962_ W-16 Scout destroyed. 01969_ Destroyed Heat Sink. 01969_ G-34 Mercenary system corrupted by crushing effect. 01970_ G-34 Mercenary system terminally corrupted. 01976_ R-06 Scavenger collects Corrupted Ion Engine. 01976_ Acquired 25 matter. 01981_ R-06 Scavenger collects Sensor Array. 02033_ R-06 Scavenger collects Visual Processing Unit. 02036_ R-06 Scavenger collects Signal Interpreter. 02045_ EXIT=FOUND 02069_ G-47 Trooper knocked back. 02070_ Imp. Treads destroyed. 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