Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 20:40:36 Player: Fleshy Vegetable Bird Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (154) 770 Value Destroyed (4397) 4397 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1252) 1252 TOTAL SCORE: 8619 Bonus ------- High Alert Combat Kills 434 Follower Combat Kills 118 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 86/300 Energy 130/160 System Corruption 5% Temperature Cool (6) Movement Treading (220) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Light Armor Plating Improved Shield Generator > --- WEAPON (2) ------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (24) --- Light Nuclear Core Improved Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Particle Charger Transmission Jammer Hacking Suite Relay Coupler [NC] (23) High-powered Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Gauss Rifle Improved Heavy Machine Gun Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Improved Heat Sink Compact Matter Pod Improved Terrain Scanner Melee Analysis Suite Particle Charger Microactuators Transmission Jammer Improved Shield Generator Hacking Suite High-powered Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Gauss Rifle Gauss Cannon Gauss Cannon Grenade Launcher Improved Datajack Katana [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 110 | 8 8 28 38 8 20 Power 13 | 1 2 3 4 1 2 Engine 7 | 1 2 3 . . 1 Core 6 | . . . 4 1 1 Reactor . | . . . . . . Propulsion 30 | 3 1 9 10 1 6 Treads 10 | 1 . 2 4 1 2 Leg . | . . . . . . Wheel 19 | 2 1 6 6 . 4 Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 23 | 2 3 3 7 1 7 Device 2 | . . . . 1 1 Storage 10 | 2 3 3 2 . . Processor 2 | . . . 1 . 1 Hackware 2 | . . . 1 . 1 Protection 7 | . . . 3 . 4 Artifact . | . . . . . . Weapon 44 | 2 2 13 17 5 5 Energy Gun 8 | 2 1 4 1 . . Energy Cannon . | . . . . . . Ballistic Gun 19 | . . 3 12 1 3 Ballistic Cannon 9 | . . 4 1 2 2 Launcher 4 | . 1 2 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 3 | . . . 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 3 2 . 2 Parts Lost 41 | . 1 15 11 6 8 Power 8 | . . 4 1 2 1 Propulsion 17 | . . 6 5 2 4 Utility 4 | . . . 3 . 1 Weapon 12 | . 1 5 2 2 2 Highest Loss Streak 4 | . 1 2 4 3 3 Average Slot Usage (%) 86 | . 95 78 95 80 87 Engine 4 | . 14 9 . . 5 Core 3 | . . . 7 7 3 Treads 11 | . 14 7 15 11 6 Wheel 8 | . 14 7 10 . 10 Device 1 | . . . . 8 . Storage 28 | . 28 32 27 27 27 Processor 3 | . . . 8 . . Hackware 4 | . . . 4 9 13 Protection 1 | . . . 3 . 4 Energy Gun 1 | . 17 2 . . . Ballistic Gun 10 | . . 7 15 8 9 Ballistic Cannon 5 | . . 9 1 3 7 Naked Turns . | . . . . . . Heaviest Build 91 | 15 24 69 80 81 91 Greatest Support 64 | 10 20 40 64 44 42 Greatest Overweight (x) 21 | 1 2 21 7 7 8 Average Overweight (x) 3 | . 1 4 3 3 4 Largest Inventory Capacity 24 | 8 12 22 24 24 24 Average Capacity 22 | 6 10 21 23 24 24 Most Carried 24 | 6 10 22 24 24 24 Average Carried 19 | 3 8 15 23 22 23 Final Capacity 24 | 8 12 22 24 24 24 Final Carried 24 | 6 9 21 24 24 20 Class Distribution -------------------- 82% | Hauler-Mutant 9% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Sto Matter Collected 4159 | 280 105 1253 1332 253 936 Remotely . | . . . . . . Salvage Created 5239 | 126 537 1565 1588 280 1143 Parts 286 | 6 34 90 85 16 55 Haulers Intercepted 12 | . 1 4 3 . 4 Recyclers Shooed 6 | . 1 3 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Combat Hostiles Destroyed 103 | . 9 38 26 10 20 Guns 52 | . 4 9 25 7 7 Cannons 35 | . . 20 1 1 13 AOE 15 | . 5 8 . 2 . Classes Destroyed 13 | 2 6 3 2 . . Worker 13 | . 1 6 4 . 2 Builder 4 | . 3 . 1 . . Tunneler 3 | 1 . 1 1 . . Hauler 12 | . 1 4 3 . 4 Recycler 9 | 1 1 3 2 . 2 Mechanic 2 | . . 1 . . 1 Operator 5 | . 1 2 1 . 1 Watcher 3 | . 1 2 . . . Swarmer 18 | . . 11 4 3 . Grunt 65 | . 9 20 16 6 14 Brawler 2 | . . . 1 . 1 Duelist 2 | . . . 1 1 . Sentry 16 | . . 7 4 . 5 Best Kill Streak 12 | 2 12 9 11 5 6 Combat Bots Only 8 | . 5 8 6 5 6 Max Kills in Single Turn 4 | 1 4 2 2 2 4 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Damage Taken 6793 | 38 249 2111 2006 636 1753 Core 960 | . 56 345 319 63 177 Absorbed by Shields 49 | . . . . . 49 Core Remaining (%) 63 | 100 77 13 . . . Volleys Fired 422 | 5 17 151 137 36 76 Largest 2 | 2 2 2 2 2 2 Hottest 85 | 80 80 85 76 78 76 Shots Fired 796 | 7 33 277 266 65 148 Gun 525 | 7 29 125 252 32 80 Cannon 246 | . . 134 14 30 68 Launcher 25 | . 4 18 . 3 . Special . | . . . . . . Kinetic 704 | . . 228 266 62 148 Thermal . | . . . . . . Explosive 16 | . 4 9 . 3 . Electromagnetic 76 | 7 29 40 . . . Robot Hit Streak 19 | 2 12 13 19 7 9 Robot Miss Streak 5 | 3 2 5 4 3 5 Penetration Max 1 | . . . 1 1 1 Secondary Targets 7 | . . 2 3 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 544 | 2 22 172 211 45 92 Core Hits 247 | 3 24 77 76 22 45 Critical Hits 12 | . . 2 1 4 5 Critical Kills 4 | . . 1 . . 3 Critical Parts Destroyed 7 | . . 1 1 4 1 Melee Attacks 20 | . . . 18 2 . Impact 1 | . . . 1 . . Slashing 19 | . . . 17 2 . Piercing . | . . . . . . Sneak Attacks 5 | . . . 5 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11933 | 76 726 3582 3719 1257 2573 Guns 6266 | 52 257 1274 2885 551 1247 Cannons 3482 | . . 1637 217 511 1117 Explosions 1567 | 24 469 670 . 195 209 Melee 617 | . . . 617 . . Ramming 1 | . . 1 . . . Kinetic 9181 | . . 2653 3102 1062 2364 Thermal 106 | 24 47 35 . . . Explosive 1318 | . 422 492 . 195 209 Electromagnetic 710 | 52 257 401 . . . Impact . | . . . . . . Slashing 617 | . . . 617 . . Piercing . | . . . . . . Highest Corruption 7 | . . 7 5 5 5 Average Corruption 4 | . . 3 5 5 5 Corruption Purged . | . . . . . . Effects 120 | . . 57 12 20 31 Message Errors 25 | . . 10 3 4 8 Matter Fused 22 | . . 13 2 4 3 Heat Flow Errors 13 | . . 8 3 2 . Energy Discharges 14 | . . 6 . 2 6 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 16 | . . 8 2 5 1 Data Loss (major) 2 | . . 1 . . 1 Misfires 4 | . . 2 . 1 1 Targeting Errors 16 | . . 7 2 1 6 Weapon Failures 6 | . . 2 . 1 3 Overload Shots . | . . . . . . Overflow Damage 161 | . . 35 78 40 8 Projectiles 74 | . . 14 12 40 8 Explosions 21 | . . 21 . . . Melee 66 | . . . 66 . . Knockbacks 37 | . . 18 2 7 10 Impact . | . . . . . . Kinetic 34 | . . 17 2 7 8 Secondary 3 | . . 1 . . 2 Self-Inflicted Damage 72 | 38 . 34 . . . Shots 2 | 1 . 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 358 | 56 132 288 121 358 212 Average Temperature 59 | 27 43 71 22 83 56 Received Heat Transfer 2880 | . 138 678 972 315 777 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | 1 . 5 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | 50 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 1 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Peak Influence 844 | 10 305 482 457 581 844 Average Influence 381 | 4 228 329 348 468 631 Maximum Alert Level 3 | . 1 2 2 2 3 Low Security (%) 8 | 100 19 11 5 . . Level 1 57 | . 80 65 74 30 12 Level 2 29 | . . 22 20 69 46 Level 3 5 | . . . . . 41 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 3 4 1 . 11 Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 8 | . 1 2 1 . 4 Assault 3 | . . . . . 3 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Distress Signals 12 | . 1 3 4 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 221 | . 12 74 54 30 51 Peak Tracking Total 10 | . 7 5 7 6 10 Tactical Retreats 39 | . 1 18 4 12 4 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Traps Triggered 13 | . 2 4 1 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Sto Machines Disabled 11 | . . 2 1 1 7 Max in Single Turn 2 | . . 1 1 1 2 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Machines Accessed 17 | . 1 6 7 . 3 Terminals 13 | . 1 4 5 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 65 | . 3 34 20 . 8 Successful 43 | . 2 20 17 . 4 Failed 22 | . 1 14 3 . 4 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 45 | . 3 21 14 . 7 Terminals 53 | . 3 28 14 . 8 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 4 5 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 11 | . . 7 2 . 2 Prototype ID Bank 2 | . . 2 . . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . 1 . . . Terminal Index 2 | . . 1 1 . . Recycling Unit Index 1 | . . 1 . . . Garrison Index 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Recall Assault 1 | . . . . . 1 Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 2 5 . . Insert Component 3 | . . 1 2 . . Analyze 4 | . . 1 3 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 51 | . 4 24 18 . 5 Terminals 22 | . 2 9 9 . 2 Track 7 | . 1 3 2 . 1 Assimilate 1 | . . . 1 . . Botnet 9 | . 1 4 4 . . Disrupt 2 | . . 1 . . 1 Operators 3 | . . 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 4 5 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 2 . . Part Schematics Acquired 3 | . . 1 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Sto Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Total Allies 3 | . . . 1 . 2 Largest Group 2 | . . . 1 . 2 Highest-Rated Group 62 | . . . 10 . 62 Highest-Rated Ally 31 | . . . 10 . 31 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 356 | . . . . . 356 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Sto Turns Passed 6972 | 83 371 2411 2375 855 877 Spaces Moved 3048 | 59 250 1007 1033 355 344 Core 28 | 6 . 22 . . . Treads 1189 | . 63 255 404 331 136 Legs . | . . . . . . Wheels 1831 | 53 187 730 629 24 208 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 150 103 Average Speed 158 | 82 117 169 147 198 163 Slowest Speed 1100 | 90 180 1100 220 205 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 49 62 66 49 61 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 133 | . 22 39 16 1 55 Melee 9 | . . . 9 . . Projectile 50 | . . 5 7 . 38 AOE 74 | . 22 34 . 1 17 Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Total 4348 | 86 295 1421 1593 436 517 Wait 537 | . 4 185 292 12 44 Move 3042 | 58 249 1006 1032 353 344 Hop . | . . . . . . Pick Up 135 | 14 10 40 46 3 22 Fast Attach . | . . . . . . Attach 57 | 8 . 20 15 2 12 Detach 1 | . . . 1 . . Swap 53 | . 8 8 23 6 8 Drop 58 | 1 7 10 29 . 11 Fire 422 | 5 17 151 137 36 76 Melee 20 | . . . 18 2 . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 22 | . . . . 22 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Garrison (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 514 | -9/Materials | Repaired EM Pulse Gun 622 | -9/Materials | Destroyed 8 combat bots 801 | -9/Materials | Identified exit to Materials 968 | -9/Materials | Build established: Hauler-Mutant 1798 | -9/Materials | Core integrity fell below 50% 2525 | -9/Materials | Core integrity fell below 20% 2866 | -9/Materials | Entered another Materials area 2866 | -8/Materials | Evolved 2 slots: Utility x2 3204 | -8/Materials | Lost 4 parts (1n1u2w) 3210 | -8/Materials | Discovered new exit (range 5) 3329 | -8/Materials | Lost 4 parts (1p2n1u) 3621 | -8/Materials | Discovered new exit (range 10) 3736 | -8/Materials | Discovered new exit (range 14) 4156 | -8/Materials | Core integrity fell below 50% 5239 | -8/Materials | Identified exit to Garrison 5241 | -8/Materials | Entered Garrison 5360 | -8/Garrison | Triggered checkpoint 5453 | -8/Garrison | Lost 3 parts (1p1n1w) 5508 | -8/Garrison | Triggered checkpoint 5568 | -8/Garrison | Discovered new exit (range 9) 5605 | -8/Garrison | Installed Relay Interface Framework 5652 | -8/Garrison | Triggered checkpoint 5662 | -8/Garrison | Garrison Relay disabled 5909 | -8/Garrison | Discovered new exit (range 12) 6030 | -8/Garrison | Triggered checkpoint 6096 | -8/Garrison | Entered Storage 6117 | -8/Storage | Met a pair of Derelict thieves 6243 | -8/Storage | Core integrity fell below 20% 6279 | -8/Storage | Lost 3 parts (2n1w) 6586 | -8/Storage | Garrison activated, responded to threat 6769 | -8/Storage | Garrison activated, responded to threat 6896 | -8/Storage | First assault squad dispatched 6973 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06934_ Y-45 Defender destroyed. 06936_ System corrupted: Matter fused (-7). 06937_ G-50 Soldier knocked back. 06940_ Overheating: System interference. 06940_ Imp. Heavy Machine Gun temporarily disabled. 06940_ Gauss Cannon temporarily disabled. 06941_ Gauss Cannon destroyed. 06946_ U-05 Engineer builds a Door. 06946_ Hrd. Medium Armor Plating destroyed. 06949_ W-25 Informer sends out distress signal. 06952_ Arm. Wheel destroyed. 06956_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S009. 06964_ U-05 Engineer builds a Wall. 06965_ G-50 Soldier suffers critical hit. 06965_ G-50 Soldier destroyed. 06965_ Switching to secondary target: G-47 Trooper. 06972_ G-47 Trooper destroyed. 06972_ Switching to secondary target: G-47 Trooper. 06973_ Acquired 36 matter. Map ----- +----------------------------------------------------+ | ????????# #?# #??# #[ | | ????????# #?# #??###############! | | ????????# #?#!#??????# + | | ??????### #?# #??????# """" #^ | | ???####T#+##+##### ##?????# "!*"" # | | ???#!! + ##?????# "!!""" %+ | | ???#!! #### ##?????# """*[" #% | | ???#!! #??# " T#?????# ""!!" # | | ???######??# %Y" ##?????# """ # | | ????######## "" #??????# # | | ????# # #??????########### | | ????# / #??????####???#### | | ????# #w ####??????# ???? # | | ???## # ####??????# """""" # | | ???## # #?????????# "= !!" # | | ???##== # ####??????# !! ! + | | ????#u###### ######## """""" # | | ????#%%[ ^ m / # | | ????# ##### # | | ????# ##o????# # | | ????# #??????########### | | ????# m #????????????????# | | ????# g ########????????????????# | | ????# g#[ #????????????????# | | ????# ^Y/!""" #????????????????# | | ????####### #@""" #????????????????# | | ??????????# #!""" #????????????????# | | ??????????# # #???????????????? | | ??????????# # ##???????????????? | | ??????????# ########????????????????? | | ??????????# #????????????????????????? | | ?????????? ????????????????????????? | | ?????????? ????????????????????????? | | ?????????? ????????????????????????? | | ??????????###????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaBiocellFlamer Manual? 0 Play Time 00:57:37 Cumulative 176.3 hours Start 2019.11.17 @ 19:44:27 End 2019.11.17 @ 20:40:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 69 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 004ede73-42d1-4e9c-81a1-864ad7476f80