Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.12 @ 23:45:12 Player: Fleshy Vegetable Bird Result: Destroyed by 7V-RTL with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (166) 830 Value Destroyed (4639) 4639 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (-99) -99 TOTAL SCORE: 11070 Bonus ------- Follower Combat Kills 523 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -1222 Cogmind --------- Core Integrity 0/850 Matter 41/300 Energy 72/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Makeshift Axe Power Sword > --- INVENTORY (4) ---- Angular Momentum Engine Coil Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Humpback Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Power Sword > --- INVENTORY -------- Angular Momentum Engine Light Antimatter Reactor Armored Treads Medium Treads Focal Shield Improved Shield Generator Makeshift Hacking Suite Makeshift System Shield Heavy Riot Gun Heavy Beamcaster Coil Gun XL Autogun Array Assault Cannon Magnetic Acceleration Cannon Proton Missile Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility High-capacity Storage Unit Device Heart of Steel Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Power Sword Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . 1 . . . . . Utility 4 | . . . 2 . . . . 1 . 1 . . . . . Weapon 2 | . . . . . . . 2 . . . . . . . . Parts Attached 151 | 7 3 4 15 2 2 . 6 10 27 5 12 13 2 13 30 Power 14 | 1 . 1 1 1 . . 1 . 4 . 1 1 . 1 2 Engine 8 | 1 . 1 1 1 . . . . 3 . . 1 . . . Core 3 | . . . . . . . 1 . 1 . . . . 1 . Reactor 3 | . . . . . . . . . . . 1 . . . 2 Propulsion 44 | 2 1 3 5 1 . . 2 3 5 2 1 3 1 6 9 Treads 28 | . . . 4 1 . . 2 2 4 2 1 3 1 . 8 Leg 6 | . . . . . . . . . . . . . . 6 . Wheel 9 | 2 1 3 1 . . . . 1 1 . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 43 | 2 . . 3 . 2 . 1 5 8 2 6 3 1 2 8 Device 12 | . . . . . . . . . 1 . 2 1 1 1 6 Storage 10 | 2 . . . . 2 . . 3 1 . . 1 . 1 . Processor 8 | . . . 1 . . . . . 2 1 3 1 . . . Hackware 2 | . . . . . . . . 1 1 . . . . . . Protection 11 | . . . 2 . . . 1 1 3 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 2 2 . 6 . . . 2 2 10 1 4 6 . 4 11 Energy Gun 16 | 2 . . 3 . . . . 1 2 . 1 3 . . 4 Energy Cannon 3 | . . . 1 . . . . . . 1 . 1 . . . Ballistic Gun 12 | . 1 . 1 . . . . . 2 . 2 1 . 3 2 Ballistic Cannon 6 | . 1 . . . . . . . 4 . 1 . . . . Launcher 4 | . . . 1 . . . . . 2 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . . 1 Slashing Weapon 6 | . . . . . . . 2 . . . . 1 . . 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . 1 2 . . 2 . 1 . Parts Lost 76 | . 2 . 9 . . . 6 1 22 . 7 3 2 9 15 Power 8 | . . . 1 . . . 1 . 3 . 1 . . . 2 Propulsion 21 | . . . 3 . . . 2 . 4 . 1 . 1 4 6 Utility 17 | . . . . . . . 1 . 6 . 3 1 1 . 5 Weapon 30 | . 2 . 5 . . . 2 1 9 . 2 2 . 5 2 Highest Loss Streak 8 | . 2 . 4 . . . 6 1 8 . 7 2 2 4 6 Average Slot Usage (%) 81 | . 99 100 79 100 100 100 73 85 76 95 54 80 99 76 61 Engine 5 | . 14 14 10 11 11 11 3 . 5 6 1 3 6 4 . Core 1 | . . . . . . . 2 7 1 . . . . 1 4 Treads 13 | . . . 9 22 22 22 16 15 19 23 9 11 25 5 6 Leg 5 | . . . . . . . . . . . . . . 17 18 Wheel 3 | . 28 28 10 . . . . 7 . . . . . . . Device 2 | . . . . . . . . . . . 4 7 6 9 3 Storage 14 | . 28 28 22 22 22 22 18 22 23 20 5 4 6 6 5 Processor 8 | . . . 4 11 11 11 9 2 . 4 13 20 26 8 5 Hackware 1 | . . . . . . . . 5 5 6 1 . . . . Protection 3 | . . . 3 11 11 11 3 4 5 6 3 4 . . . Energy Gun 2 | . 20 . 4 . . . . 2 . . . 5 6 . 3 Energy Cannon 3 | . . . 7 11 11 11 3 . . 4 . 4 6 . . Ballistic Gun 3 | . 3 14 4 . . . . . 1 8 5 5 6 9 . Ballistic Cannon 1 | . 3 14 2 . . . . . 6 6 3 . . . . Launcher 2 | . . . . 11 11 11 3 . . 6 1 . . 1 . Slashing Weapon 4 | . . . . . . . 14 15 1 . . 4 6 6 5 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 160 | 16 17 17 28 33 73 73 77 118 160 130 130 46 39 110 115 Greatest Support 112 | 20 20 20 40 40 40 40 40 10 76 112 112 78 98 98 112 Greatest Overweight (x) 17 | 2 1 1 5 1 1 1 17 11 11 1 6 1 . 1 5 Average Overweight (x) 1 | . . . . . . 1 2 9 1 1 1 . . . 1 Largest Inventory Capacity 28 | 8 8 8 8 8 18 18 18 28 28 28 28 8 8 24 24 Average Capacity 16 | 6 8 8 8 8 15 18 18 25 28 28 10 7 8 12 23 Most Carried 28 | 8 8 8 8 8 14 14 15 26 26 27 28 8 8 11 24 Average Carried 13 | 4 7 7 7 7 11 13 13 18 17 24 9 6 7 8 19 Final Capacity 28 | 8 8 8 8 8 18 18 18 28 28 28 4 8 8 24 4 Final Carried 27 | 8 8 8 8 8 13 14 14 26 23 27 4 8 8 11 2 Class Distribution -------------------- 31% | Mutant 29% | Scavenger-Mutant 19% | Hauler-Mutant 8% | Gunner 5% | Commander-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Commander-Mutant | -7/Storage Hauler-Mutant | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Matter Collected 5153 | 236 114 68 283 214 . 20 68 75 685 40 663 197 189 1578 723 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6599 | 168 309 44 751 244 . . 195 248 991 110 1177 333 179 1033 817 Parts 347 | 21 23 13 49 19 . . 19 22 49 5 6 16 11 44 50 Haulers Intercepted 6 | . 1 . 3 . . . . . 1 1 . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . . . 8 33 . Prevented 1 | . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Combat Hostiles Destroyed 123 | . 7 3 16 17 . . 7 4 23 . 6 7 6 18 9 Melee 21 | . . . . . . . 3 4 2 . . . . 12 . Guns 32 | . 2 1 5 . . . . . 4 . 2 3 3 3 9 Cannons 42 | . 5 2 11 5 . . . . 7 . 2 4 3 3 . AOE 26 | . . . . 12 . . 4 . 8 . 2 . . . . Classes Destroyed 18 | 2 5 1 1 3 . . . 1 . . 1 . . 1 3 Worker 5 | . . 1 1 2 . . 1 . . . . . . . . Builder 6 | . . . . 3 . . . 1 2 . . . . . . Tunneler 6 | 4 . 1 . . . . 1 . . . . . . . . Hauler 6 | . 1 . 3 . . . . . 1 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 3 | . 2 . . . . . . . 1 . . . . . . Swarmer 43 | . 3 3 3 8 . . 4 . 3 . . 3 6 10 . Grunt 37 | . 4 . 11 1 . . . . 13 . . . . 8 . Brawler 2 | . . . . 1 . . . . 1 . . . . . . Sentry 14 | . . . 2 . . . 3 2 4 . . 3 . . . Programmer 5 | . . . . . . . . 2 2 . . 1 . . . Compactor 6 | . . . . . . . . . . . 6 . . . . Zionite 11 | . . . . . . . . . . . . . . . 11 Tinkerer 3 | . . . . . . . . . . . . . . 1 2 Assembled 7 | . . . . 7 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 Savage 3 | . . . . . . . . . . . . . . . 3 Butcher 1 | . . . . . . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . . . . . . 4 Best Kill Streak 8 | 5 3 3 6 4 . . 7 2 6 1 2 3 3 4 8 Combat Bots Only 8 | . 3 3 5 4 . . 5 2 5 . 2 3 3 4 8 Max Kills in Single Turn 3 | 2 1 1 1 2 . . 3 1 3 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 . 2 . 1 . . . . Melee 1 | . . . . . . . 1 1 1 . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Damage Taken 13233 | . 241 159 1061 193 . . 788 726 4075 . 397 620 318 1468 3187 Core 1762 | . 39 32 135 11 . . 160 75 456 . 155 81 33 174 411 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 71 . . . 63 70 . 24 . . . . . . Volleys Fired 367 | 6 33 18 67 31 . . 3 1 54 3 38 23 10 18 62 Largest 4 | 2 2 2 2 1 . . 1 1 4 1 4 3 3 3 2 Hottest 188 | 80 80 55 124 68 . . 33 20 147 69 155 188 113 113 162 Shots Fired 604 | 12 49 25 126 31 . . 3 1 88 3 62 44 29 47 84 Gun 377 | 12 34 7 78 . . . . 1 45 . 27 34 19 36 84 Cannon 194 | . 15 18 48 17 . . . . 37 3 26 10 10 10 . Launcher 33 | . . . . 14 . . 3 . 6 . 9 . . 1 . Special . | . . . . . . . . . . . . . . . . Kinetic 280 | . 15 25 57 . . . . . 57 . 53 8 9 24 32 Thermal 199 | 6 16 . 51 17 . . . 1 . . . 36 10 10 52 Explosive 32 | . . . . 14 . . 3 . 6 . 9 . . . . Electromagnetic 93 | 6 18 . 18 . . . . . 25 3 . . 10 13 . Robot Hit Streak 26 | 2 14 4 11 5 . . 1 . 12 5 15 7 15 9 26 Robot Miss Streak 4 | 3 4 4 4 2 . . 1 . 3 . 2 3 2 3 3 Penetration Max 2 | . . . . . . . . . 2 . . . . . . Secondary Targets 3 | . . . . . . . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . 1 Shots Hit Robots 489 | 5 29 11 85 14 . . 10 25 74 3 54 25 20 64 70 Core Hits 273 | 7 13 7 33 27 . . 10 8 46 2 21 11 11 30 47 Critical Hits 22 | . . . 3 1 . . 1 . 11 . 1 . . 5 . Critical Kills 8 | . . . . 1 . . . . 4 . . . . 3 . Critical Parts Destroyed 9 | . . . 3 . . . 1 . 3 . . . . 2 . Melee Attacks 172 | . . . . . . . 17 64 34 . . . . 52 5 Impact 37 | . . . . . . . . 9 28 . . . . . . Slashing 135 | . . . . . . . 17 55 6 . . . . 52 5 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 1 2 . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . 2 10 4 . . . . . . Damage Inflicted 18059 | 196 461 168 1352 1140 . . 709 850 2571 91 3347 833 400 2436 3505 Guns 6937 | 87 248 43 671 . . . . . 586 . 1181 413 160 261 3287 Cannons 3497 | . 213 122 681 263 . . . . 560 91 644 420 240 263 . Explosions 3656 | 109 . . . 877 . . 338 . 810 . 1522 . . . . Melee 3888 | . . . . . . . 371 850 547 . . . . 1912 208 Ramming 81 | . . 3 . . . . . . 68 . . . . . 10 Kinetic 6196 | . 213 165 514 . . . . . 838 . 1825 31 74 155 2381 Thermal 3316 | 145 72 . 625 263 . . . . . . . 802 240 263 906 Explosive 3547 | . . . . 877 . . 338 . 810 . 1522 . . . . Electromagnetic 1031 | 51 176 . 213 . . . . . 308 91 . . 86 106 . Impact 637 | . . . . . . . . 191 446 . . . . . . Slashing 3251 | . . . . . . . 371 659 101 . . . . 1912 208 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 1 15 . 27 27 27 27 27 Average Corruption 19 | . . . . . . . . 1 13 . 15 27 27 27 17 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 447 | . . . . . . . . 1 68 . 26 84 68 139 61 Message Errors 53 | . . . . . . . . 1 10 . 4 12 7 9 10 Matter Fused 69 | . . . . . . . . . 11 . 4 14 14 19 7 Heat Flow Errors 37 | . . . . . . . . . 9 . 2 8 5 9 4 Energy Discharges 39 | . . . . . . . . . 6 . 2 6 7 10 8 Parts Rejected 3 | . . . . . . . . . . . . . . . 3 Data Loss (minor) 36 | . . . . . . . . . 9 . 1 4 2 13 7 Data Loss (major) 17 | . . . . . . . . . 4 . 2 1 3 7 . Misfires 12 | . . . . . . . . . 2 . . 4 . 5 1 Alerts 5 | . . . . . . . . . 1 . 1 2 . 1 . Misdirections 87 | . . . . . . . . . 7 . 2 20 21 31 6 Targeting Errors 81 | . . . . . . . . . 8 . 7 10 8 33 15 Weapon Failures 8 | . . . . . . . . . 1 . 1 3 1 2 . Overload Shots 7 | . . . . . . . . . . . . 7 . . . Effects 2 | . . . . . . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . . . . 1 . . . Overflow Damage 512 | . . . 18 14 . . 47 77 83 . . . 19 243 11 Projectiles 62 | . . . 18 . . . . . 25 . . . 19 . . Explosions 56 | . . . . 14 . . 20 . 22 . . . . . . Melee 394 | . . . . . . . 27 77 36 . . . . 243 11 Knockbacks 14 | . 3 1 . . . . . . 10 . . . . . . Impact 2 | . . . . . . . . . 2 . . . . . . Kinetic 9 | . 3 1 . . . . . . 5 . . . . . . Secondary 3 | . . . . . . . . . 3 . . . . . . Self-Inflicted Damage 331 | . . 1 . 45 . . 97 . 109 . 55 . . 24 . Shots 10 | . . . . 3 . . 2 . 3 . 1 . . 1 . Rammed 14 | . . 1 . . . . . . 6 . . . . . 7 Targets Rammed 16 | . . 1 . . . . . . 7 . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . 1 . . . . . 1 Highest Temperature 566 | 54 158 28 309 144 . . 6 1 566 24 258 375 259 259 496 Average Temperature 106 | 28 46 13 94 43 . . 4 1 110 13 76 119 68 83 185 Received Heat Transfer 3338 | . 42 . 477 40 . . 225 60 1296 . . 96 . 258 844 Effects 11 | . . . 1 . . . . . 6 . . . . . 4 Energy Bleed 4 | . . . . . . . . . 1 . . . . . 3 Interference 3 | . . . 1 . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . 2 . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 7 | . 2 . 1 . . . . . 3 1 . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . . . . . . . 6 2 1 6 Heat Transferred 5446 | 225 175 . 1258 481 . . . . . . . 1114 350 400 1443 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Peak Influence 490 | 25 189 116 356 349 . 9 206 113 490 184 21 129 . . . Average Influence 114 | 10 93 36 209 106 . 8 138 55 258 167 2 40 . . . Maximum Alert Level 2 | . . . 1 1 . . 1 . 2 . . . . . . Low Security (%) 79 | 100 100 100 27 89 . 100 45 100 35 100 100 100 . . . Level 1 17 | . . . 72 10 . . 54 . 44 . . . . . . Level 2 3 | . . . . . . . . . 19 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 3 . . . 3 7 10 1 . 1 . . . Investigation 3 | . . . . . . . 1 1 1 . . . . . . Extermination 6 | . . . . . . . . 3 2 . . 1 . . . Reinforcement 9 | . 1 . 3 . . . 2 . 2 1 . . . . . Assault 2 | . . . . . . . . . 2 . . . . . . Garrison 6 | . . . . . . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Distress Signals 7 | . 1 . 3 . . . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 206 | . 13 4 32 17 . . 11 8 54 . 6 10 6 23 22 Peak Tracking Total 10 | . 3 3 9 4 . . 9 2 10 1 5 3 3 6 8 Tactical Retreats 18 | . . 1 4 1 . . 1 . 7 . . 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Traps Triggered 4 | . . . 1 . . . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . 3 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Machines Disabled 13 | . 1 . 1 2 . . 2 1 4 . . . . . 2 Max in Single Turn 2 | . 1 . 1 1 . . 2 1 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Machines Accessed 31 | . 1 1 3 . 1 1 2 8 9 1 . 1 2 1 . Terminals 23 | . 1 1 3 . . 1 1 6 7 1 . 1 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 79 | . 3 2 5 . 1 2 6 21 32 2 . 2 2 1 . Successful 41 | . 2 1 . . 1 1 3 9 20 1 . 1 1 1 . Failed 38 | . 1 1 5 . . 1 3 12 12 1 . 1 1 . . Catastrophic 10 | . 1 . 1 . . . 1 4 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 62 | . 2 1 5 . 2 2 3 18 18 2 . 1 1 . 7 Terminals 67 | . 3 2 5 . . 2 3 18 29 2 . 2 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . . . . . . 2 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 21 | . 1 1 . . 1 1 . 4 10 . . 1 1 1 . Part Schematic 2 | . . . . . . . . . 2 . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . . 1 . . . 1 1 . Level Access Points 3 | . . . . . . 1 . 1 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . 1 . . 1 . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . 1 . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . . . . 1 2 . . . . . . Scan Component 2 | . . . . . . . . 1 1 . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 35 | . 2 1 . . . . 2 9 18 2 . 1 . . . Terminals 13 | . 1 . . . . . 1 3 7 1 . . . . . Track 1 | . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . Botnet 9 | . . . . . . . 1 2 5 1 . . . . . Disrupt 2 | . 1 . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 1 3 . . 1 2 7 7 1 . 1 1 . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . Matter 234 | . . . . . . . . 234 . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . Time 100 | . . . . . . . . . 100 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Total Allies 19 | . . . . 3 . . . . 12 . . . . . 4 Largest Group 10 | . . . . 3 3 . . . 10 1 1 . . . 4 Highest-Rated Group 173 | . . . . 73 73 . . . 173 31 31 . . . 91 Highest-Rated Ally 31 | . . . . 31 31 . . . 31 31 31 . . . 31 Total Orders 1 | . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . Ally Attacks 125 | . . . . 2 . . . . 104 . 19 . . . . Total Damage 1918 | . . . . 22 . . . . 1538 . 358 . . . . Kills 19 | . . . . 1 . . . . 18 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . . . . 1 1 3 Drone Launches 12 | . . . . . . . . . 12 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Turns Passed 14361 | 86 528 580 623 1258 922 187 354 1352 1493 418 386 1185 843 1393 2753 Spaces Moved 7750 | 49 525 599 293 602 521 103 128 635 544 209 140 616 504 759 1523 Core 74 | 17 . . 1 . . . 9 . . . 47 . . . . Treads 3892 | . . . 174 602 521 103 119 . 527 209 93 616 504 248 176 Legs 1858 | . . . . . . . . . . . . . . 511 1347 Wheels 1926 | 32 525 599 118 . . . . 635 17 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 180 180 130 140 180 50 160 160 120 150 Average Speed 153 | 85 80 83 132 170 175 180 231 170 190 180 199 170 160 143 157 Slowest Speed 900 | 150 90 90 300 180 180 180 900 190 290 180 350 180 160 180 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 67 95 27 96 70 30 19 20 98 8 79 12 71 65 90 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . . 3 . . . . . . . . . . . . 4 Known Exits Taken 4 | . . . . . . 1 1 1 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched 10 | . . 2 . 1 . 1 . . . . . . 1 4 1 Spaces Dug 42 | . . . . . . . 9 23 7 . . . . 3 . Terrain Destroyed 365 | 5 . . . 145 . . 26 23 96 . 59 3 3 5 . Melee 36 | . . . . . . . 4 23 6 . . . . 3 . Projectile 26 | . . . . 1 . . . . 9 . 8 3 3 2 . AOE 303 | 5 . . . 144 . . 22 . 81 . 51 . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Total 9522 | 82 583 661 408 811 532 105 163 832 872 249 212 720 521 953 1818 Wait 767 | . 17 26 11 154 . 2 5 113 180 24 2 25 . 72 136 Move 7737 | 48 524 598 292 601 520 102 127 634 544 209 139 615 503 758 1523 Hop . | . . . . . . . . . . . . . . . . Pick Up 228 | 18 4 7 18 10 6 1 7 23 23 8 14 28 4 26 31 Fast Attach . | . . . . . . . . . . . . . . . . Attach 117 | 7 2 . 13 . . . 5 5 24 4 10 10 2 10 25 Detach 6 | . . . . . . . . . 1 . . . . . 5 Swap 34 | . 1 4 2 2 2 . 1 5 3 1 2 3 . 3 5 Drop 99 | 3 2 7 5 10 4 . 2 6 3 . 7 16 2 14 18 Fire 367 | 6 33 18 67 31 . . 3 1 54 3 38 23 10 18 62 Melee 143 | . . . . . . . 13 45 28 . . . . 52 5 Ram 2 | . . 1 . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . 6 . . . . . 7 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . 6 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / Low x2) -7/Storage -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac x2] / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 449 | -10/Materials | Discovered new exit (range 3) 615 | -10/Materials | Entered Mines 767 | -10/Mines | Learned location of Mines (-8) 789 | -10/Mines | Discovered new exit (range 11) 902 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 905 | -10/Mines | Found Prototype Device 976 | -10/Mines | Build established: Scavenger-Mutant 1038 | -10/Mines | Learned location of Zion (-6) 1058 | -10/Mines | Learned location of Storage (-7) 1064 | -10/Mines | Discovered new exit (range 4) 1119 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1195 | -10/Mines | Entered Materials 1195 | -9/Materials | Evolved 2 slots: Utility x2 1347 | -9/Materials | Lost 4 parts (1p1n2w) 1728 | -9/Materials | Discovered new exit (range 8) 1818 | -9/Materials | Entered Mines 1842 | -9/Mines | Learned 2 Materials zone layouts 1843 | -9/Mines | Build established: Mutant 1883 | -9/Mines | Assembled infested the area 2293 | -9/Mines | Found a hidden stash of uninstalled traps 2676 | -9/Mines | Learned 2 Materials zone layouts 2723 | -9/Mines | Discovered new exit (range 8) 2961 | -9/Mines | Escorted by a lone wolf Derelict 3064 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3065 | -9/Mines | Discovered new exit (range 5) 3076 | -9/Mines | Entered Exiles 3076 | -9/Exiles | Accompanied by 3 allies 3106 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3116 | -9/Exiles | Met 8R-AWN 3144 | -9/Exiles | Met EX-HEX 3188 | -9/Exiles | Met EX-BIN 3211 | -9/Exiles | Aligned with FarCom system 3212 | -9/Exiles | Given EX-Vault access code 3416 | -9/Exiles | Opened EX-Vault 3425 | -9/Exiles | Found XL Autogun Array 3433 | -9/Exiles | Found Field Lobotomy Kit 3474 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3684 | -9/Exiles | Met EX-DEC 3978 | -9/Exiles | Discovered new exit (range 14) 3998 | -9/Exiles | Left Exiles lab with XL Autogun Array 3998 | -9/Exiles | Entered Mines 4012 | -8/Mines | Identified exit to Materials 4185 | -8/Mines | Entered Materials 4185 | -8/Materials | Evolved 2 slots: Weapon x2 4186 | -8/Materials | Identified exit to Factory 4374 | -8/Materials | Lost 6 parts (1p2n1u2w) 4448 | -8/Materials | Identified Exp. Sensor Array 4539 | -8/Materials | Entered Factory 4539 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -7/Factory | Identified exit to Storage 4835 | -7/Factory | Identified exit to Lower Caves 4847 | -7/Factory | Build established: Hauler-Mutant 5059 | -7/Factory | Garrison activated, responded to threat 5529 | -7/Factory | Identified exit to Factory 5675 | -7/Factory | Fabricated Hyp. Mass Driver (x2) 5891 | -7/Factory | Entered Storage 6060 | -7/Storage | System corruption reached 10% 6122 | -7/Storage | Lost 8 parts (1p1n3u3w) 6151 | -7/Storage | Garrison activated, responded to threat 6282 | -7/Storage | Core integrity fell below 50% 6322 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6358 | -7/Storage | Lost 8 parts (1p2n1u4w) 6534 | -7/Storage | Repaired Exp. Sensor Array 6625 | -7/Storage | Build established: Commander-Mutant 7363 | -7/Storage | Met a pair of Derelict thieves 7384 | -7/Storage | Entered Factory 7384 | -6/Factory | Accompanied by 1 ally 7384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7615 | -6/Factory | Build established: Hauler-Mutant 7802 | -6/Factory | Sucked down chute 7802 | -6/Factory | Entered Waste 7817 | -6/Waste | EMP discharged 7820 | -6/Waste | 1 allies followed down the chute 7829 | -6/Waste | Spotted C-40 Crusher 7837 | -6/Waste | Spotted C-40 Crusher 7844 | -6/Waste | Spotted C-40 Crusher 7844 | -6/Waste | Spotted C-40 Crusher 7846 | -6/Waste | Destroyed C-40 Crusher 7857 | -6/Waste | Destroyed C-40 Crusher 7870 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7881 | -6/Waste | Spotted C-40 Crusher 7886 | -6/Waste | Destroyed C-40 Crusher 7888 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7891 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7893 | -6/Waste | Destroyed C-40 Crusher 7901 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7907 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7910 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7913 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7917 | -6/Waste | EMP discharged 7917 | -6/Waste | System corruption reached 10% 7920 | -6/Waste | Destroyed C-40 Crusher 7944 | -6/Waste | Lost 7 parts (1p1n3u2w) 8017 | -6/Waste | EMP discharged 8017 | -6/Waste | Spotted C-40 Crusher 8028 | -6/Waste | Destroyed C-40 Crusher 8067 | -6/Waste | Found Damper Plating 8117 | -6/Waste | EMP discharged 8160 | -6/Waste | Discovered new exit (range 13) 8188 | -6/Waste | Entered Factory 8355 | -6/Factory | Discovered new exit (range 15) 8543 | -6/Factory | Build established: Scavenger-Mutant 8547 | -6/Factory | Discovered new exit (range 10) 8912 | -6/Factory | Discovered new exit (range 12) 9337 | -6/Factory | Build established: Mutant 9373 | -6/Factory | Entered Lower Caves 9504 | -6/Lower Caves | Learned Factory interactive machine intel 9666 | -6/Lower Caves | Build established: Gunner 9974 | -6/Lower Caves | Discovered new exit (range 15) 10216 | -6/Lower Caves | Entered another Lower Caves area 10302 | -6/Lower Caves | Discovered new exit (range 6) 10374 | -6/Lower Caves | Lost 4 parts (1n3w) 10400 | -6/Lower Caves | Found Prototype Device 10401 | -6/Lower Caves | Identified Heart of Steel 10632 | -6/Lower Caves | Build established: Mutant 11095 | -6/Lower Caves | Build established: Scavenger-Mutant 11112 | -6/Lower Caves | Core integrity fell below 50% 11520 | -6/Lower Caves | Learned Factory garrison access intel 11547 | -6/Lower Caves | Discovered new exit (range 11) 11609 | -6/Lower Caves | Entered Zion 11727 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11741 | -6/Zion | Discovered new exit (range 14) 11941 | -6/Zion | System corruption cleaned by Quarantine Array 11982 | -6/Zion | Learned Factory trap positions 12007 | -6/Zion | Learned 4 Factory zone layouts 12130 | -6/Zion | Learned location of Warlord (-5) 12197 | -6/Zion | Learned location of Quarantine (-2) 12239 | -6/Zion | Learned Factory trap positions 12493 | -6/Zion | Received a visual enhancement algorithm 12809 | -6/Zion | Visited the Megawrench Repair Shop 12814 | -6/Zion | Megawrench repaired 11 parts 13193 | -6/Zion | Gained Derelict followers 13427 | -6/Zion | Rebuked by Imprinter 13570 | -6/Zion | Opened final containment barrier to the Deep Caves 13601 | -6/Zion | Discovered new exit (range 3) 13601 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13756 | -6/Zion | Destroyed Imprinter 13757 | -6/Zion | Attacked by Zionites 13764 | -6/Zion | Extracted access codes from Imprinter's data core 13821 | -6/Zion | Destroyed 8 combat bots 13822 | -6/Zion | Lost 5 parts (1p1n2u1w) 14135 | -6/Zion | Build established: Hauler-Mutant 14224 | -6/Zion | 7V-RTL came to Zion's defense 14298 | -6/Zion | Core integrity fell below 20% 14304 | -6/Zion | Lost 6 parts (2n3u1w) 14362 | -6/Zion | Destroyed by 7V-RTL with Railgun Last Messages --------------- 14346_ 65-02I(z) destroyed. 14347_ Memory Banks disabled. 14348_ Slammed into 9R-B18(z). 14349_ Acquired 10 matter. 14349_ Slammed into 9R-B18(z). 14350_ System corrupted: Energy discharge (-68). 14350_ Penetrated by Slug. 14350_ Med. Treads destroyed. 14350_ Slug penetrates IMP:G-0014175/C-0630194. 14350_ IMP:G-0014175/C-0630194 disabled. 14351_ Slammed into 9R-B18(z). 14353_ Lgt. Antimatter Reactor destroyed. 14354_ Slammed into 9R-B18(z). 14356_ Med. Treads destroyed. 14356_ Slammed into 9R-B18(z). 14357_ Med. Treads destroyed. 14357_ Slammed into 9R-B18(z). 14359_ 9R-B18(z) heat damages Mak. Leg, Mak. Leg, Mak. Power Source. 14360_ System corrupted: Power Sword targeting data glitched. 14362_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????#" | | ????????????????##?##?????#"" ## | | ??????????????###"##"######""" ### | | ??????????????""##""#"""""###"#####" | | ?????###########"#"""""" "#"#"#""#"" | | ?????""""""""" #""" """"""["&] | | ????"""""""""" ## ]=[!* ! | | ????"" #"" ] /! =[%= | | ?????""""" ## = "" &="!!*% | | ?????"""""" = ""#"# ### | | ?????"""""" [""#"######" " | | ????""""""" "#"##????##" | | ????"""""" ###" """#?????##" | | ???#"" ! #"#" ""##?????#"""" | | ???#"""""""""" ##"" ""#??????#"#"" | | ???#"""""""""" ##"" "##??????##""" | | ????##############" ""#???????##"" | | ???????????#####""# ""#????????#"" | | ??????????## ####= ###????????##" | | ??????????# =[!* = [ #??????????#"" | | ??????????#| !/ !* #??????????##" | | ??????????#! !! #??????????#"" | | ??????????##=|!#### #??????????## | | ???????????#[[/#??######?????????### | | ??????######=zY######????????????# | | ??????""""""[@ """"""????????????#& | | ?????######"! ! ######???????????# " | | ?????# " " !" " #???????????##""" | | ?????# " * !* """ #????????????#""" | | ?????#"""" " " #????????????#"#" | | ?????#"""" """""#????????????#### | | ??????"""" """" #???????????????? | | ??????" "" "" ""#???????????????? | | ?????#"" """" "" " ????????????????? | | ??????""""""" """""" #???????????????? | | ?????#"""" """"""""""#???????????????? | | ?????# "? """"" #???????????????? | | ?????????"?""""?""" ????????????????? | | ???????????""""?"????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -7/Storage | Hacked Mic. Nuclear Core | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed TacticalChargeRedirector Manual? 0 Play Time 01:30:08 Cumulative 237.6 hours Start 2019.12.12 @ 21:49:34 End 2019.12.12 @ 23:45:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 59 Gallery% 80 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5303682d-3b10-4ffa-9b93-075f57e8118e