Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.04 @ 10:50:31 Player: scvalex Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1941) 1941 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4601 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 440/450 Energy 94/125 System Corruption 7% Temperature Cool (0) Movement Flying (115) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (5) ------ Large Matter Pod Improved Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Matter Pod Improved Sensor Array Particle Charger Particle Charger > --- WEAPON ----------- Flak Cannon Maul > --- INVENTORY -------- Cesium-ion Thruster [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 67 | 7 14 3 20 23 Power 14 | 1 2 . 3 8 Engine 11 | 1 2 . 2 6 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 14 | 2 4 . 4 4 Treads 11 | 2 4 . 4 1 Leg 2 | . . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 21 | 1 4 2 7 7 Device 13 | . 2 2 6 3 Storage 3 | 1 1 . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 18 | 3 4 1 6 4 Energy Gun 5 | 2 . . 2 1 Energy Cannon 3 | . 2 . 1 . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 4 | . 2 . . 2 Launcher 1 | . . . 1 . Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 1 1 . Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 32 | . 1 . 5 26 Power 8 | . 1 . 1 6 Propulsion 8 | . . . 2 6 Utility 9 | . . . 1 8 Weapon 7 | . . . 1 6 Highest Loss Streak 12 | . 1 . 1 12 To Critical Strikes . | . . . . . Average Backups 6 | 4 5 7 8 5 Power 1 | . . 1 2 1 Propulsion 1 | 2 1 1 . 1 Utility 3 | . 2 4 5 1 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 7 | . 4 . 3 . Power . | . . . . . Propulsion 5 | . 4 . 1 . Utility 2 | . . . 2 . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 95 100 89 64 Engine 9 | . 14 14 4 7 Core 1 | . . . 3 1 Treads 24 | . 28 28 29 11 Device 14 | . 7 13 18 14 Storage 10 | . 14 14 9 6 Protection 3 | . . . 7 3 Energy Gun 2 | . 2 . 2 7 Energy Cannon 1 | . 5 . 2 . Ballistic Gun 3 | . 2 . 7 . Ballistic Cannon 11 | . 18 27 4 1 Peak Build Rating 25 | 6 13 19 21 25 Average Rating 14 | 5 10 11 16 17 On Entrance 8 | . 6 11 12 14 Avg Prop Armor Cover (%) 13 | . 9 . . 13 Naked Turns . | . . . . . Heaviest Build 37 | 14 24 22 37 37 Greatest Support 88 | 40 46 46 83 88 Greatest Overweight (x) 9 | . 1 . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 7 Most Carried 10 | 6 8 8 10 10 Average Carried 6 | 4 5 7 8 5 Final Capacity 10 | 8 10 10 10 5 Final Carried 9 | 6 8 8 9 . Class Distribution -------------------- 89% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1752 | 238 177 255 749 333 Remotely . | . . . . . Salvage Created 1605 | . 141 117 689 658 Parts 78 | . 14 6 38 20 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 9 | . . . 9 . Retrieved Matter 68 | . . . 68 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 53 | . 11 4 22 16 Melee 9 | . 1 . . 8 Guns 16 | . . . 10 6 Cannons 26 | . 10 4 12 . Classes Destroyed 9 | . 3 1 3 2 Worker 1 | . . . 1 . Builder 2 | . . . 1 1 Watcher 4 | . 2 . 2 . Swarmer 18 | . 9 . 9 . Grunt 24 | . 2 . 11 11 Sentry 2 | . . . 2 . Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Subdweller 4 | . . 4 . . Best Kill Streak 5 | . 4 3 5 4 Combat Bots Only 5 | . 4 3 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 629 | . 68 4 167 390 Missed 191 | . 12 1 51 127 Hits 438 | . 56 3 116 263 Projectile 438 | . 56 3 116 263 AOE 3 | . . 2 . 1 Critical Strikes 19 | . 1 2 5 11 Part Disruptions 1 | . . . . 1 Damage Taken 4293 | . 362 173 1146 2612 Core 986 | . 119 . 163 704 Absorbed by Shields . | . . . . . Ignored by Resistances 1273 | . 113 48 333 779 Core Remaining (%) 74 | 100 . 52 70 . Volleys Fired 136 | . 31 10 68 27 Largest 2 | . 2 2 2 2 Hottest 136 | . 136 100 88 130 Shots Fired 256 | . 61 19 131 45 Gun 110 | . 2 . 63 45 Cannon 145 | . 59 18 68 . Launcher . | . . . . . Special 1 | . . 1 . . Kinetic 175 | . 37 18 120 . Thermal 81 | . 24 1 11 45 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 26 | . 10 20 20 26 Robot Miss Streak 5 | . 3 . 5 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 221 | . 33 15 95 78 Core Hits 93 | . 13 6 50 24 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 8 | . . . . 8 Critical Strikes 17 | . 1 2 4 10 Burn 1 | . . . . 1 Destroy 1 | . . . 1 . Blast 6 | . 1 2 3 . Smash 9 | . . . . 9 Melee Attacks 46 | . . . . 46 Impact 46 | . . . . 46 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5161 | . 688 316 1822 2335 Guns 1524 | . 12 . 915 597 Cannons 1895 | . 672 316 907 . Explosions . | . . . . . Melee 1730 | . . . . 1730 Ramming 12 | . 4 . . 8 Kinetic 2440 | . 450 316 1674 . Thermal 979 | . 234 . 148 597 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1730 | . . . . 1730 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . . 22 Message Errors 7 | . . . . 7 Matter Fused 5 | . . . . 5 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 488 | . 2 . 15 471 Projectiles 17 | . 2 . 15 . Explosions . | . . . . . Melee 471 | . . . . 471 Knockbacks 35 | . 10 4 14 7 Impact 7 | . . . . 7 Kinetic 27 | . 10 4 13 . Secondary 1 | . . . 1 . Self-Inflicted Damage 2 | . . . . 2 Shots . | . . . . . Rammed 7 | . 1 . . 6 Targets Rammed 8 | . 2 . . 6 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 823 | . 823 . 249 575 Average Temperature 142 | . 256 . 52 172 Received Heat Transfer 1614 | . 18 6 639 951 Effects 37 | . 21 . . 16 Shutdowns 7 | . 4 . . 3 Energy Bleed 4 | . 1 . . 3 Interference 10 | . 5 . . 5 Matter Decay 2 | . 1 . . 1 Short Circuit 3 | . 2 . . 1 Damage (minor) 4 | . 4 . . . Damage (major) 6 | . 3 . . 3 Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 7 | . . . . 7 Impact Corruptions 20 | . . . 1 19 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 2183 | . 444 . 333 1406 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 166 | . 115 . 166 80 Initial . | . . . . . Average 26 | . 20 . 45 10 Influence Increases 1345 | . 294 . 600 451 Destroy 0b10 Robot/C 980 | . 220 . 440 320 Destroy 0b10 Robot/NC 35 | . 10 . 20 5 Destroy Leader 208 | . 44 . 84 80 Successful Hack 4 | . 4 . . . Disable Machine 18 | . . . 18 . Destroy Structure 10 | . 1 . 8 1 Lose Combat Pursuer 90 | . 15 . 30 45 Influence Decreases 1345 | . 263 31 600 451 Entered New Map 18 | . . 18 . . Time Decay 1094 | . 201 13 550 330 Lost Part 181 | . 10 . 50 121 Purge Threat 52 | . 52 . . . Squads Dispatched 10 | . 1 . 4 5 Investigation 3 | . 1 . 2 . Extermination 3 | . . . . 3 Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 8 | . . . 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 15 11 41 29 Peak Tracking Total 6 | . 6 5 6 5 Tactical Retreats 7 | . 1 1 2 3 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 10 | . 7 . 2 1 Terminals 9 | . 6 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 13 . 5 2 Successful 10 | . 8 . 1 1 Failed 10 | . 5 . 4 1 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 10 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . 1 1 Record 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . . . . 1 Unreport Threat 1 | . 1 . . . Transport Status 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 5 . 2 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 8 | . 8 . . . Retrieved Matter 8 | . 8 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 4520 | . 506 1213 1981 820 Optics 690 | . . . 690 . Sensors 736 | . . . 417 319 Terrain 771 | . . . 117 654 Structural 4480 | . 506 1213 1981 780 ECM 5 | . . . 5 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5927 | 232 1046 1218 1981 1450 Spaces Moved 3091 | 141 567 727 982 674 Core 156 | 8 . . . 148 Treads 2811 | 133 567 727 982 402 Legs 118 | . . . . 118 Wheels . | . . . . . Hover . | . . . . . Flight 6 | . . . . 6 Fastest Speed 35 | 50 160 160 160 35 Average Speed 162 | 153 160 160 160 172 Slowest Speed 500 | 160 240 160 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 54 25 50 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 1 . 4 . Melee . | . . . . . Projectile 5 | . 1 . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3626 | 153 639 759 1259 816 Wait 216 | . 2 12 169 33 Move 3085 | 140 566 726 981 672 Hop 1 | . . . . 1 Pick Up 33 | 6 12 3 9 3 Fast Attach 26 | 6 2 . 8 10 Attach 18 | . 1 1 3 13 Detach . | . . . . . Swap 30 | 1 11 5 10 3 Drop 27 | . 12 2 11 2 Fire 136 | . 31 10 68 27 Melee 46 | . . . . 46 Ram 5 | . . . . 5 Kick . | . . . . . Crush 3 | . 2 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 233 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 3) 551 | -10/Materials | Discovered new exit (range 14) 721 | -10/Materials | Discovered new exit (range 16) 1100 | -10/Materials | Identified exit to Mines 1162 | -10/Materials | Identified exit to Materials 1277 | -10/Materials | Identified exit to Subcaves 1279 | -10/Materials | Entered Subcaves 1298 | -10/Subcaves | Discovered new exit (range 8) 1477 | -10/Subcaves | Ambushed by swarm of Subdwellers 1567 | -10/Subcaves | Learned location of Zion (-6) 1859 | -10/Subcaves | A Subdweller sparked back to life 1859 | -10/Subcaves | A Subdweller sparked back to life 1859 | -10/Subcaves | A Subdweller sparked back to life 1885 | -10/Subcaves | Found Prototype Device 1886 | -10/Subcaves | Identified Power Bank 1888 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 2288 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2497 | -10/Subcaves | Entered Materials 2497 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3866 | -8/Materials | Discovered new exit (range 20) 4478 | -8/Materials | Entered Factory 4478 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4721 | -7/Factory | Build established: Skirmisher 5041 | -7/Factory | Identified exit to Lower Caves 5114 | -7/Factory | Build established: Mutant 5171 | -7/Factory | Lost 4 parts (1n1u2w) 5345 | -7/Factory | Core integrity fell below 50% 5358 | -7/Factory | Lost 12 parts (4p1n5u2w) 5905 | -7/Factory | Core integrity fell below 20% 5928 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- effect. Imp. Carbon-fiber Leg destroyed. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. K-01 Serf cleans the Manufacturing Mainframe. Particle Charger destroyed. Maul destroyed. Manufacturing Mainframe disabled. Slammed into Y-54 Guardian. System corrupted: Substantial component data lost. K-01 Serf collects debris. Slammed into Y-54 Guardian. K-01 Serf collects debris. Acquired 4 matter. Acquired 3 matter. R-06 Scavenger destroyed. K-01 Serf collects debris. Acquired 3 matter. Acquired Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | # +????????????????????????????????????????????? | | # #???????????? ???????????????????????????????? | | # #???????????? ???????????????????????????????? | | # #???????????? ???????????????????????????????? | | # #???????????? ?#####?????????????????????????? | | # +???????????# ?# #?????????????????????????? | | # #???????????# ## #?????????????????????????? | | # #???????????# ## #?????????????????????????? | | ## ##???????????+ ## ! #?##########??????????????? | | ?# #????????????# ## #?# +???????? | | ?# #????????????# #? ??# ########??????????????? | | ?# #???????????## ## ?## ##????????????????????? | | ## ####????????# ##+### #????????????????????? | | ##+####????????+ " " #????????????????????? | | ##????????# ###### #????????????????????? | | ##????????## ##????## ##????????????????????? | | ##?????????# #??????# #?????????????????????? | | ##?????????# #??????# #?????????????????????? | | ##?????????# #??????#%#?????????????????????? | | ##?????????# #??????#%#?????????????????????? | | ##?????????# #??????# #?????????????????????? | | ##?????????# #??????#Y#?????????????????????? | | ############+########/#####?????????????????? | | % # """ # p ! #?????????????????? | | # "T" # %! #?????????????????? | | # " " """ # "" @""""Y#?????????????????? | | # """ # """"u """ #?????????????????? | | % # """ +% """"k"""" #?????????????????? | | # # """" """" #?????????????????? | | ###### """ !!! # #?????????????????? | | ###### """ !!! # """" #?????????????????? | | # """ !! # """" " "" #?????????????????? | | # # """"k"R"" #?#???????????????? | | # [ # """" """ + ??????????? | | # !# % #?? ???????????? | | ######+#############/###### ????????? | | """ / #???????# k ????????? | | """ #### #???????# ????????? | | """ #??# # !?????# ????????? | | #??# # #### ?????????? | | ######??# # + m ?????????? | | ????????# # # ###+##### ??????????? | | ????????# ###### #?? ???????????????? | | ????????# #??? #?????????????? | | ????????# #????" #?????????????? | | ? ??????# #??????#?????????????? | | ?????? / #????????????????????? | | ???"" # ! #????????????????????? | | ???"" ?# #????????????????????? | | ???"" ??# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots GoHome() Storm Trooper Challenges ------------ None Game ------ Seed MassTimingExpander Manual? 0 Play Time 00:52:27 Cumulative 4.0 hours Start 2026.07.04 @ 09:56:37 End 2026.07.04 @ 10:50:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbce4780-669e-4d5c-8878-40cb0fc36ee5