Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.28 @ 11:16:54 Player: Luigi Panache Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (110) 550 Value Destroyed (4384) 4384 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 10319 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 452 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 110/150 System Corruption 0% Temperature Cool (578) Movement Walking (220) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (9) ------ Large Storage Unit Advanced Targeting Computer Advanced Target Analyzer Damper Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Makeshift Terrain Scanner Layered Heavy Armor Plating Damper Plating Flak Gun Heavy Machine Gun Proton Missile Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Target Analyzer Improved Medium Armor Plating Damper Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Flak Gun Heavy Machine Gun > --- INVENTORY -------- Makeshift Terrain Scanner Layered Heavy Armor Plating Damper Plating Advanced Beam Rifle Advanced Beam Rifle Proton Missile Launcher Improved Grenade Launcher [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Antimatter Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 7 | . . 1 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 119 | . 4 7 18 39 5 6 4 5 11 9 11 Power 12 | . . 1 2 3 . 1 . 1 2 1 1 Engine 5 | . . 1 . 1 . 1 . . 2 . . Core 7 | . . . 2 2 . . . 1 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 25 | . 2 1 3 8 3 . . 1 3 1 3 Treads 21 | . 2 . 3 8 3 . . 1 3 1 . Leg 3 | . . . . . . . . . . . 3 Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | . 2 3 8 10 1 1 3 . 4 4 3 Device 10 | . . . 3 5 . . 1 . 1 . . Storage 9 | . 2 2 3 1 . . . . . 1 . Processor 6 | . . . . 2 . . 2 . . 1 1 Hackware 3 | . . . . . . . . . 1 1 1 Protection 11 | . . 1 2 2 1 1 . . 2 1 1 Artifact . | . . . . . . . . . . . . Weapon 43 | . . 2 5 18 1 4 1 3 2 3 4 Energy Gun 17 | . . 2 4 8 . 1 . . . . 2 Energy Cannon 6 | . . . 1 4 . 1 . . . . . Ballistic Gun 12 | . . . . 2 1 2 . 2 2 2 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . . . . 2 . . . 1 . . . Special Weapon 2 | . . . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . . Unidentified Prototypes 6 | . . . 1 3 . . . . 1 . 1 Parts Lost 32 | . . 1 5 7 2 2 . 2 5 7 1 Power 6 | . . . 1 1 . 1 . 1 1 1 . Propulsion 5 | . . . . 1 2 . . . 1 1 . Utility 11 | . . . 1 2 . 1 . 1 1 4 1 Weapon 10 | . . 1 3 3 . . . . 2 1 . Highest Loss Streak 7 | . . 1 1 2 1 1 . 2 2 7 1 Average Slot Usage (%) 89 | . 98 95 93 94 77 91 96 95 87 54 74 Engine 2 | . 14 11 1 . . 5 7 4 1 1 . Core 3 | . . . 7 6 7 1 . . 4 3 6 Treads 18 | . 13 22 25 21 8 23 23 23 19 7 1 Leg 1 | . 14 . . . . . . . . . 15 Device 9 | . . . 12 14 7 7 11 12 6 2 . Storage 19 | . 27 22 18 19 23 23 23 23 20 8 6 Processor 8 | . . . . 4 7 7 11 15 13 5 12 Hackware 1 | . . . . . . . . . 5 5 10 Protection 5 | . . 9 9 9 7 6 3 . 2 5 7 Energy Gun 4 | . 28 19 14 9 . 1 . . . . 2 Ballistic Gun 8 | . . . . 2 14 12 11 14 11 9 8 Naked Turns 16 | . . . . . . . . . . 16 . Heaviest Build 103 | 12 20 44 66 103 102 102 99 80 90 93 83 Greatest Support 75 | 20 40 16 60 75 63 63 63 63 71 71 60 Greatest Overweight (x) 5 | . . 2 2 2 5 1 1 1 1 5 3 Average Overweight (x) 1 | . . 1 . . 3 1 1 1 1 2 1 Largest Inventory Capacity 24 | . 10 16 18 24 24 24 24 24 24 24 10 Average Capacity 20 | . 9 14 16 21 24 24 24 24 24 12 10 Most Carried 24 | . 9 10 17 24 24 24 24 24 24 24 10 Average Carried 19 | . 7 7 12 19 22 22 22 23 23 11 10 Final Capacity 24 | 6 10 16 18 24 24 24 24 24 24 10 10 Final Carried 24 | 6 7 10 17 22 22 22 24 23 24 10 10 Class Distribution -------------------- 55% | Hauler-Mutant 15% | Mutant 12% | Hauler-Skirmisher 9% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 2572 | 200 40 65 370 621 291 110 38 267 209 95 266 Remotely . | . . . . . . . . . . . . Salvage Created 4914 | . 134 125 860 1903 379 149 . 537 219 . 608 Parts 213 | . 14 12 32 87 15 9 . 11 12 . 21 Haulers Intercepted 8 | . . 1 3 4 . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 16 5 . 9 . . . Prevented 11 | . . . . . . 5 . 6 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 88 | . 6 4 13 30 8 4 . 8 3 . 12 Guns 65 | . 6 4 11 16 8 1 . 8 3 . 8 Cannons 12 | . . . 2 5 . 3 . . . . 2 AOE 8 | . . . . 6 . . . . . . 2 Classes Destroyed 12 | . 2 1 5 4 . . . . . . . Worker 4 | . . . . 3 . . . . . . 1 Hauler 8 | . . 1 3 4 . . . . . . . Recycler 4 | . . . 1 2 . . . . . . 1 Operator 2 | . . . . 1 . . . . 1 . . Watcher 4 | . 1 . 2 1 . . . . . . . Swarmer 23 | . 6 4 . 4 2 3 . . . . 4 Grunt 45 | . . . 9 18 5 . . 6 1 . 6 Brawler 2 | . . . . 1 . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 11 | . . . 2 5 1 . . 1 2 . . Hunter 4 | . . . 1 . . 1 . . . . 2 Programmer 2 | . . . . 2 . . . . . . . Best Kill Streak 5 | . 3 4 4 5 3 2 . 4 1 . 3 Combat Bots Only 4 | . 3 4 4 4 3 2 . 4 1 . 3 Max Kills in Single Turn 3 | . 2 1 1 3 1 1 . 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 6956 | . 66 133 768 1905 663 348 . 479 368 244 1982 Core 1349 | . 8 . 69 138 51 . . 97 16 140 830 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 96 100 87 . . . . 59 . . . Volleys Fired 304 | . 8 15 58 112 16 7 4 24 18 1 41 Largest 2 | . 2 2 2 2 2 2 1 2 2 1 2 Hottest 141 | . 80 80 130 141 56 106 30 56 56 30 122 Shots Fired 523 | . 16 19 98 192 32 14 4 41 28 1 78 Gun 431 | . 16 19 78 158 32 7 . 36 28 . 57 Cannon 75 | . . . 20 27 . 7 . . . . 21 Launcher 11 | . . . . 7 . . . 4 . . . Special 6 | . . . . . . . 4 1 . 1 . Kinetic 178 | . . . . 41 32 . . 36 28 . 41 Thermal 253 | . 8 4 91 113 . . . . . . 37 Explosive 2 | . . . . 2 . . . . . . . Electromagnetic 84 | . 8 15 7 36 . 14 . 4 . . . Robot Hit Streak 32 | . 5 8 32 26 18 14 6 17 25 2 22 Robot Miss Streak 5 | . 2 5 3 3 3 1 . 4 3 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 1 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 . . . Shots Hit Robots 442 | . 9 11 84 162 28 12 4 37 27 1 67 Core Hits 332 | . 7 6 61 102 35 7 . 57 25 . 32 Critical Hits 4 | . . . . . . . . . . . 4 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Melee Attacks 2 | . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9918 | . 113 142 1499 3874 625 207 . 1027 591 . 1840 Guns 7274 | . 113 142 1177 2728 625 108 . 804 591 . 986 Cannons 1399 | . . . 298 413 . 99 . . . . 589 Explosions 1145 | . . . . 671 . . . 223 . . 251 Melee . | . . . . . . . . . . . . Ramming 100 | . . . 24 62 . . . . . . 14 Kinetic 3755 | . . . . 790 625 . . 804 591 . 945 Thermal 4211 | . 35 10 1383 2095 . . . . . . 688 Explosive 240 | . . . . 240 . . . . . . . Electromagnetic 1612 | . 78 132 92 687 . 207 . 223 . . 193 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . 2 4 4 4 4 . . . . Average Corruption 3 | . . . 2 2 4 4 4 . . . . Corruption Purged . | . . . . . . . . . . . . Effects 76 | . . . 3 28 23 22 . . . . . Message Errors 22 | . . . . 12 5 5 . . . . . Matter Fused 21 | . . . . 1 12 8 . . . . . Heat Flow Errors 10 | . . . 1 3 3 3 . . . . . Energy Discharges 8 | . . . 1 3 1 3 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . 4 1 2 . . . . . Targeting Errors 6 | . . . 1 4 . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 117 | . . . . 103 . . . . . . 14 Projectiles 19 | . . . . 5 . . . . . . 14 Explosions 98 | . . . . 98 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . 8 165 . . . 1 . . 7 Shots 5 | . . . . 4 . . . 1 . . . Rammed 10 | . . . 5 4 . . . . . . 1 Targets Rammed 11 | . . . 5 5 . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 762 | . 72 36 429 312 205 285 1 8 5 . 762 Average Temperature 117 | . 32 18 120 69 71 114 1 6 3 . 228 Received Heat Transfer 2229 | . . . 468 933 306 . . 282 69 . 171 Effects 34 | . . . 4 1 . 1 . . . . 28 Shutdowns 6 | . . . . . . . . . . . 6 Energy Bleed 5 | . . . . 1 . 1 . . . . 3 Interference 4 | . . . 1 . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . 4 Damage (minor) 3 | . . . 1 . . . . . . . 2 Damage (major) 5 | . . . 2 . . . . . . . 3 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 8 | . 1 1 . 4 . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . Parts Melted 12 | . . . 5 7 . . . . . . . Heat Transferred 7180 | . 75 25 2327 3556 . . . . . . 1197 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 919 | . 97 124 222 459 . . . . 55 24 919 Initial 44 | . . 33 44 26 . . . . . 9 . Average 180 | . 42 71 82 232 . . . . 39 9 433 Maximum Alert Level 3 | . . . 1 2 . . . . . . 3 Low Security (%) 63 | . 100 100 95 37 . . . . 100 100 41 Level 1 15 | . . . 4 31 . . . . . . . Level 2 17 | . . . . 30 . . . . . . 29 Level 3 3 | . . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . 15 . . . . 2 . 8 Investigation 7 | . 1 . . 5 . . . . . . 1 Extermination 6 | . . . . 4 . . . . 1 . 1 Reinforcement 8 | . . . . 2 . . . . 1 . 5 Assault 1 | . . . . . . . . . . . 1 Garrison 4 | . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 4 | . . . 1 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 9 4 24 46 10 4 . 12 5 6 24 Peak Tracking Total 5 | . 4 4 5 5 3 3 . 5 2 5 5 Tactical Retreats 7 | . . . 1 1 1 . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 5 | . 1 . . 3 . . . . 1 . . Indirectly 1 | . . . . 1 . . . . . . . Trap Hack Attempts 4 | . . . . 4 . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 51 | . . . 1 15 . . . . . . 35 Max in Single Turn 9 | . . . 1 9 . . . . . . 4 Garrison Access 2 | . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 27 | . 3 2 3 13 1 . . 1 . . 4 Terminals 16 | . 3 2 1 7 1 . . 1 . . 1 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . 2 Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 4 | . . . . 3 . . . . . . 1 Total Hacks 65 | . 12 4 9 29 1 . . 1 . . 9 Successful 33 | . 6 2 9 11 1 . . 1 . . 3 Failed 32 | . 6 2 . 18 . . . . . . 6 Catastrophic 6 | . . . . 5 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 8 3 1 15 . . 1 . . . 4 Terminals 40 | . 12 4 3 17 1 . . 1 . . 2 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 6 | . . . 4 2 . . . . . . . Recycling Units 8 | . . . . 2 . . . . . . 6 Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 8 | . . . . 7 . . . . . . 1 Terminal Hacks 11 | . 4 . 3 2 1 . . 1 . . . Record 2 | . . . . . 1 . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 4 | . 2 . 1 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . 4 2 . . . . . . . Scan Component 3 | . . . 2 1 . . . . . . . Repair 3 | . . . 2 1 . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . 1 Retrieve Components 2 | . . . . 1 . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . 1 Unauthorized Hacks 9 | . 2 2 . 4 . . . . . . 1 Terminals 7 | . 2 2 . 3 . . . . . . . Track 1 | . . 1 . . . . . . . . . Botnet 6 | . 2 1 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 Mask 2 | . . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 21 | . 3 2 3 10 . . . . . . 3 Full Trace Events 6 | . . . . 5 . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . . . Matter 252 | . . . . 252 . . . . . . . Time 134 | . . . . 134 . . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . . . Time 65 | . . . 52 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . . . . 10 . . . . . . 2 Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 8 | . . . . 2 . . 4 1 . 1 . Non-combat 2 | . . . . 1 . . 1 . . . . Combat 6 | . . . . 1 . . 3 1 . 1 . Robot Hacks Applied 8 | . . . . 2 . . 4 1 . 1 . parse_system 7 | . . . . 1 . . 4 1 . 1 . no_distress 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 23 | . . . . 4 . . . . . 19 . Largest Group 19 | . . . . 4 . . . . . 19 14 Highest-Rated Group 714 | . . . . 48 . . . . . 714 563 Highest-Rated Ally 50 | . . . . 12 . . . . . 50 50 Total Orders . | . . . . . . . . . . . . Ally Attacks 187 | . . . . 30 . . . . . 72 85 Total Damage 7634 | . . . . 341 . . . . . 3980 3313 Kills 32 | . . . . 5 . . . . . 11 16 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 . 3 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 12145 | . 211 218 927 2930 1284 1095 1694 1822 588 645 731 Spaces Moved 5096 | 1 131 149 397 1383 462 405 840 533 152 311 332 Core 36 | . . . . . . . . . . 36 . Treads 4489 | . 56 . 310 1383 462 405 840 533 152 275 73 Legs 335 | 1 75 . . . . . . . . . 259 Wheels 236 | . . 149 87 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 110 120 155 183 183 183 183 180 50 160 Average Speed 179 | 120 137 116 152 173 230 183 183 183 181 196 173 Slowest Speed 300 | 120 160 120 180 192 270 183 183 183 183 300 220 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 2 32 16 30 36 76 56 83 66 5 89 14 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . . . 1 2 2 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 95 | . . . . 84 . . . . . . 11 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 6 AOE 89 | . . . . 84 . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total 7565 | . 147 171 616 1719 648 743 995 1338 436 343 409 Wait 1934 | . . 1 119 127 165 323 141 776 251 15 16 Move 5086 | . 130 148 396 1382 461 404 839 532 152 310 332 Hop . | . . . . . . . . . . . . Pick Up 44 | . 2 . 9 18 . 3 4 . 2 6 . Fast Attach 55 | . 2 2 11 15 3 . 1 . 5 8 8 Attach 22 | . 1 1 3 7 2 2 1 1 3 1 . Detach 7 | . . . 3 3 1 . . . . . . Swap 42 | . 1 4 4 17 . 4 2 4 3 . 3 Drop 54 | . 3 . 8 27 . . 3 1 2 2 8 Fire 304 | . 8 15 58 112 16 7 4 24 18 1 41 Melee 2 | . . . . 2 . . . . . . . Ram 3 | . . . 3 . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush 7 | . . . 2 5 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 4 | . . . . 4 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 4) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 424 | -9/Materials | Discovered new exit (range 5) 430 | -9/Materials | Entered another Materials area 430 | -8/Materials | Evolved 2 slots: Utility x2 665 | -8/Materials | Identified exit to Factory 1031 | -8/Materials | Repaired Weapon Shielding 1059 | -8/Materials | Repaired Lgt. Treads 1357 | -8/Materials | Entered Factory 1357 | -7/Factory | Evolved 2 slots: Utility x2 1417 | -7/Factory | Repaired Lgt. Treads 1723 | -7/Factory | Build established: Scavenger-Mutant 2316 | -7/Factory | Build established: Mutant 2558 | -7/Factory | Local fabrication network quarantined 2632 | -7/Factory | Fabricated S-27 Virus? 2752 | -7/Factory | P-60 Hacker assimilated allied Virus 4a 2915 | -7/Factory | Garrison activated, responded to threat 2928 | -7/Factory | Build established: Hauler-Mutant 3022 | -7/Factory | Garrison activated, responded to threat 3184 | -7/Factory | Discovered new exit (range 15) 4279 | -7/Factory | Identified exit to Lower Caves 4287 | -7/Factory | Entered Lower Caves 4551 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4865 | -7/Lower Caves | Spotted B-75 Beast 4954 | -7/Lower Caves | Identified exit to Lower Caves 4979 | -7/Lower Caves | Encountered a Warlord checkpoint 5571 | -7/Lower Caves | Entered another Lower Caves area 5628 | -7/Lower Caves | Discovered new exit (range 9) 5643 | -7/Lower Caves | Identified exit to Factory 6646 | -7/Lower Caves | Discovered new exit (range 11) 6664 | -7/Lower Caves | Identified exit to Zion 6666 | -7/Lower Caves | Entered Zion 6692 | -7/Zion | Learned 8 Factory zone layouts 6718 | -7/Zion | Given A8's code to call for help 6755 | -7/Zion | System corruption cleaned by Quarantine Array 6795 | -7/Zion | Identified exit to Proximity Caves 7143 | -7/Zion | Learned Factory emergency access door positions 7199 | -7/Zion | Received a visual enhancement algorithm 8332 | -7/Zion | Given the Hacking Drone Bay 8360 | -7/Zion | Entered Proximity Caves 8668 | -6/Proximity Caves | Build established: Hauler-Skirmisher 8914 | -6/Proximity Caves | Learned Factory security intel 9613 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9907 | -6/Proximity Caves | Build established: Hauler-Mutant 10051 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10182 | -6/Proximity Caves | Entered Factory 10182 | -6/Factory | Evolved 2 slots: Utility x2 10183 | -6/Factory | Identified exit to Lower Caves 10649 | -6/Factory | Discovered new exit (range 16) 10688 | -6/Factory | Identified exit to Factory 10770 | -6/Factory | Sucked down chute 10770 | -6/Factory | Entered Waste 10797 | -6/Waste | Spotted C-40 Crusher 10797 | -6/Waste | Spotted C-40 Crusher 10864 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10893 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10899 | -6/Waste | Spotted C-40 Crusher 10915 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10917 | -6/Waste | Spotted C-40 Crusher 10918 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10919 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10925 | -6/Waste | Warlord forces began an assault 10927 | -6/Waste | Allies destroyed C-40 Crusher 10927 | -6/Waste | Allies destroyed C-40 Crusher 10929 | -6/Waste | Allies destroyed C-40 Crusher 10930 | -6/Waste | Spotted C-40 Crusher 10938 | -6/Waste | Allies destroyed C-40 Crusher 10940 | -6/Waste | Allies destroyed C-40 Crusher 10950 | -6/Waste | Lost 7 parts (1p1n4u1w) 10999 | -6/Waste | Found Damper Plating 11003 | -6/Waste | Found Damper Plating 11041 | -6/Waste | Spotted C-40 Crusher 11049 | -6/Waste | Allies destroyed C-40 Crusher 11236 | -6/Waste | Build established: Hacker-Mutant 11278 | -6/Waste | Discovered new exit (range 13) 11415 | -6/Waste | Entered Factory 11415 | -6/Factory | Accompanied by 14 allies 12115 | -6/Factory | First assault squad dispatched 12120 | -6/Factory | Core integrity fell below 50% 12131 | -6/Factory | Core integrity fell below 20% 12147 | -6/Factory | Core destroyed Last Messages --------------- 12134_ K-01 Serf collects debris. 12136_ Power failure, Mic. Nuclear Core shutdown. 12136_ Overheating: Adv. Beam Rifle damaged (-35). 12136_ Overheating: Hacking Suite damaged (-5). 12136_ Overheating: Broken Imp. Titanium Leg damaged (-45). 12136_ K-01 Serf destroyed. 12137_ Overheating: Imp. Titanium Leg damaged (-33). 12138_ Adv. Beam Rifle permanently disabled. 12138_ Overheating: Short circuit. 12138_ Dropped Broken Antimatter Cannon. 12138_ Dropped Broken Adv. Beam Rifle. 12139_ Overheating: Energy bleed (-27). 12139_ Dropped Broken Imp. Titanium Leg. 12142_ Overheating: Energy bleed (-13). 12143_ Overheating: System interference. 12143_ Adv. Target Analyzer temporarily disabled. 12144_ Power failure, Mic. Nuclear Core shutdown. 12145_ Overheating: System interference. 12145_ Adv. Targeting Computer temporarily disabled. 12147_ Overheating: Core damaged (-153). 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