Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.10 @ 20:01:31 Player: LOOTFASTEATASS Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2300) 2300 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 4665 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery (100) Medium Matter Pod (100) Medium Matter Pod (100) Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Seismic Detector Propulsion Shielding Light Armor Plating Insulated Plating Hardlight Generator Hacking Suite System Shield Light Assault Rifle Shotgun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Targeting Computer > --- WEAPON ----------- Field Laser EM Pulse Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery Medium Matter Pod Medium Matter Pod Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Seismic Detector Propulsion Shielding Light Armor Plating Insulated Plating Hardlight Generator Hacking Suite System Shield Beam Rifle Light Assault Rifle Shotgun Shock Bomb Launcher Rocket Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Targeting Computer Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 67 | 8 10 20 22 7 Power 14 | 1 2 5 4 2 Engine 12 | 1 2 5 2 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 18 | 2 2 6 8 . Treads 8 | . . 3 5 . Leg . | . . . . . Wheel 10 | 2 2 3 3 . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 5 5 . . Device 4 | 1 2 1 . . Storage 6 | 1 2 3 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 23 | 3 1 4 10 5 Energy Gun 9 | 2 . 3 3 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 9 | 1 1 1 4 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 29 | . 3 5 8 13 Power 9 | . 1 2 2 4 Propulsion 8 | . 2 . 3 3 Utility 2 | . . 1 . 1 Weapon 10 | . . 2 3 5 Highest Loss Streak 8 | . 2 1 7 8 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 86 | . 86 91 91 61 Engine 15 | . 12 20 14 8 Core 1 | . . . 3 2 Treads 12 | . . 16 19 . Wheel 6 | . 15 4 3 5 Storage 14 | . 16 11 18 16 Processor 8 | . 6 11 9 5 Protection 3 | . . 6 . . Energy Gun 7 | . 1 14 2 3 Ballistic Gun 13 | . 26 6 18 8 Launcher 1 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 109 | 10 48 96 109 109 Greatest Support 60 | 20 20 43 60 36 Greatest Overweight (x) 35 | . 15 29 35 32 Average Overweight (x) 2 | . 2 2 1 10 Largest Inventory Capacity 25 | 5 20 25 25 25 Average Capacity 21 | 5 14 24 25 25 Most Carried 25 | 5 13 18 25 25 Average Carried 15 | 2 8 15 22 22 Final Capacity 25 | 5 20 25 25 25 Final Carried 25 | 5 12 17 25 22 Class Distribution -------------------- 48% | Mutant 32% | Scavenger-Mutant 14% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1745 | 407 305 244 732 57 Remotely . | . . . . . Salvage Created 2942 | 139 436 706 834 827 Parts 204 | 14 37 43 55 55 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 65 | 1 8 15 21 20 Guns 46 | 1 8 15 16 6 Cannons 3 | . . . 2 1 AOE 16 | . . . 3 13 Classes Destroyed 13 | 3 3 3 2 2 Worker 5 | 1 2 . 1 1 Builder 8 | . 2 1 1 4 Tunneler 6 | 4 1 1 . . Hauler 2 | . . . . 2 Recycler 2 | . . 2 . . Operator 2 | . . . . 2 Watcher 5 | . 2 1 2 . Swarmer 24 | . 3 7 8 6 Grunt 26 | 1 5 4 7 9 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 1 . Sentry 10 | . . 3 3 4 Hunter 1 | . . . 1 . Best Kill Streak 19 | 4 7 5 5 19 Combat Bots Only 7 | 1 3 5 4 7 Max Kills in Single Turn 4 | 1 1 2 2 4 Gunslinging 1 | . . 1 1 . Exploded 4 | . . . 1 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 450 | 1 59 104 140 146 Missed 102 | . 17 24 30 31 Damage Taken 3705 | 8 431 748 1179 1339 Core 922 | . 111 222 139 450 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . 50 . . Ignored by Resistances 1076 | 2 126 225 348 375 Core Remaining (%) 66 | 100 55 44 . . Volleys Fired 218 | 12 59 60 59 28 Largest 3 | 2 2 2 3 3 Hottest 156 | 60 60 100 113 156 Shots Fired 474 | 24 118 112 155 65 Gun 432 | 24 118 112 141 37 Cannon 14 | . . . 8 6 Launcher 28 | . . . 6 22 Special . | . . . . . Kinetic 299 | 12 111 19 138 19 Thermal 114 | . . 93 3 18 Explosive 20 | . . . 6 14 Electromagnetic 41 | 12 7 . 8 14 Robot Hit Streak 36 | 7 18 13 36 10 Robot Miss Streak 3 | 1 3 2 2 3 Penetration Max . | . . . . . Secondary Targets 7 | . 1 2 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 346 | 18 80 73 130 45 Core Hits 162 | 7 26 30 53 46 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | 1 . 3 1 1 Burn 4 | . . 3 . 1 Destroy 1 | . . . 1 . Corrupt 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4974 | 207 730 767 1459 1811 Guns 3031 | 207 730 767 990 337 Cannons 293 | . . . 159 134 Explosions 1638 | . . . 298 1340 Melee . | . . . . . Ramming 12 | . . . 12 . Kinetic 1976 | 76 689 100 947 164 Thermal 1141 | . . 667 115 359 Explosive 1023 | . . . 226 797 Electromagnetic 822 | 131 41 . 159 491 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . . . 32 97 Shots 7 | . . . 1 6 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 454 | 6 9 384 346 454 Average Temperature 110 | 6 7 101 97 184 Received Heat Transfer 1608 | 6 234 288 594 486 Effects 13 | . . 4 3 6 Shutdowns 4 | . . . . 4 Interference 7 | . . 4 3 . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 4 1 1 Heat Transferred 3125 | . . 2183 211 731 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 641 | 45 255 303 372 641 Initial 97 | . 25 19 30 97 Average 137 | 27 124 81 141 416 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 76 | 100 71 93 72 18 Level 1 15 | . 28 6 27 9 Level 2 8 | . . . . 72 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 3 1 6 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . . 2 1 2 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 1 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | 1 15 27 24 28 Peak Tracking Total 8 | 1 3 6 5 8 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 3 | . . 3 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 7 | . . 7 . . Successful 6 | . . 6 . . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 3 | . . 3 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3692 | 218 654 1549 853 418 Spaces Moved 1269 | 161 326 458 260 64 Core 79 | 44 13 3 2 17 Treads 521 | . . 324 197 . Legs . | . . . . . Wheels 669 | 117 313 131 61 47 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 130 116 116 Average Speed 221 | 71 140 279 241 519 Slowest Speed 1800 | 80 800 1500 1800 1650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 31 | 8 65 34 31 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 124 | . . . 45 79 Melee . | . . . . . Projectile . | . . . . . AOE 124 | . . . 45 79 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1763 | 238 413 624 380 108 Wait 108 | 47 2 55 4 . Move 1265 | 160 325 457 259 64 Hop . | . . . . . Pick Up 72 | 11 13 21 23 4 Fast Attach 3 | 1 1 . 1 . Attach 51 | 6 4 18 16 7 Detach 11 | . . 4 5 2 Swap 13 | 1 5 2 5 . Drop 21 | . 4 7 7 3 Fire 218 | 12 59 60 59 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 219 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Build established: Mutant 856 | -10/Materials | Discovered new exit (range 16) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1908 | -9/Materials | Core integrity fell below 50% 2160 | -9/Materials | Discovered new exit (range 15) 2196 | -9/Materials | Build established: Scavenger-Mutant 2422 | -9/Materials | Entered another Materials area 2422 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2905 | -8/Materials | Build established: Scavenger-Gunner 3141 | -8/Materials | Lost 7 parts (1p3n3w) 3234 | -8/Materials | Discovered new exit (range 14) 3275 | -8/Materials | Entered Storage 3356 | -8/Storage | Garrison activated, responded to threat 3391 | -8/Storage | Core integrity fell below 50% 3392 | -8/Storage | Destroyed 7 combat bots 3423 | -8/Storage | Lost 8 parts (2p3n3w) 3646 | -8/Storage | Core integrity fell below 20% 3675 | -8/Storage | First assault squad dispatched 3694 | -8/Storage | Crushed by falling debris 3694 | -8/Storage | Smashed by cave-in Last Messages --------------- G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. B-36 Bruiser unfolds itself. I-25 Savior unfolds itself. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Hvy. Assault Rifle severed. U-05 Engineer lays Concrete. Rocket Launcher destroyed. Acquired Lgt. Treads. K-01 Serf collects debris. U-05 Engineer builds a Wall. Beam Rifle destroyed. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????? ??????????? | | ??????????????????????????#^^^#????# #?????????? | | ??????????????????????????# #????T #?????????? | | ??????????????????????????# #????# #?????????? | | ??????????????????????????# #????# #?????????? | | ??????????????????????????# #????# #?????????? | | ?????????? "???"" 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Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed SystemMyomerField Manual? 0 Play Time 00:29:39 Cumulative 1.9 hours Start 2024.04.10 @ 19:32:14 End 2024.04.10 @ 20:01:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41ed6392-c803-4e0d-858e-e7711c9679d8