Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 19:01:55 Player: Matters Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (80) 400 Value Destroyed (2254) 2254 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 10054 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 202 Friendly Fire -153 Cogmind --------- Core Integrity 1134/1300 Matter 75/300 Energy 76/100 System Corruption 6% Temperature Cool (4) Movement Hovering (40) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY (10) ----- Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Weapon Cycler Advanced ECM Suite Improved Phase Shifter Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Hardcell Cannon Power Sword > --- INVENTORY (5) ---- Cooled Antigrav System Quantum Capacitor Compact Tesla Bomb Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Weapon Cycler Improved Phase Shifter Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Tesla Rifle Hypervelocity Railgun Power Sword > --- INVENTORY -------- Improved Linear Gravjet Advanced Weight Redist. System Improved Weapon Cycler Advanced ECM Suite Hardened Light Armor Plating Cooled Plasma Rifle Advanced EMP Blaster Compact Tesla Bomb Launcher [Rating: 137] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Particle Gun Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Slots Evolved 14 | . . . 2 . 2 . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . 1 . . . . . . 1 . . . . . Utility 8 | . . . . . 1 . 1 . . . . 1 2 . 1 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 145 | 7 7 4 14 8 8 13 12 . 17 2 . 4 18 3 4 14 10 Power 18 | 1 . . 1 . 1 2 2 . . 1 . 1 6 . 2 1 . Engine 7 | 1 . . 1 . 1 2 2 . . . . . . . . . . Core 9 | . . . . . . . . . . 1 . 1 6 . 1 . . Reactor 2 | . . . . . . . . . . . . . . . 1 1 . Propulsion 56 | 2 2 . 10 6 2 4 6 . 5 1 . . 5 1 1 4 7 Treads 2 | . . . . . . 2 . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 37 | . 2 . 9 6 2 2 . . . . . . 4 1 . 4 7 Flight 15 | . . . 1 . . . 6 . 5 1 . . 1 . 1 . . Utility 33 | 1 4 . . . 1 3 1 . 7 . . 1 5 2 1 6 1 Device 17 | . 1 . . . . 3 . . 3 . . 1 2 2 . 4 1 Storage 6 | 1 2 . . . . . . . 3 . . . . . . . . Processor 6 | . 1 . . . . . . . 1 . . . 2 . 1 1 . Hackware 3 | . . . . . 1 . 1 . . . . . 1 . . . . Protection 1 | . . . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | 3 1 4 3 2 4 4 3 . 5 . . 2 2 . . 3 2 Energy Gun 12 | . . 1 1 . 1 2 2 . 2 . . 1 1 . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . Ballistic Gun 8 | 3 . 3 . . . . . . . . . . . . . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . . . 1 . 2 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . Slashing Weapon 7 | . 1 . 1 1 2 . . . 1 . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 . . 1 2 . 4 . . . 4 . 1 1 3 Parts Lost 25 | . . . . 4 2 3 1 . 3 1 . 3 2 1 1 . 4 Power 3 | . . . . . . 1 . . . 1 . . . . . . 1 Propulsion 13 | . . . . 4 2 1 . . 1 . . 3 1 1 . . . Utility 7 | . . . . . . 1 . . 2 . . . 1 . 1 . 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 Highest Loss Streak 4 | . . . . 2 2 3 1 . 2 1 . 2 2 1 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 86 98 98 84 66 72 76 78 84 84 79 68 74 74 83 84 Engine 6 | . 14 14 11 11 8 8 7 7 7 1 . . . . . . . Core 1 | . . . . . . . . . . 5 7 6 5 5 6 3 . Treads 1 | . . . . . . 9 3 . . . . . . . . . . Leg 1 | . 12 . . . . . . . . . . . . . . . . Hover 16 | . 15 28 42 42 32 7 1 . . . . . 1 11 15 18 21 Flight 7 | . . . . . . . 28 38 38 38 38 29 12 8 4 . . Device 11 | . 6 14 11 11 9 7 7 7 8 7 7 12 16 16 12 16 18 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 5 5 5 4 1 Processor 4 | . 6 . . . . . . . . 7 7 6 8 11 14 14 14 Hackware 4 | . . . . . 9 9 7 7 7 7 7 6 6 5 5 4 4 Energy Gun 3 | . . 13 11 11 7 4 . 7 . . . 2 2 . . 2 2 Ballistic Gun 3 | . 27 1 . . . . . . . . . . . . . 3 2 Slashing Weapon 5 | . . . 5 10 7 9 4 . 6 7 7 6 4 5 5 4 4 Peak Build Rating 137 | 6 8 9 17 18 20 27 38 37 47 40 39 53 63 67 82 123 137 Average Rating 39 | 4 7 7 12 16 18 19 31 36 38 38 39 46 49 65 76 109 127 On Entrance 36 | . 6 7 8 16 16 13 27 36 37 40 39 39 45 62 60 77 123 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 12 17 13 19 19 20 28 28 24 24 18 14 22 29 21 37 64 64 Greatest Support 87 | 20 20 12 24 26 24 40 40 25 26 29 29 29 29 40 49 78 87 Greatest Overweight (x) 5 | . 1 1 1 1 2 4 5 . . . . 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 6 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 4 7 7 6 7 7 7 7 7 7 8 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 7 8 8 6 7 8 8 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 41% | Mutant 22% | Scout 15% | Sprinter 14% | Scavenger-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Extension Scout | -4/Factory Scout | -3/Research Scout | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Matter Collected 2288 | 123 427 70 137 166 70 199 . . 309 10 10 33 433 26 111 146 18 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3155 | . 263 125 139 168 104 821 . . 440 . . 28 438 130 208 200 91 Parts 187 | . 35 5 10 11 9 38 . . 31 . . 5 20 1 12 6 4 Haulers Intercepted 12 | . 2 . 1 . 2 3 . . 1 . . . 1 . 1 1 . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Combat Hostiles Destroyed 49 | . 7 2 1 8 . 12 . . 11 . . . 2 . 5 1 . Melee 23 | . . . 1 . . 3 . . 11 . . . 2 . 5 1 . Guns 12 | . 7 2 . 3 . . . . . . . . . . . . . AOE 13 | . . . . 5 . 8 . . . . . . . . . . . Classes Destroyed 12 | . 5 1 1 . . 2 . . 1 . . . 2 . . . . Worker 4 | . . 1 . . . 2 . . . . . . 1 . . . . Hauler 12 | . 2 . 1 . 2 3 . . 1 . . . 1 . 1 1 . Recycler 2 | . . . . . . . . . . . . . 1 1 . . . Operator 3 | . 1 . . . . . . . . . . 1 . . . . 1 Drone 1 | . . . . . . 1 . . . . . . . . . . . Watcher 10 | . 2 . 2 . . 1 . . 1 . . . 2 . . . 2 Swarmer 22 | . 6 . . 3 . . . . 8 . . . . . 5 . . Grunt 19 | . 1 2 . 5 . 8 . . 2 . . . 1 . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . Sentry 5 | . . . 1 . . 3 . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 4 2 1 5 1 12 . . 5 . . 1 2 1 4 1 1 Combat Bots Only 9 | . 3 2 1 5 . 9 . . 5 . . . 1 . 3 1 . Max Kills in Single Turn 4 | . 1 1 1 3 1 4 . . 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . . . . . . . . . . . Melee 1 | . . . 1 . . 1 . . 1 . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Hostile Shots Fired 405 | . 36 8 4 25 33 39 18 . 60 4 . 24 10 20 23 24 77 Missed 149 | . 7 2 2 3 18 9 9 . 27 3 . 10 2 6 4 10 37 Damage Taken 4530 | . 222 73 42 406 224 482 135 . 472 18 . 354 150 321 303 303 1025 Core 1019 | . 20 36 . 35 88 164 14 . 136 . . 111 80 122 47 23 143 Absorbed by Shields 31 | . . . . . . . . . . . . . . 31 . . . Regen/Repaired (Parts) 203 | . . . 17 . 145 . . . . . . . 41 . . . . Core Remaining (%) 82 | 100 . 77 . 91 . 54 . . . . 78 86 . 79 95 . . Volleys Fired 145 | . 35 7 21 14 13 21 9 . . . . . 4 . . 1 20 Largest 2 | . 2 2 1 2 1 1 1 . . . . . 1 . . 2 2 Hottest 110 | . 40 65 65 89 56 63 55 . . . . . 24 . . 110 110 Shots Fired 207 | . 70 12 21 21 13 21 9 . . . . . 4 . . 3 33 Gun 179 | . 70 12 21 14 13 10 6 . . . . . 4 . . 3 26 Cannon 7 | . . . . . . . . . . . . . . . . . 7 Launcher 21 | . . . . 7 . 11 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 101 | . 70 10 . . . . . . . . . . . . . 1 20 Thermal 63 | . . 2 21 14 12 10 . . . . . . 4 . . . . Explosive 7 | . . . . 7 . . . . . . . . . . . . . Electromagnetic 36 | . . . . . 1 11 9 . . . . . . . . 2 13 Robot Hit Streak 9 | . 5 6 3 9 3 6 1 . . . . . 3 . . 5 3 Robot Miss Streak 4 | . 2 1 3 4 1 2 3 . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 182 | . 35 8 15 12 16 23 1 . 21 . . 1 10 3 11 9 17 Core Hits 105 | . 14 6 4 12 2 28 3 . 13 . . 1 8 . 6 4 4 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . 3 Critical Strikes 10 | . . . . . 1 . . . . . . . 2 . 1 . 6 Burn 1 | . . . . . . . . . . . . . 1 . . . . Destroy 3 | . . . . . . . . . . . . . . . . . 3 Blast 1 | . . . . . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Sever 4 | . . . . . 1 . . . . . . . 1 . 1 . 1 Melee Attacks 113 | . . . 5 . 17 14 . . 31 . . 1 7 8 16 10 4 Impact . | . . . . . . . . . . . . . . . . . . Slashing 108 | . . . 4 . 13 14 . . 31 . . 1 7 8 16 10 4 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 1 1 . . 1 . . . 2 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6312 | . 457 107 261 487 364 1619 19 . 947 . . 47 483 188 504 326 503 Guns 1399 | . 457 107 162 138 136 108 4 . . . . . 100 . . 41 146 Cannons 175 | . . . . . . . . . . . . . . . . . 175 Explosions 1531 | . . . . 349 . 1167 15 . . . . . . . . . . Melee 3181 | . . . 99 . 202 344 . . 947 . . 47 383 188 504 285 182 Ramming 26 | . . . . . 26 . . . . . . . . . . . . Kinetic 794 | . 457 74 . . . . . . . . . . . . . 8 255 Thermal 704 | . . 33 162 138 136 135 . . . . . . 100 . . . . Explosive 759 | . . . . 349 . 410 . . . . . . . . . . . Electromagnetic 848 | . . . . . . 730 19 . . . . . . . . 33 66 Impact . | . . . . . . . . . . . . . . . . . . Slashing 3181 | . . . 99 . 202 344 . . 947 . . 47 383 188 504 285 182 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 1 1 2 2 1 8 8 8 8 . . 1 1 1 6 Average Corruption 3 | . . . 1 1 2 2 1 5 8 8 8 . . 1 1 1 3 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 55 | . . . 3 4 2 12 1 2 13 3 . . . . 1 2 12 Message Errors 17 | . . . . 1 . 4 . 1 5 . . . . . . 1 5 Matter Fused 10 | . . . 1 1 . 4 . . 1 . . . . . . . 3 Heat Flow Errors 6 | . . . . 1 . 2 . . . . . . . . 1 . 2 Energy Discharges 8 | . . . 2 1 . 1 . 1 2 1 . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . Parts Fused 2 | . . . . . . 1 . . . 1 . . . . . . . Data Loss (minor) 8 | . . . . . 1 . . . 5 1 . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 156 | . . . . . 30 19 . . 26 . . . . 74 . . 7 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 19 | . . . . . . 19 . . . . . . . . . . . Melee 137 | . . . . . 30 . . . 26 . . . . 74 . . 7 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . 15 13 34 . . . . . . . . . . . Shots 3 | . . . . 1 . 2 . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 525 | . . 30 186 280 99 251 60 4 16 18 . 37 306 . 268 88 525 Average Temperature 73 | . . 14 63 106 43 60 20 2 2 3 . 14 137 . 140 17 122 Received Heat Transfer 789 | . 6 63 18 78 45 198 . . 99 27 . 36 63 54 . 36 66 Effects 7 | . . . . . . . . . . . . . . . . . 7 Shutdowns 4 | . . . . . . . . . . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1595 | . . 74 407 296 296 222 . . . . . . 300 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Peak Influence 451 | . 188 143 217 451 387 349 173 75 381 . . 337 236 193 284 249 374 Initial 175 | . . 73 55 6 175 100 158 60 52 . . 127 159 37 92 148 130 Average 148 | . 104 130 134 188 214 95 155 60 181 . . 175 159 128 167 172 207 Maximum Alert Level 2 | . . . 1 2 1 1 . . 1 . . 1 1 . 1 1 1 Low Security (%) 80 | 100 100 100 78 64 53 96 100 100 48 . . 83 72 100 53 93 60 Level 1 17 | . . . 21 3 46 3 . . 51 . . 16 27 . 46 6 39 Level 2 1 | . . . . 32 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 1 . . . 6 . . 3 . . 1 1 1 . . 2 Investigation 5 | . 1 1 . . . 1 . . 1 . . . 1 . . . . Extermination 1 | . . . . . . . . . 1 . . . . . . . . Reinforcement 9 | . 1 . . . . 3 . . 1 . . 1 . 1 . . 2 Assault 2 | . . . . . . 2 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Distress Signals 11 | . 1 . 2 . . 4 . . . . . 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 198 | . 15 9 15 14 16 19 2 5 20 10 . 17 7 10 10 3 26 Peak Tracking Total 15 | . 3 7 6 4 14 5 1 6 5 8 . 15 3 4 4 2 6 Tactical Retreats 37 | . 3 4 . 4 4 1 1 . 2 2 . 2 . 2 2 1 9 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Traps Triggered 8 | . . . 1 . . . 1 . . . . 1 1 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Machines Disabled 17 | . . . . 11 . 5 . . . . . . . . . . 1 Max in Single Turn 4 | . . . . 4 . 2 . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Machines Accessed 44 | . 7 1 5 . 4 4 1 . 3 1 . 3 6 3 1 . 5 Terminals 28 | . 6 . 3 . 1 3 . . 1 . . 2 5 2 . . 5 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . 1 . 2 . . . . . . . 1 . . . . Recycling Units 4 | . 1 . 1 . . . . . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 . . 1 . . 1 . . . . . Total Hacks 128 | . 20 1 17 . 28 7 3 . 8 1 . 8 16 6 3 . 10 Successful 69 | . 8 1 11 . 24 2 2 . 3 1 . 4 4 3 1 . 5 Failed 59 | . 12 . 6 . 4 5 1 . 5 . . 4 12 3 2 . 5 Catastrophic 7 | . 1 . . . . 1 . . . . . . 3 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . . . . . . Terminals 68 | . 16 . 9 . 2 6 . . 3 . . 5 13 4 . . 10 Fabricators 3 | . . . . . . . 3 . . . . . . . . . . Repair Stations 21 | . . . 7 . 11 . . . . . . . 3 . . . . Recycling Units 11 | . 4 . 1 . . . . . 4 . . . . 2 . . . Scanalyzers 18 | . . . . . 15 . . . . . . . . . 3 . . Garrison Access 5 | . . . . . . 1 . . 1 . . 3 . . . . . Terminal Hacks 27 | . 7 1 4 . . 2 . . . 1 . 3 2 2 . . 5 Record 2 | . . . . . . . . . . . . . . . . . 2 Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . 1 . . . 1 . . . 1 . . 1 Open DSF 2 | . . . . . . . . . . . . 1 1 . . . . Level Access Points 2 | . 1 . . . . . . . . . . . . 1 . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . . . . . . . 2 Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Maintenance Status 3 | . 1 . 2 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . 2 . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 17 | . . . 6 . 9 . . . . . . . 2 . . . . Scan Component 9 | . . . 3 . 5 . . . . . . . 1 . . . . Repair 8 | . . . 3 . 4 . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . 1 . . . . . 2 . . . . 1 . . . Report Inventory 4 | . 1 . 1 . . . . . 1 . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzer 16 | . . . . . 15 . . . . . . . . . 1 . . Insert Component 8 | . . . . . 7 . . . . . . . . . 1 . . Analyze 8 | . . . . . 8 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . . . . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . 1 . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . 1 Hacking Detections 32 | . 5 . 4 . 4 3 . . 2 . . 1 5 2 1 . 5 Full Trace Events 6 | . 2 . . . 1 1 . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . 3 . 4 . . . . . . . 1 . . . . Time 238 | . . . 78 . 135 . . . . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 4 . . . . . . . . Parts Scanalyzed 7 | . . . . . 7 . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 . 1 . . . . . . . . . . . . Non-combat 2 | . . . 1 . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 1 . 1 . . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Total Allies 5 | . . 3 . . . 2 . . . . . . . . . . . Largest Group 3 | . . . 3 1 . 2 . . . . . . . . . . . Highest-Rated Group 62 | . . . 40 8 . 62 . . . . . . . . . . . Highest-Rated Ally 31 | . . . 16 8 . 31 . . . . . . . . . . . Total Orders 7 | . . . . . . . 5 . 2 . . . . . . . . EXPLORE 7 | . . . . . . . 5 . 2 . . . . . . . . Ally Attacks 56 | . . . 41 1 . 14 . . . . . . . . . . . Total Damage 662 | . . . 429 . . 233 . . . . . . . . . . . Kills 11 | . . . 6 . . 5 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . 1 . . . . . . . Drone Launches 10 | . . . . . . 4 4 . 2 . . . . . . . . Drone Recoveries 5 | . . . . . . 2 3 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Turns Passed 6422 | 55 755 393 453 337 435 916 384 52 433 84 6 152 546 319 307 254 541 Spaces Moved 8416 | 38 557 584 603 576 410 420 240 167 955 309 21 395 994 502 477 374 794 Core 14 | 4 . . . . . 10 . . . . . . . . . . . Treads 383 | . . . . . . 362 21 . . . . . . . . . . Legs 237 | 34 203 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 4303 | . 354 584 603 576 410 48 . . . . . . 28 56 476 374 794 Flight 3479 | . . . . . . . 219 167 955 309 21 395 966 446 1 . . Fastest Speed 23 | 50 56 56 48 48 48 150 23 23 23 24 28 28 34 37 52 48 36 Average Speed 52 | 112 103 56 48 48 53 188 38 23 23 25 28 32 35 39 54 48 42 Slowest Speed 435 | 120 120 116 116 116 180 250 435 23 24 28 28 115 106 60 120 52 96 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 1 . 1 . . 1 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 90 68 44 77 30 52 12 76 25 59 5 11 23 49 9 12 28 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . Known Exits Taken 11 | . . 1 . 1 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . . . . . . . . . . Scrap Searched 4 | . . 1 . 1 . . . . . 1 1 . . . . . . Spaces Dug 10 | . . . . . 7 . . . . . . . . . . 3 . Terrain Destroyed 59 | . . . . 12 7 33 . . . . . . . . . 3 4 Melee 10 | . . . . . 7 . . . . . . . . . . 3 . Projectile 4 | . . . . . . . . . . . . . . . . . 4 AOE 45 | . . . . 12 . 33 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Ext Fac Res Arm Total 10036 | 46 664 637 734 609 590 506 523 180 1119 312 20 419 1165 610 501 427 974 Wait 1024 | . 48 34 78 9 129 16 250 12 93 1 . 12 111 82 2 17 130 Move 8388 | 37 556 583 602 575 409 419 238 166 952 308 20 392 987 501 476 373 794 Hop 6 | . . . . . . . 1 . 1 . . 1 3 . . . . Pick Up 78 | 2 11 3 8 2 7 9 4 1 9 1 . 5 5 1 2 4 4 Fast Attach 59 | 6 1 . 2 . 3 10 5 . 10 . . 1 7 . 1 8 5 Attach 35 | . 1 2 4 4 3 1 3 . 2 1 . 2 6 2 2 1 1 Detach 15 | . 1 3 . . 1 1 2 . 2 . . . 4 1 . . . Swap 51 | 1 5 2 8 4 2 2 4 . 5 1 . 1 5 1 1 5 4 Drop 89 | . 6 3 6 1 5 13 7 1 14 . . 4 8 . 1 8 12 Fire 145 | . 35 7 21 14 13 21 9 . . . . . 4 . . 1 20 Melee 113 | . . . 5 . 17 14 . . 31 . . 1 7 8 16 10 4 Ram 1 | . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . . 18 14 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 18) 469 | -10/Materials | Discovered new exit (range 7) 541 | -10/Materials | Discovered new exit (range 9) 631 | -10/Materials | Discovered new exit (range 12) 778 | -10/Materials | Identified exit to Materials 811 | -10/Materials | Entered Mines 834 | -10/Mines | Met a Derelict bent on vengeance 894 | -10/Mines | Met a Derelict shopkeep closing up shop 1007 | -10/Mines | Assembled infested the area 1012 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1196 | -10/Mines | Discovered exit to Materials (range 8) 1203 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1204 | -10/Mines | Entered Materials 1204 | -9/Materials | Accompanied by 3 allies 1204 | -9/Materials | Evolved 2 slots: Propulsion x2 1249 | -9/Materials | Discovered new exit (range 6) 1351 | -9/Materials | Repaired Hover Unit 1351 | -9/Materials | Repaired Hover Unit 1377 | -9/Materials | Repaired Hover Unit 1469 | -9/Materials | Discovered new exit (range 13) 1657 | -9/Materials | Entered Mines 1657 | -9/Mines | Accompanied by 1 ally 1710 | -9/Mines | Discovered new exit (range 5) 1719 | -9/Mines | Identified exit to Materials 1828 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1994 | -9/Mines | Entered Materials 1994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -8/Materials | Identified exit to Storage 2138 | -8/Materials | Repaired Hover Unit 2166 | -8/Materials | Repaired Hover Unit 2199 | -8/Materials | Repaired Rocket Launcher 2298 | -8/Materials | Repaired Hvy. Ion Engine 2311 | -8/Materials | Build established: Scavenger-Mutant 2429 | -8/Materials | Entered Storage 2560 | -8/Storage | Lost 3 parts (1p1n1u) 2664 | -8/Storage | Build established: Mutant 3149 | -8/Storage | Met a pair of Derelict thieves 3317 | -8/Storage | Discovered new exit (range 16) 3332 | -8/Storage | Destroyed 9 combat bots 3345 | -8/Storage | Entered Factory 3345 | -7/Factory | Accompanied by 1 ally 3345 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3396 | -7/Factory | Build established: Scavenger-Mutant 3664 | -7/Factory | Discovered new exit (range 34) 3729 | -7/Factory | Sucked down chute 3729 | -7/Factory | Entered Waste 3734 | -7/Waste | Spotted C-40 Crusher 3740 | -7/Waste | Spotted C-40 Crusher 3744 | -7/Waste | EMP discharged 3756 | -7/Waste | Build established: Sprinter 3770 | -7/Waste | Spotted C-40 Crusher 3777 | -7/Waste | Spotted C-40 Crusher 3777 | -7/Waste | Spotted C-40 Crusher 3778 | -7/Waste | Discovered new exit (range 14) 3781 | -7/Waste | Entered Factory 4199 | -7/Factory | Discovered new exit (range 15) 4206 | -7/Factory | Identified exit to Lower Caves 4214 | -7/Factory | Entered Lower Caves 4253 | -7/Lower Caves | Encountered a Warlord checkpoint 4255 | -7/Lower Caves | Learned location of Zion (-7) 4297 | -7/Lower Caves | Discovered new exit (range 5) 4298 | -7/Lower Caves | Identified exit to Lower Caves 4298 | -7/Lower Caves | Entered another Lower Caves area 4302 | -7/Lower Caves | Discovered new exit (range 8) 4304 | -7/Lower Caves | Identified exit to Factory 4304 | -7/Lower Caves | Entered Factory 4304 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4407 | -6/Factory | Discovered new exit (range 12) 4455 | -6/Factory | Identified exit to Factory 4456 | -6/Factory | Entered another Factory area 4456 | -5/Factory | Evolved 2 slots: Utility x2 4462 | -5/Factory | Identified exit to DSF 4797 | -5/Factory | Discovered new exit (range 13) 4928 | -5/Factory | Repaired Power Sword 5002 | -5/Factory | Identified exit to Extension 5002 | -5/Factory | Entered Extension 5028 | -5/Extension | Build established: Scout 5029 | -5/Extension | Identified exit to Factory 5192 | -5/Extension | Warlord forces began an assault 5208 | -5/Extension | Spotted B-75 Beast 5296 | -5/Extension | Spotted B-75 Beast 5321 | -5/Extension | Entered Factory 5321 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5351 | -4/Factory | Lost 9 allies 5405 | -4/Factory | Discovered new exit (range 17) 5415 | -4/Factory | Identified exit to Research 5628 | -4/Factory | Entered Research 5628 | -3/Research | Evolved 2 slots: Utility x2 5644 | -3/Research | Discovered new exit (range 11) 5761 | -3/Research | Spotted B-86 Titan 5878 | -3/Research | Identified exit to Armory 5882 | -3/Research | Entered Armory 5888 | -3/Armory | Found Prototype Launcher 6181 | -3/Armory | Lost 4 parts (1p2u1w) 6232 | -3/Armory | Found Quantum Capacitor 6423 | -3/Armory | Self-destructed Last Messages --------------- 06232_ Acquired Quantum Capacitor. 06242_ System corrupted: Heat flow error (+184). 06275_ System corrupted: Matter fused (-5). 06319_ System corrupted: Heat flow error (+237). 06325_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06337_ System corrupted: Matter fused (-5). 06353_ =1GCX1,F>5V133PXDR75P,=BK36#TMHW% 06354_ W-44 Eye sends out distress signal. 06378_ SCKT>TZRH|I2HCDLM>1OIXNZS:MF2|G#X C MV7 06388_ W-44 Eye destroyed. 06401_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06404_ Connecting with Terminal... 06406_ Penetrated by Slug. 06408_ C-35 Carver destroyed. 06415_ Knocked back. 06417_ C-35 Carver knocked back. 06419_ Destroyed Imp. Reaction Control System. 06421_ Particle Reactor severed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????######### | | # #?????????????????????????????????##### | | ? #?????????????????????????????????# #"" """ | | ?? #?????????????????????????????????# #"" """ | | ???#?????????????????????????????????# #"T """ | | ?????????????????????????????????????## ##"" % | | ??????????????????????????????????????# ##"" =! | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# + | | ??????????????????????????????????????# ########## | | ???????????????????????????????????#### #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #??????### | | ???????????????????????####????????# #?###### | | ???????????????????????"!!#????????# #?# # " | | ???????????????????????"!!#????#####+## #?# # " | | ???????????????????????"!!#????# + ### # " | | ???????????????????????"!!#????# "" # # # ""# | | ???????????????????????"!!#????# "T # #"# ""# | | ???????????????????????"!!#????# "" # + T"##+ | | ???????????????????????"!!###### "" # # ""## | | ???????????????????????"!@# ""## | | ???? ###### ###### # ### | | ???? c #?## ## ## | | ??????????????## #####* # #?# #?### | | ???????????????# ????????## ; ### ! #???# | | ??????????????????????????# [[[ H % #???# | | ??????????????????????????#] [[[ ##### = ##???# | | ??????????????????????????# [[ #???# % #????# | | ??????????????????????????# #???### # #????# | | ??????????????????????????# #????? ???# | | ??????????????????????????########?????*= ?# | | ???????????????????????????????????????== ### | | ???????????????????????????????????????]= #?? | | ??????????????????????????????????????? #?? | | ???????????????????????????????????????#########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 73 Melee Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Shield Generator | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Can't Catch Me Dangerous Findings Knowing Is Half The Battle Part-time Excavator Respectable Loadout Challenges ------------ None Game ------ Seed MicrodissipatorScatterLink Manual? 0 Play Time 02:43:56 Cumulative 23.0 hours Start 2025.04.20 @ 20:52:23 End 2025.04.21 @ 19:01:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1075acbc-85b3-45d5-915c-7fe18487fd06