Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.23 @ 18:09:38 Player: HOTSOUP Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (7) 35 Value Destroyed (397) 397 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 3595 Bonus ------- Pacifist 200 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -277 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Light Nuclear Core Hardened Light Armor Plating Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- (None) > --- WEAPON ----------- Axe > --- INVENTORY -------- Hardened Light Armor Plating Hacking Suite Datajack [Rating: 8] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Protection Hardened Light Armor Plating Weapon Axe Energy Gun Small Laser Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . 1 . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 14 | 1 2 1 3 . 7 Power 1 | . . . . . 1 Engine . | . . . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | . . . 1 . 3 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . 1 . 3 Utility 2 | . . . 1 . 1 Device 1 | . . . . . 1 Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 7 | 1 2 1 1 . 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 2 | . 1 . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 2 . 2 5 Power . | . . . . . . Propulsion 4 | . . . . 1 3 Utility 1 | . . . . . 1 Weapon 4 | . . 2 . 1 1 Highest Loss Streak 2 | . . 2 . 2 2 Average Slot Usage (%) 13 | . 25 15 14 15 9 Flight 3 | . . . 7 7 1 Device 1 | . . . . . 2 Special Weapon 1 | . 11 6 . . . Slashing Weapon 4 | . . . 6 7 4 Special Melee Weapon 1 | . 9 7 . . . Naked Turns 204 | . . 27 13 24 140 Heaviest Build 5 | 1 2 3 2 2 5 Greatest Support 10 | 3 3 3 5 5 10 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | . 2 3 4 4 4 Average Carried 3 | . 1 2 2 4 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | . 2 2 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 324 | 159 . 12 . . 153 Remotely . | . . . . . . Salvage Created 228 | . . 21 . . 207 Parts 19 | . . 4 . . 15 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 3 | . . 1 . . 2 Melee 2 | . . . . . 2 AOE 1 | . . 1 . . . Classes Destroyed 6 | . . 2 . . 4 Builder 1 | . . 1 . . . Hauler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 1 | . . . . . 1 Sentry 1 | . . 1 . . . Programmer 2 | . . . . . 2 Best Kill Streak 2 | . . 2 . . 2 Combat Bots Only 1 | . . 1 . . 1 Max Kills in Single Turn 1 | . . 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 1540 | . 6 362 150 190 832 Core 1233 | . . 270 104 157 702 Absorbed by Shields 10 | . . . . 10 . Core Remaining (%) 71 | 100 100 32 . 52 . Volleys Fired 9 | . . 7 . . 2 Largest 1 | . . 1 . . 1 Hottest 100 | . . 100 . . 100 Shots Fired 9 | . . 7 . . 2 Gun . | . . . . . . Cannon . | . . . . . . Launcher 6 | . . 6 . . . Special 3 | . . 1 . . 2 Kinetic . | . . . . . . Thermal 3 | . . 1 . . 2 Explosive 6 | . . 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . . 7 . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 32 | . 9 9 2 1 11 Core Hits 18 | . . 6 . 4 8 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 62 | . 9 3 10 2 38 Impact . | . . . . . . Slashing 50 | . . . 10 2 38 Piercing . | . . . . . . Sneak Attacks 13 | . 9 1 . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 956 | . . 172 62 52 670 Guns . | . . . . . . Cannons . | . . . . . . Explosions 135 | . . 135 . . . Melee 750 | . . . 62 34 654 Ramming 47 | . . 13 . 18 16 Kinetic . | . . . . . . Thermal 24 | . . 24 . . . Explosive 135 | . . 135 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 750 | . . . 62 34 654 Piercing . | . . . . . . Highest Corruption 2 | . . 1 . . 2 Average Corruption 1 | . . 1 . . 1 Corruption Purged . | . . . . . . Effects 4 | . . 1 . . 3 Message Errors 1 | . . 1 . . . Heat Flow Errors 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 97 | . . 2 . . 95 Projectiles . | . . . . . . Explosions 2 | . . 2 . . . Melee 95 | . . . . . 95 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . . 49 . 7 7 Shots 5 | . . 5 . . . Rammed 11 | . . 2 . 4 5 Targets Rammed 11 | . . 2 . 4 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 199 | . . 6 . . 199 Average Temperature 67 | . . 3 . . 91 Received Heat Transfer 651 | . . 141 9 66 435 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 271 | . 40 179 118 116 271 Initial 66 | . . 14 64 66 43 Average 105 | . 15 100 84 70 143 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 82 | 100 100 100 100 100 65 Level 1 17 | . . . . . 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 4 . . 7 Investigation 5 | . . 2 . . 3 Extermination 1 | . . . . . 1 Reinforcement 5 | . . 2 . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 3 15 16 4 25 Peak Tracking Total 16 | . 4 9 16 3 10 Tactical Retreats 12 | . . 3 . 2 7 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 7 | . . . . 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . 2 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Access 2 | . . . . . 2 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 16 | . 3 3 2 . 8 Terminals 10 | . 3 2 1 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 3 | . . . 1 . 2 Total Hacks 41 | . 11 7 5 . 18 Successful 26 | . 3 5 4 . 14 Failed 15 | . 8 2 1 . 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 14 | . 4 5 1 . 4 Terminals 29 | . 11 6 3 . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers 4 | . . . . . 4 Garrison Access 6 | . . . 2 . 4 Terminal Hacks 12 | . 3 3 2 . 4 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . . . 1 . 1 Terminal Index 1 | . . . . . 1 Scanalyzer Index 2 | . 1 . . . 1 Alert Level 1 | . . 1 . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks 5 | . . . 1 . 4 Unlock Access 1 | . . . 1 . . Seal Access 2 | . . . . . 2 Coupler Status 2 | . . . . . 2 Unauthorized Hacks 5 | . . 2 1 . 2 Terminals 3 | . . 1 1 . 1 Assimilate 1 | . . . . . 1 Operators 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Tunnel 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 2 . . 4 Full Trace Events 6 | . 3 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked 7 | . 6 1 . . . Non-combat 7 | . 6 1 . . . Combat . | . . . . . . Robot Hacks Applied 10 | . 9 1 . . . parse_system 1 | . 1 . . . . no_distress 7 | . 7 . . . . find_recycling 1 | . 1 . . . . check_alert 1 | . . 1 . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Robots Rewired 1 | . . . . . 1 Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies 2 | . . . . . 2 Largest Group 1 | . . . . . 1 Highest-Rated Group 26 | . . . . . 26 Highest-Rated Ally 26 | . . . . . 26 Total Orders 1 | . . . . . 1 GUARD 1 | . . . . . 1 Ally Attacks 2 | . . . . . 2 Total Damage 30 | . . . . . 30 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 1047 | 16 95 103 77 231 525 Spaces Moved 1246 | 30 140 147 104 201 624 Core 902 | 30 140 147 25 40 520 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 344 | . . . 79 161 104 Fastest Speed 37 | 50 50 50 40 40 37 Average Speed 53 | 50 50 50 42 41 60 Slowest Speed 100 | 50 50 50 50 50 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . 1 . 4 Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 24 | 3 30 26 22 40 26 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 32 | . . . 7 . 25 Terrain Destroyed 74 | . . 42 7 . 25 Melee 32 | . . . 7 . 25 Projectile . | . . . . . . AOE 42 | . . 42 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 1505 | 30 154 164 119 344 694 Wait 30 | . 1 4 1 13 11 Move 1233 | 29 139 146 102 200 617 Hop 3 | . . . 1 . 2 Pick Up 3 | . 2 . 1 . . Fast Attach 12 | 1 2 . 3 . 6 Attach 2 | . . 1 . . 1 Detach 3 | . . 1 1 . 1 Swap . | . . . . . . Drop 1 | . 1 . . . . Fire 9 | . . 7 . . 2 Melee 62 | . 9 3 10 2 38 Ram 11 | . . 2 . 4 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 126 | . . . . 125 1 Rewire 10 | . . . . . 10 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 14) 97 | -10/Materials | Discovered new exit (range 7) 112 | -10/Materials | Entered another Materials area 112 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 112 | -9/Materials | Discovered new exit (range 8) 207 | -9/Materials | Core integrity fell below 50% 207 | -9/Materials | Discovered new exit (range 16) 215 | -9/Materials | Entered another Materials area 215 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 291 | -8/Materials | Identified exit to Garrison 292 | -8/Materials | Entered Garrison 294 | -8/Garrison | Installed Relay Interface Framework 313 | -8/Garrison | Build established: Mutant 484 | -8/Garrison | Triggered checkpoint 494 | -8/Garrison | Garrison Relay disabled 515 | -8/Garrison | Discovered new exit (range 13) 523 | -8/Garrison | Entered Factory 523 | -7/Factory | Evolved 2 slots: Utility x2 664 | -7/Factory | Core integrity fell below 50% 777 | -7/Factory | Discovered new exit (range 3) 894 | -7/Factory | Identified exit to Lower Caves 967 | -7/Factory | Core integrity fell below 20% 1020 | -7/Factory | Crushed by falling debris 1049 | -7/Factory | Crushed by falling debris 1049 | -7/Factory | Smashed by cave-in Last Messages --------------- 00957_ P-60 Hacker hacks Administrator 4a, rebooting. 00959_ Reactivated Administrator 4a. 00964_ P-60 Hacker suffers critical hit. 00964_ Destroyed Gravmag System. 00971_ P-60 Hacker destroyed. 00997_ System corrupted: Heat flow error (+233). 00999_ Sneak attack on Administrator 4a. 00999_ Destroyed Imp. Datajack. 00999_ Destroyed Imp. Hover Unit. 00999_ Destroyed Lgt. Deuterium Engine. 00999_ Destroyed Hacking Suite. 01001_ Sneak attack on Administrator 4a. 01001_ Administrator 4a destroyed. 01002_ Imp. Sensor Array destroyed. 01020_ The unstable cave ceiling collapses. 01020_ Crushed by falling debris. 01023_ U-05 Engineer builds a Wall. 01037_ System corrupted: Axe targeting data glitched. 01049_ The unstable cave ceiling collapses. 01049_ Crushed by falling debris. 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