Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 13:02:53 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (241) 241 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1491 Bonus ------- None Cogmind --------- Core Integrity 112/400 Matter 211/300 Energy 249/250 System Corruption 0% Temperature Warning (311) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Visual Processing Unit Signal Interpreter Transport Network Coupler Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Visual Processing Unit Signal Interpreter Transport Network Coupler Advanced Beam Cannon Advanced Beam Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 13 | 5 4 . 4 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device . | . . . . Storage 1 | 1 . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 1 2 . 3 Energy Gun . | . . . . Energy Cannon 5 | . 2 . 3 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 100 93 Engine 13 | . 14 14 11 Leg 27 | . 28 28 22 Storage 13 | . 14 14 11 Processor 15 | . 13 14 22 Energy Cannon 21 | . 17 28 27 Ballistic Gun 5 | . 9 . . Naked Turns . | . . . . Heaviest Build 22 | 9 18 18 22 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 7 8 7 Average Carried 5 | 2 5 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 3 6 8 7 Class Distribution -------------------- 93% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 356 | 203 101 . 52 Remotely . | . . . . Salvage Created 466 | . 216 115 135 Parts 34 | . 12 13 9 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 12 | . 2 6 4 Guns 1 | . 1 . . Cannons 11 | . 1 6 4 Classes Destroyed 7 | . 5 2 . Tunneler 1 | . . 1 . Hauler 2 | . 1 . 1 Recycler 1 | . 1 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 9 | . . 6 3 Grunt 3 | . 2 . 1 Best Kill Streak 4 | . 3 4 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 630 | . 100 88 442 Core 315 | . 11 16 288 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 89 . Volleys Fired 41 | . 21 9 11 Largest 3 | . 2 2 3 Hottest 204 | . 136 136 204 Shots Fired 84 | . 40 18 26 Gun 14 | . 14 . . Cannon 70 | . 26 18 26 Launcher . | . . . . Special . | . . . . Kinetic 14 | . 14 . . Thermal 70 | . 26 18 26 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . 24 6 4 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 52 | . 29 11 12 Core Hits 19 | . 8 6 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 979 | . 488 245 246 Guns 58 | . 58 . . Cannons 921 | . 430 245 246 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 58 | . 58 . . Thermal 921 | . 430 245 246 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . 12 2 Projectiles 14 | . . 12 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 829 | . 324 319 829 Average Temperature 215 | . 125 160 432 Received Heat Transfer 54 | . 54 . . Effects 32 | . 2 . 30 Shutdowns 4 | . . . 4 Energy Bleed 3 | . 1 . 2 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 5 | . 1 . 4 Damage (minor) 2 | . . . 2 Damage (major) 10 | . . . 10 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 1665 | . 777 444 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 160 | . 101 155 160 Initial 60 | . . 10 60 Average 55 | . 32 107 97 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 6 6 4 Peak Tracking Total 3 | . 2 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 6 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 14 . . Successful 4 | . 4 . . Failed 10 | . 10 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 7 | . 7 . . Terminals 14 | . 14 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 938 | 58 545 199 136 Spaces Moved 609 | 44 383 141 41 Core 9 | 9 . . . Treads . | . . . . Legs 600 | 35 383 141 41 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 105 120 120 152 Slowest Speed 260 | 120 120 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 71 46 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 736 | 55 433 153 95 Wait 41 | . 11 2 28 Move 606 | 43 382 140 41 Hop . | . . . . Pick Up 25 | 7 10 2 6 Fast Attach 1 | 1 . . . Attach 11 | 4 3 . 4 Detach . | . . . . Swap 1 | . 1 . . Drop 10 | . 5 . 5 Fire 41 | . 21 9 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 521 | -10/Materials | Discovered new exit (range 7) 590 | -10/Materials | Discovered new exit (range 12) 604 | -10/Materials | Entered Mines 747 | -10/Mines | Discovered new exit (range 8) 771 | -10/Mines | Learned location of 1 exit from Materials 793 | -10/Mines | Discovered new exit (range 9) 803 | -10/Mines | Entered Materials 803 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 804 | -9/Materials | Identified exit to Materials 913 | -9/Materials | Core integrity fell below 50% 939 | -9/Materials | Self-destructed Last Messages --------------- 00922_ Overheating: Energy bleed (-31). 00923_ Overheating: System interference. 00923_ Visual Processing Unit temporarily disabled. 00924_ Acquired 19 matter. 00925_ Transport Network Coupler broken. 00925_ Overheating: Short circuit. 00927_ Power failure, Ion Engine shutdown. 00928_ Overheating: Energy bleed (-29). 00929_ Overheating: Core damaged (-76). 00930_ Overheating: Matter decay (-55). 00932_ Overheating: Aluminum Leg damaged (-3). 00932_ Overheating: Broken Adv. Beam Cannon damaged (-19). 00932_ Overheating: Adv. Beam Cannon damaged (-40). 00932_ Overheating: Adv. Beam Cannon damaged (-53). 00932_ Acquired Adv. Beam Cannon. 00934_ Adv. Beam Cannon broken. 00934_ Overheating: Short circuit. 00935_ Acquired Adv. Beam Cannon. 00936_ Power failure, Ion Engine shutdown. 00937_ R-06 Scavenger collects Adv. Beam Cannon. 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