Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 17:01:15 Player: JAM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1906) 1906 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 5791 Bonus ------- Pacifist 200 High Alert Combat Kills 12 Friendly Fire -47 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 44/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Coolant Injector Target Analyzer Core Analyzer > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Target Analyzer Core Analyzer Force Booster Recalibrator > --- WEAPON ----------- Mini Assault Cannon Greatsword > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Coolant Injector Shock Rifle Particle Gun Autogun Flak Gun Great Maul [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Core Analyzer Device Recalibrator Storage Small Storage Unit Processor Core Analyzer Hackware Authchip [R/NC] Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 . 2 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 65 | 7 2 16 2 2 4 26 6 Power 10 | 1 . 3 1 . 1 4 . Engine 7 | 1 . 2 . . 1 3 . Core 3 | . . 1 1 . . 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 . 5 . . . 8 2 Treads . | . . . . . . . . Leg 11 | 2 . 3 . . . 4 2 Wheel 2 | . . 2 . . . . . Hover 3 | . . . . . . 3 . Flight 1 | . . . . . . 1 . Utility 19 | 1 2 4 . 1 1 8 2 Device 13 | . 1 4 . 1 . 6 1 Storage 3 | 1 1 . . . . 1 . Processor 2 | . . . . . . 1 1 Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 3 . 4 1 1 2 6 2 Energy Gun 5 | 2 . 1 . . . 1 1 Energy Cannon 3 | . . 1 . 1 1 . . Ballistic Gun 6 | 1 . 1 . . 1 2 1 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 5 | . . . . . 5 . . Parts Lost 43 | . . 9 2 . 9 6 17 Power 8 | . . 3 . . 1 2 2 Propulsion 13 | . . 4 1 . 1 2 5 Utility 9 | . . . . . 3 2 4 Weapon 13 | . . 2 1 . 4 . 6 Highest Loss Streak 11 | . . 9 2 . 8 4 11 To Critical Strikes 1 | . . . . . . . 1 Average Backups 4 | 1 4 4 3 2 1 4 6 Power . | . 1 1 1 1 . . . Propulsion . | . 2 . . . . . . Utility . | . . . 1 . . . 1 Weapon 2 | . 1 2 1 1 1 3 4 Tool/Special . | . . . . . . . . Unused Backups 1 | . 1 . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . 1 . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 92 89 98 87 39 77 81 Engine 7 | . 14 5 . . . 9 11 Core 4 | . . 5 17 15 5 2 . Leg 17 | . 28 23 26 15 6 11 21 Hover 1 | . . . . . . 3 . Device 17 | . 7 21 18 26 12 17 14 Storage 7 | . 14 11 9 7 3 5 5 Processor 4 | . . . . . . 5 13 Energy Gun 2 | . 14 6 8 . . . . Energy Cannon 1 | . . 4 . 6 3 . . Ballistic Gun 4 | . 14 5 9 7 3 3 1 Ballistic Cannon 4 | . . 5 . . . 5 5 Launcher 1 | . . . 9 7 3 . . Impact Weapon 1 | . . . . . . 3 1 Slashing Weapon 1 | . . . . . . 3 3 Peak Build Rating 50 | 6 7 15 20 25 25 44 50 Average Rating 27 | 5 6 13 19 22 10 33 43 On Entrance 14 | . 6 7 15 17 25 . 44 Avg Prop Armor Cover (%) 3 | . . . . . . 3 . Naked Turns 93 | . . . . . 60 33 . Heaviest Build 38 | 13 19 31 32 37 37 37 38 Greatest Support 62 | 20 20 30 30 20 20 37 62 Greatest Overweight (x) 7 | . . 7 1 1 5 4 3 Average Overweight (x) . | . . . 1 1 . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 8 8 Average Capacity 8 | 7 9 10 10 10 7 7 7 Most Carried 8 | 4 5 7 4 3 4 8 8 Average Carried 4 | 2 4 4 3 2 1 5 6 Final Capacity 10 | 8 10 10 10 10 5 8 5 Final Carried 8 | 4 4 5 4 3 . 8 . Class Distribution -------------------- 33% | Mutant 28% | Scavenger-Gladiator 20% | Scavenger-Mutant 17% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1622 | 186 . 410 98 . . 748 180 Remotely . | . . . . . . . . Salvage Created 1840 | . . 374 440 . . 598 428 Parts 87 | . . 20 19 . . 28 20 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 40 | . . 9 12 . . 10 9 Melee 10 | . . . . . . 6 4 Guns 8 | . . 4 1 . . 1 2 Cannons 10 | . . 5 . . . 2 3 AOE 11 | . . . 11 . . . . Classes Destroyed 10 | . . 4 4 . . 2 . Worker 6 | . . . 4 . . 1 1 Hauler 2 | . . . 1 . . . 1 Recycler 3 | . . . 1 . . 2 . Operator 1 | . . . . . . 1 . Watcher 4 | . . 2 2 . . . . Swarmer 8 | . . 1 3 . . 1 3 Grunt 21 | . . 6 7 . . 5 3 Sentry 5 | . . 2 1 . . 2 . Hunter 2 | . . . 1 . . . 1 Programmer 4 | . . . . . . 2 2 Best Kill Streak 7 | . . 4 7 . . 4 3 Combat Bots Only 4 | . . 4 4 . . 3 2 Max Kills in Single Turn 3 | . . 1 3 . . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 563 | . . 115 30 . 9 156 253 Missed 162 | . . 20 9 . . 44 89 Hits 401 | . . 95 21 . 9 112 164 Melee 9 | . . . . . 9 . . Projectile 392 | . . 95 21 . . 112 164 Critical Strikes 11 | . . . 1 . 6 . 4 Damage Taken 5499 | . . 1186 468 . 384 1206 2255 Core 1756 | . . 228 67 . 301 305 855 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 100 43 87 . . 13 . Volleys Fired 108 | . . 40 26 . 7 18 17 Largest 2 | . . 2 2 . 2 2 2 Hottest 98 | . . 97 79 . 98 68 65 Shots Fired 167 | . . 64 30 . 8 32 33 Gun 66 | . . 28 8 . 1 13 16 Cannon 74 | . . 36 . . 2 19 17 Launcher 27 | . . . 22 . 5 . . Special . | . . . . . . . . Kinetic 101 | . . 31 4 . 1 32 33 Thermal 32 | . . 26 4 . 2 . . Explosive 27 | . . . 22 . 5 . . Electromagnetic 7 | . . 7 . . . . . Robot Hit Streak 10 | . . 10 5 . 4 3 5 Robot Miss Streak 7 | . . 7 2 . 1 5 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 138 | . . 42 16 . 5 41 34 Core Hits 104 | . . 15 46 . 1 23 19 Critical Kills 3 | . . . . . . 2 1 Critical Parts Destroyed 5 | . . . . . . 3 2 Critical Strikes 12 | . . 1 . . . 5 6 Burn 1 | . . 1 . . . . . Destroy 1 | . . . . . . . 1 Smash 7 | . . . . . . 5 2 Sever 3 | . . . . . . . 3 Melee Attacks 50 | . . . . . . 24 26 Impact 27 | . . . . . . 18 9 Slashing 23 | . . . . . . 6 17 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . 5 2 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5957 | . . 830 1641 . 467 1590 1429 Guns 710 | . . 284 101 . 17 141 167 Cannons 1126 | . . 543 . . 25 335 223 Explosions 1963 | . . . 1538 . 425 . . Melee 2130 | . . . . . . 1114 1016 Ramming 28 | . . 3 2 . . . 23 Kinetic 1290 | . . 364 43 . 17 476 390 Thermal 454 | . . 371 58 . 25 . . Explosive 1963 | . . . 1538 . 425 . . Electromagnetic 92 | . . 92 . . . . . Impact 973 | . . . . . . 788 185 Slashing 1157 | . . . . . . 326 831 Piercing . | . . . . . . . . Highest Corruption 24 | . . . . . 22 24 2 Average Corruption 22 | . . . . . 14 23 1 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 77 | . . . . . 7 70 . Message Errors 14 | . . . . . 1 13 . Matter Fused 13 | . . . . . . 13 . Heat Flow Errors 16 | . . . . . 2 14 . Energy Discharges 10 | . . . . . . 10 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 12 | . . . . . . 12 . Data Loss (major) 5 | . . . . . 1 4 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Misdirections 3 | . . . . . 2 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 501 | . . 3 27 . 4 324 143 Projectiles 13 | . . 3 . . . 10 . Explosions 31 | . . . 27 . 4 . . Melee 457 | . . . . . . 314 143 Knockbacks 16 | . . 3 . . . 8 5 Impact 7 | . . . . . . 5 2 Kinetic 9 | . . 3 . . . 3 3 Secondary . | . . . . . . . . Self-Inflicted Damage 202 | . . . 178 . 16 . 8 Shots 6 | . . . 5 . 1 . . Rammed 4 | . . . . . . . 4 Targets Rammed 7 | . . 1 1 . . . 5 Kicked 3 | . . 1 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 392 | . . 392 140 . 229 246 44 Average Temperature 107 | . . 182 49 . 109 69 17 Received Heat Transfer 1551 | . . 489 135 . . 348 579 Effects 11 | . . 11 . . . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 2 | . . 2 . . . . . Interference 3 | . . 3 . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 2 | . . 2 . . . . . Damage (minor) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 10 | . . . . . . 8 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 926 | . . 741 148 . 37 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 97 | 100 100 100 65 100 100 100 100 Level 1 2 | . . . 34 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 395 | . 30 80 395 175 10 95 75 Initial 175 | . . 12 24 175 5 . 6 Average 32 | . . 21 152 95 1 14 15 Influence Increases 1637 | . 30 336 535 . 20 358 358 Destroy 0b10 Robot/C 800 | . . 180 240 . . 200 180 Destroy 0b10 Robot/NC 80 | . . 10 40 . . 20 10 Destroy Leader 212 | . . 54 56 . . 50 52 Successful Hack 102 | . . 11 11 . . 13 67 Disable Machine 90 | . . . 60 . . 30 . Destroy Structure 158 | . . 6 128 . 20 . 4 Lose Combat Pursuer 195 | . 30 75 . . . 45 45 Influence Decreases 1624 | . . 307 209 370 35 344 359 Entered New Map 281 | . . 18 35 210 10 . 8 Time Decay 1036 | . . 199 154 160 5 314 204 Lost Part 302 | . . 90 20 . 15 30 147 Lost Ally 5 | . . . . . 5 . . Squads Dispatched 14 | . 2 1 1 . . 4 6 Investigation 5 | . 1 1 1 . . 1 1 Extermination 3 | . . . . . . 2 1 Reinforcement 4 | . 1 . . . . 1 2 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . 1 . 1 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 2 19 19 . 6 15 20 Peak Tracking Total 7 | . 3 7 4 . 6 4 7 Tactical Retreats 10 | . 1 4 . . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 7 | . . 1 1 1 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 6 | . . . 4 . . 2 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 19 | . 1 1 2 1 . 6 8 Terminals 10 | . 1 1 1 . . 5 2 Fabricators 4 | . . . . . . 1 3 Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . . . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 43 | . 5 4 7 1 . 10 16 Successful 16 | . 1 2 6 . . 3 4 Failed 27 | . 4 2 1 1 . 7 12 Catastrophic 6 | . . . . . . 3 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 26 | . 5 4 4 . . 9 4 Fabricators 7 | . . . . . . 1 6 Repair Stations 3 | . . . . . . . 3 Recycling Units 6 | . . . 3 . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 12 | . 1 2 4 . . 3 2 Record 2 | . . . 1 . . 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . Assault Status 1 | . . . 1 . . . . Registered Components 2 | . . 1 . . . . 1 Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 1 1 1 . 5 7 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 39 | . . . . . . . 39 Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . 6 . . Total Damage 104 | . . . . . 104 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 2031 | . 84 749 341 336 77 444 . Sensors 1587 | . 84 749 341 336 77 . . Traps 362 | . . 362 . . . . . Seismic 444 | . . . . . . 444 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4083 | 70 154 749 341 336 161 1439 833 Spaces Moved 2151 | 50 102 269 145 170 164 696 555 Core 356 | 5 . 2 . . 139 108 102 Treads . | . . . . . . . . Legs 1669 | 45 102 266 145 170 25 463 453 Wheels 1 | . . 1 . . . . . Hover 125 | . . . . . . 125 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 115 190 190 50 50 50 Average Speed 147 | 113 120 161 190 190 85 174 110 Slowest Speed 400 | 120 120 400 190 190 300 330 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 25 26 23 4 100 21 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 186 | . . 8 145 . 29 . 4 Melee . | . . . . . . . . Projectile 12 | . . 8 . . . . 4 AOE 174 | . . . 145 . 29 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2774 | 60 133 514 180 184 176 838 689 Wait 330 | . 26 169 6 10 . 48 71 Move 2145 | 49 101 268 144 170 163 695 555 Hop . | . . . . . . . . Pick Up 33 | 4 2 10 1 1 1 12 2 Fast Attach 32 | 6 1 5 . 1 1 17 1 Attach 33 | . . 8 2 2 4 8 9 Detach 8 | . . 2 . . . 6 . Swap 17 | 1 1 7 . . . 6 2 Drop 11 | . 2 4 . . . 4 1 Fire 108 | . . 40 26 . 7 18 17 Melee 50 | . . . . . . 24 26 Ram 4 | . . . . . . . 4 Kick 3 | . . 1 1 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 488 | -9/Materials | Discovered new exit (range 10) 621 | -9/Materials | Core integrity fell below 50% 651 | -9/Materials | Lost 9 parts (3p4n2w) 882 | -9/Materials | Build established: Scavenger-Mutant 956 | -9/Materials | Discovered new exit (range 16) 974 | -9/Materials | Entered another Materials area 974 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1257 | -8/Materials | Discovered new exit (range 14) 1262 | -8/Materials | Build established: Scavenger-Skirmisher 1315 | -8/Materials | Entered Factory 1315 | -7/Factory | Evolved 2 slots: Utility x2 1651 | -7/Factory | Sucked down chute 1651 | -7/Factory | Entered Waste 1652 | -7/Waste | Met a frightened Derelict 1666 | -7/Waste | EMP discharged 1666 | -7/Waste | System corruption reached 10% 1683 | -7/Waste | Spotted C-40 Crusher 1709 | -7/Waste | Spotted C-40 Crusher 1710 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1713 | -7/Waste | Spotted C-40 Crusher 1713 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1728 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1735 | -7/Waste | Crushed by Compactor (1 part destroyed) 1738 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1741 | -7/Waste | Crushed by Compactor (1 part destroyed) 1758 | -7/Waste | Spotted C-40 Crusher 1760 | -7/Waste | Spotted C-40 Crusher 1766 | -7/Waste | EMP discharged 1767 | -7/Waste | Spotted C-40 Crusher 1772 | -7/Waste | Lost 8 parts (1p1n3u3w) 1786 | -7/Waste | Crushed by Compactor (1 part destroyed) 1808 | -7/Waste | Discovered new exit (range 10) 1812 | -7/Waste | Entered Factory 1943 | -7/Factory | Core integrity fell below 50% 2014 | -7/Factory | Build established: Mutant 2473 | -7/Factory | Build established: Scavenger-Mutant 2510 | -7/Factory | Core integrity fell below 20% 2519 | -7/Factory | Lost 4 parts (1p1n2u) 2904 | -7/Factory | Build established: Scavenger-Gladiator 3203 | -7/Factory | Discovered new exit (range 15) 3251 | -7/Factory | Entered another Factory area 3251 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3567 | -6/Factory | Allied Derelicts emerged from ambush trap array 3596 | -6/Factory | Identified exit to Lower Caves 3596 | -6/Factory | Identified exit to Extension 3979 | -6/Factory | Garrison activated, responded to threat 4017 | -6/Factory | Core integrity fell below 50% 4026 | -6/Factory | Core integrity fell below 20% 4044 | -6/Factory | Lost 11 parts (2p3n3u3w) 4070 | -6/Factory | Build established: Mutant 4084 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (13,35) - Loaded: Cmb. Gravmag System (20,44) - Loaded: M-22 Extractor (101,33) - Loaded: Hvy. Armored Exoskeleton (159,100) - Idle (33,41) - Idle (8,33) - Loaded: Graphene Brace 04048_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 04058_ Connecting with Fabricator... >>Build Building Graphene Brace... ETC: 39 04069_ Triggered Shock Trap. 04069_ The floor emits a surge of raw power. 04069_ System corrupted (+1). 04082_ Slammed into G-50 Soldier. 04082_ Flak Gun destroyed. 04082_ System corrupted by crushing effect (+1). 04082_ Autogun destroyed. 04083_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????!?????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????!?????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????##############+#####??????????? | | ?????????# ??????????? | | ?????????#^ ??????????? | | ?????????# ??????????? | | ?????????# """"""" ??????????? | | ?????????# """"""" ????????????? | | ?????????# """"""" ! ?????????????? | | ?????????# """"""" ????????????? | | ?????????# #??????????????? | | ?????????# """"""" #??????????????? | | ?????????# """"""" #?????????###### | | ?????????# """"""" #????????# | | ?????????# """"""" #????????# | | ??????#### #????????# | | ??????# "" ########## | | ??????#""" g t | | ??????#"F @g | | ??????#""" """"g | | ??????#""" "F " | | ??????#""" """ """" """" """ | | ??????#### """ """" """" """ | | ?????????# """ """" """" """ | | ?????????# | | ?????????# | | ?????????# #####" F"##### | | ?????????#^ #???#""""#???? | | ?????????# """" #???######???? | | ?????????# ""F" #????????????? | | ?????????# #????????????? | | ?????????+ #????????????? | | ?????????# """ #?????######## | | ?????????# ""??? ??????# | | ?????????# "?????????????# | | ?????????####### ?????????????# | | ???????????????? ??????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Force Boost 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Overwhelming Resistances Are Futile Challenges ------------ None Game ------ Seed SalvageReinforcedMegatreads Manual? 0 Play Time 00:58:49 Cumulative 7.1 hours Start 2026.02.22 @ 17:20:54 End 2026.02.26 @ 17:01:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 334ac96b-6319-43bd-96bf-c685b9f5961c