Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 16:45:25 Player: jumpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1514) 1514 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 5905 Bonus ------- High Alert Combat Kills 46 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Heavy Laser Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Scrap Suit Enhanced Optical Array Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Battle Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Power Sword [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Enhanced Optical Array Device Experimental Sensor Array Storage Light Humpback Processor Enhanced Optical Array Weapon Autogun Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Slots Evolved 8 | . . . . 8 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 6 | . . . . 6 . . Weapon . | . . . . . . . Parts Attached 45 | 8 4 1 8 23 1 . Power 6 | 1 1 . 1 3 . . Engine 4 | 1 . . 1 2 . . Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 1 1 3 10 . . Treads 5 | . . . 2 3 . . Leg 4 | 2 1 1 . . . . Wheel 8 | . . . 1 7 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 . . 2 7 . . Device 5 | 1 . . . 4 . . Storage 2 | 1 . . 1 . . . Processor 4 | . . . 1 3 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 3 2 . 2 3 1 . Energy Gun 3 | . 2 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 3 . . 1 . . . Ballistic Cannon 3 | . . . 1 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 2 . . 14 2 1 Power 3 | . 1 . . 2 . . Propulsion 7 | . . . . 6 1 . Utility 4 | . 1 . . 3 . . Weapon 5 | . . . . 3 1 1 Highest Loss Streak 4 | . 1 . . 4 2 1 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 4 7 7 7 4 4 Power 1 | . 1 1 1 2 . . Propulsion 1 | 1 2 3 2 . . . Utility . | . . . 1 . . 1 Weapon 3 | . 1 3 2 4 4 3 Tool/Special . | . . . . . . . Unused Backups 17 | . . . 5 8 1 3 Power 4 | . . . 1 3 . . Propulsion 3 | . . . 3 . . . Utility 2 | . . . . 1 . 1 Weapon 7 | . . . . 4 1 2 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 77 | . 91 85 89 62 44 26 Engine 5 | . 9 . 7 4 . . Core 4 | . 3 14 6 1 . . Treads 13 | . . . 14 15 8 . Leg 9 | . 28 28 12 . . . Device 5 | . 5 . . 13 4 . Storage 9 | . 14 14 14 3 . . Processor 5 | . . . 4 8 20 20 Energy Gun 4 | . 7 14 6 . . . Energy Cannon 1 | . . . . 2 . . Ballistic Gun 9 | . 20 14 14 1 . . Ballistic Cannon 5 | . . . 7 5 4 . Peak Build Rating 51 | 7 9 8 20 51 43 20 Average Rating 25 | 4 7 8 15 43 34 19 On Entrance 14 | . 7 8 8 20 39 20 Naked Turns . | . . . . . . . Heaviest Build 71 | 14 15 13 58 71 12 3 Greatest Support 60 | 20 20 20 40 60 60 3 Greatest Overweight (x) 10 | . . . 6 10 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 5 5 Average Capacity 16 | 6 8 8 17 18 5 5 Most Carried 13 | 4 7 8 11 13 5 5 Average Carried 7 | 2 4 7 8 8 4 5 Final Capacity 25 | 8 8 8 25 5 5 5 Final Carried 11 | 4 7 8 11 5 5 5 Class Distribution -------------------- 51% | Derelict-Mutant 36% | Mutant 5% | Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -8/Scraptown Derelict-Mutant | -6/Factory Assassin | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Was Fac Matter Collected 1221 | 265 110 94 90 629 . 33 Remotely . | . . . . . . . Salvage Created 1819 | 49 245 136 . 1328 . 61 Parts 75 | 6 9 9 . 51 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Combat Hostiles Destroyed 34 | . 6 3 . 24 . 1 Melee 4 | . . . . 3 . 1 Guns 12 | . 6 3 . 3 . . Cannons 18 | . . . . 18 . . Classes Destroyed 12 | 1 3 1 . 7 . . Worker 2 | . . . . 2 . . Tunneler 3 | 2 . . . 1 . . Hauler 1 | . 1 . . . . . Recycler 3 | . . . . 3 . . Mechanic 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 12 | . 3 . . 9 . . Grunt 15 | . 3 2 . 9 . 1 Duelist 1 | . . . . 1 . . Sentry 1 | . . . . 1 . . Programmer 4 | . . . . 4 . . Subdweller 1 | . . 1 . . . . Best Kill Streak 6 | 1 5 2 . 6 . 1 Combat Bots Only 5 | . 5 2 . 4 . 1 Max Kills in Single Turn 1 | 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Was Fac Hostile Shots Fired 312 | . 37 7 . 249 2 17 Missed 98 | . 8 3 . 84 . 3 Hits 214 | . 29 4 . 165 2 14 Melee 3 | . . . . 1 2 . Projectile 211 | . 29 4 . 164 . 14 Critical Strikes 7 | . 1 . . 4 . 2 Damage Taken 3697 | . 354 55 . 2923 99 266 Core 941 | . 71 13 . 584 46 227 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 175 | . . . 165 10 . . Core Remaining (%) 83 | 100 . . 66 . . . Volleys Fired 130 | 7 28 6 . 89 . . Largest 2 | 2 2 2 . 2 . . Hottest 129 | 40 85 60 . 129 . . Shots Fired 214 | 14 56 11 . 133 . . Gun 104 | 14 56 11 . 23 . . Cannon 110 | . . . . 110 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 131 | 14 37 6 . 74 . . Thermal 83 | . 19 5 . 59 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 4 13 6 . 8 . . Robot Miss Streak 9 | 3 3 1 . 9 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 173 | 8 35 8 . 118 . 4 Core Hits 115 | 4 13 6 . 91 . 1 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 1 1 . 2 . 2 Burn 1 | . 1 . . . . . Destroy 1 | . . 1 . . . . Sever 4 | . . . . 2 . 2 Melee Attacks 26 | . . . . 22 . 4 Impact . | . . . . . . . Slashing 26 | . . . . 22 . 4 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4101 | 95 459 100 . 3271 . 176 Guns 948 | 95 459 100 . 294 . . Cannons 1905 | . . . . 1905 . . Explosions 155 | . . . . 155 . . Melee 1073 | . . . . 903 . 170 Ramming 20 | . . . . 14 . 6 Kinetic 1528 | 95 278 56 . 1099 . . Thermal 1325 | . 181 44 . 1100 . . Explosive 145 | . . . . 145 . . Electromagnetic 10 | . . . . 10 . . Impact . | . . . . . . . Slashing 1073 | . . . . 903 . 170 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 3 9 9 Average Corruption 2 | . . . . 1 7 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . 12 3 4 Message Errors 3 | . . . . 2 1 . Matter Fused 4 | . . . . 2 1 1 Heat Flow Errors 6 | . . . . 4 1 1 Energy Discharges 4 | . . . . 2 . 2 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . . 39 . . Projectiles 4 | . . . . 4 . . Explosions 6 | . . . . 6 . . Melee 29 | . . . . 29 . . Knockbacks 43 | . . . . 43 . . Impact 1 | . . . . 1 . . Kinetic 39 | . . . . 39 . . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 230 | . . . . 228 . 2 Shots 3 | . . . . 3 . . Rammed 5 | . . . . 3 . 2 Targets Rammed 5 | . . . . 3 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 381 | . 381 . . 336 155 236 Average Temperature 106 | . 170 . . 79 86 125 Received Heat Transfer 939 | . 123 36 . 636 . 144 Effects 2 | . 2 . . . . . Energy Bleed 2 | . 2 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1950 | . 518 100 . 1332 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Maximum Alert Level 2 | . . . . 2 . . Low Security (%) 70 | 100 100 . . 62 100 100 Level 1 18 | . . . . 23 . . Level 2 10 | . . . . 13 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 469 | 5 100 . . 469 153 65 Initial 153 | . . . . . 153 65 Average 124 | 1 29 . . 146 128 46 Influence Increases 1203 | 10 214 50 . 909 . 20 Destroy 0b10 Robot/C 660 | . 120 40 . 480 . 20 Destroy 0b10 Robot/NC 55 | 10 5 . . 40 . . Destroy Leader 144 | . 32 10 . 102 . . Successful Hack 12 | . 12 . . . . . Disable Machine 60 | . . . . 60 . . Destroy Structure 47 | . . . . 47 . . Lose Combat Pursuer 225 | . 45 . . 180 . . Influence Decreases 1168 | 10 154 110 . 470 346 78 Entered New Map 343 | . . 29 . . 286 28 Time Decay 655 | 10 154 81 . 330 40 40 Lost Part 170 | . . . . 140 20 10 Squads Dispatched 7 | . . . . 7 . . Investigation 1 | . . . . 1 . . Extermination 4 | . . . . 4 . . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Distress Signals 8 | . 2 . . 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 11 3 . 47 5 8 Peak Tracking Total 6 | . 4 2 . 5 5 6 Tactical Retreats 10 | . 2 . . 8 . . Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Was Fac Machines Disabled 4 | . . . . 4 . . Max in Single Turn 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Machines Accessed 13 | . 2 1 8 1 . 1 Terminals 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 72 | . 2 4 64 1 . 1 Successful 71 | . 2 4 64 1 . . Failed 1 | . . . . . . 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . 2 2 . 1 . . Terminals 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 71 | . 2 4 64 1 . . Record 61 | . . 4 57 . . . Robot Analysis 10 | . 2 . 7 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Active Infowar (turns) 4078 | 3 166 . 1070 2657 86 96 Optics 3770 | . . . 1070 2518 86 96 Sensors 2567 | . . . . 2567 . . Seismic 169 | 3 166 . . . . . Robot Analysis Total 10 | . 2 . 7 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Was Fac Turns Passed 7133 | 120 393 219 3560 2659 86 96 Spaces Moved 3803 | 78 217 165 2119 1014 92 118 Core 220 | 11 . . . 32 59 118 Treads 1649 | . . . 747 869 33 . Legs 1814 | 67 217 165 1365 . . . Wheels 120 | . . . 7 113 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 86 50 50 Average Speed 168 | 110 120 120 165 217 91 50 Slowest Speed 550 | 120 120 120 330 550 200 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 47 9 93 25 83 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 5 | . . . 5 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . . . 50 . . Melee . | . . . . . . . Projectile 16 | . . . . 16 . . AOE 34 | . . . . 34 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Total 4285 | 95 293 174 2177 1303 94 149 Wait 220 | . 42 3 23 127 . 25 Move 3798 | 77 216 164 2118 1014 91 118 Hop . | . . . . . . . Pick Up 31 | 3 2 . 14 11 1 . Fast Attach 27 | 7 1 . 4 15 . . Attach 7 | . . . 1 5 1 . Detach . | . . . . . . . Swap 14 | 1 4 1 4 4 . . Drop 27 | . . . 13 13 1 . Fire 130 | 7 28 6 . 89 . . Melee 26 | . . . . 22 . 4 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 3 | . . . . 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 9) 324 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Entered Subcaves 515 | -10/Subcaves | Approached by a straggling Scientist 536 | -10/Subcaves | Discovered new exit (range 13) 572 | -10/Subcaves | Visited Clippyterm 575 | -10/Subcaves | Learned location of Extension (-5) 575 | -10/Subcaves | Learned Research machine intel 622 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 654 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 718 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 733 | -10/Subcaves | Entered Scraptown 1018 | -8/Scraptown | Discovered new exit (range 7) 1090 | -8/Scraptown | Visited Cyclists 1120 | -8/Scraptown | Visited Awakened 1147 | -8/Scraptown | Visited SPCMW 1189 | -8/Scraptown | Visited UFD Registry 1205 | -8/Scraptown | Registered with UFD as "Nuketorch" 1224 | -8/Scraptown | Visited Junk Repository 1494 | -8/Scraptown | Visited CR-KLE's Repair Center 1503 | -8/Scraptown | CR-KLE repaired 6 parts 1537 | -8/Scraptown | Visited The Evicted 1593 | -8/Scraptown | Entered Cyclist Reading Room 2132 | -8/Scraptown | Visited Infowarlord's Domain 2158 | -8/Scraptown | Found Exp. Sensor Array 2179 | -8/Scraptown | Visited Scrap Suit Storage 2193 | -8/Scraptown | Found Scrap Suit 2233 | -8/Scraptown | Visited Scrapoid Research Area 2253 | -8/Scraptown | Visited Analyses Database 2336 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2346 | -8/Scraptown | Found DCF Scrap (30 items) 2679 | -8/Scraptown | Build established: Derelict-Mutant 2708 | -8/Scraptown | Discovered new exit (range 3) 2918 | -8/Scraptown | Visited Observation Area 3553 | -8/Scraptown | Visited Botcube Research 3571 | -8/Scraptown | Found Botcube 3622 | -8/Scraptown | Visited Junk Repository 3705 | -8/Scraptown | Visited Cartography Club 4140 | -8/Scraptown | Met Optimus 4140 | -8/Scraptown | Accepted into 0bPrime 4293 | -8/Scraptown | Entered Factory 4293 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 6426 | -6/Factory | Lost 3 parts (1p2n) 6464 | -6/Factory | Build established: Skirmisher 6734 | -6/Factory | Lost 4 parts (3n1u) 6812 | -6/Factory | Core integrity fell below 50% 6952 | -6/Factory | Sucked down chute 6952 | -6/Factory | Entered Waste 6967 | -6/Waste | EMP discharged 6973 | -6/Waste | Spotted C-40 Crusher 6995 | -6/Waste | Spotted C-40 Crusher 6999 | -6/Waste | Spotted C-40 Crusher 7005 | -6/Waste | Spotted C-40 Crusher 7005 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7007 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7008 | -6/Waste | Spotted C-40 Crusher 7014 | -6/Waste | Spotted C-40 Crusher 7026 | -6/Waste | Discovered new exit (range 10) 7030 | -6/Waste | Identified exit to Factory 7036 | -6/Waste | Found Quantum Capacitor 7038 | -6/Waste | Entered Factory 7127 | -6/Factory | Core integrity fell below 20% 7134 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE 07047_ System corrupted: Energy discharge (-34). 07049_ Connecting with Scanalyzer... 07066_ System corrupted: Heat flow error (+273). 07084_ U-05 Engineer works on Assembly Bed. 07090_ System corrupted: Energy discharge (-26). 07094_ U-05 Engineer works on Assembly Bed. 07103_ ALERT: All DSF locations entering lockdown mode. 07105_ U-05 Engineer works on Assembly Bed. 07121_ G-50 Soldier Lgt. Angular Momentum Engine severed. 07121_ Critical hit (Burn: +37). 07123_ C-30 ARC bursts open, deploying its payload. 07123_ G-67 Veteran unfolds itself. 07123_ G-50 Soldier unfolds itself. 07123_ G-50 Soldier Hvy. Laser severed. 07126_ G-50 Soldier destroyed. 07129_ System corrupted: Matter fused (-5). 07130_ Power Sword destroyed. 07131_ Slammed into G-50 Soldier. 07133_ Acquired 33 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###########??????????????????????????????????? | | ????# """" #??????????????????????????????????? | | ????# ""S"" #??????????????????????????????????? | | ????# "" "" #??????????????????????????????????? | | ????# ###############????????????????????? | | ????# ## #????????????????????? | | ????# """ """ ## """"""""" #????????????????????? | | ????# """ """ ## #????????????????????? | | ????# """ """ ## """"""""" #????????????????????? | | ????# ## #????????????????????? | | ????# """ """ ## """"""""" #????????????????????? | | ????# """ """ ## #????????????????????? | | ????# """ """ ## """"""""" #????????????????????? | | ????# ## #????????????????????? | | ????# ## """"""""" #?????????? #???????? | | ##### ## #?????### #???????? | | # ! ## ! *% #??? p #???????? | | ###+##############g######## #???????? | | [%g g +???????? | | g g ! #???????? | | @ """ #????????? | | g "F" ### #????????? | | " ##???????????? | | ####+##### """ #???????????? | | # / """ #???????????? | | + # #???????????? | | ####### """ #? = #???????????? | | #?????# "" # #???????????? | | #?????# "" # #???????????? | | #?????# " + +???????????? | | ########+######### ########## #???????????? | | # #??????????#???????????? | | """"""" """"""" # #??????????????????????? | | """"""" """"""" ##########??????????????????????? | | """"""" """"""" ????????????????????????????????? | | """"""" """"""" ????????????????????????????????? | | #???????????????????????????????? | | ! ] #???????????????????????????????? | | ##################???????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeflectorTerrainArmor Manual? 0 Play Time 00:35:20 Cumulative 77.8 hours Start 2025.05.05 @ 16:02:08 End 2025.05.05 @ 16:45:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb226c8c-5f73-46e8-a8a7-0219cac5bf13