Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 11:51:38 Player: ChromeKnight Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (50) 250 Value Destroyed (2307) 2307 Prototype IDs (316) 6320 Alien Tech Used (0) 0 Bonus (27556) 27556 TOTAL SCORE: 45333 Bonus ------- High Alert Combat Kills 547 Follower Combat Kills 2673 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -64 Cogmind --------- Core Integrity 1047/1600 Matter 300/300 Energy 323/700 System Corruption 0% Temperature Cool (6) Movement Walking (108) Location 0b11 Command Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (5) --- Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg (fused) > --- UTILITY (17) ----- Experimental Heat Sink Experimental Cooling System Experimental Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Reaction Control System Zionite Weapon Casing Centrium Heavy Armor Plating Heavy Regenerative Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Experimental System Purifier > --- WEAPON (2) ------- YOLO Cannon > --- INVENTORY (5) ---- Zero-point Reactor AEGIS Remote Shield Heavy Quantum Rifle Heavy Quantum Rifle Zionite Phaser-H Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Experimental Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Reaction Control System Zionite Weapon Casing Centrium Heavy Armor Plating Heavy Regenerative Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Experimental System Purifier > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Zero-point Reactor AEGIS Remote Shield Heavy Quantum Rifle Heavy Quantum Rifle Zionite Phaser-H [Rating: 205] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Advanced Visual Processing Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . . . 2 2 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Utility 15 | . . . . . 3 2 . . 2 . . . . . . 1 2 2 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 188 | 6 . . 1 4 22 12 3 8 10 1 6 . 3 4 1 10 8 7 5 1 7 69 Power 17 | 1 . . . . 3 1 . . 1 . . . 2 . . 1 . . . . 1 7 Engine 7 | 1 . . . . 2 1 . . 1 . . . 2 . . . . . . . . . Core 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 7 Propulsion 39 | 2 . . . . 3 3 1 2 2 1 1 . . . 1 2 . 2 . . 1 18 Treads 5 | 2 . . . . 3 . . . . . . . . . . . . . . . . . Leg 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Flight 17 | . . . . . . 3 1 2 2 1 1 . . . 1 2 . 2 . . 1 1 Utility 96 | 1 . . 1 2 8 6 1 3 6 . 5 . 1 3 . 5 7 5 3 1 5 33 Device 47 | . . . . 1 2 2 . 2 3 . 5 . . 1 . 3 4 2 3 . 3 16 Storage 6 | 1 . . 1 . . 1 . 1 . . . . . . . . . . . . . 2 Processor 22 | . . . . 1 4 1 1 . 1 . . . 1 . . 2 2 2 . . . 7 Hackware 8 | . . . . . . 2 . . 1 . . . . 1 . . . . . 1 1 2 Protection 13 | . . . . . 2 . . . 1 . . . . 1 . . 1 1 . . 1 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . . . 2 8 2 1 3 1 . . . . 1 . 2 1 . 2 . . 11 Energy Gun 13 | 2 . . . 1 2 1 . 1 . . . . . . . . . . 1 . . 5 Energy Cannon 8 | . . . . . 2 1 1 2 . . . . . . . . . . . . . 2 Ballistic Gun 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Slashing Weapon 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 1 2 . 1 1 . . . . . 1 . 1 1 . 2 . . 15 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 39 | . . . . . 6 1 . . . . 1 1 . . 3 . 1 . . 1 3 22 Power 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 2 Propulsion 14 | . . . . . 4 1 . . . . . . . . 1 . . . . . . 8 Utility 20 | . . . . . 1 . . . . . 1 1 . . 2 . 1 . . 1 2 11 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 11 | . . . . . 3 1 . . . . 1 2 . . 3 . 1 . . 1 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 85 85 92 74 80 100 91 92 87 81 73 75 85 85 78 89 88 90 85 76 83 Engine 6 | . 14 14 14 14 6 6 7 7 6 6 6 6 6 6 5 . . . . . . . Core 1 | . . . . . 2 . . . . . . . . . . 3 5 4 4 4 1 . Treads 8 | . 28 28 28 28 13 . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 9 Flight 7 | . . . . . . 13 23 22 20 14 11 13 13 13 13 16 15 9 9 8 12 3 Device 9 | . . . . . 7 14 13 7 15 20 16 6 6 12 6 13 22 20 22 21 16 16 Storage 7 | . 14 14 14 14 9 7 7 7 6 6 6 6 6 6 6 5 5 4 4 4 4 4 Processor 17 | . . . . 7 16 15 16 23 21 20 20 20 22 26 25 25 27 33 28 26 24 20 Hackware 6 | . . . . . . 5 15 15 13 13 13 13 13 13 12 5 5 4 4 7 7 12 Protection 2 | . . . . . 5 6 . . 1 . . . . . 5 . . . 4 4 3 6 Energy Gun 7 | . 28 28 28 20 6 7 15 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 3 . . 6 . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . 7 2 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 5 6 6 6 6 6 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 10 10 10 45 49 61 61 18 18 27 27 21 20 19 20 20 21 25 27 29 29 38 92 Greatest Support 150 | 40 40 40 40 40 60 24 19 25 27 30 30 24 21 21 24 25 25 30 30 30 38 150 Greatest Overweight (x) 20 | . . . 1 1 3 20 . . . . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 11 | 6 8 8 9 20 20 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 20 | . 1 1 6 14 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 9 | . . 1 3 10 18 9 7 7 7 8 7 8 8 8 7 7 8 7 7 7 6 6 Final Capacity 20 | 8 8 8 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 20 | . 1 1 6 14 20 7 7 8 8 8 8 8 8 8 7 8 8 8 8 7 8 5 Class Distribution -------------------- 41% | Mutant 16% | Hacker-Mutant 12% | Scout 8% | Hacker-Scout 6% | Hacker-Sprinter 6% | Messiah-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Matter Collected 2251 | 226 22 12 . 54 379 110 . 70 . . . . 273 13 31 110 80 75 50 6 36 704 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1844 | . 22 12 . . 817 140 . 71 . . . . 92 . . 60 40 69 36 . 36 449 Parts 81 | . 3 1 . . 42 7 . 1 . . . . 2 . . 5 2 3 . . 3 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 6 4 . 5 . . . . . . . Prevented 6 | . . . . . . . . . . . . . 2 . 4 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 26 | . . . . . 17 3 . 1 . . . . . . . 1 . . . . . 4 Melee 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Guns 7 | . . . . . 6 1 . . . . . . . . . . . . . . . . Cannons 4 | . . . . . 3 . . . . . . . . . . . . . . . . 1 AOE 10 | . . . . . 8 1 . 1 . . . . . . . . . . . . . . Classes Destroyed 13 | . 1 1 . . 7 . . . . . . . . . . 1 . 1 . . . 2 Worker 6 | . . 1 . . 3 . . . . . . . . . . . 2 . . . . . Builder 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . Tunneler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 7 | . . . . . 3 . . 1 . . . . . . . . . . 1 . 1 1 Swarmer 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Grunt 13 | . . . . . 10 2 . 1 . . . . . . . . . . . . . . Brawler 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Sentry 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 6 | . 1 1 . . 6 2 . 1 . . . . . . . 1 1 1 1 . 1 3 Combat Bots Only 4 | . . . . . 4 2 . 1 . . . . . . . 1 . . . . . 3 Max Kills in Single Turn 2 | . 1 1 . . 2 1 . 1 . . . . . . . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Hostile Shots Fired 320 | . . . . . 100 8 . 4 . . 3 31 2 . 16 . 36 . . 25 32 63 Missed 146 | . . . . . 30 2 . 2 . . 2 19 2 . 7 . 25 . . 19 22 16 Damage Taken 5746 | . . . . . 1257 179 . 30 . . 79 186 . . 565 71 239 . 52 143 327 2618 Core 1098 | . . . . . 235 32 . 16 . . 12 33 . . 130 . 48 . 17 22 . 553 Absorbed by Shields 18 | . . . . . . . . . . . . . . . 18 . . . . . . . Redirected to Shielding 380 | . . . . . 14 . . . . . . . . . . . . . . . 29 337 Regen/Repaired (Parts) 468 | . . . . . . . . . 26 . 69 . . . . . . . . . . 373 Core Remaining (%) 88 | 100 . . . 100 57 . . 93 . . . . . . 79 100 95 . 98 98 . 65 Volleys Fired 159 | . 7 2 . 1 93 24 . 6 . . . . . . . . . . . . . 26 Largest 2 | . 2 2 . 2 2 1 . 1 . . . . . . . . . . . . . 1 Hottest 100 | . 80 80 . 88 98 100 . 88 . . . . . . . . . . . . . 100 Shots Fired 180 | . 14 4 . 2 104 24 . 6 . . . . . . . . . . . . . 26 Gun 103 | . 14 4 . 2 51 21 . . . . . . . . . . . . . . . 11 Cannon 60 | . . . . . 36 3 . 6 . . . . . . . . . . . . . 15 Launcher 17 | . . . . . 17 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . 1 8 . . . . . . . . . . . . . . . . . Thermal 127 | . 14 4 . 1 79 3 . . . . . . . . . . . . . . . 26 Explosive 17 | . . . . . 17 . . . . . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . 21 . 6 . . . . . . . . . . . . . . Robot Hit Streak 13 | . 5 4 . 2 13 4 . 1 . . . . . . . . . . . . . 9 Robot Miss Streak 4 | . 1 . . 1 2 4 . 1 . . . . . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 147 | . 10 3 . 1 78 10 . 2 . . . . 3 . . 1 3 3 1 . 2 30 Core Hits 76 | . 2 2 . 1 47 6 . . . . . . 1 . . 1 2 1 . . 1 12 Critical Kills 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . 1 1 . . . . . . . . . 1 . 1 . . . 2 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 Impale 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Melee Attacks 80 | . . . . . . . . . 3 . 3 1 3 2 . 3 19 10 6 . 8 22 Impact 17 | . . . . . . . . . . . . . . . . . 10 1 2 . 3 1 Slashing 12 | . . . . . . . . . 3 . 3 1 3 2 . . . . . . . . Piercing 51 | . . . . . . . . . . . . . . . . 3 9 9 4 . 5 21 Sneak Attacks 12 | . . . . . . . . . . . . . . . . . 2 2 . . . 8 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6723 | . 117 34 . 21 2593 392 . 239 . . . . 238 . . 46 258 204 90 . 100 2391 Guns 1026 | . 117 34 . 21 704 94 . . . . . . . . . . . . . . . 56 Cannons 1637 | . . . . . 686 80 . 126 . . . . . . . . . . . . . 745 Explosions 2239 | . . . . . 1200 218 . 113 . . . . . . . . . . . . . 708 Melee 1818 | . . . . . . . . . . . . . 238 . . 46 258 204 90 . 100 882 Ramming 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Kinetic 105 | . . . . 21 84 . . . . . . . . . . . . . . . . . Thermal 3377 | . 117 34 . . 1306 298 . 113 . . . . . . . . . . . . . 1509 Explosive 1200 | . . . . . 1200 . . . . . . . . . . . . . . . . . Electromagnetic 220 | . . . . . . 94 . 126 . . . . . . . . . . . . . . Impact 168 | . . . . . . . . . . . . . . . . . . . 90 . . 78 Slashing 238 | . . . . . . . . . . . . . 238 . . . . . . . . . Piercing 1412 | . . . . . . . . . . . . . . . . 46 258 204 . . 100 804 Highest Corruption 6 | . . . . . . . 6 6 . 6 6 . . . . . . 4 . 2 . 6 Average Corruption 3 | . . . . . . . 6 6 . 6 3 . . . . . . 2 . 1 . 3 Corruption Purged 17 | . . . . . . . . . . . 7 . . . . . . 4 . . . 6 Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . 16 Effects 29 | . . . . . . . 1 10 . 1 3 . . . . . . 2 . . . 12 Message Errors 4 | . . . . . . . . 2 . . . . . . . . . . . . . 2 Matter Fused 6 | . . . . . . . . 3 . . 1 . . . . . . 1 . . . 1 Heat Flow Errors 5 | . . . . . . . . 1 . . 2 . . . . . . 1 . . . 1 Energy Discharges 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . . 1 . 1 . . . . . . . . . . . 4 Alerts 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 634 | . . . . . 13 . . 79 . . . . 81 . . . 23 124 20 . . 294 Projectiles 55 | . . . . . 3 . . 41 . . . . . . . . . . . . . 11 Explosions 48 | . . . . . 10 . . 38 . . . . . . . . . . . . . . Melee 531 | . . . . . . . . . . . . . 81 . . . 23 124 20 . . 283 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . . . 145 . . . . . . . . . . . . . . . . . Shots 6 | . . . . . 6 . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . 108 36 . 27 52 . . 266 . . 179 . . . . . . 173 . . . 102 Average Temperature 44 | . 51 20 . 15 17 . . 67 . . 95 . . . . . . 97 . . . 41 Received Heat Transfer 729 | . . . . . 549 54 . . . . . 15 . . 12 . 18 . . 9 18 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 1 . . . . . . . 1 . . 1 . . 2 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Robots Melted 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 Parts Melted 7 | . . . . . 3 2 . . . . . . . . . . . . . . . 2 Heat Transferred 4145 | . 275 75 . . 2331 400 . 50 . . . . . . . . . . . . . 1014 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Peak Influence 1186 | . 20 12 . . 309 268 108 671 201 15 12 . . . . 277 995 550 512 627 643 1186 Initial 369 | . . 7 . . . 83 93 61 169 . 10 . . . . 9 66 364 309 279 369 315 Average 246 | . 13 6 . . 167 150 93 281 158 4 9 . . . . 58 469 461 407 499 496 773 Maximum Alert Level 5 | . . . . . 1 1 . 2 1 . . . . . . 1 3 2 2 2 2 5 Low Security (%) 58 | 100 100 100 . 100 65 70 100 56 95 100 100 . . . . 90 26 . . . . . Level 1 16 | . . . . . 34 29 . 18 4 . . . . . . 9 15 22 53 26 37 12 Level 2 15 | . . . . . . . . 25 . . . . . . . . 46 77 46 73 62 28 Level 3 3 | . . . . . . . . . . . . . . . . . 12 . . . . 22 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 27 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 8 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . 2 1 . 1 . . . . . . . 4 5 1 4 3 3 8 Investigation 13 | . . . . . 1 1 . . . . . . . . . 2 1 1 . 3 1 3 Extermination 9 | . . . . . . . . 1 . . . . . . . 2 1 . 1 . 1 3 Reinforcement 9 | . . . . . 1 . . . . . . . . . . . 3 . 2 . 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Distress Signals 41 | . . . . . 2 . . . . . . . . . 14 . 2 . 1 1 . 21 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 1 2 . . 24 13 5 14 . 5 5 14 4 . 13 10 32 4 6 20 23 27 Peak Tracking Total 15 | . 1 3 . . 5 4 5 6 . 5 4 7 4 . 7 5 8 2 2 11 15 4 Tactical Retreats 25 | . . . . . 1 1 . 1 . . . 5 . . 3 1 5 . . 4 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Traps Triggered 13 | . . . . . . 2 . . 1 . . . . . 1 4 1 2 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . 4 . 1 . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Disabled 22 | . . . . . 2 1 . 3 . . . . . . . 2 2 . 4 . . 8 Max in Single Turn 2 | . . . . . 1 1 . 2 . . . . . . . . . . 1 . . 1 Garrison Access 5 | . . . . . . . . 2 1 . . . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Accessed 44 | . . . 1 1 4 4 . 7 11 . 3 . 1 . . 3 2 . 2 3 . 2 Terminals 19 | . . . . . 3 1 . 5 6 . 2 . . . . . . . . . . 2 Fabricators 10 | . . . . . . 2 . . 2 . . . . . . 3 1 . 1 1 . . Repair Stations 5 | . . . . . 1 1 . . 2 . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 1 . . . . . . . 1 . 1 2 . . Total Hacks 107 | . . . 1 1 12 9 . 22 21 . 10 . 1 . . 10 3 . 4 6 . 7 Successful 46 | . . . 1 1 3 4 . 10 10 . 6 . 1 . . 3 2 . 1 3 . 1 Failed 61 | . . . . . 9 5 . 12 11 . 4 . . . . 7 1 . 3 3 . 6 Catastrophic 22 | . . . . . 4 2 . 3 2 . 1 . . . . 4 1 . . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . . . 1 . 6 3 . 12 10 . 2 . . . . 15 12 7 15 9 8 8 Terminals 51 | . . . . . 11 2 . 15 11 . 5 . . . . . . . . . . 7 Fabricators 25 | . . . . . . 5 . . 4 . . . . . . 10 1 . 2 3 . . Repair Stations 13 | . . . . . 1 2 . . 5 . 5 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . 7 1 . . . . . . . 2 . 2 3 . . Terminal Hacks 13 | . . . 1 1 3 . . 3 2 . 1 . 1 . . . . . . . . 1 Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . 2 . . . . . . . . . 3 . . . 2 . . Load Schematic 4 | . . . . . . . . . . . . . . . . 3 . . . 1 . . Build 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . . Repair Station Hacks 7 | . . . . . . 1 . . 2 . 4 . . . . . . . . . . . Scan Component 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . Repair 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 2 1 . . . . . . . 1 . . 1 . . Seal Access 5 | . . . . . . . . 2 1 . . . . . . . 1 . . 1 . . Unauthorized Hacks 14 | . . . . . . 1 . 5 5 . 1 . . . . . 1 . 1 . . . Terminals 10 | . . . . . . . . 5 4 . 1 . . . . . . . . . . . Assimilate 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Botnet 6 | . . . . . . . . 3 3 . . . . . . . . . . . . . Operators 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . . Liberate 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Fabnet 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . . . . 4 4 . 6 7 . 2 . . . . 3 1 . 1 2 . 1 Full Trace Events 6 | . . . . . 1 1 . . . . . . . . . 1 . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 4 . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . . . . . . . . 222 . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . . . . . . . . 15 . 10 . . 4 . . 15 Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . 100 . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . Time 212 | . . . . . . . . . 112 . 100 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . 3 3 3 3 3 3 4 4 1 . . . . . Autooverrided 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Allies Hacked 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total Allies 63 | . . . . . . . 1 2 . . 1 . 1 4 1 2 13 4 2 4 5 23 Largest Group 16 | . . . . . . . 1 1 . . 1 . 1 4 4 2 7 4 5 4 2 16 Highest-Rated Group 1767 | . . . . . . . 31 30 . . 10 . 32 158 158 174 268 316 416 292 244 1767 Highest-Rated Ally 269 | . . . . . . . 31 30 . . 10 . 32 42 42 146 146 96 96 96 122 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 3 3 2 . 2 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Total Orders 14 | . . . . 1 . . . 2 1 . . . . . . 5 1 2 . . . 2 STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . . RETURN 8 | . . . . 1 . . . . 1 . . . . . . 4 . 1 . . . 1 Ally Attacks 446 | . . . . . . . 11 6 . . . . 3 . 25 24 71 10 32 9 11 244 Total Damage 22049 | . . . . . . . 232 12 . . . . 111 . 497 931 3007 381 1118 886 55 14819 Kills 109 | . . . . . . . . . . . . . 2 . 6 6 31 2 5 7 . 50 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . 1 2 . . . . . . . . Drone Launches 44 | . . . . 1 . . . 6 6 . . . . . . 4 . 1 . . 10 16 Drone Recoveries 40 | . . . . 1 . . . 6 6 . . . . . . 4 . 1 . . 10 12 Decoded 0b10 Intel 65 | . . . . . . . . . . . . . . . . . . 7 17 13 22 6 Items 65 | . . . . . . . . . . . . . . . . . . 7 17 13 22 6 Zionite Intel Received 10 | . . . . . . . . . . . . . . . . 2 1 . 3 1 1 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Turns Passed 10323 | 79 91 451 470 1387 1776 340 49 462 456 39 235 113 206 558 433 504 402 259 260 158 323 1272 Spaces Moved 11059 | 50 38 277 276 558 461 350 105 932 1120 109 162 302 506 1023 472 647 699 347 409 388 666 1162 Core 29 | 8 . . . . . 21 . . . . . . . . . . . . . . . . Treads 1657 | 42 38 277 276 558 461 5 . . . . . . . . . . . . . . . . Legs 426 | . . . . . . . . . . . . . . . . . . . . . . 426 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 232 | . . . . . . . . . . . . . . . . . . . . . . 232 Flight 8715 | . . . . . . 324 105 932 1120 109 162 302 506 1023 472 647 699 347 409 388 666 504 Fastest Speed 29 | 50 160 160 160 240 160 29 32 30 30 32 34 30 34 34 29 32 34 34 37 37 34 34 Average Speed 65 | 142 160 160 169 240 274 43 32 31 31 33 34 33 34 34 33 33 34 36 37 37 34 66 Slowest Speed 1050 | 160 160 160 240 240 400 1050 32 32 32 34 34 34 34 34 34 37 34 37 37 37 34 240 Overloaded Moves 93 | . . . . . . . . . . . . 31 . . 62 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . . . 2 . 16 5 . . . . . . 2 8 . 9 6 7 3 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 41 | 4 12 62 62 98 42 12 80 22 27 90 6 58 68 91 57 13 21 9 56 13 18 33 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 13 | . . . . 1 . . . . . . . . . . . 6 4 . . 2 . . Known Exits Taken 12 | . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . 1 . 2 . . . . . . . . 2 1 1 . . . . . . . Spaces Dug 46 | . . . . . . . . . 3 . 3 1 . . . 2 9 6 1 . 2 19 Terrain Destroyed 251 | . . . . . 134 16 . 17 3 . 3 1 . . . 2 9 6 1 . 2 57 Melee 28 | . . . . . . . . . 3 . 3 1 . . . 2 9 6 1 . 2 1 Projectile 16 | . . . . . 8 2 . . . . . . . . . . . . . . . 6 AOE 207 | . . . . . 126 14 . 17 . . . . . . . . . . . . . 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total 13750 | 55 54 281 280 605 867 513 121 1077 1222 111 334 311 534 1229 747 922 822 463 500 395 743 1564 Wait 2074 | . 9 3 . 32 263 105 8 137 64 . 162 8 20 200 271 210 100 93 83 13 65 228 Move 10926 | 49 37 276 275 557 460 346 104 899 1110 108 161 301 505 1022 471 642 682 346 391 377 652 1155 Hop 54 | . . . . . . 2 . 16 5 . . . . . . 2 8 . 8 4 6 3 Pick Up 64 | . 1 . 3 7 12 3 2 2 15 . . . . . . 3 . 2 2 . 1 11 Fast Attach 129 | 6 . . 1 4 14 5 1 6 2 1 3 . 2 2 . 8 7 5 4 . 3 55 Attach 39 | . . . . . 4 7 2 1 4 . 1 . . . 1 2 . 2 1 1 4 9 Detach 23 | . . . 1 1 . 2 1 2 . . 1 . . . . 1 . . 1 . 4 9 Swap 20 | . . . . . 4 . . 1 4 . 2 . 1 2 . . 1 . . . . 5 Drop 129 | . . . . 3 14 19 3 7 15 2 1 . 2 1 3 3 3 6 5 . 1 41 Fire 159 | . 7 2 . 1 93 24 . 6 . . . . . . . . . . . . . 26 Melee 74 | . . . . . . . . . 3 . 3 1 3 2 . 3 16 9 5 . 7 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . . . . . . . 1 48 . . . . . . Rewire 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Trap 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: DSF / DSF) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Testing -2/Research -1/Access -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 7) 162 | -10/Materials | Met 8R-AWN 171 | -10/Materials | Entered Mines 172 | -10/Mines | Followed 8R-AWN into the Mines 309 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 5) 390 | -10/Mines | Discovered new exit (range 8) 622 | -10/Mines | Entered Exiles 661 | -10/Exiles | Welcomed by 8R-AWN 688 | -10/Exiles | Met EX-HEX 728 | -10/Exiles | Learned about 8R-AWN's background 784 | -10/Exiles | Met EX-BIN 806 | -10/Exiles | Aligned with FarCom system 808 | -10/Exiles | Given EX-Vault access code 848 | -10/Exiles | Opened EX-Vault 859 | -10/Exiles | Found YOLO Cannon 863 | -10/Exiles | Found Skeleton Box 868 | -10/Exiles | Found Modified TNC 901 | -10/Exiles | Warned to stay clear of 0b10 Research branches 953 | -10/Exiles | Met EX-DEC 1073 | -10/Exiles | Discovered new exit (range 10) 1092 | -10/Exiles | Stole three prototypes: Modified TNC, Skeleton Box, YOLO Cannon 1092 | -10/Exiles | Entered Mines 1153 | -9/Mines | Discovered new exit (range 9) 1180 | -9/Mines | Learned location of Storage (-7) 1304 | -9/Mines | Identified exit to Materials 1388 | -9/Mines | Found a hidden stash of uninstalled traps 1806 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2393 | -9/Mines | Found the Drone Emporium 2404 | -9/Mines | Found Prototype Device 2404 | -9/Mines | Identified Splice Drone Bay 2479 | -9/Mines | Entered Materials 2479 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3568 | -8/Materials | Lost 3 parts (2n1u) 3835 | -8/Materials | Discovered new exit (range 10) 4255 | -8/Materials | Entered Factory 4255 | -7/Factory | Evolved 2 slots: Utility x2 4257 | -7/Factory | FarCom data flow suspended 4553 | -7/Factory | Fabricated HERF Cannon (x1) 4595 | -7/Factory | Sucked down chute 4595 | -7/Factory | Entered Waste 4596 | -7/Waste | Met a frightened Derelict 4604 | -7/Waste | Spotted C-40 Crusher 4610 | -7/Waste | EMP discharged 4613 | -7/Waste | Spotted C-40 Crusher 4613 | -7/Waste | Spotted C-40 Crusher 4626 | -7/Waste | Spotted C-40 Crusher 4629 | -7/Waste | Spotted C-40 Crusher 4634 | -7/Waste | Discovered new exit (range 14) 4644 | -7/Waste | Entered Factory 4885 | -7/Factory | Build established: Hacker-Sprinter 5044 | -7/Factory | Search patrols dispatched 5063 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 5093 | -7/Factory | Discovered new exit (range 5) 5106 | -7/Factory | Entered another Factory area 5106 | -6/Factory | Evolved 2 slots: Utility x2 5326 | -6/Factory | Identified exit to DSF 5333 | -6/Factory | Repaired Broken Cld. Nuclear Pulse Thruster 5356 | -6/Factory | Identified exit to DSF 5562 | -6/Factory | Manually triggered Chute Trap 5562 | -6/Factory | Sucked down chute 5562 | -6/Factory | Entered Waste 5567 | -6/Waste | Spotted C-40 Crusher 5568 | -6/Waste | Spotted C-40 Crusher 5568 | -6/Waste | Spotted C-40 Crusher 5572 | -6/Waste | Spotted C-40 Crusher 5577 | -6/Waste | EMP discharged 5583 | -6/Waste | Spotted C-40 Crusher 5589 | -6/Waste | Spotted C-40 Crusher 5592 | -6/Waste | Build established: Hacker-Scout 5597 | -6/Waste | Discovered new exit (range 12) 5601 | -6/Waste | Identified exit to Factory 5601 | -6/Waste | Entered Factory 5676 | -6/Factory | Repaired Field Propulsion Array 5715 | -6/Factory | Repaired Adv. Weight Redist. System 5811 | -6/Factory | Crushed by falling debris 5812 | -6/Factory | Discovered new exit (range 15) 5836 | -6/Factory | Identified exit to Lower Caves 5836 | -6/Factory | Entered Lower Caves 5838 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5845 | -6/Lower Caves | Encountered a Warlord checkpoint 5947 | -6/Lower Caves | Discovered new exit (range 7) 5949 | -6/Lower Caves | Identified exit to Lower Caves 5949 | -6/Lower Caves | Entered another Lower Caves area 5952 | -6/Lower Caves | Learned Factory terminal intel 5952 | -6/Lower Caves | Discovered new exit (range 12) 5991 | -6/Lower Caves | Identified exit to Factory 6064 | -6/Lower Caves | Encountered a Warlord checkpoint 6091 | -6/Lower Caves | Build established: Hacker-Mutant 6126 | -6/Lower Caves | Discovered new exit (range 14) 6146 | -6/Lower Caves | Identified exit to Zion 6155 | -6/Lower Caves | Entered Zion 6188 | -6/Zion | Discovered new exit (range 10) 6199 | -6/Zion | Given the Hacking Drone Bay 6203 | -6/Zion | Found Prototype Device 6203 | -6/Zion | Identified Hacking Drone Bay 6304 | -6/Zion | Learned Factory garrison access intel 6305 | -6/Zion | Learned Factory terminal intel 6426 | -6/Zion | Imprinted 6428 | -6/Zion | Declared Zion's savior 6693 | -6/Zion | Identified exit to Proximity Caves 6713 | -6/Zion | Entered Proximity Caves 6713 | -5/Proximity Caves | Accompanied by 4 allies 7137 | -5/Proximity Caves | Discovered exit to Factory (range 19) 7146 | -5/Proximity Caves | Entered Factory 7146 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7147 | -5/Factory | Loaded intel: 25 terminal locations 7148 | -5/Factory | Loaded intel: 4 garrison access locations 7163 | -5/Factory | Lost 3 parts (1n2u) 7263 | -5/Factory | Identified exit to DSF 7403 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7404 | -5/Factory | Zion hero teleported in (NK-0LA) 7421 | -5/Factory | Discovered new exit (range 10) 7433 | -5/Factory | Zion Recon squad teleported in 7439 | -5/Factory | Identified exit to Factory 7453 | -5/Factory | Discovered new exit (range 5) 7472 | -5/Factory | Identified exit to Upper Caves 7558 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7559 | -5/Factory | Zion Explosive Resupply teleported in 7588 | -5/Factory | Build established: Scout 7592 | -5/Factory | Found Prototype Launcher 7592 | -5/Factory | Identified Scatter Rocket Array 7650 | -5/Factory | Entered another Factory area 7650 | -4/Factory | Accompanied by 1 ally (NK-0LA) 7650 | -4/Factory | Evolved 2 slots: Utility x2 7651 | -4/Factory | Loaded intel: 28 terminal locations 7891 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7892 | -4/Factory | Zion Infowar Resupply teleported in 7939 | -4/Factory | Zion Fire squad teleported in 7967 | -4/Factory | Zion Fire squad teleported in 8032 | -4/Factory | Discovered new exit (range 12) 8051 | -4/Factory | Identified exit to Research 8052 | -4/Factory | Entered Research 8052 | -3/Research | Evolved 2 slots: Utility x2 8075 | -3/Research | Zion Light squad teleported in 8077 | -3/Research | Lost 7 allies 8141 | -3/Research | Discovered new exit (range 20) 8154 | -3/Research | Zion Infowar Resupply teleported in 8189 | -3/Research | Identified exit to Testing 8311 | -3/Research | Entered Testing 8311 | -3/Testing | Accompanied by 3 allies 8322 | -3/Testing | Found Prototype Device 8322 | -3/Testing | Identified Exp. Hardlight Generator 8330 | -3/Testing | Spotted PL-Q9POP62B5S 8362 | -3/Testing | Found Portable AFG 8449 | -3/Testing | Garrison activated, responded to threat 8452 | -3/Testing | Retrieved Zion intel report: Main Access 8452 | -3/Testing | Identified exit to Research 8464 | -3/Testing | Retrieved Zion intel report: Emergency Access 8470 | -3/Testing | Retrieved Zion intel report: Active Garrisons 8539 | -3/Testing | Spotted Alpha 7 8571 | -3/Testing | Entered Research 8571 | -2/Research | Accompanied by 2 allies 8571 | -2/Research | Evolved 2 slots: Utility x2 8612 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 8613 | -2/Research | Zion Demo squad teleported in 8695 | -2/Research | Zion Hacker squad teleported in 8724 | -2/Research | Discovered new exit (range 11) 8728 | -2/Research | Identified exit to Access 8729 | -2/Research | Entered Access 8729 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8742 | -1/Access | Lost 6 allies 8834 | -1/Access | Retrieved Zion intel report: Branch Access 8834 | -1/Access | Identified exit to Command 8878 | -1/Access | Zion Heavy squad teleported in 8898 | -1/Access | Lost 3 parts (1p2u) 8926 | -1/Access | Build established: Hacker-Scout 8955 | -1/Access | Zion Heavy squad teleported in 9012 | -1/Access | Search patrols dispatched 9013 | -1/Access | Remotely autohacked Sealed Barrier 9025 | -1/Access | Remotely autohacked Sealed Barrier 9039 | -1/Access | Remotely autohacked Sealed Barrier 9052 | -1/Access | Entered Command 9052 | -1/Command | Accompanied by 2 allies 9098 | -1/Command | Retrieved Zion intel report: Unaware Analyses 9119 | -1/Command | Found Prototype Slashing Weapon 9119 | -1/Command | Identified Centrium Greatsword 9320 | -1/Command | Lost 3 allies 9329 | -1/Command | Disengaged cave seal 9329 | -1/Command | Zionites emerged from the dark tunnel 9459 | -1/Command | Retrieved Zion intel report: Component Schematics 9543 | -1/Command | Lost 6 allies 9551 | -1/Command | Found Prototype Protection 9551 | -1/Command | Identified Zio. Weapon Casing 9570 | -1/Command | Found Zio. Weapon Casing 9608 | -1/Command | Spotted M Guard 9608 | -1/Command | Spotted M Guard 9608 | -1/Command | Spotted Combat Programmer 9610 | -1/Command | Spotted Combat Programmer 9615 | -1/Command | Destroyed M Guard 9619 | -1/Command | Destroyed Combat Programmer 9623 | -1/Command | Destroyed Combat Programmer 9655 | -1/Command | Lost 10 parts (1p4n5u) 9688 | -1/Command | Lost 5 allies 9716 | -1/Command | Allies destroyed M Guard 9716 | -1/Command | All MAIN.C guards destroyed 9735 | -1/Command | Found Prototype Processor 9735 | -1/Command | Identified Exp. Targeting Computer 9738 | -1/Command | Found Prototype Protection 9738 | -1/Command | Identified Hvy. Regenerative Plating 9746 | -1/Command | Lost 11 parts (1p4n5u1w) 9821 | -1/Command | Found Zio. Weapon Casing 10018 | -1/Command | Remotely autohacked Sealed Barrier 10028 | -1/Command | Build established: Messiah-Mutant 10089 | -1/Command | Met MAIN.C 10089 | -1/Command | 0b10 Conduit disabled 10098 | -1/Command | Allies destroyed MAIN.C Shell 10098 | -1/Command | MAIN.C activated Command garrisons 10113 | -1/Command | Allies destroyed MAIN.C 10124 | -1/Command | Discovered new exit (range 39) 10124 | -1/Command | Discovered new exit (range 96) 10124 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 10245 | -1/Command | Found Zero-point Reactor 10252 | -1/Command | Found Centrium Heavy Armor Plating 10255 | -1/Command | Found Exp. System Purifier 10264 | -1/Command | Found AEGIS Remote Shield 10272 | -1/Command | Found Exp. Core Analyzer 10324 | *** | Establishing 0b11! Last Messages --------------- 10264_ System corrupted: Exp. Biometal Leg fused. 10264_ Acquired AEGIS Remote Shield. 10266_ Dropped Hvy. Quantum Rifle. 10270_ Exp. System Purifier purges 1% system corruption (3%). 10270_ Acquired Hvy. Quantum Rifle. 10272_ Discarded Adv. Target Analyzer. 10272_ Acquired Exp. Core Analyzer. 10274_ Exp. System Purifier purges 1% system corruption (2%). 10276_ Exp. System Purifier purges 1% system corruption (1%). 10288_ Exp. System Purifier purges 1% system corruption (0%). 10304_ K-01 Serf collects debris. 10305_ Acquired 62 matter. 10306_ Acquired 28 matter. 10308_ K-01 Serf collects debris. [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | #### ############+######????????? | | ^ ^ !!####/########### #????????????? | | !!#* # # #????????????? | | # # # #????????????# | | # # """"# #????????????# | | # + """"# #????????????# | | ########+##### # # """"# #????????????# | | #??# # + !!# ! """"# #????????????# | | #### # # ! # + #????????????# | | + # # # #%= #????????????# | | ##### # ###+############!! ##???#######?# | | ????# "" # # #????# ##### #?# | | #???# """" # + [ #????# T T #?# | | #???# """" # # #????# "" "" #?# | | #???# "" # # "" #????# #?# | | #######+####### # """"#????# ##### #?# | | # #????# # ! """"#????#######???## ##?# | | # ###### # "" #???????????????# #?# | | # """" + ^ # #???????????????# #?# | | # """" #^ ^ # !#???????????????# #?# | | # """" #^ ##########???????????????# ### | | # """" # #????????????????????????# | | # # !#?????#################### | | # + #?????# | | # # ###???# Z [ ################ | | ###+###+## #???# @Z####%########?????????# | | ??# #?# #???# ##|*%!! #?????????# | | ###+### #???######!!!!! #?????????# | | # # #????????#!=%[ #?????????# | | # # "" #???????##!%="" " #?????????# | | #=!* # """ #??????##"*=!"""" #?????????? | | #!** # T" ###""####"# =%!!" #?????????? | | #!* # """ # "! !%*= #?????????? | | # # "" # %[%["[* ! ! #?????????? | | # # + "" !!=%[! "*! #?????????? | | # = + # """ !!%!! """ ##????????? | | # # " + """ =#! """" "######???? | | # # % # "" " "" ## #???? | | # # """"" # # "" "T #???? | | # # """" # + [ "" "" #???? | | ###+### """" ########### " #???? | | """" #?????????#######""""""# ##???? | | #???????????????## # #????? | | #????????????????### ### #????# | | ^^^^^^ #????######???########?# #???## | | ########## ###### ! ##### ##### #####" | | # #== "" | | # #%[ "T | | # "! ###### ##### ############# | | # "" # #????######???##+#######?????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 35 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 1200 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 75 Targeting Accuracy 20 Melee Accuracy 16 Target Analysis 12 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 23 Item Schematics ----------------- Imp. Plasma Cutter | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Phase Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Lgt. Neutrino Core | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Com. Particle Reactor | -3/Testing | Archive Hvy. Proton Cannon | -3/Testing | Archive Com. Mass Driver | -3/Testing | Archive Stealth Drone Bay | -3/Testing | Archive Nuclear Pulse Array | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Imp. Remote Shield | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Imp. Shock Absorption System | -1/Command | Z-intel Adv. Weapon Cycler | -1/Command | Z-intel Mic. Antimatter Reactor | -1/Command | Z-intel Biometal Heavy Treads | -1/Command | Z-intel Hardcell Cannon | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Seismic Detector | -1/Command | Z-intel Adv. Corruption Screen | -1/Command | Z-intel Imp. Component Analysis Suite | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive K-01 Serf | -3/Testing | Archive Fabricated ------------ HERF Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Commander 0b11 Corridor Of Doom void main() Challenges ------------ None Game ------ Seed LightpackMissilePod Manual? 0 Play Time 02:11:00 Cumulative 447.0 hours Start 2024.03.21 @ 08:02:05 End 2024.03.21 @ 11:51:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 772 Rogue 617 Adventurer 148 Explorer 7 Win Type 1 Total 20 Types 16/1/2/1/0/0/0/0/0 Lore% 77 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b812f9b5-baf3-4bba-852e-5656884c76d8