Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 13:43:46

Player: Beef

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (334)     1670
Value Destroyed (10495)    10495
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (1294)               1294
              TOTAL SCORE: 20939

 Bonus
-------
High Alert Combat Kills    942
Follower Combat Kills      404
Met Data Miner             300
Friendly Fire              -352

 Cogmind 
---------
Core Integrity             0/1300
Matter                     158/300
Energy                     41/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Wheel
>          --- UTILITY (10) -----
  Advanced Visual Processing Unit
           Target Analyzer
  Improved Target Analyzer
  Improved Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Improved Matter Compressor (300)
  Advanced Sensor Array
  Improved System Restoration Module
  Advanced Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Antigrav System
           Antigrav System
    Combat Gravmag System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
           Target Analyzer
  Improved Target Analyzer
           Graphene Brace
>          --- WEAPON -----------
     Heavy Phase Cannon
     Heavy Phase Cannon
     Heavy Phase Cannon
           Graviton Cannon
>          --- INVENTORY --------
           Neutrino Core
           Centrium Wheel
           Antigrav System
  Advanced Heat Sink
  Improved Matter Compressor
  Advanced Sensor Array
  Improved Target Analyzer
     Heavy Phase Cannon
           Matter Neutralizer
           Railgun
[Rating: 109]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Heavy Laser
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Guided EMP Blaster
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  8    | .   .   .   1   .   1   2   .   .   .   .   1   1   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Parts Attached             424  | 8   22  5   33  4   26  53  12  8   .   12  66  71  8   4   67  25  
  Power                    38   | 1   5   .   4   .   2   7   2   .   .   .   5   5   1   .   4   2   
    Engine                 22   | 1   4   .   4   .   1   4   1   .   .   .   3   4   .   .   .   .   
    Core                   13   | .   1   .   .   .   1   3   1   .   .   .   2   1   1   .   3   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               144  | 3   7   3   17  2   8   21  3   2   .   1   26  14  1   .   28  8   
    Treads                 13   | .   .   .   4   .   1   .   1   .   .   .   3   1   .   .   1   2   
    Leg                    19   | .   .   .   .   .   1   .   1   1   .   .   9   6   1   .   .   .   
    Wheel                  46   | 3   7   3   8   1   2   .   .   1   .   .   5   1   .   .   11  4   
    Hover                  57   | .   .   .   5   .   4   19  .   .   .   1   6   6   .   .   16  .   
    Flight                 9    | .   .   .   .   1   .   2   1   .   .   .   3   .   .   .   .   2   
  Utility                  124  | 2   3   .   4   .   9   13  5   4   .   2   21  31  1   2   18  9   
    Device                 63   | 1   2   .   .   .   4   3   2   2   .   .   9   23  1   1   9   6   
    Storage                10   | 1   1   .   2   .   1   .   .   .   .   .   2   1   .   .   2   .   
    Processor              21   | .   .   .   2   .   .   3   .   .   .   1   2   6   .   1   5   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Protection             28   | .   .   .   .   .   4   7   3   2   .   1   7   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   7   2   8   2   7   12  2   2   .   9   14  21  5   2   17  6   
    Energy Gun             27   | 2   3   .   3   .   1   2   .   .   .   1   7   3   2   .   3   .   
    Energy Cannon          22   | .   .   .   4   1   3   .   1   .   .   1   1   2   .   .   7   2   
    Ballistic Gun          18   | .   1   .   .   1   3   4   .   1   .   1   .   3   .   .   2   2   
    Ballistic Cannon       33   | .   1   .   .   .   .   3   1   .   .   3   3   13  2   1   4   2   
    Launcher               11   | .   .   1   1   .   .   1   .   1   .   1   3   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Slashing Weapon        3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   3   .   2   3   .   .   .   .   3   2   .   1   2   2   
Parts Lost                 165  | .   12  .   13  1   5   15  8   1   .   10  25  29  .   .   25  21  
  Power                    19   | .   4   .   1   .   1   2   2   .   .   1   2   4   .   .   1   1   
  Propulsion               75   | .   3   .   9   1   2   6   4   .   .   5   13  8   .   .   14  10  
  Utility                  29   | .   .   .   1   .   .   4   1   1   .   1   5   7   .   .   4   5   
  Weapon                   42   | .   5   .   2   .   2   3   1   .   .   3   5   10  .   .   6   5   
  Highest Loss Streak      20   | .   4   .   7   1   2   7   4   1   .   5   5   16  .   .   8   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  100 95  98  92  98  85  96  100 66  86  92  54  57  81  77  
  Engine                   3    | .   9   .   10  11  2   4   4   .   .   .   1   2   .   .   .   .   
  Core                     3    | .   3   14  .   .   6   2   2   7   7   3   2   .   5   5   4   .   
  Treads                   2    | .   .   .   5   .   1   .   2   7   7   3   5   1   .   .   .   2   
  Leg                      4    | .   .   .   .   .   .   .   1   11  15  5   8   13  4   5   1   .   
  Wheel                    5    | .   28  28  18  30  13  .   .   1   7   .   3   1   .   .   4   14  
  Hover                    7    | .   .   .   7   .   13  29  7   5   .   1   1   4   5   5   13  .   
  Device                   5    | .   14  14  2   .   4   5   1   1   7   .   3   15  1   2   5   10  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   3   2   5   .   .   4   3   
  Processor                25   | .   .   .   19  22  18  24  30  30  30  33  31  22  31  33  29  22  
  Protection               2    | .   .   .   .   .   4   6   5   5   .   2   2   .   .   .   .   2   
  Energy Gun               4    | .   20  10  8   .   1   .   1   .   .   .   10  5   .   .   1   7   
  Energy Cannon            3    | .   .   .   8   22  4   .   4   3   .   .   .   .   .   .   8   2   
  Ballistic Gun            2    | .   1   .   .   .   10  10  .   3   7   .   .   .   .   .   1   .   
  Ballistic Cannon         5    | .   .   14  2   .   .   2   9   7   7   5   .   14  .   1   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 15  22  22  36  26  31  42  46  42  29  35  49  70  19  28  70  52  
  Greatest Support         72   | 26  26  26  60  44  44  44  35  25  16  25  65  68  14  14  72  62  
  Greatest Overweight (x)  17   | .   1   2   4   .   3   1   5   2   1   11  12  17  1   1   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   3   1   1   .   1   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  10  10  10  10  10  10  10  15  15  5   5   10  10  
  Average Capacity         10   | 7   9   10  10  10  10  10  10  10  10  7   9   14  5   5   8   9   
  Most Carried             15   | 6   10  10  11  10  10  10  10  10  10  10  15  15  5   5   10  10  
  Average Carried          9    | 2   8   9   9   9   9   9   9   9   10  7   8   13  4   4   7   9   
  Final Capacity           15   | 8   10  10  10  10  10  10  10  10  10  5   15  5   5   5   10  5   
  Final Carried            14   | 6   10  10  9   10  10  10  10  10  10  5   14  5   5   5   10  5   

 Class Distribution 
--------------------
 50% | Mutant
 19% | Scavenger-Mutant
 18% | Scavenger-Gunner
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Gunner | -5/Factory
           Mutant | -4/Factory
 Scavenger-Mutant | -4/Waste
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  
Matter Collected           10296 | 280  316  94   487  71   435  1821 556  153  .    559  1274 1836 82   .    2214 118  
  Remotely                 7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
Salvage Created            13843 | 119  603  46   1508 217  922  2229 642  102  .    352  2118 1971 150  .    2682 182  
  Parts                    633   | 9    50   8    97   15   42   122  16   3    .    6    77   60   6    .    115  7    
Haulers Intercepted        24    | .    1    .    5    .    4    5    .    .    .    .    1    5    .    .    3    .    
Recyclers Shooed           28    | 2    1    .    2    .    1    6    .    .    .    .    4    8    .    .    4    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43    | .    .    .    .    .    .    .    13   3    .    27   .    .    .    .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  193  | .   11  .   25  5   11  30  10  4   .   9   24  24  2   .   34  4   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     69   | .   10  .   8   .   5   19  4   .   .   2   11  2   .   .   7   1   
  Cannons                  95   | .   .   .   15  5   5   9   6   2   .   7   7   16  1   .   20  2   
  AOE                      16   | .   .   .   1   .   .   2   .   2   .   .   1   4   1   .   5   .   
Classes Destroyed          18   | 3   5   .   4   .   1   1   3   .   .   .   1   .   .   .   .   .   
  Worker                   33   | 1   3   2   9   .   2   9   .   .   .   .   3   2   1   .   1   .   
  Builder                  21   | .   1   1   3   .   .   3   .   .   .   .   3   5   .   .   5   .   
  Tunneler                 5    | 1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Hauler                   24   | .   1   .   5   .   4   5   .   .   .   .   1   5   .   .   3   .   
  Recycler                 26   | 1   1   .   2   1   .   5   .   .   .   .   5   6   .   .   5   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   1   .   .   1   .   .   .   .   1   2   .   .   .   .   
  Operator                 7    | .   .   .   4   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Watcher                  18   | .   3   .   4   .   1   2   .   .   .   .   2   2   1   .   2   1   
  Swarmer                  44   | .   6   .   6   3   .   7   2   .   .   .   3   5   .   .   8   4   
  Grunt                    88   | .   5   .   13  2   8   18  3   3   .   5   13  12  2   .   4   .   
  Brawler                  4    | .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   1   .   .   1   1   1   .   1   1   .   .   .   .   .   
  Sentry                   18   | .   .   .   5   .   2   2   2   .   .   .   1   1   .   .   5   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   
  Programmer               25   | .   .   .   .   .   .   2   .   .   .   1   5   6   .   .   11  .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 2   3   2   12  3   4   9   7   4   .   4   8   8   3   .   9   4   
  Combat Bots Only         7    | .   3   .   5   3   3   5   7   4   .   4   3   7   2   .   5   3   
Max Kills in Single Turn   5    | 1   1   1   5   1   1   2   2   2   .   1   3   5   2   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   2   .   2   .   .   1   4   1   .   4   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  
Hostile Shots Fired        2139  | .    125  .    212  16   50   244  96   8    .    98   307  324  8    .    395  256  
  Missed                   701   | .    37   .    56   4    15   94   32   1    .    36   111  73   5    .    129  108  
Damage Taken               24448 | .    965  .    1905 121  525  2068 970  178  .    1200 3705 5062 94   12   4312 3331 
  Core                     4515  | .    222  .    376  23   90   190  234  .    .    264  679  489  34   .    608  1306 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  146   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    146  .    
  Ignored by Resistances   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Regen/Repaired (Parts)   43    | .    20   .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         38    | 100  .    11   .    .    83   .    .    .    .    1    20   51   .    .    44   .    
Volleys Fired              831   | 9    78   7    111  11   52   164  31   9    .    33   113  89   3    2    105  14   
  Largest                  4     | 2    2    2    2    2    2    2    2    2    .    2    3    4    4    1    4    4    
  Hottest                  340   | 90   100  100  136  136  136  73   143  92   .    143  209  260  229  43   340  327  
Shots Fired                1778  | 18   129  14   189  22   101  315  70   13   .    59   226  293  9    2    270  48   
  Gun                      929   | 18   129  7    91   .    63   255  12   2    .    16   173  45   3    .    86   29   
  Cannon                   813   | .    .    7    94   22   38   59   58   9    .    42   30   248  4    .    183  19   
  Launcher                 36    | .    .    .    4    .    .    1    .    2    .    1    23   .    2    2    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  886   | .    16   7    35   .    50   314  41   11   .    55   5    243  4    .    91   14   
  Thermal                  772   | 9    60   7    150  22   32   .    29   .    .    3    198  47   3    .    178  34   
  Explosive                15    | .    .    .    4    .    .    1    .    2    .    1    2    .    2    2    1    .    
  Electromagnetic          105   | 9    53   .    .    .    19   .    .    .    .    .    21   3    .    .    .    .    
  Robot Hit Streak         29    | 7    5    4    12   6    9    26   19   7    .    13   29   14   15   17   20   4    
  Robot Miss Streak        17    | 2    8    3    7    2    5    9    4    1    .    3    5    17   .    .    5    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Secondary Targets        4     | .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1140  | 13   58   7    113  13   57   217  49   10   .    45   163  200  4    2    168  21   
  Core Hits                654   | 4    27   4    64   7    27   112  28   11   .    38   85   148  7    1    80   11   
  Critical Kills           7     | .    .    .    1    .    1    .    .    .    .    .    1    1    .    .    3    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    3    .    
  Critical Strikes         54    | 2    1    1    8    .    1    6    .    2    .    1    12   7    .    .    8    5    
    Burn                   25    | 2    1    .    4    .    .    .    .    .    .    .    11   1    .    .    1    5    
    Meltdown               6     | .    .    .    1    .    1    .    .    .    .    .    1    1    .    .    2    .    
    Destroy                6     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    4    .    
    Blast                  17    | .    .    1    3    .    .    5    .    2    .    1    .    4    .    .    1    .    
Melee Attacks              11    | .    2    7    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Slashing                 9     | .    2    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32066 | 171  850  136  2656 269  1143 4467 1436 569  .    1408 4842 6088 310  370  6444 907  
  Guns                     12152 | 171  758  80   962  .    592  3228 253  45   .    334  2992 949  23   .    1359 406  
  Cannons                  15717 | .    .    56   1218 269  550  1012 1183 205  .    990  825  4491 30   .    4436 452  
  Explosions               4054  | .    43   .    476  .    .    226  .    319  .    .    1025 640  257  370  649  49   
  Melee                    133   | .    49   .    .    .    .    .    .    .    .    84   .    .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    1    1    .    .    .    .    .    8    .    .    .    .    
  Kinetic                  14142 | .    55   56   464  .    512  4240 785  250  .    1258 136  4382 30   .    1707 267  
  Thermal                  13608 | 74   321  80   1716 269  409  .    651  .    .    66   4016 1003 23   .    4389 591  
  Explosive                2626  | .    .    .    476  .    .    116  .    319  .    .    100  640  257  370  348  .    
  Electromagnetic          1547  | 97   425  .    .    .    221  110  .    .    .    .    590  55   .    .    .    49   
  Impact                   84    | .    .    .    .    .    .    .    .    .    .    84   .    .    .    .    .    .    
  Slashing                 49    | .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    4    4    4    2    7    7    7    7    8    12   .    .    10   9    
  Average Corruption       5     | .    .    .    3    4    3    1    6    7    7    7    6    8    .    .    3    5    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  342   | .    .    .    15   8    10   11   83   21   4    30   68   65   .    .    22   5    
    Message Errors         84    | .    .    .    3    2    4    2    21   4    1    8    24   11   .    .    4    .    
    Matter Fused           81    | .    .    .    3    3    1    4    17   8    1    9    12   18   .    .    5    .    
    Heat Flow Errors       46    | .    .    .    .    1    2    4    11   5    .    3    9    8    .    .    3    .    
    Energy Discharges      29    | .    .    .    3    1    1    1    7    .    .    2    5    5    .    .    3    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    
    Data Loss (minor)      39    | .    .    .    4    1    .    .    9    2    1    2    8    6    .    .    2    4    
    Data Loss (major)      12    | .    .    .    1    .    1    .    3    1    1    .    2    2    .    .    1    .    
    Misfires               20    | .    .    .    1    .    .    .    9    .    .    .    1    6    .    .    3    .    
    Alerts                 9     | .    .    .    .    .    1    .    5    .    .    2    .    1    .    .    .    .    
    Weapon Failures        14    | .    .    .    .    .    .    .    1    1    .    3    4    4    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            677   | .    .    .    36   .    .    14   47   29   .    .    138  94   .    .    272  47   
  Projectiles              436   | .    .    .    26   .    .    14   47   18   .    .    28   50   .    .    206  47   
  Explosions               241   | .    .    .    10   .    .    .    .    11   .    .    110  44   .    .    66   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 94    | .    .    1    .    .    .    11   .    3    .    2    .    72   .    .    2    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  91    | .    .    1    .    .    .    10   .    3    .    2    .    70   .    .    2    3    
  Secondary                3     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      830   | .    .    .    19   .    .    .    .    .    .    .    525  150  .    13   80   43   
  Shots                    17    | .    .    .    1    .    .    .    .    .    .    .    10   2    .    1    2    1    
  Rammed                   3     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    1    1    .    .    .    .    .    3    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        523   | 120  293  162  394  372  441  361  523  264  .    233  456  492  249  .    487  522  
  Average Temperature      121   | 42   81   60   128  163  126  80   132  82   .    67   145  134  121  .    141  190  
  Received Heat Transfer   6028  | .    324  .    723  36   333  609  321  36   .    510  753  1776 24   .    393  190  
  Effects                  84    | .    .    .    4    .    8    7    9    .    .    3    15   8    1    .    21   8    
    Shutdowns              16    | .    .    .    .    .    1    1    2    .    .    .    5    1    .    .    5    1    
    Energy Bleed           13    | .    .    .    .    .    1    .    3    .    .    .    2    1    1    .    3    2    
    Interference           38    | .    .    .    4    .    5    6    1    .    .    3    4    4    .    .    11   .    
    Matter Decay           6     | .    .    .    .    .    .    .    2    .    .    .    3    1    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              5     | .    .    .    1    .    1    .    .    .    .    .    1    .    2    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              13    | .    .    .    1    .    1    .    .    .    .    .    5    3    .    .    2    1    
  Combat Hostiles          11    | .    .    .    1    .    1    .    .    .    .    .    4    2    .    .    2    1    
  Parts Melted             56    | 1    1    .    7    1    3    .    .    .    .    .    23   8    .    .    9    3    
  Heat Transferred         22740 | 370  888  185  3814 481  740  .    1175 .    .    100  7413 1549 37   .    4657 1331 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Peak Influence             899  | 15  343 114 761 422 338 527 .   .   .   .   414 535 322 168 899 677 
  Initial                  466  | .   9   95  44  292 164 137 .   .   .   .   44  186 215 112 117 466 
  Average                  302  | 4   210 104 443 358 243 269 .   .   .   .   258 246 254 133 473 542 
Maximum Alert Level        3    | .   1   .   3   2   1   2   .   .   .   .   2   2   1   .   3   2   
  Low Security (%)         29   | 100 35  100 18  .   29  36  .   .   .   .   16  53  .   100 7   .   
  Level 1                  43   | .   64  .   20  91  70  45  .   .   .   .   74  18  100 .   33  .   
  Level 2                  22   | .   .   .   55  8   .   17  .   .   .   .   9   28  .   .   34  100 
  Level 3                  3    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   24  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          53   | .   2   .   5   .   2   14  .   .   .   1   8   8   .   .   6   7   
  Investigation            7    | .   1   .   1   .   2   1   .   .   .   .   .   2   .   .   .   .   
  Extermination            13   | .   .   .   .   .   .   3   .   .   .   .   4   2   .   .   3   1   
  Reinforcement            22   | .   1   .   4   .   .   5   .   .   .   .   4   2   .   .   3   3   
  Assault                  5    | .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Distress Signals           20   | .   .   .   6   .   2   4   .   .   .   .   2   3   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              374  | .   20  .   50  6   13  45  9   4   .   29  54  47  5   6   50  36  
  Peak Tracking Total      18   | .   3   .   10  3   3   6   7   4   .   10  6   11  4   6   7   18  
  Tactical Retreats        30   | .   3   .   8   .   .   .   .   .   .   5   9   2   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Traps Triggered            20   | .   1   .   4   .   2   4   .   .   .   .   1   4   2   .   2   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Machines Disabled          31   | .   2   .   1   .   1   2   .   .   .   1   6   12  .   .   5   1   
  Max in Single Turn       5    | .   1   .   1   .   1   1   .   .   .   1   5   4   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Machines Accessed          51   | .   5   .   4   1   4   14  1   1   4   .   4   6   1   .   5   1   
  Terminals                24   | .   3   .   3   1   3   6   .   .   .   .   2   3   1   .   1   1   
  Fabricators              6    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          6    | .   1   .   .   .   .   2   .   .   .   .   1   1   .   .   1   .   
  Recycling Units          5    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Total Hacks                145  | .   14  .   9   2   11  35  1   1   32  .   11  17  1   .   9   2   
  Successful               97   | .   9   .   6   1   3   19  1   1   32  .   7   8   1   .   7   2   
  Failed                   48   | .   5   .   3   1   8   16  .   .   .   .   4   9   .   .   2   .   
    Catastrophic           7    | .   1   .   .   .   1   3   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Terminals                65   | .   11  .   8   2   8   18  .   .   .   .   3   11  1   .   1   2   
  Fabricators              11   | .   .   .   .   .   .   8   .   .   .   .   .   2   .   .   1   .   
  Repair Stations          13   | .   2   .   .   .   .   5   .   .   .   .   2   2   .   .   2   .   
  Recycling Units          14   | .   1   .   1   .   3   .   .   .   .   .   6   .   .   .   3   .   
  Scanalyzers              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             73   | .   6   .   5   1   3   11  1   1   32  .   3   6   1   .   1   2   
  Record                   17   | .   .   .   .   .   .   1   .   .   11  .   1   4   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   2   .   .   1   .   .   3   .   1   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              8    | .   2   .   1   .   1   3   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   1   .   
  Network Status           3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Scan Component           3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Repair                   3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       7    | .   1   .   1   .   .   .   .   .   .   .   4   .   .   .   1   .   
  Report Inventory         4    | .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   3   .   4   .   4   12  .   .   .   .   3   5   1   .   2   1   
  Full Trace Events        5    | .   .   .   1   .   1   1   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   1   .   .   12  .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     126  | .   38  .   .   .   .   32  .   .   .   .   .   .   .   .   56  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  
Total Allies               7    | .    .    .    .    .    .    3    1    .    .    2    .    .    .    .    1    .    
  Largest Group            3    | .    .    .    .    .    .    3    1    .    .    1    .    .    .    .    1    .    
  Highest-Rated Group      96   | .    .    .    .    .    .    93   32   .    .    96   .    .    .    .    49   .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    31   32   .    .    96   .    .    .    .    49   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               43   | .    .    .    .    .    .    7    4    .    .    17   .    .    .    .    15   .    
  Total Damage             1808 | .    .    .    .    .    .    105  186  .    .    1008 .    .    .    .    509  .    
  Kills                    11   | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res 
Robot Analysis Total       4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  
Turns Passed               16333 | 123  785  358  1141 277  693  1640 2854 891  103  888  2500 1905 156  138  1480 401  
Spaces Moved               10707 | 84   573  331  850  241  650  1780 915  450  90   634  1699 998  125  111  826  350  
  Core                     1042  | 2    .    .    .    .    .    .    .    .    .    535  426  17   .    .    .    62   
  Treads                   169   | .    .    .    57   .    .    .    111  .    .    .    .    1    .    .    .    .    
  Legs                     1765  | .    .    .    .    .    .    .    225  298  .    76   514  652  .    .    .    .    
  Wheels                   3771  | 82   573  331  617  241  279  .    .    152  90   23   710  307  .    .    196  170  
  Hover                    3842  | .    .    .    176  .    371  1780 579  .    .    .    49   21   125  111  630  .    
  Flight                   118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  
  Fastest Speed            42    | 50   80   80   52   90   48   45   45   115  115  50   50   50   90   90   43   42   
  Average Speed            113   | 87   83   91   90   95   72   52   297  189  115  90   115  136  107  112  102  67   
  Slowest Speed            900   | 100  95   110  300  96   270  116  350  260  115  600  650  900  160  160  300  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    76   75   68   59   47   39   89   69   70   68   23   18   6    71   16   12   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             8     | .    .    1    .    1    .    .    2    3    .    1    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    4    .    .    .    1    .    .    .    1    .    2    .    .    .    .    
Terrain Destroyed          442   | .    2    4    16   .    .    14   14   20   .    22   129  50   32   23   107  9    
  Melee                    5     | .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Projectile               127   | .    .    .    .    .    .    9    14   2    .    7    2    19   3    .    62   9    
  AOE                      309   | .    2    .    16   .    .    5    .    18   .    14   127  31   29   23   44   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  
Total                      13330 | 112  750  357  1042 267  783  2216 983  472  89   881  2022 1354 145  123  1250 484  
  Wait                     889   | .    48   .    4    7    24   157  11   .    .    187  67   116  .    .    198  70   
  Move                     10686 | 83   572  330  849  240  649  1779 914  449  89   633  1698 997  125  110  825  344  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  212   | 9    16   2    17   1    8    32   5    3    .    3    44   36   2    .    24   10   
  Fast Attach              164   | 7    5    4    13   3    13   13   3    1    .    1    29   21   2    3    36   10   
  Attach                   145   | .    9    .    14   1    3    15   5    1    .    7    26   28   6    1    18   11   
  Detach                   72    | .    2    .    11   2    7    .    1    .    .    4    7    8    5    4    13   8    
  Swap                     115   | 1    8    1    6    .    10   25   4    6    .    4    11   22   .    .    13   4    
  Drop                     183   | 3    10   6    17   2    16   30   1    2    .    1    27   34   2    3    18   11   
  Fire                     831   | 9    78   7    111  11   52   164  31   9    .    33   113  89   3    2    105  14   
  Melee                    11    | .    2    7    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   15    | .    .    .    .    .    .    .    8    1    .    6    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory (discovered 2 exits: *Res / Ext)
-4/Waste
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
   124 | -11/Scrapyard      | Entered Materials
   233 | -10/Materials      | Discovered new exit (range 13)
   318 | -10/Materials      | Build established: Mutant
   438 | -10/Materials      | Discovered new exit (range 15)
   570 | -10/Materials      | Lost 3 parts (1p2w)
   596 | -10/Materials      | Core integrity fell below 50%
   654 | -10/Materials      | Lost 4 parts (1p1n2w)
   665 | -10/Materials      | Core integrity fell below 20%
   715 | -10/Materials      | Lost 3 parts (1p1n1w)
   744 | -10/Materials      | Discovered new exit (range 6)
   809 | -10/Materials      | Repaired Imp. Terrain Scanner
   900 | -10/Materials      | Build established: Scavenger-Mutant
   909 | -10/Materials      | Entered Mines
  1156 | -10/Mines          | Discovered new exit (range 15)
  1234 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1263 | -10/Mines          | Discovered new exit (range 5)
  1267 | -10/Mines          | Entered Materials
  1267 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1336 | -9/Materials       | Discovered new exit (range 13)
  1619 | -9/Materials       | Lost 7 parts (1p3n1u2w)
  1670 | -9/Materials       | Core integrity fell below 50%
  1825 | -9/Materials       | Build established: Mutant
  2031 | -9/Materials       | Discovered new exit (range 4)
  2039 | -9/Materials       | Identified exit to Materials
  2201 | -9/Materials       | Discovered exit to Materials (range 15)
  2366 | -9/Materials       | Core integrity fell below 20%
  2403 | -9/Materials       | Identified exit to Mines
  2408 | -9/Materials       | Entered Mines
  2552 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2559 | -9/Mines           | Found Prototype Device
  2580 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2677 | -9/Mines           | Discovered exit to Materials (range 5)
  2685 | -9/Mines           | Entered Materials
  2685 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2685 | -8/Materials       | Identified Exp. Sensor Array
  3264 | -8/Materials       | Met 7R-MNS
  3357 | -8/Materials       | Discovered new exit (range 16)
  3374 | -8/Materials       | Identified exit to Factory
  3378 | -8/Materials       | Entered Factory
  3378 | -7/Factory         | Evolved 2 slots: Utility x2
  3379 | -7/Factory         | Caught up to 7R-MNS
  3628 | -7/Factory         | Repaired Imp. Hover Unit
  3876 | -7/Factory         | Garrison activated, responded to threat
  4293 | -7/Factory         | Discovered new exit (range 13)
  4369 | -7/Factory         | Lost 3 parts (1n2w)
  4375 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4501 | -7/Factory         | Discovered new exit (range 6)
  4502 | -7/Factory         | Identified exit to Lower Caves
  4719 | -7/Factory         | Garrison activated, responded to threat
  4744 | -7/Factory         | Fabricated Gravmag System (x2)
  4876 | -7/Factory         | Lost 7 parts (1p2n3u1w)
  4978 | -7/Factory         | First assault squad dispatched
  5018 | -7/Factory         | Entered Lower Caves
  5032 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5080 | -7/Lower Caves     | Lost 4 parts (3n1u)
  5088 | -7/Lower Caves     | Destroyed 7 combat bots
  6203 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6893 | -7/Lower Caves     | Spotted B-75 Beast
  6911 | -7/Lower Caves     | Core integrity fell below 50%
  6919 | -7/Lower Caves     | Destroyed B-75 Beast
  6944 | -7/Lower Caves     | Lost 3 parts (2p1n)
  7097 | -7/Lower Caves     | Learned Factory stockpile data
  7113 | -7/Lower Caves     | Learned location of Zion (-6)
  7217 | -7/Lower Caves     | Discovered new exit (range 13)
  7318 | -7/Lower Caves     | Identified exit to Lower Caves
  7651 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7872 | -7/Lower Caves     | Entered another Lower Caves area
  8506 | -7/Lower Caves     | Build established: Scavenger-Mutant
  8711 | -7/Lower Caves     | Discovered new exit (range 9)
  8719 | -7/Lower Caves     | Identified exit to Data Miner
  8763 | -7/Lower Caves     | Entered Data Miner
  8763 | -7/Data Miner      | Discovered new exit (range 6)
  8772 | -7/Data Miner      | Identified exit to Proximity Caves
  8788 | -7/Data Miner      | Met Data Miner
  8812 | -7/Data Miner      | Learned location of Section 7 (-2)
  8812 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8834 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8866 | -7/Data Miner      | Entered Proximity Caves
  8938 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9125 | -6/Proximity Caves | Learned location of Extension (-4)
  9182 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9241 | -6/Proximity Caves | Lost 3 parts (2n1u)
  9255 | -6/Proximity Caves | Core integrity fell below 20%
  9297 | -6/Proximity Caves | Lost 5 parts (1p2n2w)
  9502 | -6/Proximity Caves | Build established: Mutant
  9602 | -6/Proximity Caves | Discovered new exit (range 5)
  9604 | -6/Proximity Caves | Identified exit to Factory
  9681 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9754 | -6/Proximity Caves | Entered Factory
  9754 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9896 | -6/Factory         | Discovered new exit (range 7)
  9899 | -6/Factory         | Identified exit to Factory
  9969 | -6/Factory         | Discovered new exit (range 6)
  9971 | -6/Factory         | Identified exit to Lower Caves
 10359 | -6/Factory         | Lost 3 parts (1n1u1w)
 10472 | -6/Factory         | Lost 4 parts (1n1u2w)
 10614 | -6/Factory         | Build established: Scavenger-Gunner
 10879 | -6/Factory         | Core integrity fell below 50%
 11257 | -6/Factory         | Lost 3 parts (2n1w)
 11435 | -6/Factory         | Lost 5 parts (1p4n)
 11665 | -6/Factory         | Build established: Gunner
 11744 | -6/Factory         | Lost 3 parts (2n1u)
 11983 | -6/Factory         | Build established: Scavenger-Gunner
 12254 | -6/Factory         | Entered another Factory area
 12254 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12569 | -5/Factory         | Lost 4 parts (1p1n2u)
 12669 | -5/Factory         | Lost 3 parts (1p1n1u)
 12967 | -5/Factory         | Spotted B-75 Beast
 13100 | -5/Factory         | System corruption reached 10%
 13140 | -5/Factory         | Lost 3 parts (1n2w)
 13198 | -5/Factory         | Lost 3 parts (1u2w)
 13496 | -5/Factory         | Destroyed 7 combat bots
 13648 | -5/Factory         | Build established: Gunner
 14054 | -5/Factory         | First assault squad dispatched
 14153 | -5/Factory         | Discovered new exit (range 5)
 14159 | -5/Factory         | Identified exit to Factory
 14159 | -5/Factory         | Entered another Factory area
 14159 | -4/Factory         | Evolved 2 slots: Propulsion x2
 14160 | -4/Factory         | Identified exit to Extension
 14162 | -4/Factory         | Identified exit to DSF
 14179 | -4/Factory         | Lost 16 parts (2p5n3u6w)
 14271 | -4/Factory         | Discovered new exit (range 15)
 14315 | -4/Factory         | Sucked down chute
 14315 | -4/Factory         | Entered Waste
 14372 | -4/Waste           | Spotted C-40 Crusher
 14374 | -4/Waste           | Spotted C-40 Crusher
 14390 | -4/Waste           | Spotted C-40 Crusher
 14399 | -4/Waste           | Spotted C-40 Crusher
 14402 | -4/Waste           | Spotted C-40 Crusher
 14434 | -4/Waste           | Spotted C-40 Crusher
 14439 | -4/Waste           | Discovered new exit (range 11)
 14452 | -4/Waste           | Identified exit to Factory
 14453 | -4/Waste           | Entered Factory
 14535 | -4/Factory         | Discovered new exit (range 6)
 14558 | -4/Factory         | Fabricated D-63 Destroyer?
 14563 | -4/Factory         | Build established: Scavenger-Mutant
 15397 | -4/Factory         | Build established: Scavenger-Gunner
 15646 | -4/Factory         | Lost 7 parts (3n1u3w)
 15665 | -4/Factory         | Found Prototype Processor
 15665 | -4/Factory         | Identified Exp. Melee Analysis Suite
 15670 | -4/Factory         | Found Exp. Melee Analysis Suite
 15874 | -4/Factory         | Lost 8 parts (1p3n1u3w)
 15897 | -4/Factory         | System corruption reached 10%
 15904 | -4/Factory         | Core integrity fell below 50%
 15908 | -4/Factory         | Discovered new exit (range 14)
 15933 | -4/Factory         | Entered Research
 15933 | -3/Research        | Evolved 2 slots: Utility x2
 16004 | -3/Research        | Discovered new exit (range 9)
 16193 | -3/Research        | Garrison activated, responded to threat
 16214 | -3/Research        | First assault squad dispatched
 16274 | -3/Research        | Core integrity fell below 50%
 16298 | -3/Research        | Core integrity fell below 20%
 16334 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
16301_ System corrupted: Energy discharge (-32).
16303_ Acquired Adv. Plasma Cannon.
16305_ S-43 Plague destroyed.
16307_ R-10 Processor collects Xenon Bombardment Thruster.
16310_ R-10 Processor collects Lgt. Antimatter Reactor.
16311_ Hvy. Machine Gun destroyed.
16311_ S-43 Plague destroyed.
16330_ Slug penetrates K-01 Serf.
16330_ K-01 Serf destroyed.
16330_ Penetrated by Slug.
16331_ Slug penetrates Wall.
16331_ Acquired Wheel.
16333_ W-44 Eye sends out distress signal.
16333_ Acquired Wheel.
16333_ Penetrated by Slug.
16333_ Wheel destroyed.
16333_ Slug penetrates Wall.
16334_ Penetrated by Slug.
16334_ Slug penetrates Wall.
16334_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#                                 |
| ?????????????????#                                 |
| ?????????????????#  h h                            |
| ?????????????????#                                 |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          35
Energy Capacity            315
Matter Stores              300
Matter Capacity            600
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             25
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                61
Targeting Accuracy         20
Melee Accuracy             12
Launcher Accuracy          40
Target Analysis            9
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          12

 Item Schematics 
-----------------
               Gravmag System | -7/Factory    | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
           Adv. Plasma Cannon | -7/Data Miner | Free
                 Plasma Rifle | -7/Data Miner | Free
     Imp. Transmission Jammer | -7/Data Miner | Free
          Adv. Cooling System | -7/Data Miner | Free
         Adv. Target Analyzer | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
 Gravmag System | x2 | -7/Factory 
 D-63 Destroyer | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              ThrusterVariableScreen
  Manual?         0
Play Time         02:55:40
  Cumulative      22.5 hours
  Start           2024.05.25 @ 10:42:34
  End             2024.05.25 @ 13:43:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b642b31-e1a4-4704-89dd-a67893438c70