Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.18 @ 23:07:40 Player: Deus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2371) 2371 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5704 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 55/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Medium Armor Plating Medium Armor Plating Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Cargo Storage Unit > --- WEAPON ----------- Flak Gun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Huge Storage Unit Medium Matter Pod Large Matter Pod Sensor Array Signal Interpreter Advanced Terrain Scan Processor Target Analyzer Kinecellerator Weapon Cycler Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Shock Bomb Launcher Scythe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Storage Huge Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 6 | . . 2 2 2 . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 41 | . 7 7 5 17 . 5 . Power 3 | . . . 1 1 . 1 . Engine 3 | . . . 1 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | . 2 6 2 8 . 2 . Treads 15 | . . 6 2 7 . . . Leg 1 | . . . . 1 . . . Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 5 | . 3 . 1 1 . . . Device . | . . . . . . . . Storage 3 | . 2 . . 1 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . 1 . 1 . . . . Artifact . | . . . . . . . . Weapon 13 | . 2 1 1 7 . 2 . Energy Gun 1 | . 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . 1 1 1 1 . 1 . Ballistic Cannon 2 | . . . . 2 . . . Launcher 3 | . . . . 3 . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 24 | . 1 2 1 14 . 6 . Power 2 | . . . . 1 . 1 . Propulsion 14 | . . . . 12 . 2 . Utility 1 | . . 1 . . . . . Weapon 7 | . 1 1 1 1 . 3 . Highest Loss Streak 4 | . 1 1 1 4 . 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 97 87 100 78 7 25 . Engine 8 | . 14 11 9 6 . 3 . Treads 35 | . . 34 54 48 . . . Leg 1 | . 7 . . 1 . . . Wheel 3 | . 21 4 . . . . . Storage 8 | . 14 11 9 6 . . . Protection 4 | . 11 4 9 . . . . Energy Gun 3 | . 25 1 . . . . . Ballistic Gun 11 | . 2 19 18 7 . 4 . Ballistic Cannon 1 | . . . . 3 . . . Naked Turns 43 | . . . . 4 . 1 38 Heaviest Build 160 | 14 91 92 100 160 2 15 . Greatest Support 162 | 20 20 80 120 162 3 8 3 Greatest Overweight (x) 4 | . 4 4 . 3 . 1 . Average Overweight (x) . | . 2 2 . . . . . Largest Inventory Capacity 30 | 8 25 25 25 30 5 5 5 Average Capacity 23 | 8 20 25 25 28 5 5 5 Most Carried 29 | 8 21 25 25 29 5 5 5 Average Carried 20 | 6 10 22 24 24 5 5 5 Final Capacity 25 | 8 25 25 25 5 5 5 5 Final Carried 25 | 8 21 25 25 5 5 5 5 Class Distribution -------------------- 46% | Mutant 31% | Hauler-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 2148 | 200 55 222 585 743 122 221 . Remotely . | . . . . . . . . Salvage Created 2512 | 75 191 576 778 844 . 48 . Parts 132 | 3 12 33 39 43 . 2 . Haulers Intercepted 5 | . . . 4 1 . . . Recyclers Shooed 3 | . . . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 56 | . 8 14 12 20 . 2 . Guns 36 | . 5 13 12 4 . 2 . Cannons 8 | . . . . 8 . . . AOE 12 | . 3 1 . 8 . . . Classes Destroyed 10 | 1 2 1 2 4 . . . Worker 3 | . . . . 3 . . . Builder 3 | . . . . 3 . . . Hauler 5 | . . . 4 1 . . . Recycler 2 | 1 . . . 1 . . . Swarmer 11 | . 6 3 . . . 2 . Grunt 25 | . 2 6 9 8 . . . Brawler 3 | . . . 1 2 . . . Sentry 14 | . . 5 2 7 . . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 6 | 1 3 5 3 6 . 2 . Combat Bots Only 5 | . 3 5 3 4 . 2 . Max Kills in Single Turn 2 | 1 2 1 2 2 . 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 4079 | . 237 622 404 2281 85 450 . Core 851 | . 36 126 44 327 74 244 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . 7 43 . . . . . Core Remaining (%) 86 | 100 85 68 92 . . . . Volleys Fired 192 | 1 14 34 44 94 . 5 . Largest 2 | 2 2 2 2 2 . 1 . Hottest 80 | 80 80 63 46 80 . 28 . Shots Fired 356 | 2 28 66 88 167 . 5 . Gun 260 | 2 28 66 88 71 . 5 . Cannon 55 | . . . . 55 . . . Launcher 41 | . . . . 41 . . . Special . | . . . . . . . . Kinetic 285 | . 2 64 88 126 . 5 . Thermal 8 | . 8 . . . . . . Explosive 5 | . . . . 5 . . . Electromagnetic 58 | 2 18 2 . 36 . . . Robot Hit Streak 24 | 1 8 18 24 21 . 2 . Robot Miss Streak 7 | . 2 1 2 7 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 250 | 1 21 52 74 99 . 3 . Core Hits 186 | 1 11 20 32 120 . 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 3 | . 1 . 1 1 . . . Destroy 2 | . . . 1 1 . . . Corrupt 1 | . 1 . . . . . . Melee Attacks 4 | . . . . 4 . . . Impact . | . . . . . . . . Slashing 4 | . . . . 4 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5585 | 15 538 777 1132 3059 . 64 . Guns 3156 | 15 240 736 1132 975 . 58 . Cannons 1083 | . . . . 1083 . . . Explosions 1333 | . 298 41 . 994 . . . Melee . | . . . . . . . . Ramming 13 | . . . . 7 . 6 . Kinetic 3976 | . 14 714 1132 2058 . 58 . Thermal 384 | . 343 41 . . . . . Explosive 452 | . . . . 452 . . . Electromagnetic 760 | 15 181 22 . 542 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 1 . 10 10 10 10 Average Corruption 4 | . . 1 . 2 10 10 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . 3 . 19 7 4 1 Message Errors 4 | . . . . 2 . 1 1 Matter Fused 15 | . . 1 . 8 4 2 . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . 2 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 5 | . . 2 . 2 1 . . Misfires 1 | . . . . 1 . . . Alerts 3 | . . . . 2 . 1 . Misdirections 1 | . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . 9 . . . . . . Projectiles . | . . . . . . . . Explosions 9 | . 9 . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . . 10 . . . Impact . | . . . . . . . . Kinetic 10 | . . . . 10 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 162 | . 54 28 . 77 . 3 . Shots 6 | . 2 1 . 3 . . . Rammed 2 | . . 1 . . . 1 . Targets Rammed 3 | . . 1 . 1 . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 138 | 18 138 10 19 21 127 . . Average Temperature 20 | 12 53 2 4 7 76 . . Received Heat Transfer 1455 | . 63 288 315 663 63 63 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 500 | . 450 50 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 4 1 . 3 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 483 | 5 163 443 363 483 . . . Initial 55 | . 2 35 55 26 . . . Average 173 | 4 45 219 193 184 . . . Maximum Alert Level 2 | . . 2 1 2 . . . Low Security (%) 53 | 100 100 37 49 47 . . . Level 1 42 | . . 60 50 43 . . . Level 2 3 | . . 2 . 8 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 1 4 5 14 . 1 . Investigation 3 | . 1 1 1 . . . . Extermination 2 | . . . . 2 . . . Reinforcement 9 | . . 3 1 5 . . . Assault 2 | . . . . 1 . 1 . Garrison 9 | . . . 3 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 12 21 16 36 7 17 . Peak Tracking Total 14 | . 5 6 3 6 6 14 . Tactical Retreats 9 | . . 2 . 3 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 4 | . 2 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 7 | . 3 . 4 . . . . Terminals 7 | . 3 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 8 . 12 . . . . Successful 15 | . 5 . 10 . . . . Failed 5 | . 3 . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 2 . 6 . . . . Terminals 20 | . 8 . 12 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 4 . 7 . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . 2 . 1 . . . . Locate Traps 2 | . . . 2 . . . . Transport Status 1 | . . . 1 . . . . Zone Layout 4 | . 1 . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . Terminals 4 | . 1 . 3 . . . . Track 3 | . . . 3 . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . 3 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Machine Destruction 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 127 | . . . . . . 127 . Highest-Rated Ally 127 | . . . . . . 127 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 4335 | 22 565 947 882 1473 213 195 38 Spaces Moved 2627 | 15 368 379 433 685 409 264 74 Core 627 | . . . . 96 409 48 74 Treads 1273 | . . 251 433 589 . . . Legs 127 | 15 112 . . . . . . Wheels 384 | . 256 128 . . . . . Hover . | . . . . . . . . Flight 216 | . . . . . . 216 . Fastest Speed 32 | 120 120 140 160 50 50 32 50 Average Speed 134 | 120 133 206 160 166 50 63 50 Slowest Speed 400 | 120 140 240 160 400 50 115 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 67 41 29 22 61 58 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug 4 | . . . . 4 . . . Terrain Destroyed 84 | . 22 4 . 58 . . . Melee 4 | . . . . 4 . . . Projectile . | . . . . . . . . AOE 80 | . 22 4 . 54 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 3070 | 17 412 486 539 842 417 283 74 Wait 94 | . 3 33 37 3 7 11 . Move 2617 | 14 367 378 432 684 408 260 74 Hop 2 | . . . . . . 2 . Pick Up 82 | 2 16 18 12 33 1 . . Fast Attach 10 | . 2 1 . 2 . 5 . Attach 15 | . 1 2 4 8 . . . Detach 1 | . 1 . . . . . . Swap 16 | . 4 4 1 7 . . . Drop 35 | . 4 15 9 6 1 . . Fire 192 | 1 14 34 44 94 . 5 . Melee 4 | . . . . 4 . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 14) 335 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x2 1446 | -9/Materials | Discovered new exit (range 3) 1535 | -9/Materials | Entered another Materials area 1535 | -8/Materials | Evolved 2 slots: Propulsion x2 1753 | -8/Materials | Garrison activated, responded to threat 1835 | -8/Materials | Build established: Scavenger-Mutant 2021 | -8/Materials | Discovered new exit (range 17) 2417 | -8/Materials | Entered Factory 2417 | -7/Factory | Evolved 2 slots: Propulsion x2 2765 | -7/Factory | Build established: Hauler-Mutant 3236 | -7/Factory | Lost 3 parts (3n) 3594 | -7/Factory | Lost 4 parts (3n1w) 3831 | -7/Factory | Released all parts (3) 3842 | -7/Factory | System corruption reached 10% 3862 | -7/Factory | Lost 3 parts (1p2n) 3885 | -7/Factory | Discovered new exit (range 5) 3890 | -7/Factory | Entered Lower Caves 3956 | -7/Lower Caves | Core integrity fell below 50% 3966 | -7/Lower Caves | Encountered a Warlord checkpoint 4093 | -7/Lower Caves | Discovered new exit (range 11) 4103 | -7/Lower Caves | Entered another Lower Caves area 4123 | -7/Lower Caves | Build established: Mutant 4246 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4254 | -7/Lower Caves | Core integrity fell below 20% 4290 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4292 | -7/Lower Caves | Discovered new exit (range 14) 4298 | -7/Lower Caves | Entered Zion 4323 | -7/Zion | System corruption cleaned by Quarantine Array 4336 | -7/Zion | Self-destructed Last Messages --------------- 04290_ G-50 Soldier: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 04292_ EXIT=FOUND 04297_ VTOL Module destroyed. 04298_ Slammed into G-47 Trooper. LOCATION=UNKNOWN GOAL=ESCAPE 04302_ R1S:Y0 SBURG>NGRUFAHV/K,| Bump into non-hostile robots that show a flashing green ! when spotted to talk to them. 67-0O7(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 04323_ System quarantine in progress... 04323_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????" ""??????????????? | | ????????????????????????????"" ""??????????????? | | ?????????????????????????? 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""""#????????????? | | ???????????????????????????#"" """"????????????? | | ???????????????????????????#"""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightChromaticAutocannon Manual? 0 Play Time 01:19:16 Cumulative 97.7 hours Start 2022.05.12 @ 23:52:08 End 2022.10.18 @ 23:07:40 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 3 Adventurer 51 Explorer 17 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(87) Steam 1 RUN: 847be797-288c-4c80-9c43-2622908ace96