Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.30 @ 04:29:22 Player: Baran Korkmaz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (829) 829 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2734 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 115/150 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (6) ---- System Shield Makeshift System Shield Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved ECM Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Airjet Airjet Large Storage Unit Particle Cannon Particle Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 59 | 5 2 2 34 3 5 8 Power 9 | 1 . . 6 1 . 1 Engine 8 | 1 . . 5 1 . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 1 9 1 . . Treads 2 | . . . 2 . . . Leg 9 | 2 . 1 5 1 . . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 1 | . . . 1 . . . Utility 10 | 1 1 . 4 1 2 1 Device 7 | . 1 . 2 1 2 1 Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 27 | 1 1 1 15 . 3 6 Energy Gun 6 | 1 . 1 4 . . . Energy Cannon 5 | . . . 5 . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 . 4 . . 1 Special Weapon 4 | . . . 2 . . 2 Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . 3 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 21 | . . . 11 . . 10 Power 4 | . . . 2 . . 2 Propulsion 4 | . . . 2 . . 2 Utility 5 | . . . 3 . . 2 Weapon 8 | . . . 4 . . 4 Highest Loss Streak 10 | . . . 5 . . 10 Average Slot Usage (%) 93 | . 87 100 87 97 100 90 Engine 17 | . 14 14 14 19 22 19 Core 1 | . . . 5 . . . Treads 2 | . . . 7 . . . Leg 19 | . 28 28 11 22 22 18 Device 16 | . 7 14 12 16 22 20 Storage 11 | . 14 14 11 11 11 11 Energy Gun 5 | . 14 14 7 . . . Energy Cannon 8 | . . . 8 22 16 1 Launcher 3 | . 7 14 3 . . . Special Weapon 1 | . . . . . . 7 Slashing Weapon 3 | . . . . . 5 11 Naked Turns . | . . . . . . . Heaviest Build 33 | 11 15 16 26 28 33 32 Greatest Support 44 | 20 20 20 44 20 20 20 Greatest Overweight (x) 5 | 3 . . 4 1 1 5 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 3 6 6 6 4 6 6 Average Carried 4 | 1 4 5 4 3 3 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 3 4 6 4 3 6 3 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 800 | 126 . 31 452 98 33 60 Remotely . | . . . . . . . Salvage Created 889 | . . 31 700 98 . 60 Parts 45 | . . 1 36 5 . 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . . 1 16 2 . 1 Melee 1 | . . . . . . 1 Guns 7 | . . 1 6 . . . Cannons 9 | . . . 7 2 . . AOE 3 | . . . 3 . . . Classes Destroyed 8 | . . 1 7 . . . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 2 | . . . 2 . . . Grunt 10 | . . 1 8 1 . . Duelist 2 | . . . 1 1 . . Sentry 6 | . . . 5 . . 1 Best Kill Streak 5 | . . 1 5 2 . 1 Combat Bots Only 5 | . . 1 5 2 . 1 Max Kills in Single Turn 2 | . . 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2618 | . . 119 1523 70 . 906 Core 447 | . . 29 182 . . 236 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 80 | . . 9 62 3 . 6 Largest 2 | . . 1 2 2 . 1 Hottest 136 | . . 50 136 136 . 80 Shots Fired 106 | . . 9 85 6 . 6 Gun 45 | . . 7 38 . . . Cannon 40 | . . . 33 6 . 1 Launcher 11 | . . 2 7 . . 2 Special 10 | . . . 7 . . 3 Kinetic . | . . . . . . . Thermal 85 | . . . 76 6 . 3 Explosive 11 | . . 2 7 . . 2 Electromagnetic 9 | . . 7 2 . . . Robot Hit Streak 10 | . . 3 10 9 . 3 Robot Miss Streak 4 | . . 1 4 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 67 | . . 4 47 5 . 11 Core Hits 40 | . . 2 31 3 . 4 Critical Hits 2 | . . . 2 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 2087 | . . 206 1413 100 . 368 Guns 485 | . . 57 428 . . . Cannons 632 | . . . 532 100 . . Explosions 669 | . . 149 453 . . 67 Melee 280 | . . . . . . 280 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 1064 | . . . 943 100 . 21 Explosive 669 | . . 149 453 . . 67 Electromagnetic 74 | . . 57 17 . . . Impact . | . . . . . . . Slashing 280 | . . . . . . 280 Piercing . | . . . . . . . Highest Corruption 15 | . . . 15 15 15 . Average Corruption 15 | . . . 15 15 15 . Corruption Purged . | . . . . . . . Effects 20 | . . . 14 4 2 . Message Errors 1 | . . . . 1 . . Matter Fused 4 | . . . 3 1 . . Heat Flow Errors 1 | . . . . . 1 . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Alerts 1 | . . . . . 1 . Misdirections 4 | . . . 4 . . . Targeting Errors 6 | . . . 4 2 . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . 1 . . 1 Projectiles 1 | . . . 1 . . . Explosions . | . . . . . . . Melee 1 | . . . . . . 1 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 428 | . . 15 428 144 250 84 Average Temperature 128 | . . 11 145 72 141 31 Received Heat Transfer 885 | . . 45 444 . . 396 Effects 5 | . . . 5 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 4 1 . . Heat Transferred 2195 | . . . 1850 185 . 160 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 289 | . 15 50 289 162 . . Average Influence 91 | . 13 27 144 157 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 82 | 100 100 100 66 100 . . Level 1 17 | . . . 33 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 2 2 24 1 . 6 Peak Tracking Total 6 | . 1 2 6 1 . 4 Tactical Retreats 4 | . . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 1 4 1 . . Terminals 6 | . 2 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 4 1 11 2 . . Successful 11 | . 2 1 7 1 . . Failed 7 | . 2 . 4 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 13 | . 4 . 7 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 1 5 1 . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Dispatch Records 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 4 1 . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 1 | . . . 1 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2135 | 45 176 296 636 42 722 218 Spaces Moved 1262 | 27 141 223 279 18 467 107 Core 17 | 7 . . . . . 10 Treads 86 | . . . 86 . . . Legs 1128 | 20 141 223 162 18 467 97 Wheels . | . . . . . . . Hover 29 | . . . 29 . . . Flight 2 | . . . 2 . . . Fastest Speed 50 | 50 120 120 120 150 150 150 Average Speed 139 | 122 120 120 142 150 150 156 Slowest Speed 360 | 200 120 120 360 150 150 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 30 | 3 33 62 34 7 63 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . 1 1 Spaces Dug 7 | . . . 7 . . . Terrain Destroyed 60 | . . 14 38 . . 8 Melee . | . . . . . . . Projectile 7 | . . . 7 . . . AOE 53 | . . 14 31 . . 8 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1506 | 39 149 244 417 27 490 140 Wait 16 | . . 4 6 . 6 . Move 1256 | 26 140 222 278 17 466 107 Hop . | . . . . . . . Pick Up 51 | 8 5 4 21 2 8 3 Fast Attach 7 | . . . 5 . . 2 Attach 31 | 5 2 1 16 1 2 4 Detach 1 | . . . 1 . . . Swap 21 | . . 1 13 2 3 2 Drop 31 | . 2 3 15 2 5 4 Fire 80 | . . 9 62 3 . 6 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Entered Mines 244 | -10/Mines | Learned 4 Materials zone layouts 250 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 306 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 317 | -10/Mines | Build established: Mutant 439 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 497 | -10/Mines | Discovered new exit (range 7) 518 | -10/Mines | Entered Materials 518 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 519 | -9/Materials | Identified exit to Mines 519 | -9/Materials | Identified exit to Storage 595 | -9/Materials | Discovered exit to Storage (range 15) 748 | -9/Materials | Discovered exit to Mines (range 15) 1007 | -9/Materials | Crushed by falling debris 1007 | -9/Materials | System corruption reached 10% 1038 | -9/Materials | Lost 5 parts (2p1n1u1w) 1154 | -9/Materials | Build established: Scavenger-Mutant 1154 | -9/Materials | Entered Mines 1189 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1196 | -9/Mines | Entered Zion 1264 | -7/Zion | System corruption cleaned by Quarantine Array 1295 | -7/Zion | Learned location of Quarantine (-3) 1484 | -7/Zion | Learned location of Warlord (-5) 1672 | -7/Zion | Received a visual enhancement algorithm 1902 | -7/Zion | Discovered new exit (range 12) 1918 | -7/Zion | Entered Proximity Caves 1927 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1931 | -6/Proximity Caves | Core integrity fell below 50% 2123 | -6/Proximity Caves | Core integrity fell below 20% 2136 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Mak. Sensor Array. Acquired Imp. Maneuvering Thrusters. Acquired derelict log, extracted data. World map updated: -5/Factory. Enh. Flamer destroyed. Aluminum Leg destroyed. Imp. Ion Engine destroyed. Grenade Launcher destroyed. Ion Engine destroyed. Remote Datajacks cannot fire with other weapons in the same volley. Jacked G-50 Soldier... >>parse_system Reading system data... Imp. Maneuvering Thrusters destroyed. Mak. Sword destroyed. Mak. Transmission Jammer destroyed. Mak. Axe destroyed. G-50 Soldier destroyed. Acquired Lgt. Angular Momentum Engine. Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ???????????###??????????????? ???????????????? | | ??????????## ?????????###?? ???????????????? | | ??????????# ?????????# ### #????????????????? | | ?????????## ????????? #?????????????????? | | ?????????# ######???# #?????????????????? | | ????????## [ %#???# #?????????????????? | | ????????# /#?### #??????????????????? | | ????????## !!### #???????????????????? | | ?????????# #???????????????????? | | ????????## #????????????????????? | | ????????# ####??????????????????? | | ????????# ] ###???????????????? | | ????????## ### % #???????????????? | | ?????????# ## #???????????????? | | ?????????## ##### ##??????????????? | | ??????????#### ##?### ##?????????????? | | ?????????????## ## ##### #?????????????? | | ??????????????# #### @ g ##????????????? | | ??????????????# #??## gg #????????????? | | ??????????????# #???# ##### # #???????????? | | ????????????### ##### ## # ### ??????????? | | ???????????## # #?# ????????? | | ???????????# # # # #?? #??????? | | ?????????### ## ##### #?? # #??????? | | ????????## ## #??# ## ##??? ?##??????? | | ????????# # # #### # # #???? ? ????????? | | ????????# # ### #????? ?? ???????? | | ????????## # # ##### # #????????????????? | | ?????????## ## #??# ##????????????????? | | ??????????## # # #?## ###?????????????????? | | ???????????# # #?###???????????????????? | | ???????????# #???????????????????????? | | ??????????# #### # ##???????????????????????? | | ?????????# ##???#######????????????????????????? | | ?????????# ##???????????????????????????????????? | | ?????????###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite System Compromised Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed FocalAntigravChronowheel Manual? 0 Play Time 00:52:29 Cumulative 6.6 hours Start 2020.04.30 @ 03:35:06 End 2020.04.30 @ 04:29:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 247be8dd-9e10-43db-b825-14a162ad8acc