Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 18:03:39 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (144) 720 Value Destroyed (4497) 4497 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 8330 Bonus ------- High Alert Combat Kills 597 Friendly Fire -24 Cogmind --------- Core Integrity 493/700 Matter 181/300 Energy 91/100 System Corruption 20% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Thermal Generator Cryofiber Web Cryofiber Web Compact Battery (200) High-capacity Matter Pod (200) Energy Filter Weapon Cycler ECM Suite Improved Light Armor Plating System Shield High-powered Tractor Beam Advanced Beam Rifle Gauss Rifle Precision Assault Rifle Advanced Assault Cannon Gauss Cannon Advanced EMP Blaster Missile Launcher Plasma Cutter Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Precision Assault Rifle > --- INVENTORY -------- Medium Treads Light Armored Exoskeleton Thermal Generator Cryofiber Web Cryofiber Web Improved Heat Sink Disposable Heat Sink Compact Battery Large Matter Pod High-capacity Matter Pod Energy Filter Weapon Cycler ECM Suite Improved Light Armor Plating System Shield High-powered Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced EMP Blaster Missile Launcher Plasma Cutter Axe [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 169 | 6 22 31 76 34 Power 20 | 1 2 5 6 6 Engine 12 | 1 2 3 2 4 Core 8 | . . 2 4 2 Reactor . | . . . . . Propulsion 39 | 2 3 8 20 6 Treads 20 | . . 3 12 5 Leg 2 | . . . 2 . Wheel 17 | 2 3 5 6 1 Hover . | . . . . . Flight . | . . . . . Utility 47 | 1 4 9 19 14 Device 18 | . . 2 9 7 Storage 5 | 1 2 . 2 . Processor 4 | . 1 1 1 1 Hackware . | . . . . . Protection 20 | . 1 6 7 6 Artifact . | . . . . . Weapon 63 | 2 13 9 31 8 Energy Gun 11 | 1 3 1 6 . Energy Cannon 24 | . 5 8 8 3 Ballistic Gun 5 | 1 2 . . 2 Ballistic Cannon 8 | . 2 . 4 2 Launcher 15 | . 1 . 13 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 2 1 Parts Lost 40 | . 1 4 14 21 Power 5 | . . . 1 4 Propulsion 14 | . 1 1 6 6 Utility 18 | . . 3 6 9 Weapon 3 | . . . 1 2 Highest Loss Streak 15 | . 1 1 8 15 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 96 98 96 90 Engine 8 | . 14 7 5 8 Core 3 | . . 2 3 5 Treads 10 | . . 5 18 14 Leg 1 | . . . 1 5 Wheel 13 | . 25 16 13 1 Device 10 | . . 10 14 12 Storage 10 | . 14 11 11 7 Processor 4 | . 5 11 2 . Protection 10 | . 8 10 7 17 Energy Gun 4 | . 8 . 7 5 Energy Cannon 8 | . 5 21 5 . Ballistic Gun 2 | . 12 . . 3 Ballistic Cannon 1 | . 1 . . 4 Launcher 1 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 119 | 13 91 105 115 119 Greatest Support 88 | 20 32 32 80 88 Greatest Overweight (x) 35 | 1 8 8 6 35 Average Overweight (x) 2 | . 1 4 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 Most Carried 25 | 2 24 25 25 25 Average Carried 22 | 1 13 24 23 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 2 24 25 25 20 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3564 | 220 501 592 1418 833 Remotely 244 | . . . 244 . Salvage Created 5205 | . 482 1517 1948 1258 Parts 313 | . 31 92 134 56 Haulers Intercepted 9 | . 2 3 3 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 112 | . 11 27 53 21 Melee 1 | . . . 1 . Guns 13 | . 6 . 1 6 Cannons 61 | . 3 25 22 11 AOE 33 | . 2 . 27 4 Classes Destroyed 16 | . 6 4 4 2 Worker 2 | . . . 1 1 Builder 6 | . . . 3 3 Tunneler 1 | . . . 1 . Hauler 9 | . 2 3 3 1 Recycler 3 | . 1 . . 2 Mechanic 5 | . . 2 1 2 Operator 4 | . 1 2 1 . Watcher 10 | . 2 5 1 2 Swarmer 23 | . 6 3 11 3 Grunt 56 | . 5 13 30 8 Brawler 5 | . . 1 1 3 Duelist 2 | . . 1 1 . Sentry 19 | . . 9 8 2 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 3 6 7 7 Combat Bots Only 7 | . 3 6 7 4 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 778 | . 53 105 314 306 Missed 241 | . 16 30 86 109 Damage Taken 7244 | . 378 1058 3083 2725 Core 881 | . 99 163 412 207 Absorbed by Shields 404 | . . . 404 . Redirected to Shielding 8 | . 8 . . . Regen/Repaired (Parts) 501 | . 48 191 188 74 Core Remaining (%) 61 | 100 60 59 25 . Volleys Fired 342 | . 52 88 117 85 Largest 2 | . 2 2 2 2 Hottest 145 | . 112 136 122 145 Shots Fired 637 | . 93 176 200 168 Gun 161 | . 72 . 20 69 Cannon 418 | . 20 176 128 94 Launcher 58 | . 1 . 52 5 Special . | . . . . . Kinetic 170 | . 47 . 22 101 Thermal 407 | . 43 176 126 62 Explosive 44 | . 1 . 43 . Electromagnetic 16 | . 2 . 9 5 Robot Hit Streak 22 | . 22 13 13 17 Robot Miss Streak 7 | . 7 6 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 398 | . 62 113 109 114 Core Hits 224 | . 24 39 101 60 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 1 2 4 Burn 5 | . 2 . 1 2 Meltdown 2 | . . 1 1 . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12014 | . 878 2538 5048 3550 Guns 1861 | . 519 . 204 1138 Cannons 6520 | . 229 2538 1985 1768 Explosions 3608 | . 130 . 2834 644 Melee . | . . . . . Ramming 25 | . . . 25 . Kinetic 2292 | . 251 . 264 1777 Thermal 6089 | . 497 2538 1925 1129 Explosive 2988 | . 130 . 2600 258 Electromagnetic 620 | . . . 234 386 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . 2 5 20 Average Corruption 6 | . . 2 4 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 147 | . . 21 55 71 Message Errors 30 | . . 2 10 18 Matter Fused 34 | . . 3 10 21 Heat Flow Errors 16 | . . 4 7 5 Energy Discharges 17 | . . 5 7 5 Parts Rejected 1 | . . . 1 . Parts Fused 2 | . . . . 2 Data Loss (minor) 20 | . . 3 7 10 Data Loss (major) 11 | . . 2 7 2 Misfires 11 | . . 2 4 5 Alerts 1 | . . . 1 . Weapon Failures 4 | . . . 1 3 Overload Shots . | . . . . . Overflow Damage 130 | . 7 46 40 37 Projectiles 67 | . 7 46 3 11 Explosions 63 | . . . 37 26 Melee . | . . . . . Knockbacks 15 | . 1 . 5 9 Impact 1 | . . . 1 . Kinetic 11 | . 1 . 4 6 Secondary 3 | . . . . 3 Self-Inflicted Damage 193 | . 19 . 160 14 Shots 10 | . 1 . 8 1 Rammed 5 | . . . 5 . Targets Rammed 6 | . . . 6 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 439 | . 252 439 391 332 Average Temperature 92 | . 74 93 89 102 Received Heat Transfer 2612 | . 117 366 1151 978 Effects 4 | . . 2 . 2 Interference 4 | . . 2 . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 4 | . . 2 2 . Combat Hostiles 4 | . . 2 2 . Parts Melted 18 | . 1 7 4 6 Heat Transferred 10779 | . 1332 4255 3108 2084 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1159 | . 148 367 1159 482 Initial 482 | . . 12 27 482 Average 372 | . 42 170 757 341 Maximum Alert Level 4 | . . 1 4 2 Low Security (%) 41 | 100 100 64 15 9 Level 1 26 | . . 35 8 56 Level 2 12 | . . . 13 34 Level 3 13 | . . . 43 . Level 4 5 | . . . 19 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 23 | . 2 3 13 5 Investigation 7 | . 1 1 5 . Extermination 4 | . . . . 4 Reinforcement 9 | . 1 2 5 1 Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 1 3 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 179 | . 19 41 85 34 Peak Tracking Total 9 | . 3 6 9 4 Tactical Retreats 10 | . . 2 8 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 2 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . 1 . 9 3 Max in Single Turn 2 | . 1 . 1 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 29 | . 9 11 6 3 Terminals 18 | . 6 7 3 2 Fabricators . | . . . . . Repair Stations 5 | . 1 2 1 1 Recycling Units 5 | . 2 2 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 93 | . 32 38 16 7 Successful 56 | . 16 24 12 4 Failed 36 | . 15 14 4 3 Catastrophic 5 | . 2 2 1 . Database Lockouts 1 | . 1 . . . Manual 46 | . 19 15 10 2 Terminals 66 | . 27 25 10 4 Fabricators . | . . . . . Repair Stations 14 | . 2 7 2 3 Recycling Units 10 | . 3 6 1 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 27 | . 8 13 5 1 Robot Analysis 7 | . 2 3 1 1 Prototype ID Bank 5 | . 1 4 . . Terminal Index 4 | . 2 1 1 . Alert Level 3 | . . 2 1 . Unreport Threat 5 | . 1 2 2 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 2 6 2 2 Scan Component 6 | . 1 3 1 1 Repair 6 | . 1 3 1 1 Recycling Unit Hacks 8 | . 3 4 1 . Report Inventory 6 | . 3 2 1 . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 8 | . 3 1 3 1 Terminals 8 | . 3 1 3 1 Assimilate 1 | . . . 1 . Botnet 7 | . 3 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 23 | . 6 10 4 3 Full Trace Events 8 | . 3 3 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 3 1 1 Time 233 | . 26 109 38 60 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 7 | . 2 3 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8658 | 69 1355 2398 2651 2185 Spaces Moved 3785 | 81 744 1065 1214 681 Core 26 | 25 . . . 1 Treads 524 | . . 1 305 218 Legs 387 | . . . 91 296 Wheels 2848 | 56 744 1064 818 166 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 130 123 230 Average Speed 167 | 71 114 163 162 249 Slowest Speed 1800 | 100 200 560 470 1800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 4 91 87 94 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 26 | . . . 24 2 Terrain Destroyed 362 | . 7 4 344 7 Melee . | . . . . . Projectile 24 | . . 4 13 7 AOE 338 | . 7 . 331 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5518 | 88 1158 1574 1682 1016 Wait 993 | . 318 305 187 183 Move 3781 | 80 743 1064 1213 681 Hop . | . . . . . Pick Up 106 | 2 14 38 37 15 Fast Attach 52 | 6 8 12 15 11 Attach 40 | . 2 6 21 11 Detach 18 | . 7 2 7 2 Swap 77 | . 12 13 40 12 Drop 103 | . 2 46 39 16 Fire 342 | . 52 88 117 85 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 626 | -10/Materials | Discovered new exit (range 13) 1085 | -10/Materials | Central database locked down 1183 | -10/Materials | Discovered new exit (range 15) 1224 | -10/Materials | Repaired Lgt. Assault Rifle 1425 | -10/Materials | Entered another Materials area 1425 | -9/Materials | Evolved 2 slots: Utility x2 1621 | -9/Materials | Discovered new exit (range 13) 2069 | -9/Materials | Discovered new exit (range 16) 2344 | -9/Materials | Repaired Med. Armor Plating 3296 | -9/Materials | Repaired Adv. Beam Cannon 3324 | -9/Materials | Repaired Com. Wheel 3736 | -9/Materials | Discovered new exit (range 14) 3823 | -9/Materials | Entered another Materials area 3823 | -8/Materials | Evolved 2 slots: Propulsion x2 3867 | -8/Materials | Discovered new exit (range 16) 3931 | -8/Materials | Garrison activated, responded to threat 4495 | -8/Materials | Destroyed 7 combat bots 4623 | -8/Materials | First assault squad dispatched 5343 | -8/Materials | Discovered new exit (range 16) 5397 | -8/Materials | Repaired Hrd. Medium Armor Plating 5515 | -8/Materials | Core integrity fell below 50% 5586 | -8/Materials | Sterilization system engaged 5586 | -8/Materials | Non-combat units ordered to evacuate 5595 | -8/Materials | Lost 8 parts (5n2u1w) 5686 | -8/Materials | Combat units ordered to evacuate 5751 | -8/Materials | Discovered new exit (range 16) 5886 | -8/Materials | Ambient heat levels rising (+10) 6003 | -8/Materials | Discovered new exit (range 7) 6036 | -8/Materials | Ambient heat levels rising (+10) 6155 | -8/Materials | Discovered new exit (range 10) 6186 | -8/Materials | Ambient heat levels rising (+10) 6336 | -8/Materials | Ambient heat levels rising (+10) 6474 | -8/Materials | Entered Factory 6474 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6802 | -7/Factory | Build established: Scavenger-Mutant 7229 | -7/Factory | System corruption reached 10% 7259 | -7/Factory | Lost 4 parts (1p3u) 7725 | -7/Factory | Repaired Adv. EMP Blaster 8182 | -7/Factory | Discovered new exit (range 12) 8659 | -7/Factory | Self-destructed Last Messages --------------- 08636_ G-47 Trooper destroyed. 08637_ G-47 Trooper heat spikes uncontrollably. 08638_ F9CG9 XFBVL&ZRX2KSTXV4QI6XA 08638_ G-47 Trooper overheating. 08639_ Particle Gun melted. 08639_ Imp. Heat Sink melted. 08639_ G-47 Trooper destroyed. 08646_ K-01 Serf collects debris. 08650_ Disposable Heat Sink destroyed. 08650_ Imp. Light Armor Plating destroyed. 08650_ System corrupted by crushing effect (+3). 08650_ System corrupted by crushing effect (+2). 08650_ Knocked back. 08653_ Imp. Ion Engine destroyed. 08654_ K-01 Serf collects debris. 08655_ Imp. Heat Sink destroyed. 08656_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 08656_ System corrupted: Hvy. Ion Cannon misfires. 08657_ Plasma Cannon destroyed. 08659_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# ### | | ?????????????#####?????# #?? | | ???????????? ?????# #?? | | ???????????# ???#########+######## | | ???????????# ???# | | ???????????# ???# | | ???????????# ???# | | ???????????# ???# | | ???????????? % ???# | | ????????????? %% ???#^^ ^###########+ | | ???????#########+##### ##???# | | ???????# % ##???# | | ???????# #????# | | ???????# % #????# | | ?????" + #????# | | ???????# #????# | | ???????# ###+###########????# | | ???????#?????#[ #????????# | | ?????????????#bgg% """#????????# | | ?????????????#@ """#????????# | | ?????????????# = """"#????????# | | ?????????????# """"#????????# | | ?????????????# """?????????####### | | ?????????????# """"???????????????? | | ?????????????# ???????????????? | | ?????????????###########??????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 26 Energy Capacity 475 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 525 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtySapperTorch Manual? 0 Play Time 01:14:45 Cumulative 57.7 hours Start 2024.05.10 @ 16:47:59 End 2024.05.10 @ 18:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 58 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aa97ddb-3b6c-46f1-b61c-7d295e743a4d