Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 10:46:19 Player: High Tyrol Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1624) 1624 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 3874 Bonus ------- High Alert Combat Kills 115 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (550) Ox10 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Hacking Suite Relay Coupler [NC] (20) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Improved Light Cannon Heavy Flail > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Treads High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Hacking Suite Relay Coupler [NC] Improved EM Shotgun [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 2 | . . . 2 . Parts Attached 43 | 5 5 21 4 8 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 4 1 2 Treads 6 | . . 3 1 2 Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 4 . 1 Device . | . . . . . Storage 5 | 1 2 2 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 22 | 1 3 11 3 4 Energy Gun 12 | 1 2 6 1 2 Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon 1 | . . . . 1 Launcher 4 | . 1 2 1 . Special Weapon 2 | . . 2 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 22 | . 1 6 . 15 Power 3 | . . 1 . 2 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 13 | . 1 5 . 7 Highest Loss Streak 12 | . 1 2 . 12 Average Slot Usage (%) 95 | . 89 97 100 87 Engine 10 | . 14 10 9 8 Treads 22 | . . 27 27 22 Leg 7 | . 28 5 . . Storage 19 | . 19 25 9 9 Processor 6 | . . 6 9 12 Protection 3 | . . 1 9 5 Energy Gun 15 | . 13 14 23 12 Ballistic Gun 3 | . . 1 9 7 Launcher 4 | . 13 3 3 4 Naked Turns . | . . . . . Heaviest Build 84 | 11 76 84 53 53 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 12 | . 3 3 . 12 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 24 | 6 20 24 12 12 Average Capacity 16 | 4 11 20 12 12 Most Carried 12 | 4 6 12 12 12 Average Carried 8 | 3 5 8 11 10 Final Capacity 20 | 6 20 12 12 12 Final Carried 11 | 3 6 11 11 6 Class Distribution -------------------- 53% | Hauler-Mutant 26% | Gunner 20% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 832 | 241 67 260 88 176 Remotely . | . . . . . Salvage Created 2105 | . 385 869 332 519 Parts 146 | . 32 63 29 22 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 48 | . 8 25 6 9 Guns 35 | . 6 17 5 7 AOE 12 | . 2 7 1 2 Classes Destroyed 11 | . 4 5 2 . Worker 3 | . 1 . 1 1 Builder 1 | . . . 1 . Tunneler 2 | . . 1 1 . Hauler 1 | . . . 1 . Recycler 3 | . 2 1 . . Operator 3 | . . 1 . 2 Watcher 2 | . . 1 1 . Swarmer 21 | . 3 14 4 . Grunt 18 | . 5 6 . 7 Brawler 2 | . . 1 . 1 Sentry 7 | . . 4 2 1 Best Kill Streak 8 | . 8 6 5 4 Combat Bots Only 5 | . 5 5 4 4 Max Kills in Single Turn 4 | . 4 2 2 2 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3984 | . 195 1445 228 2116 Core 716 | . 18 148 7 543 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 92 63 . . Volleys Fired 138 | . 21 75 12 30 Largest 4 | . 1 2 4 4 Hottest 158 | . 45 145 158 152 Shots Fired 251 | . 21 108 43 79 Gun 211 | . 19 97 36 59 Cannon 14 | . . . . 14 Launcher 18 | . 2 3 7 6 Special 8 | . . 8 . . Kinetic 67 | . . 17 12 38 Thermal 17 | . . 14 . 3 Explosive . | . . . . . Electromagnetic 167 | . 21 77 31 38 Robot Hit Streak 16 | . 7 12 15 16 Robot Miss Streak 4 | . 2 3 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 164 | . 15 78 22 49 Core Hits 86 | . 12 32 15 27 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3569 | . 498 1334 553 1184 Guns 2124 | . 211 1026 303 584 Cannons 227 | . . . . 227 Explosions 1139 | . 287 260 250 342 Melee 31 | . . . . 31 Ramming . | . . . . . Kinetic 698 | . . 193 62 443 Thermal 850 | . 229 306 153 162 Explosive . | . . . . . Electromagnetic 1990 | . 269 835 338 548 Impact 31 | . . . . 31 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . 1 Average Corruption 4 | . . 5 . 1 Corruption Purged . | . . . . . Effects 24 | . . 23 . 1 Message Errors 4 | . . 4 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 4 | . . 4 . . Energy Discharges 3 | . . 3 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 3 | . . 2 . 1 Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Targeting Errors 5 | . . 5 . . Overload Shots . | . . . . . Overflow Damage 9 | . 3 . 2 4 Projectiles 4 | . . . . 4 Explosions 5 | . 3 . 2 . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 261 | . 56 94 58 53 Shots 14 | . 1 6 4 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 34 245 250 324 Average Temperature 88 | . 14 55 72 164 Received Heat Transfer 1575 | . 51 336 27 1161 Effects 2 | . . 1 . 1 Energy Bleed 2 | . . 1 . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . . 3 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1135 | . 150 498 250 237 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . 1 4 3 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 651 | . 225 476 447 651 Average Influence 291 | . 136 299 317 452 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 24 | 100 46 23 7 12 Level 1 56 | . 53 59 81 26 Level 2 18 | . . 17 10 60 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 2 . 5 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 5 | . 1 1 . 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 12 35 16 24 Peak Tracking Total 9 | . 5 5 5 9 Tactical Retreats 6 | . . 2 1 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 9 | . 1 3 . 5 Max in Single Turn 1 | . 1 1 . 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 11 | . 2 4 3 2 Terminals 6 | . 1 3 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 23 | . 2 11 6 4 Successful 13 | . 2 7 3 1 Failed 10 | . . 4 3 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 18 | . 4 7 4 3 Terminals 17 | . 1 10 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 1 . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Terminal Hacks 5 | . . 3 1 1 Record 2 | . . 1 . 1 Branch Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 1 1 . Report Inventory 3 | . 1 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 2 6 2 2 Terminals 5 | . 1 3 1 . Botnet 5 | . 1 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 3 2 2 Full Trace Events 5 | . 1 3 . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2009 | 47 302 1060 336 264 Spaces Moved 866 | 38 149 434 163 82 Core 18 | 14 . . . 4 Treads 604 | . . 363 163 78 Legs 244 | 24 149 71 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 170 170 170 Average Speed 172 | 94 150 184 170 192 Slowest Speed 650 | 120 210 230 170 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 25 35 18 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 47 | . 5 25 6 11 Melee . | . . . . . Projectile 2 | . . 2 . . AOE 45 | . 5 23 6 11 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1160 | 47 210 576 196 131 Wait 36 | . 19 9 5 3 Move 862 | 37 148 433 162 82 Hop . | . . . . . Pick Up 50 | 5 11 23 7 4 Fast Attach 4 | 3 1 . . . Attach 37 | 2 4 20 3 8 Detach 7 | . . 6 . 1 Swap 2 | . . 1 1 . Drop 23 | . 6 9 6 2 Fire 138 | . 21 75 12 30 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 489 | -9/Materials | Build established: Hauler-Mutant 1405 | -9/Materials | Discovered new exit (range 4) 1410 | -9/Materials | Entered another Materials area 1410 | -8/Materials | Evolved 2 slots: Weapon x2 1436 | -8/Materials | Identified exit to Storage 1722 | -8/Materials | Build established: Gunner 1746 | -8/Materials | Entered Storage 1849 | -8/Storage | Garrison activated, responded to threat 1987 | -8/Storage | Core integrity fell below 50% 2003 | -8/Storage | Core integrity fell below 20% 2010 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Arm. Treads destroyed. Particle Gun destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Hvy. Flail destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Arm. Treads destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Door. Imp. Ion Engine destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. 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""" """ #??????????????????? | | ??????# # #??????????????????? | | ??????#######################??????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Melee Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed HighTyrol22222 Manual? 1 Play Time 00:46:56 Cumulative 7.5 hours Start 2020.03.01 @ 16:53:58 End 2020.03.29 @ 10:46:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 12b2f136-a59a-4cee-880f-b7c5a05e85f7