Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 23:51:12

Player: COGMINDER69

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (139)     695
Value Destroyed (4049)     4049
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1208)               1208
              TOTAL SCORE: 9212

 Bonus
-------
High Alert Combat Kills    908
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             628/700
Matter                     15/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (165)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
   Armored Treads
    Medium Treads
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Signal Interpreter
           Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
           Rocket Launcher
     Heavy Flail
>          --- INVENTORY (15) ---
           Flight Unit
           Flight Unit
  Improved Melee Analysis Suite
           Core Analyzer
           Kinecellerator
  Improved Weapon Shielding
  Improved Light Armor Plating
           Graphene Brace
           Hacking Suite
           System Shield
           Component Analysis Suite
  Improved Datajack
           Remote Datajack
           Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           AWS/Autocannon
>          --- INVENTORY --------
  Improved Sensor Array
           Targeting Computer
           Kinecellerator
  Improved Weapon Shielding
           Reflective Plating
           Graphene Brace
           Hacking Suite
     Heavy Assault Rifle
  Advanced EMP Blaster
           Rocket Launcher
           Missile Launcher
  Improved Datajack
     Heavy Flail
           Axe
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             69   | 6   10  6   1   4   30  12  
  Power                    8    | 1   1   .   .   .   4   2   
    Engine                 3    | 1   1   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   3   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   1   .   .   13  1   
    Treads                 19   | 2   2   1   .   .   13  1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   4   .   .   .   5   2   
    Device                 2    | .   1   .   .   .   .   1   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              3    | .   1   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   5   1   4   8   7   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   3   .   1   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   
    Launcher               12   | .   2   2   .   2   2   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   2   2   
    Slashing Weapon        2    | .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 5    | .   .   .   .   .   1   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      2    | .   .   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  78  97  80  99  
  Engine                   7    | .   14  14  14  14  1   .   
  Core                     3    | .   .   .   .   .   7   6   
  Treads                   29   | .   28  28  28  28  33  29  
  Device                   1    | .   .   .   .   .   .   6   
  Storage                  11   | .   14  14  14  14  9   7   
  Processor                11   | .   9   14  14  14  9   15  
  Protection               4    | .   3   .   .   .   8   7   
  Ballistic Gun            9    | .   14  26  .   14  1   2   
  Ballistic Cannon         1    | .   .   .   .   .   7   .   
  Launcher                 7    | .   13  1   .   2   2   14  
  Impact Weapon            1    | .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             93   | 11  24  24  23  24  93  49  
  Greatest Support         88   | 40  40  40  40  40  80  88  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  
  Average Capacity         11   | 7   8   10  10  10  12  15  
  Most Carried             15   | .   9   10  10  10  15  15  
  Average Carried          10   | .   6   9   9   9   11  14  
  Final Capacity           15   | 8   10  10  10  10  15  15  
  Final Carried            14   | .   9   10  10  10  14  14  

 Class Distribution 
--------------------
 52% | Mutant
 26% | Scavenger-Skirmisher
 14% | Scavenger-Assassin
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2121 | 221  489  108  .    277  707  319  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3114 | .    683  66   .    272  1487 606  
  Parts                    213  | .    41   14   .    26   95   37   
Haulers Intercepted        2    | .    1    .    .    .    1    .    
Recyclers Shooed           3    | .    2    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  86   | .   12  8   .   6   44  16  
  Guns                     11   | .   1   3   .   5   2   .   
  Cannons                  30   | .   .   .   .   .   30  .   
  AOE                      45   | .   11  5   .   1   12  16  
Classes Destroyed          16   | .   7   .   .   1   7   1   
  Worker                   19   | .   5   .   .   3   5   6   
  Builder                  7    | .   2   .   .   .   2   3   
  Tunneler                 2    | .   .   .   .   1   1   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Recycler                 9    | .   6   .   .   2   1   .   
  Mechanic                 3    | .   .   .   .   .   1   2   
  Watcher                  11   | .   3   .   .   .   5   3   
  Swarmer                  23   | .   3   8   .   6   6   .   
  Grunt                    39   | .   9   .   .   .   21  9   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   .   7   1   
  Specialist               4    | .   .   .   .   .   4   .   
  Hunter                   5    | .   .   .   .   .   1   4   
  Programmer               2    | .   .   .   .   .   .   2   
  Heavy                    2    | .   .   .   .   .   2   .   
Best Kill Streak           10   | .   7   3   .   7   10  8   
  Combat Bots Only         7    | .   3   3   .   3   7   4   
Max Kills in Single Turn   6    | .   3   3   .   2   4   6   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   .   1   3   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        317   | .    41   28   .    41   131  76   
  Missed                   105   | .    15   12   .    12   43   23   
Damage Taken               3215  | .    475  131  .    240  1430 939  
  Core                     410   | .    79   42   .    37   180  72   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  25    | .    .    .    .    .    25   .    
  Regen/Repaired (Parts)   123   | .    89   .    .    .    .    34   
Core Remaining (%)         67    | 100  .    .    .    36   67   .    
Volleys Fired              170   | .    71   14   .    32   23   30   
  Largest                  3     | .    2    2    .    2    3    3    
  Hottest                  92    | .    56   56   .    56   92   92   
Shots Fired                348   | .    95   20   .    35   150  48   
  Gun                      143   | .    65   16   .    33   23   6    
  Cannon                   102   | .    .    .    .    .    102  .    
  Launcher                 103   | .    30   4    .    2    25   42   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  245   | .    65   16   .    33   125  6    
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                95    | .    30   4    .    2    25   34   
  Electromagnetic          8     | .    .    .    .    .    .    8    
  Robot Hit Streak         18    | .    11   3    .    6    18   7    
  Robot Miss Streak        6     | .    4    4    .    6    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    
  Autonomous               103   | .    .    .    .    .    103  .    
Shots Hit Robots           221   | .    57   10   .    18   111  25   
  Core Hits                181   | .    47   7    .    12   63   52   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    1    .    .    .    .    
  Critical Strikes         8     | .    1    1    .    .    6    .    
    Destroy                2     | .    1    1    .    .    .    .    
    Blast                  6     | .    .    .    .    .    6    .    
Melee Attacks              7     | .    .    .    .    .    2    5    
  Impact                   7     | .    .    .    .    .    2    5    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           14925 | .    2014 523  .    354  8522 3512 
  Guns                     1117  | .    495  119  .    289  185  29   
  Cannons                  6662  | .    .    .    .    .    6662 .    
  Explosions               7076  | .    1499 401  .    65   1628 3483 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  70    | .    20   3    .    .    47   .    
  Kinetic                  7779  | .    495  119  .    289  6847 29   
  Thermal                  915   | .    .    109  .    .    .    806  
  Explosive                5697  | .    1499 292  .    65   1628 2213 
  Electromagnetic          464   | .    .    .    .    .    .    464  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         3     | .    3    3    3    3    .    2    
  Average Corruption       2     | .    2    3    3    3    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  42    | .    10   16   8    5    .    3    
    Message Errors         13    | .    4    4    3    2    .    .    
    Matter Fused           11    | .    2    3    3    1    .    2    
    Heat Flow Errors       6     | .    .    4    1    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    1    1    1    .    .    .    
    Data Loss (major)      3     | .    1    2    .    .    .    .    
    Misfires               5     | .    2    2    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            1287  | .    12   69   .    7    959  240  
  Projectiles              894   | .    .    .    .    .    894  .    
  Explosions               393   | .    12   69   .    7    65   240  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    23   .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    22   .    
  Secondary                1     | .    .    .    .    .    1    .    
Self-Inflicted Damage      366   | .    136  .    .    16   .    214  
  Shots                    14    | .    5    .    .    1    .    8    
  Rammed                   11    | .    3    1    .    .    7    .    
Targets Rammed             13    | .    4    1    .    .    8    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    1    .    
Highest Temperature        276   | .    119  275  96   276  157  60   
  Average Temperature      58    | .    29   114  51   142  65   11   
  Received Heat Transfer   732   | .    165  .    .    .    513  54   
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    1    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         550   | .    .    150  .    .    .    400  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1236 | .    253  279  .    213  1067 1236 
  Initial                  485  | .    .    31   .    .    82   485  
  Average                  391  | .    107  119  .    98   516  840  
Maximum Alert Level        4    | .    1    1    .    1    3    4    
  Low Security (%)         45   | 100  92   70   .    91   10   .    
  Level 1                  9    | .    7    29   .    8    8    .    
  Level 2                  23   | .    .    .    .    .    70   18   
  Level 3                  19   | .    .    .    .    .    9    69   
  Level 4                  2    | .    .    .    .    .    .    11   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          22   | .    2    .    .    .    11   9    
  Investigation            7    | .    2    .    .    .    2    3    
  Extermination            2    | .    .    .    .    .    .    2    
  Reinforcement            10   | .    .    .    .    .    8    2    
  Assault                  3    | .    .    .    .    .    1    2    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           9    | .   3   .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              118  | .   17  10  .   8   52  31  
  Peak Tracking Total      8    | .   4   3   .   3   4   8   
  Tactical Retreats        4    | .   .   1   .   1   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            9    | .   4   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          29   | .   3   1   .   .   2   23  
  Max in Single Turn       13   | .   1   1   .   .   1   13  
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          15   | .   8   1   1   .   1   4   
  Terminals                10   | .   6   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   19  1   1   .   4   10  
  Successful               16   | .   9   1   1   .   2   3   
  Failed                   19   | .   10  .   .   .   2   7   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   .   
  Terminals                25   | .   14  .   .   .   4   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   3   .   .   .   .   3   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   6   1   1   .   2   1   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   2   
  Scan Component           2    | .   1   .   .   .   .   1   
  Repair                   2    | .   1   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   7   .   .   .   1   4   
  Full Trace Events        3    | .   2   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   
  Time                     64   | .   26  .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6935 | 65   1931 913  415  292  1793 1526 
Spaces Moved               3592 | 37   1062 542  257  138  765  791  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   3590 | 35   1062 542  257  138  765  791  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  165  
  Average Speed            171  | 154  160  160  160  160  206  168  
  Slowest Speed            400  | 160  160  160  160  160  400  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    97   81   42   31   65   29   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 23   | .    .    .    .    .    2    21   
Terrain Destroyed          629  | .    164  40   .    18   196  211  
  Melee                    7    | .    .    .    .    .    2    5    
  Projectile               21   | .    .    .    .    .    21   .    
  AOE                      601  | .    164  40   .    18   173  206  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      4114 | 42   1208 570  263  174  929  928  
  Wait                     179  | .    43   .    .    .    57   79   
  Move                     3586 | 36   1061 541  256  137  764  791  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  40   | .    11   3    1    1    18   6    
  Fast Attach              20   | 6    4    .    .    .    9    1    
  Attach                   17   | .    .    2    1    1    9    4    
  Detach                   7    | .    .    2    2    .    3    .    
  Swap                     32   | .    6    4    .    3    12   7    
  Drop                     43   | .    8    3    3    .    24   5    
  Fire                     170  | .    71   14   .    32   23   30   
  Melee                    7    | .    .    .    .    .    2    5    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    13   | .    4    1    .    .    8    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 6)
  636 | -10/Materials | Discovered new exit (range 5)
  645 | -10/Materials | Identified exit to Materials
  775 | -10/Materials | Discovered exit to Materials (range 16)
 1049 | -10/Materials | Repaired Lgt. Armor Plating
 1200 | -10/Materials | Identified exit to Mines
 1349 | -10/Materials | Discovered exit to Materials (range 16)
 1530 | -10/Materials | Discovered exit to Mines (range 5)
 1997 | -10/Materials | Entered Mines
 2177 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2219 | -10/Mines     | Discovered exit to Materials (range 13)
 2524 | -10/Mines     | Found the Drone Emporium
 2533 | -10/Mines     | Found Prototype Device
 2597 | -10/Mines     | Found a hidden stash of uninstalled traps
 2774 | -10/Mines     | Discovered exit to Materials (range 5)
 2902 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2902 | -10/Mines     | Discovered new exit (range 5)
 2909 | -10/Mines     | Identified exit to Exiles
 2910 | -10/Mines     | Entered Exiles
 2952 | -10/Exiles    | Met 8R-AWN
 2978 | -10/Exiles    | Met EX-HEX
 3022 | -10/Exiles    | Met EX-BIN
 3054 | -10/Exiles    | Aligned with FarCom system
 3056 | -10/Exiles    | Given EX-Vault access code
 3094 | -10/Exiles    | Opened EX-Vault
 3108 | -10/Exiles    | Found AWS/Autocannon
 3142 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3302 | -10/Exiles    | Discovered new exit (range 15)
 3323 | -10/Exiles    | Identified exit to Mines
 3325 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
 3325 | -10/Exiles    | Entered Mines
 3327 | -9/Mines      | Core integrity fell below 50%
 3349 | -9/Mines      | Met a Derelict bent on vengeance
 3364 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3470 | -9/Mines      | Assembled infested the area
 3561 | -9/Mines      | Discovered new exit (range 11)
 3616 | -9/Mines      | Identified exit to Materials
 3617 | -9/Mines      | Entered Materials
 3617 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 4203 | -8/Materials  | Build established: Scavenger-Skirmisher
 4980 | -8/Materials  | Discovered new exit (range 14)
 5217 | -8/Materials  | First assault squad dispatched
 5302 | -8/Materials  | Destroyed 7 combat bots
 5383 | -8/Materials  | Discovered new exit (range 16)
 5409 | -8/Materials  | Identified exit to Factory
 5410 | -8/Materials  | Entered Factory
 5410 | -7/Factory    | Evolved 2 slots: Utility x2
 6137 | -7/Factory    | Repaired Lgt. Nuclear Core
 6196 | -7/Factory    | Build established: Scavenger-Assassin
 6610 | -7/Factory    | First assault squad dispatched
 6935 | -7/Factory    | Cargo convoy interrupted
 6936 | -7/Factory    | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Ion Engine.
R-06 Scavenger collects Arm. Treads.
Slug penetrates Wall.
R-06 Scavenger collects Wheel.
Dropped Adv. EMP Blaster.
K-01 Serf cleans the Construction Platform.
R-06 Scavenger collects Adv. EMP Blaster.
K-01 Serf cleans the Construction Platform.
Slug penetrates Wall. <x3>
Imp. Sensor Array destroyed.
Arm. Treads destroyed.
C-30 ARC bursts open, deploying its payload.
P-60 Hacker unfolds itself.
H-55 Commando unfolds itself. <x2>
X-57 Shotgunner unfolds itself.
M-28 Smith unfolds itself.
ALERT: Cargo convoy interrupted, initiating
  access lockdown.
Slug penetrates Door.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                  """  ! """""???????#            # |
|                         """""" #????#            # |
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|          =         =          ]#?????????????????? |
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| #                      """"""""?????#????????????? |
| #                             ????? ?????????????? |
| #              %              ??i? ??????????????? |
| #              # ## ####     #??? #??????????????? |
| #           *          #     #?##C######?????????? |
| ##        #            #     #?  %     ??????????? |
| ?#      ###            #     #hp xm     ?????????? |
| ?#        #       ] !  #     #Ah  k     ?????????? |
| ?#        #       ]!!  +    k/           ????????? |
| ?#        +       ]!   #     ;       ????????????? |
| ?#        #            # @  k#???????????????????? |
| ?#        #            #     #???????????????????? |
| ?#        #            #     ##############??????? |
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| ?????????????                                      |
| ?????????????                            ^         |
| ?????????????                                      |
| ??????????????                                     |
| ??????????????                                     |
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| ????????????????????????   ??????????????????????? |
| ??????????????????????!    ??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Magnetic Acceleration Cannon | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Spy
It Was An Accident, I Swear
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
Oops
Serviceable Loadout
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              UltimateCoordinationDriver
  Manual?         0
Play Time         01:04:41
  Cumulative      5.0 hours
  Start           2024.05.26 @ 22:00:23
  End             2024.05.26 @ 23:51:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5806a02e-bce0-4af2-bad8-7b049f4f7dbb