Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.09 @ 21:11:08

Player: DX20

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (262)      262
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1212

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             377/400
Matter                     294/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
           Cooling System
           Visual Processing Unit
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
           EM Shotgun
           Ion Cannon
>          --- INVENTORY (5) ----
           Ion Engine
           Cooling System
     Small Storage Unit
           Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Cooling System
           Visual Processing Unit
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           EM Shotgun
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
           Cooling System
     Small Storage Unit
           Assault Rifle
     Light Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   2   7   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   1   4   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              3    | .   1   2   
    Hackware               1    | .   .   1   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   95  99  
  Engine                   12   | .   14  11  
  Treads                   25   | .   28  22  
  Device                   5    | .   .   10  
  Storage                  9    | .   14  3   
  Processor                15   | .   10  21  
  Hackware                 3    | .   .   7   
  Energy Gun               12   | .   14  11  
  Energy Cannon            1    | .   .   2   
  Ballistic Gun            11   | .   14  8   
Peak Build Rating          19   | 6   9   19  
  Average Rating           10   | 4   7   14  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 13  14  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         6    | 6   8   6   
  Most Carried             7    | 5   7   6   
  Average Carried          4    | 1   5   4   
  Final Capacity           8    | 8   8   5   
  Final Carried            7    | 2   7   5   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           410  | 176 149 85  
  Remotely                 .    | .   .   .   
Salvage Created            287  | .   202 85  
  Parts                    19   | .   14  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  7    | .   6   1   
  Guns                     7    | .   6   1   
Classes Destroyed          5    | .   3   2   
  Operator                 1    | .   .   1   
  Watcher                  2    | .   1   1   
  Swarmer                  2    | .   2   .   
  Grunt                    4    | .   4   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        27   | .   21  6   
  Missed                   8    | .   7   1   
Damage Taken               182  | .   125 57  
  Core                     42   | .   19  23  
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   55   | .   40  15  
Core Remaining (%)         96   | 100 92  .   
Volleys Fired              22   | .   15  7   
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  70  
Shots Fired                44   | .   30  14  
  Gun                      44   | .   30  14  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  22   | .   15  7   
  Thermal                  22   | .   15  7   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   12  11  
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           37   | .   24  13  
  Core Hits                16   | .   11  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | .   3   1   
    Burn                   4    | .   3   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           495  | .   332 163 
  Guns                     495  | .   332 163 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  245  | .   155 90  
  Thermal                  250  | .   177 73  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        96   | .   96  .   
  Average Temperature      42   | .   42  .   
  Received Heat Transfer   111  | .   84  27  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             4    | .   2   2   
  Heat Transferred         1036 | .   740 296 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             202  | .   202 159 
  Initial                  72   | .   .   72  
  Average                  84   | .   62  127 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 84  100 
  Level 1                  7    | .   15  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              11   | .   8   3   
  Peak Tracking Total      3    | .   3   1   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               635  | 66  291 278 
Spaces Moved               341  | 41  149 151 
  Core                     13   | 13  .   .   
  Treads                   328  | 28  149 151 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            155  | 125 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       11   | 4   20  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      400  | 56  171 173 
  Wait                     2    | 2   .   .   
  Move                     339  | 40  148 151 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 8   6   4   
  Fast Attach              .    | .   .   .   
  Attach                   10   | 6   1   3   
  Detach                   1    | .   .   1   
  Swap                     5    | .   1   4   
  Drop                     3    | .   .   3   
  Fire                     22   | .   15  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 8)
  358 | -10/Materials | Entered another Materials area
  358 | -9/Materials  | Evolved 2 slots: Utility x2
  636 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00441_ Signal Interpreter melted.
00441_ W-16 Scout destroyed.
00448_ Acquired 10 matter.
00452_ Acquired 18 matter.
00456_ Acquired Hacking Suite.
00504_ Heat Sink melted.
00504_ Y-45 Defender destroyed.
00517_ Acquired 33 matter.
00519_ R-06 Scavenger collects Beam Rifle.
00531_ Dropped Sml. Laser.
00532_ Acquired EM Shotgun.
00539_ R-06 Scavenger collects Sml. Laser.
00545_ Acquired 10 matter.
00569_ Dropped Ion Engine.
00570_ Acquired Deuterium Engine.
00577_ Dropped Med. Laser.
00578_ Acquired Ion Cannon.
00583_ R-06 Scavenger collects Ion Engine.
00584_ R-06 Scavenger collects Med. Laser.
00615_ Acquired 14 matter.

 Map 
-----
+----------------------------------------------------+
|       ??????????????# """"""" #??? #?????????????? |
|       ??????????????# """"""" #??  #?????????????? |
|       ??????????????#         #?   ##????????????? |
|       ??????????###########+###     #????????????? |
|       ??????????#                   #????????????? |
|       ??????????#       !        T  #????????????? |
|       ??????????#       *           #????????????? |
|       ??????????#####    = ####     #????????????? |
|       ??????????????#     k#???## ###????????????? |
|       ??????????????#      #?????? #?????????????? |
|       ??????????????#      #???????#?????????????? |
|       ??????????????#      #?????????????????????? |
|       ???##########?#      #?????????????????????? |
|       ???#        #?#      #?????????????????????? |
|       ???#"""     ####+##  #?????????????????????? |
|       ???#"""     #     #  #?????????????????????? |
|       ???#"""     #  """#  #?????????????????????? |
|       ???#        #  """#  #?????????????????????? |
|       ???#"""     #  """#  #?????????????????????? |
|       ???#"""     #     #  #?????????????????????? |
|       ???#"""     #     #  #?????????????????????? |
|       ???#        #     #  #?????????????????????? |
|       ???######+###     #  #?????????????????????? |
|       ??????#    ####+###  ##########????????????? |
|       ??????#                r         ??????????? |
|       ??????#!           @ ####??????????????????? |
|       ??????#    ###########?????????????????????? |
|       ########  ##???????????????????????????????? |
|       #      #  #????????????????????????????????? |
|       #  """ #  #????????????????????????????????? |
|       #  """ #  #????????????????????????????????? |
|       #  """ #  #####????????????????????????????? |
|       #      #    ]]#????????????????????????????? |
|       #      #     ]#????????????????????????????? |
|       #      +    **#????????????????????????????? |
|       #  """ #    **#????????????????????????????? |
|       #  """ #     *#????????????????????????????? |
|       #  """ #### **#????????????????????????????? |
|       #  """ #??#####????????????????????????????? |
|       #  """ #???????????????????????????????????? |
|       #      #???????????????????????????????????? |
|       ########???????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonSchematicScrapsphere
  Manual?         0
Play Time         00:06:40
  Cumulative      4.8 hours
  Start           2025.01.08 @ 12:18:31
  End             2025.04.09 @ 21:11:08
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0fb426a9-2430-4f60-886f-144ca70cbbed