Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 22:05:03 // Halloween2020/ForbiddenLore Player: Trione Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (164) 820 Value Destroyed (4517) 4517 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 10671 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 399 Met Data Miner 300 Friendly Fire -302 Cogmind --------- Core Integrity 0/850 Matter 165/550 Energy 170/170 System Corruption 14% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Leg VTOL Module > --- UTILITY (4) ------ Matter Compressor > --- WEAPON (6) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Gauss Cannon Magnetic Acceleration Cannon Proton Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Cooled Particle Cannon Flak Gun Flak Gun KE Penetrator Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Armored Leg Improved Cooling System Coolant Injector Matter Compressor Matter Compressor Matter Compressor System Backup Module Long-range Tractor Beam Shock Rifle Lightning Gun High-powered Shock Rifle Electrolaser Heavy Laser Improved EM Pulse Cannon Proton Missile Launcher Grenade Launcher Datajack [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . Utility 2 | . . . 2 . . . . . . . . . Weapon 4 | . . . . 2 1 . . . . 1 . . Parts Attached 202 | 5 13 7 29 23 43 13 20 1 10 15 7 16 Power 9 | 1 . . 2 1 1 1 1 . . 1 . 1 Engine 5 | 1 . . 1 1 1 . . . . 1 . . Core 4 | . . . 1 . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 2 . 5 3 7 1 3 . 2 4 3 5 Treads 23 | . 2 . 5 3 3 1 3 . 1 3 2 . Leg 2 | . . . . . . . . . . . 1 1 Wheel 8 | 2 . . . . 4 . . . 1 1 . . Hover 2 | . . . . . . . . . . . . 2 Flight 2 | . . . . . . . . . . . . 2 Utility 36 | . 2 . 5 3 14 1 6 . . 3 2 . Device 14 | . . . 1 2 6 . 3 . . 1 1 . Storage 7 | . 1 . 1 . 2 . 1 . . 1 1 . Processor 1 | . . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 14 | . 1 . 3 1 5 1 2 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 120 | 2 9 7 17 16 21 10 10 1 8 7 2 10 Energy Gun 14 | . . 1 2 4 4 . 1 . 1 . . 1 Energy Cannon 18 | . . . 1 2 4 3 3 . 3 2 . . Ballistic Gun 22 | 2 3 3 5 1 2 2 2 . 1 1 . . Ballistic Cannon 26 | . 1 . 2 5 4 3 2 . . 2 . 7 Launcher 30 | . 5 3 5 3 2 2 2 . 2 2 2 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 8 | . . . 1 1 5 . . . 1 . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . . 3 1 2 . . . . . . . Parts Lost 37 | . . 1 . 1 . 2 8 . 1 8 12 4 Power 3 | . . . . . . 1 1 . . . 1 . Propulsion 14 | . . . . . . 1 2 . 1 3 4 3 Utility 6 | . . . . . . . 1 . . 2 3 . Weapon 14 | . . 1 . 1 . . 4 . . 3 4 1 Highest Loss Streak 8 | . . 1 . 1 . 1 4 . 1 5 8 2 Average Slot Usage (%) 95 | . 94 100 99 99 99 99 97 100 99 94 66 44 Engine 5 | . 14 14 9 8 7 . . . . 2 5 . Core 2 | . . . 1 . . 6 6 7 7 3 . 5 Treads 14 | . 11 28 22 17 15 7 11 15 7 18 18 . Wheel 7 | . 16 . . . 7 15 9 7 14 7 . . Device 4 | . . . 6 9 6 3 3 7 7 3 3 . Storage 15 | . 11 14 19 18 15 15 17 15 15 14 11 6 Processor 1 | . . . . . 2 7 . . . . . . Protection 8 | . 11 14 18 9 4 3 8 7 7 6 3 . Energy Gun 4 | . . 8 3 12 8 . 2 . 3 . . 4 Energy Cannon 3 | . . . 2 6 7 3 3 7 3 5 3 . Ballistic Gun 12 | . 18 15 10 2 5 21 14 15 15 20 11 . Ballistic Cannon 6 | . 5 . 4 13 8 4 7 7 7 3 1 14 Impact Weapon 3 | . . . . . 5 7 7 2 5 4 . . Naked Turns 3 | . . . . . . . . . . . 3 . Heaviest Build 122 | 9 28 28 53 64 113 106 108 102 102 119 122 37 Greatest Support 93 | 26 40 40 40 40 60 32 32 16 26 93 93 16 Greatest Overweight (x) 35 | . 1 . 1 3 3 4 6 6 6 35 3 12 Average Overweight (x) 2 | . . . . 1 2 3 5 6 3 4 1 2 Largest Inventory Capacity 20 | 4 10 10 16 16 20 20 20 20 20 20 20 4 Average Capacity 16 | 4 8 10 14 16 18 20 20 20 20 20 17 4 Most Carried 20 | 4 10 10 16 16 20 20 20 17 20 20 20 4 Average Carried 15 | 2 8 9 14 15 18 19 17 17 18 17 17 3 Final Capacity 20 | 4 10 10 16 16 20 20 20 20 20 20 4 4 Final Carried 20 | 4 10 9 16 16 20 19 17 17 20 20 4 4 Class Distribution -------------------- 29% | Mutant 24% | Scavenger-Tank 16% | Scavenger-Mutant 12% | Hauler-Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Matter Collected 5397 | 213 416 201 690 667 863 309 506 . 236 382 543 371 Remotely . | . . . . . . . . . . . . . Salvage Created 6356 | . 471 99 768 1042 1281 558 556 . 110 491 769 211 Parts 280 | . 30 2 63 54 60 21 19 . 2 19 . 10 Haulers Intercepted 8 | . . . 3 3 2 . . . . . . . Recyclers Shooed 15 | . 6 2 5 . 2 . . . . . . . Parts Field Recycled 36 | . . . . . 28 3 . . . 5 . . Retrieved Matter 384 | . . . . . 280 14 . . . 90 . . Parts Self-Destructed 38 | . . . . . . 13 18 . 7 . . . Prevented 11 | . . . . . . 4 7 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 112 | . 11 5 20 21 13 12 9 . 3 9 4 5 Guns 27 | . 3 1 4 7 2 3 3 . 1 2 1 . Cannons 32 | . 4 . 4 10 6 2 3 . . 1 . 2 AOE 48 | . 4 4 12 4 5 7 2 . 2 3 2 3 Classes Destroyed 17 | . 6 1 4 . 3 1 . . . 1 1 . Worker 8 | . 1 . 2 . 5 . . . . . . . Builder 7 | . 2 . 2 2 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 8 | . . . 3 3 2 . . . . . . . Recycler 16 | . 2 1 2 2 8 . . . . . . 1 Operator 3 | . 1 . 2 . . . . . . . . . Watcher 4 | . . . 2 . 1 . . . . 1 . . Swarmer 37 | . 6 . 11 7 4 . 1 . 3 2 . 3 Grunt 40 | . 5 . 4 11 1 9 5 . . 4 . 1 Brawler 4 | . . . . . 1 1 2 . . . . . Duelist 1 | . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . Sentry 14 | . . . 4 3 4 1 1 . . 1 . . Programmer 5 | . . . . . 3 . . . . 1 . 1 Behemoth 2 | . . . . . . 1 1 . . . . . Compactor 4 | . . . . . . . . . . . 4 . Decomposer 4 | . . . . . . . 1 . 3 . . . Assembled 5 | . . 5 . . . . . . . . . . Best Kill Streak 6 | . 5 5 6 5 5 3 3 . 3 6 3 2 Combat Bots Only 5 | . 3 5 4 4 4 3 3 . 3 5 3 2 Max Kills in Single Turn 4 | . 3 2 4 2 4 2 1 . 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 2 4 1 3 2 1 . 1 2 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Damage Taken 6953 | . 233 269 469 713 661 307 1116 . 295 1016 754 1120 Core 1373 | . 32 27 22 117 118 12 154 . 39 119 204 529 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 76 94 78 . . . . 53 . . . Volleys Fired 462 | . 41 14 70 48 40 121 61 . 19 15 14 19 Largest 5 | . 2 2 2 4 5 4 4 . 4 5 5 4 Hottest 260 | . 55 60 95 202 260 182 185 . 185 199 158 209 Shots Fired 915 | . 72 27 127 139 124 150 108 . 40 29 50 49 Gun 372 | . 32 21 81 55 53 29 34 . 18 12 27 10 Cannon 461 | . 30 . 34 79 68 115 68 . 19 9 3 36 Launcher 82 | . 10 6 12 5 3 6 6 . 3 8 20 3 Special . | . . . . . . . . . . . . . Kinetic 487 | . 62 13 94 71 52 36 59 . 24 13 27 36 Thermal 276 | . . . 21 25 69 103 37 . 11 7 3 . Explosive 66 | . 10 6 12 5 3 6 . . 3 1 20 . Electromagnetic 86 | . . 8 . 38 . 5 12 . 2 8 . 13 Robot Hit Streak 19 | . 9 4 15 19 13 19 14 . 5 10 8 8 Robot Miss Streak 8 | . 4 1 3 5 5 8 7 . 6 2 6 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 522 | . 38 15 76 87 100 44 65 1 17 14 43 22 Core Hits 375 | . 23 17 50 67 57 43 51 . 18 22 19 8 Critical Hits 5 | . . . 1 1 1 . . . . . . 2 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . . . 2 Melee Attacks 66 | . . . 11 1 30 1 8 1 4 10 . . Impact 55 | . . . 1 1 30 1 8 . 4 10 . . Slashing 10 | . . . 10 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . 1 . 12 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16089 | . 878 475 2016 1908 2882 1305 1473 . 537 1003 2901 711 Guns 4753 | . 259 152 636 695 843 535 606 . 196 69 690 72 Cannons 3568 | . 283 . 359 840 626 135 548 . 83 89 53 552 Explosions 6642 | . 336 323 891 373 441 635 319 . 258 821 2158 87 Melee 1083 | . . . 87 . 972 . . . . 24 . . Ramming 43 | . . . 43 . . . . . . . . . Kinetic 5760 | . 542 110 801 739 503 569 930 . 255 69 690 552 Thermal 1721 | . . . 194 277 966 12 80 . 50 89 53 . Explosive 5618 | . 336 323 872 344 441 635 . . 208 301 2158 . Electromagnetic 1864 | . . 42 19 548 . 89 463 . 24 520 . 159 Impact 996 | . . . . . 972 . . . . 24 . . Slashing 87 | . . . 87 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . 6 . . . . . . 9 13 14 Average Corruption 7 | . . . 4 . . . . . . 9 10 13 Corruption Purged . | . . . . . . . . . . . . . Effects 93 | . . . 43 . . . . . . 4 22 24 Message Errors 16 | . . . 11 . . . . . . 1 2 2 Matter Fused 22 | . . . 11 . . . . . . 1 3 7 Heat Flow Errors 5 | . . . 2 . . . . . . 1 1 1 Energy Discharges 12 | . . . 7 . . . . . . . 3 2 Data Loss (minor) 6 | . . . 1 . . . . . . . 3 2 Data Loss (major) 7 | . . . 4 . . . . . . 1 1 1 Misfires 2 | . . . 1 . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 3 1 Targeting Errors 15 | . . . 6 . . . . . . . 4 5 Weapon Failures 3 | . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 597 | . 32 8 . 67 406 . 26 . 21 21 12 4 Projectiles 45 | . 6 . . 14 6 . 15 . . . . 4 Explosions 180 | . 26 8 . 53 28 . 11 . 21 21 12 . Melee 372 | . . . . . 372 . . . . . . . Knockbacks 45 | . 3 . 4 6 14 1 7 . 1 . . 9 Impact 5 | . . . . . 5 . . . . . . . Kinetic 39 | . 3 . 4 5 9 1 7 . 1 . . 9 Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 385 | . . . . . 36 6 15 . . 58 270 . Shots 14 | . . . . . 2 1 1 . . 1 9 . Rammed 4 | . . . 4 . . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 752 | . 16 . 240 310 286 146 283 . 191 229 488 752 Average Temperature 109 | . 7 . 70 107 103 45 96 . 75 75 181 265 Received Heat Transfer 1527 | . 96 . 129 342 45 156 348 . 36 240 . 135 Effects 22 | . . . . 2 . . . . . . 2 18 Shutdowns 3 | . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . 1 . . . . . . . 1 Interference 1 | . . . . 1 . . . . . . . . Matter Decay 3 | . . . . . . . . . . . 2 1 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . . . . 8 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . . 3 . . Combat Hostiles 4 | . . . . . . . 1 . . 3 . . Parts Fried 18 | . . . . 1 8 . 3 . . 6 . . Impact Corruptions 12 | . . . . . 12 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . Heat Transferred 3205 | . . . 407 494 1894 25 150 . 50 111 74 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Peak Influence 621 | . 210 61 440 621 467 . . . . 363 150 178 Initial 282 | . . 23 . 150 282 . . . . . 95 37 Average 232 | . 115 43 279 399 247 . . . . 276 96 130 Maximum Alert Level 2 | . 1 . 2 2 2 . . . . 1 . . Low Security (%) 40 | 100 70 100 23 14 26 . . . . 16 100 100 Level 1 53 | . 29 . 76 32 70 . . . . 83 . . Level 2 6 | . . . . 53 3 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 3 6 5 . 1 . . 5 . 2 Investigation 4 | . . . . 2 1 . . . . 1 . . Extermination 7 | . . . . . 4 . . . . 2 . 1 Reinforcement 7 | . 2 . 3 1 . . . . . . . 1 Assault 2 | . . . . . . . 1 . . 1 . . Garrison 4 | . . . . 3 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Distress Signals 8 | . 3 . 3 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 193 | . 22 16 29 26 33 13 19 . 5 16 6 8 Peak Tracking Total 16 | . 4 16 7 3 5 4 12 . 3 7 3 3 Tactical Retreats 19 | . 2 1 . 4 7 . 5 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Traps Triggered 6 | . . . 3 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Disabled 18 | . 1 . 8 1 5 . . . . 3 . . Max in Single Turn 3 | . 1 . 3 1 1 . . . . 2 . . Garrison Access 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Accessed 23 | . 4 . 4 2 5 . 1 4 . 2 . 1 Terminals 11 | . 4 . 3 1 2 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . Total Hacks 77 | . 9 . 13 5 14 . 1 29 . 5 . 1 Successful 42 | . 3 . 5 1 1 . 1 29 . 1 . 1 Failed 35 | . 6 . 8 4 13 . . . . 4 . . Catastrophic 2 | . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 9 . 11 3 6 . . . . 3 . . Terminals 30 | . 9 . 11 2 6 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 6 | . . . . . 5 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . 3 3 . . . . 3 . . Terminal Hacks 30 | . . . . . . . 1 29 . . . . Record 11 | . . . . . . . . 11 . . . . Part Schematic 6 | . . . . . . . . 6 . . . . Robot Schematic 9 | . . . . . . . . 9 . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Process 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . 3 1 1 . . . . 1 . . Terminals 9 | . 3 . 3 1 1 . . . . 1 . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 8 | . 2 . 3 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 17 | . 3 . 4 2 5 . . . . 2 . 1 Full Trace Events 3 | . . . . 1 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 9 . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 6 | . . . . . . . . . . . . 6 Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Total Allies 7 | . 1 3 . . . . 2 . 1 . . . Largest Group 3 | . 1 3 1 . . . 2 . 1 1 . . Highest-Rated Group 94 | . 10 69 31 . . . 36 . 94 94 . . Highest-Rated Ally 94 | . 10 31 31 . . . 20 . 94 94 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 67 | . . 12 23 . . . 15 . 5 12 . . Total Damage 1095 | . . 126 336 . . . 168 . 145 320 . . Kills 16 | . . 3 7 . . . 1 . 2 3 . . Allies Corrupted 1 | . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 3 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Turns Passed 10661 | 58 810 424 1700 778 2168 1269 1320 153 493 752 357 379 Spaces Moved 5455 | 45 556 233 774 296 1171 540 668 94 343 403 176 156 Core 88 | 1 . . . . . . . . . 2 37 48 Treads 2444 | . 182 233 774 296 438 262 58 . . 62 139 . Legs 25 | . . . . . . . . . . . . 25 Wheels 2815 | 44 374 . . . 733 278 610 94 343 339 . . Hover 8 | . . . . . . . . . . . . 8 Flight 75 | . . . . . . . . . . . . 75 Fastest Speed 37 | 50 90 160 160 180 130 130 120 160 120 106 50 37 Average Speed 156 | 90 114 160 174 180 148 183 159 160 120 160 164 189 Slowest Speed 1800 | 100 160 160 180 220 180 240 260 160 160 1800 220 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 1 . Exploration Rate (%) 46 | 3 93 55 64 23 26 67 65 75 48 7 71 3 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 3 | . . . . . 1 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . . Scrap Searched 8 | . . . . . . 2 3 . 3 . . . Spaces Dug 94 | . 20 . 7 10 13 22 8 . 7 7 . . Terrain Destroyed 475 | . 53 16 44 38 34 117 27 . 19 23 95 9 Melee 39 | . . . 7 1 12 1 7 . 4 7 . . Projectile 97 | . . . . . 1 58 20 . 7 2 . 9 AOE 339 | . 53 16 37 37 21 58 . . 8 14 95 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Total 6705 | 59 652 254 987 439 1461 678 819 95 382 470 206 203 Wait 319 | 6 35 1 51 47 122 1 29 . . 15 7 5 Move 5443 | 44 555 232 773 295 1170 539 667 93 342 403 174 156 Hop . | . . . . . . . . . . . . . Pick Up 93 | 4 7 . 24 10 21 2 7 . 5 10 2 1 Fast Attach 48 | 5 2 . 4 7 12 . 3 . . 1 2 12 Attach 30 | . . 1 1 1 2 2 7 . 1 8 4 3 Detach 6 | . . . . . 2 . 1 . . . . 3 Swap 124 | . 11 6 24 15 29 11 10 1 9 6 1 1 Drop 87 | . 1 . 25 15 33 1 4 . 2 2 1 3 Fire 462 | . 41 14 70 48 40 121 61 . 19 15 14 19 Melee 66 | . . . 11 1 30 1 8 1 4 10 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . . 4 . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire 22 | . . . . . . . 22 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 12) 584 | -10/Materials | Discovered new exit (range 14) 813 | -10/Materials | Discovered new exit (range 12) 869 | -10/Materials | Entered Mines 869 | -10/Mines | Accompanied by 1 ally 874 | -10/Mines | Received a Mining Laser from a helpful Derelict 1001 | -10/Mines | Assembled infested the area 1107 | -10/Mines | Discovered new exit (range 7) 1293 | -10/Mines | Entered Materials 1293 | -9/Materials | Accompanied by 1 ally 1293 | -9/Materials | Evolved 2 slots: Utility x2 1298 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1497 | -9/Materials | Discovered new exit (range 15) 1784 | -9/Materials | Discovered new exit (range 16) 1926 | -9/Materials | Discovered new exit (range 5) 2628 | -9/Materials | Discovered new exit (range 7) 2727 | -9/Materials | Repaired Grenade Launcher 2993 | -9/Materials | Entered another Materials area 2993 | -8/Materials | Evolved 2 slots: Weapon x2 2994 | -8/Materials | Identified exit to Storage 3487 | -8/Materials | Garrison activated, responded to threat 3766 | -8/Materials | Discovered new exit (range 4) 3771 | -8/Materials | Entered Factory 3771 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4933 | -7/Factory | Build established: Hauler-Mutant 5209 | -7/Factory | Discovered new exit (range 13) 5275 | -7/Factory | Identified exit to Factory 5432 | -7/Factory | Discovered new exit (range 7) 5440 | -7/Factory | Identified exit to Lower Caves 5939 | -7/Factory | Entered Lower Caves 5978 | -7/Lower Caves | Encountered a Warlord checkpoint 6033 | -7/Lower Caves | Spotted B-75 Beast 6078 | -7/Lower Caves | Destroyed B-75 Beast 6105 | -7/Lower Caves | Learned Factory emergency access door positions 6469 | -7/Lower Caves | Build established: Scavenger-Mutant 6921 | -7/Lower Caves | Build established: Scavenger-Tank 7147 | -7/Lower Caves | Discovered new exit (range 13) 7165 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7191 | -7/Lower Caves | Learned Factory terminal intel 7203 | -7/Lower Caves | Identified exit to Lower Caves 7208 | -7/Lower Caves | Entered another Lower Caves area 7208 | -7/Lower Caves | Discovered exit to Factory (range 13) 7209 | -7/Lower Caves | Encountered a Warlord checkpoint 7335 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7405 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7684 | -7/Lower Caves | Lost 4 parts (1p1n2w) 7892 | -7/Lower Caves | Spotted B-75 Beast 8198 | -7/Lower Caves | Destroyed B-75 Beast 8220 | -7/Lower Caves | Learned Factory terminal intel 8518 | -7/Lower Caves | Discovered new exit (range 5) 8528 | -7/Lower Caves | Entered Data Miner 8528 | -7/Data Miner | Discovered new exit (range 6) 8559 | -7/Data Miner | Met Data Miner 8609 | -7/Data Miner | Learned location of Section 7 (-2) 8609 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8638 | -7/Data Miner | Received God Mode back door access code from Data Miner 8681 | -7/Data Miner | Entered Proximity Caves 8824 | -6/Proximity Caves | Learned Factory emergency access door positions 8954 | -6/Proximity Caves | Spotted B-75 Beast 8957 | -6/Proximity Caves | Escorted by Enhanced Grunt 8966 | -6/Proximity Caves | Allies destroyed B-75 Beast 9012 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9161 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9174 | -6/Proximity Caves | Entered Factory 9174 | -6/Factory | Accompanied by 1 ally 9174 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9176 | -6/Factory | Loaded intel: 20 terminal locations 9290 | -6/Factory | Incoming investigation squad redirected 9323 | -6/Factory | Lost 5 parts (2n1u2w) 9356 | -6/Factory | Spotted B-75 Beast 9424 | -6/Factory | Build established: Scavenger-Mutant 9780 | -6/Factory | Crushed by falling debris 9811 | -6/Factory | Lost 3 parts (1n1u1w) 9926 | -6/Factory | Sucked down chute 9926 | -6/Factory | Entered Waste 9957 | -6/Waste | Spotted C-40 Crusher 10007 | -6/Waste | Spotted C-40 Crusher 10019 | -6/Waste | Spotted C-40 Crusher 10056 | -6/Waste | Destroyed C-40 Crusher 10094 | -6/Waste | Spotted C-40 Crusher 10110 | -6/Waste | Spotted C-40 Crusher 10114 | -6/Waste | Destroyed C-40 Crusher 10125 | -6/Waste | Destroyed C-40 Crusher 10132 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10134 | -6/Waste | Spotted C-40 Crusher 10144 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10145 | -6/Waste | Destroyed C-40 Crusher 10147 | -6/Waste | Crushed by falling debris 10148 | -6/Waste | System corruption reached 10% 10148 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10179 | -6/Waste | Lost 8 parts (2n2u4w) 10226 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10235 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10247 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10266 | -6/Waste | Discovered new exit (range 16) 10278 | -6/Waste | Lost 4 parts (1p2n1u) 10283 | -6/Waste | Entered Factory 10285 | -6/Factory | Loaded intel: 20 terminal locations 10341 | -6/Factory | Core integrity fell below 50% 10627 | -6/Factory | Core integrity fell below 20% 10662 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10625_ Overheating: Short circuit. 10625_ Acquired 82 matter. 10627_ Overheating: Core damaged (-170). 10628_ Overheating: Matter Compressor damaged (-32). 10628_ Overheating: Arm. Leg damaged (-118). 10628_ U-05 Engineer builds a Door. 10629_ Overheating: Magnetic Acceleration Cannon damaged (-26). 10629_ Overheating: VTOL Module damaged (-9). 10629_ Overheating: Magnetic Acceleration Cannon damaged (-21). 10629_ Overheating: Arm. Leg damaged (-83). 10631_ Arm. Leg permanently disabled. 10631_ Overheating: Short circuit. 10632_ Power failure, Mic. Fission Core shutdown. 10632_ Acquired 29 matter. 10633_ Overheating: Imp. Gravmag System damaged (-13). 10635_ U-05 Engineer builds a Wall. 10641_ K-01 Serf collects debris. 10656_ Broken Shock Rifle destroyed. 10659_ Imp. Gravmag System destroyed. 10659_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# ! #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """ """ #??????????????????? | | ?????????????????# """ """ #??????????????????? | | ?????????????????# """ """ #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """ #??????????????????? | | ?????????????????# """ #???? ????????????? | | ?????????????????# " " """ #??? ???????????? | | ??###????????????# "Y" #?? ??????????? | | ?? ???????????# """ #? ?????????? | | ?? ???????????# =[* # ?????????? | | ? ! ??################+##### ????????? | | ?? ?# *![!* ????????? | | ? # %w p ???????+? | | ? # @ ????????? | | ?? + k ????????? | | ??? # ????????? | | ?????????# ###+############ ?????????? | | #?######## # #?????????????? | | ?# # """ """ #?????????????? | | " # # """ """ ??????????????? | | " # + """ """ #?????????????? | | " + # #?????????????? | | # # """ """ #?????????????? | | # ###+######### # """ """???????????????? | | ?# # #??? # """ """???????????????? | | ?# #??? # ???????????????? | | ??# #??? # ???????????????? | | ??# #??? # ???????????????? | | ??# #??? # ??????????????? | | ??# #??? #############??????????????? | | ??# # #???????????????????????????????? | | ??# # #???????????????????????????????? | | ??####### #???????????????????????????????? | | ????????##########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 460 Matter Stores 430 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugSystemConverter Manual? 0 Play Time 01:21:45 Cumulative 1172.1 hours Start 2020.11.01 @ 18:42:24 End 2020.11.01 @ 22:05:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 430 Rogue 430 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/2/7/0/0/0/4/0/0 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c1a42a7-521d-4b85-a4d9-5703efb161f3