Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.19 @ 16:15:18 Player: wchar_t Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (422) 2110 Value Destroyed (20674) 20674 Prototype IDs (83) 1660 Alien Tech Used (1) 200 Bonus (17149) 17149 TOTAL SCORE: 52693 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7420 Follower Combat Kills 357 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -3028 Cogmind --------- Core Integrity 1237/1600 Matter 226/300 Energy 830/1100 System Corruption 34% Temperature Cool (0) Movement Walking (130) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg > --- UTILITY (13) ----- Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Spectral Analyzer Assembled Combat Suite Advanced Targeting Computer Advanced Particle Charger Graphene Brace GOLEM Unit > --- WEAPON (3) ------- Vortex Cannon Assembled Focal Cannon > --- INVENTORY (20) --- Zionite Light DM Reactor High-density Centrium Leg High-density Centrium Leg Propulsion Shielding GOLEM Unit Transdimensional Reconstructor Compact HERF Cannon Enhanced Nova Cannon RU-N14's Throwing Claymores v3 (10) RU-N14's Throwing Claymores v3 (1) Peak State ------------ > --- POWER ------------ Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Advanced Myomer Leg Advanced Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Spectral Analyzer Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Thermal Barrier Advanced Shield Generator GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Enhanced Nova Cannon > --- INVENTORY -------- Zionite Light DM Reactor Quantum Reactor Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Enhanced Biometal Leg Advanced Particle Charger Experimental System Shield GOLEM Unit Transdimensional Reconstructor Vortex Cannon Vortex Cannon Vortex Cannon Enhanced Nova Cannon Enhanced Nova Cannon RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 229] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Heavy Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Utility Assembled Nanovents Device Assembled Nanovents Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Small Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Utility 11 | . . . . . 2 2 . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 306 | 6 2 4 1 2 24 12 12 21 1 5 1 4 26 . . 6 33 . 20 2 3 6 2 11 2 1 6 6 9 14 22 42 Power 21 | 1 . . . 1 3 . 3 1 . . 1 . 1 . . . 2 . . . . 1 . . . . 2 . . . 2 3 Engine 7 | 1 . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . 1 . . . 1 . 1 . . . 2 . . . . 1 . . . . 2 . . . 2 3 Propulsion 64 | 2 . . . . 6 3 2 1 . . . 1 9 . . . 5 . 10 2 . . . 7 . . 1 2 1 2 6 4 Treads 11 | . . . . . 2 3 2 1 . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . Leg 50 | 2 . . . . 4 . . . . . . . 6 . . . 4 . 10 2 . . . 7 . . 1 2 1 1 6 4 Wheel 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 115 | 1 2 . 1 1 9 5 4 4 1 1 . . 10 . . 2 14 . 6 . . 2 . 3 1 1 3 3 8 9 9 15 Device 59 | . 1 . . . 6 1 1 3 1 . . . 4 . . 1 2 . . . . 2 . 3 1 1 2 2 6 6 6 10 Storage 8 | 1 . . 1 . 1 . 1 . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . Processor 13 | . . . . . . 1 . 1 . . . . 3 . . . . . 1 . . . . . . . . 1 . 1 3 2 Hackware 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Protection 32 | . 1 . . 1 2 3 2 . . 1 . . 2 . . 1 11 . 3 . . . . . . . 1 . 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | 2 . 4 . . 6 4 3 15 . 4 . 3 6 . . 4 12 . 4 . 3 3 2 1 1 . . 1 . 3 5 20 Energy Gun 10 | 1 . 2 . . 4 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 27 | . . . . . 1 1 . . . . . 2 2 . . . 4 . . . . . . . . . . . . 2 2 13 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 15 | . . . . . . 1 1 4 . . . . 1 . . 2 2 . 2 . 1 1 . . . . . . . . . . Launcher 26 | . . 1 . . 1 . . 6 . 2 . 1 2 . . 2 4 . 2 . 2 1 2 . . . . . . . . . Special Weapon 16 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 . 1 3 7 Impact Weapon 10 | . . . . . . 1 . 4 . 2 . . 1 . . . 2 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 2 . . 3 . . . . 1 . . 1 5 . 3 1 . 3 . 2 . . 5 1 . 2 3 4 Parts Lost 84 | . . 1 . . 4 4 1 . . 2 . 2 6 . . . 17 . 9 1 4 . 1 2 2 . . 4 . 3 6 15 Power 6 | . . . . . . . . . . 1 . . 1 . . . 1 . 1 . . . . . . . . . . . . 2 Propulsion 21 | . . . . . 2 2 . . . . . 1 2 . . . 6 . 4 1 . . . . . . . . . . . 3 Utility 42 | . . 1 . . 1 2 1 . . 1 . 1 2 . . . 7 . 2 . 2 . 1 1 . . . 3 . 3 6 8 Weapon 15 | . . . . . 1 . . . . . . . 1 . . . 3 . 2 . 2 . . 1 2 . . 1 . . . 2 Highest Loss Streak 12 | . . 1 . . 3 2 1 . . 1 . 1 2 . . . 12 . 3 1 2 . 1 1 2 . . 3 . 3 2 7 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Average Slot Usage (%) 81 | . 97 98 97 97 92 82 39 60 61 60 51 53 79 100 100 98 87 93 85 78 86 87 87 88 88 89 78 84 89 85 87 85 Engine 1 | . 14 14 14 14 8 7 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 5 7 5 6 6 6 5 6 4 5 5 5 5 5 5 5 4 5 4 4 7 7 Treads 4 | . . . . . 7 20 6 15 15 15 15 10 1 . . . 4 . . . . . . . . . . . . . 4 2 Leg 18 | . 28 28 28 28 24 6 . . . . . . 18 26 26 26 25 33 28 25 29 29 28 26 26 26 26 25 23 22 16 18 Device 13 | . 7 . . . 13 12 2 6 7 7 7 4 9 6 6 6 2 6 12 11 16 17 17 25 25 26 24 25 27 22 26 21 Storage 8 | . 14 14 25 15 9 7 2 7 7 7 7 7 6 6 6 6 6 6 11 11 11 11 11 10 10 10 10 10 9 7 8 7 Processor 6 | . . . . . . 2 1 . . . . . 8 20 20 20 14 13 9 5 5 5 5 5 5 5 5 5 4 5 6 8 Protection 7 | . 4 12 . 10 11 8 5 7 7 7 7 7 9 13 13 13 15 13 3 5 4 5 5 5 5 5 5 3 4 7 7 5 Energy Gun 1 | . 14 11 14 14 9 4 7 . . . . . . . . . . . . . . 2 . . . . . . . . . . Energy Cannon 5 | . . . . . 6 1 . . . . . 2 1 . . . 3 . 9 5 8 6 5 8 9 10 2 7 13 12 11 11 Ballistic Cannon 2 | . . . . . . 6 1 7 7 7 . . 2 6 6 5 . . 1 5 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . 4 7 6 7 7 5 6 6 4 2 6 . . . . . . . . . . . . . . Naked Turns 67 | . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 12 15 15 22 22 47 64 85 86 84 84 60 67 69 53 53 65 67 54 126 126 119 119 109 116 116 119 124 125 142 153 165 157 Greatest Support 192 | 20 20 20 20 20 40 82 140 140 140 140 140 140 69 69 69 69 115 115 124 136 136 136 136 157 155 155 160 170 170 178 144 192 Greatest Overweight (x) 4 | . . . 1 1 1 1 . . . . . 2 4 . . . 1 . 1 2 . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 9 10 13 15 9 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 6 8 9 10 15 15 15 15 15 15 13 15 15 14 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 5 7 8 9 12 14 8 14 15 13 12 12 14 14 14 14 13 15 18 19 19 19 20 19 19 19 19 19 19 19 19 16 Final Capacity 20 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 6 8 9 10 15 15 15 15 15 13 12 15 14 14 15 15 15 15 20 20 20 20 20 20 20 19 20 20 20 19 20 11 Class Distribution -------------------- 51% | Golem 32% | Mutant 7% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -2/Research Golem | -1/Access Golem | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 6476 | 241 . 90 . 61 239 233 367 1107 116 169 . 158 224 50 243 20 403 25 646 249 406 . 105 147 31 35 . 132 97 110 366 406 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18253 | . . 116 . 149 484 457 420 844 149 105 . 191 372 . 207 . 843 69 2397 29 405 . 377 1335 68 34 . 1055 893 329 3882 3043 Parts 804 | . . 2 . 3 19 12 19 39 2 7 . 9 13 . . . 12 7 127 2 11 . 27 75 1 1 . 39 52 16 199 110 Haulers Intercepted 14 | . . . . . 1 . . 4 . . . . . . . . . . 3 . . . . 1 . . . 1 . . 4 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . 1 9 . 10 . . . . . 6 . 4 10 . 19 . 1 1 . 39 . . . . Prevented 9 | . . . . . . . . . 1 . . 4 . . . . . 1 . 1 2 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 381 | . . 4 . 3 9 9 . 20 3 8 . 4 9 . . . 50 6 34 5 10 . 18 25 2 . . 16 12 13 58 63 Melee 7 | . . . . . . . . 1 1 . . 2 2 . . . . 1 . . . . . . . . . . . . . . Guns 15 | . . 4 . 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 185 | . . . . . 2 4 . 12 . 1 . . 4 . . . 3 . 23 5 6 . 8 18 . . . 12 12 7 43 25 AOE 160 | . . . . . 2 . . 6 . 7 . 1 3 . . . 46 4 11 . 4 . 10 7 2 . . 4 . 6 12 35 Classes Destroyed 28 | . . 3 . 1 2 6 1 2 . . . . . . 2 . 3 1 1 . . . . 1 . . . 3 . 2 . . Worker 14 | . . . . . . 1 . 2 . . . . . . . . . . 4 . . . . 2 . . . . . . 2 3 Builder 24 | . . . . . . 2 . 2 . . . . . . . . . . 11 . . . . . . . . . 2 . 7 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Hauler 14 | . . . . . 1 . . 4 . . . . . . . . . . 3 . . . . 1 . . . 1 . . 4 . Recycler 10 | . . . . . . 2 . 1 . . . . . . . . . . 5 . . . . . . . . . 1 . 1 . Minesweeper 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Watcher 13 | . . . . . . 1 . 3 . . . . 1 . . . . . . . . . . 3 . . . . . . 4 1 Swarmer 89 | . . 1 . . . 3 . 2 . 4 . 3 . . . . . 4 10 4 1 . 15 9 . . . 2 3 9 19 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Grunt 96 | . . 2 . 2 8 1 . 9 2 3 . 1 4 . . . . . 11 . 4 . . 3 . . . 6 2 . 7 31 Brawler 8 | . . . . 1 . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . 1 2 Duelist 9 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . 6 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Sentry 22 | . . . . . 1 1 . 1 1 . . . 1 . . . . . 2 1 1 . 1 6 . . . . 1 . 3 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Hunter 24 | . . . . . . 1 . . . . . . . . . . . . 5 . 2 . . . 2 . . 3 2 . 7 2 Programmer 60 | . . . . . . 3 . 5 . 1 . . 3 . . . . . 5 . . . . 6 . . . 2 4 2 18 11 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 41 | . . 1 . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 39 | . . 2 . 3 4 5 . 4 3 4 . 3 3 . 1 . 39 4 18 4 5 . 5 5 4 1 . 8 4 9 14 19 Combat Bots Only 37 | . . 2 . 3 4 3 . 3 3 4 . 3 3 . . . 37 4 13 4 5 . 5 5 4 . . 8 4 9 10 17 Max Kills in Single Turn 31 | . . 1 . 1 2 1 1 2 1 4 . 1 2 . 1 . 31 4 9 1 3 . 5 4 1 1 . 3 1 3 6 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 31 | . . . . . 2 . . 2 . 4 . 1 2 . . . 31 4 4 . 2 . 5 4 1 . . 3 . 3 4 6 Melee 1 | . . . . . . . . 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 27728 | . . 317 . 311 860 912 109 1168 179 1065 . 317 1600 . . . 3316 69 3426 496 1249 . 577 1657 158 45 . 1109 589 1026 2557 4616 Core 2605 | . . 107 . 11 196 130 94 26 . 57 . 20 274 . . . 465 8 334 46 94 . 38 149 30 . . 79 66 18 121 242 Absorbed by Shields 1159 | . . . . . . . . . . . . . . . . . 53 . . . . . . . . . . 211 200 70 625 . Reduced by Siege Mode 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . Redirected to Shielding 108 | . . . . . . . . . . . . . 13 . . . 95 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 17 | . . . . . . . 4 . . . . . . . . 13 . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 52 64 . . . . . . 53 . . . . . 12 . . . . 48 . . . . 77 94 98 . . Volleys Fired 1003 | . . 21 . 13 38 55 7 114 . 11 . 13 34 3 . 1 51 3 86 19 28 . 29 102 4 4 . 47 29 24 151 116 Largest 3 | . . 2 . 2 2 2 2 2 . 1 . 1 1 1 . 1 1 1 2 2 2 . 1 2 2 2 . 2 3 2 3 3 Hottest 240 | . . 120 . 60 121 109 80 81 . 48 . 69 80 53 . 53 120 45 70 65 70 . 45 50 50 50 . 50 75 240 170 170 Shots Fired 1613 | . . 40 . 26 72 102 14 117 . 13 . 16 35 3 2 1 51 3 161 30 40 . 29 171 6 8 . 61 55 44 299 214 Gun 163 | . . 35 . 26 42 46 14 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1369 | . . . . . 28 56 . 110 . 4 . 14 33 3 2 1 40 . 155 30 37 . 27 170 4 8 . 57 55 41 293 201 Launcher 49 | . . 2 . . 2 . . 7 . 9 . 2 2 . . . 11 3 6 . 3 . 2 . . . . . . . . . Special 32 | . . 3 . . . . . . . . . . . . . . . . . . . . . 1 2 . . 4 . 3 6 13 Kinetic 299 | . . 19 . 13 2 56 . 110 . 4 . . 20 3 2 1 9 . 25 19 16 . . . . . . . . . . . Thermal 1169 | . . 19 . 13 68 46 14 . . . . . 13 . . . 21 . 130 11 21 . 27 170 4 8 . 57 55 41 293 158 Explosive 78 | . . 2 . . 2 . . 7 . 9 . 2 2 . . . 11 3 6 . 3 . 2 1 2 . . 4 . 3 6 13 Electromagnetic 35 | . . . . . . . . . . . . 14 . . . . 10 . . . . . . . . . . . . . . 11 Entropic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Robot Hit Streak 33 | . . 5 . 7 16 7 5 10 . 4 . 4 8 . . . 29 . 13 9 10 . 5 14 4 6 . 18 17 10 33 30 Robot Miss Streak 8 | . . 3 . 4 7 5 2 5 . 7 . 5 2 . . . 4 7 8 4 3 . 6 5 1 1 . 2 2 2 8 1 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1028 | . . 20 . 18 45 53 23 81 4 3 . 13 28 . 9 . 50 1 88 19 28 . 18 78 4 6 . 45 38 26 168 162 Core Hits 799 | . . 9 . 7 19 17 8 43 1 10 . 9 20 . 3 . 135 10 99 4 25 . 23 41 3 . . 31 22 18 104 138 Critical Kills 6 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Critical Strikes 38 | . . . . 1 2 4 . 11 . . . 1 1 . 1 . 3 . 1 . 1 . . . 1 . . 2 . . 4 5 Burn 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 14 | . . . . . . 1 . 11 . . . . . . . . . . 1 . 1 . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . 1 . 1 . 3 . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 2 3 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 115 | . . . . . . 9 14 18 5 1 . 8 24 3 9 6 13 5 . . . . . . . . . . . . . . Impact 101 | . . . . . . 9 . 18 5 1 . 8 24 3 9 6 13 5 . . . . . . . . . . . . . . Slashing 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . 3 14 4 . . . . . . 8 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68187 | 4 . 171 . 182 984 1652 1223 3224 150 768 . 624 1357 . 745 . 4966 220 7039 748 1538 . 1346 5419 582 258 . 3487 1909 2094 10817 16680 Guns 1534 | . . 171 . 167 430 610 156 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 37775 | . . . . . 392 843 . 2148 . 31 . 165 565 . . . 1139 . 4054 748 1084 . 821 4198 107 258 . 2025 1831 1208 7885 8273 Explosions 23931 | . . . . . 162 . . 648 . 737 . 190 483 . . . 3260 165 2963 . 454 . 525 1221 377 . . 1264 . 886 2682 7914 Melee 3743 | . . . . . . 182 1067 417 150 . . 269 291 . 745 . 567 55 . . . . . . . . . . . . . . Ramming 197 | 4 . . . 15 . 17 . 11 . . . . 18 . . . . . 22 . . . . . . . . . 78 . 7 25 Kinetic 4974 | . . 96 . 82 17 843 . 2148 . 31 . . 324 . . . 244 . 325 520 344 . . . . . . . . . . . Thermal 32995 | . . 75 . 85 805 610 156 . . . . . 241 . . . 793 . 4754 228 740 . 821 4809 107 258 . 2025 1831 1208 7885 5564 Explosive 22064 | . . . . . 162 . . 648 . 737 . 190 483 . . . 3211 165 1938 . 454 . 525 610 377 . . 1264 . 886 2500 7914 Electromagnetic 704 | . . . . . . . . . . . . 165 . . . . 151 . . . . . . . . . . . . . 182 206 Impact 2676 | . . . . . . 182 . 417 150 . . 269 291 . 745 . 567 55 . . . . . . . . . . . . . . Slashing 2074 | . . . . . . . 1067 . . . . . . . . . . . . . . . . . 98 . . 198 . . 243 468 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2503 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2503 Highest Corruption 34 | . . . . . . 8 8 8 8 9 9 9 7 7 7 7 . . 3 3 3 3 . 7 7 8 8 11 1 . 15 34 Average Corruption 8 | . . . . . . 6 8 8 8 8 9 9 6 7 7 7 . . 2 3 3 3 . 2 7 7 8 10 1 . 10 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 43 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 36 . Effects 695 | . . . . . . 18 17 125 17 31 5 26 41 16 18 1 . . 9 25 8 1 . 21 23 11 11 35 . . 114 122 Message Errors 156 | . . . . . . 2 1 24 3 9 3 6 9 4 4 . . . 1 5 . . . 4 6 2 5 8 . . 25 35 Matter Fused 132 | . . . . . . 4 . 35 5 5 1 4 12 1 2 . . . 3 9 . . . 4 4 1 . 7 . . 22 13 Heat Flow Errors 73 | . . . . . . 3 2 19 2 2 1 2 6 1 1 1 . . 3 4 1 . . 1 1 1 2 1 . . 10 9 Energy Discharges 89 | . . . . . . 2 4 11 3 4 . 3 5 2 4 . . . 1 2 3 1 . 2 3 1 2 4 . . 17 15 Parts Rejected 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 2 Parts Fused 10 | . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . 1 . . 3 2 Data Loss (minor) 106 | . . . . . . 3 9 19 3 2 . 3 5 6 3 . . . . 3 1 . . 6 5 5 2 7 . . 8 16 Data Loss (major) 37 | . . . . . . 2 . 7 . 3 . 2 2 1 1 . . . . 2 . . . 1 2 1 . 1 . . 6 6 Misfires 32 | . . . . . . 1 . 3 . 3 . 4 1 . 2 . . . 1 . . . . 3 1 . . 3 . . 5 5 Alerts 17 | . . . . . . 1 1 2 1 1 . 1 1 1 . . . . . . 2 . . . 1 . . 1 . . 1 3 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Weapon Failures 31 | . . . . . . . . 1 . 1 . 1 . . . . . . . . 1 . . . . . . 2 . . 12 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3470 | . . . . . . 199 76 259 18 . . 87 41 . 422 . 342 25 341 98 65 . 20 187 35 55 . 207 56 48 418 471 Projectiles 1861 | . . . . . . 101 . 56 . . . . . . . . 87 . 188 98 65 . 20 159 . 55 . 191 56 8 362 415 Explosions 401 | . . . . . . . . 4 . . . . . . . . 13 . 153 . . . . 28 35 . . 16 . 40 56 56 Melee 1208 | . . . . . . 98 76 199 18 . . 87 41 . 422 . 242 25 . . . . . . . . . . . . . . Knockbacks 35 | . . . . . . 9 . 13 . . . . 1 . 1 . 4 . 3 3 1 . . . . . . . . . . . Impact 7 | . . . . . . 2 . 2 . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . Kinetic 27 | . . . . . . 6 . 11 . . . . 1 . . . 3 . 2 3 1 . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 751 | . . 24 . . . . . . . 28 . . 89 . . . 52 44 378 . 30 . . . . . . . . . 106 . Shots 19 | . . 1 . . . . . . . 2 . . 3 . . . 2 2 6 . 2 . . . . . . . . . 1 . Rammed 6 | . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . 1 . Targets Rammed 23 | 2 . . . 3 . 1 . 2 . . . . 2 . . . . . 3 . . . . . . . . . 6 . 2 2 Kicked 17 | 2 . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . . 6 . 1 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | . . 169 . 114 114 184 239 374 205 188 189 213 250 260 273 118 370 . 160 219 220 . . 152 159 89 153 44 . 150 246 242 Average Temperature 86 | . . 63 . 55 38 77 88 98 74 55 99 87 67 135 101 46 150 . 60 86 129 . . 71 104 45 70 44 . 57 102 57 Received Heat Transfer 4104 | . . 45 . 90 450 39 . 330 87 348 . 54 414 . . . 712 . 300 45 78 . 27 317 . . . 159 36 . 159 414 Effects 8 | . . . . . . . . . 3 . . . . . . . 5 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . . 3 . . . . . . . 4 . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Total Turns 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Robots Corrupted 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Parts Fried 29 | . . . . . . 3 . 8 1 . . 2 . . 11 . 1 2 . . . . . . . . . . . . 1 . Impact Corruptions 51 | . . . . . . 5 . 8 2 . . 3 1 . 21 . 10 1 . . . . . . . . . . . . . . Robots Melted 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Combat Hostiles 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Parts Melted 39 | . . 1 . . 5 . 1 . . . . . . . . . . . 4 . . . 1 1 . . . 2 . 1 18 5 Heat Transferred 22156 | . . 175 . 200 1776 1221 444 . . . . . 450 . . . 890 . 2675 125 400 . 425 2575 50 150 . 971 925 914 4752 3038 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 2332 | . . 127 . 85 182 235 60 447 . . . . 181 . . . . . 1097 . . . . 1272 . . . . 212 354 1754 2332 Initial 1122 | . . . . . 33 21 7 . . . . . 71 . . . . . 452 . . . . 394 . . . . 6 114 212 1122 Average 458 | . . 55 . 74 61 74 8 162 . . . . 79 . . . . . 537 . . . . 742 . . . . 111 125 620 1478 Maximum Alert Level 5 | . . . . . . 1 . 2 . . . . . . . . . . 3 . . . . 4 . . . . 1 1 5 5 Low Security (%) 46 | 100 100 100 . 100 100 93 100 71 . . . . 100 . . . . . 6 . . . . . . . . . 87 80 10 . Level 1 13 | . . . . . . 6 . 22 . . . . . . . . . . 29 . . . . 8 . . . . 12 19 19 . Level 2 18 | . . . . . . . . 5 . . . . . . . . . . 43 . . . . 51 . . . . . . 47 . Level 3 6 | . . . . . . . . . . . . . . . . . . . 21 . . . . 32 . . . . . . 5 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 10 62 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 12 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 99 | . . . . . 1 4 . 11 . . . . 11 . . . . . 12 . . . . 11 . . . . 1 1 27 20 Investigation 11 | . . . . . 1 . . 1 . . . . 5 . . . . . 2 . . . . 1 . . . . . . 1 . Extermination 28 | . . . . . . 2 . 3 . . . . 4 . . . . . 3 . . . . 3 . . . . 1 . 7 5 Reinforcement 25 | . . . . . . 1 . 4 . . . . 2 . . . . . 7 . . . . 2 . . . . . 1 8 . Assault 22 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 15 Garrison 13 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . 3 . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . 3 . . . . . . . 2 Construction Impeded 7 | . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . 3 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 24 | . . 1 . . 5 2 . . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 8 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 525 | . . 5 . 3 15 16 12 32 4 13 . 8 25 . . . 48 7 46 6 10 . 19 37 2 . . 23 18 21 70 85 Peak Tracking Total 37 | . . 2 . 3 6 4 6 4 3 4 . 3 7 . . . 37 4 9 4 5 . 5 5 2 . . 10 7 6 8 20 Tactical Retreats 25 | . . 1 . . 1 . 2 1 . . . . 6 . . . 1 . 1 1 . . . 2 . . . 1 2 1 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 34 | . . . . . 1 1 . 14 . . . . 4 . . . . . 6 . . . . 2 . 1 . . 2 . 1 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . . . . . . . . 3 1 1 1 12 . . . . . 4 . . 1 . Most Traps Carried 1 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 42 | . . . . . . 2 . 4 . . . . 1 . . . 1 . 5 . . . . 15 . . . . . . 9 5 Max in Single Turn 6 | . . . . . . 1 . 1 . . . . 1 . . . 1 . 2 . . . . 6 . . . . . . 1 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 48 | . . . 2 . 1 3 . 10 . . 4 . 4 . . . . . 5 . . 2 . 5 . . 4 . . 1 2 5 Terminals 29 | . . . . . 1 2 . 7 . . . . 3 . . . . . 4 . . . . 4 . . . . . 1 2 5 Fabricators 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 118 | . . . 2 . 3 5 . 16 . . 29 . 9 . . . . . 12 . . 2 . 13 . . 17 . . 1 2 7 Successful 71 | . . . 2 . 1 1 . 5 . . 29 . 3 . . . . . 6 . . 2 . 4 . . 17 . . . . 1 Failed 47 | . . . . . 2 4 . 11 . . . . 6 . . . . . 6 . . . . 9 . . . . . 1 2 6 Catastrophic 18 | . . . . . 1 . . 6 . . . . 2 . . . . . 1 . . . . 3 . . . . . . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . . . 1 . 1 2 . 11 . . . . 7 . . . . . 11 . . 3 . 7 . . . . . 1 1 7 Terminals 53 | . . . . . 3 3 . 11 . . . . 7 . . . . . 10 . . . . 9 . . . . . 1 2 7 Fabricators 8 | . . . . . . . . 2 . . . . . . . . . . 2 . . . . 4 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . Terminal Hacks 57 | . . . 2 . . 1 . . . . 29 . 1 . . . . . 2 . . 2 . 3 . . 17 . . . . . Record 17 | . . . 1 . . . . . . . 11 . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . Prototype ID Bank 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . . . 1 . . 4 . . . . 2 . . . . . 4 . . . . 1 . . . . . . . 1 Terminals 11 | . . . . . 1 . . 3 . . . . 2 . . . . . 4 . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 10 | . . . . . 1 . . 3 . . . . 2 . . . . . 4 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . . . 1 3 . 9 . . . . 3 . . . . . 5 . . . . 4 . . . . . 1 2 5 Full Trace Events 5 | . . . . . 1 . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 23 | . . 1 . . . . 19 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Group 19 | . . 1 . . . . 19 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 475 | . . 31 . . . . 475 62 . . . 96 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . 31 . . . . 35 31 . . . 96 . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 158 | . . 4 . . . . 123 13 . . . 18 . . . . . . . . . . . . . . . . . . . . Total Damage 5174 | . . 64 . . . . 4169 212 . . . 729 . . . . . . . . . . . . . . . . . . . . Kills 20 | . . . . . . . 13 3 . . . 4 . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . Derelict Logs Recovered 14 | . . . . 2 . . . . 1 . . 2 . . 1 . . 1 . 1 1 . 3 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 33714 | 59 64 385 602 257 867 1120 714 3520 589 993 143 653 1513 386 631 1364 1707 734 2263 1542 468 899 622 1965 636 329 488 947 633 1096 3222 2303 Spaces Moved 17741 | 41 50 116 346 173 386 531 667 1886 358 575 85 408 1038 308 453 1105 972 279 852 841 283 659 284 1092 257 240 161 291 335 640 1212 817 Core 353 | 7 . . . . . . 346 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3814 | . . . . . 3 428 148 1886 358 575 85 163 . . . . 13 . . . . . . . . . . . . . 155 . Legs 12892 | 34 50 116 346 173 383 103 . . . . . . 774 308 453 1105 959 279 852 841 283 659 284 1092 257 240 161 291 335 640 1057 817 Wheels 509 | . . . . . . . . . . . . 245 264 . . . . . . . . . . . . . . . . . . . Hover 173 | . . . . . . . 173 . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 155 50 160 160 160 160 130 105 120 120 120 120 134 130 128 128 128 128 128 132 132 132 132 132 128 127 122 Average Speed 142 | 108 120 120 173 123 173 161 81 160 160 160 160 141 124 120 120 120 124 134 168 130 128 128 128 130 132 132 132 132 132 138 185 168 Slowest Speed 400 | 120 120 120 190 190 240 190 160 160 160 160 160 160 400 120 120 120 250 134 190 260 128 128 128 132 132 132 132 132 132 186 215 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 14 16 70 36 31 15 94 57 56 67 70 62 33 68 64 84 87 52 38 89 77 95 50 34 53 57 61 38 9 24 39 24 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 13 | . . . 1 1 . . . . . . 1 . . . 1 2 . . . . 1 . 2 . 1 . 3 . . . . . Known Exits Taken 12 | . . . . . . . . . . . . 1 1 1 1 1 . 1 1 . 1 . . 1 . . . 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 1 . . 1 1 1 1 . . . . . 1 . . 1 . 1 1 . 1 1 1 . . . 1 . Scrap Searched 20 | . . . . 2 . . . . 2 . . 2 . 2 1 1 . . . 2 1 . 2 . 1 2 . 2 . . . . Spaces Dug 270 | . . 2 . . . 11 . 11 . 1 . . 13 4 . 3 43 37 18 . . . . 25 . . . . 6 50 38 8 Terrain Destroyed 1479 | . . 31 . . 13 14 . 64 . 74 . 13 37 5 1 3 108 87 162 10 72 . 55 189 29 2 . 52 15 60 231 152 Melee 39 | . . . . . . 6 . 10 . 1 . . 11 3 . 3 3 2 . . . . . . . . . . . . . . Projectile 359 | . . 3 . . 1 8 . 15 . 2 . . 5 2 1 . . . 58 10 10 . 9 72 2 2 . 14 15 16 87 27 AOE 1081 | . . 28 . . 12 . . 39 . 71 . 13 21 . . . 105 85 104 . 62 . 46 117 27 . . 38 . 44 144 125 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 24539 | 53 53 320 347 192 515 680 815 2244 365 633 93 454 1176 316 524 1132 1378 623 1521 1255 344 721 512 1469 551 244 443 801 476 810 1933 1546 Wait 4889 | . . 173 . . 29 51 62 175 2 41 7 16 40 3 62 8 283 336 509 390 28 32 195 240 283 . 259 439 79 106 510 531 Move 17711 | 40 49 115 345 172 385 531 666 1886 357 574 84 407 1037 307 452 1104 971 278 851 840 282 658 283 1091 256 239 160 290 334 639 1211 817 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 128 | 5 1 4 1 . 17 8 20 9 . . . 5 4 . 1 1 10 . 11 2 1 8 . 4 . . 3 2 2 3 5 1 Fast Attach 150 | 5 2 1 1 1 10 7 9 12 . . . . 16 . . 3 10 . 7 . . 4 1 7 1 . 5 3 7 10 16 12 Attach 54 | 1 . . . . 6 3 1 2 . 1 1 2 4 . . 1 13 . 1 2 . 2 . . 1 . 2 . 1 3 . 7 Detach 155 | . 1 . . 1 3 3 3 1 . . 1 1 3 . . 1 6 . 12 2 1 7 2 8 5 . 7 10 8 18 20 31 Swap 103 | . . 3 . 1 8 2 2 7 1 4 . 2 6 . . 2 10 . 12 . 3 . 1 4 . 1 . 3 1 1 6 23 Drop 196 | . . 3 . 1 19 10 31 19 . . . . 6 . . 5 10 1 19 . 1 10 1 13 1 . 7 6 9 6 12 6 Fire 1003 | . . 21 . 13 38 55 7 114 . 11 . 13 34 3 . 1 51 3 86 19 28 . 29 102 4 4 . 47 29 24 151 116 Melee 115 | . . . . . . 9 14 18 5 1 . 8 24 3 9 6 13 5 . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Kick 17 | 2 . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . . 6 . 1 2 Crush 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Arm / Qua) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 60 | -11/Junkyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 124 | -10/Materials | Entered Mines 127 | -10/Mines | Received a Mining Laser from a helpful Derelict 183 | -10/Mines | Assembled infested the area 318 | -10/Mines | Build established: Mutant 466 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 503 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 503 | -10/Mines | Discovered new exit (range 5) 509 | -10/Mines | Entered Exiles 538 | -10/Exiles | Met 8R-AWN 559 | -10/Exiles | Met EX-HEX 639 | -10/Exiles | Met EX-DEC 673 | -10/Exiles | Learned location of Zion (-6) 827 | -10/Exiles | Met EX-BIN 860 | -10/Exiles | Aligned with FarCom system 862 | -10/Exiles | Given EX-Vault access code 907 | -10/Exiles | Opened EX-Vault 922 | -10/Exiles | Found Gui. Plasma Cannon 961 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1089 | -10/Exiles | Discovered new exit (range 14) 1111 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1111 | -10/Exiles | Entered Mines 1242 | -9/Mines | Learned location of 1 exit from Materials 1352 | -9/Mines | Discovered new exit (range 5) 1368 | -9/Mines | Entered Materials 1368 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1369 | -8/Materials | Identified exit to Storage 1920 | -8/Materials | Lost 3 parts (2n1u) 2138 | -8/Materials | Discovered new exit (range 15) 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Utility x2 2486 | -7/Factory | Garrison activated, responded to threat 2647 | -7/Factory | Identified exit to Factory 3355 | -7/Factory | Sucked down chute 3355 | -7/Factory | Entered Waste 3384 | -7/Waste | Spotted C-40 Crusher 3401 | -7/Waste | Spotted C-40 Crusher 3454 | -7/Waste | Spotted C-40 Crusher 3486 | -7/Waste | Crushed by Compactor (1 part destroyed) 3496 | -7/Waste | Spotted C-40 Crusher 3503 | -7/Waste | Spotted C-40 Crusher 3503 | -7/Waste | Spotted C-40 Crusher 3533 | -7/Waste | Warlord forces began an assault 3629 | -7/Waste | Discovered new exit (range 14) 3641 | -7/Waste | Allies destroyed C-40 Crusher 3657 | -7/Waste | Allies destroyed C-40 Crusher 3660 | -7/Waste | Allies destroyed C-40 Crusher 3670 | -7/Waste | Allies destroyed C-40 Crusher 3723 | -7/Waste | Allies destroyed C-40 Crusher 3729 | -7/Waste | Allies destroyed C-40 Crusher 3858 | -7/Waste | Found Damper Plating 4069 | -7/Waste | Entered Factory 4168 | -7/Factory | Build established: Scavenger-Mutant 5254 | -7/Factory | Garrison activated, responded to threat 5610 | -7/Factory | Allied Derelicts emerged from ambush trap array 5828 | -7/Factory | Build established: Mutant 6027 | -7/Factory | Discovered exit to Factory (range 16) 7582 | -7/Factory | Discovered new exit (range 4) 7589 | -7/Factory | Entered Lower Caves 7736 | -7/Lower Caves | Encountered a Warlord checkpoint 7898 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8165 | -7/Lower Caves | Discovered new exit (range 8) 8178 | -7/Lower Caves | Entered another Lower Caves area 8195 | -7/Lower Caves | Encountered a Warlord checkpoint 8766 | -7/Lower Caves | Spotted B-75 Beast 9148 | -7/Lower Caves | Discovered new exit (range 15) 9171 | -7/Lower Caves | Entered Data Miner 9172 | -7/Data Miner | Discovered new exit (range 6) 9202 | -7/Data Miner | Met Data Miner 9254 | -7/Data Miner | Learned location of Section 7 (-3) 9254 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9271 | -7/Data Miner | Received God Mode back door access code from Data Miner 9314 | -7/Data Miner | Entered Proximity Caves 9426 | -6/Proximity Caves | Learned Factory emergency access door positions 9483 | -6/Proximity Caves | Spotted B-75 Beast 9487 | -6/Proximity Caves | Escorted by Enhanced Grunt 9721 | -6/Proximity Caves | Allies destroyed B-75 Beast 9914 | -6/Proximity Caves | Learned 4 Factory zone layouts 9931 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9967 | -6/Proximity Caves | Entered Factory 9967 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10059 | -6/Factory | Found Prototype Launcher 10059 | -6/Factory | Identified Rocket Array 10063 | -6/Factory | Found Rocket Array 10171 | -6/Factory | Incoming investigation squad redirected 10425 | -6/Factory | Incoming investigation squad redirected 10490 | -6/Factory | Discovered new exit (range 13) 10887 | -6/Factory | Identified exit to Lower Caves 10887 | -6/Factory | Identified exit to Extension 11155 | -6/Factory | Discovered new exit (range 21) 11480 | -6/Factory | Entered Lower Caves 11602 | -6/Lower Caves | Encountered a Warlord checkpoint 11764 | -6/Lower Caves | Build established: Assassin 11858 | -6/Lower Caves | Discovered new exit (range 9) 11865 | -6/Lower Caves | Identified exit to Lower Caves 11866 | -6/Lower Caves | Entered another Lower Caves area 11933 | -6/Lower Caves | Discovered new exit (range 8) 11944 | -6/Lower Caves | Identified exit to Factory 12474 | -6/Lower Caves | Discovered new exit (range 20) 12492 | -6/Lower Caves | Encountered a Warlord checkpoint 12495 | -6/Lower Caves | Identified exit to Zion 12497 | -6/Lower Caves | Entered Zion 12536 | -6/Zion | System corruption cleaned by Quarantine Array 12687 | -6/Zion | Discovered new exit (range 17) 12817 | -6/Zion | Received a visual enhancement algorithm 12899 | -6/Zion | Build established: Scavenger-Assassin 13024 | -6/Zion | Learned location of Warlord (-5) 13601 | -6/Zion | Discovered new exit (range 4) 13728 | -6/Zion | Found Prototype Device 13755 | -6/Zion | Build established: Scavenger-Mutant 13859 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13860 | -6/Zion | Identified exit to Deep Caves 13861 | -6/Zion | Entered Deep Caves 14085 | -6/Deep Caves | Attacked by Z-Imprinter 14142 | -6/Deep Caves | Core integrity fell below 50% 14155 | -6/Deep Caves | Destroyed Z-Imprinter 14185 | -6/Deep Caves | Lost 12 parts (1p4n4u3w) 14267 | -6/Deep Caves | Found Prototype Protection 14267 | -6/Deep Caves | Identified Zio. Weapon Casing 14273 | -6/Deep Caves | Found Zio. Weapon Casing 14310 | -6/Deep Caves | Found Prototype Protection 14310 | -6/Deep Caves | Identified Zio. Heavy Carapace 14316 | -6/Deep Caves | Found Zio. Heavy Carapace 14417 | -6/Deep Caves | Build established: Mutant 14634 | -6/Deep Caves | Discovered new exit (range 7) 14683 | -6/Deep Caves | Spotted as-55728 14764 | -6/Deep Caves | Core integrity fell below 20% 14773 | -6/Deep Caves | Destroyed as-55728 14800 | -6/Deep Caves | Lost 3 parts (1n2u) 15131 | -6/Deep Caves | Spotted as-91217 15247 | -6/Deep Caves | Triggered Deep Caves wall 15247 | -6/Deep Caves | Spotted AS-35173 15247 | -6/Deep Caves | Spotted AS-12098 15257 | -6/Deep Caves | Destroyed AS-12098 15257 | -6/Deep Caves | Destroyed AS-35173 15272 | -6/Deep Caves | Exposed GOLEM chamber 15275 | -6/Deep Caves | Destroyed 37 combat bots 15276 | -6/Deep Caves | Found Unknown Device 15283 | -6/Deep Caves | Found Unknown Device 15283 | -6/Deep Caves | Identified GOLEM Unit (x2) 15289 | -6/Deep Caves | Found GOLEM Unit 15294 | -6/Deep Caves | Found GOLEM Unit 15568 | -6/Deep Caves | Entered Proximity Caves 15571 | -5/Proximity Caves | Spotter reported a threat 15573 | -5/Proximity Caves | Spotter reported a threat 15582 | -5/Proximity Caves | Build established: Golem 15670 | -5/Proximity Caves | Spotter reported a threat 15820 | -5/Proximity Caves | Spotted B-75 Beast 15951 | -5/Proximity Caves | Discovered exit to Factory (range 10) 16157 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16302 | -5/Proximity Caves | Entered Factory 16302 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16303 | -5/Factory | Identified exit to Upper Caves 16602 | -5/Factory | Search patrols dispatched 17250 | -5/Factory | Cargo convoy interrupted 17265 | -5/Factory | Incoming assault squad redirected 17910 | -5/Factory | Build established: Scavenger-Golem 18141 | -5/Factory | Destroyed 13 combat bots 18321 | -5/Factory | Build established: Golem 18565 | -5/Factory | Entered Upper Caves 18570 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18586 | -5/Upper Caves | Lost 3 parts (2n1w) 19975 | -5/Upper Caves | Discovered new exit (range 6) 20107 | -5/Upper Caves | Entered another Upper Caves area 20108 | -5/Upper Caves | Identified exit to Warlord 20109 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20575 | -5/Upper Caves | Entered Warlord 20620 | -5/Warlord | System corruption cleaned by Quarantine Array 20931 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21039 | -5/Warlord | Visited the Vortex Lab 21054 | -5/Warlord | Warlord's base attacked by MAIN.C 21054 | -5/Warlord | Found Prototype Energy Cannon 21057 | -5/Warlord | Found Prototype Energy Cannon 21059 | -5/Warlord | Found Prototype Energy Cannon 21189 | -5/Warlord | Met Warlord 21201 | -5/Warlord | Opened Warlord's prototype stash 21214 | -5/Warlord | Found Prototype Reactor 21214 | -5/Warlord | Identified Vortex Chain Reactor 21221 | -5/Warlord | Found Prototype Device 21221 | -5/Warlord | Identified Thermal Barrier 21386 | -5/Warlord | Found Prototype Special Weapon 21388 | -5/Warlord | Found Prototype Special Weapon 21391 | -5/Warlord | Found Prototype Special Weapon 21393 | -5/Warlord | Found Prototype Special Weapon 21393 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x4) 21404 | -5/Warlord | Warlord forces counterattacked 21440 | -5/Warlord | Opened side exit 21464 | -5/Warlord | Discovered new exit (range 10) 21474 | -5/Warlord | Entered Proximity Caves 21476 | -4/Proximity Caves | Spotter reported a threat 21477 | -4/Proximity Caves | Spotter reported a threat 21653 | -4/Proximity Caves | Core integrity fell below 50% 21748 | -4/Proximity Caves | Learned location of Quarantine (-3) 21842 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21866 | -4/Proximity Caves | Learned 8 Research zone layouts 21881 | -4/Proximity Caves | Discovered new exit (range 10) 22096 | -4/Proximity Caves | Entered Factory 22096 | -4/Factory | Evolved 2 slots: Utility x2 22596 | -4/Factory | First assault squad dispatched 22622 | -4/Factory | Incoming assault squad redirected 22752 | -4/Factory | Spotted B-86 Titan 22986 | -4/Factory | Discovered new exit (range 22) 23368 | -4/Factory | Incoming investigation squad redirected 23408 | -4/Factory | Identified exit to Upper Caves 23619 | -4/Factory | Incoming assault squad redirected 23869 | -4/Factory | Found Prototype Hackware 24061 | -4/Factory | Entered Upper Caves 24467 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 24500 | -4/Upper Caves | Learned location of Testing (-2) 24678 | -4/Upper Caves | Discovered new exit (range 18) 24697 | -4/Upper Caves | Entered another Upper Caves area 24698 | -4/Upper Caves | Encountered a Warlord checkpoint 25019 | -4/Upper Caves | Discovered new exit (range 7) 25026 | -4/Upper Caves | Entered Zhirov 25028 | -4/Zhirov | Discovered new exit (range 3) 25052 | -4/Zhirov | Met Zhirov 25085 | -4/Zhirov | Found Alien Artifact 25085 | -4/Zhirov | Identified Integrated Dissipator 25085 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25102 | -4/Zhirov | Found Alien Artifact 25351 | -4/Zhirov | Learned location of Command (-1) 25363 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25514 | -4/Zhirov | Entered Proximity Caves 25515 | -3/Proximity Caves | Identified exit to Research 25526 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 25612 | -3/Proximity Caves | Found Prototype Processor 25612 | -3/Proximity Caves | Identified Spectral Analyzer 25694 | -3/Proximity Caves | Spotted Executioner 25696 | -3/Proximity Caves | Destroyed Executioner 25709 | -3/Proximity Caves | System corruption reached 10% 25740 | -3/Proximity Caves | Destroyed 8 combat bots 25922 | -3/Proximity Caves | Lost 3 parts (2u1w) 26461 | -3/Proximity Caves | Entered Research 26461 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 26462 | -3/Research | Identified exit to Armory 26463 | -3/Research | Identified exit to Research 26463 | -3/Research | Identified exit to Quarantine 26997 | -3/Research | Spotted B-86 Titan 27046 | -3/Research | Discovered exit to Research (range 20) 27094 | -3/Research | Entered another Research area 27094 | -2/Research | Warlord forces began assault on 0b10 27094 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27204 | -2/Research | Research machine network offline 27302 | -2/Research | Met up with Warlord 27479 | -2/Research | Borebot progress halted 27688 | -2/Research | Borebot progress halted 27708 | -2/Research | Spotted Striker 27828 | -2/Research | Borebot progress halted 27840 | -2/Research | Discovered new exit (range 9) 27848 | -2/Research | Spotted Striker 27868 | -2/Research | Destroyed Striker 27932 | -2/Research | Lost 3 parts (3u) 28007 | -2/Research | Destroyed 9 combat bots 28019 | -2/Research | Identified exit to Testing 28049 | -2/Research | Discovered new exit (range 6) 28058 | -2/Research | Identified exit to Access 28190 | -2/Research | Entered Access 28190 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28312 | -1/Access | Spotted B-99 Colossus 28800 | -1/Access | Garrison activated, responded to threat 28893 | -1/Access | Spotted B-99 Colossus 28956 | -1/Access | System corruption reached 10% 28979 | -1/Access | Destroyed 10 combat bots 29613 | -1/Access | Found Prototype Processor 29613 | -1/Access | Identified Exp. Core Analyzer 29694 | -1/Access | Found Prototype Processor 29694 | -1/Access | Identified Exp. Signal Interpreter 29770 | -1/Access | Energy Cycler disabled 30048 | -1/Access | Discovered new exit (range 8) 30564 | -1/Access | Found Antimissile System 30724 | -1/Access | First assault squad dispatched 30909 | -1/Access | Destroyed 8 combat bots 30940 | -1/Access | Garrison activated, responded to threat 30977 | -1/Access | Destroyed 8 combat bots 31220 | -1/Access | High security lockdown imminent 31239 | -1/Access | Garrison activated, responded to threat 31263 | -1/Access | Destroyed 9 combat bots 31300 | -1/Access | High security lockdown engaged 31329 | -1/Access | Discovered new exit (range 9) 31412 | -1/Access | Entered Command 31421 | -1/Command | Identified Exp. System Shield 31662 | -1/Command | First assault squad dispatched 32110 | -1/Command | Build established: Hacker-Golem 32678 | -1/Command | Incoming assault squad redirected 32793 | -1/Command | Found Antimissile System 32872 | -1/Command | Spotted M Guard 32872 | -1/Command | Spotted M Guard 32874 | -1/Command | Spotted Combat Programmer 32900 | -1/Command | Build established: Golem 33234 | -1/Command | Incoming assault squad redirected 33407 | -1/Command | Spotted Combat Programmer 33422 | -1/Command | Destroyed Combat Programmer 33425 | -1/Command | High security lockdown imminent 33425 | -1/Command | Destroyed Combat Programmer 33441 | -1/Command | Identified Vortex Cannon (x3) 33474 | -1/Command | Destroyed M Guard 33476 | -1/Command | Destroyed M Guard 33476 | -1/Command | All MAIN.C guards destroyed 33505 | -1/Command | High security lockdown engaged 33519 | -1/Command | Destroyed 7 combat bots 33660 | -1/Command | Met MAIN.C 33665 | -1/Command | 0b10 Conduit disabled 33670 | -1/Command | Destroyed 17 combat bots 33694 | -1/Command | System corruption reached 30% 33715 | -1/Command | Self-destructed Last Messages --------------- You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 33665_ 0b10 Conduit disabled. 33672_ System corrupted: Energy discharge (-307). 33676_ Vortex Cannon destroyed. 33677_ GOLEM Unit beginning Asb. Focal Cannon integration. 33677_ Discarded Asb. Focal Cannon. 33686_ Door malfunctions. 33695_ System corrupted: Component data lost. 33697_ Asb. Suspension Frame destroyed. 33700_ Asb. Flux Generator destroyed. 33704_ Flexi-carbon Leg destroyed. 33704_ Adv. Myomer Leg destroyed. 33706_ System corrupted: Vortex Cannon failed to cycle. 33706_ Destroyed Prototype Energy Cannon. 33707_ Asb. Nanovents destroyed. 33710_ System corrupted: Component data lost. 33712_ Vortex Cannon implodes. 33714_ Asb. Alloy Armor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###################????????????????? | | ?????????????""""" """" #????????????????? | | ?????????????? "" #????????????????? | | ??????????????"" "" ################## | | ??????????????"""""""" / [ % | | ?????????????? " """ / | | ???????????????"""""" / CC C %= | | ???????????????"""""" ################## | | ??????????# " """""" #????????????????? | | ??????????# " ""MMM #????????????????? | | ??????????# " " MMM @ "#????????????????? | | ??????????#""""""""" MMM """""#????????????????? | | ???????????"" """ """#????????????????? | | ??????????# """"""" ""#????????????????? | | ??????????# " " " " #????????????????? | | ??????????# " " " " #????????????????? | | ??????????" " " " """" " #????????????????? | | ??????????" """ " " """" #????????????????? | | ??????????" " " " " #????????????????? | | ??????????# "??""""""" " #????????????????? | | ??????????# ???"" ?" """"""""#????????????????? | | ??????????# ?????????? " " #????????????????? | | ??????????????????????###########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 100 Energy Generation 67 Energy Capacity 1700 Matter Stores 334 Matter Capacity 600 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 50 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. VSS Leg | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HackingStructuralComputer Manual? 0 Play Time 03:51:34 Cumulative 401.0 hours Start 2023.11.18 @ 11:15:46 End 2023.11.19 @ 16:15:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 143 Adventurer 8 Explorer 8 Win Type - Total 33 Types 12/1/13/1/1/2/3/0/0 Lore% 92 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 154f1c80-8935-47b8-9486-c442f22701b9