Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 22:49:34 Player: Kitrana Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (617) 617 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3522 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 90/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Reaction Control System Reflective Plating Reflective Plating Reflective Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Improved Datajack Katana > --- INVENTORY -------- Hacking Suite Katana Katana Katana [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Reflective Plating Device Improved Terrain Scanner Storage Medium Matter Pod Processor Terrain Scan Processor Hackware Hacking Suite Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 12 | . . 8 . 2 2 . Power 2 | . . 2 . . . . Propulsion 1 | . . 1 . . . . Utility 8 | . . 4 . 2 2 . Weapon 1 | . . 1 . . . . Parts Attached 51 | 5 1 10 10 15 7 3 Power 12 | 1 . 3 6 1 1 . Engine 11 | 1 . 3 6 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 12 | 2 . 3 1 3 3 . Treads . | . . . . . . . Leg 3 | . . . . . 3 . Wheel 9 | 2 . 3 1 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 3 1 7 2 . Device 5 | 1 1 . 1 1 1 . Storage 1 | . . 1 . . . . Processor 3 | . . 1 . 2 . . Hackware 1 | . . . . 1 . . Protection 5 | . . 1 . 3 1 . Artifact . | . . . . . . . Weapon 12 | 1 . 1 2 4 1 3 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . 1 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 1 2 . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . . 1 10 . . 10 Power 5 | . . . 2 . . 3 Propulsion 4 | . . 1 3 . . . Utility 6 | . . . 3 . . 3 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 10 | . . 1 9 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 81 74 82 88 95 58 Engine 16 | . 14 19 18 17 13 5 Wheel 16 | . 28 19 14 12 11 2 Device 15 | . 24 13 16 16 16 12 Storage 2 | . . 5 4 . . . Processor 5 | . . . 6 8 10 7 Hackware 1 | . . . . 1 5 3 Protection 7 | . . 2 4 12 15 7 Ballistic Gun 6 | . 14 6 10 6 . . Ballistic Cannon 2 | . . 5 4 . . . Slashing Weapon 1 | . . . . 3 5 5 Special Melee Weapon 1 | . . . 1 3 5 1 Naked Turns 20 | . . . . . . 20 Heaviest Build 37 | 5 7 26 30 31 37 37 Greatest Support 41 | 20 20 36 36 41 41 29 Greatest Overweight (x) 2 | . . . 2 2 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 2 4 3 5 5 4 Average Carried 1 | . 1 1 1 2 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 1 2 . 5 4 2 Class Distribution -------------------- 31% | Scavenger-Assassin 31% | Mutant 17% | Scavenger-Skirmisher 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 977 | 288 18 361 90 150 70 . Remotely . | . . . . . . . Salvage Created 939 | 174 57 375 51 189 93 . Parts 72 | 11 . 24 13 20 4 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 19 | . . 9 4 4 2 . Melee 6 | . . . . 4 2 . Guns 2 | . . 1 1 . . . Cannons 11 | . . 8 3 . . . Classes Destroyed 9 | 2 1 3 2 1 . . Worker 3 | . . 2 . 1 . . Builder 1 | . . . 1 . . . Tunneler 6 | 4 . 1 . 1 . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 . . . 1 . . Operator 1 | . . . . 1 . . Swarmer 8 | . . . 4 4 . . Grunt 7 | . . 5 . . 2 . Sentry 4 | . . 4 . . . . Best Kill Streak 4 | 4 1 4 4 4 2 . Combat Bots Only 4 | . . 3 4 4 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 103 | . . 36 31 13 3 20 Missed 16 | . . 9 3 3 1 . Damage Taken 1688 | . . 270 492 63 21 842 Core 801 | . . 48 24 7 . 722 Absorbed by Shields . | . . . . . . . Ignored by Resistances 451 | . . 78 140 20 10 203 Core Remaining (%) 95 | 100 100 . 82 98 . . Volleys Fired 103 | 38 9 33 14 . 1 8 Largest 3 | 1 1 2 3 . 1 1 Hottest 80 | 20 20 59 79 . 80 80 Shots Fired 154 | 38 9 66 32 . 1 8 Gun 109 | 38 9 33 20 . 1 8 Cannon 45 | . . 33 12 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 145 | 38 9 66 32 . . . Thermal 9 | . . . . . 1 8 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 16 8 21 17 . 2 21 Robot Miss Streak 4 | 1 1 3 4 . 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 157 | 33 7 59 24 13 5 16 Core Hits 58 | 8 2 23 8 7 4 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 3 . 1 . . Destroy 1 | . . 1 . . . . Blast 2 | . . 2 . . . . Sever 1 | . . . . 1 . . Melee Attacks 26 | . . . . 14 4 8 Impact . | . . . . . . . Slashing 23 | . . . . 11 4 8 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . 6 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 2503 | 263 62 855 305 422 147 449 Guns 960 | 263 62 234 129 . 20 252 Cannons 797 | . . 621 176 . . . Explosions . | . . . . . . . Melee 674 | . . . . 422 127 125 Ramming 72 | . . . . . . 72 Kinetic 1485 | 263 62 855 305 . . . Thermal 272 | . . . . . 20 252 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 674 | . . . . 422 127 125 Piercing . | . . . . . . . Highest Corruption 7 | . . . . 2 . 7 Average Corruption 5 | . . . . 1 . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 29 | . . 1 . 26 2 . Projectiles 1 | . . 1 . . . . Explosions . | . . . . . . . Melee 28 | . . . . 26 2 . Knockbacks 7 | . . 7 . . . . Impact . | . . . . . . . Kinetic 7 | . . 7 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . . . . . 31 Shots . | . . . . . . . Rammed 23 | . . . . . . 23 Targets Rammed 23 | . . . . . . 23 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 438 | . . 317 204 . 62 438 Average Temperature 117 | . . 110 80 . 30 250 Received Heat Transfer 189 | . . 171 . . 18 . Effects 9 | . . 3 . . . 6 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 625 | . . . . . 50 575 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 336 | 25 23 336 142 181 66 18 Initial 56 | . 13 7 56 16 1 18 Average 77 | 9 19 152 85 69 33 7 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 91 | 100 100 67 100 100 100 100 Level 1 8 | . . 32 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 2 . 1 1 . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 4 | . . 2 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . . 16 9 6 4 2 Peak Tracking Total 4 | . . 4 4 4 2 2 Tactical Retreats 3 | . . 2 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 4 | . . . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 12 | . 3 1 . 7 1 . Terminals 9 | . 2 1 . 6 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 34 | . 8 9 . 16 1 . Successful 27 | . 7 6 . 13 1 . Failed 7 | . 1 3 . 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 2 . 2 . . Terminals 30 | . 7 9 . 14 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 25 | . 6 6 . 13 . . Record 5 | . 3 2 . . . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 3 | . . . . 3 . . Emergency Access Points 4 | . 1 1 . 2 . . Scanalyzer Index 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . . . . 1 . . Reinforcement Status 1 | . . . . 1 . . Assault Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 3 | . . 1 . 2 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 11 | . 3 2 . 5 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 2 | . . . . 2 . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . no_distress 2 | . . . . 2 . . find_recycling 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 1728 | 149 157 457 257 435 202 71 Spaces Moved 1364 | 89 174 339 217 419 121 5 Core 12 | 5 . . 7 . . . Treads . | . . . . . . . Legs 39 | . . . . . 34 5 Wheels 1313 | 84 174 339 210 419 87 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 86 80 83 190 Average Speed 88 | 78 80 85 90 86 113 190 Slowest Speed 190 | 80 80 90 150 110 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 30 29 42 39 3 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . 1 1 . . . Melee . | . . . . . . . Projectile 2 | . . 1 1 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1716 | 137 184 444 251 474 180 46 Wait 98 | . . 54 3 3 38 . Move 1359 | 88 173 338 216 418 121 5 Hop . | . . . . . . . Pick Up 46 | 6 1 9 6 19 5 . Fast Attach . | . . . . . . . Attach 32 | 5 1 8 6 8 2 2 Detach . | . . . . . . . Swap 19 | . . 2 4 7 5 1 Drop 11 | . . . 2 5 4 . Fire 103 | 38 9 33 14 . 1 8 Melee 25 | . . . . 14 4 7 Ram 23 | . . . . . . 23 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 8 slots: Power x2, Propulsion x1, Utility x4, Weapon x1 739 | -9/Materials | Discovered new exit (range 7) 764 | -9/Materials | Entered Mines 914 | -9/Mines | Assembled infested the area 983 | -9/Mines | Lost 9 parts (2p3n3u1w) 983 | -9/Mines | Learned location of Zion (-6) 1012 | -9/Mines | Discovered new exit (range 8) 1021 | -9/Mines | Entered Materials 1021 | -8/Materials | Evolved 2 slots: Utility x2 1110 | -8/Materials | Build established: Scavenger-Skirmisher 1365 | -8/Materials | Discovered new exit (range 16) 1432 | -8/Materials | Build established: Scavenger-Assassin 1456 | -8/Materials | Entered Factory 1456 | -7/Factory | Evolved 2 slots: Utility x2 1658 | -7/Factory | Sucked down chute 1658 | -7/Factory | Entered Waste 1663 | -7/Waste | Spotted C-40 Crusher 1673 | -7/Waste | EMP discharged 1687 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1690 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1693 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1696 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1699 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1701 | -7/Waste | Spotted C-40 Crusher 1702 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1705 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1708 | -7/Waste | Crushed by Compactor (1 part destroyed) 1720 | -7/Waste | Core integrity fell below 50% 1726 | -7/Waste | Core integrity fell below 20% 1728 | -7/Waste | Crushed by Compactor (1 part destroyed) 1729 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01716_ Slammed into C-40 Crusher. 01717_ 4 Matter crushed. 01718_ Slammed into C-40 Crusher. 01719_ 5 Matter crushed. 01719_ 6 Matter crushed. 01719_ Slammed into C-40 Crusher. 01720_ 5 Matter crushed. 01721_ Slammed into C-40 Crusher. 01722_ 2 Matter crushed. 01722_ Slammed into C-40 Crusher. 01723_ 7 Matter crushed. 01724_ Slammed into C-40 Crusher. 01725_ 4 Matter crushed. 01725_ Slammed into C-40 Crusher. 01725_ Destabilizing: Core damaged (-28). 01726_ Slammed into C-40 Crusher. 01726_ 8 Matter crushed. 01728_ 3 Matter crushed. 01728_ Katana crushed. 01728_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????#?????????????????????? | | ????????????#?????#?#??#?? ? ??????????????????? | | ?????????????#?#?##?#????? ?? ????????????????? | | ??????????????#??##?????#? ??? ??????????????? | | ????????????????###?#????? ??? ?????????????? | | ??????#??????#?#???##?#??? ? ? ?#????????????? | | ???????????##???#?????#??? ? ??#????????????? | | ?????????????#?#??##?#?#?? ?? #????????????? | | ???????????###############??? ? ##?????????????? | | ????????????##############?#??? ##?##??????????? | | ??????#?????## ##?# ? ##??#??????????? | | ????????##??## #### ######## ??????? | | ????????????## #### ######## ??????? | | ????????????## ??????? | | ????#?#?#???## CC ??????? | | ?????????#??## CCCC ??????? | | ?????????#??## =@CC ??????? | | ?????#??????## %!#### #######????????? | | ????????#?#### #### ? ######?????????? | | ???????#?#?### ##?? ?? ##?##??????????? | | ????????????###############? ?? ##?#???????????? | | ????????#???##############?#? ????#?##?????????? | | ???????????#?##??#?????##???? ???? ???????????? | | ???????????##?#?###?#???##???? ??? ?????????? | | ??????????#???#?#??????????? ??? ?? ??????????? | | ?????????##?#??###???##??#?? ???? ????????????? | | ??????????#???#?##?####??#???? ?#??????????????? | | ?????????????#????##???#???? ? ??##????????????? | | ???????????????????#?#??###? ??#??????????????? | | ???????????????#?#?#??####?????????????????????? | | ????????????????#??#???????????????????????????? | | ??????????????????????#?##? ???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 440 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonArmoredStabilizer Manual? 0 Play Time 00:32:19 Cumulative 9.3 hours Start 2024.04.11 @ 22:15:20 End 2024.04.11 @ 22:49:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2367c57a-1cf1-439b-b916-d978a1135630