Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 23:51:12 Player: COGMINDER69 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (139) 695 Value Destroyed (4049) 4049 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1208) 1208 TOTAL SCORE: 9212 Bonus ------- High Alert Combat Kills 908 Aligned with FarCom 300 Cogmind --------- Core Integrity 628/700 Matter 15/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Rocket Launcher Heavy Flail > --- INVENTORY (15) --- Flight Unit Flight Unit Improved Melee Analysis Suite Core Analyzer Kinecellerator Improved Weapon Shielding Improved Light Armor Plating Graphene Brace Hacking Suite System Shield Component Analysis Suite Improved Datajack Remote Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Improved Sensor Array Targeting Computer Kinecellerator Improved Weapon Shielding Reflective Plating Graphene Brace Hacking Suite Heavy Assault Rifle Advanced EMP Blaster Rocket Launcher Missile Launcher Improved Datajack Heavy Flail Axe [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 69 | 6 10 6 1 4 30 12 Power 8 | 1 1 . . . 4 2 Engine 3 | 1 1 . . . 1 . Core 5 | . . . . . 3 2 Reactor . | . . . . . . . Propulsion 19 | 2 2 1 . . 13 1 Treads 19 | 2 2 1 . . 13 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 4 . . . 5 2 Device 2 | . 1 . . . . 1 Storage 3 | 1 1 . . . 1 . Processor 3 | . 1 . . . 1 1 Hackware . | . . . . . . . Protection 4 | . 1 . . . 3 . Artifact . | . . . . . . . Weapon 30 | 2 3 5 1 4 8 7 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 3 . 1 1 . Ballistic Cannon 3 | . . . . . 3 . Launcher 12 | . 2 2 . 2 2 4 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 2 2 Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 5 | . . . . . 1 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 2 | . . . . . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 99 78 97 80 99 Engine 7 | . 14 14 14 14 1 . Core 3 | . . . . . 7 6 Treads 29 | . 28 28 28 28 33 29 Device 1 | . . . . . . 6 Storage 11 | . 14 14 14 14 9 7 Processor 11 | . 9 14 14 14 9 15 Protection 4 | . 3 . . . 8 7 Ballistic Gun 9 | . 14 26 . 14 1 2 Ballistic Cannon 1 | . . . . . 7 . Launcher 7 | . 13 1 . 2 2 14 Impact Weapon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 93 | 11 24 24 23 24 93 49 Greatest Support 88 | 40 40 40 40 40 80 88 Greatest Overweight (x) 3 | . . . . . 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 7 8 10 10 10 12 15 Most Carried 15 | . 9 10 10 10 15 15 Average Carried 10 | . 6 9 9 9 11 14 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 14 | . 9 10 10 10 14 14 Class Distribution -------------------- 52% | Mutant 26% | Scavenger-Skirmisher 14% | Scavenger-Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2121 | 221 489 108 . 277 707 319 Remotely . | . . . . . . . Salvage Created 3114 | . 683 66 . 272 1487 606 Parts 213 | . 41 14 . 26 95 37 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 3 | . 2 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 86 | . 12 8 . 6 44 16 Guns 11 | . 1 3 . 5 2 . Cannons 30 | . . . . . 30 . AOE 45 | . 11 5 . 1 12 16 Classes Destroyed 16 | . 7 . . 1 7 1 Worker 19 | . 5 . . 3 5 6 Builder 7 | . 2 . . . 2 3 Tunneler 2 | . . . . 1 1 . Hauler 2 | . 1 . . . 1 . Recycler 9 | . 6 . . 2 1 . Mechanic 3 | . . . . . 1 2 Watcher 11 | . 3 . . . 5 3 Swarmer 23 | . 3 8 . 6 6 . Grunt 39 | . 9 . . . 21 9 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Sentry 8 | . . . . . 7 1 Specialist 4 | . . . . . 4 . Hunter 5 | . . . . . 1 4 Programmer 2 | . . . . . . 2 Heavy 2 | . . . . . 2 . Best Kill Streak 10 | . 7 3 . 7 10 8 Combat Bots Only 7 | . 3 3 . 3 7 4 Max Kills in Single Turn 6 | . 3 3 . 2 4 6 Gunslinging . | . . . . . . . Exploded 4 | . 2 3 . 1 3 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 317 | . 41 28 . 41 131 76 Missed 105 | . 15 12 . 12 43 23 Damage Taken 3215 | . 475 131 . 240 1430 939 Core 410 | . 79 42 . 37 180 72 Absorbed by Shields . | . . . . . . . Redirected to Shielding 25 | . . . . . 25 . Regen/Repaired (Parts) 123 | . 89 . . . . 34 Core Remaining (%) 67 | 100 . . . 36 67 . Volleys Fired 170 | . 71 14 . 32 23 30 Largest 3 | . 2 2 . 2 3 3 Hottest 92 | . 56 56 . 56 92 92 Shots Fired 348 | . 95 20 . 35 150 48 Gun 143 | . 65 16 . 33 23 6 Cannon 102 | . . . . . 102 . Launcher 103 | . 30 4 . 2 25 42 Special . | . . . . . . . Kinetic 245 | . 65 16 . 33 125 6 Thermal . | . . . . . . . Explosive 95 | . 30 4 . 2 25 34 Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 18 | . 11 3 . 6 18 7 Robot Miss Streak 6 | . 4 4 . 6 5 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Autonomous 103 | . . . . . 103 . Shots Hit Robots 221 | . 57 10 . 18 111 25 Core Hits 181 | . 47 7 . 12 63 52 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 8 | . 1 1 . . 6 . Destroy 2 | . 1 1 . . . . Blast 6 | . . . . . 6 . Melee Attacks 7 | . . . . . 2 5 Impact 7 | . . . . . 2 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14925 | . 2014 523 . 354 8522 3512 Guns 1117 | . 495 119 . 289 185 29 Cannons 6662 | . . . . . 6662 . Explosions 7076 | . 1499 401 . 65 1628 3483 Melee . | . . . . . . . Ramming 70 | . 20 3 . . 47 . Kinetic 7779 | . 495 119 . 289 6847 29 Thermal 915 | . . 109 . . . 806 Explosive 5697 | . 1499 292 . 65 1628 2213 Electromagnetic 464 | . . . . . . 464 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 3 3 . 2 Average Corruption 2 | . 2 3 3 3 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . 10 16 8 5 . 3 Message Errors 13 | . 4 4 3 2 . . Matter Fused 11 | . 2 3 3 1 . 2 Heat Flow Errors 6 | . . 4 1 1 . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . 1 1 1 . . . Data Loss (major) 3 | . 1 2 . . . . Misfires 5 | . 2 2 . 1 . . Overload Shots . | . . . . . . . Overflow Damage 1287 | . 12 69 . 7 959 240 Projectiles 894 | . . . . . 894 . Explosions 393 | . 12 69 . 7 65 240 Melee . | . . . . . . . Knockbacks 23 | . . . . . 23 . Impact . | . . . . . . . Kinetic 22 | . . . . . 22 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 366 | . 136 . . 16 . 214 Shots 14 | . 5 . . 1 . 8 Rammed 11 | . 3 1 . . 7 . Targets Rammed 13 | . 4 1 . . 8 . Kicked . | . . . . . . . Crushed 2 | . 1 . . . 1 . Highest Temperature 276 | . 119 275 96 276 157 60 Average Temperature 58 | . 29 114 51 142 65 11 Received Heat Transfer 732 | . 165 . . . 513 54 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . 1 . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 550 | . . 150 . . . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1236 | . 253 279 . 213 1067 1236 Initial 485 | . . 31 . . 82 485 Average 391 | . 107 119 . 98 516 840 Maximum Alert Level 4 | . 1 1 . 1 3 4 Low Security (%) 45 | 100 92 70 . 91 10 . Level 1 9 | . 7 29 . 8 8 . Level 2 23 | . . . . . 70 18 Level 3 19 | . . . . . 9 69 Level 4 2 | . . . . . . 11 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 . . . 11 9 Investigation 7 | . 2 . . . 2 3 Extermination 2 | . . . . . . 2 Reinforcement 10 | . . . . . 8 2 Assault 3 | . . . . . 1 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 9 | . 3 . . 2 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 17 10 . 8 52 31 Peak Tracking Total 8 | . 4 3 . 3 4 8 Tactical Retreats 4 | . . 1 . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 9 | . 4 . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 29 | . 3 1 . . 2 23 Max in Single Turn 13 | . 1 1 . . 1 13 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 15 | . 8 1 1 . 1 4 Terminals 10 | . 6 . . . 1 3 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 19 1 1 . 4 10 Successful 16 | . 9 1 1 . 2 3 Failed 19 | . 10 . . . 2 7 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 25 | . 14 . . . 4 7 Fabricators . | . . . . . . . Repair Stations 6 | . 3 . . . . 3 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 1 1 . 2 1 Part Schematic 1 | . . . . . . 1 Prototype ID Bank 3 | . 2 . . . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . . 1 . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 2 | . 1 . . . . 1 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . . . 1 4 Full Trace Events 3 | . 2 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 64 | . 26 . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6935 | 65 1931 913 415 292 1793 1526 Spaces Moved 3592 | 37 1062 542 257 138 765 791 Core 2 | 2 . . . . . . Treads 3590 | 35 1062 542 257 138 765 791 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 Average Speed 171 | 154 160 160 160 160 206 168 Slowest Speed 400 | 160 160 160 160 160 400 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 97 81 42 31 65 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 23 | . . . . . 2 21 Terrain Destroyed 629 | . 164 40 . 18 196 211 Melee 7 | . . . . . 2 5 Projectile 21 | . . . . . 21 . AOE 601 | . 164 40 . 18 173 206 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4114 | 42 1208 570 263 174 929 928 Wait 179 | . 43 . . . 57 79 Move 3586 | 36 1061 541 256 137 764 791 Hop . | . . . . . . . Pick Up 40 | . 11 3 1 1 18 6 Fast Attach 20 | 6 4 . . . 9 1 Attach 17 | . . 2 1 1 9 4 Detach 7 | . . 2 2 . 3 . Swap 32 | . 6 4 . 3 12 7 Drop 43 | . 8 3 3 . 24 5 Fire 170 | . 71 14 . 32 23 30 Melee 7 | . . . . . 2 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | . 4 1 . . 8 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 6) 636 | -10/Materials | Discovered new exit (range 5) 645 | -10/Materials | Identified exit to Materials 775 | -10/Materials | Discovered exit to Materials (range 16) 1049 | -10/Materials | Repaired Lgt. Armor Plating 1200 | -10/Materials | Identified exit to Mines 1349 | -10/Materials | Discovered exit to Materials (range 16) 1530 | -10/Materials | Discovered exit to Mines (range 5) 1997 | -10/Materials | Entered Mines 2177 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2219 | -10/Mines | Discovered exit to Materials (range 13) 2524 | -10/Mines | Found the Drone Emporium 2533 | -10/Mines | Found Prototype Device 2597 | -10/Mines | Found a hidden stash of uninstalled traps 2774 | -10/Mines | Discovered exit to Materials (range 5) 2902 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2902 | -10/Mines | Discovered new exit (range 5) 2909 | -10/Mines | Identified exit to Exiles 2910 | -10/Mines | Entered Exiles 2952 | -10/Exiles | Met 8R-AWN 2978 | -10/Exiles | Met EX-HEX 3022 | -10/Exiles | Met EX-BIN 3054 | -10/Exiles | Aligned with FarCom system 3056 | -10/Exiles | Given EX-Vault access code 3094 | -10/Exiles | Opened EX-Vault 3108 | -10/Exiles | Found AWS/Autocannon 3142 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3302 | -10/Exiles | Discovered new exit (range 15) 3323 | -10/Exiles | Identified exit to Mines 3325 | -10/Exiles | Left Exiles lab with AWS/Autocannon 3325 | -10/Exiles | Entered Mines 3327 | -9/Mines | Core integrity fell below 50% 3349 | -9/Mines | Met a Derelict bent on vengeance 3364 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3470 | -9/Mines | Assembled infested the area 3561 | -9/Mines | Discovered new exit (range 11) 3616 | -9/Mines | Identified exit to Materials 3617 | -9/Mines | Entered Materials 3617 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4203 | -8/Materials | Build established: Scavenger-Skirmisher 4980 | -8/Materials | Discovered new exit (range 14) 5217 | -8/Materials | First assault squad dispatched 5302 | -8/Materials | Destroyed 7 combat bots 5383 | -8/Materials | Discovered new exit (range 16) 5409 | -8/Materials | Identified exit to Factory 5410 | -8/Materials | Entered Factory 5410 | -7/Factory | Evolved 2 slots: Utility x2 6137 | -7/Factory | Repaired Lgt. Nuclear Core 6196 | -7/Factory | Build established: Scavenger-Assassin 6610 | -7/Factory | First assault squad dispatched 6935 | -7/Factory | Cargo convoy interrupted 6936 | -7/Factory | Self-destructed Last Messages --------------- R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Arm. Treads. Slug penetrates Wall. R-06 Scavenger collects Wheel. Dropped Adv. EMP Blaster. K-01 Serf cleans the Construction Platform. R-06 Scavenger collects Adv. EMP Blaster. K-01 Serf cleans the Construction Platform. Slug penetrates Wall. Imp. Sensor Array destroyed. Arm. Treads destroyed. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. H-55 Commando unfolds itself. X-57 Shotgunner unfolds itself. M-28 Smith unfolds itself. ALERT: Cargo convoy interrupted, initiating access lockdown. Slug penetrates Door. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """ ! 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