Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 22:23:17 Player: Deedee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (3893) 3893 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 8963 Bonus ------- Pacifist 200 High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 331/350 System Corruption 24% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Battery Enhanced Optical Array Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- Thermic Laser Power Maul > --- INVENTORY (5) ---- Advanced Heat Sink Trap Scanner Heavy Flak Cannon Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced ECM Suite Improved Utility Shielding Thermal Shield Thermal Shield > --- WEAPON ----------- Thermic Laser Thermic Laser Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Trap Scanner Power Maul Katana [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . 1 1 . . 2 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 175 | 6 . 31 21 24 6 9 7 3 59 9 Power 30 | 1 . 4 5 1 1 1 2 . 14 1 Engine 23 | 1 . 4 2 1 1 . 1 . 12 1 Core 7 | . . . 3 . . 1 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 46 | 2 . 14 8 3 3 3 2 2 9 . Treads . | . . . . . . . . . . . Leg 37 | 2 . 5 8 3 3 3 2 2 9 . Wheel . | . . . . . . . . . . . Hover 5 | . . 5 . . . . . . . . Flight 4 | . . 4 . . . . . . . . Utility 51 | 1 . 5 5 8 1 3 3 1 21 3 Device 32 | . . 4 4 6 1 1 1 . 14 1 Storage 4 | 1 . 1 . . . . . 1 . 1 Processor 3 | . . . . . . . . . 2 1 Hackware . | . . . . . . . . . . . Protection 12 | . . . 1 2 . 2 2 . 5 . Artifact . | . . . . . . . . . . . Weapon 48 | 2 . 8 3 12 1 2 . . 15 5 Energy Gun 17 | 1 . 3 1 1 . 1 . . 8 2 Energy Cannon 4 | . . . . 3 . . . . 1 . Ballistic Gun 12 | 1 . 1 1 4 1 1 . . 2 1 Ballistic Cannon 12 | . . 4 1 4 . . . . 2 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 3 . . . 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . 1 . Parts Lost 60 | . . 13 3 1 2 6 3 6 18 8 Power 9 | . . . 1 . 1 . 1 1 2 3 Propulsion 24 | . . 9 . . . 4 2 2 5 2 Utility 16 | . . 3 1 1 1 2 . 2 5 1 Weapon 11 | . . 1 1 . . . . 1 6 2 Highest Loss Streak 9 | . . 6 1 1 1 6 3 6 9 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 81 91 98 97 83 90 42 78 86 Engine 9 | . 14 10 12 4 10 13 5 6 11 10 Core 2 | . . . 4 10 2 1 6 1 . . Leg 19 | . 28 12 32 30 30 20 18 10 12 16 Hover 2 | . . 10 . . . . . . . . Flight 1 | . . 6 . . . . . . . . Device 16 | . . 9 12 17 13 8 15 9 25 20 Storage 5 | . 14 11 9 7 7 7 6 3 . 2 Processor 1 | . . . . . . . . . 4 9 Protection 4 | . . . 2 3 7 6 15 3 4 6 Energy Gun 6 | . 14 9 8 1 . . 6 2 6 11 Energy Cannon 2 | . . . . 7 7 7 6 2 2 . Ballistic Gun 4 | . 14 3 8 6 7 7 6 2 1 2 Ballistic Cannon 4 | . . 7 1 6 7 6 . . 1 3 Peak Build Rating 63 | 6 6 24 25 44 44 44 52 55 62 63 Average Rating 36 | 3 6 16 21 38 41 37 48 27 48 55 On Entrance 28 | . 6 6 18 24 43 44 43 52 22 60 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 13 13 28 38 60 58 72 79 70 54 44 Greatest Support 65 | 20 20 32 40 50 55 55 40 55 65 45 Greatest Overweight (x) 17 | . . 6 1 1 1 2 6 6 17 11 Average Overweight (x) . | . . . . . . 1 1 . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 6 8 9 10 10 10 10 10 7 5 5 Most Carried 10 | 5 2 10 10 10 10 10 10 9 5 5 Average Carried 7 | 2 2 9 9 9 9 8 9 7 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 2 10 9 10 10 10 10 5 5 4 Class Distribution -------------------- 37% | Scavenger-Mutant 37% | Scavenger-Tank 12% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Matter Collected 3292 | 206 . 686 421 278 509 164 102 . 761 165 Remotely . | . . . . . . . . . . . Salvage Created 4237 | . . 951 795 433 546 29 332 . 993 158 Parts 246 | . . 68 41 28 21 . 15 . 66 7 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 5 | . . 4 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 16 . . . . 5 Prevented 3 | . . . . . 2 . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Combat Hostiles Destroyed 86 | . . 27 15 9 11 1 3 . 16 4 Melee 9 | . . . . . . . . . 9 . Guns 42 | . . 16 14 5 2 . 2 . 2 1 Cannons 34 | . . 11 1 4 9 1 1 . 4 3 AOE 1 | . . . . . . . . . 1 . Classes Destroyed 14 | . . 7 3 2 . 1 . . 1 . Worker 8 | . . 3 . 3 . . . . 2 . Builder 7 | . . . 1 . . . . . 6 . Hauler 1 | . . 1 . . . . . . . . Recycler 2 | . . . . 1 . . 1 . . . Operator 2 | . . . 2 . . . . . . . Watcher 4 | . . 2 2 . . . . . . . Swarmer 20 | . . 10 . 4 6 . . . . . Grunt 44 | . . 10 13 3 4 . 3 . 8 3 Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 11 | . . 6 1 1 . . . . 3 . Hunter 2 | . . . . . . . . . 2 . Programmer 6 | . . . . 1 1 . . . 3 1 Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . . 4 7 7 4 1 4 . 5 3 Combat Bots Only 4 | . . 4 3 4 4 1 3 . 3 3 Max Kills in Single Turn 2 | . . 1 1 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Hostile Shots Fired 857 | . . 160 74 86 76 30 40 6 302 83 Missed 239 | . . 45 18 29 20 11 12 . 83 21 Damage Taken 8432 | . . 1271 875 546 830 515 437 275 2750 933 Core 1401 | . . 182 151 78 56 82 81 150 433 188 Absorbed by Shields 487 | . . . 89 167 . . . . 231 . Redirected to Shielding 190 | . . . . . . . . . 115 75 Ignored by Resistances 455 | . . . . . . . 88 . 163 204 Regen/Repaired (Parts) 77 | . . 77 . . . . . . . . Core Remaining (%) 79 | 100 100 54 72 . . 69 . . . . Volleys Fired 259 | . . 76 59 20 31 10 12 . 36 15 Largest 3 | . . 2 2 3 3 3 3 . 3 3 Hottest 203 | . . 100 80 129 106 106 113 . 193 203 Shots Fired 600 | . . 146 118 60 90 32 36 . 78 40 Gun 384 | . . 104 111 24 30 12 24 . 50 29 Cannon 216 | . . 42 7 36 60 20 12 . 28 11 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 308 | . . 77 66 31 59 22 12 . 23 18 Thermal 248 | . . 69 52 20 31 10 12 . 34 20 Explosive . | . . . . . . . . . . . Electromagnetic 44 | . . . . 9 . . 12 . 21 2 Robot Hit Streak 13 | . . 13 12 7 12 5 8 . 6 10 Robot Miss Streak 12 | . . 12 3 6 5 4 2 . 8 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 396 | . . 91 84 29 48 19 21 . 75 29 Core Hits 233 | . . 72 42 23 20 5 10 . 43 18 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 . Critical Strikes 17 | . . 3 5 . 2 1 . . 6 . Burn 7 | . . 3 4 . . . . . . . Destroy 3 | . . . 1 . . . . . 2 . Blast 4 | . . . . . 2 1 . . 1 . Sever 3 | . . . . . . . . . 3 . Melee Attacks 46 | . . . . . . . . . 43 3 Impact 3 | . . . . . . . . . . 3 Slashing 43 | . . . . . . . . . 43 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9329 | . . 1612 1648 836 1192 494 592 . 2317 638 Guns 4224 | . . 942 1509 264 277 108 307 . 503 314 Cannons 3594 | . . 590 134 482 915 386 272 . 527 288 Explosions 359 | . . . . 90 . . . . 269 . Melee 1053 | . . . . . . . . . 1017 36 Ramming 99 | . . 80 5 . . . 13 . 1 . Kinetic 3886 | . . 1000 862 325 631 339 136 . 283 310 Thermal 3562 | . . 532 781 306 561 155 272 . 683 272 Explosive 213 | . . . . 90 . . . . 123 . Electromagnetic 516 | . . . . 115 . . 171 . 210 20 Impact 36 | . . . . . . . . . . 36 Slashing 1017 | . . . . . . . . . 1017 . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . 15 . . 1 1 . 9 22 24 Average Corruption 14 | . . 12 . . 1 1 . 9 19 23 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 178 | . . 55 . . 2 4 . 5 91 21 Message Errors 46 | . . 15 . . 1 1 . . 21 8 Matter Fused 32 | . . 11 . . . . . 3 18 . Heat Flow Errors 20 | . . 1 . . . . . 1 15 3 Energy Discharges 19 | . . 10 . . . 1 . 1 5 2 Parts Rejected 4 | . . 1 . . . . . . 2 1 Parts Fused 2 | . . 1 . . . . . . 1 . Data Loss (minor) 25 | . . 5 . . . . . . 18 2 Data Loss (major) 7 | . . 3 . . . . . . 3 1 Misfires 7 | . . 2 . . 1 2 . . 1 1 Alerts 6 | . . 3 . . . . . . 2 1 Misdirections 3 | . . 1 . . . . . . 2 . Weapon Failures 7 | . . 2 . . . . . . 3 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 70 | . . . . . 41 . . . 29 . Projectiles 58 | . . . . . 41 . . . 17 . Explosions . | . . . . . . . . . . . Melee 12 | . . . . . . . . . 12 . Knockbacks 53 | . . 20 4 9 6 . . . 3 11 Impact . | . . . . . . . . . . . Kinetic 52 | . . 20 4 8 6 . . . 3 11 Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 32 | . . 32 . . . . . . . . Shots . | . . . . . . . . . . . Rammed 5 | . . 3 . . . . . . 2 . Targets Rammed 10 | . . 6 1 . . . 1 . 2 . Kicked 5 | . . 3 1 . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 409 | . . 265 324 90 14 4 122 83 248 409 Average Temperature 75 | . . 69 76 32 4 4 65 53 85 123 Received Heat Transfer 2373 | . . 252 435 112 135 84 219 . 719 417 Effects 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . 2 2 . . . . . 2 2 Heat Transferred 6595 | . . 1369 1813 407 740 185 370 . 1011 700 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Peak Influence 477 | . 15 439 477 448 . . 133 5 218 . Initial 191 | . . 5 157 191 . . 88 5 . . Average 185 | . 8 274 312 301 . . 88 1 71 . Maximum Alert Level 2 | . . 2 2 2 . . . . 1 . Low Security (%) 57 | 100 100 22 24 18 . . 100 100 95 . Level 1 31 | . . 63 46 56 . . . . 4 . Level 2 10 | . . 14 29 25 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 2 3 3 . . . . 9 . Investigation 4 | . . . 2 1 . . . . 1 . Extermination 4 | . . . . 1 . . . . 3 . Reinforcement 9 | . . 2 1 1 . . . . 5 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Distress Signals 5 | . . 1 3 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 1 36 22 12 13 1 5 6 27 8 Peak Tracking Total 6 | . 2 6 5 4 5 1 4 6 4 4 Tactical Retreats 13 | . . 3 2 1 2 . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Traps Triggered 3 | . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Machines Disabled 16 | . . 1 2 5 2 . . . 6 . Max in Single Turn 4 | . . 1 1 4 2 . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Machines Accessed 20 | . . 10 3 4 . . . . 3 . Terminals 13 | . . 5 3 4 . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 2 . . . . . . 1 . Recycling Units 2 | . . 1 . . . . . . 1 . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 54 | . . 30 9 8 . . . . 7 . Successful 27 | . . 18 5 1 . . . . 3 . Failed 27 | . . 12 4 7 . . . . 4 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 31 | . . 11 9 8 . . . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . 6 . . . . . . 2 . Recycling Units 6 | . . 4 . . . . . . 2 . Scanalyzers 9 | . . 9 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . . 6 5 1 . . . . . . Record 1 | . . . 1 . . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Dispatch Records 2 | . . 2 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . 3 . . . . . . 2 . Scan Component 3 | . . 2 . . . . . . 1 . Repair 2 | . . 1 . . . . . . 1 . Recycling Unit Hacks 2 | . . 1 . . . . . . 1 . Process 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . 1 . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 15 | . . 7 2 4 . . . . 2 . Full Trace Events 3 | . . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 119 | . . 51 . . . . . . 68 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 5 | . . . . . . . . . 5 . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . Total Damage 126 | . . . . . . . . 126 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Turns Passed 6457 | 41 48 1372 552 854 585 231 411 115 1877 371 Spaces Moved 2900 | 30 41 630 230 401 299 96 145 71 741 216 Core 75 | 10 . . . . . . . 10 47 8 Treads . | . . . . . . . . . . . Legs 2561 | 20 41 366 230 401 299 96 145 61 694 208 Wheels . | . . . . . . . . . . . Hover 239 | . . 239 . . . . . . . . Flight 25 | . . 25 . . . . . . . . Fastest Speed 48 | 50 120 48 120 122 122 122 190 110 110 120 Average Speed 167 | 96 120 156 145 183 158 191 247 151 178 134 Slowest Speed 900 | 120 120 540 190 192 192 260 540 350 900 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 13 61 22 13 53 9 5 73 14 42 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 10 | . . . . . . 6 . . . 4 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 92 | . . . . 34 4 1 2 . 51 . Melee . | . . . . . . . . . . . Projectile 20 | . . . . 5 4 1 2 . 8 . AOE 72 | . . . . 29 . . . . 43 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Total 3885 | 40 40 865 347 474 342 119 175 77 1147 259 Wait 321 | . . 83 7 2 2 . 1 4 211 11 Move 2891 | 29 40 629 229 400 298 95 145 70 740 216 Hop . | . . . . . . . . . . . Pick Up 101 | 5 . 27 11 12 3 4 5 . 33 1 Fast Attach 46 | 3 . 10 5 3 . 1 4 2 14 4 Attach 56 | 3 . 11 4 2 2 4 2 1 25 2 Detach 3 | . . . 1 . . . . . 2 . Swap 73 | . . 10 12 19 4 4 1 . 20 3 Drop 79 | . . 13 18 16 2 1 4 . 21 4 Fire 259 | . . 76 59 20 31 10 12 . 36 15 Melee 46 | . . . . . . . . . 43 3 Ram 5 | . . 3 . . . . . . 2 . Kick 5 | . . 3 1 . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 12) 90 | -10/Materials | Entered another Materials area 90 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Build established: Mutant 488 | -9/Materials | Repaired Imp. Medium Laser 688 | -9/Materials | System corruption reached 10% 759 | -9/Materials | Lost 6 parts (5n1w) 1142 | -9/Materials | Build established: Scavenger-Mutant 1180 | -9/Materials | Discovered new exit (range 6) 1404 | -9/Materials | Discovered new exit (range 11) 1462 | -9/Materials | Entered another Materials area 1462 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1987 | -8/Materials | Discovered new exit (range 16) 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2316 | -7/Factory | Build established: Scavenger-Tank 2767 | -7/Factory | Discovered new exit (range 15) 2868 | -7/Factory | Entered Lower Caves 2942 | -7/Lower Caves | Attracted the attention of an 0b10 base 3311 | -7/Lower Caves | Discovered new exit (range 9) 3453 | -7/Lower Caves | Entered another Lower Caves area 3467 | -7/Lower Caves | Spotted B-75 Beast 3498 | -7/Lower Caves | Destroyed B-75 Beast 3522 | -7/Lower Caves | Lost 6 parts (4n2u) 3565 | -7/Lower Caves | Discovered new exit (range 5) 3684 | -7/Lower Caves | Entered Factory 3684 | -6/Factory | Evolved 2 slots: Utility x2 3721 | -6/Factory | Discovered new exit (range 15) 4088 | -6/Factory | Lost 3 parts (1p2n) 4095 | -6/Factory | Sucked down chute 4095 | -6/Factory | Entered Waste 4096 | -6/Waste | Met a frightened Derelict 4110 | -6/Waste | EMP discharged 4110 | -6/Waste | Spotted C-40 Crusher 4113 | -6/Waste | Spotted C-40 Crusher 4114 | -6/Waste | Spotted C-40 Crusher 4121 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4126 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4133 | -6/Waste | Spotted C-40 Crusher 4134 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4136 | -6/Waste | Spotted C-40 Crusher 4143 | -6/Waste | Spotted C-40 Crusher 4149 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4154 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4157 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4183 | -6/Waste | Discovered new exit (range 16) 4188 | -6/Waste | Lost 6 parts (1p2n2u1w) 4210 | -6/Waste | EMP discharged 4210 | -6/Waste | System corruption reached 10% 4210 | -6/Waste | Entered Factory 5119 | -6/Factory | Lost 9 parts (2p1n2u4w) 5319 | -6/Factory | Core integrity fell below 50% 5346 | -6/Factory | Build established: Scavenger-Mutant 5371 | -6/Factory | Lost 3 parts (1n2u) 6076 | -6/Factory | Discovered new exit (range 7) 6087 | -6/Factory | Entered Lower Caves 6379 | -6/Lower Caves | Core integrity fell below 20% 6385 | -6/Lower Caves | Build established: Scavenger-Tank 6427 | -6/Lower Caves | Lost 4 parts (1p2n1w) 6458 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06398_ Critical hit (Burn: +37). 06404_ HV Slug penetrates G-67 Veteran. 06404_ G-67 Veteran knocked back. 06404_ G-50 Soldier destroyed. 06406_ Hvy. Laser self-destruct mechanism malfunctions. 06407_ HV Slug penetrates Wall. 06407_ G-67 Veteran knocked back. 06407_ G-67 Veteran destroyed. 06410_ System corrupted: IFF burst signal emitted. 06412_ Carbon-fiber Leg fries itself beyond repair. 06417_ Hvy. Laser fries itself beyond repair. 06417_ Unknown Energy Gun fries itself beyond repair. 06419_ Carbon-fiber Leg fries itself beyond repair. 06422_ Acquired 38 matter. 06428_ Lgt. Angular Momentum Engine destroyed. 06437_ BCKAL3WKV: H2IOFEZRIZ5,K<1J 06446_ Hyp. Gauss Rifle destroyed. 06446_ Critical hit (Burn: +37). 06452_ System corrupted: Substantial component data lost. 06458_ Thermal Shield destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# ! | | ??????????????????????????????????????????????### | | ????????????????????????????????????????????????# | | ??????????????????????????????????????####?######! | | ??????????????????????????????????????# ### | | ????#???????????????????#####?????##### | | ??? ?????????????????# ####### ## | | ???# ???????????##### ### ## | | ????# ##????????# ## #?## ## | | ????# ?????## % #??####? | | ?????# ???## ####??????? | | ???#### ### ggg g ##?????????? | | ? #??????????? | | ??? @=% ### #??????????? | | ?????# ## ## ## ##?###??????????? | | ???????????????#### #### #???????????????? | | ??????????????????## ##??###### ????????????? | | ???????????????????# #????????? ????????? | | ?????????????????? ????????? ## ????? | | ???????????????? ???????? ##??? #???? | | ???????????????# ??????? ##??????? ????? | | ??????????????# ## ???????/ #?????????????? | | ????????????? ##?# ?????? ?????????????? | | ???????????? ???? ????? ?????????????? | | ???????????# ????? ???? ? ?????????????? | | ???????????# # #????? ???? ? ?????????????? | | ???????????# ## #??????? ??? ????????????? | | ???????????# ??####????????####??? ????????????? | | ??????????? ?????????????????????? ? ????????????? | | ?????????? ??????????????????????? ? ????????????? | | ????????? ??????????????????????? ??????????????? | | ???????? ????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 675 Resistance: KI 30 Resistance: TH 20 Resistance: EX 25 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Tourist Challenges ------------ None Game ------ Seed SpikedLaserAutocannon Manual? 0 Play Time 00:50:27 Cumulative 4.2 hours Start 2025.02.10 @ 21:35:28 End 2025.02.10 @ 22:23:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2795da25-7fc2-4c1a-b635-7b94f6fc9dda