Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.26 @ 16:13:03 Player: FatfingeredTele Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (183) 915 Value Destroyed (10618) 10618 Prototype IDs (91) 1820 Alien Tech Used (13) 2600 Bonus (30870) 30870 TOTAL SCORE: 58123 Bonus ------- High Alert Combat Kills 2971 Follower Combat Kills 417 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1518 Cogmind --------- Core Integrity 826/1850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Spectral Analyzer Experimental Terrain Scan Processor Advanced Targeting Computer Beam Splitter > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- AEGIS Remote Shield HERF Cannon XL Autogun Array Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Array Spectral Analyzer Experimental Terrain Scan Processor Advanced Weapon Cycler Zionite Weapon Casing Heavy Armor Plating Zionite Shade Carapace AEGIS Remote Shield Drone Bay Z-Drone Bay Z-Drone Bay > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Compact Matter Pod Zionite Weapon Casing Hacking Drone Bay Transdimensional Reconstructor Core Regenerator Integrity Redistributor Subatomic Replicator Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon [Rating: 186] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Weapon Cycler Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Protection Zionite Weapon Casing Artifact Matter Drive Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 11 | . . . . . 1 2 . . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Attached 294 | 8 6 3 3 . 35 2 5 23 . 3 . . 10 . 3 4 . 4 5 3 7 . 8 1 5 11 1 8 5 16 31 2 34 48 Power 30 | 1 . . . . 5 . 2 5 . . . . 4 . 1 . . 1 2 . . . 1 . . . . 1 . . 2 . 4 1 Engine 13 | 1 . . . . 5 . 1 2 . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . Core 13 | . . . . . . . 1 3 . . . . 2 . . . . 1 1 . . . 1 . . . . 1 . . . . 2 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . Propulsion 83 | 2 2 2 1 . 17 . 2 14 . 3 . . 1 . 1 . . . 1 1 3 . 3 . 4 2 1 . . 2 7 . 8 6 Treads 15 | 2 1 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 4 Leg 11 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Wheel 9 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . Hover 13 | . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 . 4 1 1 . . . 1 . . 2 Flight 35 | . . . . . 8 . 2 13 . 3 . . 1 . 1 . . . 1 1 1 . 2 . . 1 . . . 1 . . . . Utility 128 | 2 2 . 2 . 8 2 1 3 . . . . 5 . 1 2 . 3 2 2 4 . 3 1 1 4 . 7 4 10 12 1 15 31 Device 66 | 2 . . . . 2 1 . 2 . . . . 2 . 1 1 . 3 1 2 2 . 1 1 . 1 . 3 1 6 8 1 5 20 Storage 15 | . 1 . 2 . 1 . 1 1 . . . . 2 . . . . . . . 1 . 1 . . . . . . . . . 4 1 Processor 13 | . . . . . 4 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . . . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 30 | . 1 . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . 1 3 . 3 1 . 4 . 6 7 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Weapon 53 | 3 2 1 . . 5 . . 1 . . . . . . . 2 . . . . . . 1 . . 5 . . 1 4 10 1 7 10 Energy Gun 10 | 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 3 Energy Cannon 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 Ballistic Gun 21 | 1 . 1 . . 3 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 5 . 5 4 Ballistic Cannon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 4 1 2 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . . . . 2 . . . . . . . 1 . . 2 . 5 . . . . 5 . 1 2 1 . 1 3 4 Parts Lost 48 | . . . . . 7 . . . . . . . . . . . . 1 . 2 . 1 1 . 5 . . 2 1 4 1 3 4 16 Power 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 20 | . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . 4 . . . . 4 . 2 2 4 Utility 22 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . . 1 . 1 . . 2 1 . 1 1 2 10 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . . 3 . . . . . . . . . . . . 1 . 2 . 1 1 . 5 . . 2 1 3 1 3 3 7 Average Slot Usage (%) 81 | . 100 100 100 100 92 96 100 95 84 84 84 84 80 86 84 90 100 86 90 88 82 78 71 78 75 77 94 91 81 65 63 68 67 72 Engine 3 | . 14 14 14 14 7 7 1 1 . . . . 5 . 1 6 6 3 . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 5 5 7 7 7 7 . 6 4 . . 1 5 5 5 5 5 5 5 5 5 4 4 2 . . 3 6 Treads 6 | . 14 19 28 28 7 . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 4 12 Leg 4 | . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 2 Wheel 1 | . 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 12 8 . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 23 26 23 23 14 3 . . . Flight 10 | . . . . . 4 38 38 37 38 38 38 38 33 33 33 33 33 29 29 29 28 27 25 26 18 . . . . . 1 . . . Device 11 | . 20 . . . . 12 9 7 15 15 15 15 13 20 20 20 20 21 23 17 20 21 17 21 17 11 10 12 10 12 10 14 14 15 Storage 8 | . 4 14 14 14 9 7 12 14 7 7 7 7 12 13 11 6 6 5 5 5 5 5 5 10 10 10 10 9 9 8 4 4 6 7 Processor 11 | . . . . . 14 14 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 12 15 15 15 15 17 15 9 12 8 8 11 Protection 6 | . 3 14 14 14 1 . . . . . . . . . . 3 6 5 7 11 8 5 3 . 1 7 10 9 9 6 6 10 8 11 Energy Gun 2 | . 24 22 14 14 1 . . . . . . . . . . . . . . . . . . . . 1 10 8 . . . . . . Ballistic Gun 5 | . . 5 14 14 15 15 15 10 . . . . . . . . . . . . . . . . . . . . . . 3 2 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 9 15 15 90 90 96 17 19 25 25 25 25 25 29 26 28 28 28 28 43 29 28 28 22 22 24 55 55 60 60 59 78 78 91 86 Greatest Support 180 | 40 40 40 40 40 80 20 22 25 25 27 25 25 36 27 28 28 28 28 29 29 28 28 31 31 64 57 77 80 80 81 64 64 116 180 Greatest Overweight 80 | . 5 5 50 50 80 1 . 5 4 4 . 4 12 4 . 5 . . 15 . 5 . . . . . . 1 . 4 14 42 43 . Average Overweight 1 | . 1 3 13 50 23 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 27 2 . Largest Inventory Capacity 24 | 4 7 7 24 24 24 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 11 11 11 11 11 Average Capacity 11 | 4 5 7 14 24 22 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 11 11 11 10 Most Carried 24 | 4 5 6 13 17 24 9 9 9 9 9 9 9 9 9 9 9 8 9 9 9 9 9 9 9 9 9 9 9 9 11 11 11 11 11 Average Carried 9 | 1 4 4 8 15 20 8 9 8 9 9 9 9 8 9 8 8 8 8 9 8 8 9 8 9 7 7 8 8 8 9 9 8 9 7 Final Capacity 24 | 4 7 7 24 24 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 11 11 11 11 6 Final Carried 17 | 4 5 6 13 17 9 9 9 9 9 9 9 9 9 9 9 8 8 9 9 9 9 9 9 9 6 9 9 9 9 11 7 10 10 6 Class Distribution -------------------- 24% | Alien-Tank 17% | Scavenger-Scout 13% | Mutant 11% | Scout 10% | Scavenger-Mutant 6% | Alien-Mutant 4% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Alien-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Alien-Tank | -1/Access Alien-Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 11529 | 357 . 103 . 45 443 . 162 176 30 74 . . . 25 33 70 42 39 54 25 . 22 120 18 29 . 54 105 150 115 1178 312 1549 6199 Remotely 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13424 | 131 . 27 . 45 646 . 321 . . . . . . . . . . . 33 . . . . . . . . 105 150 102 1570 437 1608 8249 Parts 485 | 8 . 1 . 5 39 . 15 . . . . . . . . . . . 2 . . . . . . . . 14 2 4 64 11 84 236 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . 5 . . . . 5 . 6 . . . . . 4 3 . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 142 | . . 2 . 3 11 . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 11 5 19 87 Melee 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Guns 135 | . . 2 . 3 9 . . . . . . . . . . . . . . . . . . . . . . 2 . . 11 5 18 85 Cannons 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Classes Destroyed 17 | 2 . 1 . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 5 Worker 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 5 Builder 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 10 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Swarmer 23 | . . 2 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 40 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 7 18 Brawler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Duelist 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sentry 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 2 3 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 15 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 Programmer 33 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 3 . 7 20 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wasp 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 36 | 4 . 2 . 3 6 . . . . . . . . . . . . . 1 . . . . . . . . 2 1 1 4 5 6 36 Combat Bots Only 36 | . . 2 . 3 3 . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 4 5 6 36 Max Kills in Single Turn 2 | 1 . 1 . 1 2 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 15609 | . . 25 . 105 1092 . . 202 . . . 69 232 . . . . 61 103 280 . 175 238 . 531 . 71 773 208 1487 598 410 679 8270 Core 2127 | . . . . 12 138 . . 15 . . . 17 7 . . . . 28 20 98 . 42 66 . 86 . . 152 . 758 65 54 55 514 Absorbed by Shields 3581 | . . . . . . . . 14 . . . . . . . . . . . . . . 6 . . . . . . . . 43 650 2868 Reduced by Siege Mode 658 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 640 Core Remaining (%) 80 | 100 . . . 95 74 . . . . . . 95 . . . . 99 . . . . 81 . . . . 86 . . 36 . 93 . 44 Volleys Fired 726 | 28 5 2 . 6 59 . 54 4 . . . . . . . . . . . . . . 4 . . . . 24 4 2 57 22 79 376 Largest 3 | 1 1 2 . 2 2 . 2 1 . . . . . . . . . . . . . . 1 . . . . 2 1 1 2 1 2 3 Hottest 225 | 20 100 70 . 70 80 . 40 20 . . . . . . . . . . . . . . 60 . . . . 120 60 61 134 61 101 225 Shots Fired 883 | 28 5 4 . 12 111 . 108 4 . . . . . . . . . . . . . . 4 . . . . 31 3 2 61 22 96 392 Gun 813 | 28 2 4 . 12 93 . 108 4 . . . . . . . . . . . . . . 4 . . . . 18 3 . 57 20 72 388 Cannon 67 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . 13 . 2 4 2 24 4 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 782 | 28 . 2 . 6 76 . 108 4 . . . . . . . . . . . . . . 4 . . . . 13 . 2 57 22 96 364 Thermal 37 | . 3 2 . 6 18 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 43 | . 2 . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Entropic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3 . . . . . Robot Hit Streak 75 | 5 . 6 . 7 31 . 11 4 . . . . . . . . . . . . . . . . . . . 4 . . 19 11 17 75 Robot Miss Streak 5 | 2 . . . 2 2 . 5 3 . . . . . . . . . . . . . . . . . . . 4 . . 4 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Secondary Targets 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 764 | 21 . 2 . 6 93 . 72 1 . . . . . . . . . . 2 . . . . . . . . 16 1 5 55 20 84 386 Core Hits 598 | 6 . 2 . 3 36 . 36 1 . . . . . . . . . . 1 . . . . . . . . 9 1 2 45 18 65 373 Critical Hits 18 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . 9 . Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . Critical Parts Destroyed 12 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 7 . Melee Attacks 24 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 9 12 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Piercing 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 12 . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39576 | 253 . 27 . 77 1102 . 782 9 . . . . . . . . . . 92 . . . . . . . . 980 165 255 2850 1306 3749 27929 Guns 37530 | 253 . 27 . 77 765 . 782 9 . . . . . . . . . . . . . . . . . . . 617 . . 2850 1306 3273 27571 Cannons 846 | . . . . . 312 . . . . . . . . . . . . . . . . . . . . . . 66 . . . . 468 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 512 | . . . . . . . . . . . . . . . . . . . 92 . . . . . . . . . 165 255 . . . . Ramming 688 | . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 297 . . . . 8 358 Kinetic 36772 | 253 . . . 24 549 . 782 9 . . . . . . . . . . . . . . . . . . . 66 . . 2733 1306 3741 27309 Thermal 509 | . . 27 . 53 312 . . . . . . . . . . . . . . . . . . . . . . . . . 117 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 478 | . . . . . 216 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 92 | . . . . . . . . . . . . . . . . . . . 92 . . . . . . . . . . . . . . . Piercing 420 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 255 . . . . Entropic 617 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617 . . . . . . Highest Corruption 12 | . . . . . 1 . . 2 2 2 2 2 . . . . . . 1 4 4 4 1 1 1 1 . 12 12 . . . . . Average Corruption 1 | . . . . . 1 . . 1 2 2 2 2 . . . . . . 1 2 4 4 1 1 1 1 . 11 12 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . 5 . . 3 1 . . . . . . . . . 1 1 2 2 . 1 1 . . 1 4 . . . . . Message Errors 7 | . . . . . . . . 1 1 . . . . . . . . . 1 . 1 1 . 1 1 . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . Energy Discharges 6 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Knockbacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Impact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 305 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 . . . . . 8 Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 59 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Targets Rammed 63 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 60 Kicked 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Temperature 311 | . 40 6 . 108 72 . 3 2 . . . 3 . . . . . . . 274 136 . 120 . . . . 120 109 29 46 168 56 311 Average Temperature 55 | . 19 3 . 55 23 . 2 2 . . . 3 . . . . . . . 142 70 . 61 . . . . 37 73 29 33 108 34 68 Received Heat Transfer 1469 | . . 6 . . 423 . . 54 . . . 24 24 . . . . 9 12 12 . 27 9 . 102 . . 12 27 99 72 98 24 435 Siege Activations 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 15 Total Turns 295 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 256 Longest Duration 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 41 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1036 | . . 74 . 148 666 . . . . . . . . . . . . . . . . . . . . . . . . . 148 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 979 | 25 84 115 . 70 228 20 7 428 . . . . 134 . . . . 173 . . . . 592 . . . . 281 259 709 581 424 588 979 Initial 324 | . 16 32 . . 27 20 7 4 . . . . 31 . . . . 79 . . . . . . . . . 20 157 145 311 324 254 243 Average 284 | 17 44 65 . 64 48 20 7 247 . . . . 46 . . . . 113 . . . . 363 . . . . 142 184 456 397 368 414 492 Maximum Alert Level 5 | . . . . . 1 . . 2 . . . . . . . . . . . . . . 2 . . . . 1 1 3 2 2 2 5 Low Security (%) 38 | 100 100 100 . 100 94 100 100 31 . . . . 100 . . . . 100 . . . . 28 . . . . 62 80 8 . . . . Level 1 30 | . . . . . 5 . . 67 . . . . . . . . . . . . . . . . . . . 37 19 35 55 51 42 45 Level 2 22 | . . . . . . . . . . . . . . . . . . . . . . . 71 . . . . . . 35 44 48 57 27 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . 17 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . . . 3 1 . 5 . . . . 2 . . . . . . . . . 2 . . . . 2 . 1 2 1 7 11 Investigation 10 | . 1 . . . 2 1 . 3 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Extermination 14 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 2 . 3 5 Reinforcement 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 32 | . . . . . 2 . . 1 . . . . . . . . . . . . . . 1 . . . . 2 . 2 3 2 2 17 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 411 | . 2 5 . 2 30 . . 38 . 5 . 8 12 . 3 . 1 3 4 8 . 5 19 . 13 2 3 14 8 37 20 10 28 131 Peak Tracking Total 22 | . 1 3 . 2 8 . . 11 . 5 . 8 8 . 4 . 1 2 2 8 . 5 11 . 12 2 2 7 7 22 6 7 5 12 Tactical Retreats 43 | . . . . . 2 . . 9 . . . . 2 . . . . . . 1 . . 2 . 1 . 1 4 . 9 2 . 5 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 17 | . 1 . . . 2 1 . 5 . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Reconfigurated 15 | . . . . . . . . . . . . . . . . . . 7 . . . . 8 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . 6 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 18 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 4 4 3 1 1 . . Max in Single Turn 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 33 | . 2 . 2 . 3 1 . 7 . . 3 . 3 . 2 . . . . . 4 . 2 . . 2 . 2 . . . . . . Terminals 13 | . 2 . . . 2 1 . 5 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 100 | . 8 . 2 . 9 3 . 16 . . 22 . 6 . 5 . . . . . 17 . 6 . . 2 . 4 . . . . . . Successful 64 | . 4 . 2 . 2 . . 4 . . 22 . 3 . 5 . . . . . 17 . 2 . . 2 . 1 . . . . . . Failed 36 | . 4 . . . 7 3 . 12 . . . . 3 . . . . . . . . . 4 . . . . 3 . . . . . . Catastrophic 9 | . 1 . . . 2 . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 124 | . 2 . 1 . 8 . . 8 . . . . 2 . . . . 6 . . . . 17 . . 1 . 22 18 11 8 5 15 . Terminals 38 | . 8 . . . 8 3 . 13 . . . . 6 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Terminal Hacks 58 | . 3 . 2 . 2 . . 2 . . 22 . 3 . 5 . . . . . 17 . . . . 2 . . . . . . . . Record 16 | . . . 1 . . . . . . . 6 . . . 4 . . . . . 5 . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . 9 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . 3 . 1 . . . . . . . 4 . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . . . 3 1 . 7 . . . . 3 . . . . . . . . . 2 . . . . 2 . . . . . . Full Trace Events 5 | . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . . . . . 9 . . . . . . . . . 4 . 10 . . . . . 28 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 47 | . . 3 . . . . 20 . . . . 1 . . . 4 . 2 . . . . 7 . . . . 5 . . 3 . 2 . Largest Group 20 | . . 3 . . . . 20 13 . . . 1 . . . 4 4 6 6 . . . 6 . . . . 5 . . 2 1 2 . Highest-Rated Group 478 | . . 40 . . . . 478 312 . . . 95 . . . 155 155 322 322 . . . 355 . . . . 342 . . 150 71 54 . Highest-Rated Ally 103 | . . 16 . . . . 31 31 . . . 95 . . . 40 40 85 85 . . . 103 . . . . 96 . . 75 71 32 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 3 . . 2 . 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 20 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 6 9 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 2 . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Ally Attacks 156 | . . 13 . . . . . 78 . . . 10 . . . . 8 9 26 . . . 6 . . . . . . . 4 2 . . Total Damage 3335 | . . 106 . . . . . 1246 . . . 270 . . . . 338 535 568 . . . 142 . . . . . . . 66 64 . . Kills 22 | . . 3 . . . . . 7 . . . 3 . . . . 4 2 2 . . . . . . . . . . . . 1 . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . . 2 . 3 . 1 1 2 1 . . 1 . 1 . 1 1 . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Zionite Intel Received 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 5 3 1 1 . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 12556 | 238 85 238 726 92 1569 107 254 584 193 77 21 74 379 70 143 469 257 150 177 78 74 67 336 105 82 270 145 274 171 433 617 209 1270 2522 Spaces Moved 14406 | 108 64 155 378 27 510 223 158 1486 322 250 85 223 563 238 437 1213 306 296 409 275 195 249 518 354 236 680 376 608 411 855 352 109 568 1169 Core 26 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Treads 1657 | 100 1 50 378 27 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 887 Legs 588 | . . . . . 306 . . . . . . . . . . . . . . . . . . . . . . . . . 34 . 238 10 Wheels 718 | . 63 105 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 109 227 . Hover 3327 | . . . . . . . . . . . . . . . . . . . . . . . . . 87 680 376 608 411 807 104 . . 254 Flight 8042 | . . . . . 93 223 158 1486 322 250 85 223 563 238 437 1213 306 296 409 275 195 249 518 354 149 . . . . . . . . . Fastest Speed 16 | 50 80 109 160 268 28 28 26 24 25 25 25 25 25 25 25 26 26 26 26 26 26 26 28 29 22 34 16 16 16 16 60 148 100 38 Average Speed 58 | 151 90 125 190 268 187 45 26 29 60 26 25 28 25 29 25 33 26 26 26 26 26 26 28 29 30 36 33 31 28 37 94 167 126 133 Slowest Speed 268 | 160 160 160 268 268 259 118 28 124 121 121 25 121 143 122 26 125 26 26 144 27 125 28 31 29 38 38 34 91 34 113 148 189 190 170 Overloaded Moves 1158 | . . . . . . . . . . . . . . . . . . . . . . . . . 42 . 9 122 361 473 . . . 151 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hopped 50 | . . . . . 1 . . 14 1 3 . . 18 . . . . 5 . 3 . . 5 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Spacefolds 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . Exploration Rate (%) 45 | 4 24 36 70 7 35 7 82 49 54 49 72 53 17 55 51 89 46 7 62 55 60 49 17 61 56 92 67 19 57 75 9 27 16 50 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 10 | . . . 1 . . . . . . . 1 . . . 1 2 . . . . 3 . . 1 1 . . . . . . . . . Known Exits Taken 24 | . . 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . Scrap Searched 32 | . . 1 . . . . . . 2 4 . 3 . 1 1 3 2 . 3 2 . 1 . 2 2 . 5 . . . . . . . Spaces Dug 20 | . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 2 3 1 6 1 Terrain Destroyed 27 | . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 2 3 1 7 6 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Projectile 24 | . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 3 1 7 6 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 18155 | 152 78 194 387 36 1021 229 283 1608 320 255 84 231 776 237 469 1277 482 363 471 278 218 249 698 355 245 700 394 656 441 919 627 140 1113 2169 Wait 2350 | . 1 30 . . 366 . 60 70 . 2 . 9 217 . 24 56 177 64 53 . . . 162 . 2 . 16 6 4 29 163 7 397 435 Move 14245 | 107 63 154 377 26 507 223 157 1457 319 243 84 222 526 237 436 1212 305 286 408 269 194 248 507 353 235 679 375 607 410 825 351 108 567 1168 Hop 48 | . . . . . 1 . . 14 1 3 . . 18 . . . . 4 . 2 . . 5 . . . . . . . . . . . Pick Up 102 | 7 2 3 5 4 17 3 2 1 . 1 . . 2 . 2 2 . 2 . 1 5 . 1 . 1 3 1 3 2 4 3 . 7 18 Fast Attach 162 | 6 . . . . 12 . 3 9 . 2 . . 1 . 1 2 . 2 3 . 7 . 4 1 1 11 . 3 4 17 19 1 21 32 Attach 93 | 1 1 . . . 16 2 . . . . . . 4 . . 2 . 1 . 3 1 . 2 . 3 . 1 3 1 6 12 1 13 20 Detach 53 | . . . . . 2 . . 2 . . . . 2 . . 1 . 1 . 2 . . 1 . . 1 . . 1 8 10 1 9 12 Swap 53 | 1 5 3 3 . 7 . 2 14 . 1 . . 5 . 2 . . 1 2 . . . 2 . 1 . . 2 1 . . . . 1 Drop 193 | 2 1 2 2 . 28 1 5 10 . 3 . . 1 . 4 2 . 2 2 1 11 1 3 1 2 6 1 5 5 16 12 . 19 45 Fire 726 | 28 5 2 . 6 59 . 54 4 . . . . . . . . . . . . . . 4 . . . . 24 4 2 57 22 79 376 Melee 24 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 9 12 . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 Kick 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 60 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Escape Stasis 34 | . . . . . . . . 27 . . . . . . . . . . . . . . 7 . . . . . . . . . . . Rewire 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 239 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Entered Mines 336 | -10/Mines | Met a Derelict bent on vengeance 345 | -10/Mines | Build established: Mutant 359 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 402 | -10/Mines | Identified exit to Exiles 402 | -10/Mines | Discovered new exit (range 14) 555 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 562 | -10/Mines | Entered Exiles 602 | -10/Exiles | Met 8R-AWN 628 | -10/Exiles | Met EX-HEX 706 | -10/Exiles | Met EX-DEC 735 | -10/Exiles | Learned location of Zion (-6) 936 | -10/Exiles | Met EX-BIN 954 | -10/Exiles | Aligned with FarCom system 955 | -10/Exiles | Given EX-Vault access code 994 | -10/Exiles | Opened EX-Vault 1009 | -10/Exiles | Found XL Autogun Array 1016 | -10/Exiles | Found Trap Reconfigurator 1025 | -10/Exiles | Found Cloak of Protection 1084 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1267 | -10/Exiles | Discovered new exit (range 10) 1288 | -10/Exiles | Stole three prototypes: Cloak of Protection, Trap Reconfigurator, XL Autogun Array 1288 | -10/Exiles | Entered Mines 1345 | -9/Mines | Discovered new exit (range 13) 1380 | -9/Mines | Entered Materials 1380 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 1657 | -8/Materials | Lost 3 parts (1p1n1w) 2080 | -8/Materials | Build established: Scavenger-Mutant 2945 | -8/Materials | Identified exit to Factory 2949 | -8/Materials | Entered Factory 2949 | -7/Factory | Evolved 2 slots: Utility x2 2951 | -7/Factory | FarCom data flow suspended 3056 | -7/Factory | Sucked down chute 3056 | -7/Factory | Entered Waste 3057 | -7/Waste | Joined by Warlord forces that had cleared the area 3274 | -7/Waste | Discovered new exit (range 18) 3278 | -7/Waste | Identified exit to Factory 3310 | -7/Waste | Entered Factory 3310 | -7/Factory | Accompanied by 13 allies 3311 | -7/Factory | Discovered new exit (range 17) 3315 | -7/Factory | Identified exit to Storage 3352 | -7/Factory | Build established: Scavenger-Scout 3391 | -7/Factory | Discovered new exit (range 11) 3394 | -7/Factory | Identified exit to Factory 3840 | -7/Factory | Discovered exit to Factory (range 8) 3883 | -7/Factory | Identified exit to Lower Caves 3894 | -7/Factory | Entered Lower Caves 3972 | -7/Lower Caves | Encountered a Warlord checkpoint 4000 | -7/Lower Caves | Discovered new exit (range 17) 4022 | -7/Lower Caves | Identified exit to Lower Caves 4087 | -7/Lower Caves | Entered another Lower Caves area 4090 | -7/Lower Caves | Encountered a Warlord checkpoint 4092 | -7/Lower Caves | Learned 12 Factory zone layouts 4133 | -7/Lower Caves | Spotted B-75 Beast 4160 | -7/Lower Caves | Spotted QM-RS8(f) 4160 | -7/Lower Caves | Spotted O7-G44(f) 4160 | -7/Lower Caves | Spotted LL-DTP(f) 4161 | -7/Lower Caves | Discovered new exit (range 9) 4161 | -7/Lower Caves | Spotted TS-QZ4(f) 4162 | -7/Lower Caves | Encountered a Master Thief 4162 | -7/Lower Caves | Encountered a Master Thief 4163 | -7/Lower Caves | Encountered a Master Thief 4163 | -7/Lower Caves | Encountered a Master Thief 4163 | -7/Lower Caves | Spotted B6-CWO(f) 4163 | -7/Lower Caves | Identified exit to Data Miner 4164 | -7/Lower Caves | Entered Data Miner 4164 | -7/Data Miner | Discovered new exit (range 6) 4169 | -7/Data Miner | Met Data Miner 4175 | -7/Data Miner | Learned location of Section 7 (-3) 4175 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4179 | -7/Data Miner | Received God Mode back door access code from Data Miner 4185 | -7/Data Miner | Identified exit to Proximity Caves 4185 | -7/Data Miner | Entered Proximity Caves 4195 | -6/Proximity Caves | Escorted by Enhanced Grunt 4198 | -6/Proximity Caves | Learned Factory garrison access intel 4198 | -6/Proximity Caves | Learned Factory trap positions 4252 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4259 | -6/Proximity Caves | Entered Factory 4259 | -6/Factory | Evolved 2 slots: Utility x2 4260 | -6/Factory | Identified exit to Lower Caves 4261 | -6/Factory | Loaded intel: 107 trap records 4262 | -6/Factory | Loaded intel: 4 garrison access locations 4619 | -6/Factory | Found Exp. Signal Interpreter 4638 | -6/Factory | Entered Lower Caves 4643 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4702 | -6/Lower Caves | Discovered new exit (range 10) 4704 | -6/Lower Caves | Identified exit to Lower Caves 4705 | -6/Lower Caves | Encountered a Warlord checkpoint 4708 | -6/Lower Caves | Entered another Lower Caves area 4746 | -6/Lower Caves | Learned location of Extension (-6) 4746 | -6/Lower Caves | Learned Factory trap positions 4746 | -6/Lower Caves | Learned Armory trap positions 4746 | -6/Lower Caves | Learned Factory garrison access intel 4770 | -6/Lower Caves | Spotted X1-9PI(f) 4770 | -6/Lower Caves | Spotted 1J-DXU(f) 4771 | -6/Lower Caves | Spotted GJ-F0I(f) 4772 | -6/Lower Caves | Encountered a Master Thief 4773 | -6/Lower Caves | Encountered a Master Thief 4835 | -6/Lower Caves | Discovered new exit (range 5) 4836 | -6/Lower Caves | Identified exit to Zion 4838 | -6/Lower Caves | Learned location of 2 exits from Factory 4851 | -6/Lower Caves | Entered Zion 4874 | -6/Zion | Discovered new exit (range 9) 4899 | -6/Zion | Learned Factory stockpile data 4902 | -6/Zion | Given A8's code to call for help 4984 | -6/Zion | Received a hallucinogenic algorithm 4991 | -6/Zion | Build established: Scout 5039 | -6/Zion | Given the Hacking Drone Bay 5053 | -6/Zion | Imprinted 5055 | -6/Zion | Declared Zion's savior 5071 | -6/Zion | Found Prototype Device 5071 | -6/Zion | Identified Hacking Drone Bay 5192 | -6/Zion | Identified exit to Proximity Caves 5320 | -6/Zion | Entered Proximity Caves 5320 | -5/Proximity Caves | Accompanied by 4 allies 5321 | -5/Proximity Caves | Identified exit to Factory 5528 | -5/Proximity Caves | Learned Factory security intel 5577 | -5/Proximity Caves | Entered Factory 5577 | -5/Factory | Accompanied by 4 allies 5577 | -5/Factory | Evolved 2 slots: Utility x2 5578 | -5/Factory | Identified exit to Upper Caves 5579 | -5/Factory | Identified exit to Factory 5580 | -5/Factory | Loaded intel: 101 trap records 5583 | -5/Factory | Loaded intel: 4 garrison access locations 5604 | -5/Factory | Zion Heavy squad teleported in 5619 | -5/Factory | Build established: Scavenger-Scout 5727 | -5/Factory | Entered Upper Caves 5727 | -5/Upper Caves | Accompanied by 6 allies 5845 | -5/Upper Caves | Found Prototype Protection 5845 | -5/Upper Caves | Identified Zio. Weapon Casing 5874 | -5/Upper Caves | Spotted B-75 Beast 5887 | -5/Upper Caves | Discovered new exit (range 12) 5904 | -5/Upper Caves | Identified exit to Upper Caves 5904 | -5/Upper Caves | Entered another Upper Caves area 5911 | -5/Upper Caves | Spotted B-75 Beast 5979 | -5/Upper Caves | Discovered new exit (range 16) 5982 | -5/Upper Caves | Identified exit to Zhirov 5982 | -5/Upper Caves | Entered Zhirov 5982 | -5/Zhirov | Discovered new exit (range 3) 5987 | -5/Zhirov | Met Zhirov 5994 | -5/Zhirov | Found Alien Artifact 5994 | -5/Zhirov | Identified Integrated Reactor 5994 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6022 | -5/Zhirov | Learned location of Quarantine (-3) 6022 | -5/Zhirov | Learned location of Testing (-2) 6022 | -5/Zhirov | Learned location of Command (-1) 6024 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6030 | -5/Zhirov | Found Alien Artifact 6056 | -5/Zhirov | Identified exit to Proximity Caves 6056 | -5/Zhirov | Entered Proximity Caves 6103 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6120 | -4/Proximity Caves | Discovered exit to Factory (range 10) 6123 | -4/Proximity Caves | Entered Factory 6123 | -4/Factory | Evolved 2 slots: Weapon x2 6133 | -4/Factory | Zion Heavy squad teleported in 6220 | -4/Factory | Local fabrication network quarantined 6290 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 6301 | -4/Factory | Zion Fire squad teleported in 6319 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6320 | -4/Factory | Zion Thermal Resupply teleported in 6378 | -4/Factory | Spotted B-86 Titan 6406 | -4/Factory | Incoming assault squad redirected 6418 | -4/Factory | Discovered new exit (range 7) 6445 | -4/Factory | Zion Thermal Resupply teleported in 6459 | -4/Factory | Identified exit to Upper Caves 6459 | -4/Factory | Entered Upper Caves 6558 | -4/Upper Caves | Encountered a Warlord checkpoint 6560 | -4/Upper Caves | Discovered new exit (range 11) 6564 | -4/Upper Caves | Identified exit to Upper Caves 6564 | -4/Upper Caves | Entered another Upper Caves area 6565 | -4/Upper Caves | Identified exit to Warlord 6580 | -4/Upper Caves | Discovered new exit (range 14) 6593 | -4/Upper Caves | Build established: Scout 6613 | -4/Upper Caves | Spotted B-86 Titan 6646 | -4/Upper Caves | Entered Warlord 6659 | -4/Warlord | System corruption cleaned by Quarantine Array 6674 | -4/Warlord | Lost 5 parts (4n1u) 6796 | -4/Warlord | Rebuked by Warlord 6799 | -4/Warlord | Opened Warlord's prototype stash 6810 | -4/Warlord | Found Prototype Processor 6812 | -4/Warlord | Found Prototype Processor 6815 | -4/Warlord | Found Prototype Device 6815 | -4/Warlord | Identified Thermal Barrier 6821 | -4/Warlord | Warlord's base attacked by MAIN.C 6859 | -4/Warlord | Found Prototype Energy Cannon 6859 | -4/Warlord | Identified Vortex Cannon 6861 | -4/Warlord | Found Prototype Energy Gun 6861 | -4/Warlord | Identified Vortex Shotgun 6864 | -4/Warlord | Found Vortex Shotgun 6907 | -4/Warlord | Opened side exit 6911 | -4/Warlord | Discovered new exit (range 15) 6916 | -4/Warlord | Identified exit to Proximity Caves 6916 | -4/Warlord | Entered Proximity Caves 7051 | -3/Proximity Caves | Discovered new exit (range 18) 7061 | -3/Proximity Caves | Identified exit to Research 7061 | -3/Proximity Caves | Entered Research 7061 | -3/Research | Evolved 2 slots: Utility x2 7065 | -3/Research | Identified Exp. Targeting Computer 7101 | -3/Research | Retrieved Zion intel report: Active Terminals 7109 | -3/Research | Retrieved Zion intel report: Emergency Access 7110 | -3/Research | Zion Defense Resupply teleported in 7123 | -3/Research | Zion Defense Resupply teleported in 7135 | -3/Research | Zion Light squad teleported in 7151 | -3/Research | Retrieved Zion intel report: Unaware Analyses 7262 | -3/Research | Incoming investigation squad redirected 7289 | -3/Research | Discovered new exit (range 19) 7312 | -3/Research | System corruption reached 10% 7321 | -3/Research | Found Powered Armor 7323 | -3/Research | Found Prototype Device 7323 | -3/Research | Identified Adv. Kinecellerator 7335 | -3/Research | Entered Quarantine 7352 | -3/Quarantine | Identified Spectral Analyzer 7355 | -3/Quarantine | Found Alien Artifact 7358 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 7393 | -3/Quarantine | Found Alien Artifact 7393 | -3/Quarantine | Identified Core Reset Matrix 7393 | -3/Quarantine | Identified Subatomic Replicator 7393 | -3/Quarantine | Used Core Reset Matrix 7397 | -3/Quarantine | Detected hypermatrix surge 7397 | -3/Quarantine | Sensed 6 artifacts in vicinity 7397 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 7401 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 7414 | -3/Quarantine | Found Matter Drive 7457 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 7461 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 7484 | -3/Quarantine | Spotted Fortress 7499 | -3/Quarantine | Discovered new exit (range 22) 7505 | -3/Quarantine | Identified exit to Section 7 7506 | -3/Quarantine | Entered Section 7 7507 | -3/Section 7 | Sensed 20 artifacts in vicinity 7511 | -3/Section 7 | Spotted S7 Guard 7516 | -3/Section 7 | Found Core Regenerator 7617 | -3/Section 7 | Found Spacefold Activator 7636 | -3/Section 7 | Found Integrity Redistributor 7645 | -3/Section 7 | Spotted S7 Guard 7648 | -3/Section 7 | Found Core Membrane 7648 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 7671 | -3/Section 7 | Build established: Alien-Scout 7685 | -3/Section 7 | Spotted S7 Guard 7687 | -3/Section 7 | Found Integrated Heat Negator 7687 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 7691 | -3/Section 7 | Core integrity fell below 50% 7691 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 7693 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 7699 | -3/Section 7 | Spotted Alpha 7 7700 | -3/Section 7 | Spotted Alpha 7 7705 | -3/Section 7 | Spotted B-99 Colossus 7730 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 7735 | -3/Section 7 | Found Matter Drive 7737 | -3/Section 7 | Lost 3 parts (3n) 7749 | -3/Section 7 | Found Transdimensional Reconstructor 7751 | -3/Section 7 | Found Transdimensional Reconstructor 7771 | -3/Section 7 | Spotted Striker 7771 | -3/Section 7 | Spotted Striker 7779 | -3/Section 7 | Spotted Executioner 7779 | -3/Section 7 | Spotted Executioner 7811 | -3/Section 7 | Found Integrated Reactor 7811 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7829 | -3/Section 7 | Found LRC Storage 7829 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 7833 | -3/Section 7 | Found LRC Insulator 7833 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 7836 | -3/Section 7 | Found LRC Armor 7836 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 7863 | -3/Section 7 | Warped through subspace 7879 | -3/Section 7 | Spotted Executioner 7879 | -3/Section 7 | Spotted Executioner 7918 | -3/Section 7 | Discovered new exit (range 8) 7939 | -3/Section 7 | Entered Research 7939 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7969 | -2/Research | Zion Kinetic Resupply teleported in 8504 | -2/Research | Retrieved Zion intel report: Main Access 8504 | -2/Research | Identified exit to Access 8505 | -2/Research | Zion Hacker squad teleported in 8517 | -2/Research | Discovered new exit (range 20) 8556 | -2/Research | Entered Testing 8556 | -2/Testing | Accompanied by 1 ally 8588 | -2/Testing | Retrieved Zion intel report: Main Access 8669 | -2/Testing | Found Prototype Device 8669 | -2/Testing | Identified AEGIS Remote Shield 8688 | -2/Testing | Lost 3 parts (2n1u) 8759 | -2/Testing | Spotted PY-CHTHN2HD37 8765 | -2/Testing | Entered Access 8765 | -1/Access | Evolved 2 slots: Utility x2 9106 | -1/Access | Spotted B-99 Colossus 9204 | -1/Access | Lost 3 parts (1n2u) 9230 | -1/Access | Zion Zionite Resupply teleported in 9235 | -1/Access | Found Prototype Protection 9235 | -1/Access | Identified Zio. Shade Carapace 9238 | -1/Access | Found Prototype Protection 9238 | -1/Access | Identified Zio. Weapon Casing 9260 | -1/Access | Garrison activated, responded to threat 9426 | -1/Access | Zion Zionite Resupply teleported in 9435 | -1/Access | Found Zio. Weapon Casing 9513 | -1/Access | Spotted B-99 Colossus 9556 | -1/Access | Zion Recon squad teleported in 9577 | -1/Access | Zion Recon squad teleported in 9593 | -1/Access | Discovered new exit (range 7) 9693 | -1/Access | Build established: Alien-Tank 10035 | -1/Access | Entered Command 10358 | -1/Command | Destroyed 8 combat bots 10556 | -1/Command | Spotted M Guard 10558 | -1/Command | Spotted M Guard 10558 | -1/Command | Spotted Combat Programmer 10558 | -1/Command | Spotted Combat Programmer 10588 | -1/Command | Failed to warp due to unstable space 10589 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 10623 | -1/Command | Destroyed Combat Programmer 10630 | -1/Command | Destroyed Combat Programmer 10645 | -1/Command | Destroyed M Guard 10657 | -1/Command | Destroyed M Guard 10657 | -1/Command | All MAIN.C guards destroyed 11282 | -1/Command | Spotted B-99 Colossus 11310 | -1/Command | Incoming investigation squad redirected 11377 | -1/Command | Terminal network hard line cut 11535 | -1/Command | First assault squad dispatched 11565 | -1/Command | Incoming assault squad redirected 11591 | -1/Command | Found Unknown Device 11591 | -1/Command | Identified Adv. Force Booster 11657 | -1/Command | Spotted B-99 Colossus 12002 | -1/Command | Used Core Regenerator, restored core integrity (+206) 12184 | -1/Command | Met MAIN.C 12274 | -1/Command | Destroyed MAIN.C Shell 12275 | -1/Command | MAIN.C activated Command garrisons 12288 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-262) 12313 | -1/Command | Destroyed MAIN.C 12341 | -1/Command | Found Prototype Device 12341 | -1/Command | Identified Exp. Shock Absorption System 12345 | -1/Command | Found Unknown Device 12345 | -1/Command | Identified Antimissile System 12348 | -1/Command | Found Prototype Device 12348 | -1/Command | Identified Beam Splitter 12349 | -1/Command | Lost 7 parts (1p2n4u) 12389 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-298) 12427 | -1/Command | Destroyed 36 combat bots 12436 | -1/Command | 0b10 Conduit disabled 12551 | -1/Command | Core integrity fell below 50% 12552 | -1/Command | Discovered new exit (range 9) 12557 | *** | Heading to fleet! Last Messages --------------- 12494_ Mic. Fission Core destroyed. 12524_ Adv. Cooling System destroyed. 12534_ R-10 Processor collects Unknown Special Weapon. 12535_ Triggered Alarm Trap. 12535_ An alarm sounds. 12535_ ALERT: Alarm triggered, dispatching investigation squad. 12541_ O-32 Director destroyed. 12543_ Slug penetrates Wall. 12545_ R-10 Processor collects Unknown Wheel. 12546_ Cld. Antigrav System destroyed. 12546_ Antimissile System destroyed. 12546_ Penetrated by Slug. 12546_ Dropped Zio. Biocell Array. 12547_ Dropped Coolant Network. 12548_ Slammed into R-10 Processor. 12548_ R-10 Processor knocked back. 12550_ Slug penetrates Wall. 12551_ Penetrated by Slug. 12552_ EXIT=FOUND 12553_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????#####+## #????????# !! ??# #????? | | ?????????????? #????????# ?## ##???? | | ############# ####?????# # #???? | | ????+ # #???? | | ????# + #???? | | ] ????# # #???? | | ???+ # #???? | | ! ######?????????# ?## ##???? | | ! #??????????????# ""Y"" ??# #???# | | ! #??????????????# """""???# #???# | | #??????????????### #######???# #???# | | #????????????????#??????????## #???# | | +?????????######????????????# #???# | | ######??"""""[ # ############## #???# | | ! #???????""R""%[+ % % %! % #???# | | ####+##????# " " #R % % !! #???# | | #????????????????????# [ ### ########## #???# | | #????????????????????## ####+########### #???# | | #?????????????????????# # # # #???# | | #?????????????????????# + # + #???# | | #??????####???????????# # !# ""# ##??# | | #??????# #???????????# ######### ""# "#### | | #??????+ #???????????# #???????# "?# =[%%= | | #??????+ #???????????# ###?????# ??# !*!=/ | | #??????+ #???????????# #?????# ???# !!% | | #??????# #???????????# @ #?????# ???# "#### | | #??????# #???????????# #?????# ????# ##??# | | ######## #???????????######?????# ?????# #???# | | %! % # #########+#########????#??????# #???# | | =!! % # #???????????# #???? | | "" "" # #???????????# #???? | | ""T"" # ##+########### #?????????### #???? | | """ # ## # #?????????# #???? | | + ##= + #?????????# #???? | | # ## "" "" # #?????????# #???? | | ######## ## ""R"" ??# #?????????# #???? | | ??????? # """"????# ##+#???######## #???? | | ??????? # ??????# #????? ?# #???? | | ?????? # ??????# #????? ?# #???? | | ??????# ######??????# #????? ## #???? | | ??????##+###???????????# #?????? !## #???? | | ?????????????????????### #?????? "" ## #???? | | ?????????????????????+ #???????""" ## #???? | | ?????????????????????# #???????""" ## #???? | | ?????????????????????# *[#????????" ## #???? | | ?????????????????????+!!%#???????? ## #???? | | ?????????????????????###=#????????? + #???? | | ???????????????????????# #????????? ## #???? | | ???????????????????????# #?????????? *## #???? | | ???????????????#???????# #?????????? ## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Coolant Potential 100 Energy Generation 63 Energy Capacity 990 Matter Stores 440 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 2000 Resistance: KI 25 Resistance: TH 75 Resistance: EX 75 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 30 Stasis Canceling 2 Item Schematics ----------------- Electron Diverter | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Hvy. Hardcell Cannon | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Imp. Energy Well | -3/Quarantine | Z-intel Cld. Phase Gun | -3/Quarantine | Z-intel Enh. Fission Core | -3/Quarantine | Z-intel Adv. Plasma Rifle | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Adv. Energy Well | -3/Quarantine | Z-intel Corruption Screen | -3/Quarantine | Z-intel Adv. Hacking Suite | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Imp. Heavy Siege Treads | -3/Quarantine | Z-intel Enh. Force Lance | -3/Quarantine | Z-intel Hvy. Neutron Cannon | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel System Guard | -3/Quarantine | Z-intel Adv. Weight Redist. System | -3/Quarantine | Z-intel Imp. Shield Generator | -3/Quarantine | Z-intel Hvy. Treads | -3/Quarantine | Z-intel Stasis Canceller | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Thermal Shield | -3/Quarantine | Z-intel Transport Network Coupler | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scan Processor | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Matter Drive Spacefold Activator Core Membrane Integrated Heat Negator LRC Storage LRC Insulator LRC Armor Transdimensional Reconstructor Subatomic Replicator Core Regenerator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorManeuveringShifter Manual? 0 Play Time 02:50:08 Cumulative 1879.8 hours Start 2021.01.26 @ 12:59:02 End 2021.01.26 @ 16:13:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2543 Rogue 2535 Adventurer 0 Explorer 8 Win Type 2 Total 198 Types 42/26/78/3/3/5/38/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e639f305-4059-4ba8-84b7-93896076fb15