Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 20:44:11 Player: Picayune Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (141) 705 Value Destroyed (6801) 6801 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 14248 Bonus ------- High Alert Combat Kills 142 Cogmind --------- Core Integrity 0/1450 Matter 24/300 Energy 64/100 System Corruption 0% Temperature Critical (684) Movement Walking (90) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Biometal Heavy Treads Experimental Myomer Leg Centrium Leg Improved Linear Gravjet > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Faulty Helical Railgun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Siege Treads Myomer Leg VTOL Module > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Heavy Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Micro Fission Core Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Focal Shield Wave Gun KE Penetrator [Rating: 121] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Power Shielding Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . 2 2 2 2 2 Power 2 | . . . . 1 . . . . . . 1 . Propulsion 5 | . . . . 1 . . . . 1 1 1 1 Utility 7 | . . 2 . . 2 . . 1 1 . . 1 Weapon 2 | . . . . . . . . 1 . 1 . . Parts Attached 246 | 7 6 16 . 17 24 7 . 8 22 60 68 11 Power 43 | 1 1 2 . 4 5 4 . 2 4 12 8 . Engine 11 | 1 1 1 . 1 . 4 . . 1 2 . . Core 24 | . . 1 . 3 5 . . 2 3 8 2 . Reactor 8 | . . . . . . . . . . 2 6 . Propulsion 70 | 2 3 1 . 6 10 2 . . 5 15 17 9 Treads 21 | . . 1 . 4 . . . . . 6 7 3 Leg 33 | 2 . . . 2 10 2 . . 5 1 8 3 Wheel 3 | . 3 . . . . . . . . . . . Hover 6 | . . . . . . . . . . 3 1 2 Flight 7 | . . . . . . . . . . 5 1 1 Utility 63 | 1 1 5 . 4 6 . . 3 9 16 18 . Device 44 | . . 3 . 2 5 . . 1 8 15 10 . Storage 5 | 1 . 1 . . . . . . . . 3 . Processor 7 | . 1 . . 2 . . . . . 1 3 . Hackware 3 | . . . . . . . . 2 . . 1 . Protection 4 | . . 1 . . 1 . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 70 | 3 1 8 . 3 3 1 . 3 4 17 25 2 Energy Gun 23 | 2 . 3 . 2 2 1 . 2 . 8 3 . Energy Cannon 20 | . . 1 . 1 1 . . . 4 3 9 1 Ballistic Gun 23 | 1 1 2 . . . . . . . 6 12 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 2 | . . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 1 . . . 1 1 4 2 Corrupted Parts 2 | . . . . . . . . . . 1 1 . System Corruption 6 | . . . . . . . . . . 2 4 . Parts Lost 125 | . . 1 . 4 10 1 . . 16 38 46 9 Power 16 | . . . . 1 1 . . . 1 8 4 1 Propulsion 40 | . . 1 . 1 3 . . . 5 9 15 6 Utility 34 | . . . . . 4 . . . 6 11 13 . Weapon 35 | . . . . 2 2 1 . . 4 10 14 2 Highest Loss Streak 26 | . . 1 . 2 4 1 . . 4 16 26 6 To Critical Strikes 2 | . . . . . . . . . . 1 1 . Average Slot Usage (%) 90 | . 94 92 100 99 99 99 100 97 96 79 67 29 Engine 2 | . 14 10 . 1 . 10 15 3 1 . . . Core 8 | . . . 11 16 15 3 . 9 8 6 . . Reactor 1 | . . . . . . . . . . 3 4 1 Treads 5 | . . 4 11 24 . . . . . 10 11 2 Leg 12 | . 4 . . 1 22 23 23 20 21 . 6 3 Wheel 1 | . 22 12 11 . . . . . . . . . Device 15 | . . 9 11 9 21 15 15 13 17 20 10 2 Storage 6 | . 14 11 11 9 7 7 7 6 5 4 3 . Processor 12 | . 10 11 11 11 15 15 15 13 11 11 7 6 Hackware 2 | . . . . . . . . 13 7 . 3 2 Protection 2 | . . 11 11 6 1 7 7 . 1 . . . Energy Gun 8 | . 14 10 11 11 6 12 15 13 9 8 . . Energy Cannon 4 | . . . 11 6 7 2 . . 6 4 1 4 Ballistic Gun 2 | . 14 9 . . . . . . . 4 6 2 Peak Build Rating 121 | 6 8 19 19 34 45 47 47 57 76 121 119 89 Average Rating 57 | 4 7 12 19 26 42 45 47 53 68 91 87 49 On Entrance 32 | . 6 8 19 19 34 41 47 47 57 55 23 62 Naked Turns 52 | . . . . . . . . . . . . 52 Heaviest Build 78 | 12 11 27 27 36 39 42 42 42 68 78 58 36 Greatest Support 151 | 20 26 26 16 63 54 53 53 53 68 151 118 140 Greatest Overweight (x) 22 | . . 1 1 10 2 . . . 22 21 3 1 Average Overweight (x) . | . . . 1 . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 5 4 Average Carried 8 | 2 7 9 9 9 9 9 10 9 9 8 1 2 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 10 10 10 10 10 10 10 10 3 2 2 Class Distribution -------------------- 29% | Scavenger-Mutant 28% | Scavenger-Skirmisher 21% | Scavenger-Tank 16% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Matter Collected 3703 | 245 123 227 30 115 262 161 . 67 329 864 1237 43 Remotely . | . . . . . . . . . . . . . Salvage Created 5867 | . 144 286 36 474 817 319 . 72 1314 1284 1121 . Parts 318 | . 11 23 3 36 47 10 . 4 44 61 79 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Combat Hostiles Destroyed 121 | . 5 8 3 14 17 5 . 1 20 27 21 . Melee 3 | . . . . . . . . . . . 3 . Guns 59 | . 5 6 1 13 5 5 . 1 4 9 10 . Cannons 47 | . . . 2 1 11 . . . 10 16 7 . AOE 4 | . . 2 . . . . . . . 2 . . Classes Destroyed 13 | . 3 3 . 2 3 . . . . 1 1 . Worker 8 | . . . . . 2 . . . . 3 3 . Builder 4 | . . 1 . 1 . . . . . . 2 . Tunneler 2 | . . . . . . . . . . 2 . . Watcher 6 | . 1 . . 1 1 . . . 1 2 . . Swarmer 29 | . 3 3 3 6 3 . . . . 7 4 . Grunt 24 | . 2 1 . 3 6 1 . . 3 8 . . Brawler 2 | . . 1 . . . . . . 1 . . . Duelist 2 | . . . . . 1 . . . . 1 . . Sentry 13 | . . 3 . 2 . . . 1 4 1 2 . Specialist 2 | . . . . 2 . . . . . . . . Hunter 4 | . . . . . . . . . . . 4 . Programmer 39 | . . . . . 6 . . . 12 10 11 . Heavy 2 | . . . . 1 1 . . . . . . . Thug 1 | . . . . . . 1 . . . . . . Savage 3 | . . . . . . 3 . . . . . . Best Kill Streak 9 | . 5 3 3 3 3 1 . 1 4 3 9 . Combat Bots Only 5 | . 5 3 3 3 3 1 . 1 4 3 5 . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 1 1 2 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Hostile Shots Fired 1691 | . 20 30 13 72 96 6 . 15 129 327 768 215 Missed 519 | . 5 4 4 25 34 1 . 5 30 75 261 75 Damage Taken 20686 | . 153 294 73 737 1380 82 . 65 2130 4488 7922 3362 Core 4162 | . 41 81 24 63 186 14 . 11 283 766 1163 1530 Absorbed by Shields 457 | . . . . . . . . . . 457 . . Redirected to Shielding 119 | . . 11 2 6 59 . . . 41 . . . Ignored by Resistances 1247 | . . . . . . . . . . 16 1231 . Regen/Repaired (Parts) 81 | . 29 . . . . . . . 52 . . . Core Remaining (%) 69 | 100 83 . 73 88 . . 71 98 71 33 10 . Volleys Fired 431 | . 16 20 6 39 66 22 . 5 60 106 85 6 Largest 4 | . 2 2 2 2 2 2 . 2 3 4 4 2 Hottest 353 | . 60 79 138 138 150 135 . 89 248 353 253 132 Shots Fired 975 | . 32 40 12 70 130 46 1 10 169 267 190 8 Gun 651 | . 32 34 6 56 46 41 1 10 89 196 135 5 Cannon 318 | . . . 6 14 84 5 . . 80 71 55 3 Launcher 6 | . . 6 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 266 | . 16 17 . . . . . . . 73 155 5 Thermal 691 | . 16 17 12 70 130 46 1 10 169 190 30 . Explosive 6 | . . 6 . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . 4 5 3 Robot Hit Streak 37 | . 6 12 6 17 13 9 . 8 37 13 9 2 Robot Miss Streak 5 | . 2 4 1 3 2 3 . 3 5 5 4 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 4 | . . 1 . . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . 1 . Shots Hit Robots 633 | . 20 23 9 47 87 27 . 7 118 171 121 3 Core Hits 245 | . 7 15 2 24 30 12 . 3 36 63 53 . Critical Kills 5 | . . . . . 1 . . . 2 . 2 . Critical Parts Destroyed 4 | . . . . . . . . . . 2 2 . Critical Strikes 24 | . . 2 . 1 1 . . . 10 4 6 . Burn 12 | . . 1 . 1 . . . . 8 2 . . Meltdown 4 | . . . . . 1 . . . 2 . 1 . Destroy 6 | . . 1 . . . . . . . 2 3 . Blast 2 | . . . . . . . . . . . 2 . Melee Attacks 1 | . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . 1 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18153 | . 242 455 177 869 2116 594 . 137 3416 5987 4084 76 Guns 9767 | . 242 265 102 717 644 494 . 137 1683 2922 2506 55 Cannons 7431 | . . . 75 150 1472 100 . . 1724 2373 1537 . Explosions 870 | . . 190 . . . . . . . 680 . . Melee . | . . . . . . . . . . . . . Ramming 85 | . . . . 2 . . . . 9 12 41 21 Kinetic 4318 | . 142 102 . . . . . . . 817 3202 55 Thermal 13391 | . 100 163 177 867 2116 594 . 137 3407 5086 744 . Explosive 190 | . . 190 . . . . . . . . . . Electromagnetic 169 | . . . . . . . . . . 72 97 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 5 5 5 . 9 11 16 . Average Corruption 6 | . . . . . 4 5 5 . 5 7 9 . Corruption Purged 2 | . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . Effects 218 | . . . . . 24 46 5 . 41 67 35 . Message Errors 46 | . . . . . 7 11 1 . 10 10 7 . Matter Fused 48 | . . . . . 4 9 1 . 14 15 5 . Heat Flow Errors 21 | . . . . . . 6 . . 4 11 . . Energy Discharges 26 | . . . . . 2 8 1 . 5 6 4 . Parts Rejected 2 | . . . . . . . . . . 1 1 . Parts Fused 2 | . . . . . . . . . . 1 1 . Data Loss (minor) 31 | . . . . . 4 7 1 . 2 8 9 . Data Loss (major) 11 | . . . . . 3 1 . . . 5 2 . Misfires 14 | . . . . . 3 2 1 . 1 5 2 . Alerts 5 | . . . . . . 2 . . . 1 2 . Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 11 | . . . . . 1 . . . 5 4 1 . Overload Shots 7 | . . . . . . 3 . . 4 . . . Effects 1 | . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . 1 . . . Overflow Damage 516 | . . . 19 . 28 . . . 35 367 67 . Projectiles 359 | . . . 19 . 28 . . . 35 210 67 . Explosions 157 | . . . . . . . . . . 157 . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . 11 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 8 | . . . . . . . . . . . 8 . Secondary 2 | . . . . . . . . . . . 2 . Self-Inflicted Damage 332 | . . 23 . . . . . . . 305 . 4 Shots 5 | . . 1 . . . . . . . 4 . . Rammed 17 | . . . . . . . . . . 2 9 6 Targets Rammed 25 | . . . . 1 . . . . 1 2 13 8 Kicked 4 | . . . . . . . . . 1 . 1 2 Crushed 4 | . . . . 1 . . . . . . 3 . Highest Temperature 1000 | . 48 39 54 107 99 241 . . 171 486 210 1000 Average Temperature 103 | . 27 16 27 32 38 79 . . 77 159 67 739 Received Heat Transfer 2806 | . 48 84 . 108 225 63 . 12 216 479 312 1259 Effects 9 | . . . . . . . . . . 4 . 5 Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . 1 . 1 Interference 1 | . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . 1 . 2 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 8 | . . . . . 1 . . . 6 . 1 . Combat Hostiles 8 | . . . . . 1 . . . 6 . 1 . Parts Melted 60 | . . 1 2 7 7 . . 1 36 4 2 . Heat Transferred 17525 | . 225 434 333 1850 3256 1086 . 259 5760 3582 740 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Peak Influence 527 | . 207 327 170 173 250 . . 45 340 527 329 224 Initial 237 | . . 87 97 66 . . . . . 140 237 87 Average 127 | . 134 187 164 65 66 . . 5 107 224 178 99 Maximum Alert Level 2 | . 1 1 . . 1 . . . 1 2 1 1 Low Security (%) 80 | 100 48 54 100 100 92 . . 100 81 67 60 87 Level 1 13 | . 51 45 . . 7 . . . 18 2 39 12 Level 2 6 | . . . . . . . . . . 30 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . . 3 8 . . . 5 8 9 3 Investigation 2 | . . . . . . . . . . 1 1 . Extermination 22 | . . . . . 6 . . . 5 6 4 1 Reinforcement 12 | . 1 . . 3 2 . . . . 1 3 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Distress Signals 6 | . . 1 . 1 1 . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 244 | . 11 16 3 24 26 5 . 2 32 58 48 19 Peak Tracking Total 12 | . 4 5 3 5 5 4 . 1 4 12 12 10 Tactical Retreats 29 | . 1 1 . 1 3 . . . 1 9 8 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Traps Triggered 4 | . . . . . 1 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Machines Disabled 24 | . . . . . . . . . 2 21 1 . Max in Single Turn 15 | . . . . . . . . . 1 15 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Machines Accessed 24 | . 1 1 . 6 3 1 . . 7 4 1 . Terminals 16 | . . 1 . 5 3 . . . 4 2 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . 2 . . . Recycling Units 2 | . . . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 58 | . 3 2 . 15 8 1 . . 19 9 1 . Successful 23 | . 2 1 . 4 4 1 . . 7 4 . . Failed 35 | . 1 1 . 11 4 . . . 12 5 1 . Catastrophic 6 | . . . . 2 . . . . 3 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . . 2 . 13 7 . . . 10 6 1 . Terminals 40 | . . 2 . 13 8 . . . 10 6 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . 3 . . . . . . . 5 . . . Recycling Units 3 | . . . . . . . . . . 3 . . Scanalyzers 4 | . . . . . . . . . 4 . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 12 | . . 1 . 4 4 1 . . 1 1 . . Record 3 | . . . . . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 4 | . . . . 2 1 . . . 1 . . . Unreport Threat 3 | . . . . 2 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . . . 3 . . . Scan Component 3 | . 1 . . . . . . . 2 . . . Repair 2 | . 1 . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 . . Report Inventory 2 | . . . . . . . . . . 2 . . Retrieve Components 1 | . . . . . . . . . . 1 . . Scanalyzer 3 | . . . . . . . . . 3 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 1 1 . 6 2 . . . 5 4 1 . Full Trace Events 2 | . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . 1 . . . Time 76 | . 26 . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 9 . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Turns Passed 16507 | 77 262 661 240 1646 3506 1789 208 485 2532 3148 1652 301 Spaces Moved 7520 | 53 169 445 101 587 1528 1340 170 229 884 1035 630 349 Core 304 | 3 . . . 1 . . . . 13 35 31 221 Treads 1671 | . . . . 484 . . . . . 850 332 5 Legs 4607 | 50 18 . . 73 1528 1340 170 229 871 67 138 123 Wheels 726 | . 151 445 101 29 . . . . . . . . Hover 93 | . . . . . . . . . . 45 48 . Flight 119 | . . . . . . . . . . 38 81 . Fastest Speed 35 | 50 80 90 115 115 120 120 123 123 122 35 40 50 Average Speed 138 | 116 93 112 115 153 121 122 123 123 148 220 132 72 Slowest Speed 1150 | 120 120 115 115 550 260 123 123 123 1150 1100 250 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 36 41 28 47 33 97 22 8 28 16 20 13 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched 4 | . . . 1 . . 3 . . . . . . Spaces Dug 3 | . . . . 3 . . . . . . . . Terrain Destroyed 210 | . . 46 3 7 . 2 . . 26 99 23 4 Melee . | . . . . . . . . . . . . . Projectile 77 | . . . 3 7 . 2 . . 26 14 22 3 AOE 131 | . . 46 . . . . . . . 85 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Res Total 12853 | 65 240 583 213 1265 3063 1443 169 424 1987 1756 1260 385 Wait 4430 | . 46 61 105 596 1411 65 . 173 993 524 448 8 Move 7505 | 52 168 444 100 586 1527 1339 169 228 883 1031 629 349 Hop 1 | . . . . . . . . . . 1 . . Pick Up 108 | 6 2 19 1 14 17 3 . 3 14 14 12 3 Fast Attach 89 | 6 2 2 . 1 3 . . . 4 19 44 8 Attach 65 | . . 3 . 6 9 1 . 3 11 13 16 3 Detach 7 | . . 1 . . . . . 1 2 . 3 . Swap 93 | 1 4 11 . 10 12 6 . 5 8 28 8 . Drop 98 | . 2 22 1 12 18 7 . 5 11 18 2 . Fire 431 | . 16 20 6 39 66 22 . 5 60 106 85 6 Melee 1 | . . . . . . . . 1 . . . . Ram 3 | . . . . . . . . . . . . 3 Kick 4 | . . . . . . . . . 1 . 1 2 Crush 18 | . . . . 1 . . . . . 2 12 3 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Repaired Com. Wheel 302 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 9) 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Discovered new exit (range 5) 897 | -9/Materials | Discovered new exit (range 16) 1001 | -9/Materials | Entered Mines 1073 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1135 | -9/Mines | Discovered new exit (range 15) 1241 | -9/Mines | Entered Materials 1241 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2397 | -8/Materials | Discovered new exit (range 11) 2886 | -8/Materials | Identified exit to Factory 2887 | -8/Materials | Entered Factory 2887 | -7/Factory | Evolved 2 slots: Utility x2 2956 | -7/Factory | Discovered new exit (range 7) 2961 | -7/Factory | Build established: Scavenger-Skirmisher 2964 | -7/Factory | Identified exit to Lower Caves 5888 | -7/Factory | Build established: Scavenger-Mutant 6051 | -7/Factory | Lost 3 parts (1p1n1u) 6108 | -7/Factory | Lost 4 parts (2n1u1w) 6374 | -7/Factory | Discovered exit to Lower Caves (range 13) 6393 | -7/Factory | Entered Lower Caves 6504 | -7/Lower Caves | Found DCF Scrap (14 items) 6807 | -7/Lower Caves | Learned 4 Factory zone layouts 6814 | -7/Lower Caves | Discovered new exit (range 6) 6819 | -7/Lower Caves | Identified exit to Lower Caves 6896 | -7/Lower Caves | Encountered a Warlord checkpoint 7007 | -7/Lower Caves | Ambushed by wild Derelicts 7839 | -7/Lower Caves | Learned Factory stockpile data 8182 | -7/Lower Caves | Entered another Lower Caves area 8223 | -7/Lower Caves | Learned location of 1 exit from Factory 8224 | -7/Lower Caves | Discovered new exit (range 20) 8246 | -7/Lower Caves | Identified exit to Factory 8390 | -7/Lower Caves | Entered Factory 8390 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8391 | -6/Factory | Identified exit to Lower Caves 8807 | -6/Factory | Discovered new exit (range 8) 8816 | -6/Factory | Identified exit to Factory 8875 | -6/Factory | Entered another Factory area 8875 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8892 | -5/Factory | Found Prototype Processor 9044 | -5/Factory | Identified Exp. Targeting Computer 9075 | -5/Factory | Lost 3 parts (1p2u) 9380 | -5/Factory | Build established: Scavenger-Tank 9831 | -5/Factory | Build established: Scavenger-Skirmisher 9857 | -5/Factory | Repaired Lgt. Fission Core 10900 | -5/Factory | Discovered new exit (range 16) 11090 | -5/Factory | Identified exit to Upper Caves 11098 | -5/Factory | Discovered new exit (range 18) 11286 | -5/Factory | Lost 4 parts (4n) 11396 | -5/Factory | Identified exit to Factory 11407 | -5/Factory | Entered another Factory area 11407 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11616 | -4/Factory | Build established: Scavenger-Mutant 11790 | -4/Factory | Lost 6 parts (1p3u2w) 12085 | -4/Factory | Discovered new exit (range 17) 12366 | -4/Factory | Identified exit to Upper Caves 12438 | -4/Factory | Build established: Scavenger-Tank 13463 | -4/Factory | Spotted B-86 Titan 14011 | -4/Factory | System corruption reached 10% 14273 | -4/Factory | Lost 8 parts (2p2n3u1w) 14494 | -4/Factory | Discovered new exit (range 10) 14532 | -4/Factory | Core integrity fell below 50% 14554 | -4/Factory | Identified exit to Research 14555 | -4/Factory | Entered Research 14555 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14581 | -3/Research | Lost 16 parts (3p3n4u6w) 14978 | -3/Research | Lost 4 parts (1p1n1u1w) 15033 | -3/Research | Build established: Scavenger-Mutant 15295 | -3/Research | Spotted B-86 Titan 15354 | -3/Research | Build established: Scavenger-Tank 15536 | -3/Research | System corruption reached 10% 15935 | -3/Research | Core integrity fell below 50% 15969 | -3/Research | Lost 26 parts (3p8n7u8w) 16129 | -3/Research | Garrison activated, responded to threat 16134 | -3/Research | Core integrity fell below 20% 16197 | -3/Research | Discovered new exit (range 13) 16207 | -3/Research | Entered another Research area 16207 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16208 | -2/Research | Lost 10 parts (4n1u5w) 16363 | -2/Research | Released all parts (8) 16393 | -2/Research | Lost 6 parts (1p3n2w) 16400 | -2/Research | Core integrity fell below 50% 16463 | -2/Research | Core integrity fell below 20% 16491 | -2/Research | Spotted B-90 Cyclops 16509 | -2/Research | Core destroyed Last Messages --------------- S-43 Plague destroyed. Acquired Xenon Bombardment Thruster. Acquired 38 matter. S-43 Plague destroyed. Penetrated by Slug. Slug penetrates Wall. Critical hit (Meltdown: +410). U-05 Engineer builds a Wall. Critical hit (Meltdown: +380). Critical hit (Meltdown: +370). Overheating: Matter decay (-8). B-90 Cyclops activates siege mode. Overheating: Hvy. Siege Treads damaged (-77). Xenon Bombardment Thruster destroyed. Hvy. Siege Treads destroyed. Overheating: Imp. Linear Gravjet damaged (-42). Overheating: Energy bleed (-23). Acquired Prototype Leg. Identified Exp. Myomer Leg. Overheating: Core damaged (-203). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????? #? | | ????????????????????????????????????? ?? | | ???????????????????????????????????? ??? | | ?????????????????????????????####### #??? | | ????????????????????????????? #??? | | ????????????????????????????? ###? | | ????????????????????????????? "#? | | ????????????????????????????? !!! ""#? | | ????????????????????????????? !! ""#? | | ?????????????????????######### !! ""#? | | ?????????????????????# * # ""#? | | ?????????????????????#! @ s T"#? | | ?????????????????????# ] # ""#? | | ?????????????????????########; ""#? | | ?????????????????????######### ""#? | | ?????????????????????# # ""#? | | ?????????????????????# " "#? | | ?????????????????????# # ###? | | ?????????????????????######### == #??? | | ?????????????????????# # == ###? | | ?????????????????????# ] # == #? | | ?????????????????????# + #? | | ?????????????????????# # ###? | | ?????????????????????# # #??? | | ?????????????????????######?### ####??? | | ?????????????????????????###### ##????? | | ?????????????????????????# ## ##????? | | ?????????????????????????#! #????? | | ?????????????????????????# ##+##+###??? | | ?????????????????????????## ## #? | | ??????????????????????????# ## #? | | ??????????????????????????# ## #? | | ??????????????????????????# ## *#? | | ??????????????????????????# ############? | | ??????????????????????????# # #??? | | ??????????????????????????# # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Energy Generation 56 Energy Capacity 405 Matter Stores 535 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 410 Power Amplification 60 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 30 Power Shielding 66 Utility Shielding 33 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 65 Target Analysis 8 Recoil Reduction 5 Energy Filtering 30 Force Boost 20 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed DecoyGhostMatrix Manual? 0 Play Time 02:49:28 Cumulative 30.1 hours Start 2025.02.18 @ 08:18:34 End 2025.02.18 @ 20:44:11 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa6d638b-968c-4846-b75a-2835177db332