Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.19 @ 16:15:18

Player: wchar_t

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (422)     2110
Value Destroyed (20674)    20674
Prototype IDs (83)         1660
Alien Tech Used (1)        200
Bonus (17149)              17149
              TOTAL SCORE: 52693

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    7420
Follower Combat Kills      357
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Friendly Fire              -3028

 Cogmind 
---------
Core Integrity             1237/1600
Matter                     226/300
Energy                     830/1100
System Corruption          34%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -1/Command

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
       Enhanced Biometal Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
   High-density Centrium Leg
>               --- UTILITY (13) -----
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
                Spectral Analyzer
      Assembled Combat Suite
       Advanced Targeting Computer
       Advanced Particle Charger
                Graphene Brace
                GOLEM Unit
>               --- WEAPON (3) -------
                Vortex Cannon
      Assembled Focal Cannon
>               --- INVENTORY (20) ---
        Zionite Light DM Reactor
   High-density Centrium Leg
   High-density Centrium Leg
                Propulsion Shielding
                GOLEM Unit
                Transdimensional Reconstructor
        Compact HERF Cannon
       Enhanced Nova Cannon
                RU-N14's Throwing Claymores v3 (10)
                RU-N14's Throwing Claymores v3 (1)

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
          Light Quantum Reactor
>               --- PROPULSION -------
   Experimental Biometal Heavy Treads
       Advanced Myomer Leg
       Advanced Myomer Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
      Assembled Suspension Frame
                Spectral Analyzer
      Assembled Combat Suite
      Assembled Alloy Armor
      Assembled Alloy Armor
                Thermal Barrier
       Advanced Shield Generator
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
        Zionite Light DM Reactor
                Quantum Reactor
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
                Biometal Leg
       Enhanced Biometal Leg
       Advanced Particle Charger
   Experimental System Shield
                GOLEM Unit
                Transdimensional Reconstructor
                Vortex Cannon
                Vortex Cannon
                Vortex Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                RU-N14's Throwing Claymores v3
                RU-N14's Throwing Claymores v3
                RU-N14's Throwing Claymores v3
[Rating: 229]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Heavy Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion III
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Experimental System Shield
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Small Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             306  | 6   2   4   1   2   24  12  12  21  1   5   1   4   26  .   .   6   33  .   20  2   3   6   2   11  2   1   6   6   9   14  22  42  
  Power                    21   | 1   .   .   .   1   3   .   3   1   .   .   1   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   2   3   
    Engine                 7    | 1   .   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   2   3   
  Propulsion               64   | 2   .   .   .   .   6   3   2   1   .   .   .   1   9   .   .   .   5   .   10  2   .   .   .   7   .   .   1   2   1   2   6   4   
    Treads                 11   | .   .   .   .   .   2   3   2   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    50   | 2   .   .   .   .   4   .   .   .   .   .   .   .   6   .   .   .   4   .   10  2   .   .   .   7   .   .   1   2   1   1   6   4   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  115  | 1   2   .   1   1   9   5   4   4   1   1   .   .   10  .   .   2   14  .   6   .   .   2   .   3   1   1   3   3   8   9   9   15  
    Device                 59   | .   1   .   .   .   6   1   1   3   1   .   .   .   4   .   .   1   2   .   .   .   .   2   .   3   1   1   2   2   6   6   6   10  
    Storage                8    | 1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              13   | .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   3   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             32   | .   1   .   .   1   2   3   2   .   .   1   .   .   2   .   .   1   11  .   3   .   .   .   .   .   .   .   1   .   1   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | 2   .   4   .   .   6   4   3   15  .   4   .   3   6   .   .   4   12  .   4   .   3   3   2   1   1   .   .   1   .   3   5   20  
    Energy Gun             10   | 1   .   2   .   .   4   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          27   | .   .   .   .   .   1   1   .   .   .   .   .   2   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   2   13  
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   1   1   4   .   .   .   .   1   .   .   2   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               26   | .   .   1   .   .   1   .   .   6   .   2   .   1   2   .   .   2   4   .   2   .   2   1   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         16   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   1   3   7   
    Impact Weapon          10   | .   .   .   .   .   .   1   .   4   .   2   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   .   1   5   .   3   1   .   3   .   2   .   .   5   1   .   2   3   4   
Parts Lost                 84   | .   .   1   .   .   4   4   1   .   .   2   .   2   6   .   .   .   17  .   9   1   4   .   1   2   2   .   .   4   .   3   6   15  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               21   | .   .   .   .   .   2   2   .   .   .   .   .   1   2   .   .   .   6   .   4   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  42   | .   .   1   .   .   1   2   1   .   .   1   .   1   2   .   .   .   7   .   2   .   2   .   1   1   .   .   .   3   .   3   6   8   
  Weapon                   15   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   3   .   2   .   2   .   .   1   2   .   .   1   .   .   .   2   
  Highest Loss Streak      12   | .   .   1   .   .   3   2   1   .   .   1   .   1   2   .   .   .   12  .   3   1   2   .   1   1   2   .   .   3   .   3   2   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   97  98  97  97  92  82  39  60  61  60  51  53  79  100 100 98  87  93  85  78  86  87  87  88  88  89  78  84  89  85  87  85  
  Engine                   1    | .   14  14  14  14  8   7   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   5   7   5   6   6   6   5   6   4   5   5   5   5   5   5   5   4   5   4   4   7   7   
  Treads                   4    | .   .   .   .   .   7   20  6   15  15  15  15  10  1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Leg                      18   | .   28  28  28  28  24  6   .   .   .   .   .   .   18  26  26  26  25  33  28  25  29  29  28  26  26  26  26  25  23  22  16  18  
  Device                   13   | .   7   .   .   .   13  12  2   6   7   7   7   4   9   6   6   6   2   6   12  11  16  17  17  25  25  26  24  25  27  22  26  21  
  Storage                  8    | .   14  14  25  15  9   7   2   7   7   7   7   7   6   6   6   6   6   6   11  11  11  11  11  10  10  10  10  10  9   7   8   7   
  Processor                6    | .   .   .   .   .   .   2   1   .   .   .   .   .   8   20  20  20  14  13  9   5   5   5   5   5   5   5   5   5   4   5   6   8   
  Protection               7    | .   4   12  .   10  11  8   5   7   7   7   7   7   9   13  13  13  15  13  3   5   4   5   5   5   5   5   5   3   4   7   7   5   
  Energy Gun               1    | .   14  11  14  14  9   4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   6   1   .   .   .   .   .   2   1   .   .   .   3   .   9   5   8   6   5   8   9   10  2   7   13  12  11  11  
  Ballistic Cannon         2    | .   .   .   .   .   .   6   1   7   7   7   .   .   2   6   6   5   .   .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   .   4   7   6   7   7   5   6   6   4   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                67   | .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             165  | 12  15  15  22  22  47  64  85  86  84  84  60  67  69  53  53  65  67  54  126 126 119 119 109 116 116 119 124 125 142 153 165 157 
  Greatest Support         192  | 20  20  20  20  20  40  82  140 140 140 140 140 140 69  69  69  69  115 115 124 136 136 136 136 157 155 155 160 170 170 178 144 192 
  Greatest Overweight (x)  4    | .   .   .   1   1   1   1   .   .   .   .   .   2   4   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 6   8   8   9   10  13  15  9   15  15  15  15  15  15  15  15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   6   8   9   10  15  15  15  15  15  15  13  15  15  14  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          16   | 1   5   7   8   9   12  14  8   14  15  13  12  12  14  14  14  14  13  15  18  19  19  19  20  19  19  19  19  19  19  19  19  16  
  Final Capacity           20   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   6   8   9   10  15  15  15  15  15  13  12  15  14  14  15  15  15  15  20  20  20  20  20  20  20  19  20  20  20  19  20  11  

 Class Distribution 
--------------------
 51% | Golem
 32% | Mutant
  7% | Scavenger-Mutant
  3% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
           Assassin | -6/Lower Caves
           Assassin | -6/Lower Caves
 Scavenger-Assassin | -6/Zion
             Mutant | -6/Deep Caves
              Golem | -5/Proximity Caves
              Golem | -5/Factory
              Golem | -5/Upper Caves
              Golem | -5/Upper Caves
              Golem | -5/Warlord
              Golem | -4/Proximity Caves
              Golem | -4/Factory
              Golem | -4/Upper Caves
              Golem | -4/Upper Caves
              Golem | -4/Zhirov
              Golem | -3/Proximity Caves
              Golem | -3/Research
              Golem | -2/Research
              Golem | -1/Access
              Golem | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Matter Collected           6476  | 241  .    90   .    61   239  233  367  1107 116  169  .    158  224  50   243  20   403  25   646  249  406  .    105  147  31   35   .    132  97   110  366  406  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18253 | .    .    116  .    149  484  457  420  844  149  105  .    191  372  .    207  .    843  69   2397 29   405  .    377  1335 68   34   .    1055 893  329  3882 3043 
  Parts                    804   | .    .    2    .    3    19   12   19   39   2    7    .    9    13   .    .    .    12   7    127  2    11   .    27   75   1    1    .    39   52   16   199  110  
Haulers Intercepted        14    | .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    1    .    .    4    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      100   | .    .    .    .    .    .    .    .    .    1    9    .    10   .    .    .    .    .    6    .    4    10   .    19   .    1    1    .    39   .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Combat Hostiles Destroyed  381  | .   .   4   .   3   9   9   .   20  3   8   .   4   9   .   .   .   50  6   34  5   10  .   18  25  2   .   .   16  12  13  58  63  
  Melee                    7    | .   .   .   .   .   .   .   .   1   1   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     15   | .   .   4   .   3   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  185  | .   .   .   .   .   2   4   .   12  .   1   .   .   4   .   .   .   3   .   23  5   6   .   8   18  .   .   .   12  12  7   43  25  
  AOE                      160  | .   .   .   .   .   2   .   .   6   .   7   .   1   3   .   .   .   46  4   11  .   4   .   10  7   2   .   .   4   .   6   12  35  
Classes Destroyed          28   | .   .   3   .   1   2   6   1   2   .   .   .   .   .   .   2   .   3   1   1   .   .   .   .   1   .   .   .   3   .   2   .   .   
  Worker                   14   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   3   
  Builder                  24   | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   2   .   7   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   14   | .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   4   .   
  Recycler                 10   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   1   
  Swarmer                  89   | .   .   1   .   .   .   3   .   2   .   4   .   3   .   .   .   .   .   4   10  4   1   .   15  9   .   .   .   2   3   9   19  .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Grunt                    96   | .   .   2   .   2   8   1   .   9   2   3   .   1   4   .   .   .   .   .   11  .   4   .   .   3   .   .   .   6   2   .   7   31  
  Brawler                  8    | .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Duelist                  9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   6   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Sentry                   22   | .   .   .   .   .   1   1   .   1   1   .   .   .   1   .   .   .   .   .   2   1   1   .   1   6   .   .   .   .   1   .   3   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Hunter                   24   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   2   .   .   3   2   .   7   2   
  Programmer               60   | .   .   .   .   .   .   3   .   5   .   1   .   .   3   .   .   .   .   .   5   .   .   .   .   6   .   .   .   2   4   2   18  11  
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                41   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           39   | .   .   2   .   3   4   5   .   4   3   4   .   3   3   .   1   .   39  4   18  4   5   .   5   5   4   1   .   8   4   9   14  19  
  Combat Bots Only         37   | .   .   2   .   3   4   3   .   3   3   4   .   3   3   .   .   .   37  4   13  4   5   .   5   5   4   .   .   8   4   9   10  17  
Max Kills in Single Turn   31   | .   .   1   .   1   2   1   1   2   1   4   .   1   2   .   1   .   31  4   9   1   3   .   5   4   1   1   .   3   1   3   6   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 31   | .   .   .   .   .   2   .   .   2   .   4   .   1   2   .   .   .   31  4   4   .   2   .   5   4   1   .   .   3   .   3   4   6   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   Com   
Damage Taken               27728 | .     .     317   .     311   860   912   109   1168  179   1065  .     317   1600  .     .     .     3316  69    3426  496   1249  .     577   1657  158   45    .     1109  589   1026  2557  4616  
  Core                     2605  | .     .     107   .     11    196   130   94    26    .     57    .     20    274   .     .     .     465   8     334   46    94    .     38    149   30    .     .     79    66    18    121   242   
  Absorbed by Shields      1159  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     .     .     .     .     .     .     .     .     211   200   70    625   .     
  Reduced by Siege Mode    84    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    .     
  Redirected to Shielding  108   | .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   17    | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         66    | 100   .     .     .     52    64    .     .     .     .     .     .     53    .     .     .     .     .     12    .     .     .     .     48    .     .     .     .     77    94    98    .     .     
Volleys Fired              1003  | .     .     21    .     13    38    55    7     114   .     11    .     13    34    3     .     1     51    3     86    19    28    .     29    102   4     4     .     47    29    24    151   116   
  Largest                  3     | .     .     2     .     2     2     2     2     2     .     1     .     1     1     1     .     1     1     1     2     2     2     .     1     2     2     2     .     2     3     2     3     3     
  Hottest                  240   | .     .     120   .     60    121   109   80    81    .     48    .     69    80    53    .     53    120   45    70    65    70    .     45    50    50    50    .     50    75    240   170   170   
Shots Fired                1613  | .     .     40    .     26    72    102   14    117   .     13    .     16    35    3     2     1     51    3     161   30    40    .     29    171   6     8     .     61    55    44    299   214   
  Gun                      163   | .     .     35    .     26    42    46    14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   1369  | .     .     .     .     .     28    56    .     110   .     4     .     14    33    3     2     1     40    .     155   30    37    .     27    170   4     8     .     57    55    41    293   201   
  Launcher                 49    | .     .     2     .     .     2     .     .     7     .     9     .     2     2     .     .     .     11    3     6     .     3     .     2     .     .     .     .     .     .     .     .     .     
  Special                  32    | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     4     .     3     6     13    
  Kinetic                  299   | .     .     19    .     13    2     56    .     110   .     4     .     .     20    3     2     1     9     .     25    19    16    .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1169  | .     .     19    .     13    68    46    14    .     .     .     .     .     13    .     .     .     21    .     130   11    21    .     27    170   4     8     .     57    55    41    293   158   
  Explosive                78    | .     .     2     .     .     2     .     .     7     .     9     .     2     2     .     .     .     11    3     6     .     3     .     2     1     2     .     .     4     .     3     6     13    
  Electromagnetic          35    | .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Entropic                 32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    
  Robot Hit Streak         33    | .     .     5     .     7     16    7     5     10    .     4     .     4     8     .     .     .     29    .     13    9     10    .     5     14    4     6     .     18    17    10    33    30    
  Robot Miss Streak        8     | .     .     3     .     4     7     5     2     5     .     7     .     5     2     .     .     .     4     7     8     4     3     .     6     5     1     1     .     2     2     2     8     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1028  | .     .     20    .     18    45    53    23    81    4     3     .     13    28    .     9     .     50    1     88    19    28    .     18    78    4     6     .     45    38    26    168   162   
  Core Hits                799   | .     .     9     .     7     19    17    8     43    1     10    .     9     20    .     3     .     135   10    99    4     25    .     23    41    3     .     .     31    22    18    104   138   
  Critical Kills           6     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
  Critical Parts Destroyed 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         38    | .     .     .     .     1     2     4     .     11    .     .     .     1     1     .     1     .     3     .     1     .     1     .     .     .     1     .     .     2     .     .     4     5     
    Burn                   5     | .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Destroy                1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  14    | .     .     .     .     .     .     1     .     11    .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     2     3     
    Sunder                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              115   | .     .     .     .     .     .     9     14    18    5     1     .     8     24    3     9     6     13    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   101   | .     .     .     .     .     .     9     .     18    5     1     .     8     24    3     9     6     13    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 14    | .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            29    | .     .     .     .     .     .     3     14    4     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           68187 | 4     .     171   .     182   984   1652  1223  3224  150   768   .     624   1357  .     745   .     4966  220   7039  748   1538  .     1346  5419  582   258   .     3487  1909  2094  10817 16680 
  Guns                     1534  | .     .     171   .     167   430   610   156   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  37775 | .     .     .     .     .     392   843   .     2148  .     31    .     165   565   .     .     .     1139  .     4054  748   1084  .     821   4198  107   258   .     2025  1831  1208  7885  8273  
  Explosions               23931 | .     .     .     .     .     162   .     .     648   .     737   .     190   483   .     .     .     3260  165   2963  .     454   .     525   1221  377   .     .     1264  .     886   2682  7914  
  Melee                    3743  | .     .     .     .     .     .     182   1067  417   150   .     .     269   291   .     745   .     567   55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  197   | 4     .     .     .     15    .     17    .     11    .     .     .     .     18    .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     78    .     7     25    
  Kinetic                  4974  | .     .     96    .     82    17    843   .     2148  .     31    .     .     324   .     .     .     244   .     325   520   344   .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  32995 | .     .     75    .     85    805   610   156   .     .     .     .     .     241   .     .     .     793   .     4754  228   740   .     821   4809  107   258   .     2025  1831  1208  7885  5564  
  Explosive                22064 | .     .     .     .     .     162   .     .     648   .     737   .     190   483   .     .     .     3211  165   1938  .     454   .     525   610   377   .     .     1264  .     886   2500  7914  
  Electromagnetic          704   | .     .     .     .     .     .     .     .     .     .     .     .     165   .     .     .     .     151   .     .     .     .     .     .     .     .     .     .     .     .     .     182   206   
  Impact                   2676  | .     .     .     .     .     .     182   .     417   150   .     .     269   291   .     745   .     567   55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2074  | .     .     .     .     .     .     .     1067  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    .     .     198   .     .     243   468   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2503  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2503  
Highest Corruption         34    | .     .     .     .     .     .     8     8     8     8     9     9     9     7     7     7     7     .     .     3     3     3     3     .     7     7     8     8     11    1     .     15    34    
  Average Corruption       8     | .     .     .     .     .     .     6     8     8     8     8     9     9     6     7     7     7     .     .     2     3     3     3     .     2     7     7     8     10    1     .     10    18    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     36    .     
  Effects                  695   | .     .     .     .     .     .     18    17    125   17    31    5     26    41    16    18    1     .     .     9     25    8     1     .     21    23    11    11    35    .     .     114   122   
    Message Errors         156   | .     .     .     .     .     .     2     1     24    3     9     3     6     9     4     4     .     .     .     1     5     .     .     .     4     6     2     5     8     .     .     25    35    
    Matter Fused           132   | .     .     .     .     .     .     4     .     35    5     5     1     4     12    1     2     .     .     .     3     9     .     .     .     4     4     1     .     7     .     .     22    13    
    Heat Flow Errors       73    | .     .     .     .     .     .     3     2     19    2     2     1     2     6     1     1     1     .     .     3     4     1     .     .     1     1     1     2     1     .     .     10    9     
    Energy Discharges      89    | .     .     .     .     .     .     2     4     11    3     4     .     3     5     2     4     .     .     .     1     2     3     1     .     2     3     1     2     4     .     .     17    15    
    Parts Rejected         8     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     
    Parts Fused            10    | .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     2     
    Data Loss (minor)      106   | .     .     .     .     .     .     3     9     19    3     2     .     3     5     6     3     .     .     .     .     3     1     .     .     6     5     5     2     7     .     .     8     16    
    Data Loss (major)      37    | .     .     .     .     .     .     2     .     7     .     3     .     2     2     1     1     .     .     .     .     2     .     .     .     1     2     1     .     1     .     .     6     6     
    Misfires               32    | .     .     .     .     .     .     1     .     3     .     3     .     4     1     .     2     .     .     .     1     .     .     .     .     3     1     .     .     3     .     .     5     5     
    Alerts                 17    | .     .     .     .     .     .     1     1     2     1     1     .     1     1     1     .     .     .     .     .     .     2     .     .     .     1     .     .     1     .     .     1     3     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
    Weapon Failures        31    | .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     12    13    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3470  | .     .     .     .     .     .     199   76    259   18    .     .     87    41    .     422   .     342   25    341   98    65    .     20    187   35    55    .     207   56    48    418   471   
  Projectiles              1861  | .     .     .     .     .     .     101   .     56    .     .     .     .     .     .     .     .     87    .     188   98    65    .     20    159   .     55    .     191   56    8     362   415   
  Explosions               401   | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     13    .     153   .     .     .     .     28    35    .     .     16    .     40    56    56    
  Melee                    1208  | .     .     .     .     .     .     98    76    199   18    .     .     87    41    .     422   .     242   25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 35    | .     .     .     .     .     .     9     .     13    .     .     .     .     1     .     1     .     4     .     3     3     1     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   7     | .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  27    | .     .     .     .     .     .     6     .     11    .     .     .     .     1     .     .     .     3     .     2     3     1     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      751   | .     .     24    .     .     .     .     .     .     .     28    .     .     89    .     .     .     52    44    378   .     30    .     .     .     .     .     .     .     .     .     106   .     
  Shots                    19    | .     .     1     .     .     .     .     .     .     .     2     .     .     3     .     .     .     2     2     6     .     2     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   6     | .     .     .     .     .     .     1     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Targets Rammed             23    | 2     .     .     .     3     .     1     .     2     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     6     .     2     2     
  Kicked                   17    | 2     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     6     .     1     2     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        374   | .     .     169   .     114   114   184   239   374   205   188   189   213   250   260   273   118   370   .     160   219   220   .     .     152   159   89    153   44    .     150   246   242   
  Average Temperature      86    | .     .     63    .     55    38    77    88    98    74    55    99    87    67    135   101   46    150   .     60    86    129   .     .     71    104   45    70    44    .     57    102   57    
  Received Heat Transfer   4104  | .     .     45    .     90    450   39    .     330   87    348   .     54    414   .     .     .     712   .     300   45    78    .     27    317   .     .     .     159   36    .     159   414   
  Effects                  8     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           7     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Total Turns              90    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    .     
  Longest Duration         23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     
Robots Corrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              29    | .     .     .     .     .     .     3     .     8     1     .     .     2     .     .     11    .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact Corruptions       51    | .     .     .     .     .     .     5     .     8     2     .     .     3     1     .     21    .     10    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
  Combat Hostiles          6     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
  Parts Melted             39    | .     .     1     .     .     5     .     1     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     1     1     .     .     .     2     .     1     18    5     
  Heat Transferred         22156 | .     .     175   .     200   1776  1221  444   .     .     .     .     .     450   .     .     .     890   .     2675  125   400   .     425   2575  50    150   .     971   925   914   4752  3038  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Peak Influence             2332 | .    .    127  .    85   182  235  60   447  .    .    .    .    181  .    .    .    .    .    1097 .    .    .    .    1272 .    .    .    .    212  354  1754 2332 
  Initial                  1122 | .    .    .    .    .    33   21   7    .    .    .    .    .    71   .    .    .    .    .    452  .    .    .    .    394  .    .    .    .    6    114  212  1122 
  Average                  458  | .    .    55   .    74   61   74   8    162  .    .    .    .    79   .    .    .    .    .    537  .    .    .    .    742  .    .    .    .    111  125  620  1478 
Maximum Alert Level        5    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    1    1    5    5    
  Low Security (%)         46   | 100  100  100  .    100  100  93   100  71   .    .    .    .    100  .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    87   80   10   .    
  Level 1                  13   | .    .    .    .    .    .    6    .    22   .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    8    .    .    .    .    12   19   19   .    
  Level 2                  18   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    51   .    .    .    .    .    .    47   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    32   .    .    .    .    .    .    5    .    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    10   62   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          99   | .    .    .    .    .    1    4    .    11   .    .    .    .    11   .    .    .    .    .    12   .    .    .    .    11   .    .    .    .    1    1    27   20   
  Investigation            11   | .    .    .    .    .    1    .    .    1    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Extermination            28   | .    .    .    .    .    .    2    .    3    .    .    .    .    4    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    7    5    
  Reinforcement            25   | .    .    .    .    .    .    1    .    4    .    .    .    .    2    .    .    .    .    .    7    .    .    .    .    2    .    .    .    .    .    1    8    .    
  Assault                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    5    15   
  Garrison                 13   | .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    6    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    2    
Construction Impeded       7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Distress Signals           24   | .   .   1   .   .   5   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   8   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              525  | .   .   5   .   3   15  16  12  32  4   13  .   8   25  .   .   .   48  7   46  6   10  .   19  37  2   .   .   23  18  21  70  85  
  Peak Tracking Total      37   | .   .   2   .   3   6   4   6   4   3   4   .   3   7   .   .   .   37  4   9   4   5   .   5   5   2   .   .   10  7   6   8   20  
  Tactical Retreats        25   | .   .   1   .   .   1   .   2   1   .   .   .   .   6   .   .   .   1   .   1   1   .   .   .   2   .   .   .   1   2   1   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Traps Triggered            34   | .   .   .   .   .   1   1   .   14  .   .   .   .   4   .   .   .   .   .   6   .   .   .   .   2   .   1   .   .   2   .   1   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   1   12  .   .   .   .   .   4   .   .   1   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Disabled          42   | .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   1   .   5   .   .   .   .   15  .   .   .   .   .   .   9   5   
  Max in Single Turn       6    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   6   .   .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Accessed          48   | .   .   .   2   .   1   3   .   10  .   .   4   .   4   .   .   .   .   .   5   .   .   2   .   5   .   .   4   .   .   1   2   5   
  Terminals                29   | .   .   .   .   .   1   2   .   7   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   1   2   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                118  | .   .   .   2   .   3   5   .   16  .   .   29  .   9   .   .   .   .   .   12  .   .   2   .   13  .   .   17  .   .   1   2   7   
  Successful               71   | .   .   .   2   .   1   1   .   5   .   .   29  .   3   .   .   .   .   .   6   .   .   2   .   4   .   .   17  .   .   .   .   1   
  Failed                   47   | .   .   .   .   .   2   4   .   11  .   .   .   .   6   .   .   .   .   .   6   .   .   .   .   9   .   .   .   .   .   1   2   6   
    Catastrophic           18   | .   .   .   .   .   1   .   .   6   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   .   .   1   .   1   2   .   11  .   .   .   .   7   .   .   .   .   .   11  .   .   3   .   7   .   .   .   .   .   1   1   7   
  Terminals                53   | .   .   .   .   .   3   3   .   11  .   .   .   .   7   .   .   .   .   .   10  .   .   .   .   9   .   .   .   .   .   1   2   7   
  Fabricators              8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   .   .   2   .   .   1   .   .   .   .   29  .   1   .   .   .   .   .   2   .   .   2   .   3   .   .   17  .   .   .   .   .   
  Record                   17   | .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   .   .   1   .   .   4   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Terminals                11   | .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 10   | .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   .   .   .   .   1   3   .   9   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   1   2   5   
  Full Trace Events        5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total Allies               23   | .    .    1    .    .    .    .    19   2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            19   | .    .    1    .    .    .    .    19   2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      475  | .    .    31   .    .    .    .    475  62   .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    31   .    .    .    .    35   31   .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               158  | .    .    4    .    .    .    .    123  13   .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             5174 | .    .    64   .    .    .    .    4169 212  .    .    .    729  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    20   | .    .    .    .    .    .    .    13   3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   1   .   .   1   .   1   1   .   3   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Turns Passed               33714 | 59   64   385  602  257  867  1120 714  3520 589  993  143  653  1513 386  631  1364 1707 734  2263 1542 468  899  622  1965 636  329  488  947  633  1096 3222 2303 
Spaces Moved               17741 | 41   50   116  346  173  386  531  667  1886 358  575  85   408  1038 308  453  1105 972  279  852  841  283  659  284  1092 257  240  161  291  335  640  1212 817  
  Core                     353   | 7    .    .    .    .    .    .    346  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3814  | .    .    .    .    .    3    428  148  1886 358  575  85   163  .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    155  .    
  Legs                     12892 | 34   50   116  346  173  383  103  .    .    .    .    .    .    774  308  453  1105 959  279  852  841  283  659  284  1092 257  240  161  291  335  640  1057 817  
  Wheels                   509   | .    .    .    .    .    .    .    .    .    .    .    .    245  264  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    173   | .    .    .    .    .    .    .    173  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  155  50   160  160  160  160  130  105  120  120  120  120  134  130  128  128  128  128  128  132  132  132  132  132  128  127  122  
  Average Speed            142   | 108  120  120  173  123  173  161  81   160  160  160  160  141  124  120  120  120  124  134  168  130  128  128  128  130  132  132  132  132  132  138  185  168  
  Slowest Speed            400   | 120  120  120  190  190  240  190  160  160  160  160  160  160  400  120  120  120  250  134  190  260  128  128  128  132  132  132  132  132  132  186  215  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    14   16   70   36   31   15   94   57   56   67   70   62   33   68   64   84   87   52   38   89   77   95   50   34   53   57   61   38   9    24   39   24   
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     13    | .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    1    2    .    .    .    .    1    .    2    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    1    1    .    1    .    .    1    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    .    .    1    1    1    1    .    .    .    .    .    1    .    .    1    .    1    1    .    1    1    1    .    .    .    1    .    
Scrap Searched             20    | .    .    .    .    2    .    .    .    .    2    .    .    2    .    2    1    1    .    .    .    2    1    .    2    .    1    2    .    2    .    .    .    .    
Spaces Dug                 270   | .    .    2    .    .    .    11   .    11   .    1    .    .    13   4    .    3    43   37   18   .    .    .    .    25   .    .    .    .    6    50   38   8    
Terrain Destroyed          1479  | .    .    31   .    .    13   14   .    64   .    74   .    13   37   5    1    3    108  87   162  10   72   .    55   189  29   2    .    52   15   60   231  152  
  Melee                    39    | .    .    .    .    .    .    6    .    10   .    1    .    .    11   3    .    3    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               359   | .    .    3    .    .    1    8    .    15   .    2    .    .    5    2    1    .    .    .    58   10   10   .    9    72   2    2    .    14   15   16   87   27   
  AOE                      1081  | .    .    28   .    .    12   .    .    39   .    71   .    13   21   .    .    .    105  85   104  .    62   .    46   117  27   .    .    38   .    44   144  125  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total                      24539 | 53   53   320  347  192  515  680  815  2244 365  633  93   454  1176 316  524  1132 1378 623  1521 1255 344  721  512  1469 551  244  443  801  476  810  1933 1546 
  Wait                     4889  | .    .    173  .    .    29   51   62   175  2    41   7    16   40   3    62   8    283  336  509  390  28   32   195  240  283  .    259  439  79   106  510  531  
  Move                     17711 | 40   49   115  345  172  385  531  666  1886 357  574  84   407  1037 307  452  1104 971  278  851  840  282  658  283  1091 256  239  160  290  334  639  1211 817  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128   | 5    1    4    1    .    17   8    20   9    .    .    .    5    4    .    1    1    10   .    11   2    1    8    .    4    .    .    3    2    2    3    5    1    
  Fast Attach              150   | 5    2    1    1    1    10   7    9    12   .    .    .    .    16   .    .    3    10   .    7    .    .    4    1    7    1    .    5    3    7    10   16   12   
  Attach                   54    | 1    .    .    .    .    6    3    1    2    .    1    1    2    4    .    .    1    13   .    1    2    .    2    .    .    1    .    2    .    1    3    .    7    
  Detach                   155   | .    1    .    .    1    3    3    3    1    .    .    1    1    3    .    .    1    6    .    12   2    1    7    2    8    5    .    7    10   8    18   20   31   
  Swap                     103   | .    .    3    .    1    8    2    2    7    1    4    .    2    6    .    .    2    10   .    12   .    3    .    1    4    .    1    .    3    1    1    6    23   
  Drop                     196   | .    .    3    .    1    19   10   31   19   .    .    .    .    6    .    .    5    10   1    19   .    1    10   1    13   1    .    7    6    9    6    12   6    
  Fire                     1003  | .    .    21   .    13   38   55   7    114  .    11   .    13   34   3    .    1    51   3    86   19   28   .    29   102  4    4    .    47   29   24   151  116  
  Melee                    115   | .    .    .    .    .    .    9    14   18   5    1    .    8    24   3    9    6    13   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     17    | 2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    6    .    1    2    
  Crush                    3     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 4 exits: Fac x4)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / Arm / Qua)
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access (discovered 2 exits: [*Sur] / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
     4 | -11/Junkyard       | Discovered new exit (range 14)
    60 | -11/Junkyard       | Entered Materials
    85 | -10/Materials      | Discovered new exit (range 16)
   124 | -10/Materials      | Entered Mines
   127 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   183 | -10/Mines          | Assembled infested the area
   318 | -10/Mines          | Build established: Mutant
   466 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   503 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   503 | -10/Mines          | Discovered new exit (range 5)
   509 | -10/Mines          | Entered Exiles
   538 | -10/Exiles         | Met 8R-AWN
   559 | -10/Exiles         | Met EX-HEX
   639 | -10/Exiles         | Met EX-DEC
   673 | -10/Exiles         | Learned location of Zion (-6)
   827 | -10/Exiles         | Met EX-BIN
   860 | -10/Exiles         | Aligned with FarCom system
   862 | -10/Exiles         | Given EX-Vault access code
   907 | -10/Exiles         | Opened EX-Vault
   922 | -10/Exiles         | Found Gui. Plasma Cannon
   961 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1089 | -10/Exiles         | Discovered new exit (range 14)
  1111 | -10/Exiles         | Left Exiles lab with Gui. Plasma Cannon
  1111 | -10/Exiles         | Entered Mines
  1242 | -9/Mines           | Learned location of 1 exit from Materials
  1352 | -9/Mines           | Discovered new exit (range 5)
  1368 | -9/Mines           | Entered Materials
  1368 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1369 | -8/Materials       | Identified exit to Storage
  1920 | -8/Materials       | Lost 3 parts (2n1u)
  2138 | -8/Materials       | Discovered new exit (range 15)
  2235 | -8/Materials       | Entered Factory
  2235 | -7/Factory         | Evolved 2 slots: Utility x2
  2486 | -7/Factory         | Garrison activated, responded to threat
  2647 | -7/Factory         | Identified exit to Factory
  3355 | -7/Factory         | Sucked down chute
  3355 | -7/Factory         | Entered Waste
  3384 | -7/Waste           | Spotted C-40 Crusher
  3401 | -7/Waste           | Spotted C-40 Crusher
  3454 | -7/Waste           | Spotted C-40 Crusher
  3486 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  3496 | -7/Waste           | Spotted C-40 Crusher
  3503 | -7/Waste           | Spotted C-40 Crusher
  3503 | -7/Waste           | Spotted C-40 Crusher
  3533 | -7/Waste           | Warlord forces began an assault
  3629 | -7/Waste           | Discovered new exit (range 14)
  3641 | -7/Waste           | Allies destroyed C-40 Crusher
  3657 | -7/Waste           | Allies destroyed C-40 Crusher
  3660 | -7/Waste           | Allies destroyed C-40 Crusher
  3670 | -7/Waste           | Allies destroyed C-40 Crusher
  3723 | -7/Waste           | Allies destroyed C-40 Crusher
  3729 | -7/Waste           | Allies destroyed C-40 Crusher
  3858 | -7/Waste           | Found Damper Plating
  4069 | -7/Waste           | Entered Factory
  4168 | -7/Factory         | Build established: Scavenger-Mutant
  5254 | -7/Factory         | Garrison activated, responded to threat
  5610 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  5828 | -7/Factory         | Build established: Mutant
  6027 | -7/Factory         | Discovered exit to Factory (range 16)
  7582 | -7/Factory         | Discovered new exit (range 4)
  7589 | -7/Factory         | Entered Lower Caves
  7736 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7898 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8165 | -7/Lower Caves     | Discovered new exit (range 8)
  8178 | -7/Lower Caves     | Entered another Lower Caves area
  8195 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8766 | -7/Lower Caves     | Spotted B-75 Beast
  9148 | -7/Lower Caves     | Discovered new exit (range 15)
  9171 | -7/Lower Caves     | Entered Data Miner
  9172 | -7/Data Miner      | Discovered new exit (range 6)
  9202 | -7/Data Miner      | Met Data Miner
  9254 | -7/Data Miner      | Learned location of Section 7 (-3)
  9254 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9271 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9314 | -7/Data Miner      | Entered Proximity Caves
  9426 | -6/Proximity Caves | Learned Factory emergency access door positions
  9483 | -6/Proximity Caves | Spotted B-75 Beast
  9487 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9721 | -6/Proximity Caves | Allies destroyed B-75 Beast
  9914 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9931 | -6/Proximity Caves | Discovered exit to Factory (range 14)
  9967 | -6/Proximity Caves | Entered Factory
  9967 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10059 | -6/Factory         | Found Prototype Launcher
 10059 | -6/Factory         | Identified Rocket Array
 10063 | -6/Factory         | Found Rocket Array
 10171 | -6/Factory         | Incoming investigation squad redirected
 10425 | -6/Factory         | Incoming investigation squad redirected
 10490 | -6/Factory         | Discovered new exit (range 13)
 10887 | -6/Factory         | Identified exit to Lower Caves
 10887 | -6/Factory         | Identified exit to Extension
 11155 | -6/Factory         | Discovered new exit (range 21)
 11480 | -6/Factory         | Entered Lower Caves
 11602 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11764 | -6/Lower Caves     | Build established: Assassin
 11858 | -6/Lower Caves     | Discovered new exit (range 9)
 11865 | -6/Lower Caves     | Identified exit to Lower Caves
 11866 | -6/Lower Caves     | Entered another Lower Caves area
 11933 | -6/Lower Caves     | Discovered new exit (range 8)
 11944 | -6/Lower Caves     | Identified exit to Factory
 12474 | -6/Lower Caves     | Discovered new exit (range 20)
 12492 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12495 | -6/Lower Caves     | Identified exit to Zion
 12497 | -6/Lower Caves     | Entered Zion
 12536 | -6/Zion            | System corruption cleaned by Quarantine Array
 12687 | -6/Zion            | Discovered new exit (range 17)
 12817 | -6/Zion            | Received a visual enhancement algorithm
 12899 | -6/Zion            | Build established: Scavenger-Assassin
 13024 | -6/Zion            | Learned location of Warlord (-5)
 13601 | -6/Zion            | Discovered new exit (range 4)
 13728 | -6/Zion            | Found Prototype Device
 13755 | -6/Zion            | Build established: Scavenger-Mutant
 13859 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13860 | -6/Zion            | Identified exit to Deep Caves
 13861 | -6/Zion            | Entered Deep Caves
 14085 | -6/Deep Caves      | Attacked by Z-Imprinter
 14142 | -6/Deep Caves      | Core integrity fell below 50%
 14155 | -6/Deep Caves      | Destroyed Z-Imprinter
 14185 | -6/Deep Caves      | Lost 12 parts (1p4n4u3w)
 14267 | -6/Deep Caves      | Found Prototype Protection
 14267 | -6/Deep Caves      | Identified Zio. Weapon Casing
 14273 | -6/Deep Caves      | Found Zio. Weapon Casing
 14310 | -6/Deep Caves      | Found Prototype Protection
 14310 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 14316 | -6/Deep Caves      | Found Zio. Heavy Carapace
 14417 | -6/Deep Caves      | Build established: Mutant
 14634 | -6/Deep Caves      | Discovered new exit (range 7)
 14683 | -6/Deep Caves      | Spotted as-55728
 14764 | -6/Deep Caves      | Core integrity fell below 20%
 14773 | -6/Deep Caves      | Destroyed as-55728
 14800 | -6/Deep Caves      | Lost 3 parts (1n2u)
 15131 | -6/Deep Caves      | Spotted as-91217
 15247 | -6/Deep Caves      | Triggered Deep Caves wall
 15247 | -6/Deep Caves      | Spotted AS-35173
 15247 | -6/Deep Caves      | Spotted AS-12098
 15257 | -6/Deep Caves      | Destroyed AS-12098
 15257 | -6/Deep Caves      | Destroyed AS-35173
 15272 | -6/Deep Caves      | Exposed GOLEM chamber
 15275 | -6/Deep Caves      | Destroyed 37 combat bots
 15276 | -6/Deep Caves      | Found Unknown Device
 15283 | -6/Deep Caves      | Found Unknown Device
 15283 | -6/Deep Caves      | Identified GOLEM Unit (x2)
 15289 | -6/Deep Caves      | Found GOLEM Unit
 15294 | -6/Deep Caves      | Found GOLEM Unit
 15568 | -6/Deep Caves      | Entered Proximity Caves
 15571 | -5/Proximity Caves | Spotter reported a threat
 15573 | -5/Proximity Caves | Spotter reported a threat
 15582 | -5/Proximity Caves | Build established: Golem
 15670 | -5/Proximity Caves | Spotter reported a threat
 15820 | -5/Proximity Caves | Spotted B-75 Beast
 15951 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 16157 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16302 | -5/Proximity Caves | Entered Factory
 16302 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 16303 | -5/Factory         | Identified exit to Upper Caves
 16602 | -5/Factory         | Search patrols dispatched
 17250 | -5/Factory         | Cargo convoy interrupted
 17265 | -5/Factory         | Incoming assault squad redirected
 17910 | -5/Factory         | Build established: Scavenger-Golem
 18141 | -5/Factory         | Destroyed 13 combat bots
 18321 | -5/Factory         | Build established: Golem
 18565 | -5/Factory         | Entered Upper Caves
 18570 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18586 | -5/Upper Caves     | Lost 3 parts (2n1w)
 19975 | -5/Upper Caves     | Discovered new exit (range 6)
 20107 | -5/Upper Caves     | Entered another Upper Caves area
 20108 | -5/Upper Caves     | Identified exit to Warlord
 20109 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20575 | -5/Upper Caves     | Entered Warlord
 20620 | -5/Warlord         | System corruption cleaned by Quarantine Array
 20931 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 21039 | -5/Warlord         | Visited the Vortex Lab
 21054 | -5/Warlord         | Warlord's base attacked by MAIN.C
 21054 | -5/Warlord         | Found Prototype Energy Cannon
 21057 | -5/Warlord         | Found Prototype Energy Cannon
 21059 | -5/Warlord         | Found Prototype Energy Cannon
 21189 | -5/Warlord         | Met Warlord
 21201 | -5/Warlord         | Opened Warlord's prototype stash
 21214 | -5/Warlord         | Found Prototype Reactor
 21214 | -5/Warlord         | Identified Vortex Chain Reactor
 21221 | -5/Warlord         | Found Prototype Device
 21221 | -5/Warlord         | Identified Thermal Barrier
 21386 | -5/Warlord         | Found Prototype Special Weapon
 21388 | -5/Warlord         | Found Prototype Special Weapon
 21391 | -5/Warlord         | Found Prototype Special Weapon
 21393 | -5/Warlord         | Found Prototype Special Weapon
 21393 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3 (x4)
 21404 | -5/Warlord         | Warlord forces counterattacked
 21440 | -5/Warlord         | Opened side exit
 21464 | -5/Warlord         | Discovered new exit (range 10)
 21474 | -5/Warlord         | Entered Proximity Caves
 21476 | -4/Proximity Caves | Spotter reported a threat
 21477 | -4/Proximity Caves | Spotter reported a threat
 21653 | -4/Proximity Caves | Core integrity fell below 50%
 21748 | -4/Proximity Caves | Learned location of Quarantine (-3)
 21842 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21866 | -4/Proximity Caves | Learned 8 Research zone layouts
 21881 | -4/Proximity Caves | Discovered new exit (range 10)
 22096 | -4/Proximity Caves | Entered Factory
 22096 | -4/Factory         | Evolved 2 slots: Utility x2
 22596 | -4/Factory         | First assault squad dispatched
 22622 | -4/Factory         | Incoming assault squad redirected
 22752 | -4/Factory         | Spotted B-86 Titan
 22986 | -4/Factory         | Discovered new exit (range 22)
 23368 | -4/Factory         | Incoming investigation squad redirected
 23408 | -4/Factory         | Identified exit to Upper Caves
 23619 | -4/Factory         | Incoming assault squad redirected
 23869 | -4/Factory         | Found Prototype Hackware
 24061 | -4/Factory         | Entered Upper Caves
 24467 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
 24500 | -4/Upper Caves     | Learned location of Testing (-2)
 24678 | -4/Upper Caves     | Discovered new exit (range 18)
 24697 | -4/Upper Caves     | Entered another Upper Caves area
 24698 | -4/Upper Caves     | Encountered a Warlord checkpoint
 25019 | -4/Upper Caves     | Discovered new exit (range 7)
 25026 | -4/Upper Caves     | Entered Zhirov
 25028 | -4/Zhirov          | Discovered new exit (range 3)
 25052 | -4/Zhirov          | Met Zhirov
 25085 | -4/Zhirov          | Found Alien Artifact
 25085 | -4/Zhirov          | Identified Integrated Dissipator
 25085 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25102 | -4/Zhirov          | Found Alien Artifact
 25351 | -4/Zhirov          | Learned location of Command (-1)
 25363 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 25514 | -4/Zhirov          | Entered Proximity Caves
 25515 | -3/Proximity Caves | Identified exit to Research
 25526 | -3/Proximity Caves | Unaware initiated a cargo recovery operation
 25612 | -3/Proximity Caves | Found Prototype Processor
 25612 | -3/Proximity Caves | Identified Spectral Analyzer
 25694 | -3/Proximity Caves | Spotted Executioner
 25696 | -3/Proximity Caves | Destroyed Executioner
 25709 | -3/Proximity Caves | System corruption reached 10%
 25740 | -3/Proximity Caves | Destroyed 8 combat bots
 25922 | -3/Proximity Caves | Lost 3 parts (2u1w)
 26461 | -3/Proximity Caves | Entered Research
 26461 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 26462 | -3/Research        | Identified exit to Armory
 26463 | -3/Research        | Identified exit to Research
 26463 | -3/Research        | Identified exit to Quarantine
 26997 | -3/Research        | Spotted B-86 Titan
 27046 | -3/Research        | Discovered exit to Research (range 20)
 27094 | -3/Research        | Entered another Research area
 27094 | -2/Research        | Warlord forces began assault on 0b10
 27094 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 27204 | -2/Research        | Research machine network offline
 27302 | -2/Research        | Met up with Warlord
 27479 | -2/Research        | Borebot progress halted
 27688 | -2/Research        | Borebot progress halted
 27708 | -2/Research        | Spotted Striker
 27828 | -2/Research        | Borebot progress halted
 27840 | -2/Research        | Discovered new exit (range 9)
 27848 | -2/Research        | Spotted Striker
 27868 | -2/Research        | Destroyed Striker
 27932 | -2/Research        | Lost 3 parts (3u)
 28007 | -2/Research        | Destroyed 9 combat bots
 28019 | -2/Research        | Identified exit to Testing
 28049 | -2/Research        | Discovered new exit (range 6)
 28058 | -2/Research        | Identified exit to Access
 28190 | -2/Research        | Entered Access
 28190 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 28312 | -1/Access          | Spotted B-99 Colossus
 28800 | -1/Access          | Garrison activated, responded to threat
 28893 | -1/Access          | Spotted B-99 Colossus
 28956 | -1/Access          | System corruption reached 10%
 28979 | -1/Access          | Destroyed 10 combat bots
 29613 | -1/Access          | Found Prototype Processor
 29613 | -1/Access          | Identified Exp. Core Analyzer
 29694 | -1/Access          | Found Prototype Processor
 29694 | -1/Access          | Identified Exp. Signal Interpreter
 29770 | -1/Access          | Energy Cycler disabled
 30048 | -1/Access          | Discovered new exit (range 8)
 30564 | -1/Access          | Found Antimissile System
 30724 | -1/Access          | First assault squad dispatched
 30909 | -1/Access          | Destroyed 8 combat bots
 30940 | -1/Access          | Garrison activated, responded to threat
 30977 | -1/Access          | Destroyed 8 combat bots
 31220 | -1/Access          | High security lockdown imminent
 31239 | -1/Access          | Garrison activated, responded to threat
 31263 | -1/Access          | Destroyed 9 combat bots
 31300 | -1/Access          | High security lockdown engaged
 31329 | -1/Access          | Discovered new exit (range 9)
 31412 | -1/Access          | Entered Command
 31421 | -1/Command         | Identified Exp. System Shield
 31662 | -1/Command         | First assault squad dispatched
 32110 | -1/Command         | Build established: Hacker-Golem
 32678 | -1/Command         | Incoming assault squad redirected
 32793 | -1/Command         | Found Antimissile System
 32872 | -1/Command         | Spotted M Guard
 32872 | -1/Command         | Spotted M Guard
 32874 | -1/Command         | Spotted Combat Programmer
 32900 | -1/Command         | Build established: Golem
 33234 | -1/Command         | Incoming assault squad redirected
 33407 | -1/Command         | Spotted Combat Programmer
 33422 | -1/Command         | Destroyed Combat Programmer
 33425 | -1/Command         | High security lockdown imminent
 33425 | -1/Command         | Destroyed Combat Programmer
 33441 | -1/Command         | Identified Vortex Cannon (x3)
 33474 | -1/Command         | Destroyed M Guard
 33476 | -1/Command         | Destroyed M Guard
 33476 | -1/Command         | All MAIN.C guards destroyed
 33505 | -1/Command         | High security lockdown engaged
 33519 | -1/Command         | Destroyed 7 combat bots
 33660 | -1/Command         | Met MAIN.C
 33665 | -1/Command         | 0b10 Conduit disabled
 33670 | -1/Command         | Destroyed 17 combat bots
 33694 | -1/Command         | System corruption reached 30%
 33715 | -1/Command         | Self-destructed

 Last Messages 
---------------
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
33665_ 0b10 Conduit disabled.
33672_ System corrupted: Energy discharge (-307).
33676_ Vortex Cannon destroyed.
33677_ GOLEM Unit beginning Asb. Focal Cannon integration.
33677_ Discarded Asb. Focal Cannon.
33686_ Door malfunctions.
33695_ System corrupted: Component data lost.
33697_ Asb. Suspension Frame destroyed.
33700_ Asb. Flux Generator destroyed.
33704_ Flexi-carbon Leg destroyed.
33704_ Adv. Myomer Leg destroyed.
33706_ System corrupted: Vortex Cannon failed to cycle.
33706_ Destroyed Prototype Energy Cannon.
33707_ Asb. Nanovents destroyed.
33710_ System corrupted: Component data lost.
33712_ Vortex Cannon implodes.
33714_ Asb. Alloy Armor destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????###################????????????????? |
| ?????????????"""""  """"        #????????????????? |
| ??????????????      ""          #????????????????? |
| ??????????????""    ""          ################## |
| ??????????????""""""""          /           [    % |
| ?????????????? "   """          /                  |
| ???????????????""""""           / CC  C    %=      |
| ???????????????""""""           ################## |
| ??????????# "  """"""           #????????????????? |
| ??????????# "      ""MMM        #????????????????? |
| ??????????# "      " MMM @     "#????????????????? |
| ??????????#""""""""" MMM   """""#????????????????? |
| ???????????""          """   """#????????????????? |
| ??????????#          """""""  ""#????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           117
Coolant Potential          100
Energy Generation          67
Energy Capacity            1700
Matter Stores              334
Matter Capacity            600
Sight Range                24
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    20
Armor Coverage             1600
Resistance: KI             15
Resistance: TH             50
Resistance: EX             15
Resistance: EM             90
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       480
Phase Shifting             10
Evasion (%)                69
Targeting Accuracy         16
Core Analysis              8
Recoil Reduction           4
Particle Charging          25
Salvage Targeting          2
Offensive Hacking          12
Defensive Hacking          16

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
      Prc. Rocket Launcher | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
              Imp. VSS Leg | -7/Data Miner | Free
         Adv. Focal Shield | -7/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingStructuralComputer
  Manual?         0
Play Time         03:51:34
  Cumulative      401.0 hours
  Start           2023.11.18 @ 11:15:46
  End             2023.11.19 @ 16:15:18
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           143
  Adventurer      8
  Explorer        8
Win Type          -
  Total           33
  Types           12/1/13/1/1/2/3/0/0
Lore%             92
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 154f1c80-8935-47b8-9486-c442f22701b9