Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 01:30:08 Player: refrshrs Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (96) 480 Value Destroyed (4233) 4233 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1803) 1803 TOTAL SCORE: 12496 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 121 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (24) Pulse Rifle Beamcaster Ion Cannon Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Core Analyzer Precision Energy Filter Advanced Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Makeshift Shrapnel Gun KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Advanced Treads Medium Treads Medium Treads Armored Leg Precision Energy Filter Hardened Medium Armor Plating Phasing AFG Field Laser Pulse Rifle Gatling Laser Beamcaster Beamcaster Wave Gun Heavy Particle Cannon Ion Cannon Assault Cannon Heavy Proton Missile Launcher [Rating: 85] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Reactive Plating Weapon Heavy Battle Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Slots Evolved 10 | . . . . 4 . . 2 . . . 2 . . . . 2 . Power 2 | . . . . . . . 1 . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . 1 . . . . . . Utility 5 | . . . . 3 . . 1 . . . 1 . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 105 | 6 4 . 13 13 1 19 6 9 1 1 4 2 2 . 12 12 . Power 22 | 1 . . 4 3 . 3 3 2 . . 1 . . . 2 3 . Engine 12 | 1 . . 4 2 . 3 . . . . 1 . . . 1 . . Core 8 | . . . . 1 . . 3 . . . . . . . 1 3 . Reactor 2 | . . . . . . . . 2 . . . . . . . . . Propulsion 25 | 2 2 . 3 2 . 5 1 1 . . 1 1 . . 4 3 . Treads 21 | 2 . . 1 2 . 5 1 1 . . 1 1 . . 4 3 . Leg 4 | . 2 . 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 36 | 1 1 . 4 7 . 8 2 1 . 1 1 1 . . 5 4 . Device 17 | . 1 . 3 1 . 3 1 . . 1 . 1 . . 4 2 . Storage 4 | 1 . . . 2 . . 1 . . . . . . . . . . Processor 5 | . . . . 2 . 1 . . . . 1 . . . . 1 . Hackware 2 | . . . . . . 1 . . . . . . . . . 1 . Protection 8 | . . . 1 2 . 3 . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 22 | 2 1 . 2 1 1 3 . 5 1 . 1 . 2 . 1 2 . Energy Gun 6 | 1 . . 1 . 1 1 . 1 1 . . . . . . . . Energy Cannon 6 | . 1 . 1 . . . . 2 . . . . 2 . . . . Ballistic Gun 7 | 1 . . . . . 2 . . . . 1 . . . 1 2 . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . . . . . . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . 2 . . System Corruption 9 | . . . . . . . . . . . . . . . 9 . . Parts Lost 35 | . . . 4 . 1 6 . . . . . 2 . . 4 12 6 Power 5 | . . . . . . 1 . . . . . . . . 1 1 2 Propulsion 9 | . . . 1 . . 1 . . . . . 1 . . 1 4 1 Utility 14 | . . . 1 . . 3 . . . . . 1 . . 2 5 2 Weapon 7 | . . . 2 . 1 1 . . . . . . . . . 2 1 Highest Loss Streak 7 | . . . 2 . 1 4 . . . . . 2 . . 2 7 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 93 100 83 86 99 97 97 89 84 84 85 85 86 82 81 82 38 Engine 5 | . 14 14 14 3 . 8 4 . . . 5 6 6 6 4 . . Core 3 | . . . . 5 9 . 9 8 7 7 . . . . 1 14 9 Reactor 3 | . . . . . . . . 5 7 7 6 6 6 6 6 . . Treads 19 | . 21 . 1 24 27 26 23 19 15 15 20 19 20 20 19 20 5 Leg 2 | . 7 28 26 . . . . . . . . . . . . . . Device 8 | . 7 14 7 11 . 6 4 . . 4 6 8 13 8 12 15 5 Storage 6 | . 14 14 . 8 9 9 7 7 7 7 6 6 6 6 6 5 3 Processor 9 | . . . . 7 18 13 15 7 7 7 12 13 13 13 10 5 3 Protection 9 | . . . 7 7 18 14 15 22 23 17 13 10 6 6 3 1 . Energy Gun 3 | . 10 . 11 3 3 8 7 3 7 7 4 . . . . . . Energy Cannon 5 | . 3 14 12 9 5 . . 6 7 7 6 6 6 6 6 1 . Ballistic Gun 5 | . 14 14 2 . . 8 7 3 . . 1 6 6 6 6 10 5 Peak Build Rating 85 | 6 7 7 13 22 23 34 43 62 60 61 70 71 72 73 74 85 67 Average Rating 49 | 5 6 7 11 18 21 32 40 54 59 60 69 69 71 69 67 69 33 On Entrance 41 | . 6 7 7 12 21 23 34 43 62 60 61 69 71 72 68 66 67 Naked Turns 28 | . . . . . . . . . . . . . . . . . 28 Heaviest Build 161 | 12 15 15 30 39 37 33 119 161 157 157 160 159 152 152 153 123 109 Greatest Support 127 | 40 40 20 25 62 62 93 93 98 98 98 126 126 126 126 127 117 87 Greatest Overweight (x) 8 | . . . 1 1 . . 2 1 1 1 1 1 1 1 2 1 8 Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 1 1 . . 1 Largest Inventory Capacity 25 | 8 8 8 8 10 10 10 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 7 8 8 5 8 10 10 21 25 25 25 25 25 25 25 25 25 16 Most Carried 24 | 4 8 6 6 9 9 10 12 23 23 23 23 20 19 20 24 21 20 Average Carried 15 | 3 4 6 5 7 8 9 9 18 22 22 19 18 18 19 21 19 13 Final Capacity 25 | 8 8 8 5 10 10 10 25 25 25 25 25 25 25 25 25 25 5 Final Carried 23 | 4 6 6 5 9 9 9 12 22 22 23 19 18 19 20 19 20 5 Class Distribution -------------------- 74% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Matter Collected 2129 | 203 115 . 108 92 61 514 88 30 . 112 55 34 58 . 330 329 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4201 | . 309 . 115 92 162 802 118 . . 52 234 124 169 . 1302 722 . Parts 210 | . 12 . 8 7 3 44 8 . . 2 10 6 6 . 51 53 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . 2 . . . . . . . . 6 6 . 32 . . Prevented 35 | . . . . . . . . . . . . . . . 35 . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 91 | . 9 . 3 2 6 16 5 . . 2 4 2 3 . 19 20 . Guns 59 | . 7 . 1 . . 16 5 . . 1 2 1 1 . 9 16 . Cannons 25 | . 2 . 2 2 2 . . . . 1 2 1 2 . 8 3 . AOE 4 | . . . . . 4 . . . . . . . . . . . . Classes Destroyed 14 | . 2 . 1 2 1 4 1 . . . 1 . . . 2 . . Worker 1 | . . . . . . 1 . . . . . . . . . . . Builder 2 | . . . . . . 1 . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . Swarmer 22 | . 2 . . . . . 4 . . 2 . . . . . 14 . Grunt 42 | . 7 . . . 4 8 . . . . 2 2 1 . 14 4 . Brawler 2 | . . . . . 1 . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Sentry 12 | . . . . 1 . 6 . . . . 1 . 1 . 2 1 . Hunter 3 | . . . . 1 1 1 . . . . . . . . . . . Programmer 4 | . . . . . . . 1 . . . 1 . 1 . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . Best Kill Streak 6 | . 2 . 2 1 3 5 4 . . 2 2 2 1 . 4 6 . Combat Bots Only 6 | . 2 . 2 1 3 3 4 . . 2 1 2 1 . 4 6 . Max Kills in Single Turn 2 | . 1 . 1 1 2 2 1 . . 1 1 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Hostile Shots Fired 700 | . 48 . 32 12 17 120 36 . . 13 43 21 70 . 138 129 21 Missed 220 | . 5 . 11 5 6 33 11 . . 5 12 8 30 . 45 49 . Damage Taken 8102 | . 466 . 807 79 315 1298 368 . . 65 500 251 248 . 1392 1353 960 Core 1688 | . 101 . 56 . 30 126 33 . . 7 43 20 6 . 244 130 892 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 165 | . . . . . 23 31 46 . . . . . . . 29 36 . Ignored by Resistances 571 | . . . . . . . . . . 49 20 . 70 . 428 4 . Regen/Repaired (Parts) 878 | . . . . . . 400 . . . . . . . 478 . . . Core Remaining (%) 73 | 100 . . 37 . . 71 . . . 94 . . . . 63 . . Volleys Fired 273 | . 37 . 22 4 12 53 7 7 . 5 19 8 7 . 56 36 . Largest 3 | . 2 . 2 2 2 2 2 2 . 2 2 2 2 . 2 3 . Hottest 144 | . 80 . 140 140 116 99 88 144 . 135 135 93 102 . 102 102 . Shots Fired 541 | . 74 . 33 8 23 105 14 14 . 10 38 16 13 . 113 80 . Gun 373 | . 67 . 17 4 1 104 14 1 . 5 19 8 6 . 56 71 . Cannon 154 | . 7 . 16 4 10 . . 12 . 5 19 8 7 . 57 9 . Launcher 14 | . . . . . 12 1 . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 246 | . 37 . . . . 51 7 5 . . 5 8 6 . 56 71 . Thermal 212 | . 37 . 33 8 11 53 7 7 . 10 33 8 5 . . . . Explosive 13 | . . . . . 12 1 . . . . . . . . . . . Electromagnetic 70 | . . . . . . . . 2 . . . . 2 . 57 9 . Robot Hit Streak 21 | . 14 . 8 5 7 16 5 . . 4 10 11 21 . 16 13 . Robot Miss Streak 10 | . 3 . 2 1 1 2 1 . . 4 2 1 1 . 10 9 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . 1 . Secondary Targets 9 | . 2 . . . . 2 . . . . . . . . . 5 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . 1 . Shots Hit Robots 377 | . 52 . 23 6 11 84 10 . . 4 27 14 11 . 83 52 . Core Hits 197 | . 19 . 3 3 14 41 7 . . 2 12 7 6 . 44 39 . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . . . . . . . . . Critical Strikes 6 | . 1 . 1 . . 2 . . . . 1 . . . 1 . . Burn 2 | . . . . . . 1 . . . . 1 . . . . . . Destroy 3 | . 1 . 1 . . 1 . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8614 | . 526 . 416 155 919 1734 212 . . 91 618 308 276 . 1945 1414 . Guns 4913 | . 448 . 224 44 . 1590 212 . . 44 265 119 94 . 724 1149 . Cannons 2723 | . 70 . 192 111 106 . . . . 47 346 189 182 . 1221 259 . Explosions 922 | . . . . . 813 109 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 56 | . 8 . . . . 35 . . . . 7 . . . . 6 . Kinetic 3396 | . 210 . . . . 888 122 . . . 90 119 94 . 724 1149 . Thermal 2700 | . 308 . 416 155 106 702 90 . . 91 521 189 122 . . . . Explosive 922 | . . . . . 813 109 . . . . . . . . . . . Electromagnetic 1540 | . . . . . . . . . . . . . 60 . 1221 259 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . 1 1 1 1 17 . 7 Average Corruption 2 | . . . . . . . . . . . 1 1 1 1 8 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . . 2 2 8 . 25 . 2 Message Errors 4 | . . . . . . . . . . . 1 . 1 . 1 . 1 Matter Fused 13 | . . . . . . . . . . . . . 3 . 10 . . Heat Flow Errors 6 | . . . . . . . . . . . 1 . 1 . 4 . . Energy Discharges 4 | . . . . . . . . . . . . 1 . . 3 . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . . 1 . . 2 . . Misfires 2 | . . . . . . . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 20 | . 8 . . . . . . . . . . 6 . . 6 . . Projectiles 20 | . 8 . . . . . . . . . . 6 . . 6 . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . 143 45 . . . . . . . . . . . Shots 6 | . . . . . 5 1 . . . . . . . . . . . Rammed 11 | . 4 . . . . 6 . . . . . . . . . 1 . Targets Rammed 14 | . 5 . . . . 7 . . . . 1 . . . . 1 . Kicked 1 | . 1 . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . . 1 . . . . . . Highest Temperature 565 | . 127 . 12 150 309 225 252 398 1 420 565 249 101 . 415 246 . Average Temperature 108 | . 44 . 7 79 122 68 114 134 1 145 204 134 34 . 112 106 . Received Heat Transfer 2074 | . 261 . 84 . 126 594 . . . . 189 136 81 . 441 162 . Effects 25 | . . . . . 1 . 1 3 . 7 11 . . . 2 . . Shutdowns 9 | . . . . . . . . 1 . 1 6 . . . 1 . . Energy Bleed 8 | . . . . . . . . 2 . 2 3 . . . 1 . . Interference 6 | . . . . . 1 . 1 . . 4 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 1 . Parts Fried 4 | . . . . . . . . . . . . . 1 . 2 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 . . . . 2 . . . 1 . . 1 . . . . Heat Transferred 4957 | . 673 . 608 198 148 1591 185 . . 148 925 296 185 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Peak Influence 1158 | . 240 93 . 90 251 298 90 31 54 177 212 . . . . 1158 324 Initial 918 | . . 93 . . 2 122 20 31 . 37 92 . . . . 918 309 Average 158 | . 107 93 . 46 139 100 26 10 8 94 99 . . . . 981 287 Maximum Alert Level 4 | . 1 . . . 1 1 . . . . 1 . . . . 4 1 Low Security (%) 82 | 100 93 100 . 100 57 85 100 100 100 100 95 . . . . . . Level 1 7 | . 6 . . . 42 14 . . . . 4 . . . . . 100 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 7 | . . . . . . . . . . . . . . . . 80 . Level 4 1 | . . . . . . . . . . . . . . . . 19 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 2 . . 1 . 1 1 . . . 2 . . . 1 1 . Investigation 3 | . . . . . . 1 . . . . . . . . 1 1 . Extermination 1 | . . . . . . . 1 . . . . . . . . . . Reinforcement 3 | . 2 . . 1 . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Distress Signals 5 | . 2 . . . . 1 . . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 147 | . 14 . 12 4 6 21 9 . 2 4 9 3 3 . 28 27 5 Peak Tracking Total 7 | . 4 . 7 1 4 4 4 . 2 3 3 3 1 . 7 6 5 Tactical Retreats 6 | . 1 . . . 1 1 . . . . 1 . . . 1 1 . Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Traps Triggered 5 | . . . . 1 1 . 1 . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . 1 . 3 . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Machines Disabled 8 | . . . . . 2 2 . . . . . . . . 1 3 . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . 1 1 . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Machines Accessed 15 | . 2 . . 3 1 5 . . 1 . 1 . . . 1 1 . Terminals 9 | . 2 . . 2 1 2 . . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . Total Hacks 32 | . 2 . . 4 2 18 . . 2 . 1 . . . 2 1 . Successful 20 | . 2 . . 3 . 10 . . 1 . 1 . . . 2 1 . Failed 12 | . . . . 1 2 8 . . 1 . . . . . . . . Catastrophic 2 | . . . . . . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . . . . . . 4 1 2 . Terminals 16 | . 2 . . 3 2 6 . . . . 1 . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . 9 . . . . . . . . . . . Recycling Units 4 | . . . . . . 3 . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . . . . . . . . Terminal Hacks 9 | . 2 . . 2 . 2 . . . . 1 . . . 2 . . Record 3 | . 1 . . . . . . . . . . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . . Repair 3 | . . . . . . 3 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . . . . . . 1 . Recycle Component 1 | . . . . . . 1 . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . Unlock Access 2 | . . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . 1 1 3 . . 1 . . . . . 1 . . Full Trace Events 2 | . . . . . . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . . . Time 120 | . . . . . . 120 . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . . . . Recycled Matter 238 | . . . . . . 238 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 4 . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . 4 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Total Allies 8 | . . . . . . . . . . . . . . 4 . 4 . Largest Group 4 | . . . . . . . . . . . . . . 4 4 4 . Highest-Rated Group 153 | . . . . . . . . . . . . . . 153 153 112 . Highest-Rated Ally 39 | . . . . . . . . . . . . . . 39 39 28 . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . . . . . . . 32 6 . Total Damage 554 | . . . . . . . . . . . . . . . 457 97 . Kills 6 | . . . . . . . . . . . . . . . 4 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 2 . . . . . . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Turns Passed 13598 | 275 362 362 909 512 366 1795 530 1178 146 315 534 574 829 2013 2147 684 67 Spaces Moved 5767 | 60 162 81 507 300 197 877 229 412 61 103 180 223 324 758 966 297 30 Core 22 | 3 . . . . . . . . . . . . . . . . 19 Treads 5138 | 57 100 . 43 300 197 877 229 412 61 103 180 223 324 758 966 297 11 Legs 607 | . 62 81 464 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 152 155 152 160 240 240 240 240 240 240 240 163 162 50 Average Speed 197 | 154 144 120 159 155 155 159 214 240 240 240 240 240 240 240 201 181 166 Slowest Speed 450 | 160 160 120 240 240 155 160 320 240 240 240 240 240 240 240 325 245 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 36 23 21 23 33 64 7 95 3 22 6 46 44 82 89 10 36 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . . . 1 . . . . . Known Exits Taken 4 | . . 1 . 1 . 1 . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 . . . . . . . 1 1 1 1 1 . . Scrap Searched 9 | . . 2 4 . . . . . . . . . 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 58 | . . . 1 . 41 9 . . . 1 . . 1 . 2 3 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 8 | . . . 1 . . . . . . 1 . . 1 . 2 3 . AOE 50 | . . . . . 41 9 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Was Total 7470 | 239 222 346 576 338 235 1162 256 592 62 162 246 247 363 953 1056 368 47 Wait 1183 | 170 6 266 19 8 23 182 6 135 . 53 35 14 27 195 15 12 17 Move 5752 | 59 161 80 506 299 196 876 229 411 60 102 179 222 323 757 965 297 30 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 44 | 4 5 . . 4 2 9 2 7 . . 1 1 1 1 1 6 . Fast Attach 65 | 6 1 . 10 9 . 15 5 3 . 1 2 . . . 6 7 . Attach 36 | . 3 . . 3 1 4 1 6 1 . 2 2 2 . 6 5 . Detach 38 | . 1 . 2 4 . 3 4 11 1 1 2 . 2 . 5 2 . Swap 4 | . . . 3 1 . . . . . . . . . . . . . Drop 44 | . 3 . 10 6 1 13 2 1 . . 5 . . . 1 2 . Fire 273 | . 37 . 22 4 12 53 7 7 . 5 19 8 7 . 56 36 . Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . Crush 13 | . 4 . . . . 7 . . . . 1 . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . 11 . . . . 1 . 1 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . 4 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 276 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 7) 638 | -10/Materials | Entered Mines 646 | -10/Mines | Identified exit to Subcaves 1000 | -10/Mines | Entered Subcaves 1005 | -10/Subcaves | Learned location of Zion (-6) 1005 | -10/Subcaves | Met a Zionite searching for "candidates" 1028 | -10/Subcaves | Learned Materials non-interactive machine intel 1058 | -10/Subcaves | Learned 4 Materials zone layouts 1141 | -10/Subcaves | Ambushed by swarm of Subdwellers 1148 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1148 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1630 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1762 | -10/Subcaves | Discovered new exit (range 14) 1774 | -10/Subcaves | Core integrity fell below 50% 1809 | -10/Subcaves | Build established: Scavenger-Mutant 1909 | -10/Subcaves | Entered Materials 1909 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1910 | -8/Materials | Identified exit to Factory 1911 | -8/Materials | Loaded intel: 31 non-interactive machine locations 2420 | -8/Materials | Identified exit to Garrison 2421 | -8/Materials | Entered Garrison 2461 | -8/Garrison | Triggered checkpoint 2540 | -8/Garrison | Build established: Mutant 2625 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Discovered new exit (range 10) 2723 | -8/Garrison | Triggered checkpoint 2746 | -8/Garrison | Garrison Relay disabled 2787 | -8/Garrison | Entered Materials 2993 | -8/Materials | Lost 4 parts (1p2u1w) 3513 | -8/Materials | Repaired Med. Treads 3556 | -8/Materials | Repaired Pulse Rifle 4009 | -8/Materials | Repaired Hrd. Medium Armor Plating 4566 | -8/Materials | Discovered exit to Factory (range 11) 4582 | -8/Materials | Entered Factory 4582 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4659 | -7/Factory | Discovered new exit (range 6) 5112 | -7/Factory | Sucked down chute 5112 | -7/Factory | Entered Waste 5112 | -7/Waste | The area was eerily silent 5158 | -7/Waste | Found Hvy. Reactive Plating 5347 | -7/Waste | Discovered new exit (range 16) 6232 | -7/Waste | A Compactor rumbled back to life 6234 | -7/Waste | Spotted C-40 Crusher 6290 | -7/Waste | Entered Factory 6434 | -7/Factory | Identified exit to Garrison 6436 | -7/Factory | Entered Garrison 6436 | -7/Garrison | Warlord forces raided the area 6450 | -7/Garrison | Triggered checkpoint 6520 | -7/Garrison | Triggered checkpoint 6533 | -7/Garrison | Lost 6 allies 6548 | -7/Garrison | Triggered checkpoint 6568 | -7/Garrison | Triggered checkpoint 6608 | -7/Garrison | Lost 3 allies 6620 | -7/Garrison | Triggered checkpoint 6722 | -7/Garrison | Discovered new exit (range 11) 6751 | -7/Garrison | Entered Factory 6751 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7107 | -6/Factory | Garrison activated, responded to threat 7232 | -6/Factory | Discovered new exit (range 16) 7285 | -6/Factory | Entered Lower Caves 7520 | -6/Lower Caves | Met a Warlord Commander 7521 | -6/Lower Caves | Learned location of Warlord (-4) 7522 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7526 | -6/Lower Caves | Found Encrypted Comm Array 7830 | -6/Lower Caves | Discovered new exit (range 11) 7859 | -6/Lower Caves | Entered another Lower Caves area 7874 | -6/Lower Caves | Learned Factory stockpile data 7879 | -6/Lower Caves | Learned Factory stockpile data 8169 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8652 | -6/Lower Caves | Discovered new exit (range 16) 8688 | -6/Lower Caves | Entered Zion 8753 | -6/Zion | Found Prototype Device 8809 | -6/Zion | Discovered new exit (range 16) 8898 | -6/Zion | System corruption cleaned by Quarantine Array 9454 | -6/Zion | Met Imprinter 9497 | -6/Zion | Imprinted 9500 | -6/Zion | Declared Zion's savior 9673 | -6/Zion | Received a visual enhancement algorithm 10701 | -6/Zion | Entered Proximity Caves 10701 | -5/Proximity Caves | Accompanied by 4 allies 10864 | -5/Proximity Caves | Learned Factory stockpile data 10887 | -5/Proximity Caves | Spotter reported a threat 10948 | -5/Proximity Caves | Spotter reported a threat 10957 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10967 | -5/Proximity Caves | Spotter reported a threat 11001 | -5/Proximity Caves | Spotter reported a threat 11020 | -5/Proximity Caves | Spotter reported a threat 11142 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11185 | -5/Proximity Caves | Spotter reported a threat 11307 | -5/Proximity Caves | Spotter reported a threat 11451 | -5/Proximity Caves | Spotter reported a threat 11544 | -5/Proximity Caves | Build established: Scavenger-Mutant 11570 | -5/Proximity Caves | Spotter reported a threat 11656 | -5/Proximity Caves | Spotter reported a threat 11926 | -5/Proximity Caves | Spotted B-75 Beast 12802 | -5/Proximity Caves | Destroyed B-75 Beast 12814 | -5/Proximity Caves | Discovered new exit (range 11) 12822 | -5/Proximity Caves | System corruption reached 10% 12848 | -5/Proximity Caves | Entered Factory 12848 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12928 | -5/Factory | Lost 3 parts (1p2u) 13148 | -5/Factory | Search patrols dispatched 13196 | -5/Factory | Zion Fire squad teleported in 13367 | -5/Factory | Lost 3 allies 13420 | -5/Factory | Lost 7 parts (4n2u1w) 13448 | -5/Factory | Search patrols dispatched 13532 | -5/Factory | Sucked down chute 13532 | -5/Factory | Entered Waste 13547 | -5/Waste | EMP discharged 13549 | -5/Waste | Spotted C-40 Crusher 13549 | -5/Waste | Spotted C-40 Crusher 13551 | -5/Waste | Spotted C-40 Crusher 13558 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13563 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13571 | -5/Waste | Spotted C-40 Crusher 13571 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13571 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13575 | -5/Waste | Spotted C-40 Crusher 13585 | -5/Waste | Core integrity fell below 50% 13593 | -5/Waste | Core integrity fell below 20% 13599 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hvy. Battle Rifle crushed. Mic. Fission Core crushed. Huge Storage Unit crushed. Hrd. Medium Armor Plating crushed. Field Laser crushed. Beamcaster crushed. Adv. Weight Redist. System crushed. Imp. Signal Interpreter crushed. Adv. Hacking Suite crushed. Corrupted Adv. Force Booster crushed. Hvy. Particle Cannon crushed. GVDWNQBF HPIX3CO51FHAVWETFSDH0TF I4N Assault Cannon crushed. Arm. Leg crushed. Gatling Laser crushed. Lgt. Angular Momentum Engine crushed. Relay Coupler [NC] crushed. Prc. Energy Filter crushed. Wave Gun crushed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????? ???????# #?????????????????????? | | ??????????? #??????# #?????????????????????? | | ??????????? #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ????????### ######## #####?????????????????? | | ????????# ??????????????????? | | ????????# ? ???????????????????? | | ????????? !??? ????????????????????? | | ?????????? ????? ?????????????????????? | | ??????????# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #???????????#?????????? | | #### CC######## ######## #?????????? | | CC ????????? | | CC CC ????????? | | CC@ ????????? | | !!! ????????? | | #### ######## ######## #?????????? | | #??# **#??????# #????????? #?????????? | | #??# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | ??????????# / #??????# #?????????????????????? | | ?????????? ?????? ?????????????????????? | | ????????? ! ????? ????????????????????? | | ????????# #??? #???????????????????? | | ????????# #??? #???????????????????? | | ????????# #??? #???????????????????? | | ????????# #??# * ????????????????????? | | ????????# #??# ????????????????????? | | ????????# #??? ????????????????????? | | ????????##########?????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 41 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 40 Resistance: TH 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 4 Energy Filtering 75 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Adv. Trap Extractor | -6/Zion | Archive Focal Shield | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! Tank Challenges ------------ None Game ------ Seed RingRainbowInterpreter Manual? 0 Play Time 01:22:47 Cumulative 10.3 hours Start 2025.01.19 @ 00:07:16 End 2025.01.19 @ 01:30:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 11e3548b-7e4f-4954-9a75-cf59a0df47ac