Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.27 @ 22:42:16 // AFD2019/Pay2Buy Player: Conan0LM Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (164) 820 Value Destroyed (8686) 8686 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (4665) 4665 TOTAL SCORE: 19691 Bonus ------- High Alert Combat Kills 2599 Follower Combat Kills 666 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1150 Matter 298/300 Energy 99/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Experimental Flexi-carbon Leg Advanced Actuator Array Army-in-a-Box (0/30) Shock Maul Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Graviton Reactor > --- PROPULSION ------- Multireflex Exoskeleton Thunder Leg Thunder Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Advanced Actuator Array Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Hardcell Cannon Shock Maul Molecular Scythe Centrium Greatsword Plasma Lance > --- INVENTORY -------- Improved Actuator Array Makeshift Ablative Armor Army-in-a-Box Shock Maul [Rating: 135] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Multireflex Exoskeleton Leg Multireflex Exoskeleton Utility Improved Melee Analysis Suite Device Advanced Actuator Array Processor Improved Melee Analysis Suite Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Shock Maul Ballistic Cannon Antimatter Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Slots Evolved 12 | . . 2 . . 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 4 | . . . . . 2 . 2 . . . Weapon 4 | . . . . . . 2 . 1 . 1 Parts Attached 23 | . 2 . 3 4 2 5 1 2 . 4 Power 4 | . . . 1 1 1 1 . . . . Engine 1 | . . . . 1 . . . . . . Core 2 | . . . 1 . 1 . . . . . Reactor 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . 1 . . . . Treads . | . . . . . . . . . . . Leg 3 | . . . 1 1 . 1 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 9 | . 1 . . 2 . 1 1 2 . 2 Device 4 | . . . . . . 1 1 1 . 1 Storage . | . . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 2 . . . 1 . 1 Artifact 1 | . 1 . . . . . . . . . Weapon 7 | . 1 . 1 . 1 2 . . . 2 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . . 1 Slashing Weapon 4 | . 1 . 1 . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 41 | . . . 1 7 7 7 . . 4 15 Power 5 | . . . . 2 . . . . 1 2 Propulsion 15 | . . . 1 2 5 2 . . 1 4 Utility 13 | . . . . 3 2 2 . . 1 5 Weapon 8 | . . . . . . 3 . . 1 4 Highest Loss Streak 14 | . . . 1 7 4 3 . . 2 14 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 5 | . 3 5 6 6 8 5 2 3 4 4 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . 3 4 4 3 4 4 2 3 4 3 Weapon 1 | . . 1 1 2 3 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . . . . . 4 4 . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . . . . . 4 3 . . . Weapon 1 | . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 88 66 84 91 90 83 54 80 80 73 Engine 2 | . 14 11 1 3 . . . . . . Core 2 | . . . 9 7 8 3 . . . . Reactor 3 | . . . . . . 3 6 10 9 5 Leg 22 | . 28 22 40 43 34 20 13 11 12 15 Device 5 | . . . . . 4 6 6 10 11 9 Processor 7 | . . . . . 13 15 . 10 11 8 Protection 6 | . 6 . . 8 15 5 . 4 6 8 Artifact 2 | . 10 11 11 6 . . . . . . Ballistic Cannon 2 | . . . . . . 5 6 5 2 4 Launcher 1 | . . . . . . 2 6 . . . Impact Weapon 9 | . 17 11 10 . . 10 13 11 11 4 Slashing Weapon 8 | . 10 11 11 22 12 7 . 4 5 8 Piercing Weapon 1 | . . . . . . . . 4 5 5 Peak Build Rating 135 | 13 39 39 49 49 42 79 109 115 115 135 Average Rating 70 | 13 33 39 46 38 38 61 107 114 110 109 On Entrance 55 | . 13 39 39 49 26 35 79 109 115 106 Avg Prop Armor Cover (%) 5 | . . . . 5 5 5 . . . . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 115 | 22 50 50 52 52 31 49 115 75 75 78 Greatest Support 105 | 26 26 26 64 70 80 79 72 72 82 105 Greatest Overweight (x) 1 | . 1 1 1 . . . 1 1 1 . Average Overweight (x) . | . . 1 . . . . . 1 . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 5 5 8 8 10 10 10 9 9 10 Average Carried 6 | . 3 5 6 6 8 7 2 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 5 5 8 4 10 10 2 9 9 9 Class Distribution -------------------- 75% | Gladiator 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -5/Garrison Gladiator | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Matter Collected 994 | . 220 . 30 40 20 191 89 139 24 241 Remotely . | . . . . . . . . . . . Salvage Created 7328 | . 472 . 419 326 1289 2388 177 228 1145 884 Parts . | . . . . . . . . . . . Haulers Intercepted 4 | . 1 . 1 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Combat Hostiles Destroyed 130 | . 10 . 8 9 28 43 . 3 17 12 Melee 98 | . 7 . 6 9 28 19 . 3 14 12 Guns 1 | . . . . . . 1 . . . . Cannons 1 | . . . . . . 1 . . . . Classes Destroyed 20 | . 7 . 1 1 3 4 1 . 2 1 Worker 12 | . 1 . . . 1 2 3 1 . 4 Builder 3 | . 1 . . . . . 1 . . 1 Tunneler 1 | . . . . . . 1 . . . . Hauler 4 | . 1 . 1 . 2 . . . . . Recycler 3 | . . . . . 1 1 1 . . . Operator 5 | . 1 . . . 1 1 1 . . 1 Drone 2 | . . . . . . . 2 . . . Watcher 6 | . 2 . . . 2 . . 1 1 . Swarmer 23 | . 3 . . 3 13 4 . . . . Cutter 3 | . . . . . 2 . . . . 1 Saboteur 1 | . . . . . . . . . . 1 Grunt 61 | . 7 . 3 2 7 29 . 2 8 3 Brawler 6 | . . . . . . 3 . . 1 2 Duelist 2 | . . . . 1 . 1 . . . . Protector 1 | . . . . . . 1 . . . . Sentry 21 | . . . 5 3 5 3 . 1 2 2 Hunter 5 | . . . . . . . . . 5 . Programmer 5 | . . . . . . 2 . . . 3 Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 3 . 3 5 6 8 3 2 3 3 Combat Bots Only 8 | . 3 . 3 5 6 8 . 2 3 3 Max Kills in Single Turn 3 | . 1 . 1 1 2 2 3 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 2 | . 1 . 1 1 2 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Hostile Shots Fired 980 | . 42 . 64 108 155 262 6 7 137 199 Missed 314 | . 14 . 18 20 52 102 2 2 40 64 Deflected 39 | . . . . . . 16 1 1 13 8 Hits 666 | . 28 . 46 88 103 160 4 5 97 135 Melee 46 | . . . . 12 4 2 . . . 28 Projectile 620 | . 28 . 46 76 99 158 4 5 97 107 Critical Strikes 26 | . . . 2 3 4 2 . 1 2 12 Damage Taken 11158 | . 285 . 765 1150 1515 1994 123 82 1468 3776 Core 2044 | . 20 . 43 84 267 341 . . 107 1182 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 31 | . 12 . 19 . . . . . . . Ignored by Resistances 127 | . . . . . 94 . . . . 33 Core Remaining (%) 78 | 100 92 . . 68 51 51 100 . 89 . Volleys Fired 87 | . . . . . . 20 22 15 3 27 Largest 1 | . . . . . . 1 1 1 1 1 Hottest 55 | . . . . . . 46 33 33 55 55 Shots Fired 88 | . . . . . . 20 22 15 3 28 Gun . | . . . . . . . . . . . Cannon 87 | . . . . . . 19 22 15 3 28 Launcher 1 | . . . . . . 1 . . . . Special . | . . . . . . . . . . . Kinetic 87 | . . . . . . 19 22 15 3 28 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . . Robot Hit Streak 4 | . . . . . . 2 3 . . 4 Robot Miss Streak 1 | . . . . . . 1 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 395 | . 34 . 27 32 77 91 2 7 79 46 Core Hits 141 | . 6 . 6 9 33 19 9 3 23 33 Critical Kills 9 | . 3 . 1 . . 2 . . 1 2 Critical Parts Destroyed 48 | . 5 . 3 . . 30 . 1 9 . Critical Strikes 61 | . 8 . 4 . . 33 . 1 12 3 Smash 59 | . 8 . 4 . . 33 . 1 11 2 Impale 2 | . . . . . . . . . 1 1 Melee Attacks 674 | . 73 . 38 53 131 150 9 20 116 84 Impact 232 | . 56 . 17 . . 99 9 6 37 8 Slashing 399 | . 17 . 21 53 131 51 . 12 59 55 Piercing 43 | . . . . . . . . 2 20 21 Sneak Attacks 25 | . 6 . 2 . 8 4 1 . 1 3 Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 95 | . 4 . 4 2 10 20 . 1 37 17 Martial Strikes 64 | . . . . . . 37 . 3 11 13 Damage Inflicted 21369 | . 1531 . 965 951 3786 4954 854 632 4537 3159 Guns . | . . . . . . . . . . . Cannons 290 | . . . . . . 120 101 . . 69 Explosions 1356 | . . . . . . 234 611 213 . 298 Melee 19723 | . 1531 . 965 951 3786 4600 142 419 4537 2792 Ramming . | . . . . . . . . . . . Kinetic 290 | . . . . . . 120 101 . . 69 Thermal 642 | . . . . . . 84 444 114 . . Explosive 416 | . . . . . . 150 167 99 . . Electromagnetic 298 | . . . . . . . . . . 298 Impact 7001 | . 1222 . 466 . . 3371 142 72 1488 240 Slashing 11551 | . 309 . 499 951 3786 1229 . 347 2465 1965 Piercing 1171 | . . . . . . . . . 584 587 Highest Corruption 23 | . . . . . . . . . . 23 Average Corruption 12 | . . . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . . . . . 10 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 4117 | . 497 . 116 40 448 1905 131 220 672 88 Projectiles 5 | . . . . . . 4 1 . . . Explosions 240 | . . . . . . 44 58 138 . . Melee 3872 | . 497 . 116 40 448 1857 72 82 672 88 Knockbacks 23 | . 2 . . . . 16 1 . 2 2 Impact 19 | . 2 . . . . 15 . . 2 . Kinetic 3 | . . . . . . . 1 . . 2 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 137 | . . . 79 . . 15 . . . 43 Shots 3 | . . . 1 . . 1 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 112 | . . . 8 4 22 7 . 10 66 112 Average Temperature 35 | . . . 8 4 12 5 . 7 24 41 Received Heat Transfer 2489 | . 87 . 231 207 387 762 27 45 321 422 Siege Activations . | . . . . . . . . . . . Martial Activations 16 | . . . . . . 5 1 2 4 4 Total Turns 1599 | . . . . . . 968 63 64 330 174 Longest Duration 489 | . . . . . . 489 180 54 130 127 Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 34 | . 6 . 2 . . 22 . . 4 . Combat Hostiles 30 | . 3 . 2 . . 22 . . 3 . Parts Fried . | . . . . . . . . . . . Impact Corruptions 86 | . 17 . 4 . . 49 1 1 14 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 400 | . . . . . . 50 300 50 . . Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Maximum Alert Level 5 | . 1 . 1 2 3 5 5 4 4 4 Low Security (%) 13 | 100 70 100 56 8 . . . . . . Level 1 14 | . 29 . 43 49 26 8 . . . . Level 2 15 | . . . . 41 40 22 . . . 22 Level 3 22 | . . . . . 33 18 15 48 41 52 Level 4 26 | . . . . . . 24 75 51 58 25 Level 5 6 | . . . . . . 26 8 . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1890 | . 331 131 282 600 786 1890 1710 1258 1578 1237 Initial 917 | . . 131 50 176 292 349 917 795 863 828 Average 814 | . 163 127 162 378 555 1134 1253 1091 1144 898 Influence Increases 9255 | . 760 . 372 494 1178 2315 1640 653 755 1088 Destroy 0b10 Robot/C 2900 | . 200 . 160 180 560 840 320 60 340 240 Destroy 0b10 Robot/NC 205 | . 30 . 5 . 40 30 50 10 10 30 Destroy Leader 552 | . 46 . 62 10 118 150 64 12 40 50 Allied During Kill 252 | . . . . . . . 252 . . . Successful Hack 83 | . 19 . 7 14 5 . . . 14 24 Disable Machine 3225 | . 315 . 120 30 330 870 705 375 30 450 Anti-Garrison Action 400 | . . . . 150 . 150 . . 100 . Destroy Structure 1038 | . . . 18 35 5 155 234 196 131 264 Lose Combat Pursuer 600 | . 150 . . 75 120 120 15 . 90 30 Influence Decreases 8091 | . 448 191 221 166 1010 1210 1890 1042 411 1502 Entered New Map 3980 | . . 181 71 96 308 419 956 828 371 750 Time Decay 2601 | . 448 10 140 . 482 571 434 214 . 302 Lost Part 410 | . . . 10 70 70 70 . . 40 150 Lost Ally 500 | . . . . . . . 500 . . . Purge Threat 600 | . . . . . 150 150 . . . 300 Squads Dispatched 33 | . 2 . 1 . 7 11 4 . . 8 Investigation 7 | . 1 . . . 3 1 . . . 2 Extermination 4 | . . . . . . 2 1 . . 1 Reinforcement 14 | . 1 . 1 . 4 3 2 . . 3 Assault 8 | . . . . . . 5 1 . . 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Distress Signals 8 | . 2 . . . 5 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 25 2 8 14 45 53 17 4 20 29 Peak Tracking Total 10 | . 4 2 3 6 6 5 4 2 4 10 Tactical Retreats 30 | . 8 . . 4 4 7 1 . 4 2 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Traps Triggered 11 | . 2 . . 2 1 1 . . 4 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Machines Disabled 221 | . 21 . 8 3 22 59 47 25 6 30 Max in Single Turn 7 | . 1 . 1 1 1 4 7 4 2 4 Garrison Access 1 | . . . . . . 1 . . . . Garrison Relay 2 | . . . . 1 . . . . 1 . Phase Generator 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Machines Accessed 26 | . 4 . 3 2 8 2 . 1 1 5 Terminals 22 | . 4 . 2 2 7 2 . . 1 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 Garrison Access 2 | . . . 1 . . . . 1 . . Total Hacks 59 | . 10 . 5 8 18 4 . 1 1 12 Successful 28 | . 6 . 4 1 9 1 . 1 1 5 Failed 31 | . 4 . 1 7 9 3 . . . 7 Catastrophic 9 | . . . . 1 3 3 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 9 | . 1 . . . 5 3 . . . . Terminals 50 | . 10 . 3 8 14 4 . . 1 10 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . 4 . . . . 2 Garrison Access 3 | . . . 2 . . . . 1 . . Terminal Hacks 21 | . 6 . 3 1 5 1 . . 1 4 Robot Schematic 1 | . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 3 | . 1 . . . 1 . . . . 1 Unreport Threat 4 | . . . . . 1 1 . . . 2 Reprogram Traps 1 | . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 5 | . 2 . . . 2 . . . . 1 Garrison Registry 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . 4 . . . . 1 Retrieve Study 5 | . . . . . 4 . . . . 1 Garrison Access Hacks 2 | . . . 1 . . . . 1 . . Unlock Access 2 | . . . 1 . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 22 | . 3 . 2 2 7 2 . 1 . 5 Full Trace Events 8 | . . . . 2 3 1 . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 3 . . . . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . . . 1 . Signal Jammer 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 11 | . . . . 4 . 3 . . 4 . Machine Destruction 11 | . . . . 4 . 3 . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 250 | . . . . . . . 250 . . . Total Damage 3521 | . . . . . . . 3521 . . . Kills 23 | . . . . . . . 23 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 30 | . . . . . . . 30 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Turns Passed 7987 | 21 1141 31 288 469 1243 1726 1065 441 901 661 Spaces Moved 3809 | 18 527 17 127 257 679 792 450 188 392 362 Core 29 | . . . . . . . . . . 29 Treads . | . . . . . . . . . . . Legs 3780 | 18 527 17 127 257 679 792 450 188 392 333 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 190 117 122 116 110 180 180 110 50 Average Speed 153 | 120 171 190 129 125 123 165 182 191 168 116 Slowest Speed 360 | 120 190 190 196 130 130 246 360 360 360 232 Overloaded Moves 468 | . . . . . . 328 22 10 65 43 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 31 | 4 98 4 21 53 68 21 17 5 41 12 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 13 | . . . . . 5 2 2 . 2 2 Terrain Destroyed 856 | . . . 28 . 5 185 283 126 76 153 Melee 13 | . . . . . 5 2 2 . 2 2 Projectile 17 | . . . . . . 2 1 2 1 11 AOE 826 | . . . 28 . . 181 280 124 73 140 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Gar Fac Total 4941 | 17 647 16 191 328 869 986 659 236 520 472 Wait 514 | . 55 . 29 14 61 80 172 18 58 27 Move 3799 | 17 526 16 127 255 678 791 449 187 391 362 Hop . | . . . . . . . . . . . Pick Up 18 | . 2 . . 2 6 1 . . . 7 Fast Attach 2 | . . . . . . 1 . . . 1 Attach 23 | . 1 . . 6 1 6 1 2 . 6 Detach 6 | . . . . . . . 2 4 . . Swap 6 | . 1 . 3 . 1 1 . . . . Drop 26 | . 2 . . . 5 10 6 1 . 2 Fire 87 | . . . . . . 20 22 15 3 27 Melee 435 | . 60 . 32 46 117 76 7 9 48 40 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . 5 . . . . 20 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -9/Materials -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 8) 263 | -10/Materials | Found Phase Armor 309 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 451 | -10/Materials | Discovered new exit (range 4) 521 | -10/Materials | Discovered new exit (range 12) 722 | -10/Materials | Derelicts attacked the area 1131 | -10/Materials | Discovered new exit (range 16) 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Propulsion x2 1163 | -9/Materials | Discovered new exit (range 15) 1194 | -9/Materials | Entered Storage 1374 | -9/Storage | Identified exit to Recycling 1482 | -9/Storage | Identified exit to Garrison 1482 | -9/Storage | Entered Garrison 1616 | -9/Garrison | Garrison Relay disabled 1643 | -9/Garrison | Installed Relay Interface Framework 1841 | -9/Garrison | Lost 7 parts (2p2n3u) 1900 | -9/Garrison | Discovered new exit (range 14) 1951 | -9/Garrison | Entered Materials 1951 | -8/Materials | Evolved 2 slots: Utility x2 2261 | -8/Materials | Build established: Gladiator 3021 | -8/Materials | Discovered new exit (range 12) 3105 | -8/Materials | Lost 4 parts (3n1u) 3194 | -8/Materials | Entered Factory 3194 | -7/Factory | Evolved 2 slots: Weapon x2 3638 | -7/Factory | Lost 3 parts (1n2w) 3994 | -7/Factory | First assault squad dispatched 4236 | -7/Factory | Destroyed 8 combat bots 4316 | -7/Factory | Found Army-in-a-Box 4691 | -7/Factory | Discovered new exit (range 15) 4920 | -7/Factory | Entered another Factory area 4920 | -6/Factory | Evolved 2 slots: Utility x2 5247 | -6/Factory | Lost 3 allies 5270 | -6/Factory | First assault squad dispatched 5476 | -6/Factory | Lost 18 allies 5919 | -6/Factory | Discovered new exit (range 19) 5985 | -6/Factory | Entered another Factory area 5985 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6012 | -5/Factory | Lost 5 allies 6300 | -5/Factory | Identified exit to Garrison 6426 | -5/Factory | Entered Garrison 6461 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 6566 | -5/Garrison | Triggered checkpoint 6622 | -5/Garrison | Discovered new exit (range 71) 6622 | -5/Garrison | Discovered new exit (range 36) 6622 | -5/Garrison | Discovered new exit (range 87) 6669 | -5/Garrison | Garrison Relay disabled 6690 | -5/Garrison | Triggered checkpoint 6980 | -5/Garrison | Spotted B-75 Beast 6982 | -5/Garrison | Triggered checkpoint 7020 | -5/Garrison | Destroyed B-75 Beast 7313 | -5/Garrison | Phase Generator disabled 7327 | -5/Garrison | Entered Factory 7327 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7827 | -4/Factory | First assault squad dispatched 7882 | -4/Factory | System corruption reached 10% 7883 | -4/Factory | Crushed by falling debris 7970 | -4/Factory | Core integrity fell below 50% 7971 | -4/Factory | Lost 14 parts (2p4n5u3w) 7981 | -4/Factory | Core integrity fell below 20% 7988 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- P-70 Sage resets G-73 Enforcer, system corruption cleaned. K-01 Serf collects debris. System corrupted: Matter fused (-7). K-01 Serf collects debris. Slug penetrates P-70 Sage. P-70 Sage knocked back. K-01 Serf collects debris. P-70 Sage resets B-60 Warrior, system corruption cleaned. Critical hit (Burn: +50). K-01 Serf collects debris. P-70 Sage resets H-71 Marshal, system corruption cleaned. K-01 Serf collects debris. P-70 Sage resets G-67 Veteran, system corruption cleaned. K-01 Serf collects debris. Plasma Lance destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ?????????????????????????????????#######??# | | ?????????????????????????????????# #??# % | | ????????????????????????????????## #########/# | | ?????????????????????????#####?? " " % | | ???????????????????????###%#"## " " | | ???????????????????????#" !] # | | ???????????????????????## %%!%### | | ???????????????????????##%% | | ???????????????????????## %%! ## ##### | | ???????????????????????## % # #???? | | ???????????????????????##" %##? #???? | | ????????????????????????## k#??? #???? | | ?????????????????????#???# #???# " #???? | | ?????????????????????# ??# %%#???##""""" #???? | | ????????????????????## ### #??????"### #???? | | ???????????????????## #?????? ?# #???? | | ???????????????????+ % #??????? # #???? | | ???????????????????## %%#?????????# #???? | | ????????????????????# ##%/ #####?????# #???? | | ????????????????????# # !% #?????? #???? | | ????????????????????# # k k #?????? ????? | | ????????????????????# #% g #?????? ??????? | | ????????????????????# / k #???????????????? | | ????????????????????# # H pg #???????????????? | | ????????????????????#???#@ g #???????????????? | | ????????????????????????# p T #???????????????? | | ????????????????????????#%g """ #???????????????? | | ????????????????????????# b #???????????????? | | ????????????????????????####;#####???????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 45 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Evasion (%) 70 Melee Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Thunder Leg | -4/Factory | Hacked Alien Tech Used ----------------- Phase Armor Achievements -------------- Martial Artist Melee Specialist Challenges ------------ None Cogshop Purchases (66) ------------------------ Ion Engine (599) Imp. Aluminum Leg (699) Imp. Aluminum Leg (699) Maul (629) Flail (629) Hrd. Light Armor Plating (699) Med. Armor Plating (699) Scythe (Loot Box) Shield Generator (Loot Box) Weapon Cycler (Loot Box) Phase Armor (Loot Box) Ovr. Titanium Leg (751) Titanium Leg (751) Nuclear Core (644) Titanium Leg (1045) Titanium Leg (1190) Axe (1183) Insulated Plating (721) Nuclear Core (590) Titanium Leg (1223) Imp. Light Armor Plating (721) Imp. Melee Analysis Suite (670) Actuator Array (688) Enh. Nuclear Core (721) Imp. Aluminum Leg (979) Reactive Plating (745) Imp. Titanium Leg (1306) Greatsword (1413) Imp. Melee Analysis Suite (593) Imp. Titanium Leg (1370) Imp. Titanium Leg (1582) Imp. Titanium Leg (1582) Lyr. Medium Armor Plating (809) Shock Maul (2366) Antimatter Cannon (855) Multireflex Exoskeleton (2980) Multireflex Exoskeleton (2572) Cold Fusion Reactor (794) Energy Filter (987) Imp. Actuator Array (1097) Remote Force Field (Loot Box) Hvy. Shock Bomb Launcher (Loot Box) Cld. Plasma Cannon (Loot Box) Imp. Weapon Cycler (Loot Box) Power Amplifier (Loot Box) Army-in-a-Box (Loot Box) Lyr. Medium Armor Plating (859) Shock Maul (2046) Mni. Fusion Reactor (1848) Molecular Scythe (4598) Plasma Lance (2355) Mak. Ablative Armor (947) Lyr. Heavy Armor Plating (947) Adv. Melee Analysis Suite (787) Adv. Actuator Array (1752) Adv. Actuator Array (1752) Adv. Melee Analysis Suite (787) Thunder Leg (1126) Thunder Leg (1126) Lyr. Medium Armor Plating (824) Insulated Plating (659) Hardcell Cannon (925) Centrium Greatsword (4323) Graviton Reactor (2607) Exp. Flexi-carbon Leg (3079) Biometal Leg (2078) Game ------ Seed ReinforcedFactoryNanovents Manual? 0 Play Time 01:20:19 Cumulative 52.0 hours Start 2026.05.27 @ 01:42:21 End 2026.05.27 @ 22:42:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 64 Rogue 31 Adventurer 33 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 907b920f-f6be-47ce-b2da-cd2c495d3a49