Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 19:16:43 Player: Moose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1872) 1872 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4057 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 70/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Terrain Scanner Relay Coupler [Grunt] (18) Field Recycling Unit (0) Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Precision Grenade Launcher Scatter Rocket Array > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Small Storage Unit Terrain Scanner Relay Coupler [Grunt] Field Recycling Unit Precision Grenade Launcher Precision Grenade Launcher [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 34 | 4 6 2 17 5 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | . 2 1 9 1 Treads 4 | . . . 3 1 Leg 9 | . 2 1 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 1 3 1 Device . | . . . . . Storage 2 | 1 . . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 11 | 2 3 . 3 3 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 2 | . 2 . . . Launcher 4 | . 1 . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 23 | . 1 . 7 15 Power 2 | . . . 1 1 Propulsion 7 | . . . 2 5 Utility 4 | . . . 2 2 Weapon 10 | . 1 . 2 7 Highest Loss Streak 10 | . 1 . 3 10 To Critical Strikes . | . . . . . Average Backups 7 | 4 7 5 7 6 Power . | . 1 1 . . Propulsion 2 | 2 2 1 3 1 Utility 2 | . 1 1 1 3 Weapon 1 | 1 2 2 1 1 Tool/Special . | . . . . . Unused Backups 12 | . 3 . 4 5 Power 1 | . . . 1 . Propulsion 4 | . 2 . 1 1 Utility 5 | . . . 2 3 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 96 96 89 74 Engine 8 | . 14 11 7 7 Treads 7 | . . . 5 18 Leg 19 | . 27 33 20 7 Storage 11 | . 14 11 11 9 Processor 9 | . . . 10 11 Protection 9 | . 11 18 11 1 Energy Gun 4 | . 2 . 5 3 Ballistic Cannon 11 | . 12 22 13 . Launcher 4 | . 10 . 1 9 Peak Build Rating 31 | 4 7 9 24 31 Average Rating 13 | 3 6 8 13 21 On Entrance 8 | . 4 7 9 23 Avg Prop Armor Cover (%) 9 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 46 | 13 19 22 42 46 Greatest Support 92 | 3 20 30 69 92 Greatest Overweight (x) 11 | 4 . . 1 11 Average Overweight (x) . | 3 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 9 | 7 8 8 9 15 Most Carried 12 | 6 8 6 12 10 Average Carried 7 | 4 7 5 7 6 Final Capacity 15 | 8 8 8 15 15 Final Carried 11 | 6 7 5 11 4 Class Distribution -------------------- 92% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1098 | 226 152 . 607 113 Remotely . | . . . . . Salvage Created 1349 | . 266 . 793 290 Parts 92 | . 22 . 49 21 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 45 | . 7 . 24 14 Melee 1 | . . . 1 . Guns 4 | . . . 4 . Cannons 24 | . 3 . 19 2 AOE 16 | . 4 . . 12 Classes Destroyed 10 | . 5 . 5 . Worker 2 | . 1 . . 1 Builder 3 | . 2 . . 1 Operator 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 3 | . . . 3 . Grunt 27 | . 7 . 13 7 Brawler 1 | . . . 1 . Duelist 2 | . . . 1 1 Protector 4 | . . . 2 2 Sentry 8 | . . . 4 4 Best Kill Streak 10 | . 5 . 6 10 Combat Bots Only 8 | . 3 . 6 8 Max Kills in Single Turn 4 | . 2 . 1 4 Gunslinging . | . . . . . Exploded 4 | . 2 . . 4 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 232 | . 21 . 123 88 Missed 70 | . 5 . 41 24 Hits 162 | . 16 . 82 64 Melee 5 | . . . 2 3 Projectile 157 | . 16 . 80 61 Critical Strikes 8 | . . . 4 4 Damage Taken 3529 | . 560 . 1124 1845 Core 947 | . 210 . 176 561 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 16 . 56 . Volleys Fired 104 | . 16 . 63 25 Largest 2 | . 2 . 2 2 Hottest 115 | . 80 . 115 115 Shots Fired 188 | . 30 . 124 34 Gun 50 | . 2 . 44 4 Cannon 112 | . 16 . 79 17 Launcher 26 | . 12 . 1 13 Special . | . . . . . Kinetic 100 | . 16 . 84 . Thermal 45 | . 2 . 39 4 Explosive 26 | . 12 . 1 13 Electromagnetic 17 | . . . . 17 Robot Hit Streak 16 | . 4 . 13 16 Robot Miss Streak 9 | . 1 . 9 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 125 | . 15 . 83 27 Core Hits 109 | . 23 . 41 45 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . 4 . Burn 1 | . . . 1 . Blast 4 | . 1 . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4642 | . 677 . 1571 2394 Guns 445 | . 12 . 416 17 Cannons 1521 | . 174 . 1014 333 Explosions 2641 | . 491 . 117 2033 Melee . | . . . . . Ramming 35 | . . . 24 11 Kinetic 1228 | . 174 . 1054 . Thermal 457 | . 12 . 376 69 Explosive 2589 | . 491 . 117 1981 Electromagnetic 333 | . . . . 333 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 . 1 2 Average Corruption 1 | . 5 . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Message Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 125 | . 10 . 9 106 Projectiles 9 | . . . 9 . Explosions 116 | . 10 . . 106 Melee . | . . . . . Knockbacks 12 | . 5 . 7 . Impact . | . . . . . Kinetic 12 | . 5 . 7 . Secondary . | . . . . . Self-Inflicted Damage 778 | . 27 . 33 718 Shots 29 | . 3 . 2 24 Rammed 17 | 1 . . 1 15 Targets Rammed 23 | 1 . . 7 15 Kicked 5 | . . . 5 . Crushed 1 | . . . 1 . Highest Temperature 268 | . 51 . 268 111 Average Temperature 52 | . 21 . 67 36 Received Heat Transfer 1158 | . 111 . 489 558 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1253 | . 37 . 1129 87 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 88 | 100 100 100 100 30 Level 1 11 | . . . . 69 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 385 | . 165 69 195 385 Initial 69 | . . 69 24 46 Average 92 | . 100 68 62 237 Influence Increases 1593 | . 285 . 729 579 Destroy 0b10 Robot/C 820 | . 140 . 440 240 Destroy 0b10 Robot/NC 60 | . 25 . 15 20 Destroy Leader 204 | . 32 . 112 60 Successful Hack 48 | . 24 . 24 . Disable Machine 15 | . 15 . . . Anti-Garrison Action 150 | . . . . 150 Destroy Structure 206 | . 49 . 48 109 Lose Combat Pursuer 90 | . . . 90 . Influence Decreases 1278 | . 120 106 678 374 Entered New Map 195 | . . 96 35 64 Time Decay 676 | . 110 10 396 160 Lost Part 220 | . 10 . 60 150 Purge Threat 187 | . . . 187 . Squads Dispatched 14 | . 1 . 6 7 Investigation 4 | . 1 . 2 1 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault 4 | . . . 2 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 10 1 38 18 Peak Tracking Total 12 | . 3 1 12 9 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 12 | . 3 . 8 1 Terminals 10 | . 3 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 36 | . 12 . 22 2 Successful 19 | . 7 . 12 . Failed 17 | . 5 . 10 2 Catastrophic 4 | . 1 . 1 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 12 . 21 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 1 2 Terminal Hacks 18 | . 7 . 11 . Prototype ID Bank 1 | . 1 . . . Open Door 3 | . . . 3 . Alert Level 1 | . . . 1 . Unreport Threat 3 | . . . 3 . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Transport Status 2 | . 1 . 1 . Investigation Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 4 | . 1 . 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 106 | . . . 106 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1870 | 147 232 20 1150 321 Spaces Moved 904 | 66 142 16 580 100 Core 68 | 66 . . . 2 Treads 147 | . . . 88 59 Legs 689 | . 142 16 492 39 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 154 | 201 120 120 154 180 Slowest Speed 600 | 250 120 120 190 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 21 | 5 30 2 65 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 305 | . 52 . 57 196 Melee . | . . . . . Projectile . | . . . . . AOE 305 | . 52 . 57 196 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1133 | 80 174 17 703 159 Wait . | . . . . . Move 900 | 65 141 15 579 100 Hop . | . . . . . Pick Up 47 | 10 8 . 24 5 Fast Attach . | . . . . . Attach 26 | 4 4 2 8 8 Detach . | . . . . . Swap 16 | . 2 . 12 2 Drop 17 | . 3 . 10 4 Fire 104 | . 16 . 63 25 Melee . | . . . . . Ram 16 | 1 . . . 15 Kick 5 | . . . 5 . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 356 | -10/Materials | Crushed by falling debris 356 | -10/Materials | Core integrity fell below 50% 368 | -10/Materials | Core integrity fell below 20% 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 382 | -9/Materials | Discovered new exit (range 7) 400 | -9/Materials | Entered Storage 543 | -9/Storage | Lost 3 parts (1p2n) 898 | -9/Storage | Met a pair of Derelict thieves 1385 | -9/Storage | Found Prototype Launcher 1386 | -9/Storage | Identified Scatter Rocket Array 1519 | -9/Storage | Discovered new exit (range 16) 1550 | -9/Storage | Entered Materials 1550 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1653 | -8/Materials | Lost 5 parts (1n1u3w) 1820 | -8/Materials | Destroyed 8 combat bots 1836 | -8/Materials | Core integrity fell below 50% 1854 | -8/Materials | Core integrity fell below 20% 1858 | -8/Materials | Lost 10 parts (1p4n1u4w) 1871 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into G-50 Soldier. The unstable cave ceiling collapses. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slammed into G-50 Soldier. U-05 Engineer builds a Wall. Slammed into G-50 Soldier. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Slammed into G-50 Soldier. U-05 Engineer builds a Wall. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???# ???????????????????????????????? | | ? ## #??????????????????????????????? | | # # # ?####????????????????????????? | | # ?????????????????????????? | | ?????????????????????????? | | ## % + ?????????????????????????? | | # ?????????????????????????? | | # #+#####??????????????????????? | | ## ## ####???????????????????? | | # # # #???????????????????? | | ## #!#[# ####????????????????? | | # !#%* #????????????????? | | ## [%#%##* #????????????????? | | # ###* %%= #????????????????? | | ## # ### # #????????????????? | | # # # # # #????????????????? | | ## # # g@ #?????????#??????? | | # # # # # ## #;######+### ??????? | | # ##+# ??????? | | #* # "??????? | | """ # ????????? | | # + ###?????????????? | | " # # #???????????????? | | = =[ # #!! !!#???????????????? | | !== # !!] !!#???????????????? | | # # #### ########???????????????? | | # # ###??????????????????????? | | # # #????????????????????????? | | ############????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageMolecularTurretformer Manual? 0 Play Time 00:20:24 Cumulative 8.4 hours Start 2025.12.26 @ 18:57:16 End 2025.12.26 @ 19:16:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eec1cf46-061f-4135-a3e9-d6fe4884a00c