Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.11 @ 16:49:27

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (324)      324
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1559

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             341/400
Matter                     290/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
    Heavy Ion Engine
>         --- PROPULSION (2) ---
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (3) ------
    Large Storage Unit
   Medium Armor Plating
>         --- WEAPON (3) -------
          Mace
          Mace
          Mace
>         --- INVENTORY (10) ---
    Heavy Ion Engine
  Compact Wheel
          Hover Unit
          Hover Unit
    Large Storage Unit
   Medium Armor Plating
          Hacking Suite
          Datajack
          Mace

 Peak State 
------------
>         --- POWER ------------
    Heavy Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Large Storage Unit
   Medium Armor Plating
   Medium Armor Plating
>         --- WEAPON -----------
          Mace
          Mace
          Mace
>         --- INVENTORY --------
    Heavy Ion Engine
    Heavy Ion Engine
          Wheel
  Compact Wheel
    Large Storage Unit
   Medium Armor Plating
          Mace
[Rating: 17]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Armor Plating
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Mace
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             18   | 6   6   1   5   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   1   2   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   3   .   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   2   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 6    | .   2   1   3   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   1   2   
  Weapon                   2    | .   2   .   .   
  Highest Loss Streak      2    | .   2   1   1   
Average Slot Usage (%)     93   | .   88  100 99  
  Engine                   13   | .   14  14  11  
  Leg                      26   | .   28  28  22  
  Storage                  13   | .   14  14  11  
  Protection               10   | .   4   14  21  
  Energy Gun               7    | .   14  .   .   
  Impact Weapon            20   | .   12  28  33  
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 12  35  35  44  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | 2   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 12   | 6   12  10  10  
  Average Capacity         8    | 5   7   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          7    | 1   6   9   8   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 4   10  9   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           364  | 248 76  7   33  
  Remotely                 .    | .   .   .   .   
Salvage Created            402  | .   196 48  158 
  Parts                    17   | .   8   4   5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  14   | .   8   3   3   
  Melee                    4    | .   .   3   1   
  Guns                     7    | .   7   .   .   
Classes Destroyed          4    | .   2   .   2   
  Operator                 1    | .   .   .   1   
  Swarmer                  8    | .   5   3   .   
  Grunt                    5    | .   3   .   2   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | .   5   2   1   
  Combat Bots Only         5    | .   5   2   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1117 | .   235 369 513 
  Core                     157  | .   20  78  59  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         80   | 100 .   60  .   
Volleys Fired              18   | .   18  .   .   
  Largest                  2    | .   2   .   .   
  Hottest                  90   | .   90  .   .   
Shots Fired                32   | .   32  .   .   
  Gun                      32   | .   32  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  4    | .   4   .   .   
  Thermal                  28   | .   28  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | .   8   .   .   
  Robot Miss Streak        1    | .   1   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           70   | .   27  10  33  
  Core Hits                20   | .   14  3   3   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              54   | .   6   13  35  
  Impact                   54   | .   6   13  35  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        10   | .   1   1   8   
Damage Inflicted           1132 | .   350 190 592 
  Guns                     270  | .   270 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    862  | .   80  190 592 
  Ramming                  .    | .   .   .   .   
  Kinetic                  29   | .   29  .   .   
  Thermal                  241  | .   241 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   862  | .   80  190 592 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            59   | .   2   25  32  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    59   | .   2   25  32  
Knockbacks                 3    | .   1   .   2   
  Impact                   3    | .   1   .   2   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        210  | .   210 .   .   
  Average Temperature      80   | .   80  .   .   
  Received Heat Transfer   300  | .   45  .   255 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              4    | .   1   1   2   
  Impact Corruptions       6    | .   1   2   3   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   2   .   1   
  Heat Transferred         632  | .   632 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             230  | .   230 98  198 
  Initial                  28   | .   .   28  28  
  Average                  67   | .   60  63  103 
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 99  100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   17  4   15  
  Peak Tracking Total      8    | .   8   3   7   
  Tactical Retreats        4    | .   2   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               7    | .   7   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1491 | 76  765 319 331 
Spaces Moved               818  | 55  456 189 118 
  Core                     8    | 8   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     810  | 47  456 189 118 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 150 
  Average Speed            140  | 116 132 150 163 
  Slowest Speed            180  | 150 150 150 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 4   72  54  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1062 | 64  578 206 214 
  Wait                     141  | .   76  5   60  
  Move                     815  | 54  455 188 118 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 4   11  .   4   
  Fast Attach              12   | 6   5   .   1   
  Attach                   5    | .   1   1   3   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   .   1   
  Drop                     8    | .   7   .   1   
  Fire                     18   | .   18  .   .   
  Melee                    43   | .   5   12  26  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Identified exit to Mines
  488 | -10/Materials | Discovered new exit (range 16)
  842 | -10/Materials | Entered Mines
 1110 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1147 | -10/Mines     | Discovered new exit (range 7)
 1153 | -10/Mines     | Learned Materials emergency access door positions
 1161 | -10/Mines     | Entered Materials
 1161 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1492 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01288_ Acquired Hover Unit.
01311_ Destroyed Heat Sink.
01311_ Y-45 Defender system corrupted by crushing effect.
01322_ Hadron Collector disabled.
01326_ Mace follow-up attack on Y-45 Defender.
01328_ Med. Armor Plating destroyed.
01333_ Lgt. Treads melted.
01333_ Y-45 Defender destroyed.
01339_ Acquired Lgt. Armor Plating.
01401_ Hvy. Ion Engine destroyed.
01409_ Destroyed Heat Sink.
01409_ G-34 Mercenary system corrupted by crushing effect.
01409_ Mace follow-up attack on G-34 Mercenary.
01410_ G-34 Mercenary system terminally corrupted.
01410_ Sml. Laser fried.
01410_ Aluminum Leg fried.
01415_ K-01 Serf cleans the Terminal.
01461_ K-01 Serf collects debris. <x2>
01485_ U-05 Engineer lays Concrete.
01489_ Lgt. Armor Plating destroyed.

 Map 
-----
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| ???????#############       ""  #??#??????????????? |
| ??????          k          T"  #    ?????????????? |
| ??????                  u  ""        ????????????? |
| ?????#        u                Y     ????????????? |
| ?????              uu                #???????????? |
| ?????        s s       u #######     ????????????? |
| ???????##############   ##???????   #????????????? |
| ????????????????????#   #???????????#????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????   ?????????????? |
| ????????????????????#   #????????   #????????????? |
| ????????????????????#   #????????   #????????????? |
| ????????????????"""?#   #????????   #????????????? |
| ?????????????????""?#k  #???????#   #????????????? |
| ??????????????????  #   #???????#   +????????????? |
| ??????????????????? #   #???????#   #????????????? |
| ????????????????????+   #???????#   #????????????? |
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| ???????????????????##   ##??????#             ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterSpikedExtractor
  Manual?         0
Play Time         00:11:52
  Cumulative      56.4 hours
  Start           2021.03.11 @ 16:33:12
  End             2021.03.11 @ 16:49:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          145
  Rogue           1
  Adventurer      142
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          56
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Smallcaps
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f22b52f-6ede-47bd-b820-705832bbd615