Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 13:38:10

Player: Bert

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (623)      623
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2863

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Aerolev Unit
           Flight Unit
           Structural Scanner
           ECM Suite
  Improved EM Shotgun
           Particle Gun
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
>          --- INVENTORY --------
     Heavy Ion Engine
           Heat Sink
           Structural Scanner
    Medium Armor Plating
           Beam Rifle
           Particle Gun
[Rating: 16]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             27   | 7   7   10  .   2   1   
  Power                    7    | 2   2   2   .   .   1   
    Engine                 7    | 2   2   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   5   .   1   .   
    Treads                 4    | 2   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   3   .   1   .   
  Utility                  5    | 1   2   1   .   1   .   
    Device                 2    | .   .   1   .   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   3   2   .   .   .   
    Energy Gun             4    | .   2   2   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 9    | .   1   .   .   .   8   
  Power                    3    | .   1   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      8    | .   1   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  87  88  81  64  
  Engine                   11   | .   13  11  11  9   7   
  Treads                   22   | .   28  22  .   .   .   
  Flight                   4    | .   .   3   33  36  27  
  Device                   4    | .   .   7   11  9   4   
  Storage                  12   | .   14  11  11  9   9   
  Processor                6    | .   .   11  11  9   9   
  Energy Gun               8    | .   5   11  11  9   7   
  Energy Cannon            8    | .   9   9   .   .   .   
  Ballistic Gun            5    | .   12  .   .   .   .   
Peak Build Rating          16   | 6   9   16  13  14  15  
  Average Rating           9    | 3   6   12  13  14  11  
  On Entrance              9    | .   6   9   13  13  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             20   | 12  16  20  12  12  16  
  Greatest Support         60   | 40  40  60  12  16  16  
  Greatest Overweight (x)  3    | .   .   2   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 8   8   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   7   8   7   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -8/Materials
   Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           460  | 151 199 110 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            948  | .   285 663 .   .   .   
  Parts                    48   | .   17  31  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  24   | .   11  13  .   .   .   
  Melee                    1    | .   1   .   .   .   .   
  Guns                     15   | .   8   7   .   .   .   
  Cannons                  7    | .   2   5   .   .   .   
Classes Destroyed          7    | .   3   4   .   .   .   
  Recycler                 3    | .   1   2   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  12   | .   9   3   .   .   .   
  Grunt                    7    | .   2   5   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           5    | .   5   5   .   .   .   
  Combat Bots Only         5    | .   5   3   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        220  | .    69   49   1    4    97   
  Missed                   52   | .    18   10   1    3    20   
Damage Taken               1687 | .    380  338  .    12   957  
  Core                     673  | .    38   75   .    12   548  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   495  | .    119  106  .    3    267  
Core Remaining (%)         88   | 100  84   .    81   .    .    
Volleys Fired              75   | .    33   32   .    .    10   
  Largest                  2    | .    2    2    .    .    1    
  Hottest                  116  | .    116  116  .    .    65   
Shots Fired                138  | .    66   62   .    .    10   
  Gun                      93   | .    51   32   .    .    10   
  Cannon                   45   | .    15   30   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  45   | .    45   .    .    .    .    
  Thermal                  93   | .    21   62   .    .    10   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         38   | .    13   37   .    .    38   
  Robot Miss Streak        4    | .    2    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           103  | .    49   46   .    .    8    
  Core Hits                47   | .    25   20   .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    3    .    .    .    
    Burn                   4    | .    1    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1393 | 5    535  722  .    .    131  
  Guns                     890  | .    372  387  .    .    131  
  Cannons                  492  | .    157  335  .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  11   | 5    6    .    .    .    .    
  Kinetic                  312  | .    312  .    .    .    .    
  Thermal                  1070 | .    217  722  .    .    131  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   7    | 2    5    .    .    .    .    
Targets Rammed             8    | 2    6    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        294  | .    270  294  .    3    284  
  Average Temperature      101  | .    77   95   .    3    161  
  Received Heat Transfer   822  | .    126  120  .    9    567  
  Effects                  1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             7    | .    1    6    .    .    .    
  Heat Transferred         2775 | .    555  1924 .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             289  | .   226 289 91  45  66  
  Initial                  61   | .   .   14  61  30  16  
  Average                  94   | .   103 111 80  41  23  
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         91   | 100 95  85  100 100 100 
  Level 1                  8    | .   4   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   3   .   1   .   
  Investigation            2    | .   .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           7    | .   2   3   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   24  19  2   3   16  
  Peak Tracking Total      15   | .   5   4   2   4   15  
  Tactical Retreats        8    | .   3   2   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            7    | .   .   1   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   
  Reused                   2    | .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          13   | .   7   4   .   .   2   
  Terminals                12   | .   7   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                37   | .   24  9   .   .   4   
  Successful               21   | .   15  5   .   .   1   
  Failed                   16   | .   9   4   .   .   3   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                35   | .   24  7   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             20   | .   15  4   .   .   1   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   2   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               2160 | 101 872 936 67  28  156 
Spaces Moved               1449 | 56  461 467 209 86  170 
  Core                     24   | 10  .   .   .   .   14  
  Treads                   801  | 46  461 294 .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   624  | .   .   173 209 86  156 
  Fastest Speed            27   | 50  160 29  29  27  27  
  Average Speed            106  | 140 160 115 29  27  58  
  Slowest Speed            275  | 160 160 192 29  27  275 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   76  34  62  14  44  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1948 | 77  538 813 215 90  215 
  Wait                     275  | 1   13  257 4   .   .   
  Move                     1441 | 56  460 466 208 85  166 
  Hop                      2    | .   .   .   .   .   2   
  Pick Up                  50   | 12  11  24  1   2   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   23   | 6   6   8   .   2   1   
  Detach                   3    | .   1   1   .   1   .   
  Swap                     4    | 1   1   2   .   .   .   
  Drop                     32   | .   7   23  2   .   .   
  Fire                     75   | .   33  32  .   .   10  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    7    | 1   6   .   .   .   .   
  Escape Stasis            36   | .   .   .   .   .   36  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min x2)
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  102 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Identified exit to Mines
  871 | -10/Materials | Discovered new exit (range 13)
  938 | -10/Materials | Identified exit to Materials
  974 | -10/Materials | Entered another Materials area
  974 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  994 | -9/Materials  | Identified exit to Mines
 1910 | -9/Materials  | Entered Mines
 1928 | -9/Mines      | Found a hidden stash of uninstalled traps
 1975 | -9/Mines      | Learned Materials non-interactive machine intel
 1976 | -9/Mines      | Discovered new exit (range 3)
 1977 | -9/Mines      | Identified exit to Materials
 1977 | -9/Mines      | Entered Materials
 1977 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1978 | -8/Materials  | Loaded intel: 26 non-interactive machine locations
 1982 | -8/Materials  | Discovered new exit (range 15)
 2005 | -8/Materials  | Identified exit to Storage
 2005 | -8/Materials  | Entered Storage
 2138 | -8/Storage    | Core integrity fell below 50%
 2148 | -8/Storage    | Core integrity fell below 20%
 2161 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02121_ Flight Unit destroyed.
02131_ W-25 Informer distress signal alerts
  nearby ally.
02134_ Triggered Shock Trap.
02134_ The floor emits a surge of raw power.
02135_ VTOL Module destroyed.
02135_ Triggered Shock Trap.
02135_ The floor emits a surge of raw power.
02135_ System corrupted (+1).
02136_ Critical hit (Burn: +37).
02136_ Particle Gun destroyed.
02141_ Imp. Ion Engine destroyed.
02141_ Critical hit (Burn: +37).
02147_ VTOL Module destroyed.
02148_ W-25 Informer distress signal alerts
  nearby ally.
02150_ Critical hit (Burn: +37).
02159_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#####??????????????????????? |
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| ###???????????????????#! !#??????????????????????? |
|   #???????????????????#! !#??????????????????????? |
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|   #???????????????????#   ##?????????????????????? |
|   #???????????????????#   T#?????????????????????? |
|   #???????????????????#   ##?????????????????????? |
| " #?????????????#########@#########??????????????? |
| " #?????????????#                       ?????????? |
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|   #?????????????#   Y      k            ?????????? |
| ###?????????????#   #####+#############??????????? |
| ????????????????+   #???   ??????????????????????? |
| ????????????????#   #???   ??????????????????????? |
| ????????????????#   #???""""?????????????????????? |
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|  ????????????"  #   #    """ #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningContainmentImmobilizer
  Manual?         0
Play Time         00:17:49
  Cumulative      39.6 hours
  Start           2024.09.08 @ 13:22:16
  End             2024.09.08 @ 13:38:10
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          85
  Rogue           0
  Adventurer      85
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 319fa641-7d54-4c41-84e3-199400c48355