Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.31 @ 18:46:05 // Winter2019/RPGLIKE Player: IAMCRAIG Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (380) 1900 Value Destroyed (12651) 12651 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (4839) 4839 TOTAL SCORE: 23510 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4606 Follower Combat Kills 105 Friendly Fire -372 Cogmind --------- Core Integrity 0/1300 Matter 332/350 Energy 38/445 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Matter Filter Advanced Focal Shield Improved Shield Generator > --- WEAPON (5) ------- Precision Beam Rifle Cooled Pulse Rifle Advanced Beam Cannon Enhanced Autogun Improved Proton Missile Launcher > --- INVENTORY (4) ---- Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Damper Plating > --- WEAPON ----------- Precision Beam Rifle Cooled Pulse Rifle Enhanced Autogun Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Matter Filter Advanced Focal Shield Improved Shield Generator Improved Proton Missile Launcher [Rating: 104] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Cooling System Device Cooling System Storage Compact Battery Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 16 | 3 1 . 5 . . 3 1 2 . 1 Power 2 | . . . 1 . . 1 . . . . Propulsion 3 | 1 . . 1 . . . . . . 1 Utility 7 | 1 1 . 2 . . 1 1 1 . . Weapon 4 | 1 . . 1 . . 1 . 1 . . Parts Attached 189 | 5 14 5 56 1 . 10 22 33 7 36 Power 20 | 1 1 . 8 . . 4 1 3 1 1 Engine 10 | 1 1 . 4 . . 1 1 1 . 1 Core 9 | . . . 4 . . 3 . 2 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 38 | 2 4 2 16 . . 1 6 4 1 2 Treads 26 | 1 . . 13 . . 1 4 4 1 2 Leg 9 | 1 4 2 2 . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . Flight 2 | . . . 1 . . . 1 . . . Utility 72 | . 5 2 15 1 . 4 6 20 4 15 Device 42 | . 2 2 7 . . 2 3 13 1 12 Storage 2 | . . . . . . . . 1 . 1 Processor 8 | . 2 . . 1 . 1 1 2 . 1 Hackware . | . . . . . . . . . . . Protection 20 | . 1 . 8 . . 1 2 4 3 1 Artifact . | . . . . . . . . . . . Weapon 59 | 2 4 1 17 . . 1 9 6 1 18 Energy Gun 27 | 2 2 1 13 . . . 5 3 . 1 Energy Cannon 10 | . . . 2 . . 1 1 . 1 5 Ballistic Gun 12 | . 2 . 1 . . . 1 1 . 7 Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 6 | . . . 1 . . . 1 . . 4 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 16 | . . . 6 . . . 4 2 . 4 Parts Lost 3 | . . 1 . . . . . . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . 1 . . . . . . . 1 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 1 | . . 1 . . . . . . . 1 Average Slot Usage (%) 93 | . 97 99 98 100 100 99 99 99 87 81 Engine 10 | . 13 12 10 15 15 14 16 11 5 5 Core 3 | . . . 6 . . . . 3 5 5 Reactor 1 | . . . . . . . . . 4 5 Treads 13 | . 3 . 16 23 23 19 16 15 10 10 Leg 2 | . 22 25 2 . . . . . . . Device 18 | . 6 22 19 23 23 20 22 21 16 15 Processor 9 | . 21 12 2 2 7 9 11 14 10 10 Protection 6 | . 1 1 14 11 7 6 5 5 5 4 Energy Gun 12 | . 19 25 22 23 23 19 12 5 5 5 Energy Cannon 3 | . . . 3 . . 4 4 5 9 5 Ballistic Gun 4 | . 6 . . . . . 3 4 5 9 Ballistic Cannon 2 | . . . . . . . . 4 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 108 | 8 9 8 35 35 34 46 51 62 108 108 Greatest Support 145 | 20 20 20 66 66 66 66 66 74 97 145 Greatest Overweight (x) 2 | . . . 2 . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 1 1 2 3 3 3 3 3 4 4 4 Average Capacity 3 | . 1 1 2 3 3 3 3 3 4 4 Most Carried 4 | 1 1 2 3 3 3 3 3 4 4 4 Average Carried 3 | . . 1 2 3 3 2 2 3 3 3 Final Capacity 4 | 1 1 2 3 3 3 3 3 4 4 4 Final Carried 4 | 1 1 2 3 3 3 3 3 4 4 1 Class Distribution -------------------- 45% | Scavenger-Gunner 26% | Hacker-Tank 13% | Hacker-Gunner 7% | Hacker-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -9/Exiles Hacker-Tank | -8/Mines Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 5003 | 250 188 50 748 10 . 146 386 999 159 2067 Remotely . | . . . . . . . . . . . Salvage Created 14381 | 74 933 198 1950 436 . 1122 2057 1636 167 5808 Parts 771 | 1 51 16 105 29 . 61 115 89 9 295 Haulers Intercepted 24 | . 2 . 5 . . . 6 5 . 6 Recyclers Shooed 5 | . . . 2 . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 280 | . 18 11 28 14 . 20 36 34 . 119 Melee 2 | . . . . . . . . 1 . 1 Guns 156 | . 17 10 16 14 . 14 23 12 . 50 Cannons 86 | . . . 9 . . 4 11 21 . 41 AOE 33 | . 1 1 2 . . 1 2 . . 26 Classes Destroyed 18 | 1 7 2 1 2 . 1 1 1 . 2 Worker 17 | . 1 2 1 2 . 3 2 2 . 4 Builder 13 | . 1 1 1 . . 3 4 . . 3 Tunneler 2 | . . . . 1 . 1 . . . . Hauler 24 | . 2 . 5 . . . 6 5 . 6 Recycler 16 | 1 2 . 5 . . 2 4 1 . 1 Mechanic 4 | . . . . . . . . . . 4 Operator 4 | . 1 . 1 . . . . . . 2 Watcher 20 | . 2 . 4 . . . 5 3 . 6 Swarmer 47 | . 9 3 6 8 . 3 12 2 . 4 Grunt 119 | . 9 1 13 5 . 15 13 15 . 48 Brawler 13 | . . . . . . 2 . . . 11 Duelist 14 | . . . . 1 . . 1 1 . 11 Protector 6 | . . . . . . . . . . 6 Sentry 30 | . . . 9 . . . 8 6 . 7 Demolisher 2 | . . 1 . . . . . 1 . . Hunter 18 | . . . . . . . 2 2 . 14 Programmer 25 | . . . . . . . . 7 . 18 Assembled 6 | . . 6 . . . . . . . . Best Kill Streak 18 | 1 8 3 11 4 . 6 11 7 . 18 Combat Bots Only 18 | . 3 2 5 4 . 3 5 7 . 18 Max Kills in Single Turn 6 | 1 2 3 2 3 . 2 2 2 . 6 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 6 | . 1 1 1 . . 1 1 . . 6 Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 10403 | . 810 682 1060 255 . 536 784 684 . 5592 Core 6828 | . 644 486 769 166 . 408 569 474 . 3312 Absorbed by Shields 1047 | . . . . 97 . 181 317 244 . 208 Reduced by Siege Mode 33 | . . . . . . . . . . 33 Redirected to Core 6252 | . 534 398 625 155 . 397 547 430 . 3166 Core Remaining (%) 86 | 100 . 45 . . . 100 100 . . . Volleys Fired 621 | 3 72 56 72 24 2 49 73 79 7 184 Largest 5 | 2 2 2 3 3 3 4 4 5 2 5 Hottest 257 | 90 90 90 158 150 150 218 218 257 129 242 Shots Fired 2171 | 6 139 111 190 72 6 171 286 304 14 872 Gun 1552 | 6 139 111 147 72 6 131 215 151 7 567 Cannon 604 | . . . 43 . . 40 71 153 7 290 Launcher 15 | . . . . . . . . . . 15 Special . | . . . . . . . . . . . Kinetic 693 | . 48 . . . . . 58 155 . 432 Thermal 855 | 6 20 55 43 . . 40 107 145 14 425 Explosive . | . . . . . . . . . . . Electromagnetic 623 | . 71 56 147 72 6 131 121 4 . 15 Robot Hit Streak 61 | 3 13 9 20 16 . 23 32 54 11 61 Robot Miss Streak 3 | 1 3 2 3 3 . 2 2 2 1 2 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 15 | . 1 4 2 7 . 1 . . . . Max Gunslinging Chain 2 | . 1 1 1 2 . 1 . . . . Shots Hit Robots 1445 | 4 82 64 136 32 . 117 181 221 10 598 Core Hits 646 | 2 36 29 54 20 . 47 83 77 5 293 Critical Hits 102 | . . . 5 3 . 6 4 22 1 61 Critical Kills 43 | . . . 3 2 . 1 . 8 1 28 Critical Parts Destroyed 55 | . . . 2 1 . 5 4 13 . 30 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 32821 | 35 1124 774 2686 603 . 2559 3904 4820 206 16110 Guns 17977 | 35 922 611 1880 517 . 1553 2735 2102 120 7502 Cannons 9210 | . . . 597 . . 481 756 2678 86 4612 Explosions 5390 | . 199 163 187 67 . 495 382 . . 3897 Melee . | . . . . . . . . . . . Ramming 244 | . 3 . 22 19 . 30 31 40 . 99 Kinetic 7566 | . 140 . . . . . 403 2238 . 4785 Thermal 15356 | 35 313 396 784 67 . 976 1589 2476 206 8514 Explosive 798 | . . . . . . . . . . 798 Electromagnetic 8857 | . 668 378 1880 517 . 1553 1881 66 . 1914 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . 1 1 1 1 . 7 1 3 Average Corruption 2 | . . . 1 1 1 1 . 5 1 1 Corruption Purged 9 | . . . . . . . . 8 1 . Effects 78 | . . . 7 4 3 8 . 53 2 1 Message Errors 20 | . . . 5 1 1 2 . 10 1 . Matter Fused 15 | . . . . . . . . 15 . . Heat Flow Errors 6 | . . . . . . . . 6 . . Energy Discharges 8 | . . . . 1 2 1 . 3 . 1 Data Loss (minor) 7 | . . . 1 . . . . 5 1 . Data Loss (major) 4 | . . . . . . . . 4 . . Misfires 1 | . . . . . . . . 1 . . Targeting Errors 16 | . . . 1 2 . 5 . 8 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots 2 | . . . . . . . . . . 2 Overflow Damage 278 | . 23 . 18 . . 4 39 56 . 138 Projectiles 107 | . . . 15 . . . 12 56 . 24 Explosions 165 | . 23 . 3 . . 4 27 . . 108 Melee 6 | . . . . . . . . . . 6 Knockbacks 17 | . . . . . . . . 12 . 5 Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . . . 11 . 5 Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 568 | . 26 55 6 41 . 81 24 . . 335 Shots 19 | . 1 1 1 2 . 2 1 . . 11 Rammed 26 | . 1 . 4 1 . 5 3 3 . 9 Targets Rammed 30 | . 1 . 5 2 . 5 4 4 . 9 Kicked . | . . . . . . . . . . . Crushed 4 | . . . 1 1 . . 1 1 . . Highest Temperature 525 | 90 300 8 214 . . 60 117 525 . 377 Average Temperature 63 | 47 73 8 52 . . 18 25 105 . 68 Received Heat Transfer 2698 | . 261 196 366 48 . 228 132 190 . 1277 Effects 7 | . 1 . . . . . . 6 . . Shutdowns 4 | . . . . . . . . 4 . . Interference 2 | . 1 . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . . Siege Activations 12 | . . . . . . . . . . 12 Total Turns 273 | . . . . . . . . . . 273 Longest Duration 49 | . . . . . . . . . . 49 Robots Corrupted 3 | . . . 1 . . 1 . . . 1 Combat Hostiles 3 | . . . 1 . . 1 . . . 1 Parts Fried 44 | . 2 . 16 1 . 6 7 1 . 11 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 49 | 1 3 . . . . . 10 8 . 27 Heat Transferred 25830 | 87 570 1075 1286 100 . 1401 2583 4440 407 13881 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 36 | . 3 1 6 2 . 6 6 . . 12 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 3138 | 5 304 130 368 295 . 265 552 921 322 3138 Average Influence 421 | 2 159 82 122 141 . 87 292 441 176 847 Maximum Alert Level 5 | . 1 . 1 1 . 1 2 3 1 5 Low Security (%) 51 | 100 55 100 85 93 . 95 32 8 60 36 Level 1 23 | . 44 . 14 6 . 4 34 54 39 13 Level 2 7 | . . . . . . . 33 17 . 5 Level 3 4 | . . . . . . . . 19 . 3 Level 4 5 | . . . . . . . . . . 18 Level 5 4 | . . . . . . . . . . 14 High Security 3 | . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . Squads Dispatched 78 | . 3 . . . . 2 2 21 . 50 Investigation 14 | . 2 . . . . . . 4 . 8 Extermination 19 | . . . . . . . . 7 . 12 Reinforcement 7 | . 1 . . . . 2 2 1 . 1 Assault 28 | . . . . . . . . 2 . 26 Garrison 10 | . . . . . . . . 7 . 3 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 2 . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 11 | . 4 . 2 . . 1 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 396 | . 31 26 36 14 . 25 40 44 . 180 Peak Tracking Total 25 | . 6 7 7 4 . 4 5 5 . 25 Tactical Retreats 19 | . 4 2 . . . 6 . 3 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 19 | . 1 . 2 . . . 2 6 . 8 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 29 | . 3 3 1 7 . 2 3 . . 10 Max in Single Turn 3 | . 1 1 1 1 . 1 2 . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 73 | . 5 . 15 . 4 . 11 15 . 23 Terminals 38 | . 3 . 10 . . . 8 7 . 10 Fabricators 5 | . . . . . . . . 2 . 3 Repair Stations 5 | . 1 . 2 . . . 1 . . 1 Recycling Units 10 | . 1 . 2 . . . 1 2 . 4 Scanalyzers 5 | . . . 1 . . . 1 1 . 2 Garrison Access 6 | . . . . . . . . 3 . 3 Total Hacks 291 | . 20 . 67 . 4 . 52 62 . 86 Successful 211 | . 14 . 51 . 4 . 43 47 . 52 Failed 79 | . 5 . 16 . . . 9 15 . 34 Catastrophic 3 | . . . . . . . . 3 . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 133 | . 14 . 30 . 2 . 27 25 . 35 Terminals 173 | . 15 . 45 . . . 45 34 . 34 Fabricators 19 | . . . . . . . . 10 . 9 Repair Stations 18 | . 3 . 10 . . . 2 . . 3 Recycling Units 34 | . 2 . 6 . . . 3 7 . 16 Scanalyzers 27 | . . . 6 . . . 2 5 . 14 Garrison Access 16 | . . . . . . . . 6 . 10 Terminal Hacks 70 | . 6 . 19 . 4 . 21 16 . 4 Record 4 | . . . . . 4 . . . . . Part Schematic 4 | . . . 1 . . . . 3 . . Robot Schematic 1 | . . . . . . . . 1 . . Robot Analysis 8 | . 3 . 1 . . . 3 . . 1 Prototype ID Bank 10 | . . . 3 . . . 5 1 . 1 Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . 1 . 1 Scanalyzer Index 1 | . . . . . . . . 1 . . Alert Level 7 | . . . 3 . . . 3 1 . . Unreport Threat 6 | . 1 . 2 . . . 2 1 . . Locate Traps 4 | . 1 . 1 . . . 1 1 . . Reprogram Traps 1 | . . . . . . . . 1 . . Assault Status 1 | . . . . . . . . 1 . . Recall Assault 2 | . . . . . . . . 2 . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . Registered Components 4 | . . . 2 . . . 1 . . 1 Registered Prototypes 1 | . . . . . . . 1 . . . Zone Layout 10 | . . . 5 . . . 3 2 . . Fabricator Hacks 10 | . . . . . . . . 6 . 4 Load Schematic 4 | . . . . . . . . 3 . 1 Build 6 | . . . . . . . . 3 . 3 Repair Station Hacks 17 | . 3 . 10 . . . 2 . . 2 Scan Component 8 | . 1 . 5 . . . 1 . . 1 Repair 8 | . 1 . 5 . . . 1 . . 1 Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 16 | . 1 . 3 . . . 1 3 . 8 Report Inventory 11 | . 1 . 2 . . . 1 3 . 4 Retrieve Components 5 | . . . 1 . . . . . . 4 Scanalyzer 26 | . . . 6 . . . 2 5 . 13 Insert Component 12 | . . . 3 . . . 1 2 . 6 Analyze 14 | . . . 3 . . . 1 3 . 7 Garrison Access Hacks 1 | . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 171 | . 11 . 30 . . . 39 38 . 53 Terminals 47 | . 3 . 11 . . . 16 8 . 9 Track 3 | . . . . . . . 3 . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 34 | . 2 . 10 . . . 7 6 . 9 Disrupt 5 | . . . . . . . 4 1 . . Operators 4 | . . . 1 . . . 2 1 . . Fabricators 5 | . . . . . . . . 4 . 1 Report 1 | . . . . . . . . 1 . . Siphon 2 | . . . . . . . . 2 . . Haulers 1 | . . . . . . . . 1 . . Download 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 1 . 2 . . . 1 1 . 3 Reject 7 | . . . 2 . . . 1 1 . 3 Mask 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . 1 Garrison Access 10 | . . . . . . . . 4 . 6 Broadcast 2 | . . . . . . . . . . 2 Reprogram 6 | . . . . . . . . 3 . 3 Watchers 2 | . . . . . . . . 1 . 1 Data Cores Recovered 2 | . . . 1 . . . . . . 1 Used 2 | . . . 1 . . . . . . 1 Hacking Detections 62 | . 5 . 12 . . . 9 14 . 22 Full Trace Events 10 | . 1 . . . . . . 3 . 6 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 1 . 1 Robots Built 9 | . . . . . . . . . . 9 Matter 558 | . . . . . . . . . . 558 Time 147 | . . . . . . . . . . 147 Total Robot Build Rating 18 | . . . . . . . . . . 18 Part Schematics Acquired 23 | . . . 4 . . . 1 5 . 13 Parts Built 3 | . . . . . . . . 3 . . Matter 321 | . . . . . . . . 321 . . Time 179 | . . . . . . . . 179 . . Total Part Build Rating 12 | . . . . . . . . 12 . . Parts Repaired 8 | . 1 . 5 . . . 1 . . 1 Time 246 | . 26 . 128 . . . 64 . . 28 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 36 | . . . 9 . . . . . . 27 Parts Scanalyzed 11 | . . . 3 . . . 1 2 . 5 Part Schematics Acquired 11 | . . . 3 . . . 1 2 . 5 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Programmers 2 | . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 21 | . 1 . . . . . . 6 . 14 Largest Group 6 | . 1 . . . . . . 3 . 6 Highest-Rated Group 93 | . 10 . . . . . . 93 . 60 Highest-Rated Ally 54 | . 10 . . . . . . 54 . 26 Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 91 | . . . . . . . . 33 . 58 Total Damage 1527 | . . . . . . . . 671 . 856 Kills 7 | . . . . . . . . 1 . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 8 | . 3 . 1 . . . 3 . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 20112 | 148 925 961 2483 1145 1261 1289 1856 3056 1007 5981 Spaces Moved 10367 | 108 520 629 1198 655 785 655 878 1538 558 2843 Core 4 | 4 . . . . . . . . . . Treads 9072 | 11 18 . 1131 655 785 655 878 1538 558 2843 Legs 1291 | 93 502 629 67 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 145 145 152 Average Speed 155 | 121 121 120 160 160 160 160 160 152 168 163 Slowest Speed 180 | 160 160 120 180 160 160 160 180 160 172 172 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 72 | 6 63 95 75 98 94 97 71 35 95 68 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . Spaces Dug 3 | . . . . . . . . 2 . 1 Terrain Destroyed 218 | . 5 9 12 13 . 39 20 14 . 106 Melee . | . . . . . . . . . . . Projectile 48 | . . . . . . 1 . 14 . 33 AOE 170 | . 5 9 12 13 . 38 20 . . 73 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total 13069 | 116 689 725 1613 697 786 778 1173 2093 617 3782 Wait 1249 | . 41 9 181 5 . 13 124 364 1 511 Move 10358 | 107 519 628 1197 654 784 654 877 1538 557 2843 Hop . | . . . . . . . . . . . Pick Up 42 | 1 5 2 11 . . 2 5 7 3 6 Fast Attach 119 | 5 8 3 28 1 . 4 15 25 7 23 Attach 11 | . 1 . 3 . . 1 . 1 . 5 Detach 10 | . 2 1 2 . . . 1 1 1 2 Swap 59 | . 5 2 25 . . 5 7 7 . 8 Drop 168 | . 14 5 48 1 . 7 20 31 13 29 Fire 621 | 3 72 56 72 24 2 49 73 79 7 184 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 30 | . 1 . 5 2 . 5 4 4 . 9 Escape Stasis 2 | . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 400 | . 21 19 41 10 . 38 47 36 28 160 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 4 exits: *Fac x3 / Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 16 | -11/Scrapyard | Upgraded with Utility slot (x1) 16 | -11/Scrapyard | Upgraded with Weapon slot (x1) 149 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Reached level 2 698 | -10/Materials | Upgraded with Utility slot (x1) 718 | -10/Materials | Discovered new exit (range 12) 755 | -10/Materials | Identified exit to Materials 797 | -10/Materials | Repaired EM Pulse Gun 917 | -10/Materials | Discovered new exit (range 8) 930 | -10/Materials | Central database locked down 1057 | -10/Materials | Build established: Hacker-Mutant 1074 | -10/Materials | Entered Mines 1075 | -10/Mines | Assembled infested the area 1076 | -10/Mines | Reached level 3 1126 | -10/Mines | Core integrity fell below 50% 1275 | -10/Mines | Discovered exit to Materials (range 10) 2035 | -10/Mines | Entered Materials 2036 | -9/Materials | Identified exit to Storage 2036 | -9/Materials | Core integrity fell below 50% 2037 | -9/Materials | Reached level 4 2069 | -9/Materials | Upgraded with Utility slot (x1) 2194 | -9/Materials | Reached level 5 2282 | -9/Materials | Upgraded with Power slot (x1) 2282 | -9/Materials | Upgraded with Weapon slot (x1) 2344 | -9/Materials | Core integrity fell below 20% 2346 | -9/Materials | Discovered new exit (range 17) 2669 | -9/Materials | Discovered new exit (range 14) 2883 | -9/Materials | Build established: Scavenger-Tank 2944 | -9/Materials | Reached level 6 3138 | -9/Materials | Repaired Lgt. Armor Plating 3190 | -9/Materials | Repaired Adv. Beam Cannon 3424 | -9/Materials | Build established: Hacker-Tank 3600 | -9/Materials | Discovered new exit (range 4) 3871 | -9/Materials | Reached level 7 4016 | -9/Materials | Discovered new exit (range 17) 4086 | -9/Materials | Repaired Weapon Shielding 4101 | -9/Materials | Repaired Lgt. Armor Plating 4127 | -9/Materials | Repaired Cld. Ion Engine 4159 | -9/Materials | Upgraded with Propulsion slot (x1) 4159 | -9/Materials | Upgraded with Utility slot (x1) 4518 | -9/Materials | Entered Mines 4671 | -9/Mines | Reached level 8 4865 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4865 | -9/Mines | Discovered new exit (range 5) 4936 | -9/Mines | Learned location of Storage (-9) 5030 | -9/Mines | Discovered new exit (range 6) 5337 | -9/Mines | Discovered new exit (range 6) 5661 | -9/Mines | Identified exit to Exiles 5663 | -9/Mines | Entered Exiles 5663 | -9/Exiles | Found Exiles lab abandoned 5684 | -9/Exiles | Discovered new exit (range 16) 5739 | -9/Exiles | Identified exit to Mines 6502 | -9/Exiles | Discovered exit to Mines (range 12) 6924 | -9/Exiles | Entered Mines 6926 | -8/Mines | Reached level 9 7062 | -8/Mines | Upgraded with Utility slot (x1) 7167 | -8/Mines | Upgraded with Weapon slot (x1) 7193 | -8/Mines | Discovered new exit (range 16) 7215 | -8/Mines | Identified exit to Materials 7697 | -8/Mines | Reached level 10 7705 | -8/Mines | Upgraded with Power slot (x1) 8061 | -8/Mines | Discovered exit to Materials (range 9) 8213 | -8/Mines | Entered Materials 8214 | -8/Materials | Identified exit to Factory 8215 | -8/Materials | Reached level 11 8220 | -8/Materials | Upgraded with Utility slot (x1) 8412 | -8/Materials | Reached level 12 8734 | -8/Materials | Build established: Hacker-Gunner 9277 | -8/Materials | Reached level 13 9355 | -8/Materials | Discovered exit to Factory (range 7) 9886 | -8/Materials | Discovered exit to Factory (range 16) 9998 | -8/Materials | Repaired Broken Cld. Ion Engine 10069 | -8/Materials | Entered Factory 10071 | -7/Factory | Reached level 14 10074 | -7/Factory | Upgraded with Utility slot (x1) 10532 | -7/Factory | P-70 Sage assimilated hostile G-47 Trooper 10649 | -7/Factory | Garrison activated, responded to threat 10686 | -7/Factory | Reached level 15 10708 | -7/Factory | Upgraded with Weapon slot (x1) 10978 | -7/Factory | Allied Derelicts emerged from ambush trap array 11169 | -7/Factory | Destroyed 7 combat bots 11692 | -7/Factory | Build established: Scavenger-Gunner 11814 | -7/Factory | Fabricated Imp. Powered Armor (x1) 11891 | -7/Factory | Fabricated Adv. Treads (x2) 11952 | -7/Factory | Garrison activated, responded to threat 12060 | -7/Factory | Local fabrication network quarantined 12411 | -7/Factory | Discovered new exit (range 16) 12445 | -7/Factory | Identified exit to Factory 12650 | -7/Factory | Reached level 16 12855 | -7/Factory | Discovered new exit (range 10) 12869 | -7/Factory | First assault squad dispatched 12880 | -7/Factory | Identified exit to Lower Caves 13125 | -7/Factory | Sucked down chute 13125 | -7/Factory | Entered Waste 13125 | -7/Waste | The area was eerily silent 13279 | -7/Waste | Discovered new exit (range 14) 13300 | -7/Waste | Found Hvy. Reactive Plating 13453 | -7/Waste | Found Damper Plating 13463 | -7/Waste | Found Damper Plating 14128 | -7/Waste | Identified exit to Factory 14132 | -7/Waste | Entered Factory 15165 | -7/Factory | Discovered exit to Factory (range 15) 15428 | -7/Factory | Repaired Broken Adv. Focal Shield 16241 | -7/Factory | Reached level 17 16621 | -7/Factory | Upgraded with Propulsion slot (x1) 17259 | -7/Factory | Fabricated B-36 Bruiser (x3) 17308 | -7/Factory | Fabricated B-36 Bruiser (x3) 17357 | -7/Factory | Fabricated B-36 Bruiser (x3) 17407 | -7/Factory | Local fabrication network quarantined 17450 | -7/Factory | P-60 Hacker assimilated allied Bruiser 4g 17592 | -7/Factory | Garrison activated, responded to threat 17852 | -7/Factory | Discovered exit to Factory (range 8) 18128 | -7/Factory | Identified exit to Garrison 18532 | -7/Factory | First assault squad dispatched 18690 | -7/Factory | Reached level 18 19171 | -7/Factory | Discovered exit to Factory (range 3) 19532 | -7/Factory | Core integrity fell below 50% 19536 | -7/Factory | High security lockdown imminent 19567 | -7/Factory | Destroyed 8 combat bots 19616 | -7/Factory | High security lockdown engaged 19735 | -7/Factory | Destroyed 7 combat bots 19792 | -7/Factory | Core integrity fell below 20% 19831 | -7/Factory | Destroyed 18 combat bots 19991 | -7/Factory | Destroyed 7 combat bots 20113 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 20094_ G-47 Trooper unfolds itself. 20094_ M-28 Smith unfolds itself. 20095_ C-30 ARC bursts open, deploying its payload. 20095_ H-55 Commando unfolds itself. 20095_ M-28 Smith unfolds itself. 20095_ Penetrated by Slug. 20097_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 20099_ Penetrated by Slug. 20101_ System corrupted: Energy discharge (-85). 20101_ Slug penetrates H-55 Commando. 20102_ Slug penetrates Wall. 20112_ Slug penetrates Nuclear Reactor. 20113_ Nuclear Reactor explodes. 20113_ G-50 Soldier destroyed. 20113_ H-55 Commando destroyed. 20113_ Nuclear Reactor explodes. 20113_ H-55 Commando destroyed. 20113_ P-60 Hacker destroyed. 20113_ Nuclear Reactor explodes. 20113_ H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | ????##" # """???????????# # """ """ """ # | | ?????#%% # """"??????????# # """ """ """ # | | ?????#" # ""????????????# # """ """ """ # | | ?????# + ?????????????# # "" "" "" # | | ?????# ###?????######### # "" "" "" # | | ?????# #???????# # # # | | ????? ???????# # ##########+###### | | ????? #??????# # !######???#*#????? | | ????? +??????# + [=[*[*#####=#????? | | ?????"" #??????# # !!=*=^[^==[[#????? | | ?????"" #??????# # !|=^*!^=]=[[#????? | | ?????"" ##??????# ######"""!"""[=#????? | | ??????? #???????# #????#"Y!*"""*[#????? | | ??????? #???????# #????#"""]"""]!#????? | | ??????? #???????# #????#]*!*=!*!=#????? | | ??????? ?????????# #????#|m|]===**#????? | | ??????????????????# #????#+#######[#????? | | ??????????????????#########???# !?##+###### | | ????????????????############### ?#"%% # | | ????????????????# ## [ #%" # | | ????????????????# ## ! # | | ????????????????# ##### # %[ # | | ????????????????# #???#=%[ % # | | ????????????????# ##??# %= %! | | ????????????????# #??#==% | | ????????????????# Y@ #???# ! * | | ????????????????# Y #### | | ????????????????#= = glhgh | | ???????????? #??# Y%% | | ??????#????? #??# "">"" Y m m | | ??????# ???? #??# ""G"" hh ##### | | ??????# """" ########## ##hg ##?????? # | | ??????# """" ## %% m ##########?? # | | ??????# """" ## i " #???? | | ??????# """" ## #???? | | ??????# ## ############### !!^ #???? | | ??????# ## # """"""??????# !! #???? | | #####?# ## %# """""""?#???# #???? | | #?# ## # """"""" #???# !![ #???? | | #?# ## + """"""" #???# ![ #???? | | #??? ?# # #???# ![ #???? | | ######+#### # #???#^ #???? | | "%" # #???# ^ ####? | | !*= " # ! #???# """ "" #? | | "" """ ! [[ ###########???# """ """#? | | "" ""% |#######+########????????# """ F"#? | | ""%"% # #????????# """#? | | % # #????????# "" #? | | ] # """ """ """ #????????# = ####? | | % # """ """ """ #????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 47 Energy Capacity 745 Matter Stores 350 Matter Capacity 350 Sight Range 23 Robot Scan Range 26 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 40 Resistance: EX 20 Resistance: EM 90 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Offensive Hacking 15 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Hacked Hcp. Matter Pod | -8/Materials | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Imp. Powered Armor | -7/Factory | Hacked KE Penetrator | -7/Factory | Hacked Imp. Dynamic Insulation System | -7/Factory | Hacked Hvy. Treads | -7/Factory | Scanalyzed Adv. Focal Shield | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Imp. Proton Missile Launcher | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Electrolaser | -7/Factory | Extracted Melee Analysis Suite | -7/Factory | Extracted Adv. Weight Redist. System | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Factory | Extracted Target Analyzer | -7/Factory | Extracted Great Maul | -7/Factory | Extracted Imp. Utility Shielding | -7/Factory | Extracted Microactuators | -7/Factory | Extracted Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked G-47 Trooper | -7/Factory | Downloaded Fabricated ------------ Imp. Powered Armor | x1 | -7/Factory Adv. Treads | x2 | -7/Factory B-36 Bruiser | x3 | -7/Factory B-36 Bruiser | x3 | -7/Factory B-36 Bruiser | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Levels Raised 17 | . 1 1 4 1 . 2 3 3 . 2 XP Earned 29928 | 3000 2515 1425 5480 2170 139 3000 3813 4315 67 4004 XP Spent 28455 | 1750 2750 1400 6035 . . 3800 4435 4810 380 3095 Upgrades 62 | 4 8 5 10 . . 4 8 4 3 16 Power Slot 2 | . . . 1 . . 1 . . . . Propulsion Slot 3 | 1 . . 1 . . . . . . 1 Utility Slot 7 | 1 1 . 2 . . 1 1 1 . . Weapon Slot 4 | 1 . . 1 . . 1 . 1 . . Core Integrity 14 | . . . 1 . . . 3 . . 10 Heat Dissipation 7 | . 1 . 2 . . . . 1 2 1 Matter Storage 1 | . . . . . . 1 . . . . Mass Support 1 | . . . . . . . . . 1 . Inventory Capacity 4 | 1 . 1 1 . . . . 1 . . Sight Range 1 | . 1 . . . . . . . . . Sensor Range 3 | . . . . . . . . . . 3 Ranged Accuracy 5 | . 1 . 1 . . . 3 . . . Hack Attack % 3 | . 3 . . . . . . . . . Hack Defense % 2 | . 1 . . . . . . . . 1 EX Resistance % 4 | . . 4 . . . . . . . . TH Damage % 1 | . . . . . . . 1 . . . Protomatter Created 4305 | . 145 99 367 79 . 370 555 531 151 2008 Integrity Restored 8010 | . 435 366 918 210 . 767 854 587 605 3268 Core 5487 | . 435 366 918 210 . 544 569 410 64 1971 Parts 2523 | . . . . . . 223 285 177 541 1297 Protomatter Decayed 1664 | . . 66 48 . . 98 186 405 179 682 Game ------ Seed TacticalBladeDeconstructor Manual? 0 Play Time 03:10:29 Cumulative 78.3 hours Start 2020.03.31 @ 15:08:42 End 2020.03.31 @ 18:46:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 56 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a08461-5beb-4ca2-b0f7-c28d2066db78