Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 01:22:23 Player: DrZettl Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (47) 235 Value Destroyed (1606) 1606 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1565) 1565 TOTAL SCORE: 10346 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 86 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1300 Matter 9/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Impulse Thruster > --- UTILITY (9) ------ Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Gravity Neutralizer Improved Lightning Gun Advanced Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Biomechanical Wings Impulse Thruster Array > --- UTILITY ---------- Improved Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Focal Shield Advanced Force Field Improved Hacking Suite System Shield > --- WEAPON ----------- Railgun > --- INVENTORY -------- Light Neutrino Core Improved Lightning Gun Phase Gun Disruptor Cannon [Rating: 93] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Biomechanical Wings Treads Biometal Medium Treads Leg Experimental Myomer Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Biomechanical Wings Utility System Shield Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Slots Evolved 14 | . . 2 2 . 2 2 . . 2 . . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 1 1 . . 1 . . 1 . . . . 1 . Utility 7 | . . 1 1 . 1 1 . . 1 . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 162 | 7 13 13 6 6 20 13 . 20 7 6 1 33 . 14 3 Power 30 | 1 2 1 2 2 6 2 . 4 . 2 . 5 . 2 1 Engine 12 | 1 2 . 1 1 1 2 . 1 . 1 . 2 . . . Core 15 | . . 1 1 1 5 . . 3 . 1 . 3 . . . Reactor 3 | . . . . . . . . . . . . . . 2 1 Propulsion 43 | 2 4 4 2 2 4 2 . 7 . 1 1 8 . 5 1 Treads 2 | . . . . . . . . 1 . . . . . 1 . Leg 1 | . . . . . . . . . . . . . . 1 . Wheel 9 | 2 4 1 . . . . . . . . . 1 . 1 . Hover 2 | . . . . . . . . . . . . 1 . 1 . Flight 29 | . . 3 2 2 4 2 . 6 . 1 1 6 . 1 1 Utility 46 | 2 1 5 1 . 6 3 . 5 2 2 . 16 . 3 . Device 26 | 1 . 3 1 . 4 . . 2 1 2 . 11 . 1 . Storage 7 | 1 1 1 . . . . . 1 1 . . . . 2 . Processor 8 | . . 1 . . 1 2 . . . . . 4 . . . Hackware 5 | . . . . . 1 1 . 2 . . . 1 . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 6 3 1 2 4 6 . 4 5 1 . 4 . 4 1 Energy Gun 10 | . 3 . . . . 4 . . 2 . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . Ballistic Gun 20 | 2 2 3 1 1 2 2 . 2 1 1 . 2 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . 1 . . 1 1 . . 1 1 . . . . 2 . Special Weapon 5 | . . . . . 1 . . 1 1 . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 2 . 2 2 . 1 2 . . 1 . 4 . Parts Lost 71 | . 2 . . 6 8 1 1 6 4 2 2 26 2 11 . Power 16 | . 1 . . 2 2 . . 2 2 . . 7 . . . Propulsion 26 | . . . . 3 1 1 1 3 . 1 1 8 2 5 . Utility 19 | . . . . . 3 . . 1 1 1 . 8 . 5 . Weapon 10 | . 1 . . 1 2 . . . 1 . 1 3 . 1 . Highest Loss Streak 8 | . 1 . . 4 6 1 1 2 3 5 2 5 2 8 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 92 100 89 82 80 70 79 76 70 78 64 45 41 9 Engine 3 | . 14 3 . 1 . 11 11 4 . . 5 1 . . . Core 3 | . . 7 8 4 6 . . 3 10 4 5 5 . . . Wheel 5 | . 28 9 . . . . . . . . . . 5 1 . Flight 18 | . . 23 36 34 29 28 23 26 23 22 24 17 3 . 3 Device 11 | . 14 21 18 18 14 6 1 3 7 14 17 10 10 8 . Storage 5 | . 14 11 9 9 7 6 6 5 5 . . . . . . Processor 9 | . . . 9 9 12 11 13 13 11 11 11 13 15 13 . Hackware 6 | . . . . . 1 13 13 14 11 11 11 10 10 8 4 Ballistic Gun 7 | . 23 14 18 9 5 1 . 3 4 3 1 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 38 | 12 19 19 25 19 21 29 21 29 25 22 22 38 3 13 8 Greatest Support 38 | 32 32 36 20 20 20 26 21 30 24 24 29 38 3 16 7 Greatest Overweight (x) 4 | . . 3 1 1 1 1 1 1 1 . . 2 . 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 7 5 5 5 5 5 5 Most Carried 10 | 6 10 9 7 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 6 | 3 8 8 4 7 7 6 7 6 7 3 4 4 5 4 4 Final Capacity 10 | 8 10 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 10 | 6 10 7 7 6 6 8 8 6 5 4 5 5 5 4 5 Class Distribution -------------------- 25% | Hacker-Sprinter 23% | Hacker-Mutant 21% | Mutant 14% | Sprinter 8% | Scout 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Garrison Scout | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Garrison Hacker-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Matter Collected 2141 | 161 389 . 43 311 285 205 . 167 117 264 19 171 1 8 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1510 | 40 495 28 43 169 217 135 . 62 . . . 227 . 94 . Parts 118 | 7 23 5 2 15 26 7 . 5 . . . 17 . 11 . Haulers Intercepted 5 | . 2 . 1 . 1 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 11 . . . . . Prevented 5 | . . . . . . . . . . 1 4 . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Combat Hostiles Destroyed 30 | . 9 . . 6 4 . . 2 . . . 4 . 5 . Guns 17 | . 9 . . 2 1 . . 1 . . . 4 . . . AOE 13 | . . . . 4 3 . . 1 . . . . . 5 . Classes Destroyed 12 | 1 3 . . 2 5 1 . . . . . . . . . Worker 2 | . . . . . . 2 . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 5 | . 2 . 1 . 1 1 . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . 2 . . . . . . . . . . Watcher 4 | . 1 1 . . 1 . . . . . . 1 . . . Swarmer 5 | . . . . 3 . . . . . . . 2 . . . Cutter 7 | . . . . . 3 . . . . . . . . 4 . Grunt 12 | . 9 . . 2 . . . . . . . . . 1 . Hunter 1 | . . . . 1 . . . . . . . . . . . Programmer 5 | . . . . . 1 . . 2 . . . 2 . . . Best Kill Streak 4 | 1 2 1 1 4 4 2 . 1 . . . 2 . 4 . Combat Bots Only 4 | . 2 . . 4 3 . . 1 . . . 2 . 4 . Max Kills in Single Turn 4 | 1 1 1 1 2 2 1 . 1 . . . 1 . 4 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 2 . . 1 . . . . . 4 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Damage Taken 9097 | . 504 31 48 565 1086 32 31 1026 467 176 91 2431 227 2345 37 Core 3407 | . 104 16 14 129 446 16 31 340 110 116 . 706 78 1264 37 Absorbed by Shields 125 | . . . . 76 . . . . . . . . . 49 . Regen/Repaired (Parts) 28 | . . . . . . . . . . . . 28 . . . Core Remaining (%) 65 | 100 58 96 . 74 36 . . 54 . . 77 . 31 . . Volleys Fired 218 | 8 46 4 1 23 51 12 . 32 2 14 . 22 . 3 . Largest 2 | 2 2 1 2 2 1 1 . 1 1 1 . 1 . 1 . Hottest 81 | 40 80 25 50 55 36 60 . 36 36 25 . 81 . 49 . Shots Fired 275 | 16 92 4 2 25 51 12 . 32 2 13 . 23 . 3 . Gun 244 | 16 91 4 2 19 44 12 . 25 . 13 . 18 . . . Cannon 5 | . . . . . . . . . . . . 5 . . . Launcher 20 | . 1 . . 6 6 . . 3 1 . . . . 3 . Special 6 | . . . . . 1 . . 4 1 . . . . . . Kinetic 219 | 16 76 4 2 19 44 6 . 25 . 13 . 14 . . . Thermal 20 | . 15 . . . . . . . 1 . . 4 . . . Explosive 20 | . 1 . . 6 6 . . 3 1 . . . . 3 . Electromagnetic 11 | . . . . . . 6 . . . . . 5 . . . Robot Hit Streak 15 | 4 15 4 3 4 5 5 . 6 1 5 . 3 . . . Robot Miss Streak 5 | 3 4 2 . 4 3 4 . 4 . 5 . 5 . 1 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 154 | 10 65 2 2 10 22 9 . 16 1 5 . 12 . . . Core Hits 97 | 4 29 1 1 12 15 3 . 6 1 2 . 8 . 15 . Critical Kills 1 | . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 4 | . 2 . . . . . . . . . . 2 . . . Burn 1 | . 1 . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . . . . 1 . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4031 | 111 649 32 36 444 983 250 . 387 76 79 . 363 . 621 . Guns 2244 | 111 647 32 36 164 427 195 . 219 . 79 . 334 . . . Cannons 29 | . . . . . . . . . . . . 29 . . . Explosions 1701 | . . . . 280 556 55 . 168 76 . . . . 566 . Melee . | . . . . . . . . . . . . . . . . Ramming 57 | . 2 . . . . . . . . . . . . 55 . Kinetic 1950 | 111 508 32 36 164 427 93 . 219 . 79 . 281 . . . Thermal 247 | . 139 . . . . 55 . . . . . 53 . . . Explosive 1646 | . . . . 280 556 . . 168 76 . . . . 566 . Electromagnetic 131 | . . . . . . 102 . . . . . 29 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 . . . 3 3 3 7 3 3 4 2 4 . . Average Corruption 2 | . 1 . . . 1 1 3 3 2 3 3 1 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 42 | . 1 . . . 7 1 1 9 2 11 2 7 1 . . Message Errors 13 | . 1 . . . 2 . . 3 1 3 1 1 1 . . Matter Fused 10 | . . . . . 2 . . 2 . 3 . 3 . . . Heat Flow Errors 5 | . . . . . 1 . 1 . . 2 . 1 . . . Energy Discharges 3 | . . . . . . 1 . . 1 . . 1 . . . Data Loss (minor) 6 | . . . . . 2 . . 2 . 1 1 . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . 1 . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 33 | . . . . 3 14 . . . . . . . . 16 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 33 | . . . . 3 14 . . . . . . . . 16 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 311 | . 1 . . 94 78 . . 34 . . . . . 104 . Shots 8 | . . . . 3 3 . . 1 . . . . . 1 . Rammed 11 | . 1 . . . . . . . . . . . . 10 . Targets Rammed 11 | . 1 . . . . . . . . . . . . 10 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 192 | . 124 14 18 37 166 110 192 6 . 136 . 144 . . . Average Temperature 39 | . 39 8 11 9 27 47 126 3 . 65 . 77 . . . Received Heat Transfer 1472 | . 300 9 9 245 198 . . 216 9 18 12 162 9 285 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . Heat Transferred 605 | . 481 . . . . 50 . . . . . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Peak Influence 925 | 10 182 106 140 476 925 454 118 447 288 . . 503 336 480 249 Initial 443 | . 6 2 44 91 249 443 103 75 218 . . 92 321 177 249 Average 240 | 2 70 22 55 347 447 382 109 185 184 . . 351 325 303 138 Maximum Alert Level 3 | . . . . 2 3 2 . 2 1 . . 2 1 2 1 Low Security (%) 46 | 100 100 100 100 14 . . 100 68 35 . . 11 . 25 50 Level 1 34 | . . . . 43 53 45 . 27 64 . . 57 100 46 50 Level 2 16 | . . . . 41 30 54 . 3 . . . 30 . 27 . Level 3 2 | . . . . . 15 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . 1 . 13 3 . 13 1 . . 4 . 5 2 Investigation 20 | . 2 . 1 . 2 3 . 6 1 . . 1 . 2 2 Extermination 4 | . . . . . 1 . . 2 . . . 1 . . . Reinforcement 16 | . . . . . 7 . . 4 . . . 2 . 3 . Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Distress Signals 12 | . 2 2 . . 3 . . 2 . . . 1 . 2 . Communications Jammed 14 | . . . . . . . . . . . . 14 . . . Distress Signals 14 | . . . . . . . . . . . . 14 . . . Times Spotted 283 | . 21 6 6 14 50 2 6 35 12 20 3 60 3 42 3 Peak Tracking Total 14 | . 4 6 5 5 13 2 6 12 5 6 2 12 3 14 3 Tactical Retreats 57 | . 3 2 1 3 10 . . 7 3 6 2 12 . 8 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Traps Triggered 16 | . 4 . . 4 . 3 . 3 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 4 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Machines Disabled 9 | . . . . 1 2 . . 2 1 . . 1 . 2 . Max in Single Turn 2 | . . . . 1 2 . . 2 1 . . 1 . 2 . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Machines Accessed 64 | . 10 3 3 . 14 3 . 7 4 1 . 11 . 5 3 Terminals 33 | . 8 2 2 . 6 2 . 2 2 . . 3 . 3 3 Fabricators 9 | . . . . . 2 1 . 2 1 . . 2 . 1 . Repair Stations 3 | . . . . . 2 . . . . . . 1 . . . Recycling Units 13 | . 2 . . . 3 . . 2 1 . . 4 . 1 . Scanalyzers 3 | . . 1 . . 1 . . 1 . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 . . . Total Hacks 182 | . 29 7 7 . 28 9 . 28 15 1 . 38 . 12 8 Successful 99 | . 13 4 6 . 16 3 . 15 12 1 . 18 . 6 5 Failed 83 | . 16 3 1 . 12 6 . 13 3 . . 20 . 6 3 Catastrophic 11 | . 3 1 . . 1 2 . . . . . 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 30 | . 9 1 3 . . 2 . . 4 . . 6 . 1 4 Terminals 98 | . 26 4 5 . 11 6 . 9 6 . . 17 . 6 8 Fabricators 26 | . . . . . 5 3 . 8 1 . . 6 . 3 . Repair Stations 7 | . . . . . 5 . . . . . . 2 . . . Recycling Units 39 | . 3 . . . 5 . . 9 8 . . 11 . 3 . Scanalyzers 7 | . . 3 . . 2 . . 2 . . . . . . . Garrison Access 4 | . . . 2 . . . . . . . . 2 . . . Terminal Hacks 42 | . 10 2 4 . 6 2 . 4 2 1 . 5 . 1 5 Record 9 | . . . 1 . 2 . . 1 1 . . 3 . . 1 Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 3 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Open DSF 3 | . . . . . 1 . . . . . . 1 . 1 . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 7 | . 3 . 1 . . 1 . . . . . . . . 2 Unreport Threat 6 | . 1 1 . . . 1 . . 1 . . . . . 2 Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 13 | . . . . . 2 1 . 4 1 . . 3 . 2 . Network Status 2 | . . . . . 2 . . . . . . . . . . Load Schematic 5 | . . . . . . 1 . 2 . . . 1 . 1 . Build 6 | . . . . . . . . 2 1 . . 2 . 1 . Repair Station Hacks 5 | . . . . . 3 . . . . . . 2 . . . Scan Component 3 | . . . . . 2 . . . . . . 1 . . . Repair 2 | . . . . . 1 . . . . . . 1 . . . Recycling Unit Hacks 29 | . 3 . . . 4 . . 5 8 . . 6 . 3 . Recycle Component 3 | . . . . . . . . . 3 . . . . . . Process 4 | . . . . . . . . 2 2 . . . . . . Report Inventory 14 | . 2 . . . 3 . . 2 1 . . 4 . 2 . Retrieve Matter 4 | . . . . . 1 . . 1 2 . . . . . . Retrieve Components 4 | . 1 . . . . . . . . . . 2 . 1 . Scanalyzer 5 | . . 2 . . 1 . . 2 . . . . . . . Insert Component 3 | . . 1 . . 1 . . 1 . . . . . . . Analyze 2 | . . 1 . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . 2 . . . . . . . . 2 . . . Unlock Access 2 | . . . 1 . . . . . . . . 1 . . . Coupler Status 2 | . . . 1 . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 47 | . 7 2 2 . 9 3 . 6 3 . . 8 . 4 3 Full Trace Events 20 | . 3 1 1 . 2 2 . 5 1 . . 1 . 2 2 Feedback Events 4 | . 1 . . . 1 1 . 1 . . . . . . . Corruption 4 | . 1 . . . 1 1 . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 1 1 . . . . 1 . . . . . . . Parts Built 10 | . . . . . . . . 4 . . . 4 . 2 . Authchips . | . . . . . . . . . . . . . . . . Time 212 | . . . . . . . . 84 . . . 86 . 42 . Total Part Build Rating 46 | . . . . . . . . 16 . . . 22 . 8 . Parts Repaired 2 | . . . . . 1 . . . . . . 1 . . . Time 97 | . . . . . 53 . . . . . . 44 . . . Parts Recycled 3 | . . . . . . . . . 3 . . . . . . Recycled Matter 209 | . . . . . . . . 36 173 . . . . . . Retrieved Matter 173 | . . . . . . . . . 173 . . . . . . Retrieved Components 10 | . 1 . . . . . . . . . . 5 . 4 . Parts Scanalyzed 3 | . . 1 . . 1 . . 1 . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Used RIF Installer 2 | . . . . 1 . . . . . . . . 1 . . Structural Interface 1 | . . . . . . . . . . . . . 1 . . Robots Hacked 3 | . . . . . 1 . . 2 . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . Combat 2 | . . . . . . . . 2 . . . . . . . Robot Hacks Applied 3 | . . . . . 1 . . 2 . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . overwrite_iff 2 | . . . . . . . . 2 . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . . . . Attached 1 | . . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Total Allies 4 | . . . . . . 2 . 2 . . . . . . . Largest Group 2 | . . . . . . 2 . 2 . . . . . . . Highest-Rated Group 70 | . . . . . . 70 . 58 . . . . . . . Highest-Rated Ally 41 | . . . . . . 41 . 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . 8 . 6 . . . . . . . Total Damage 218 | . . . . . . 123 . 95 . . . . . . . Kills 2 | . . . . . . 1 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Turns Passed 5367 | 88 847 251 169 248 720 185 45 620 249 423 145 733 52 482 110 Spaces Moved 10140 | 51 661 341 386 357 1890 351 112 1204 649 1018 463 1630 105 720 202 Core 973 | 2 . . . . . . . . . . . 60 105 609 197 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 754 | 49 661 44 . . . . . . . . . . . . . Hover 117 | . . . . . . . . . . . . 6 . 111 . Flight 8296 | . . 297 386 357 1890 351 112 1204 649 1018 463 1564 . . 5 Fastest Speed 23 | 50 90 29 26 26 26 24 27 26 31 31 27 23 50 50 50 Average Speed 38 | 98 93 37 26 37 26 32 32 40 31 31 28 33 50 55 51 Slowest Speed 280 | 100 100 280 106 112 105 98 103 122 96 34 31 170 50 250 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 92 | . . 1 4 1 25 7 . 12 6 4 4 28 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 98 27 25 62 49 8 96 40 17 91 53 45 30 21 21 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 . 1 . . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . 3 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 143 | . 9 . . 23 49 3 . 12 9 . . 4 . 34 . Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . 4 . . . AOE 139 | . 9 . . 23 49 3 . 12 9 . . . . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Fac Fac Was Fac Fac Upp Upp Fac Gar Res Qua Total 11242 | 71 815 460 447 451 2045 406 121 1294 685 1105 471 1760 103 800 208 Wait 569 | . 70 86 54 15 87 3 7 30 25 70 9 82 . 31 . Move 9949 | 50 660 338 377 353 1842 338 111 1182 636 1009 454 1575 103 719 202 Hop 83 | . . 1 4 1 22 6 . 9 6 4 4 26 . . . Pick Up 75 | 6 13 5 2 3 8 7 . 10 5 2 2 8 . 3 1 Fast Attach 91 | 7 4 5 3 1 12 5 . 8 2 3 1 27 . 12 1 Attach 45 | . 2 2 3 3 5 7 . 9 2 3 . 5 . 2 2 Detach 23 | . . 1 1 . 4 4 1 3 2 . . 2 . 3 2 Swap 26 | . 7 6 . 2 3 1 . 3 3 . . 1 . . . Drop 78 | . 12 12 2 2 11 4 2 8 2 . 1 12 . 10 . Fire 218 | 8 46 4 1 23 51 12 . 32 2 14 . 22 . 3 . Melee . | . . . . . . . . . . . . . . . . Ram 11 | . 1 . . . . . . . . . . . . 10 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . 48 . . . . . . . . . 7 . Rewire 19 | . . . . . . 19 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / Gar) -4/Garrison -3/Research -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 9) 501 | -10/Materials | Discovered new exit (range 14) 653 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Identified exit to Materials 936 | -10/Materials | Entered another Materials area 936 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1112 | -9/Materials | Discovered new exit (range 8) 1125 | -9/Materials | Discovered new exit (range 13) 1176 | -9/Materials | Identified exit to Materials 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1310 | -8/Materials | Build established: Sprinter 1355 | -8/Materials | Identified exit to Garrison 1356 | -8/Materials | Entered Garrison 1367 | -8/Garrison | Triggered checkpoint 1400 | -8/Garrison | Triggered checkpoint 1400 | -8/Garrison | Triggered checkpoint 1411 | -8/Garrison | Discovered new exit (range 10) 1413 | -8/Garrison | Identified exit to Factory 1426 | -8/Garrison | Triggered checkpoint 1457 | -8/Garrison | Garrison Relay disabled 1582 | -8/Garrison | Lost 4 parts (1p3n) 1582 | -8/Garrison | Discovered exit to Factory (range 10) 1599 | -8/Garrison | Installed Relay Interface Framework 1604 | -8/Garrison | Entered Factory 1604 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1767 | -7/Factory | Repaired Broken Adv. Targeting Computer? 1824 | -7/Factory | Discovered new exit (range 8) 1825 | -7/Factory | Identified exit to Factory 1994 | -7/Factory | Garrison activated, responded to threat 2028 | -7/Factory | Build established: Scout 2037 | -7/Factory | Discovered exit to Factory (range 14) 2078 | -7/Factory | Garrison activated, responded to threat 2126 | -7/Factory | Discovered exit to Factory (range 6) 2310 | -7/Factory | Garrison activated, responded to threat 2316 | -7/Factory | Core integrity fell below 50% 2324 | -7/Factory | Entered another Factory area 2324 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2354 | -6/Factory | Lost 6 parts (2p1n1u2w) 2509 | -6/Factory | Sucked down chute 2509 | -6/Factory | Entered Waste 2522 | -6/Waste | Spotted C-40 Crusher 2522 | -6/Waste | Spotted C-40 Crusher 2525 | -6/Waste | Spotted C-40 Crusher 2535 | -6/Waste | Crushed by Compactor (1 part destroyed) 2539 | -6/Waste | Spotted C-40 Crusher 2542 | -6/Waste | Spotted C-40 Crusher 2549 | -6/Waste | Discovered new exit (range 14) 2549 | -6/Waste | Spotted C-40 Crusher 2553 | -6/Waste | Identified exit to Factory 2554 | -6/Waste | Entered Factory 2917 | -6/Factory | Garrison activated, responded to threat 2942 | -6/Factory | Discovered new exit (range 5) 2943 | -6/Factory | Identified exit to Lower Caves 3005 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 3017 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 3060 | -6/Factory | Discovered new exit (range 21) 3167 | -6/Factory | Discovered new exit (range 15) 3173 | -6/Factory | Identified exit to Factory 3174 | -6/Factory | Entered another Factory area 3174 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3241 | -5/Factory | Build established: Hacker-Sprinter 3279 | -5/Factory | Discovered new exit (range 10) 3282 | -5/Factory | Identified exit to Upper Caves 3423 | -5/Factory | Entered Upper Caves 3462 | -5/Upper Caves | Learned Factory trap positions 3480 | -5/Upper Caves | Encountered a Warlord checkpoint 3491 | -5/Upper Caves | Lost 5 parts (2p1n2u) 3543 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3565 | -5/Upper Caves | Discovered new exit (range 13) 3569 | -5/Upper Caves | Identified exit to Upper Caves 3846 | -5/Upper Caves | Entered another Upper Caves area 3884 | -5/Upper Caves | Spotted B-75 Beast 3925 | -5/Upper Caves | Encountered a Warlord checkpoint 3953 | -5/Upper Caves | Learned Factory terminal intel 3971 | -5/Upper Caves | Discovered new exit (range 11) 3974 | -5/Upper Caves | Identified exit to Factory 3991 | -5/Upper Caves | Entered Factory 3991 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3992 | -4/Factory | Loaded intel: 117 trap records 3993 | -4/Factory | Loaded intel: 26 terminal locations 4022 | -4/Factory | Discovered new exit (range 12) 4110 | -4/Factory | Identified exit to Research 4161 | -4/Factory | Lost 5 parts (1p1n3u) 4190 | -4/Factory | Fabricated Xenon Bombardment Thruster (x2) 4228 | -4/Factory | Fabricated Quantum Capacitor? 4246 | -4/Factory | Lost 5 parts (1p2n2w) 4271 | -4/Factory | Spotted B-86 Titan 4371 | -4/Factory | Lost 4 parts (2p1n1u) 4491 | -4/Factory | Search patrols dispatched 4554 | -4/Factory | Repaired Xenon Bombardment Thruster 4605 | -4/Factory | Lost 5 parts (1p1n2u1w) 4664 | -4/Factory | Core integrity fell below 50% 4694 | -4/Factory | Lost 5 parts (2p2n1u) 4712 | -4/Factory | Discovered new exit (range 14) 4718 | -4/Factory | Identified exit to Garrison 4724 | -4/Factory | Entered Garrison 4745 | -4/Garrison | Spotted B-86 Titan 4749 | -4/Garrison | Triggered checkpoint 4750 | -4/Garrison | Triggered checkpoint 4762 | -4/Garrison | Discovered exit to Research (range 19) 4774 | -4/Garrison | Expanded RIF knowledge: Structural Interface 4776 | -4/Garrison | Entered Research 4776 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4781 | -3/Research | Found Prototype Device 4781 | -3/Research | Identified Exp. Terrain Scanner 4862 | -3/Research | Build established: Hacker-Mutant 4989 | -3/Research | Discovered new exit (range 8) 4996 | -3/Research | Identified exit to Quarantine 5192 | -3/Research | Fabricated Xenon Bombardment Thruster? 5244 | -3/Research | Core integrity fell below 50% 5252 | -3/Research | Core integrity fell below 20% 5258 | -3/Research | Entered Quarantine 5278 | -3/Quarantine | Lost 8 parts (3n4u1w) 5368 | -3/Quarantine | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- Current Alert Level: 1-H >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Check) Current Alert Level: Low Security 05313_ ALERT: Suspicious activity at Terminal Q009. Dispatching Investigation squad. 05321_ Connecting with Terminal... >>Query(Epsilon Eridani System) Home to a spectral class K2 star 3.22 parsecs from the Sun, Epsilon Eridani is a young star system containing multiple rocky asteroid belts and a number of exoplanets potentially capable of supporting life. Destination of the [ISCS Eridanus]. 05331_ RIF reveals location of hidden door. 05360_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05365_ Connecting with Terminal... 05365_ ALERT: Suspicious activity at Terminal Q010. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????? ?????????????? | | ?????????????????????? #????????????? | | ?????????????????????? #????????????? | | ?????????????????????# #????????????? | | ?????????????????????+ #????????????? | | ?????????????????????# +????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ???????????????####### #????????????? | | ??????????????? ?????????????? | | ??????????????# ?????????????? | | ??????????????# u ? ??????????????? | | ??????????????# ?? ??????????????? | | ??????????????# ####+#############??? | | ??????????????# # #?? | | ????########### # """ #?? | | ????#! # u# "]" #?? | | ????# # # """ #?? | | ????# #@ # " "" #?? | | ????# + # """"" #?? | | ????# "" "" # # #?? | | ????# ""T"" # #######+###########?? | | ????# """ # # #?????????? | | ????# # x # #?????????? | | ????########### x# "" #?????????? | | ??????????????# # "" #?????????? | | ??????????????# + """" #?????????? | | ??????????????# # "!"" #?????????? | | ??????????????# # """" #?????????? | | ??????????????# # #?????????? | | ??????????????# ######/#######??????? | | ??????????????# # #??????? | | ???############ # " "" """ #??????? | | ??? # # "R"" " " #??????? | | ?? """" """" # # """ """ #?####?? | | ?# """" """" [# # #?#T"#?? | | ?# """" """" # ###+############ "### | | ?# """" """" # | | ?# + | | ?# """" """" # | | ?# """" """" # | | ?# """" """" # ##########+#######+## | | ?# """" """" # #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 40 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Resistance: KI 30 Evasion (%) 72 Targeting Accuracy 12 Recoil Reduction 6 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Cesium-ion Thruster | -9/Materials | Scanalyzed Airjet | -8/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -4/Factory Quantum Capacitor | x2 | -4/Factory | Preloaded Xenon Bombardment Thruster | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Knowing Is Half The Battle Production Line Prolific Hacker Short-term Sacrifices Challenges ------------ None Game ------ Seed BombImpulseKinecellerator Manual? 0 Play Time 02:31:08 Cumulative 74.4 hours Start 2022.04.02 @ 20:59:35 End 2022.04.03 @ 01:22:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4e61b9a-075f-4620-a644-6cd457778ded