Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 21:17:43 Player: Vogel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (131) 655 Value Destroyed (3309) 3309 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 6310 Bonus ------- High Alert Combat Kills 323 Follower Combat Kills 83 Cogmind --------- Core Integrity 355/550 Matter 295/300 Energy 430/430 System Corruption 0% Temperature Cool (387) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Large Storage Unit Utility Shielding > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (16) --- Light Treads Aluminum Leg Improved Heat Sink Improved Propulsion Shielding Improved Light Armor Plating Shock Rifle Shock Rifle Heavy Laser Advanced Beam Cannon Heavy Assault Rifle Missile Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Minigun > --- INVENTORY -------- Utility Shielding Shock Rifle Heavy Laser Heavy Laser EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Missile Launcher Improved Datajack Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 145 | 6 27 16 56 40 Power 18 | 1 5 . 4 8 Engine 17 | 1 5 . 4 7 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 41 | 2 10 2 18 9 Treads 1 | . . . . 1 Leg 31 | 2 6 2 13 8 Wheel . | . . . . . Hover 7 | . 4 . 3 . Flight 2 | . . . 2 . Utility 23 | 1 2 1 11 8 Device 2 | . . . . 2 Storage 5 | 1 1 . 1 2 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 14 | . 1 1 8 4 Artifact . | . . . . . Weapon 63 | 2 10 13 23 15 Energy Gun 27 | . 6 2 11 8 Energy Cannon 4 | . . . 1 3 Ballistic Gun 17 | 2 3 2 7 3 Ballistic Cannon 5 | . 1 4 . . Launcher 4 | . . 1 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 6 | . . 4 2 . Unidentified Prototypes 3 | . . . 3 . Parts Lost 28 | . 9 2 5 12 Power 2 | . 1 . . 1 Propulsion 5 | . 3 1 . 1 Utility 4 | . . . 2 2 Weapon 17 | . 5 1 3 8 Highest Loss Streak 5 | . 5 2 1 4 Average Slot Usage (%) 98 | . 97 99 99 98 Engine 12 | . 13 14 11 11 Core 1 | . . . . 6 Leg 16 | . 14 21 14 16 Hover 6 | . 11 6 7 . Device 2 | . . . . 9 Storage 13 | . 14 14 11 16 Processor 4 | . . . 10 2 Protection 11 | . 13 14 9 6 Energy Gun 12 | . 9 3 19 10 Energy Cannon 1 | . . . 1 5 Ballistic Gun 10 | . 14 8 9 10 Ballistic Cannon 3 | . 3 13 1 . Naked Turns . | . . . . . Heaviest Build 66 | 12 26 29 40 66 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 5 | . 2 4 4 5 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 16 | 6 10 10 14 16 Average Capacity 10 | 4 7 10 10 15 Most Carried 16 | 3 10 10 14 16 Average Carried 9 | 1 7 9 10 12 Final Capacity 16 | 6 10 10 10 16 Final Carried 13 | 1 9 10 10 13 Class Distribution -------------------- 52% | Mutant 14% | Scavenger-Gunner 13% | Tank 12% | Gunner 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2803 | 210 493 272 873 955 Remotely . | . . . . . Salvage Created 4850 | . 1008 130 1773 1939 Parts 279 | . 66 10 106 97 Haulers Intercepted 7 | . 1 . 3 3 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 87 | . 16 6 32 33 Guns 61 | . 14 2 27 18 Cannons 11 | . . 3 1 7 AOE 13 | . 2 1 4 6 Classes Destroyed 13 | . 9 1 1 2 Worker 11 | . 2 . 5 4 Builder 6 | . 2 . 3 1 Tunneler 3 | . 2 . 1 . Hauler 7 | . 1 . 3 3 Recycler 8 | . 4 . 2 2 Operator 1 | . 1 . . . Watcher 10 | . 3 . 3 4 Swarmer 19 | . 6 . 7 6 Grunt 50 | . 10 4 19 17 Brawler 3 | . . . . 3 Sentry 12 | . . . 6 6 Hunter 1 | . . . . 1 Assembled 2 | . . 2 . . Best Kill Streak 12 | . 4 2 7 12 Combat Bots Only 9 | . 3 2 6 9 Max Kills in Single Turn 4 | . 2 1 2 4 Gunslinging 1 | . . . 1 . Exploded 3 | . 1 1 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4324 | . 1072 296 1060 1896 Core 568 | . 214 32 127 195 Absorbed by Shields 92 | . . . . 92 Core Remaining (%) 56 | 100 . 1 68 . Volleys Fired 343 | . 108 24 90 121 Largest 3 | . 2 2 3 3 Hottest 205 | . 90 85 144 205 Shots Fired 803 | . 193 48 242 320 Gun 700 | . 193 24 220 263 Cannon 96 | . . 23 19 54 Launcher 7 | . . 1 3 3 Special . | . . . . . Kinetic 388 | . 108 42 85 153 Thermal 244 | . 42 5 103 94 Explosive 7 | . . 1 3 3 Electromagnetic 164 | . 43 . 51 70 Robot Hit Streak 10 | . 7 9 8 10 Robot Miss Streak 10 | . 6 8 10 4 Penetration Max . | . . . . . Secondary Targets 18 | . 3 . 8 7 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 494 | . 106 47 149 192 Core Hits 205 | . 44 11 69 81 Critical Hits 3 | . . . 1 2 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 32 | . . 20 12 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 24 | . . 17 7 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8649 | . 1451 506 2479 4213 Guns 5752 | . 1309 142 1929 2372 Cannons 1181 | . . 222 186 773 Explosions 1716 | . 142 142 364 1068 Melee . | . . . . . Ramming . | . . . . . Kinetic 2433 | . 605 315 488 1025 Thermal 3679 | . 470 49 1104 2056 Explosive 603 | . . 142 239 222 Electromagnetic 1934 | . 376 . 648 910 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 1 4 . Average Corruption 2 | . 1 1 3 . Corruption Purged . | . . . . . Effects 78 | . 4 8 66 . Message Errors 21 | . 2 4 15 . Matter Fused 14 | . . . 14 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 11 | . 1 3 7 . Data Loss (minor) 9 | . 1 . 8 . Targeting Errors 18 | . . 1 17 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 319 | . 9 . . 310 Projectiles 9 | . . . . 9 Explosions 310 | . 9 . . 301 Melee . | . . . . . Knockbacks 6 | . . 6 . . Impact . | . . . . . Kinetic 6 | . . 6 . . Secondary . | . . . . . Self-Inflicted Damage 302 | . 49 . 38 215 Shots 7 | . 2 . 1 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 625 | . 226 143 333 625 Average Temperature 120 | . 43 40 115 173 Received Heat Transfer 1564 | . 324 226 324 690 Effects 22 | . . . 8 14 Shutdowns 2 | . . . . 2 Energy Bleed 5 | . . . 2 3 Interference 6 | . . . 5 1 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 5 | . 2 . 1 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 1 . 4 7 Heat Transferred 6846 | . 1162 148 2505 3031 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . 2 . 5 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 933 | . 177 61 551 933 Initial 232 | . . 11 7 232 Average 188 | . 70 20 218 422 Maximum Alert Level 3 | . . . 2 3 Low Security (%) 67 | 100 100 100 52 23 Level 1 13 | . . . 22 25 Level 2 17 | . . . 24 40 Level 3 2 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 4 . 9 5 Investigation 7 | . 1 . 4 2 Extermination . | . . . . . Reinforcement 10 | . 3 . 5 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 145 | . 29 9 47 60 Peak Tracking Total 7 | . 4 4 4 7 Tactical Retreats 16 | . 3 3 1 9 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 4 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . 1 . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 13 | . 4 . 2 7 Max in Single Turn 5 | . 1 . 1 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 18 | . 4 . 10 4 Terminals 13 | . 3 . 7 3 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 63 | . 12 . 35 16 Successful 41 | . 7 . 22 12 Failed 22 | . 5 . 13 4 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 40 | . 6 . 22 12 Fabricators . | . . . . . Repair Stations 13 | . 6 . 3 4 Recycling Units 5 | . . . 5 . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 22 | . 2 . 11 9 Record 12 | . . . 7 5 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . . . 1 1 Locate Traps 3 | . . . 2 1 Maintenance Status 1 | . 1 . . . Patrol Status 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 5 . 3 3 Scan Component 7 | . 3 . 2 2 Repair 4 | . 2 . 1 1 Recycling Unit Hacks 4 | . . . 4 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 . 8 2 Full Trace Events 9 | . 1 . 6 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . 1 . Time 147 | . 62 . 32 53 Parts Recycled 2 | . . . 2 . Recycled Matter 249 | . . . 249 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 11 | . . 6 5 . Non-combat 10 | . . 5 5 . Combat 1 | . . 1 . . Robot Hacks Applied 19 | . . 11 8 . parse_system 7 | . . 6 1 . no_distress 11 | . . 5 6 . check_alert 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 32 | . . 32 32 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 13 | . . . 13 . Total Damage 182 | . . . 182 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 8011 | 41 2201 1315 2722 1732 Spaces Moved 4079 | 26 1272 734 1383 664 Core 3 | 3 . . . . Treads 20 | . . . . 20 Legs 2911 | 23 712 603 929 644 Wheels . | . . . . . Hover 1145 | . 560 131 454 . Flight . | . . . . . Fastest Speed 50 | 50 116 150 116 150 Average Speed 155 | 111 142 155 157 181 Slowest Speed 300 | 120 180 300 300 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 3 90 98 78 56 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . 7 15 26 44 Melee . | . . . . . Projectile . | . . . . . AOE 92 | . 7 15 26 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 5039 | 38 1486 840 1731 944 Wait 255 | . 25 36 124 70 Move 4075 | 25 1271 733 1382 664 Hop . | . . . . . Pick Up 112 | 7 37 6 30 32 Fast Attach 8 | . 4 . 4 . Attach 41 | 6 12 3 6 14 Detach 1 | . . 1 . . Swap 96 | . 11 13 46 26 Drop 75 | . 18 3 37 17 Fire 343 | . 108 24 90 121 Melee 32 | . . 20 12 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . 1 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 1025 | -10/Materials | Repaired Broken Assault Rifle 1051 | -10/Materials | Repaired Aluminum Leg? 1242 | -10/Materials | Discovered new exit (range 16) 1321 | -10/Materials | Discovered new exit (range 15) 1609 | -10/Materials | Core integrity fell below 50% 1636 | -10/Materials | Core integrity fell below 20% 1665 | -10/Materials | Lost 5 parts (1p2n2w) 1713 | -10/Materials | Discovered new exit (range 16) 2243 | -10/Materials | Entered Mines 2431 | -10/Mines | Discovered new exit (range 12) 2496 | -10/Mines | Excavation squad dispatched 2496 | -10/Mines | A large section of the Mines collapsed 2591 | -10/Mines | Found a hidden stash of uninstalled traps 3057 | -10/Mines | Learned location of Mines (-9) 3201 | -10/Mines | Discovered new exit (range 4) 3220 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3337 | -10/Mines | Learned 2 Materials zone layouts 3477 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3558 | -10/Mines | Entered Materials 3558 | -9/Materials | Accompanied by 2 allies 3558 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3559 | -9/Materials | Identified exit to Mines 4069 | -9/Materials | Discovered new exit (range 7) 4166 | -9/Materials | Repaired Hvy. Assault Rifle 4721 | -9/Materials | Build established: Gunner 5020 | -9/Materials | Discovered new exit (range 14) 5447 | -9/Materials | Build established: Scavenger-Gunner 5755 | -9/Materials | Discovered new exit (range 16) 6280 | -9/Materials | Entered another Materials area 6280 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 7136 | -8/Materials | Destroyed 9 combat bots 7150 | -8/Materials | Discovered new exit (range 15) 7530 | -8/Materials | Lost 3 parts (1p2w) 7871 | -8/Materials | Lost 4 parts (1n3w) 7880 | -8/Materials | First assault squad dispatched 8012 | -8/Materials | Self-destructed Last Messages --------------- Adv. Beam Cannon temporarily disabled. System interference averted by Cryofiber Web. Overheating: Energy bleed (-73). Power failure averted by Cryofiber Web. Acquired Carbon-fiber Leg. K-01 Serf collects debris. Power failure averted by Cryofiber Web. Dropped Aluminum Leg. K-01 Serf collects debris. Power failure averted by Cryofiber Web. W-25 Informer sends out distress signal. K-01 Serf collects debris. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Treads. Flight Unit melted. S-10 Pest destroyed. R-06 Scavenger collects Hvy. Laser. K-01 Serf collects debris. Hvy. Laser destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?# #?##### """ #????????????????????? | | #?# """ #?????# """ #????????????????????? | | #?# """ #?????# """ #????????????????????? | | #?# """ #?????# #??###???????????????? | | #?# #?????# #### ######????????#?? | | #?#= ########+##### #???##### ?? | | #?# +]!%%%*%[%% / """ #? ?? | | #?############%%**[!%# "T" # ! 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"??????????????????????????? | | ?????????## "??????????????????????????? | | ??????????# "??????????????????????????? | | ??????????# ??????????????????????????? | | ??????????# ???????????????????????????? | | ??????????? [????????????????????????????? | | ??????????? ????????????????????????????? | | ???????????##????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Dramatic Entrance Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Safety First Shopping List Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed StorageSwordSteel Manual? 0 Play Time 01:54:28 Cumulative 19.4 hours Start 2021.02.06 @ 14:32:40 End 2021.02.06 @ 21:17:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 14 Adventurer 3 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e449e46-2246-4912-9c7c-fe8cd8e87eb4