Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 13:20:18

Player: TinyBoulder

Result: Destroyed by M Guard with Cooled Nova Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (81)      405
Value Destroyed (2979)     2979
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (8062)               8062
              TOTAL SCORE: 20806

 Bonus
-------
High Alert Combat Kills    32
Entered DSFs               1000
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Invited to Help at Command 2000
Met Warlord at Command     2000
Friendly Fire              -270

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     57/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Hovering (70)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Gyrokinetic Inverter
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
  Advanced ECM Suite
           Graphene Brace
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Centrium Wheel
  Advanced Sensor Array
  Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
>               --- UTILITY ----------
       Advanced Cooling System
                Triangulator
       Advanced Signal Interpreter
       Advanced Transmission Jammer
       Advanced ECM Suite
                Cloaking Device
                Graphene Brace
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Improved System Shield
       Advanced System Shield
>               --- WEAPON -----------
  Hypervelocity Mass Driver
                Micro-nuke Launcher
      Makeshift Hammer
>               --- INVENTORY --------
                Centrium Wheel
       Advanced Sensor Array
       Enhanced Nova Cannon
[Rating: 154]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Impulse Thruster
  Treads                   Improved Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Impulse Thruster
Utility                    Advanced Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   .   .   2   .   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   1   .   2   .   .   1   .   .   .   .   .   .   2   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 6   3   6   14  3   .   .   8   .   15  4   3   1   6   20  4   2   .   .   .   2   10  15  21  
  Power                    12   | 1   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   2   2   3   
    Engine                 6    | 1   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               32   | 2   2   .   1   .   .   .   1   .   9   .   .   .   .   4   2   .   .   .   .   .   1   1   9   
    Treads                 11   | 2   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   1   1   1   
  Utility                  50   | 1   .   .   4   2   .   .   3   .   4   3   2   1   2   7   1   1   .   .   .   2   5   8   4   
    Device                 28   | .   .   .   1   .   .   .   1   .   1   2   1   1   2   3   1   .   .   .   .   2   4   6   3   
    Storage                3    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   1   2   1   
    Protection             5    | .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   1   6   8   1   .   .   4   .   1   1   1   .   3   8   1   1   .   .   .   .   2   4   5   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   1   
    Ballistic Gun          18   | 1   1   2   6   .   .   .   4   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   
    Launcher               11   | .   .   4   1   1   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   1   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 43   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   10  .   .   .   .   .   1   .   4   22  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   
  Propulsion               14   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   9   
  Utility                  18   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   1   8   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   3   
  Highest Loss Streak      18   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   1   .   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  85  93  96  88  88  100 84  87  92  99  100 98  82  89  93  94  94  94  94  86  87  86  
  Engine                   6    | .   14  14  11  11  11  11  9   7   6   6   6   6   11  6   5   5   5   5   5   4   4   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   
  Treads                   8    | .   20  .   .   .   .   .   .   .   23  26  26  26  23  10  .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   7   28  22  22  22  22  27  23  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Flight                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   31  31  31  31  31  28  27  27  6   
  Device                   13   | .   .   .   7   7   .   .   9   7   7   12  13  14  21  14  15  15  15  15  15  23  21  25  22  
  Storage                  5    | .   14  14  11  11  11  11  9   7   7   6   6   6   5   2   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   3   .   .   .   9   7   3   6   6   6   5   5   5   5   5   5   5   4   4   4   4   
  Hackware                 8    | .   .   .   .   .   .   .   .   .   .   .   5   4   .   10  15  20  21  21  21  19  20  20  23  
  Protection               5    | .   .   .   5   10  11  11  9   7   13  12  13  13  11  1   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   24  2   30  28  22  22  25  23  16  20  19  13  6   5   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   25  .   4   11  11  1   .   1   .   .   6   .   1   5   5   5   5   5   3   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   4   4   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 13  14  18  30  31  31  31  34  34  43  50  50  49  66  66  30  30  30  30  30  35  36  43  65  
  Greatest Support         120  | 40  40  26  35  35  26  26  39  39  120 120 120 120 120 120 42  42  35  35  35  42  48  51  77  
  Greatest Overweight (x)  4    | .   1   .   .   1   1   1   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   8   8   10  30  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   9   10  10  10  10  10  10  10  10  10  10  7   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 3   8   7   10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   
  Average Carried          7    | 1   4   6   8   9   10  9   9   10  9   9   9   9   9   6   3   5   4   4   5   4   4   3   4   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 3   6   7   9   10  10  10  10  10  10  10  10  10  10  5   5   5   4   5   5   4   5   4   3   

 Class Distribution 
--------------------
 40% | Tank
 13% | Wizard-Ninja
  9% | Hacker-Scout
  9% | Gunner
  9% | Mutant
  7% | Wizard-Mutant
  3% | Hacker-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
              Tank | -9/Materials
              Tank | -9/Mines
              Tank | -9/Exiles
              Tank | -8/Mines
            Gunner | -8/Materials
        Skirmisher | -7/Factory
              Tank | -7/DSF
              Tank | -6/Factory
              Tank | -6/Lower Caves
              Tank | -6/Lower Caves
              Tank | -5/Factory
 Hacker-Skirmisher | -5/DSF
      Hacker-Scout | -4/Factory
      Hacker-Scout | -4/Upper Caves
      Hacker-Scout | -4/Upper Caves
      Hacker-Scout | -4/Warlord
      Hacker-Scout | -3/Proximity Caves
      Hacker-Ninja | -3/Research
      Wizard-Ninja | -2/Research
      Wizard-Ninja | -1/Access
     Wizard-Mutant | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Matter Collected           3359 | 187 143 220 431 73  .   70  331 .   327 127 31  128 .   513 .   87  38  .   117 .   115 37  384 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2714 | .   79  20  685 41  .   102 496 .   324 185 .   34  .   429 .   90  .   .   80  .   31  .   118 
  Parts                    141  | .   4   1   36  4   .   4   20  .   24  9   .   .   .   15  .   8   .   .   10  .   .   .   6   
Haulers Intercepted        3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   7   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  75   | .   2   6   16  3   .   3   9   .   9   3   .   1   .   10  .   8   .   .   5   .   .   .   .   
  Guns                     34   | .   2   1   11  .   .   1   9   .   5   3   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  AOE                      37   | .   .   5   5   3   .   2   .   .   4   .   .   .   .   5   .   8   .   .   5   .   .   .   .   
Classes Destroyed          14   | .   1   3   5   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  31   | .   .   .   6   3   .   .   .   .   4   .   .   .   .   5   .   8   .   .   5   .   .   .   .   
  Grunt                    22   | .   2   .   7   .   .   2   6   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   3   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | .   1   5   7   3   .   3   3   .   4   3   .   1   .   5   .   8   .   .   5   .   1   .   .   
  Combat Bots Only         8    | .   1   5   5   3   .   3   3   .   4   3   .   1   .   5   .   8   .   .   5   .   .   .   .   
Max Kills in Single Turn   4    | .   1   2   4   2   .   2   1   .   4   1   .   1   .   4   .   4   .   .   4   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   2   .   2   .   .   4   .   .   .   .   4   .   4   .   .   4   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Hostile Shots Fired        467  | .    9    6    43   1    .    8    32   .    44   21   .    36   .    106  6    9    .    4    8    5    .    27   102  
  Missed                   162  | .    4    1    12   .    .    5    7    .    17   2    .    17   .    26   4    8    .    3    4    3    .    11   38   
Damage Taken               7812 | .    57   273  361  10   .    60   371  .    841  354  .    150  .    1637 33   17   .    18   118  51   42   426  2993 
  Core                     2159 | .    12   88   60   .    .    .    43   .    43   .    .    9    .    187  17   .    .    .    46   25   .    84   1545 
  Absorbed by Shields      106  | .    .    .    .    .    .    .    .    .    .    75   .    8    .    3    .    .    .    .    .    .    .    20   .    
  Regen/Repaired (Parts)   382  | .    .    .    .    .    .    .    .    .    .    174  .    .    .    .    .    .    .    21   .    .    .    107  80   
Core Remaining (%)         90   | 100  .    60   .    .    .    85   92   .    93   .    .    98   .    81   .    .    .    .    94   98   100  .    .    
Volleys Fired              188  | .    10   8    31   6    .    8    25   .    18   11   .    4    .    31   .    3    .    .    2    .    3    8    20   
  Largest                  3    | .    2    2    3    2    .    3    3    .    3    3    .    3    .    3    .    1    .    .    1    .    1    1    1    
  Hottest                  183  | .    40   66   80   46   .    79   84   .    84   89   .    92   .    183  .    46   .    .    46   .    120  120  120  
Shots Fired                409  | .    20   11   88   9    .    18   75   .    41   30   .    12   .    68   .    3    .    .    2    .    3    8    21   
  Gun                      316  | .    20   4    85   7    .    16   75   .    40   30   .    8    .    31   .    .    .    .    .    .    .    .    .    
  Cannon                   59   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    3    8    19   
  Launcher                 34   | .    .    7    3    2    .    2    .    .    1    .    .    4    .    8    .    3    .    .    2    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  345  | .    20   4    76   7    .    16   75   .    40   30   .    8    .    52   .    .    .    .    .    .    .    .    17   
  Thermal                  30   | .    .    .    9    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    3    8    2    
  Explosive                34   | .    .    7    3    2    .    2    .    .    1    .    .    4    .    8    .    3    .    .    2    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    19   7    12   2    .    6    15   .    10   9    .    13   .    16   .    5    .    .    .    .    8    .    2    
  Robot Miss Streak        4    | .    .    1    4    3    .    2    2    .    3    3    .    .    .    4    .    .    .    .    .    .    .    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           248  | .    19   7    48   3    .    13   51   .    26   20   .    10   .    36   .    2    .    .    .    .    4    .    9    
  Core Hits                149  | .    5    10   30   5    .    8    17   .    16   10   .    2    .    25   .    7    .    .    5    .    .    .    9    
  Critical Kills           3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 8    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
  Critical Strikes         11   | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    
    Destroy                10   | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    2    .    3    16   7    
  Impact                   32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    2    .    3    16   7    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8445 | .    234  382  987  189  .    276  1092 .    801  341  .    211  .    1853 .    935  .    .    488  .    163  .    493  
  Guns                     3656 | .    234  39   698  51   .    170  1092 .    534  341  .    142  .    355  .    .    .    .    .    .    .    .    .    
  Cannons                  848  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    507  .    .    .    .    .    .    124  .    217  
  Explosions               3820 | .    .    343  289  138  .    106  .    .    267  .    .    69   .    991  .    935  .    .    488  .    .    .    194  
  Melee                    121  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    82   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4152 | .    234  39   633  51   .    170  1092 .    534  341  .    142  .    699  .    .    .    .    .    .    .    .    217  
  Thermal                  352  | .    .    .    65   .    .    .    .    .    .    .    .    .    .    163  .    .    .    .    .    .    124  .    .    
  Explosive                3820 | .    .    343  289  138  .    106  .    .    267  .    .    69   .    991  .    935  .    .    488  .    .    .    194  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   121  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    82   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    4    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Average Corruption       3    | .    3    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       68   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    67   
  Effects                  22   | .    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
    Message Errors         6    | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            352  | .    .    2    .    .    .    .    .    .    22   .    .    .    .    124  .    61   .    .    41   .    75   .    27   
  Projectiles              41   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    36   .    .    
  Explosions               245  | .    .    2    .    .    .    .    .    .    22   .    .    .    .    119  .    61   .    .    41   .    .    .    .    
  Melee                    66   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    27   
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      161  | .    .    111  34   .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5    | .    .    3    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356  | .    .    247  69   .    .    36   118  .    33   215  .    105  .    198  37   13   2    11   18   36   48   72   356  
  Average Temperature      32   | .    .    102  18   .    .    18   45   .    20   123  .    51   .    121  6    2    1    1    2    14   17   26   63   
  Received Heat Transfer   934  | .    30   20   90   .    .    .    162  .    36   169  .    57   .    178  36   .    .    .    .    .    .    27   129  
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         511  | .    .    .    150  .    .    .    .    .    .    .    .    .    .    250  .    .    .    .    .    .    111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Peak Influence             479  | .   70  102 479 277 .   91  252 127 272 168 .   .   .   326 345 .   .   .   .   222 174 110 315 
  Initial                  174  | .   .   .   39  174 .   .   40  112 88  142 .   .   .   .   170 .   .   .   .   74  124 3   70  
  Average                  118  | .   34  47  291 211 .   28  110 116 165 108 .   .   .   119 236 .   .   .   .   101 63  49  153 
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   1   
  Low Security (%)         81   | 100 100 100 29  62  .   100 85  100 73  100 .   .   100 92  44  .   .   .   .   90  100 100 62  
  Level 1                  15   | .   .   .   45  37  .   .   14  .   26  .   .   .   .   7   55  .   .   .   .   9   .   .   37  
  Level 2                  2    | .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   1   .   .   .   2   .   1   2   .   .   .   1   1   .   .   .   .   1   2   .   3   
  Investigation            5    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           24   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   13  2   2   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Times Spotted              210  | .   6   6   23  2   .   7   17  1   10  3   .   1   .   10  11  12  .   4   2   4   8   11  72  
  Peak Tracking Total      86   | .   3   2   5   1   .   6   6   1   4   3   .   1   .   5   7   11  .   5   1   7   5   8   86  
  Tactical Retreats        21   | .   1   1   2   .   .   1   2   .   1   .   .   .   .   .   1   2   .   .   .   4   .   5   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            7    | .   2   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          7    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          49   | .   1   .   7   .   1   .   7   2   .   2   .   .   2   .   3   .   .   1   .   4   2   12  5   
  Terminals                32   | .   1   .   6   .   .   .   5   1   .   .   .   .   2   .   2   .   .   .   .   4   1   8   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Recycling Units          6    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Total Hacks                122  | .   3   .   17  .   1   .   22  4   .   4   .   .   3   .   11  .   .   1   .   12  6   25  13  
  Successful               86   | .   1   .   11  .   1   .   12  1   .   3   .   .   1   .   11  .   .   1   .   8   6   19  11  
  Failed                   34   | .   2   .   6   .   .   .   9   3   .   1   .   .   2   .   .   .   .   .   .   3   .   6   2   
    Catastrophic           6    | .   .   .   1   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   60   | .   3   .   16  .   .   .   18  .   .   .   .   .   2   .   7   .   .   1   .   5   2   1   5   
  Terminals                89   | .   3   .   15  .   .   .   17  2   .   .   .   .   3   .   9   .   .   .   .   12  5   18  5   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Recycling Units          14   | .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Terminal Hacks             47   | .   .   .   4   .   1   .   4   1   .   .   .   .   1   .   7   .   .   1   .   8   5   12  3   
  Record                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Locate Traps             4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Scan Component           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Repair                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   
Recycling Unit Hacks       7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Unauthorized Hacks         18   | .   1   .   6   .   .   .   7   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Terminals                13   | .   1   .   5   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   1   .   4   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Monitor                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   1   .   7   .   .   .   7   1   .   2   .   .   2   .   3   .   .   .   .   3   1   7   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Time                     122  | .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   50  34  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Retrieved Matter         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  10  .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  10  .   .   .   .   .   .   .   
Warlord Squad Rendezvous   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Geek                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               9560 | 99   439  221  768  315  396  132  602  56   288  605  646  876  346  291  131  181  127  224  170  150  1082 501  914  
Spaces Moved               9393 | 51   226  145  516  222  209  53   372  47   130  297  399  536  197  287  411  384  348  668  422  398  979  1131 965  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1807 | 50   165  .    .    .    .    .    .    .    116  297  399  536  197  47   .    .    .    .    .    .    .    .    .    
  Legs                     1639 | .    61   145  516  222  209  53   372  47   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    600  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    600  
  Flight                   5346 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  411  384  348  668  422  398  979  1131 365  
  Fastest Speed            17   | 50   120  120  120  120  190  190  120  120  120  160  160  160  160  31   25   25   28   28   28   25   22   17   24   
  Average Speed            72   | 157  149  120  120  131  190  190  120  120  156  160  160  160  160  53   27   27   28   28   28   27   26   22   44   
  Slowest Speed            360  | 160  190  120  120  190  190  190  120  120  240  160  160  160  160  360  28   28   28   28   28   28   28   27   190  
  Overloaded Moves         28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    6    .    3    6    13   5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    49   37   46   50   63   20   27   3    91   8    59   74   6    91   15   59   51   79   60   14   21   31   29   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     7    | .    .    1    .    .    1    .    2    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        14   | .    .    .    1    .    .    .    .    1    .    1    1    1    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    2    .    .    .    .    .    .    1    3    .    .    .    2    3    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    1    .    .    2    .    2    23   3    
Terrain Destroyed          467  | .    .    66   23   15   .    30   .    .    4    1    .    19   .    80   2    65   .    .    53   .    2    23   84   
  Melee                    25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    2    .    2    15   3    
  Projectile               16   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    .    .    .    .    .    .    8    1    
  AOE                      426  | .    .    66   23   15   .    30   .    .    4    .    .    19   .    74   .    64   .    .    51   .    .    .    80   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      11695 | 68   308  178  598  235  208  69   473  46   176  403  406  546  230  369  412  452  377  698  468  435  1791 1333 1416 
  Wait                     1842  | 5    61   19   17   1    .    7    52   .    1    85   3    3    17   13   .    60   28   36   43   39   788  169  395  
  Move                     9301  | 50   225  144  515  221  208  52   371  46   129  296  398  535  196  286  394  383  347  658  421  392  968  1110 956  
  Hop                      28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    3    .    2    4    7    4    
  Pick Up                  58    | 5    4    1    9    1    .    1    8    .    6    3    1    1    4    2    2    1    1    1    .    .    4    2    1    
  Fast Attach              88    | 6    3    .    7    2    .    .    4    .    10   3    1    1    3    16   1    2    .    .    .    1    7    5    16   
  Attach                   36    | .    .    .    3    .    .    .    3    .    5    .    1    .    3    4    3    .    .    .    .    1    1    7    5    
  Detach                   17    | .    1    .    1    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    3    4    4    
  Swap                     19    | .    .    6    4    1    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    2    3    .    
  Drop                     86    | 2    4    .    11   3    .    1    9    .    7    4    1    2    6    14   1    2    1    .    .    .    8    2    8    
  Fire                     188   | .    10   8    31   6    .    8    25   .    18   11   .    4    .    31   .    3    .    .    2    .    3    8    20   
  Melee                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    2    .    3    16   7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/DSF
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
   32 | -11/Scrapyard      | Discovered new exit (range 14)
  100 | -11/Scrapyard      | Entered Materials
  238 | -10/Materials      | Discovered new exit (range 5)
  302 | -10/Materials      | Build established: Mutant
  402 | -10/Materials      | Discovered new exit (range 14)
  539 | -10/Materials      | Entered Mines
  540 | -10/Mines          | Learned location of Storage (-8)
  542 | -10/Mines          | Assembled infested the area
  755 | -10/Mines          | Discovered new exit (range 6)
  760 | -10/Mines          | Entered Materials
  760 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1053 | -9/Materials       | Build established: Gunner
 1060 | -9/Materials       | Discovered new exit (range 16)
 1201 | -9/Materials       | Identified exit to Mines
 1440 | -9/Materials       | Build established: Tank
 1528 | -9/Materials       | Entered Mines
 1540 | -9/Mines           | Discovered new exit (range 12)
 1835 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1835 | -9/Mines           | Discovered new exit (range 5)
 1843 | -9/Mines           | Entered Exiles
 1899 | -9/Exiles          | Met 8R-AWN
 1925 | -9/Exiles          | Met EX-HEX
 1980 | -9/Exiles          | Met EX-BIN
 2035 | -9/Exiles          | Met EX-DEC
 2049 | -9/Exiles          | Learned location of Zion (-7)
 2216 | -9/Exiles          | Discovered new exit (range 14)
 2239 | -9/Exiles          | Entered Mines
 2346 | -8/Mines           | Discovered new exit (range 14)
 2371 | -8/Mines           | Entered Materials
 2371 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2670 | -8/Materials       | Build established: Gunner
 2719 | -8/Materials       | Discovered new exit (range 12)
 2916 | -8/Materials       | Central database locked down
 2973 | -8/Materials       | Entered Factory
 2973 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3023 | -7/Factory         | Identified exit to DSF
 3029 | -7/Factory         | Entered DSF
 3061 | -7/DSF             | Additional patrols routed to DSF
 3082 | -7/DSF             | Lost 4 parts (1n3u)
 3216 | -7/DSF             | Discovered new exit (range 15)
 3258 | -7/DSF             | Sterilization system engaged
 3278 | -7/DSF             | Ambient heat levels rising (+10)
 3293 | -7/DSF             | Ambient heat levels rising (+10)
 3308 | -7/DSF             | Ambient heat levels rising (+10)
 3315 | -7/DSF             | Identified exit to Factory
 3317 | -7/DSF             | Entered Factory
 3317 | -6/Factory         | Evolved 2 slots: Utility x2
 3538 | -6/Factory         | Build established: Tank
 3589 | -6/Factory         | Repaired Imp. Light Armor Plating
 3842 | -6/Factory         | Discovered new exit (range 15)
 3920 | -6/Factory         | Identified exit to Lower Caves
 3922 | -6/Factory         | Entered Lower Caves
 3941 | -6/Lower Caves     | Met a Warlord Commander
 3942 | -6/Lower Caves     | Learned location of Warlord (-4)
 3943 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 3949 | -6/Lower Caves     | Found Encrypted Comm Array
 4341 | -6/Lower Caves     | Discovered new exit (range 16)
 4566 | -6/Lower Caves     | Identified exit to Lower Caves
 4568 | -6/Lower Caves     | Entered another Lower Caves area
 4570 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4783 | -6/Lower Caves     | Spotted B-75 Beast
 5254 | -6/Lower Caves     | Discovered new exit (range 10)
 5442 | -6/Lower Caves     | Identified exit to Factory
 5444 | -6/Lower Caves     | Entered Factory
 5444 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5767 | -5/Factory         | Identified exit to DSF
 5776 | -5/Factory         | Joined by Warlord Geek squad
 5790 | -5/Factory         | Entered DSF
 5823 | -5/DSF             | Additional patrols routed to DSF
 5924 | -5/DSF             | Lost 6 parts (1p2n2u1w)
 6010 | -5/DSF             | Discovered new exit (range 16)
 6068 | -5/DSF             | Sterilization system engaged
 6080 | -5/DSF             | Identified exit to Factory
 6081 | -5/DSF             | Entered Factory
 6081 | -4/Factory         | Evolved 2 slots: Propulsion x2
 6098 | -4/Factory         | Identified exit to Upper Caves
 6098 | -4/Factory         | Identified exit to Extension
 6098 | -4/Factory         | Identified exit to Armory
 6138 | -4/Factory         | Discovered new exit (range 15)
 6169 | -4/Factory         | Found Quantum Capacitor
 6212 | -4/Factory         | Entered Upper Caves
 6212 | -4/Upper Caves     | Accompanied by 1 ally
 6243 | -4/Upper Caves     | Identified exit to Upper Caves
 6245 | -4/Upper Caves     | Destroyed 8 combat bots
 6246 | -4/Upper Caves     | Learned location of Armory (-4)
 6261 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6316 | -4/Upper Caves     | Build established: Hacker-Scout
 6391 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 6393 | -4/Upper Caves     | Entered another Upper Caves area
 6406 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6445 | -4/Upper Caves     | Learned Research terminal intel
 6504 | -4/Upper Caves     | Discovered new exit (range 15)
 6520 | -4/Upper Caves     | Identified exit to Warlord
 6520 | -4/Upper Caves     | Entered Warlord
 6662 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 6665 | -4/Warlord         | Warlord's base attacked by MAIN.C
 6676 | -4/Warlord         | Met Warlord
 6704 | -4/Warlord         | Opened side exit
 6742 | -4/Warlord         | Discovered new exit (range 9)
 6744 | -4/Warlord         | Identified exit to Proximity Caves
 6744 | -4/Warlord         | Entered Proximity Caves
 6847 | -3/Proximity Caves | Spotted B-86 Titan
 6894 | -3/Proximity Caves | Discovered new exit (range 6)
 6895 | -3/Proximity Caves | Identified exit to Research
 6914 | -3/Proximity Caves | Entered Research
 6914 | -3/Research        | Evolved 2 slots: Utility x2
 6915 | -3/Research        | Loaded intel: 25 terminal locations
 7011 | -3/Research        | Identified exit to Research
 7036 | -3/Research        | Central database locked down
 7064 | -3/Research        | Entered another Research area
 7064 | -2/Research        | Warlord forces began assault on 0b10
 7064 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7070 | -2/Research        | Identified exit to Access
 7089 | -2/Research        | Distinguished unit "Death Star" dispatched to help
 7089 | -2/Research        | Distinguished unit "Lucky Slug" dispatched to help
 7130 | -2/Research        | Met up with Warlord
 7174 | -2/Research        | Research machine network offline
 7299 | -2/Research        | Build established: Hacker-Ninja
 7476 | -2/Research        | Borebot progress halted
 7500 | -2/Research        | Borebot progress halted
 7604 | -2/Research        | Build established: Wizard-Ninja
 7710 | -2/Research        | Lost 3 allies
 7923 | -2/Research        | Borebot progress halted
 7995 | -2/Research        | Spotted Striker
 8049 | -2/Research        | Spotted Striker
 8064 | -2/Research        | Warlord invited to help at Command
 8078 | -2/Research        | Spotted Striker
 8082 | -2/Research        | Lost 4 allies
 8090 | -2/Research        | Spotted Striker
 8146 | -2/Research        | Entered Access
 8146 | -1/Access          | Evolved 2 slots: Utility x2
 8291 | -1/Access          | Identified exit to Command
 8326 | -1/Access          | Repaired Mak. Hammer
 8355 | -1/Access          | Repaired Adv. Cooling System
 8597 | -1/Access          | Spotted B-99 Colossus
 8647 | -1/Access          | Entered Command
 8700 | -1/Command         | Phase Generator disabled
 8719 | -1/Command         | Disengaged cave seal
 8720 | -1/Command         | Welcomed Warlord to Command
 8842 | -1/Command         | Lost 7 allies
 8866 | -1/Command         | Lost 3 parts (3n)
 9033 | -1/Command         | Spotted B-99 Colossus
 9120 | -1/Command         | Build established: Wizard-Mutant
 9190 | -1/Command         | Lost 6 allies
 9230 | -1/Command         | Repaired Adv. ECM Suite
 9461 | -1/Command         | Lost 5 allies
 9473 | -1/Command         | Repaired Hyp. Mass Driver
 9499 | -1/Command         | Warlord commented on Warlord statues
 9507 | -1/Command         | Spotted M Guard
 9507 | -1/Command         | Spotted M Guard
 9507 | -1/Command         | Spotted Combat Programmer
 9510 | -1/Command         | Spotted Combat Programmer
 9549 | -1/Command         | Core integrity fell below 50%
 9556 | -1/Command         | Warlord destroyed during the assault
 9559 | -1/Command         | Core integrity fell below 20%
 9561 | -1/Command         | Destroyed by M Guard with Cooled Nova Cannon

 Last Messages 
---------------
09556_ Mak. Hammer destroyed.
09557_ The unstable cave ceiling collapses. <x3>
09557_ Slug penetrates H-88 Terminator.
09557_ Penetrated by Slug. <x3>
09557_ Penetrated by EMDS Slug.
09557_ M-36 Artificer destroyed.
09557_ >> MONITOR: Recycling Unit C002 accepting Corrupted Slug Cannon
  (89%).
09558_ The unstable cave ceiling collapses. <x3>
09558_ P-80 Master resets Combat Programmer, system corruption cleaned.
09558_ Penetrated by Slug.
09559_ The unstable cave ceiling collapses.
09559_ Penetrated by EMDS Slug.
09559_ Gyrokinetic Inverter destroyed.
09559_ Door malfunctions.
09559_ Penetrated by Slug.
09559_ Slug penetrates P-80 Master.
09560_ The unstable cave ceiling collapses.
09560_ P-80 Master destroyed.
09561_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????#    * * !##??###### |
| ??????????????????????????????#     *!!%[#???????? |
| ??????????????????????????????#      !!=##???????? |
| ??????????????????????????????#       % #????????? |
| ??????????????????????????????#  "" ""  #????????? |
| ??????????????????????????????#  ""R""  #????????? |
| ??????????????????????????????#   """"  #????????? |
| ??????????????????????????????###########????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????#####+##+#+ |
| ???????????????????????????????????????#   ^       |
| ???????????????????????????????????????#           |
| ???????????? ??????????????????????????#           |
| ??????????#   ?????????????????????????#   ^       |
| ??????????#   ?????????????????????????#           |
| ???????????   ######???????????????????#           |
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| ???#"""#######      #  # ##?#####??????#    """    |
| ???#    # #   #           ###   #??????#   ]"""    |
| ???#   ##   W  #  W ##  W  ## W ########  !%[R"    |
| ???#                             /        !="""    |
| ???#     %%                      /          ""     |
| ???#  %            p             /  p              |
| ???#  % !          =% %! @       /                 |
| ???#       p          =          /                 |
| ???#    #    p    W     W     W ########     ##### |
| ???######      #            #   #??????#     #???? |
| ??????#   #    # #        #######??????#     #???? |
| ??????#               #####????????????#     #???? |
| ?????#          #    ##????????????????#     #???? |
| ?????#               #?????????????????#       ??? |
| ?????#         #    #??????????????????#        ?? |
| ?????#              #??????????????????#         ? |
| ?????##      %       #?????????????????#         ? |
| ??????#   #%       ###?????????????????#         ? |
| ??????#     [%    ##???????????????????#########?? |
| ??????#    *=%%=   #?????????????????????????????? |
| ??????##    %/[   ##?????????????????????????????? |
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| ??????????#   #??????????????????????????????????? |
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| ???# #### ### #### #?????????????????????????????? |
| ????????# #?? #??????????????????????????????????? |
| ????????# #?? #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          80
Energy Generation          45
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             375
Melee Speed Boost          30
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          56
Defensive Hacking          26
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledThermoelectricCharger
  Manual?         0
Play Time         02:13:25
  Cumulative      73.5 hours
  Start           2024.05.04 @ 21:09:31
  End             2024.05.05 @ 13:20:18
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          60
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf8818b9-30ce-4230-8c9f-4b52daa27969