Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 13:02:53

Player: Cookie

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (241)      241
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1491

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             112/400
Matter                     211/300
Energy                     249/250
System Corruption          0%
Temperature                Warning (311)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
           Visual Processing Unit
           Transport Network Coupler
>          --- WEAPON (3) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (8) ----
           Ion Engine
           Aluminum Leg
           Visual Processing Unit
           Signal Interpreter
           Transport Network Coupler
  Advanced Beam Cannon
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Transport Network Coupler
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Visual Processing Unit
           Signal Interpreter
           Transport Network Coupler
  Advanced Beam Cannon
  Advanced Beam Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Particle Cannon
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             13   | 5   4   .   4   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   .   1   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   2   .   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          5    | .   2   .   3   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 93  
  Engine                   13   | .   14  14  11  
  Leg                      27   | .   28  28  22  
  Storage                  13   | .   14  14  11  
  Processor                15   | .   13  14  22  
  Energy Cannon            21   | .   17  28  27  
  Ballistic Gun            5    | .   9   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 9   18  18  22  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   7   8   7   
  Average Carried          5    | 2   5   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   6   8   7   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           356  | 203 101 .   52  
  Remotely                 .    | .   .   .   .   
Salvage Created            466  | .   216 115 135 
  Parts                    34   | .   12  13  9   
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  12   | .   2   6   4   
  Guns                     1    | .   1   .   .   
  Cannons                  11   | .   1   6   4   
Classes Destroyed          7    | .   5   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   1   .   1   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   .   6   3   
  Grunt                    3    | .   2   .   1   
Best Kill Streak           4    | .   3   4   3   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               630  | .   100 88  442 
  Core                     315  | .   11  16  288 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 .   89  .   
Volleys Fired              41   | .   21  9   11  
  Largest                  3    | .   2   2   3   
  Hottest                  204  | .   136 136 204 
Shots Fired                84   | .   40  18  26  
  Gun                      14   | .   14  .   .   
  Cannon                   70   | .   26  18  26  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  14   | .   14  .   .   
  Thermal                  70   | .   26  18  26  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         24   | .   24  6   4   
  Robot Miss Streak        3    | .   2   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           52   | .   29  11  12  
  Core Hits                19   | .   8   6   5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           979  | .   488 245 246 
  Guns                     58   | .   58  .   .   
  Cannons                  921  | .   430 245 246 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  58   | .   58  .   .   
  Thermal                  921  | .   430 245 246 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            14   | .   .   12  2   
  Projectiles              14   | .   .   12  2   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        829  | .   324 319 829 
  Average Temperature      215  | .   125 160 432 
  Received Heat Transfer   54   | .   54  .   .   
  Effects                  32   | .   2   .   30  
    Shutdowns              4    | .   .   .   4   
    Energy Bleed           3    | .   1   .   2   
    Interference           2    | .   .   .   2   
    Matter Decay           2    | .   .   .   2   
    Short Circuit          5    | .   1   .   4   
    Damage (minor)         2    | .   .   .   2   
    Damage (major)         10   | .   .   .   10  
    Damage (core)          4    | .   .   .   4   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   1   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   1   2   .   
  Heat Transferred         1665 | .   777 444 444 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             160  | .   101 155 160 
  Initial                  60   | .   .   10  60  
  Average                  55   | .   32  107 97  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              16   | .   6   6   4   
  Peak Tracking Total      3    | .   2   3   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   14  .   .   
  Successful               4    | .   4   .   .   
  Failed                   10   | .   10  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               938  | 58  545 199 136 
Spaces Moved               609  | 44  383 141 41  
  Core                     9    | 9   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     600  | 35  383 141 41  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            121  | 105 120 120 152 
  Slowest Speed            260  | 120 120 120 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   71  46  4   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      736  | 55  433 153 95  
  Wait                     41   | .   11  2   28  
  Move                     606  | 43  382 140 41  
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 7   10  2   6   
  Fast Attach              1    | 1   .   .   .   
  Attach                   11   | 4   3   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     10   | .   5   .   5   
  Fire                     41   | .   21  9   11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 13)
  521 | -10/Materials | Discovered new exit (range 7)
  590 | -10/Materials | Discovered new exit (range 12)
  604 | -10/Materials | Entered Mines
  747 | -10/Mines     | Discovered new exit (range 8)
  771 | -10/Mines     | Learned location of 1 exit from Materials
  793 | -10/Mines     | Discovered new exit (range 9)
  803 | -10/Mines     | Entered Materials
  803 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  804 | -9/Materials  | Identified exit to Materials
  913 | -9/Materials  | Core integrity fell below 50%
  939 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00922_ Overheating: Energy bleed (-31).
00923_ Overheating: System interference.
00923_ Visual Processing Unit temporarily disabled.
00924_ Acquired 19 matter.
00925_ Transport Network Coupler broken.
00925_ Overheating: Short circuit.
00927_ Power failure, Ion Engine shutdown.
00928_ Overheating: Energy bleed (-29).
00929_ Overheating: Core damaged (-76).
00930_ Overheating: Matter decay (-55).
00932_ Overheating: Aluminum Leg damaged (-3).
00932_ Overheating: Broken Adv. Beam Cannon damaged (-19).
00932_ Overheating: Adv. Beam Cannon damaged (-40).
00932_ Overheating: Adv. Beam Cannon damaged (-53).
00932_ Acquired Adv. Beam Cannon.
00934_ Adv. Beam Cannon broken.
00934_ Overheating: Short circuit.
00935_ Acquired Adv. Beam Cannon.
00936_ Power failure, Ion Engine shutdown.
00937_ R-06 Scavenger collects Adv. Beam Cannon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableRefineryShredder
  Manual?         0
Play Time         00:16:56
  Cumulative      58.7 hours
  Start           2022.04.08 @ 12:08:20
  End             2022.04.08 @ 13:02:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          35
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a02d003-2ecf-43e2-a112-002e7d4d493b