Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 14:57:50 Player: HabNab Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1882) 1882 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 5473 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Armor Integrity Analyzer System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Fission Core Fission Core Light Treads Light Treads Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating System Shield Gatling Laser Gatling Laser Gatling Laser Gatling Laser [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 . 2 1 Weapon 1 | . . . . 1 . . Parts Attached 62 | 6 1 1 8 21 13 12 Power 9 | 1 . 1 1 2 1 3 Engine 6 | 1 . 1 1 1 1 1 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 14 | 2 . . 1 6 3 2 Treads 14 | 2 . . 1 6 3 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 . 3 6 4 3 Device 4 | . 1 . . 2 . 1 Storage 3 | 1 . . 1 1 . . Processor 3 | . . . 1 1 . 1 Hackware 2 | . . . . . 2 . Protection 6 | . . . 1 2 2 1 Artifact . | . . . . . . . Weapon 21 | 2 . . 3 7 5 4 Energy Gun 17 | . . . 3 6 4 4 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . . . 2 . 23 Power 4 | . . . . . . 4 Propulsion 5 | . . . . . . 5 Utility 7 | . . . . . . 7 Weapon 9 | . . . . 2 . 7 Highest Loss Streak 10 | . . . . 1 . 10 Average Slot Usage (%) 96 | . 96 100 100 100 100 88 Engine 9 | . 14 14 11 8 6 8 Core 1 | . . . . . . 3 Treads 22 | . 28 28 22 27 23 14 Device 9 | . 11 14 11 9 7 10 Storage 9 | . 14 14 11 9 7 6 Processor 6 | . . . 11 9 7 7 Hackware 6 | . . . . . 15 12 Protection 6 | . . . 11 9 7 5 Energy Gun 13 | . . . 12 21 14 16 Ballistic Gun 6 | . 28 28 9 . . . Ballistic Cannon 2 | . . . . 5 4 . Naked Turns . | . . . . . . . Heaviest Build 73 | 13 14 16 25 56 62 73 Greatest Support 60 | 40 40 40 40 60 60 60 Greatest Overweight (x) 20 | . . . . . 1 20 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 8 12 12 12 Average Capacity 9 | 5 6 6 7 10 12 12 Most Carried 12 | 2 6 6 8 12 12 12 Average Carried 7 | 1 3 5 6 9 11 8 Final Capacity 12 | 6 6 6 8 12 12 12 Final Carried 12 | 2 6 6 8 12 12 2 Class Distribution -------------------- 34% | Hacker-Gunner 27% | Mutant 15% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Hacker-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1094 | 218 25 85 127 298 272 69 Remotely . | . . . . . . . Salvage Created 2267 | . 45 . 430 841 443 508 Parts 108 | . 3 . 25 46 20 14 Haulers Intercepted 5 | . . . 2 2 1 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 44 | . 3 . 6 16 6 13 Guns 33 | . 3 . 6 10 1 13 Cannons 7 | . . . . 4 3 . Classes Destroyed 9 | . 1 . 5 1 . 2 Builder 2 | . . . 1 1 . . Hauler 5 | . . . 2 2 1 . Watcher 6 | . . . 1 2 2 1 Swarmer 13 | . 3 . . 4 . 6 Grunt 14 | . . . 4 5 1 4 Brawler 1 | . . . . . . 1 Sentry 11 | . . . 2 6 3 . Hunter 3 | . . . . 1 2 . Programmer 2 | . . . . . . 2 Best Kill Streak 4 | . 3 . 4 4 2 4 Combat Bots Only 4 | . 3 . 3 4 2 4 Max Kills in Single Turn 2 | . 1 . 2 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4527 | . 58 17 203 800 552 2897 Core 1093 | . . . 41 95 94 863 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 100 89 82 86 . Volleys Fired 128 | . 7 1 24 41 22 33 Largest 3 | . 2 2 2 3 3 3 Hottest 240 | . 40 40 90 165 240 240 Shots Fired 339 | . 14 2 48 120 66 89 Gun 277 | . 14 2 48 94 30 89 Cannon 62 | . . . . 26 36 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 81 | . 14 2 19 26 20 . Thermal 137 | . . . . 42 6 89 Explosive . | . . . . . . . Electromagnetic 121 | . . . 29 52 40 . Robot Hit Streak 21 | . 4 3 11 17 17 21 Robot Miss Streak 4 | . 2 . 2 4 2 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 248 | . 8 2 31 81 50 76 Core Hits 117 | . 3 . 16 36 18 44 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4747 | . 89 25 526 1463 1098 1546 Guns 3743 | . 89 25 438 1135 510 1546 Cannons 867 | . . . . 328 539 . Explosions 137 | . . . 88 . 49 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 880 | . 89 25 143 328 295 . Thermal 2234 | . . . 88 399 201 1546 Explosive . | . . . . . . . Electromagnetic 1633 | . . . 295 736 602 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 2 3 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . . 3 1 Message Errors 1 | . . . . . 1 . Targeting Errors 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 18 | . . . 10 . 8 . Projectiles 8 | . . . . . 8 . Explosions 10 | . . . 10 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 430 | . . . 236 181 216 430 Average Temperature 94 | . . . 77 47 51 158 Received Heat Transfer 1203 | . . . 99 180 87 837 Effects 6 | . . . . . . 6 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . 2 2 . Combat Hostiles 4 | . . . . 2 2 . Parts Fried 10 | . . . 1 4 5 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . . . . 10 Heat Transferred 4849 | . . . 50 999 400 3400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 431 | . 92 58 262 424 431 290 Initial 192 | . . 35 22 26 192 135 Average 172 | . 37 47 116 226 287 182 Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 55 | 100 100 100 75 36 9 57 Level 1 40 | . . . 24 55 76 42 Level 2 4 | . . . . 8 14 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . . 3 7 Investigation . | . . . . . . . Extermination 3 | . . . . . 1 2 Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . 1 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 3 2 8 26 8 26 Peak Tracking Total 5 | . 4 2 3 5 2 5 Tactical Retreats 6 | . . . . 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 11 | . 3 1 3 1 . 3 Terminals 10 | . 3 1 3 1 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 9 3 11 3 . 7 Successful 17 | . 2 1 7 2 . 5 Failed 16 | . 7 2 4 1 . 2 Catastrophic 3 | . 2 1 . . . . Database Lockouts . | . . . . . . . Manual 5 | . . 3 2 . . . Terminals 31 | . 9 3 11 3 . 5 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 1 7 2 . 4 Record 3 | . . . . . . 3 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . Level Access Points 1 | . . . 1 . . . Branch Access Points 3 | . 1 1 . . . 1 Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 2 | . . . 1 1 . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 1 2 1 . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3086 | 75 342 190 452 674 548 805 Spaces Moved 1355 | 43 157 98 207 298 248 304 Core 14 | 3 . . . . . 11 Treads 1341 | 40 157 98 207 298 248 293 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 Average Speed 171 | 152 160 160 160 160 163 209 Slowest Speed 1050 | 160 160 160 160 160 180 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 33 29 26 32 10 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . 6 4 3 . Melee . | . . . . . . . Projectile 4 | . . . . 4 . . AOE 9 | . . . 6 . 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 1840 | 50 233 132 283 406 348 388 Wait 188 | . 65 24 25 19 24 31 Move 1349 | 42 156 97 206 297 247 304 Hop . | . . . . . . . Pick Up 55 | 2 4 4 9 13 18 5 Fast Attach 18 | 6 1 . 3 3 5 . Attach 22 | . . . 2 5 3 12 Detach . | . . . . . . . Swap 22 | . . 1 3 13 5 . Drop 58 | . . 5 11 15 24 3 Fire 128 | . 7 1 24 41 22 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered Mines 473 | -10/Mines | Learned location of Zion (-7) 543 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 599 | -10/Mines | Discovered new exit (range 8) 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Utility x2 681 | -9/Materials | Identified exit to Materials 1060 | -9/Materials | Entered another Materials area 1060 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1365 | -8/Materials | Build established: Scavenger-Gunner 1702 | -8/Materials | Discovered new exit (range 16) 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Evolved 2 slots: Utility x2 2041 | -7/Factory | Build established: Hacker-Gunner 2265 | -7/Factory | Discovered new exit (range 5) 2282 | -7/Factory | Entered another Factory area 2282 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2473 | -6/Factory | Identified exit to Lower Caves 2702 | -6/Factory | Garrison activated, responded to threat 2770 | -6/Factory | Lost 3 parts (3w) 2803 | -6/Factory | Garrison activated, responded to threat 2870 | -6/Factory | Lost 10 parts (2p4n2u2w) 2989 | -6/Factory | Garrison activated, responded to threat 3060 | -6/Factory | Core integrity fell below 50% 3078 | -6/Factory | Core integrity fell below 20% 3087 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02989_ ALERT: Activating Garrison Access F003. 03001_ Lgt. Treads destroyed. 03002_ Gatling Laser destroyed. 03002_ U-05 Engineer lays Concrete. 03012_ U-05 Engineer destroyed. 03019_ U-05 Engineer lays Concrete. 03030_ Gatling Laser destroyed. 03032_ ALERT: Rogue bot located, Programmers report to Factory Zone 5G. 03036_ Fission Core destroyed. 03040_ Lyr. Light Armor Plating destroyed. 03044_ U-05 Engineer lays Concrete. 03048_ Adv. Heat Sink destroyed. 03054_ Fission Core destroyed. 03054_ U-05 Engineer lays Concrete. 03060_ System Shield destroyed. 03068_ K-01 Serf collects debris. 03071_ Adv. Targeting Computer destroyed. 03072_ K-01 Serf collects debris. 03077_ Hacking Suite destroyed. 03081_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#??+#+???????????????????????????????????? | | ????????+ ? ######?????????????????????????????? | | ????????# ? #?????????????????????????????? | | ????????# ?????????????????????????????? | | ????????# """ #?????????????????????????????? | | ????????# """ #?????????????????????????????? | | ????????# """ #?????????????????????????????? | | ???????## """k #?????????????????????????????? | | ???????# ######+######+####????????????? | | ???????# p g #????????????? | | ???##### !! k #????????????? | | ???+ !! @ #????????????? | | ??????## = g #????????????? | | ???????# |%= m #????????????? | | ???????# ###+######+##### #????????????? | | ???????# # #????????? #????????????? | | ???????# # #??????????? #????????????? | | ???????# # """ #?????????????????????????? | | ?????# # """ #?????????????????????????? | | " ##### # """ #?????????????????????????? | | " ## #?????????????????????????? | | " ## #?????????????????????????? | | ## #?????????????????????????? | | ## #?????????????????????????? | | ## ""T"" #?????????????????????????? | | ####### #### """"" #?????????????????????????? | | " ???????# #??#########?????????????????????????? | | ? ????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ?????????##+###########??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed DimensionalProtonModule Manual? 0 Play Time 00:38:59 Cumulative 3.3 hours Start 2021.06.30 @ 14:04:48 End 2021.06.30 @ 14:57:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0452a314-f3fb-42d8-9006-bc982bd39f99