Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 19:58:11 Player: Qnick Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (2276) 2276 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 6395 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 42 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (6) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- VTOL Module Improved VTOL Module Improved Heat Sink Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Heavy Laser Flak Gun Improved Grenade Launcher Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Gravmag System VTOL Module Improved VTOL Module Improved Heat Sink Advanced Beam Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 2 1 1 . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 94 | 6 14 15 31 5 5 16 2 Power 9 | 1 1 . 3 . 1 3 . Engine 5 | 1 1 . . . . 3 . Core 4 | . . . 3 . 1 . . Reactor . | . . . . . . . . Propulsion 23 | 2 2 5 6 1 2 3 2 Treads 2 | . . 1 1 . . . . Leg 10 | . . . 3 1 2 3 1 Wheel 5 | 2 2 1 . . . . . Hover 1 | . . . . . . . 1 Flight 5 | . . 3 2 . . . . Utility 23 | 1 7 4 5 1 1 4 . Device 12 | 1 3 2 2 . 1 3 . Storage 2 | . 1 1 . . . . . Processor 4 | . . 1 1 1 . 1 . Hackware 2 | . 1 . 1 . . . . Protection 3 | . 2 . 1 . . . . Artifact . | . . . . . . . . Weapon 39 | 2 4 6 17 3 1 6 . Energy Gun 6 | . . . 4 . . 2 . Energy Cannon 9 | . . 3 5 . . 1 . Ballistic Gun 15 | 2 3 2 4 3 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . 3 . . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . 1 1 1 . 1 . . Unidentified Prototypes 5 | . . . 5 . . . . Parts Lost 53 | . 1 6 16 . 1 15 14 Power 6 | . . 1 . . . 3 2 Propulsion 12 | . . 2 3 . . 2 5 Utility 10 | . . . 2 . . 4 4 Weapon 25 | . 1 3 11 . 1 6 3 Highest Loss Streak 14 | . 1 5 6 . 1 10 14 Average Slot Usage (%) 82 | . 98 67 75 91 94 84 75 Engine 4 | . 14 1 . . . 5 10 Core 2 | . . . 2 7 11 4 . Leg 8 | . . . 5 19 20 17 14 Wheel 8 | . 28 9 6 . . . . Device 9 | . 14 7 9 7 6 8 16 Storage 6 | . 1 11 9 7 6 6 6 Processor 7 | . . 4 9 10 13 10 6 Hackware 7 | . 3 11 9 7 6 6 5 Protection 2 | . 6 . . 7 6 2 . Energy Gun 2 | . . . 3 6 . 3 4 Energy Cannon 3 | . . 9 5 . . . 4 Ballistic Gun 12 | . 27 11 8 1 20 12 3 Launcher 1 | . . . 2 6 . . . Special Melee Weapon 1 | . . . 1 6 2 . . Naked Turns . | . . . . . . . . Heaviest Build 51 | 8 15 23 41 41 48 51 50 Greatest Support 50 | 20 26 26 30 43 50 50 50 Greatest Overweight (x) 7 | . . 4 7 1 . 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 4 6 12 10 10 10 10 10 Average Capacity 8 | 4 4 8 10 10 10 10 10 Most Carried 10 | 4 6 6 10 10 10 10 5 Average Carried 6 | 1 3 4 8 8 8 8 4 Final Capacity 10 | 4 6 10 10 10 10 10 10 Final Carried 10 | 1 6 6 9 10 9 5 4 Class Distribution -------------------- 45% | Mutant 25% | Scavenger-Mutant 13% | Scavenger-Gunner 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Matter Collected 1842 | 266 290 273 418 28 70 497 . Remotely 233 | . . 180 53 . . . . Salvage Created 2117 | 39 290 295 690 28 70 640 65 Parts 84 | 1 12 14 29 2 4 20 2 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 43 | 1 6 8 13 1 1 12 1 Guns 23 | 1 6 1 3 1 1 9 1 Cannons 10 | . . 7 3 . . . . AOE 10 | . . . 7 . . 3 . Classes Destroyed 13 | 1 2 3 5 . . 2 . Worker 3 | . . . 3 . . . . Builder 1 | . 1 . . . . . . Hauler 1 | . . . 1 . . . . Recycler 3 | . . 1 2 . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . . 1 . . . . Swarmer 7 | . . 4 3 . . . . Grunt 26 | 1 6 3 7 . . 9 . Brawler 2 | . . . 1 . . 1 . Duelist 1 | . . . . . . 1 . Sentry 4 | . . 1 1 . 1 . 1 Hunter 2 | . . . 1 1 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | 1 4 2 8 1 1 4 1 Combat Bots Only 6 | 1 3 2 6 1 1 4 1 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Damage Taken 6087 | 12 522 616 1697 137 154 1480 1469 Core 1448 | . 83 144 367 . 6 221 627 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 66 64 33 100 . . . Volleys Fired 150 | 2 38 28 36 3 4 33 6 Largest 4 | 1 2 2 3 2 3 4 3 Hottest 165 | 20 40 136 147 86 69 119 165 Shots Fired 298 | 2 76 53 58 6 12 76 15 Gun 228 | 2 76 26 29 3 12 72 8 Cannon 55 | . . 27 21 . . . 7 Launcher 15 | . . . 8 3 . 4 . Special . | . . . . . . . . Kinetic 205 | 2 76 26 21 . 12 66 2 Thermal 71 | . . 27 29 . . 2 13 Explosive 14 | . . . 7 3 . 4 . Electromagnetic 8 | . . . 1 3 . 4 . Robot Hit Streak 22 | 1 8 9 15 3 6 22 8 Robot Miss Streak 5 | 1 5 4 3 3 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 184 | 1 44 24 46 3 9 47 10 Core Hits 114 | 1 13 11 45 2 3 33 6 Critical Hits 2 | . . . 1 . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . Melee Attacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4593 | 15 640 411 1898 98 150 1113 268 Guns 2190 | 15 640 129 362 40 150 709 145 Cannons 719 | . . 282 314 . . . 123 Explosions 1684 | . . . 1222 58 . 404 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1869 | 15 640 129 222 . 150 662 51 Thermal 972 | . . 282 454 . . 19 217 Explosive 1284 | . . . 822 58 . 404 . Electromagnetic 468 | . . . 400 40 . 28 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 Average Corruption 6 | . . . . . . 4 9 Corruption Purged . | . . . . . . . . Effects 18 | . . . . . . 8 10 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . 3 1 Misfires 1 | . . . . . . . 1 Targeting Errors 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 115 | . . . 74 . . 41 . Projectiles 6 | . . . 6 . . . . Explosions 109 | . . . 68 . . 41 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . . . 7 56 . 43 . Shots 3 | . . . 1 1 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 554 | . 9 264 554 . 154 260 59 Average Temperature 95 | . 4 48 176 . 81 87 20 Received Heat Transfer 1632 | 6 291 117 603 . 42 351 222 Effects 6 | . . . 6 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1850 | . . 518 888 . . 37 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Peak Influence 410 | 20 238 165 234 142 107 410 289 Average Influence 106 | 3 92 65 45 93 81 266 223 Maximum Alert Level 2 | . 1 . 1 . . 2 1 Low Security (%) 79 | 100 92 100 97 100 100 14 17 Level 1 19 | . 7 . 2 . . 79 82 Level 2 . | . . . . . . 5 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 3 3 . 1 . 1 Investigation 5 | . . 1 2 . 1 . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 2 2 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | 1 19 11 27 1 1 14 5 Peak Tracking Total 5 | 1 4 4 4 1 1 5 3 Tactical Retreats 9 | . 4 1 2 . . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Traps Triggered 2 | . . 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Disabled 11 | . 1 . 7 1 . 2 . Max in Single Turn 3 | . 1 . 3 1 . 1 . Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Accessed 11 | . 2 2 3 1 2 . 1 Terminals 7 | . 2 1 3 . . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 36 | . 6 4 10 7 4 . 5 Successful 24 | . 3 4 6 7 2 . 2 Failed 12 | . 3 . 4 . 2 . 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 3 1 1 . . . . Terminals 22 | . 6 1 10 . . . 5 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 10 | . . 3 . 7 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 12 | . 3 1 6 . . . 2 Record 7 | . 2 . 3 . . . 2 Prototype ID Bank 2 | . . . 2 . . . . Unreport Threat 2 | . 1 . 1 . . . . Maintenance Status 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 10 | . . 3 . 7 . . . Recycle Component 3 | . . 1 . 2 . . . Process 2 | . . 1 . 1 . . . Report Inventory 3 | . . 1 . 2 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 2 1 2 . 1 Full Trace Events 5 | . 1 . 2 . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 3 | . . 1 . 2 . . . Recycled Matter 71 | . . 13 . 58 . . . Retrieved Matter 58 | . . . . 58 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . 1 . . . . Non-combat 1 | . . . 1 . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . no_distress 1 | . . . 1 . . . . Relay Couplers Released 8 | . . . . . . 8 . Machine Destruction 8 | . . . . . . 8 . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 21 | . . . 21 . . . . Highest-Rated Ally 21 | . . . 21 . . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . 9 . . . . Total Damage 206 | . . . 206 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Turns Passed 3095 | 83 552 406 994 224 175 509 152 Spaces Moved 1829 | 110 403 219 458 151 130 273 85 Core 103 | 77 . 12 6 . . . 8 Treads 103 | . . . 103 . . . . Legs 803 | . . . 172 151 130 273 77 Wheels 811 | 33 403 198 177 . . . . Hover . | . . . . . . . . Flight 9 | . . 9 . . . . . Fastest Speed 50 | 50 80 90 110 120 120 120 120 Average Speed 116 | 59 83 112 141 134 120 128 143 Slowest Speed 400 | 80 90 250 400 150 120 150 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 20 | 6 39 24 33 5 4 54 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . . . 31 13 . 24 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 68 | . . . 31 13 . 24 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total 2539 | 125 544 325 749 165 141 386 104 Wait 341 | 1 57 50 183 . . 40 10 Move 1822 | 109 402 218 457 150 129 272 85 Hop . | . . . . . . . . Pick Up 86 | 7 19 9 29 6 2 13 1 Fast Attach . | . . . . . . . . Attach 70 | 6 7 11 24 2 2 16 2 Detach 8 | . 2 3 3 . . . . Swap 26 | . 7 4 9 3 3 . . Drop 24 | . 12 2 6 1 1 2 . Fire 150 | 2 38 28 36 3 4 33 6 Melee 2 | . . . 2 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 5 | . . . . . . 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Utility x2 728 | -9/Materials | Lost 5 parts (1p2n2w) 955 | -9/Materials | Discovered new exit (range 11) 1042 | -9/Materials | Entered another Materials area 1042 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1423 | -8/Materials | Build established: Skirmisher 1461 | -8/Materials | Discovered new exit (range 9) 1649 | -8/Materials | Lost 6 parts (1n2u3w) 1767 | -8/Materials | Lost 4 parts (2n2w) 1981 | -8/Materials | Core integrity fell below 50% 2036 | -8/Materials | Entered Factory 2036 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -7/Factory | Build established: Scavenger-Mutant 2241 | -7/Factory | Discovered new exit (range 12) 2260 | -7/Factory | Entered another Factory area 2260 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2373 | -6/Factory | Identified exit to Garrison 2435 | -6/Factory | Entered Garrison 2476 | -6/Garrison | Triggered checkpoint 2536 | -6/Garrison | Garrison Relay disabled 2565 | -6/Garrison | Build established: Scavenger-Gunner 2620 | -6/Garrison | Triggered checkpoint 2722 | -6/Garrison | Lost 10 parts (2p1n3u4w) 2868 | -6/Garrison | Crushed by falling debris 2876 | -6/Garrison | Triggered checkpoint 2885 | -6/Garrison | Garrison Relay disabled 2916 | -6/Garrison | Lost 4 parts (1p1u2w) 2929 | -6/Garrison | Discovered new exit (range 13) 2944 | -6/Garrison | Entered Factory 3005 | -6/Factory | Discovered new exit (range 10) 3068 | -6/Factory | Core integrity fell below 50% 3089 | -6/Factory | Core integrity fell below 20% 3096 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03074_ Carbon-fiber Leg destroyed. 03075_ R-10 Processor collects Imp. Light Armor Plating. 03075_ U-05 Engineer lays Concrete. 03075_ Penetrated by Slug. 03075_ Gravmag System destroyed. 03075_ Penetrated by Slug. 03076_ U-05 Engineer lays Concrete. 03077_ Penetrated by Slug. 03077_ Imp. Sensor Array destroyed. 03077_ U-05 Engineer lays Concrete. 03079_ Penetrated by Slug. 03082_ Slug penetrates Wall. 03088_ Hacking Suite destroyed. 03088_ Slug penetrates Wall. 03089_ U-05 Engineer lays Concrete. 03091_ Adv. Heat Sink destroyed. 03093_ Penetrated by Slug. 03095_ U-05 Engineer builds a Wall. 03096_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##+####??????????????????????? | | ???????????????????? #??????????????????????? | | ?????????????????? ? ###????????????????????? | | ????????????????? ?????????????????????? | | ?????????????????? < ??????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ??????????????????### ###??????????????????????? | | ????????#######???# R ####???????????????????? | | ????????# ##### + ?????????????? | | ??####### " "" @#### ????????????? | | ??# "T T #??????????????????????? | | ??# ## #??????????????????????? | | ??# ## ##### h #??????????????????????? | | ??# ### ### # hY #??????????????????????? | | ??# #?# ## "####/#####?????????????????????? | | ??# #?# #?# " * #?????????????????????? | | ??# #?# ### "" % #?????????????????????? | | ###+##+### ## " !% #?????????????????????? | | # # "u ! #?????????????????????? | | # # # #?????????????????????? | | / # ; #?????????????????????? | | # ##### ! #?????????????????????? | | """ """ # #???# #?????????????????????? | | """ """ #######???# ! #?????????????????????? | | """ """ #?????????##########?????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Made in Tau Ceti IV Unlikely Earthworm Challenges ------------ None Game ------ Seed CoilMappingInverter Manual? 0 Play Time 01:19:40 Cumulative 4.2 hours Start 2020.08.14 @ 17:49:19 End 2020.08.17 @ 19:58:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/Smallcaps Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 232227cb-d0da-4fc0-b217-f41d2e29b7b8