Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 13:07:31 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3031) 3031 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6711 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 234/300 Energy 151/240 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (8) ------ Improved Signal Interpreter ECM Suite Hacking Suite System Shield > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Hacking Suite Authchip [Processor] Authchip [Processor] Authchip [Processor] Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter ECM Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Hacking Suite Authchip [Processor] Authchip [Processor] Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 74 | 7 6 22 16 22 1 Power 9 | 1 . 4 1 2 1 Engine 7 | 1 . 4 1 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 27 | 2 1 8 8 8 . Treads 17 | 2 1 7 7 . . Leg . | . . . . . . Wheel . | . . . . . . Hover 5 | . . . 1 4 . Flight 5 | . . 1 . 4 . Utility 22 | 2 2 6 4 8 . Device 5 | 1 . 2 . 2 . Storage 3 | 1 2 . . . . Processor 1 | . . . . 1 . Hackware 4 | . . . . 4 . Protection 9 | . . 4 4 1 . Artifact . | . . . . . . Weapon 16 | 2 3 4 3 4 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 3 2 . . Ballistic Cannon 4 | . 3 1 . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 19 | . . 5 4 10 . Power 3 | . . 2 . 1 . Propulsion 6 | . . . 3 3 . Utility 7 | . . 2 1 4 . Weapon 3 | . . 1 . 2 . Highest Loss Streak 3 | . . 1 2 3 . To Critical Strikes . | . . . . . . Average Backups 13 | . 8 16 19 5 5 Power . | . . . . . . Propulsion 3 | . . 4 7 . . Utility 4 | . 5 5 5 3 4 Weapon 4 | . 2 6 5 1 1 Tool/Special . | . . . . . . Unused Backups 24 | . . 5 6 9 4 Power 1 | . . . . 1 . Propulsion 7 | . . . 5 2 . Utility 7 | . . 1 . 2 4 Weapon 9 | . . 4 1 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 99 96 98 91 60 Engine 9 | . 14 9 9 2 . Treads 27 | . 27 32 35 . . Hover 3 | . . . . 25 . Device 10 | . 14 9 9 7 6 Storage 9 | . 14 11 9 . . Processor 1 | . . . . 6 6 Hackware 3 | . . . . 21 13 Protection 8 | . . 11 16 5 . Energy Gun 1 | . 6 . . . . Ballistic Gun 7 | . . 8 17 . . Ballistic Cannon 10 | . 20 13 . . . Slashing Weapon 1 | . . . . 6 6 Peak Build Rating 47 | 7 10 19 26 47 33 Average Rating 18 | 5 8 14 24 39 32 On Entrance 15 | . 7 9 19 25 33 Avg Prop Armor Cover (%) 9 | . . 6 . 11 . Naked Turns . | . . . . . . Heaviest Build 63 | 14 54 58 63 14 11 Greatest Support 80 | 40 40 60 80 32 18 Greatest Overweight (x) 2 | . 1 2 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 Average Capacity 16 | 7 14 20 20 5 5 Most Carried 20 | 1 12 20 20 20 5 Average Carried 13 | . 8 16 19 5 5 Final Capacity 20 | 8 20 20 20 5 5 Final Carried 20 | 1 11 20 20 5 5 Class Distribution -------------------- 42% | Scavenger-Mutant 41% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2870 | 280 380 994 972 244 . Remotely . | . . . . . . Salvage Created 3692 | 147 605 1271 1151 518 . Parts 268 | 11 43 103 74 37 . Haulers Intercepted 11 | . 2 6 1 2 . Recyclers Shooed 5 | 1 2 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 78 | . 19 27 26 6 . Melee 2 | . . . . 2 . Guns 36 | . 6 4 26 . . Cannons 36 | . 13 23 . . . AOE 4 | . . . . 4 . Classes Destroyed 15 | 2 6 4 1 2 . Worker 6 | . . 2 1 3 . Builder 3 | . . . . 3 . Tunneler 4 | 3 . . 1 . . Hauler 11 | . 2 6 1 2 . Recycler 4 | 1 . 1 . 2 . Mechanic 1 | . . 1 . . . Operator 7 | . 2 2 2 1 . Watcher 6 | . 1 4 . 1 . Swarmer 23 | . 6 6 8 3 . Grunt 36 | . 12 10 12 2 . Brawler 1 | . . 1 . . . Sentry 14 | . . 10 4 . . Hunter 2 | . . . 2 . . Programmer 1 | . . . . 1 . Subdweller 1 | . 1 . . . . Best Kill Streak 9 | 4 3 4 6 9 . Combat Bots Only 5 | . 3 4 5 4 . Max Kills in Single Turn 4 | 1 2 2 1 4 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 506 | . 59 93 161 193 . Missed 189 | . 17 21 51 100 . Hits 317 | . 42 72 110 93 . Melee 1 | . . 1 . . . Projectile 316 | . 42 71 110 93 . Critical Strikes 6 | . . 3 1 2 . Damage Taken 4251 | . 527 984 1639 1101 . Core 545 | . 38 98 129 280 . Absorbed by Shields 13 | . . . . 13 . Regen/Repaired (Parts) 560 | . 235 139 186 . . Core Remaining (%) 79 | 100 84 75 76 60 . Volleys Fired 304 | 10 74 102 114 4 . Largest 2 | 2 2 2 2 2 . Hottest 80 | 70 80 66 51 46 . Shots Fired 581 | 20 126 203 227 5 . Gun 384 | 20 51 85 226 2 . Cannon 193 | . 75 118 . . . Launcher 4 | . . . 1 3 . Special . | . . . . . . Kinetic 516 | 10 75 203 226 2 . Thermal 61 | 10 51 . . . . Explosive 4 | . . . 1 3 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 7 8 18 15 5 . Robot Miss Streak 4 | 2 3 4 3 1 . Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 417 | 13 77 133 169 25 . Core Hits 172 | 6 32 56 59 19 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 9 | 1 3 3 . 2 . Burn 3 | 1 2 . . . . Destroy 1 | . . 1 . . . Blast 3 | . 1 2 . . . Sever 2 | . . . . 2 . Melee Attacks 74 | . . . . 74 . Impact . | . . . . . . Slashing 73 | . . . . 73 . Piercing . | . . . . . . Sneak Attacks 9 | . . . . 9 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8282 | 142 1272 2567 2495 1806 . Guns 4060 | 142 435 974 2480 29 . Cannons 2430 | . 837 1593 . . . Explosions 716 | . . . 8 708 . Melee 1069 | . . . . 1069 . Ramming 7 | . . . 7 . . Kinetic 5954 | 41 837 2567 2480 29 . Thermal 536 | 101 435 . . . . Explosive 716 | . . . 8 708 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1069 | . . . . 1069 . Piercing . | . . . . . . Highest Corruption 3 | . . 2 . 3 . Average Corruption 1 | . . 2 . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 30 . 3 . Message Errors 9 | . . 8 . 1 . Matter Fused 8 | . . 8 . . . Heat Flow Errors 4 | . . 3 . 1 . Energy Discharges 4 | . . 3 . 1 . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 140 | . . . . 140 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 140 | . . . . 140 . Knockbacks 14 | . 7 7 . . . Impact . | . . . . . . Kinetic 14 | . 7 7 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 257 | 70 148 257 30 175 . Average Temperature 38 | 34 34 46 8 73 . Received Heat Transfer 1236 | . 165 333 495 243 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1813 | 370 1443 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 77 | 100 100 38 88 100 100 Level 1 22 | . . 61 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 369 | 10 191 369 264 121 37 Initial 146 | . . . 146 . 37 Average 105 | 2 51 195 96 25 34 Influence Increases 2777 | 20 526 916 841 474 . Destroy 0b10 Robot/C 1540 | . 360 540 520 120 . Destroy 0b10 Robot/NC 210 | 20 25 80 25 60 . Destroy Leader 434 | . 96 200 122 16 . Successful Hack 57 | . 6 14 21 16 . Disable Machine 120 | . 15 45 60 . . Destroy Structure 86 | . 9 7 18 52 . Partial Spotted 90 | . . . . 90 . Lose Combat Pursuer 240 | . 15 30 75 120 . Influence Decreases 2750 | 20 526 567 1190 396 51 Entered New Map 244 | . . . 203 . 41 Time Decay 1951 | 20 526 517 549 329 10 Lost Part 147 | . . 50 40 57 . Lost Ally 10 | . . . . 10 . Purge Threat 398 | . . . 398 . . Squads Dispatched 28 | . 5 3 3 16 1 Investigation 10 | . 3 1 . 6 . Extermination 3 | . . . . 3 . Reinforcement 13 | . 2 2 2 6 1 Assault . | . . . . . . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 15 | . 2 2 6 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 192 | . 38 45 42 66 1 Peak Tracking Total 9 | . 3 6 6 9 1 Tactical Retreats 26 | . 1 2 2 21 . ECM-based Alert Blocks 34 | . . . . 34 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . 4 2 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . 1 3 4 . . Max in Single Turn 1 | . 1 1 1 . . Garrison Access 3 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 44 | . 6 10 9 19 . Terminals 31 | . 5 6 6 14 . Fabricators 3 | . . . . 3 . Repair Stations 4 | . 1 2 1 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 1 . . Garrison Access 3 | . . . 1 2 . Total Hacks 124 | . 18 27 29 50 . Successful 61 | . 7 13 20 21 . Failed 61 | . 10 14 8 29 . Catastrophic 7 | . 2 2 . 3 . Database Lockouts 2 | . 1 . 1 . . Manual 70 | . 13 14 12 31 . Terminals 87 | . 13 16 17 41 . Fabricators 7 | . . . . 7 . Repair Stations 19 | . 5 6 8 . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 5 2 . . Garrison Access 4 | . . . 2 2 . Terminal Hacks 19 | . 2 2 6 9 . Part Schematic 3 | . 2 . 1 . . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Fabricator Index 1 | . . . . 1 . Unreport Threat 3 | . . . 3 . . Locate Traps 3 | . . 1 . 2 . Recall Investigation 1 | . . . . 1 . Recall Extermination 1 | . . . . 1 . Hauler Manifests 2 | . . . 2 . . Registered Prototypes 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 3 | . . . . 3 . Load Schematic 3 | . . . . 3 . Repair Station Hacks 16 | . 4 4 8 . . Scan Component 8 | . 2 2 4 . . Repair 8 | . 2 2 4 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 4 1 . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 3 | . . 2 1 . . Garrison Access Hacks 3 | . . . 1 2 . Seal Access 3 | . . . 1 2 . Unauthorized Hacks 15 | . 1 3 4 7 . Terminals 12 | . 1 3 4 4 . Assimilate 3 | . . 1 1 1 . Botnet 6 | . 1 1 2 2 . Operators 3 | . . 1 1 1 . Fabricators 3 | . . . . 3 . Recompile 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 34 | . 6 8 6 14 . Full Trace Events 3 | . 1 . . 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 2 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 2 1 . . Parts Repaired 8 | . 2 2 4 . . Time 220 | . 52 58 110 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 7623 | 30 2171 2296 1921 1179 26 Seismic 6870 | 30 2171 2296 1921 452 . ECM 851 | . . . . 825 26 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8188 | 116 2171 2716 1921 1238 26 Spaces Moved 5458 | 51 814 1364 808 2337 84 Core 6 | 4 . . . 2 . Treads 3033 | 47 814 1364 808 . . Legs . | . . . . . . Wheels . | . . . . . . Hover 1981 | . . . . 1981 . Flight 438 | . . . . 354 84 Fastest Speed 26 | 50 160 160 160 26 29 Average Speed 108 | 151 178 161 160 37 29 Slowest Speed 320 | 160 240 320 160 150 29 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . 2 2 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 88 90 56 71 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 56 | . . . 13 43 . Terrain Destroyed 74 | . 6 2 13 53 . Melee 43 | . . . . 43 . Projectile 8 | . 6 2 . . . AOE 23 | . . . 13 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 7043 | 68 1403 1680 1212 2597 83 Wait 990 | . 492 148 236 114 . Move 5445 | 50 813 1363 807 2332 80 Hop 4 | . . . . 2 2 Pick Up 58 | 1 11 19 14 13 . Fast Attach 33 | 7 2 9 5 10 . Attach 23 | . . 6 5 12 . Detach 8 | . 1 1 1 5 . Swap 38 | . 6 14 11 6 1 Drop 60 | . 4 18 18 20 . Fire 304 | 10 74 102 114 4 . Melee 74 | . . . . 74 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 13) 717 | -10/Materials | Derelicts attacked the area 852 | -10/Materials | Discovered new exit (range 14) 907 | -10/Materials | Central database locked down 1545 | -10/Materials | Repaired Lgt. Treads 1572 | -10/Materials | Repaired Lgt. Treads 2111 | -10/Materials | Discovered new exit (range 16) 2288 | -10/Materials | Entered another Materials area 2288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -9/Materials | Repaired Lgt. Treads 2674 | -9/Materials | Discovered new exit (range 11) 2785 | -9/Materials | Discovered new exit (range 5) 3375 | -9/Materials | Discovered new exit (range 15) 3576 | -9/Materials | Build established: Scavenger-Mutant 3751 | -9/Materials | Discovered new exit (range 6) 3964 | -9/Materials | Repaired Imp. Light Cannon+ 4292 | -9/Materials | Identified exit to Mines 4292 | -9/Materials | Identified exit to Storage 5004 | -9/Materials | Entered another Materials area 5004 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5038 | -8/Materials | Repaired Lgt. Treads 5066 | -8/Materials | Repaired Lgt. Treads 5093 | -8/Materials | Repaired Lgt. Treads 5127 | -8/Materials | Repaired Hvy. Assault Rifle+ 5947 | -8/Materials | Discovered new exit (range 5) 5990 | -8/Materials | Garrison activated, responded to threat 6172 | -8/Materials | Central database locked down 6925 | -8/Materials | Entered Factory 6925 | -7/Factory | Evolved 2 slots: Utility x2 7103 | -7/Factory | Garrison activated, responded to threat 7221 | -7/Factory | Build established: Hacker-Mutant 7477 | -7/Factory | Discovered new exit (range 8) 7480 | -7/Factory | Identified exit to Factory 7598 | -7/Factory | Discovered exit to Factory (range 16) 7981 | -7/Factory | Lost 3 parts (2n1u) 8139 | -7/Factory | Discovered new exit (range 11) 8144 | -7/Factory | Identified exit to Lower Caves 8163 | -7/Factory | Entered another Factory area 8163 | -6/Factory | Evolved 2 slots: Utility x2 8189 | -6/Factory | Self-destructed Last Messages --------------- reinforcements to Terminal F018. 08144_ EXIT=IDENTIFIED: LOWER CAVES 08145_ Door malfunctions. 08149_ U-05 Engineer repairs door. 08150_ Hacking Suite destroyed. 08154_ W-25 Informer sends out distress signal. 08160_ Imp. Datajack destroyed. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 08166_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08166_ ALERT: All DSF locations entering lockdown mode. 08169_ O-16 Technician uses terminal to summon reinforcements. 08169_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 08169_ O-16 Technician locks terminal. 08178_ Acquired Nuclear Core. Map ----- +----------------------------------------------------+ | ????????????????????? | | ?????????????????????? | | ???????????????????????# #?##########+### | | ??????????????????????## #?# # | | ??????????????????????# #?# # | | ??????????????????????#T ### ]# | | ???????????????????????# + # | | ???????????????????????# ### # | | ???????????????????????# #?# # | | ???????????????????????# #?# # | | ???????????????????????# #?# # | | ???????????????????????# #?# ###### | | ???????????????????????# #?# #????? | | ???????????????????????# #?# * #????? | | ???????????????????????# #?# #????? | | ???????????????????????# #?##############????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# A#???????????????????? | | ???????????????????????# + ??????????????????? | | ???????????????????????+ # ""????????????????? | | ???????????????????????# # """???????????????? | | ???????????????????????# #? ???????????????? | | ???????????????????????# #?""" ??????????????? | | ???????????????????????# #??""?"?????????????? | | ???????????????????????+ @ #???????????????????? | | ???????????????????????##### #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Imp. Light Cannon | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 3% | -10/Materials Lgt. Treads | 28% | -10/Materials Lgt. Treads | 60% | -9/Materials Imp. Light Cannon | 38% | -9/Materials Lgt. Treads | 56% | -8/Materials Lgt. Treads | 72% | -8/Materials Lgt. Treads | 57% | -8/Materials Hvy. Assault Rifle | 77% | -8/Materials Studied --------- Imp. Light Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NanofilamentsTripodMachine Manual? 0 Play Time 01:01:02 Cumulative 315.3 hours Start 2025.12.21 @ 12:02:57 End 2025.12.21 @ 13:07:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 219 Adventurer 1 Explorer 0 Win Type - Total 15 Types 8/1/3/1/0/0/0/1/0/1 Lore% 76 Gallery% 78 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fb9f8da-5b6a-4ea2-ae79-6fe07e99c228