Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 15:16:05 Player: GammaGradiation Result: Destroyed by TM-O4V(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1512) 1512 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 5526 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heart of Steel Arc Projector Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Improved Terrain Scanner Improved Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster EM Pulse Cannon Autogun > --- INVENTORY -------- Large Storage Unit Transmission Jammer Makeshift Hacking Suite Heart of Steel Arc Projector Arc Projector Arc Projector Arc Projector Great Axe [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . . 2 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 80 | 6 4 18 18 19 8 2 2 3 Power 6 | 1 . 2 . 2 . . . 1 Engine 6 | 1 . 2 . 2 . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 6 2 5 1 . 1 . Treads 4 | . . 2 . 1 1 . . . Leg 12 | 2 . 4 2 3 . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 27 | 1 2 2 11 5 3 2 1 . Device 12 | . . 1 5 4 1 1 . . Storage 4 | 1 2 . 1 . . . . . Processor 3 | . . . . 1 1 . 1 . Hackware 1 | . . . 1 . . . . . Protection 7 | . . 1 4 . 1 1 . . Artifact . | . . . . . . . . . Weapon 30 | 2 2 8 5 7 4 . . 2 Energy Gun 11 | . . 4 1 5 . . . 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 14 | 2 2 4 4 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Parts Lost 43 | . . 11 4 15 4 . . 9 Power 5 | . . 2 . 1 1 . . 1 Propulsion 12 | . . 3 2 4 . . . 3 Utility 5 | . . . . 4 . . . 1 Weapon 21 | . . 6 2 6 3 . . 4 Highest Loss Streak 11 | . . 5 2 11 3 . . 9 Average Slot Usage (%) 84 | . 85 83 94 88 73 80 84 83 Engine 4 | . 14 8 9 6 1 . . . Treads 6 | . . 5 . . 13 15 10 6 Leg 16 | . 28 24 24 17 7 7 12 14 Device 5 | . . . 13 11 . 5 7 6 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 5 | . . . . 3 7 7 12 14 Hackware 3 | . . . 5 7 7 7 2 . Protection 8 | . . 6 7 8 5 13 15 14 Energy Gun 4 | . . 9 11 3 5 . . . Energy Cannon 2 | . . . . . 2 7 7 6 Ballistic Gun 11 | . 28 16 13 16 4 7 7 6 Naked Turns 12 | . . . . . . . . 12 Heaviest Build 64 | 12 25 30 58 64 53 49 49 53 Greatest Support 40 | 20 20 40 30 30 40 40 40 40 Greatest Overweight (x) 4 | . 1 2 4 4 2 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 1 . Largest Inventory Capacity 12 | 6 10 10 12 12 12 12 12 12 Average Capacity 11 | 5 7 10 11 12 12 12 12 11 Most Carried 12 | 4 8 10 12 12 7 12 12 12 Average Carried 9 | 2 5 7 10 9 5 10 12 11 Final Capacity 12 | 6 10 10 12 12 12 12 12 4 Final Carried 12 | 4 6 10 10 7 6 12 12 4 Class Distribution -------------------- 33% | Scavenger-Mutant 26% | Mutant 15% | Scavenger-Tank 9% | Messiah-Mutant 7% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1662 | 187 85 431 230 292 288 50 40 59 Remotely . | . . . . . . . . . Salvage Created 1809 | . 85 923 267 364 166 . . 4 Parts 85 | . 5 46 12 17 5 . . . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 44 | . 4 19 5 8 5 . . 3 Melee 2 | . . . . 1 1 . . . Guns 35 | . 4 18 5 7 1 . . . AOE 6 | . . . . . 3 . . 3 Classes Destroyed 10 | . 2 4 . 1 2 . . 1 Hauler 1 | . . 1 . . . . . . Recycler 2 | . . 2 . . . . . . Operator 1 | . . 1 . . . . . . Swarmer 11 | . 3 5 . 3 . . . . Grunt 14 | . 1 11 2 . . . . . Sentry 8 | . . 3 3 2 . . . . Programmer 3 | . . . . 3 . . . . Assembled 3 | . . . . . . . . 3 Thug 3 | . . . . . 3 . . . Savage 1 | . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 6 | . 3 6 1 2 2 . . 3 Combat Bots Only 6 | . 3 6 1 2 2 . . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . 1 . . 2 Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 4905 | 1 131 1352 344 1381 619 . . 1077 Core 876 | . 26 141 . 181 166 . . 362 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 89 64 100 . . . . . Volleys Fired 163 | . 14 63 18 37 23 1 . 7 Largest 3 | . 2 3 3 3 3 2 . 2 Hottest 164 | . 40 116 135 118 164 86 . 98 Shots Fired 347 | . 28 141 49 83 33 2 . 11 Gun 328 | . 28 141 49 83 17 1 . 9 Cannon 2 | . . . . . 1 1 . . Launcher 17 | . . . . . 15 . . 2 Special . | . . . . . . . . . Kinetic 222 | . 28 97 30 60 1 1 . 5 Thermal 60 | . . 25 19 6 6 . . 4 Explosive 17 | . . . . . 15 . . 2 Electromagnetic 48 | . . 19 . 17 11 1 . . Robot Hit Streak 16 | . 3 10 16 9 7 4 . 5 Robot Miss Streak 4 | . 2 4 2 3 3 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 4 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 239 | . 14 93 37 66 22 2 . 5 Core Hits 98 | . 6 39 12 19 17 . . 5 Critical Hits 2 | . 1 . 1 . . . . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 4 | . . . . 3 1 . . . Impact . | . . . . . . . . . Slashing 4 | . . . . 3 1 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3881 | 2 159 1159 468 784 1091 41 . 177 Guns 2757 | . 159 1135 468 741 170 18 . 66 Cannons 23 | . . . . . . 23 . . Explosions 1016 | . . 24 . . 881 . . 111 Melee 83 | . . . . 43 40 . . . Ramming 2 | 2 . . . . . . . . Kinetic 1666 | . 159 620 260 548 16 18 . 45 Thermal 566 | . . 239 208 58 40 . . 21 Explosive 992 | . . . . . 881 . . 111 Electromagnetic 572 | . . 300 . 135 114 23 . . Impact . | . . . . . . . . . Slashing 83 | . . . . 43 40 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 5 . Average Corruption 4 | . . . . 4 5 5 5 . Corruption Purged . | . . . . . . . . . Effects 53 | . . . . 16 20 14 3 . Message Errors 8 | . . . . 2 3 3 . . Matter Fused 17 | . . . . 6 6 4 1 . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 6 | . . . . . 2 3 1 . Data Loss (minor) 9 | . . . . 1 7 . 1 . Data Loss (major) 3 | . . . . . 1 2 . . Misfires 1 | . . . . . 1 . . . Targeting Errors 7 | . . . . 7 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 68 | . . . . . 68 . . . Projectiles . | . . . . . . . . . Explosions 68 | . . . . . 68 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | 1 . 38 . . 51 . . . Shots 3 | . . 1 . . 2 . . . Rammed 1 | 1 . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 387 | . . 238 265 138 387 178 . 165 Average Temperature 89 | . . 68 87 77 184 69 . 83 Received Heat Transfer 1341 | . 36 489 171 132 207 . . 306 Effects 4 | . . . 1 . 3 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . 1 . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . . 1 . 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . Heat Transferred 1258 | . . 521 506 148 74 . . 9 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 242 | . 150 242 186 109 . . . . Average Influence 85 | . 102 112 83 48 . . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 96 | 100 100 91 100 100 . . . . Level 1 3 | . . 8 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 2 . 2 . . . . Investigation . | . . . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 5 31 9 9 7 . . 13 Peak Tracking Total 9 | . 3 7 3 4 4 . . 9 Tactical Retreats 3 | . . . . 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 18 | . 3 5 5 3 . 2 . . Terminals 12 | . 3 4 3 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 8 16 12 8 . 2 . . Successful 28 | . 5 7 9 5 . 2 . . Failed 18 | . 3 9 3 3 . . . . Catastrophic 3 | . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 4 6 1 3 . . 4 . Terminals 34 | . 8 14 7 5 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . 2 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 3 3 4 . . 2 . . Robot Analysis 2 | . . 1 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . . . . 2 . . Level Access Points 1 | . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . 2 5 . . . . . Insert Component 3 | . . 1 2 . . . . . Analyze 4 | . . 1 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 6 6 1 6 . . . . Terminals 7 | . 2 2 . 3 . . . . Track 2 | . . 1 . 1 . . . . Botnet 2 | . 1 . . 1 . . . . Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 13 | . 2 4 4 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Built 1 | . . . . 1 . . . . Matter 124 | . . . . 124 . . . . Time 62 | . . . . 62 . . . . Total Part Build Rating 2 | . . . . 2 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 6 | . . . . . 2 . 4 . Largest Group 6 | . . . . . 2 2 6 2 Highest-Rated Group 214 | . . . . . 62 62 214 62 Highest-Rated Ally 39 | . . . . . 31 31 39 31 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . 3 . . 7 Total Damage 148 | . . . . . 61 . . 87 Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . 1 1 . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5093 | 61 320 1025 618 692 637 595 872 273 Spaces Moved 2647 | 41 171 545 306 305 307 322 476 174 Core 28 | 3 . . . . . . . 25 Treads 753 | . . 7 . 1 245 322 178 . Legs 1866 | 38 171 538 306 304 62 . 298 149 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 180 180 160 50 Average Speed 158 | 114 126 140 150 166 182 180 167 144 Slowest Speed 240 | 120 150 180 240 240 190 180 180 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 32 45 26 8 48 44 74 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 76 | . . 2 . . 70 . . 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 76 | . . 2 . . 70 . . 4 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 3260 | 51 251 694 423 415 355 336 551 184 Wait 273 | . 47 40 71 41 2 . 72 . Move 2637 | 40 170 544 305 304 306 319 475 174 Hop 1 | . . . . . . 1 . . Pick Up 53 | 4 7 18 6 8 1 9 . . Fast Attach 29 | 6 3 8 . 5 2 1 2 2 Attach 32 | . . 10 6 9 5 1 . 1 Detach 9 | . 1 3 . . 4 . 1 . Swap 19 | . 1 . 12 5 1 . . . Drop 29 | . 8 8 5 3 . 4 1 . Fire 163 | . 14 63 18 37 23 1 . 7 Melee 4 | . . . . 3 1 . . . Ram . | . . . . . . . . . Kick 1 | 1 . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . . 10 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 10) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 757 | -9/Materials | Lost 5 parts (3n2w) 764 | -9/Materials | Identified exit to Materials 1056 | -9/Materials | Discovered new exit (range 6) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Utility x2 2016 | -8/Materials | Discovered new exit (range 8) 2025 | -8/Materials | Entered Factory 2025 | -7/Factory | Evolved 2 slots: Utility x2 2236 | -7/Factory | Fabricated EM Shotgun (x1) 2245 | -7/Factory | Build established: Scavenger-Tank 2394 | -7/Factory | Lost 3 parts (1n1u1w) 2613 | -7/Factory | Discovered new exit (range 15) 2624 | -7/Factory | Lost 11 parts (1p3n3u4w) 2717 | -7/Factory | Entered Lower Caves 2727 | -7/Lower Caves | Learned location of 1 exit from Factory 2878 | -7/Lower Caves | Attacked by a faux Warlord 2905 | -7/Lower Caves | Lost 3 parts (1p2w) 3252 | -7/Lower Caves | Build established: Scavenger-Mutant 3276 | -7/Lower Caves | Encountered a Warlord checkpoint 3342 | -7/Lower Caves | Discovered new exit (range 5) 3354 | -7/Lower Caves | Entered another Lower Caves area 3354 | -7/Lower Caves | Accompanied by 2 allies 3354 | -7/Lower Caves | Discovered new exit (range 9) 3686 | -7/Lower Caves | Found Prototype Device 3836 | -7/Lower Caves | Encountered a Warlord checkpoint 3914 | -7/Lower Caves | Discovered new exit (range 20) 3949 | -7/Lower Caves | Entered Zion 3949 | -7/Zion | Accompanied by 2 allies 3975 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4075 | -7/Zion | System corruption cleaned by Quarantine Array 4187 | -7/Zion | Learned Factory terminal intel 4227 | -7/Zion | Found Prototype Processor 4227 | -7/Zion | Identified Exp. Signal Interpreter 4536 | -7/Zion | Imprinted 4538 | -7/Zion | Declared Zion's savior 4775 | -7/Zion | Opened final containment barrier to the Deep Caves 4799 | -7/Zion | Discovered new exit (range 3) 4799 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4800 | -7/Zion | Identified exit to Deep Caves 4821 | -7/Zion | Entered Deep Caves 4821 | -7/Deep Caves | Accompanied by 6 allies 4825 | -7/Deep Caves | Build established: Messiah-Mutant 5050 | -7/Deep Caves | Attacked by Z-Imprinter 5065 | -7/Deep Caves | Core integrity fell below 50% 5082 | -7/Deep Caves | Released all parts (5) 5092 | -7/Deep Caves | Z-Facility disabled 5093 | -7/Deep Caves | Core integrity fell below 20% 5094 | -7/Deep Caves | Destroyed by TM-O4V(z) with Zionite Laser-S Last Messages --------------- 05054_ Rocket Launcher destroyed. 05055_ Acquired Beamcaster. 05060_ VX-177(g) destroyed. 05061_ Acquired 55 matter. 05063_ Acquired 4 matter. 05064_ Lgt. Treads destroyed. 05066_ Beamcaster destroyed. 05071_ Acquired Lgt. Angular Momentum Engine. 05072_ EM Pulse Cannon destroyed. 05073_ Imp. Titanium Leg destroyed. 05074_ Hrd. Light Armor Plating destroyed. 05079_ Autogun destroyed. 05081_ Imp. Titanium Leg destroyed. 05081_ Lgt. Angular Momentum Engine destroyed. 05082_ Released Imp. Utility Shielding. 05082_ Released Imp. Terrain Scanner. 05082_ Released Enh. Optical Array. 05082_ Released Hcp. Storage Unit. 05082_ Released Exp. Signal Interpreter. 05092_ Z-Facility disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????#???????###############?????? | | ?????????????????????# ???#### [##????? | | ?????????????????????# ??## !!###??# | | ????????????????###??# ?## [!! ### | | ???????????? ??# ?# ## /![ # | | ???????????? ## ## ! | | ??????????? z zz | | ??????????? z %! | | ?????????? ! | | ?????????? I | | ?????????? """"" """""" | | ?????????? """""""""""""" | | ?????????? """""""""""""" | | ?????????? """"""""""""" | | ?????????? """"""""?"" | | ?????????? """"""???""""" | | ?????????? """"""???""""" | | ?????????? @ """""???""""" | | ?????????? """""?????""" | | ?????????? """"""????? " | | ??????????? """""????? | | ??????????? """"????? | | ???????????? """"????" | | ???????????? ""??????? | | ???????????? ""???????"" | | ????????????? "??????????"" | | ????????????? "??????????? | | ?????????????? "???????????? | | ?????????????? "????????????? | | ???????????????? "??????????????? | | ?????????????????? ?????????????????? | | ????????????????????? ????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ EM Shotgun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed BombardmentChargeScrap Manual? 0 Play Time 00:53:04 Cumulative 56.1 hours Start 2019.11.29 @ 14:10:25 End 2019.11.29 @ 15:16:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1db27b61-8d4c-4bcc-892a-099bfa009f61