Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 15:43:04 Player: ZLD1 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (12) 60 Value Destroyed (411) 411 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 6531 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 28/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Mini Fusion Reactor Biomechanical Wings Stealth Drone Bay (2/2) Nova Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Biomechanical Wings Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit ECM Suite > --- WEAPON ----------- Gatling Laser Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Gravmag System Gravmag Array Antigrav System [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Artifact Phase Armor Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 . Power 3 | . . . 1 . 1 . . . . 1 . Propulsion 6 | . . 2 . 1 . 1 1 . . 1 . Utility 5 | . . . 1 1 1 1 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 76 | 6 1 5 11 7 10 3 4 2 11 9 7 Power 18 | 1 . 1 2 1 3 1 . 1 2 4 2 Engine 9 | 1 . 1 2 1 1 1 . 1 . 1 . Core 3 | . . . . . 2 . . . 1 . . Reactor 6 | . . . . . . . . . 1 3 2 Propulsion 31 | 2 . 2 4 5 2 2 3 1 6 1 3 Treads . | . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . Hover 5 | . . . . . . 1 1 . 3 . . Flight 23 | . . 2 4 5 2 1 2 1 3 . 3 Utility 10 | 1 . . 3 . 2 . . . 2 1 1 Device 5 | . . . . . 2 . . . 2 1 . Storage 3 | 1 . . 2 . . . . . . . . Processor 1 | . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . 1 Weapon 17 | 2 1 2 2 1 3 . 1 . 1 3 1 Energy Gun 3 | 1 . . . . 1 . 1 . . . . Energy Cannon 4 | . . 2 2 . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . Ballistic Cannon 8 | . . . . 1 2 . . . 1 3 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 3 . . . 2 . 2 Parts Lost 32 | . 1 . 6 . 4 . . . 14 5 2 Power 9 | . . . 2 . 1 . . . 4 2 . Propulsion 14 | . . . 3 . 2 . . . 7 1 1 Utility 5 | . . . . . 1 . . . 3 1 . Weapon 4 | . 1 . 1 . . . . . . 1 1 Highest Loss Streak 11 | . 1 . 6 . 4 . . . 11 2 1 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 44 | . 84 58 47 61 71 65 70 73 33 10 3 Engine 6 | . 14 11 5 7 8 9 10 15 5 . . Core 1 | . . . . . 7 5 5 . . . . Leg 4 | . 28 11 . . . . . . . 1 . Flight 15 | . . 12 28 38 32 22 27 31 14 3 1 Device 2 | . . . . . 7 11 10 10 3 . . Storage 4 | . 14 11 8 7 6 . . . . . . Processor 2 | . . . 4 7 6 5 5 5 2 . . Energy Gun 1 | . 4 . . . . . 2 5 2 . . Ballistic Gun 3 | . 22 11 . . . . . . . . . Ballistic Cannon 1 | . . . . . . 5 5 5 3 2 1 Naked Turns 123 | . . . . . . . . . 6 11 106 Heaviest Build 34 | 13 13 13 23 8 32 27 31 34 34 30 12 Greatest Support 52 | 20 20 20 20 25 35 38 52 50 50 25 8 Greatest Overweight (x) 3 | . . . 1 . 1 . . . 3 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 5 5 5 Most Carried 11 | 5 5 8 11 6 8 5 5 5 5 5 5 Average Carried 4 | 1 2 6 7 3 7 4 4 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 1 5 8 6 6 5 5 5 5 4 5 5 Class Distribution -------------------- 58% | Mutant 41% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Matter Collected 881 | . 193 59 139 112 85 . . . 162 86 45 Remotely . | . . . . . . . . . . . . Salvage Created 432 | . 229 59 . . . . . . 83 61 . Parts 21 | . 11 4 . . . . . . 2 4 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 10 | . 5 1 . . . . . . 3 1 . Guns 6 | . 5 1 . . . . . . . . . Cannons 4 | . . . . . . . . . 3 1 . Classes Destroyed 7 | . 3 1 . . . . . . 1 2 . Builder 1 | . . . . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . Cutter 2 | . . . . . . . . . 2 . . Grunt 2 | . 2 . . . . . . . . . . Sentry 2 | . . 1 . . . . . . 1 . . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 2 | . 2 1 . . . . . . 2 1 . Combat Bots Only 2 | . 2 1 . . . . . . 2 1 . Max Kills in Single Turn 1 | . 1 1 . . . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Damage Taken 5888 | . 302 130 749 115 535 58 95 . 1945 1305 654 Core 3114 | . 57 13 448 29 181 58 54 . 955 795 524 Absorbed by Shields 30 | . . . . . . . . . 24 . 6 Core Remaining (%) 71 | 100 77 96 18 95 78 94 . . 12 . . Volleys Fired 61 | . 24 6 3 . 1 . . . 16 10 1 Largest 2 | . 2 2 1 . 1 . . . 1 2 1 Hottest 131 | . 60 112 56 . 48 . . . 65 131 66 Shots Fired 99 | . 47 12 3 . 1 . . . 17 18 1 Gun 55 | . 47 8 . . . . . . . . . Cannon 44 | . . 4 3 . 1 . . . 17 18 1 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 83 | . 38 8 . . 1 . . . 17 18 1 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 16 | . 9 4 3 . . . . . . . . Robot Hit Streak 10 | . 10 9 2 . 3 . . . 4 5 . Robot Miss Streak 3 | . 2 1 1 . . . . . 3 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 60 | . 28 10 2 . 1 . . . 9 10 . Core Hits 24 | . 11 3 1 . 1 . . . 4 4 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . 1 . . . . . . 1 . . Blast 1 | . . . . . . . . . 1 . . Corrupt 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1322 | . 296 133 37 . 31 . . . 388 437 . Guns 352 | . 294 58 . . . . . . . . . Cannons 926 | . . 75 37 . 31 . . . 386 397 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 44 | . 2 . . . . . . . 2 40 . Kinetic 1114 | . 242 58 . . 31 . . . 386 397 . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 164 | . 52 75 37 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 6 10 5 5 Average Corruption 5 | . . . . . . . . 6 8 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . . . . . . 1 12 3 8 Message Errors 5 | . . . . . . . . . 2 1 2 Matter Fused 4 | . . . . . . . . . 4 . . Heat Flow Errors 4 | . . . . . . . . . 1 1 2 Energy Discharges 3 | . . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 . Impact 1 | . . . . . . . . . . 1 . Kinetic 2 | . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . . . . . 1 18 . Shots . | . . . . . . . . . . . . Rammed 10 | . . . . . . . . . 1 9 . Targets Rammed 12 | . 2 . . . . . . . 1 9 . Kicked 2 | . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 252 | . 151 48 12 9 252 . . 2 114 85 137 Average Temperature 61 | . 85 18 7 9 91 . . 2 26 32 68 Received Heat Transfer 898 | . 180 63 81 54 120 12 . . 274 81 33 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Peak Influence 400 | . 160 172 192 206 400 211 147 111 323 313 235 Initial 169 | . . 67 72 86 100 166 102 51 77 169 165 Average 175 | . 67 113 113 120 293 195 120 69 177 241 199 Maximum Alert Level 2 | . . . . 1 2 1 . . 1 1 1 Low Security (%) 60 | 100 100 100 100 98 27 49 100 100 60 25 32 Level 1 35 | . . . . 1 49 50 . . 39 74 67 Level 2 3 | . . . . . 22 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 1 2 1 1 . 2 . 2 Investigation 2 | . 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 9 | . . . 1 1 2 1 1 . 2 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Distress Signals 4 | . . . 1 . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 10 2 15 10 19 9 8 5 31 14 8 Peak Tracking Total 14 | . 3 1 12 6 8 5 5 6 14 6 7 Tactical Retreats 29 | . 2 1 3 3 7 2 1 . 6 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Traps Triggered 11 | . 1 . . 1 3 . 3 . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Machines Disabled 3 | . . . . . . . . . 1 1 1 Max in Single Turn 1 | . . . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Machines Accessed 5 | . 1 1 1 . 1 . . . 1 . . Terminals 3 | . 1 1 1 . . . . . . . . Fabricators 2 | . . . . . 1 . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 9 | . 3 1 1 . 2 . . . 2 . . Successful 2 | . . . 1 . . . . . 1 . . Failed 7 | . 3 1 . . 2 . . . 1 . . Catastrophic 1 | . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 5 | . 3 1 1 . . . . . . . . Fabricators 4 | . . . . . 2 . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Total Allies 3 | . . . . . 3 . . . . . . Largest Group 3 | . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . Total Damage 43 | . . . . . 43 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Turns Passed 2131 | 50 255 119 130 118 303 71 113 30 302 346 294 Spaces Moved 4030 | 41 136 147 258 339 909 206 359 87 684 480 384 Core 524 | 16 . . . . . . . . 14 257 237 Treads . | . . . . . . . . . . . . Legs 262 | 25 136 33 . . . . . . . 68 . Wheels . | . . . . . . . . . . . . Hover 22 | . . . . . . . . . 22 . . Flight 3222 | . . 114 258 339 909 206 359 87 648 155 147 Fastest Speed 26 | 50 120 37 31 28 28 31 26 30 30 40 40 Average Speed 42 | 92 120 55 33 30 29 31 27 30 36 61 68 Slowest Speed 200 | 120 120 120 101 31 102 34 31 30 200 190 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 41 | . . 1 8 4 2 2 . . 16 3 5 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 3 35 20 29 15 30 12 11 77 28 11 35 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . . . 3 3 . Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . 3 3 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Total 4295 | 53 185 175 291 347 944 208 373 89 708 511 411 Wait 33 | . 18 5 10 . . . . . . . . Move 3939 | 40 135 144 242 330 904 201 359 86 651 473 374 Hop 40 | . . 1 7 4 2 2 . . 16 3 5 Pick Up 51 | 7 5 5 8 5 7 2 1 . 4 2 5 Fast Attach 21 | . . . 6 . 5 1 1 1 2 3 2 Attach 49 | 6 1 5 5 6 2 2 2 . 9 6 5 Detach 20 | . . 5 3 1 . . 1 . 4 5 1 Swap 6 | . . . . 1 3 . 1 1 . . . Drop 24 | . . 4 7 . 7 . . 1 1 . 4 Fire 61 | . 24 6 3 . 1 . . . 16 10 1 Melee . | . . . . . . . . . . . . Ram 11 | . . . . . . . . . 2 9 . Kick 2 | . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 38 | . . . . . 13 . 8 . 3 . 14 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 51 | -11/Junkyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 420 | -9/Materials | Discovered new exit (range 11) 425 | -9/Materials | Entered another Materials area 425 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 523 | -8/Materials | Discovered new exit (range 16) 536 | -8/Materials | Core integrity fell below 50% 549 | -8/Materials | Core integrity fell below 20% 555 | -8/Materials | Entered Factory 555 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 579 | -7/Factory | Lost 6 parts (2p3n1w) 665 | -7/Factory | Discovered new exit (range 11) 673 | -7/Factory | Entered another Factory area 673 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 850 | -6/Factory | Build established: Sprinter 879 | -6/Factory | Allied Derelicts emerged from ambush trap array 960 | -6/Factory | Discovered new exit (range 18) 976 | -6/Factory | Entered another Factory area 976 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 981 | -5/Factory | Spotted B-75 Beast 1006 | -5/Factory | Lost 4 parts (1p2n1u) 1044 | -5/Factory | Discovered new exit (range 9) 1047 | -5/Factory | Entered another Factory area 1047 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -4/Factory | Manually triggered Chute Trap 1160 | -4/Factory | Sucked down chute 1160 | -4/Factory | Entered Waste 1175 | -4/Waste | EMP discharged 1178 | -4/Waste | Spotted C-40 Crusher 1178 | -4/Waste | Spotted C-40 Crusher 1178 | -4/Waste | Spotted C-40 Crusher 1178 | -4/Waste | Spotted C-40 Crusher 1181 | -4/Waste | Spotted C-40 Crusher 1184 | -4/Waste | Spotted C-40 Crusher 1187 | -4/Waste | Discovered new exit (range 10) 1190 | -4/Waste | Entered Factory 1285 | -4/Factory | Spotted B-86 Titan 1321 | -4/Factory | System corruption reached 10% 1375 | -4/Factory | Core integrity fell below 50% 1383 | -4/Factory | Lost 11 parts (3p5n3u) 1475 | -4/Factory | Core integrity fell below 20% 1484 | -4/Factory | Discovered new exit (range 15) 1492 | -4/Factory | Entered Research 1492 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1634 | -3/Research | Build established: Mutant 1833 | -3/Research | Core integrity fell below 50% 1834 | -3/Research | Discovered new exit (range 9) 1838 | -3/Research | Entered Quarantine 1855 | -3/Quarantine | Found Alien Artifact 1856 | -3/Quarantine | Identified Phase Armor 2059 | -3/Quarantine | Core integrity fell below 20% 2132 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 02090_ Field strength at 34. 02091_ Field strength at 28. 02091_ Slug penetrates Door. 02091_ Slug penetrates Wall. 02092_ Field strength at 16. 02093_ OH/3 DJ/B&%LOUL P#KY 02093_ Field strength at 10. 02094_ Field strength at 4. 02095_ Stasis field depleted. 02097_ Slug penetrates G-67 Veteran. 02097_ K-01 Serf destroyed. 02098_ Acquired 18 matter. 02099_ K-01 Serf collects debris. 02099_ Slug penetrates G-67 Veteran. 02102_ K-01 Serf cleans the Vacuum Chamber. 02105_ Triggered Segregator Trap. 02105_ Arcs of energy rise from the floor. 02131_ Penetrated by Slug. 02132_ Slug penetrates Wall. 02132_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????? ???????????????????????? | | #???????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ???########?????????????# #??????????????????????? | | ???# #????????????? #??????????????????????? | | ???# """ #?????????????# #??????????????????????? | | ???# """ #?????????????# #??????????????????????? | | ???# """ !#?????????????# #??????????????????????? | | ???# #?????????????# #??????????????????????? | | ????? ??????????????# #??????????????????????? | | #???###+###?????????????# #??????????????????????? | | ##### #?????????????#@#??????????????????????? | | ############### #??????????????????????? | | #??????????????????????? | | ############## #??????????????????????? | | ##### #????????????# h #?????????????????????? | | #???#######????????????#hh #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 38 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Achievements -------------- Dangerous Findings Wheee! Challenges ------------ None Game ------ Seed RefineryEnergyGuard Manual? 0 Play Time 00:51:38 Cumulative 12.0 hours Start 2023.03.19 @ 14:41:57 End 2023.03.19 @ 15:43:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31c2be1f-86fa-4583-94e3-29dcc8c59ce9