Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.28 @ 11:16:54

Player: Luigi Panache

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (110)     550
Value Destroyed (4384)     4384
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1045)               1045
              TOTAL SCORE: 10319

 Bonus
-------
High Alert Combat Kills    293
Follower Combat Kills      452
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     141/300
Energy                     110/150
System Corruption          0%
Temperature                Cool (578)
Movement                   Walking (220) Ox3
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
      Micro Nuclear Core
>           --- PROPULSION (3) ---
   Improved Titanium Leg
>           --- UTILITY (9) ------
      Large Storage Unit
   Advanced Targeting Computer
   Advanced Target Analyzer
            Damper Plating
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (10) ---
  Makeshift Terrain Scanner
    Layered Heavy Armor Plating
            Damper Plating
            Flak Gun
      Heavy Machine Gun
            Proton Missile Launcher
   Improved Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Targeting Computer
   Advanced Target Analyzer
   Improved Medium Armor Plating
            Damper Plating
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Flak Gun
      Heavy Machine Gun
>           --- INVENTORY --------
  Makeshift Terrain Scanner
    Layered Heavy Armor Plating
            Damper Plating
   Advanced Beam Rifle
   Advanced Beam Rifle
            Proton Missile Launcher
   Improved Grenade Launcher
[Rating: 69]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   2   2   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | .   4   7   18  39  5   6   4   5   11  9   11  
  Power                    12   | .   .   1   2   3   .   1   .   1   2   1   1   
    Engine                 5    | .   .   1   .   1   .   1   .   .   2   .   .   
    Core                   7    | .   .   .   2   2   .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   2   1   3   8   3   .   .   1   3   1   3   
    Treads                 21   | .   2   .   3   8   3   .   .   1   3   1   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   2   3   8   10  1   1   3   .   4   4   3   
    Device                 10   | .   .   .   3   5   .   .   1   .   1   .   .   
    Storage                9    | .   2   2   3   1   .   .   .   .   .   1   .   
    Processor              6    | .   .   .   .   2   .   .   2   .   .   1   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   1   1   
    Protection             11   | .   .   1   2   2   1   1   .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   .   2   5   18  1   4   1   3   2   3   4   
    Energy Gun             17   | .   .   2   4   8   .   1   .   .   .   .   2   
    Energy Cannon          6    | .   .   .   1   4   .   1   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   .   2   1   2   .   2   2   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   2   .   .   .   1   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   3   .   .   .   .   1   .   1   
Parts Lost                 32   | .   .   1   5   7   2   2   .   2   5   7   1   
  Power                    6    | .   .   .   1   1   .   1   .   1   1   1   .   
  Propulsion               5    | .   .   .   .   1   2   .   .   .   1   1   .   
  Utility                  11   | .   .   .   1   2   .   1   .   1   1   4   1   
  Weapon                   10   | .   .   1   3   3   .   .   .   .   2   1   .   
  Highest Loss Streak      7    | .   .   1   1   2   1   1   .   2   2   7   1   
Average Slot Usage (%)     89   | .   98  95  93  94  77  91  96  95  87  54  74  
  Engine                   2    | .   14  11  1   .   .   5   7   4   1   1   .   
  Core                     3    | .   .   .   7   6   7   1   .   .   4   3   6   
  Treads                   18   | .   13  22  25  21  8   23  23  23  19  7   1   
  Leg                      1    | .   14  .   .   .   .   .   .   .   .   .   15  
  Device                   9    | .   .   .   12  14  7   7   11  12  6   2   .   
  Storage                  19   | .   27  22  18  19  23  23  23  23  20  8   6   
  Processor                8    | .   .   .   .   4   7   7   11  15  13  5   12  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   5   10  
  Protection               5    | .   .   9   9   9   7   6   3   .   2   5   7   
  Energy Gun               4    | .   28  19  14  9   .   1   .   .   .   .   2   
  Ballistic Gun            8    | .   .   .   .   2   14  12  11  14  11  9   8   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   16  .   
Heaviest Build             103  | 12  20  44  66  103 102 102 99  80  90  93  83  
  Greatest Support         75   | 20  40  16  60  75  63  63  63  63  71  71  60  
  Greatest Overweight (x)  5    | .   .   2   2   2   5   1   1   1   1   5   3   
  Average Overweight (x)   1    | .   .   1   .   .   3   1   1   1   1   2   1   
Largest Inventory Capacity 24   | .   10  16  18  24  24  24  24  24  24  24  10  
  Average Capacity         20   | .   9   14  16  21  24  24  24  24  24  12  10  
  Most Carried             24   | .   9   10  17  24  24  24  24  24  24  24  10  
  Average Carried          19   | .   7   7   12  19  22  22  22  23  23  11  10  
  Final Capacity           24   | 6   10  16  18  24  24  24  24  24  24  10  10  
  Final Carried            24   | 6   7   10  17  22  22  22  24  23  24  10  10  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 15% | Mutant
 12% | Hauler-Skirmisher
  9% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
 Hauler-Skirmisher | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
     Hacker-Mutant | -6/Waste
     Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Matter Collected           2572 | 200  40   65   370  621  291  110  38   267  209  95   266  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4914 | .    134  125  860  1903 379  149  .    537  219  .    608  
  Parts                    213  | .    14   12   32   87   15   9    .    11   12   .    21   
Haulers Intercepted        8    | .    .    1    3    4    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    2    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    16   5    .    9    .    .    .    
  Prevented                11   | .    .    .    .    .    .    5    .    6    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  88   | .   6   4   13  30  8   4   .   8   3   .   12  
  Guns                     65   | .   6   4   11  16  8   1   .   8   3   .   8   
  Cannons                  12   | .   .   .   2   5   .   3   .   .   .   .   2   
  AOE                      8    | .   .   .   .   6   .   .   .   .   .   .   2   
Classes Destroyed          12   | .   2   1   5   4   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   3   .   .   .   .   .   .   1   
  Hauler                   8    | .   .   1   3   4   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   2   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  4    | .   1   .   2   1   .   .   .   .   .   .   .   
  Swarmer                  23   | .   6   4   .   4   2   3   .   .   .   .   4   
  Grunt                    45   | .   .   .   9   18  5   .   .   6   1   .   6   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   2   5   1   .   .   1   2   .   .   
  Hunter                   4    | .   .   .   1   .   .   1   .   .   .   .   2   
  Programmer               2    | .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   4   4   5   3   2   .   4   1   .   3   
  Combat Bots Only         4    | .   3   4   4   4   3   2   .   4   1   .   3   
Max Kills in Single Turn   3    | .   2   1   1   3   1   1   .   1   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Damage Taken               6956 | .    66   133  768  1905 663  348  .    479  368  244  1982 
  Core                     1349 | .    8    .    69   138  51   .    .    97   16   140  830  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  96   100  87   .    .    .    .    59   .    .    .    
Volleys Fired              304  | .    8    15   58   112  16   7    4    24   18   1    41   
  Largest                  2    | .    2    2    2    2    2    2    1    2    2    1    2    
  Hottest                  141  | .    80   80   130  141  56   106  30   56   56   30   122  
Shots Fired                523  | .    16   19   98   192  32   14   4    41   28   1    78   
  Gun                      431  | .    16   19   78   158  32   7    .    36   28   .    57   
  Cannon                   75   | .    .    .    20   27   .    7    .    .    .    .    21   
  Launcher                 11   | .    .    .    .    7    .    .    .    4    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    4    1    .    1    .    
  Kinetic                  178  | .    .    .    .    41   32   .    .    36   28   .    41   
  Thermal                  253  | .    8    4    91   113  .    .    .    .    .    .    37   
  Explosive                2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Electromagnetic          84   | .    8    15   7    36   .    14   .    4    .    .    .    
  Robot Hit Streak         32   | .    5    8    32   26   18   14   6    17   25   2    22   
  Robot Miss Streak        5    | .    2    5    3    3    3    1    .    4    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    1    1    1    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    .    1    .    .    .    
Shots Hit Robots           442  | .    9    11   84   162  28   12   4    37   27   1    67   
  Core Hits                332  | .    7    6    61   102  35   7    .    57   25   .    32   
  Critical Hits            4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9918 | .    113  142  1499 3874 625  207  .    1027 591  .    1840 
  Guns                     7274 | .    113  142  1177 2728 625  108  .    804  591  .    986  
  Cannons                  1399 | .    .    .    298  413  .    99   .    .    .    .    589  
  Explosions               1145 | .    .    .    .    671  .    .    .    223  .    .    251  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  100  | .    .    .    24   62   .    .    .    .    .    .    14   
  Kinetic                  3755 | .    .    .    .    790  625  .    .    804  591  .    945  
  Thermal                  4211 | .    35   10   1383 2095 .    .    .    .    .    .    688  
  Explosive                240  | .    .    .    .    240  .    .    .    .    .    .    .    
  Electromagnetic          1612 | .    78   132  92   687  .    207  .    223  .    .    193  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    4    4    4    4    .    .    .    .    
  Average Corruption       3    | .    .    .    2    2    4    4    4    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76   | .    .    .    3    28   23   22   .    .    .    .    .    
    Message Errors         22   | .    .    .    .    12   5    5    .    .    .    .    .    
    Matter Fused           21   | .    .    .    .    1    12   8    .    .    .    .    .    
    Heat Flow Errors       10   | .    .    .    1    3    3    3    .    .    .    .    .    
    Energy Discharges      8    | .    .    .    1    3    1    3    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    4    1    2    .    .    .    .    .    
    Targeting Errors       6    | .    .    .    1    4    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            117  | .    .    .    .    103  .    .    .    .    .    .    14   
  Projectiles              19   | .    .    .    .    5    .    .    .    .    .    .    14   
  Explosions               98   | .    .    .    .    98   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      181  | .    .    .    8    165  .    .    .    1    .    .    7    
  Shots                    5    | .    .    .    .    4    .    .    .    1    .    .    .    
  Rammed                   10   | .    .    .    5    4    .    .    .    .    .    .    1    
Targets Rammed             11   | .    .    .    5    5    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        762  | .    72   36   429  312  205  285  1    8    5    .    762  
  Average Temperature      117  | .    32   18   120  69   71   114  1    6    3    .    228  
  Received Heat Transfer   2229 | .    .    .    468  933  306  .    .    282  69   .    171  
  Effects                  34   | .    .    .    4    1    .    1    .    .    .    .    28   
    Shutdowns              6    | .    .    .    .    .    .    .    .    .    .    .    6    
    Energy Bleed           5    | .    .    .    .    1    .    1    .    .    .    .    3    
    Interference           4    | .    .    .    1    .    .    .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         3    | .    .    .    1    .    .    .    .    .    .    .    2    
    Damage (major)         5    | .    .    .    2    .    .    .    .    .    .    .    3    
    Damage (core)          5    | .    .    .    .    .    .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              8    | .    1    1    .    4    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    .    5    7    .    .    .    .    .    .    .    
  Heat Transferred         7180 | .    75   25   2327 3556 .    .    .    .    .    .    1197 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    2    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Peak Influence             919  | .   97  124 222 459 .   .   .   .   55  24  919 
  Initial                  44   | .   .   33  44  26  .   .   .   .   .   9   .   
  Average                  180  | .   42  71  82  232 .   .   .   .   39  9   433 
Maximum Alert Level        3    | .   .   .   1   2   .   .   .   .   .   .   3   
  Low Security (%)         63   | .   100 100 95  37  .   .   .   .   100 100 41  
  Level 1                  15   | .   .   .   4   31  .   .   .   .   .   .   .   
  Level 2                  17   | .   .   .   .   30  .   .   .   .   .   .   29  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   29  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   .   15  .   .   .   .   2   .   8   
  Investigation            7    | .   1   .   .   5   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   4   .   .   .   .   1   .   1   
  Reinforcement            8    | .   .   .   .   2   .   .   .   .   1   .   5   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           4    | .   .   .   1   1   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   9   4   24  46  10  4   .   12  5   6   24  
  Peak Tracking Total      5    | .   4   4   5   5   3   3   .   5   2   5   5   
  Tactical Retreats        7    | .   .   .   1   1   1   .   .   1   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            5    | .   1   .   .   3   .   .   .   .   1   .   .   
  Indirectly               1    | .   .   .   .   1   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          51   | .   .   .   1   15  .   .   .   .   .   .   35  
  Max in Single Turn       9    | .   .   .   1   9   .   .   .   .   .   .   4   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          27   | .   3   2   3   13  1   .   .   1   .   .   4   
  Terminals                16   | .   3   2   1   7   1   .   .   1   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   .   .   .   .   .   .   1   
Total Hacks                65   | .   12  4   9   29  1   .   .   1   .   .   9   
  Successful               33   | .   6   2   9   11  1   .   .   1   .   .   3   
  Failed                   32   | .   6   2   .   18  .   .   .   .   .   .   6   
    Catastrophic           6    | .   .   .   .   5   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   8   3   1   15  .   .   1   .   .   .   4   
  Terminals                40   | .   12  4   3   17  1   .   .   1   .   .   2   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   4   2   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   2   .   .   .   .   .   .   6   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   7   .   .   .   .   .   .   1   
Terminal Hacks             11   | .   4   .   3   2   1   .   .   1   .   .   .   
  Record                   2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   1   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   2   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   2   1   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   2   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   1   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   2   2   .   4   .   .   .   .   .   .   1   
  Terminals                7    | .   2   2   .   3   .   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   1   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   .   .   1   
    Mask                   2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   2   3   10  .   .   .   .   .   .   3   
  Full Trace Events        6    | .   .   .   .   5   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   252 .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   134 .   .   .   .   .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   16  .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   1   .   .   .   .   .   .   .   
  Time                     65   | .   .   .   52  13  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   10  .   .   .   .   .   .   2   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   2   .   .   4   1   .   1   .   
  Non-combat               2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Combat                   6    | .   .   .   .   1   .   .   3   1   .   1   .   
Robot Hacks Applied        8    | .   .   .   .   2   .   .   4   1   .   1   .   
  parse_system             7    | .   .   .   .   1   .   .   4   1   .   1   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total Allies               23   | .    .    .    .    4    .    .    .    .    .    19   .    
  Largest Group            19   | .    .    .    .    4    .    .    .    .    .    19   14   
  Highest-Rated Group      714  | .    .    .    .    48   .    .    .    .    .    714  563  
  Highest-Rated Ally       50   | .    .    .    .    12   .    .    .    .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               187  | .    .    .    .    30   .    .    .    .    .    72   85   
  Total Damage             7634 | .    .    .    .    341  .    .    .    .    .    3980 3313 
  Kills                    32   | .    .    .    .    5    .    .    .    .    .    11   16   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   1   .   3   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               12145 | .    211  218  927  2930 1284 1095 1694 1822 588  645  731  
Spaces Moved               5096  | 1    131  149  397  1383 462  405  840  533  152  311  332  
  Core                     36    | .    .    .    .    .    .    .    .    .    .    36   .    
  Treads                   4489  | .    56   .    310  1383 462  405  840  533  152  275  73   
  Legs                     335   | 1    75   .    .    .    .    .    .    .    .    .    259  
  Wheels                   236   | .    .    149  87   .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  110  120  155  183  183  183  183  180  50   160  
  Average Speed            179   | 120  137  116  152  173  230  183  183  183  181  196  173  
  Slowest Speed            300   | 120  160  120  180  192  270  183  183  183  183  300  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 2    32   16   30   36   76   56   83   66   5    89   14   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    1    2    2    3    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          95    | .    .    .    .    84   .    .    .    .    .    .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6     | .    .    .    .    .    .    .    .    .    .    .    6    
  AOE                      89    | .    .    .    .    84   .    .    .    .    .    .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total                      7565 | .    147  171  616  1719 648  743  995  1338 436  343  409  
  Wait                     1934 | .    .    1    119  127  165  323  141  776  251  15   16   
  Move                     5086 | .    130  148  396  1382 461  404  839  532  152  310  332  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  44   | .    2    .    9    18   .    3    4    .    2    6    .    
  Fast Attach              55   | .    2    2    11   15   3    .    1    .    5    8    8    
  Attach                   22   | .    1    1    3    7    2    2    1    1    3    1    .    
  Detach                   7    | .    .    .    3    3    1    .    .    .    .    .    .    
  Swap                     42   | .    1    4    4    17   .    4    2    4    3    .    3    
  Drop                     54   | .    3    .    8    27   .    .    3    1    2    2    8    
  Fire                     304  | .    8    15   58   112  16   7    4    24   18   1    41   
  Melee                    2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    3    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    7    | .    .    .    2    5    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    4    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-6/Waste
-6/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   200 | -10/Materials      | Discovered new exit (range 4)
   212 | -10/Materials      | Entered another Materials area
   212 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   317 | -9/Materials       | Build established: Mutant
   424 | -9/Materials       | Discovered new exit (range 5)
   430 | -9/Materials       | Entered another Materials area
   430 | -8/Materials       | Evolved 2 slots: Utility x2
   665 | -8/Materials       | Identified exit to Factory
  1031 | -8/Materials       | Repaired Weapon Shielding
  1059 | -8/Materials       | Repaired Lgt. Treads
  1357 | -8/Materials       | Entered Factory
  1357 | -7/Factory         | Evolved 2 slots: Utility x2
  1417 | -7/Factory         | Repaired Lgt. Treads
  1723 | -7/Factory         | Build established: Scavenger-Mutant
  2316 | -7/Factory         | Build established: Mutant
  2558 | -7/Factory         | Local fabrication network quarantined
  2632 | -7/Factory         | Fabricated S-27 Virus?
  2752 | -7/Factory         | P-60 Hacker assimilated allied Virus 4a
  2915 | -7/Factory         | Garrison activated, responded to threat
  2928 | -7/Factory         | Build established: Hauler-Mutant
  3022 | -7/Factory         | Garrison activated, responded to threat
  3184 | -7/Factory         | Discovered new exit (range 15)
  4279 | -7/Factory         | Identified exit to Lower Caves
  4287 | -7/Factory         | Entered Lower Caves
  4551 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4865 | -7/Lower Caves     | Spotted B-75 Beast
  4954 | -7/Lower Caves     | Identified exit to Lower Caves
  4979 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5571 | -7/Lower Caves     | Entered another Lower Caves area
  5628 | -7/Lower Caves     | Discovered new exit (range 9)
  5643 | -7/Lower Caves     | Identified exit to Factory
  6646 | -7/Lower Caves     | Discovered new exit (range 11)
  6664 | -7/Lower Caves     | Identified exit to Zion
  6666 | -7/Lower Caves     | Entered Zion
  6692 | -7/Zion            | Learned 8 Factory zone layouts
  6718 | -7/Zion            | Given A8's code to call for help
  6755 | -7/Zion            | System corruption cleaned by Quarantine Array
  6795 | -7/Zion            | Identified exit to Proximity Caves
  7143 | -7/Zion            | Learned Factory emergency access door positions
  7199 | -7/Zion            | Received a visual enhancement algorithm
  8332 | -7/Zion            | Given the Hacking Drone Bay
  8360 | -7/Zion            | Entered Proximity Caves
  8668 | -6/Proximity Caves | Build established: Hauler-Skirmisher
  8914 | -6/Proximity Caves | Learned Factory security intel
  9613 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9907 | -6/Proximity Caves | Build established: Hauler-Mutant
 10051 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 10182 | -6/Proximity Caves | Entered Factory
 10182 | -6/Factory         | Evolved 2 slots: Utility x2
 10183 | -6/Factory         | Identified exit to Lower Caves
 10649 | -6/Factory         | Discovered new exit (range 16)
 10688 | -6/Factory         | Identified exit to Factory
 10770 | -6/Factory         | Sucked down chute
 10770 | -6/Factory         | Entered Waste
 10797 | -6/Waste           | Spotted C-40 Crusher
 10797 | -6/Waste           | Spotted C-40 Crusher
 10864 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10893 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 10899 | -6/Waste           | Spotted C-40 Crusher
 10915 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10917 | -6/Waste           | Spotted C-40 Crusher
 10918 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10919 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 10925 | -6/Waste           | Warlord forces began an assault
 10927 | -6/Waste           | Allies destroyed C-40 Crusher
 10927 | -6/Waste           | Allies destroyed C-40 Crusher
 10929 | -6/Waste           | Allies destroyed C-40 Crusher
 10930 | -6/Waste           | Spotted C-40 Crusher
 10938 | -6/Waste           | Allies destroyed C-40 Crusher
 10940 | -6/Waste           | Allies destroyed C-40 Crusher
 10950 | -6/Waste           | Lost 7 parts (1p1n4u1w)
 10999 | -6/Waste           | Found Damper Plating
 11003 | -6/Waste           | Found Damper Plating
 11041 | -6/Waste           | Spotted C-40 Crusher
 11049 | -6/Waste           | Allies destroyed C-40 Crusher
 11236 | -6/Waste           | Build established: Hacker-Mutant
 11278 | -6/Waste           | Discovered new exit (range 13)
 11415 | -6/Waste           | Entered Factory
 11415 | -6/Factory         | Accompanied by 14 allies
 12115 | -6/Factory         | First assault squad dispatched
 12120 | -6/Factory         | Core integrity fell below 50%
 12131 | -6/Factory         | Core integrity fell below 20%
 12147 | -6/Factory         | Core destroyed

 Last Messages 
---------------
12134_ K-01 Serf collects debris.
12136_ Power failure, Mic. Nuclear Core shutdown.
12136_ Overheating: Adv. Beam Rifle damaged (-35).
12136_ Overheating: Hacking Suite damaged (-5).
12136_ Overheating: Broken Imp. Titanium Leg damaged (-45).
12136_ K-01 Serf destroyed.
12137_ Overheating: Imp. Titanium Leg damaged (-33).
12138_ Adv. Beam Rifle permanently disabled.
12138_ Overheating: Short circuit.
12138_ Dropped Broken Antimatter Cannon.
12138_ Dropped Broken Adv. Beam Rifle.
12139_ Overheating: Energy bleed (-27).
12139_ Dropped Broken Imp. Titanium Leg. <x2>
12142_ Overheating: Energy bleed (-13).
12143_ Overheating: System interference.
12143_ Adv. Target Analyzer temporarily disabled.
12144_ Power failure, Mic. Nuclear Core shutdown.
12145_ Overheating: System interference.
12145_ Adv. Targeting Computer temporarily disabled.
12147_ Overheating: Core damaged (-153).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            500
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         18
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             1425
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Thermal Conversion         30
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           3
Offensive Hacking          31

 Item Schematics 
-----------------
 EM Pulse Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 S-27 Virus | x4 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageAerolevWand
  Manual?         0
Play Time         01:17:13
  Cumulative      195.0 hours
  Start           2020.12.27 @ 10:07:29
  End             2020.12.28 @ 11:16:54
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          156
  Rogue           42
  Adventurer      57
  Explorer        57
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef4108dc-759b-4f62-a86d-bbf0a5ca3103