Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 12:56:43 Player: Cinder Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (109) 545 Value Destroyed (3348) 3348 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1421) 1421 TOTAL SCORE: 11594 Bonus ------- Follower Combat Kills 521 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 219/300 Energy 93/100 System Corruption 37% Temperature Cool (12) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Phase Cannon > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Reaction Control System Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Wheel Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Layered Heavy Armor Plating Light Regenerative Plating > --- WEAPON ----------- Heavy Rocket Launcher Precision Rocket Launcher Makeshift Hammer > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Huge Storage Unit Matter Compressor Improved Signal Interpreter Improved Reaction Control System Improved Medium Armor Plating Improved Heavy Armor Plating Bomb Factory No. 2 Gatling Laser Gatling Laser Beamcaster Phase Cannon Katana Katana Katana Makeshift Spear CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Surge Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Melee Analysis Suite Protection Light Regenerative Plating Weapon Katana Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . 1 . . . . 1 1 Utility 5 | . . 1 1 1 . . . . 1 . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 125 | 8 5 22 4 12 6 2 . 6 3 1 5 5 6 20 20 Power 13 | 1 1 2 . . 1 . . 1 . 1 1 . 2 3 . Engine 12 | 1 1 2 . . 1 . . 1 . 1 1 . 1 3 . Core 1 | . . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 48 | 2 2 10 1 8 . 1 . 3 . . 3 . 2 6 10 Treads 7 | . 1 4 1 . . . . . . . . . . . 1 Leg 17 | . . . . 5 . 1 . 1 . . 3 . 2 2 3 Wheel 20 | 2 1 2 . 3 . . . 2 . . . . . 4 6 Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . 4 . . . . . . . . . . . . . Utility 45 | 2 2 7 2 3 3 1 . 1 2 . 1 4 2 7 8 Device 12 | 1 . . 1 . 2 . . . . . 1 3 1 2 1 Storage 7 | 1 2 1 . . . 1 . . . . . . 1 . 1 Processor 9 | . . 1 1 . 1 . . 1 . . . . . 2 3 Hackware . | . . . . . . . . . . . . . . . . Protection 17 | . . 5 . 3 . . . . 2 . . 1 . 3 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 3 . 3 1 1 2 . . 1 1 . . 1 . 4 2 Energy Gun 1 | . . . . 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 3 . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . 1 . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 2 . . 1 . . . . . . 1 . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 . . 2 . 1 . Corrupted Parts 6 | . . . . . . . . . . . . . 2 1 3 System Corruption 35 | . . . . . . . . . . . . . 8 2 25 Parts Lost 80 | . 3 10 2 10 1 1 . . 2 1 6 . . 21 23 Power 7 | . 1 2 . 1 . . . . . . . . . 1 2 Propulsion 36 | . 1 3 . 6 . 1 . . . 1 1 . . 11 12 Utility 23 | . . 3 1 1 1 . . . 1 . 4 . . 5 7 Weapon 14 | . 1 2 1 2 . . . . 1 . 1 . . 4 2 Highest Loss Streak 19 | . 2 3 2 6 1 1 . . 1 1 3 . . 9 19 To Critical Strikes 2 | . . 1 . . . . . . . . . . . 1 . Average Backups 17 | 4 9 8 19 22 20 20 21 20 22 22 17 18 19 17 12 Power 1 | . . . . . . . 1 1 1 1 2 2 2 1 . Propulsion 5 | 2 4 3 7 9 8 8 8 8 9 8 3 3 3 2 1 Utility 5 | . 2 4 9 6 5 6 6 5 5 6 4 4 3 5 6 Weapon 5 | . 1 . 2 6 5 5 6 6 5 6 5 8 10 7 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 28 | . 4 2 3 . 1 . . 1 2 . . 2 2 5 6 Power 3 | . . . . . . . . . . . . . 2 1 . Propulsion 3 | . 2 . . . . . . . 1 . . . . . . Utility 14 | . 2 2 3 . . . . 1 1 . . 1 . . 4 Weapon 7 | . . . . . 1 . . . . . . . . 4 2 Tool/Special 1 | . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 86 | . 99 77 95 80 95 99 100 94 79 82 87 92 95 75 54 Engine 6 | . 13 6 9 4 5 7 7 7 6 6 6 6 4 5 4 Treads 5 | . . 14 36 9 . . . . . . . . . . 1 Leg 20 | . . . . 13 38 37 38 28 . . 29 40 40 22 7 Wheel 5 | . 27 4 . 7 . . . 5 20 15 3 . . 3 10 Flight 1 | . . 7 . . . . . . . 6 3 . . . . Device 4 | . 14 7 3 1 4 . . 6 5 5 2 5 2 3 6 Storage 6 | . 14 5 9 7 7 7 7 7 6 6 6 6 6 5 4 Processor 11 | . . 3 17 15 17 23 23 15 13 13 13 13 13 7 2 Protection 7 | . . 11 4 9 7 7 7 7 13 13 8 6 12 8 3 Ballistic Gun 1 | . 28 4 2 1 . . . . . . . . . . . Impact Weapon 8 | . . 12 12 7 12 15 15 12 6 6 5 6 6 5 3 Slashing Weapon 3 | . . . . . . . . 1 5 5 5 6 5 8 6 Peak Build Rating 72 | 7 8 20 23 42 47 46 45 43 48 53 60 69 68 72 65 Average Rating 41 | 5 7 12 20 31 42 44 45 42 45 48 53 63 61 56 44 On Entrance 36 | . 7 7 18 22 36 46 45 45 43 47 53 52 63 63 33 Avg Prop Armor Cover (%) 10 | . 13 11 . 11 5 . . . . 11 7 . . 5 12 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 152 | 15 88 99 99 104 97 96 96 97 99 103 112 132 113 148 152 Greatest Support 121 | 26 26 60 80 90 90 90 87 92 66 66 104 104 109 121 80 Greatest Overweight (x) 26 | 1 4 6 1 3 1 1 1 2 1 2 2 1 1 5 26 Average Overweight (x) . | . 1 . 1 1 . 1 1 . 1 1 . . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 12 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 13 17 25 25 25 25 25 25 25 25 25 25 25 25 23 Average Carried 20 | 4 9 8 19 22 23 24 25 24 24 24 23 24 24 21 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 10 17 23 22 25 25 25 25 25 25 24 24 24 16 4 Class Distribution -------------------- 37% | Derelict-Gladiator 24% | Mutant 22% | Gladiator 8% | Scavenger-Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Derelict-Gladiator | -6/Factory Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 4612 | 212 289 641 70 154 75 20 . 80 200 183 681 202 133 1023 649 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3678 | 40 338 492 233 569 185 129 . . 43 94 159 . 192 584 620 Parts 138 | 4 22 18 5 12 6 1 . . 3 2 9 . . 23 33 Haulers Intercepted 4 | . 2 1 . . . . . . . . . . . 1 . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 8 5 . . . 1 4 . 1 . . Prevented 6 | . . . . . . . . . . . . . 6 . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 68 | . 7 14 3 6 3 3 . . 1 4 8 . 1 11 7 Melee 11 | . . 1 . 3 . 1 . . 1 . 1 . . . 4 Guns 10 | . 7 2 . 1 . . . . . . . . . . . AOE 24 | . . . 2 . 3 . . . . 4 7 . . 7 1 Classes Destroyed 17 | 1 3 3 1 4 2 1 . . 1 . 1 . . . . Worker 12 | . . 1 . 3 . . . . . . . . . 2 6 Builder 8 | . . . 2 3 . . . . . . . . . 2 1 Tunneler 5 | 2 . . . 2 . . . . . . . . . . 1 Hauler 4 | . 2 1 . . . . . . . . . . . 1 . Recycler 2 | . . . . 1 . . . . . . . . . . 1 Minesweeper 2 | . . . . . 1 . . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 6 | . . 4 1 . . . . . . . . . . . 1 Swarmer 21 | . 2 7 . 1 3 . . . . 4 3 . . . 1 Grunt 26 | . 5 4 2 3 . 2 . . . . 1 . . 7 2 Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 8 | . . 3 1 1 . . . . . . 1 . . 2 . Hunter 7 | . . . . . . . . . . . 2 . 1 1 3 Programmer 4 | . . . . . . . . . 1 . 1 . . 1 1 Decomposer 1 | . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . 2 . . . . . . . 1 . . Best Kill Streak 7 | 1 4 5 4 3 3 3 . . 1 4 3 . 1 7 7 Combat Bots Only 7 | . 3 5 3 2 3 3 . . 1 4 3 . 1 7 4 Max Kills in Single Turn 5 | 1 1 1 1 1 3 1 . . 1 2 3 . 1 5 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . 3 . . . . 2 3 . . 5 1 Melee 1 | . . 1 . 1 . 1 . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1143 | . 63 204 39 170 3 36 . . 5 24 86 . 12 210 291 Missed 331 | . 17 50 9 60 1 7 . . 1 8 27 . 3 61 87 Hits 812 | . 46 154 30 110 2 29 . . 4 16 59 . 9 149 204 Melee 9 | . . . . 1 . 7 . . . . . . 1 . . Projectile 803 | . 46 154 30 109 2 22 . . 4 16 59 . 8 149 204 AOE 11 | . . . . 1 . . . . . . . . . 10 . Critical Strikes 31 | . 3 5 1 1 . 1 . . 1 . 1 . . 9 9 Part Disruptions 3 | . . . . . . . . . . . . . . 2 1 Damage Taken 15747 | . 497 1872 696 1458 65 609 . . 163 125 1126 . 218 4726 4192 Core 2931 | . 112 370 144 243 13 80 . . . . 199 . 63 547 1160 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 16 | . . . . . . . . . . . . . . 16 . Regen/Repaired (Parts) 454 | . . . 74 . . . . . 2 32 107 65 30 144 . Core Remaining (%) 57 | 100 55 7 73 . . . . 52 . . . . 69 45 . Volleys Fired 94 | 5 31 16 9 10 1 . . . . 3 14 . . 5 . Largest 2 | 2 2 2 1 1 1 . . . . 1 2 . . 2 . Hottest 82 | 40 40 40 33 80 30 . . . . 43 73 . . 82 . Shots Fired 137 | 10 62 18 9 9 1 . . . . 3 18 . . 7 . Gun 94 | 10 62 18 2 2 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 43 | . . . 7 7 1 . . . . 3 18 . . 7 . Special . | . . . . . . . . . . . . . . . . Kinetic 92 | 10 62 18 2 . . . . . . . . . . . . Thermal 2 | . . . . 2 . . . . . . . . . . . Explosive 29 | . . . . . 1 . . . . 3 18 . . 7 . Electromagnetic 14 | . . . 7 7 . . . . . . . . . . . Robot Hit Streak 16 | 3 7 6 7 8 6 . . . . 7 9 . . 16 . Robot Miss Streak 4 | 2 4 2 4 4 . . . . . 1 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 281 | 4 39 72 16 32 4 12 . . 4 3 23 . 10 30 32 Core Hits 123 | 2 18 10 7 10 4 2 . . 1 4 19 . . 25 21 Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 23 | . . 9 1 7 1 1 . . . . . . 1 3 . Critical Strikes 35 | . . 10 1 8 1 1 . . 1 . 1 . 1 4 7 Smash 25 | . . 10 1 8 1 1 . . . . . . 1 3 . Sever 8 | . . . . . . . . . 1 . 1 . . 1 5 Impale 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 273 | . . 77 13 37 3 16 . . 9 1 10 . 13 46 48 Impact 198 | . . 77 13 37 3 16 . . . 1 1 . 12 37 1 Slashing 70 | . . . . . . . . . 9 . 9 . 1 8 43 Piercing 5 | . . . . . . . . . . . . . . 1 4 Sneak Attacks 33 | . . 2 4 10 3 . . . 1 . 1 . 2 3 7 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 21 | . . 4 . . . 4 . . . . 1 . 1 5 6 Damage Inflicted 12036 | 47 491 1676 1070 1289 282 362 . . 227 460 1558 . 539 2160 1875 Guns 777 | 47 491 181 15 43 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 4342 | . . . 586 147 118 . . . 54 394 1283 . . 1122 638 Melee 6917 | . . 1495 469 1099 164 362 . . 173 66 275 . 539 1038 1237 Ramming . | . . . . . . . . . . . . . . . . Kinetic 734 | 47 491 181 15 . . . . . . . . . . . . Thermal 43 | . . . . 43 . . . . . . . . . . . Explosive 2640 | . . . 310 . 118 . . . . 394 1283 . . 535 . Electromagnetic 1702 | . . . 276 147 . . . . 54 . . . . 587 638 Impact 4935 | . . 1495 469 1099 164 362 . . . 66 20 . 510 750 . Slashing 1865 | . . . . . . . . . 173 . 255 . 29 256 1152 Piercing 117 | . . . . . . . . . . . . . . 32 85 Highest Corruption 37 | . . . . 1 1 . . . 2 2 4 4 8 16 37 Average Corruption 4 | . . . . 1 1 . . . 1 2 3 4 4 7 10 Corruption Purged 1 | . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 55 | . . . . 5 . . . . . 3 8 . 11 20 8 Message Errors 7 | . . . . 1 . . . . . 1 1 . 1 3 . Matter Fused 13 | . . . . . . . . . . 1 2 . 1 7 2 Heat Flow Errors 8 | . . . . 2 . . . . . . 1 . 2 3 . Energy Discharges 9 | . . . . 1 . . . . . 1 2 . 3 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . 1 . 1 4 2 Data Loss (major) 4 | . . . . . . . . . . . 1 . 1 1 1 Alerts 3 | . . . . . . . . . . . . . 2 . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2051 | . . 348 140 489 148 42 . . 43 64 26 . 220 281 250 Projectiles . | . . . . . . . . . . . . . . . . Explosions 181 | . . . 45 61 . . . . 2 1 17 . . 9 46 Melee 1870 | . . 348 95 428 148 42 . . 41 63 9 . 220 272 204 Knockbacks 16 | . . 4 4 1 . 1 . . . 1 . . 2 3 . Impact 15 | . . 4 3 1 . 1 . . . 1 . . 2 3 . Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 1285 | . . . 206 219 38 . . . 43 . 384 . . 254 141 Shots 34 | . . . 8 4 1 . . . 1 . 10 . . 8 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 405 | . 20 11 73 168 . 2 . . . 6 171 . 259 405 4 Average Temperature 84 | . 8 4 46 72 . 2 . . . 3 54 . 137 123 4 Received Heat Transfer 3231 | . 249 672 252 333 . 216 . . . . 90 . 18 864 537 Effects 3 | . . . . . . . . . . . . . . 3 . Interference 2 | . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 Robots Corrupted 36 | . . 12 3 6 3 2 . . . . . . 3 5 2 Combat Hostiles 23 | . . 10 1 2 . 2 . . . . . . 2 4 2 Parts Fried 60 | . . 13 6 15 4 3 . . . 1 2 . 6 7 3 Impact Corruptions 73 | . . 18 8 17 10 3 . . . 3 . . 9 5 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . Heat Transferred 100 | . . . . 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 1 Low Security (%) 93 | 100 100 100 100 100 . . . . 100 . . . . 98 54 Level 1 6 | . . . . . . . . . . . . . . 1 45 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 384 | 5 92 197 125 87 . . . . 30 . . . . 200 384 Initial 42 | . . 5 42 14 . . . . . . . . . . 31 Average 76 | . 36 86 39 32 . . . . 5 . . . . 109 166 Influence Increases 3607 | 10 203 566 242 307 75 70 . . 98 110 225 . 157 754 790 Destroy 0b10 Robot/C 1620 | . 140 280 60 120 60 60 . . 20 80 160 . 80 220 340 Destroy 0b10 Robot/NC 230 | 10 10 30 15 55 5 . . . . 5 5 . 5 25 65 Destroy Leader 372 | . 34 80 22 20 10 10 . . 10 10 30 . 20 42 84 Allied During Kill 173 | . . . . . . . . . . . . . 22 . 151 Trap Triggered on 0b10 100 | . . . . . . . . . . . . . . 60 40 Successful Hack 92 | . 18 25 7 5 . . . . 19 . . . . 18 . Select Force Hacks 30 | . . . . . . . . . 30 . . . . . . Disable Machine 195 | . . . 60 60 . . . . 15 . . . . 60 . Anti-Garrison Action 200 | . . . . . . . . . . . . . . 200 . Destroy Structure 190 | . 1 1 33 17 . . . . 4 . . . . 54 80 Partial Spotted 90 | . . 90 . . . . . . . . . . . . . Lose Combat Pursuer 315 | . . 60 45 30 . . . . . 15 30 . 30 75 30 Influence Decreases 3355 | 10 188 479 313 333 80 70 . . 91 87 193 62 157 689 603 Entered New Map 196 | . . 10 60 17 3 . . . . 4 6 62 . . 34 Time Decay 2268 | 10 158 379 233 216 75 60 . . 81 83 137 . 157 440 239 Lost Part 751 | . 30 90 20 100 2 10 . . 10 . 50 . . 209 230 Lost Ally 140 | . . . . . . . . . . . . . . 40 100 Squads Dispatched 25 | . 2 1 1 2 . . . . 4 . . . . 12 3 Investigation 7 | . . . 1 1 . . . . 3 . . . . 2 . Extermination 4 | . . . . . . . . . 1 . . . . 2 1 Reinforcement 10 | . 2 1 . 1 . . . . . . . . . 4 2 Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 2 . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . 1 . . . . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 156 | . 12 25 11 13 3 3 . . 4 5 10 . 8 32 30 Peak Tracking Total 9 | . 4 6 5 5 3 3 . . 2 5 3 . 4 9 7 Tactical Retreats 15 | . . 2 2 2 . . . . . 1 2 . 1 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . . . . 1 . . . . 1 . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 11 | . . . . . . . . . . . . . 1 6 4 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 19 | . . . . . 1 . . 1 . . 1 . 1 8 7 Triggered 11 | . . . . . . . . . . . . . 1 6 4 Fabricated Traps 13 | . . . . . . . . . . . . . . 9 4 Most Traps Carried 5 | . . . . . 4 3 3 3 2 2 5 4 3 5 5 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 13 | . . . 4 4 . . . . 1 . . . . 4 . Max in Single Turn 3 | . . . 1 3 . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 30 | . 4 5 3 1 . . 4 . 6 1 . . . 6 . Terminals 12 | . 3 4 1 1 . . . . 3 . . . . . . Fabricators 6 | . . . . . . . . . 1 . . . . 5 . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 81 | . 7 10 7 4 . . 28 . 13 1 . . . 11 . Successful 52 | . 2 6 5 1 . . 28 . 7 1 . . . 2 . Failed 29 | . 5 4 2 3 . . . . 6 . . . . 9 . Catastrophic 4 | . . . . . . . . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 55 | . 7 10 4 4 . . . . 9 . . . . 10 11 Terminals 29 | . 6 8 3 4 . . . . 8 . . . . . . Fabricators 11 | . . . . . . . . . 2 . . . . 9 . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Recycling Units 4 | . 1 2 . . . . . . 1 . . . . . . Scanalyzers 5 | . . . 3 . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . Terminal Hacks 29 | . . . . . . . 28 . . 1 . . . . . Record 11 | . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 3 . . . . . 2 . . . . . . Retrieve Study 5 | . . . 3 . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 6 2 1 . . . . 3 . . . . 2 . Terminals 10 | . 2 4 1 1 . . . . 2 . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . Botnet 8 | . 2 3 1 1 . . . . 1 . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Patch 1 | . . . 1 . . . . . . . . . . . . Recycling Units 3 | . . 2 . . . . . . 1 . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 4 4 1 1 . . . . 4 . . . . 5 . Full Trace Events 3 | . . . . . . . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . . . Part Studies Acquired 5 | . . . 3 . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 9 | . . . . . . . . . . . . 4 . . 5 Largest Group 5 | . . . . . . . . . . . . 4 4 2 5 Highest-Rated Group 388 | . . . . . . . . . . . . 153 153 77 388 Highest-Rated Ally 96 | . . . . . . . . . . . . 39 39 39 96 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . . . . . . . 22 2 31 Total Damage 2117 | . . . . . . . . . . . . . 350 55 1712 Kills 16 | . . . . . . . . . . . . . 3 . 13 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 8889 | 7 451 743 838 463 569 813 168 490 432 279 401 928 910 836 561 Optics 7134 | . . . 838 463 569 813 168 490 432 279 401 928 910 718 125 Seismic 3330 | 7 451 743 338 103 386 . . 489 383 274 8 . . . 148 Cloaking 679 | . . . . . . . . . . . . . . 118 561 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 . . 1 . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 9709 | 93 451 1058 839 463 569 813 168 490 432 279 401 928 910 1145 670 Spaces Moved 5720 | 66 293 752 361 196 273 407 89 295 347 244 251 623 550 606 367 Core 11 | 2 . 6 . . . . . . . . . . . . 3 Treads 593 | . . 202 361 30 . . . . . . . . . . . Legs 2866 | . . . . 74 273 407 89 185 . . 210 623 550 396 59 Wheels 1859 | 64 293 153 . 92 . . . 110 347 244 41 . . 210 305 Hover . | . . . . . . . . . . . . . . . . Flight 391 | . . 391 . . . . . . . . . . . . . Fastest Speed 29 | 50 80 29 200 108 120 190 190 108 98 98 110 123 123 90 95 Average Speed 142 | 90 108 94 211 132 187 190 190 158 104 105 120 145 152 155 137 Slowest Speed 1350 | 100 140 240 240 200 190 190 190 190 108 110 123 193 193 260 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . 3 . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . Exploration Rate (%) 40 | 3 66 46 29 7 50 59 72 48 10 45 46 83 65 17 9 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . 1 . 1 . . 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . 1 1 1 1 . . Scrap Searched 13 | . . . . . 1 2 . 2 . 2 1 4 1 . . Spaces Dug 20 | . . 1 . . . . . . 3 . . . 2 7 7 Terrain Destroyed 275 | . . 1 30 16 6 . . . 3 46 112 . 2 38 21 Melee 20 | . . 1 . . . . . . 3 . . . 2 7 7 Projectile . | . . . . . . . . . . . . . . . . AOE 255 | . . . 30 16 6 . . . . 46 112 . . 31 14 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 6783 | 85 366 950 408 324 327 425 88 324 409 259 318 645 608 775 472 Wait 220 | . 22 20 . 56 27 . . 3 32 . . 2 25 26 7 Move 5700 | 65 292 746 360 195 272 406 88 294 346 243 250 622 549 605 367 Hop 2 | . . 2 . . . . . . . . . . . . . Pick Up 139 | 7 9 27 15 8 10 3 . 6 8 2 13 6 2 18 5 Fast Attach 62 | 7 . 19 . . 2 . . 1 2 . 1 4 3 9 14 Attach 97 | . 2 13 5 13 5 1 . 4 2 4 9 1 3 22 13 Detach 43 | . . 7 1 3 2 . . 5 1 . 3 . 2 10 9 Swap 43 | 1 4 7 . 1 . 1 . 3 1 4 7 2 6 6 . Drop 116 | . 6 20 5 1 4 2 . 7 8 1 11 8 5 27 11 Fire 94 | 5 31 16 9 10 1 . . . . 3 14 . . 5 . Melee 247 | . . 73 13 37 3 12 . . 9 1 9 . 12 39 39 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . Trap 19 | . . . . . 1 . . 1 . . 1 . 1 8 7 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: [*Res] / Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 5) 522 | -10/Materials | Discovered new exit (range 11) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -9/Materials | Discovered new exit (range 7) 1008 | -9/Materials | Core integrity fell below 50% 1131 | -9/Materials | Lost 3 parts (1p2n) 1143 | -9/Materials | Discovered new exit (range 8) 1204 | -9/Materials | Core integrity fell below 20% 1530 | -9/Materials | Build established: Gladiator 1603 | -9/Materials | Entered another Materials area 1603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1891 | -8/Materials | Build established: Scavenger-Gladiator 2280 | -8/Materials | Build established: Scavenger-Mutant 2360 | -8/Materials | Discovered new exit (range 17) 2442 | -8/Materials | Entered Factory 2442 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2749 | -7/Factory | Lost 6 parts (1p3n1u1w) 2850 | -7/Factory | Discovered new exit (range 18) 2861 | -7/Factory | Build established: Mutant 2905 | -7/Factory | Entered Lower Caves 3051 | -7/Lower Caves | Encountered a Warlord checkpoint 3260 | -7/Lower Caves | Learned location of Extension (-6) 3348 | -7/Lower Caves | Build established: Gladiator 3430 | -7/Lower Caves | Learned 12 Factory zone layouts 3466 | -7/Lower Caves | Discovered new exit (range 4) 3472 | -7/Lower Caves | Identified exit to Lower Caves 3474 | -7/Lower Caves | Entered another Lower Caves area 3764 | -7/Lower Caves | Encountered a Warlord checkpoint 4262 | -7/Lower Caves | Discovered new exit (range 12) 4285 | -7/Lower Caves | Identified exit to Data Miner 4287 | -7/Lower Caves | Entered Data Miner 4287 | -7/Data Miner | Discovered new exit (range 6) 4320 | -7/Data Miner | Met Data Miner 4371 | -7/Data Miner | Learned location of Section 7 (-2) 4371 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4405 | -7/Data Miner | Received God Mode back door access code from Data Miner 4453 | -7/Data Miner | Identified exit to Proximity Caves 4455 | -7/Data Miner | Entered Proximity Caves 4916 | -6/Proximity Caves | Identified exit to Factory 4945 | -6/Proximity Caves | Entered Factory 4945 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4946 | -6/Factory | Identified exit to Lower Caves 4946 | -6/Factory | Identified exit to Extension 5005 | -6/Factory | Incoming investigation squad redirected 5100 | -6/Factory | Build established: Derelict-Gladiator 5140 | -6/Factory | Spotted B-75 Beast 5151 | -6/Factory | Incoming investigation squad redirected 5276 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 5377 | -6/Factory | Entered Lower Caves 5457 | -6/Lower Caves | Spotted B-75 Beast 5525 | -6/Lower Caves | Learned location of 1 exit from Factory 5560 | -6/Lower Caves | Found Prototype Device 5621 | -6/Lower Caves | Discovered new exit (range 17) 5656 | -6/Lower Caves | Entered another Lower Caves area 5716 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5768 | -6/Lower Caves | Lost 3 parts (2u1w) 5779 | -6/Lower Caves | Encountered a Warlord checkpoint 5844 | -6/Lower Caves | Found DCF Scrap (14 items) 6037 | -6/Lower Caves | Discovered new exit (range 10) 6057 | -6/Lower Caves | Entered Zion 6098 | -6/Zion | System corruption cleaned by Quarantine Array 6140 | -6/Zion | Given the Hacking Drone Bay 6140 | -6/Zion | Found Prototype Device 6141 | -6/Zion | Identified Hacking Drone Bay 6175 | -6/Zion | Found CR-A16's Pointy Stick 6199 | -6/Zion | Learned Factory security intel 6398 | -6/Zion | Met Imprinter 6419 | -6/Zion | Imprinted 6421 | -6/Zion | Declared Zion's savior 6523 | -6/Zion | Learned Factory machine intel 6582 | -6/Zion | Found Prototype Device 6582 | -6/Zion | Identified Bomb Factory No. 2 6797 | -6/Zion | Discovered new exit (range 19) 6870 | -6/Zion | Given A8's code to call for help 6985 | -6/Zion | Entered Proximity Caves 6985 | -5/Proximity Caves | Accompanied by 4 allies 7747 | -5/Proximity Caves | Discovered new exit (range 5) 7895 | -5/Proximity Caves | Entered Factory 7895 | -5/Factory | Accompanied by 2 allies 7895 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7896 | -5/Factory | Identified exit to Factory 7898 | -5/Factory | Loaded intel: 279 machine locations 8498 | -5/Factory | Garrison activated, responded to threat 8529 | -5/Factory | Garrison activated, responded to threat 8550 | -5/Factory | Crushed by falling debris 8604 | -5/Factory | Lost 9 parts (1p4n1u3w) 8613 | -5/Factory | Crushed by falling debris 8613 | -5/Factory | System corruption reached 10% 8665 | -5/Factory | Lost 5 parts (2n2u1w) 8669 | -5/Factory | Destroyed 7 combat bots 8731 | -5/Factory | Found Prototype Processor 8731 | -5/Factory | Identified Exp. Targeting Computer 8814 | -5/Factory | Build established: Mutant 8835 | -5/Factory | Core integrity fell below 50% 8866 | -5/Factory | Lost 4 parts (2n2u) 9022 | -5/Factory | Discovered exit to Factory (range 8) 9040 | -5/Factory | Entered another Factory area 9040 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9207 | -4/Factory | Retrieved Zion intel report: Branch Access 9207 | -4/Factory | Identified exit to Upper Caves 9208 | -4/Factory | Zion Light squad teleported in 9245 | -4/Factory | Discovered new exit (range 15) 9277 | -4/Factory | Zion Demo squad teleported in 9469 | -4/Factory | Lost 5 allies 9648 | -4/Factory | System corruption reached 10% 9668 | -4/Factory | System corruption reached 30% 9695 | -4/Factory | Core integrity fell below 50% 9704 | -4/Factory | Core integrity fell below 20% 9710 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09691_ M-13 Machinist repairs G-67 Veteran. 09691_ Carbon-fiber Leg destroyed. 09693_ M-13 Machinist repairs G-67 Veteran Adv. Heat Sink. 09694_ Slug penetrates Wall. 09697_ Penetrated by Slug. 09698_ Critical hit (Burn: +37). 09699_ Penetrated by Slug. 09699_ Slug penetrates Wall. 09702_ Penetrated by Slug. 09702_ Slug penetrates Wall. 09703_ Critical hit (Burn: +37). 09703_ Slug penetrates Wall. 09704_ Wall collapses. 09705_ Dropped Huge Storage Unit. 09706_ System corrupted: IFF burst signal emitted. 09706_ Slug penetrates Wall. 09706_ Penetrated by Slug. 09706_ Slug penetrates Wall. 09707_ Wall collapses. 09709_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????## % | | ????????????????????????????????#" ! | | ????????????????????????????????## | | ?????????????????????????????????#% ###"#" | | ????????????????????????????????## ! #?# | | ##+#######+##################+###" #?# | | ^ ### | | ^ # | | """"" ^ # | | = ! # | | """"" ! !%= # | | % !=% * %! | | """"" = %=%=%%= * | | " |%""*[;g##+#################" * | | """"" "%[ % ==%[ g #????????????## =[ | | = [ Rg #????????????# | | * [ #????????????## " | | " | #?????????????## | | " != #??????????????## # ## | | ;h #???????????????### ###? | | # ; #??????????????????##??? | | ######### # #??????????????????????? | | ????????# # p #??????????????????????? | | ????????###### #??????????????????????? | | ?????????????# !!/ #??????????????????????? | | ?????????????# ]!]@#??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????>??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 825 Resistance: EM 15 Evasion (%) 65 Melee Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Surge Thruster | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingVariableStripper Manual? 0 Play Time 01:45:27 Cumulative 244.9 hours Start 2026.10.19 @ 12:30:50 End 2026.11.09 @ 12:56:43 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 293 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(280) Filters SHIFT_HUE(80)|LOW_CONTRAST(13,24,33) Steam 1 RUN: 4e69aac8-a05d-43a2-a2c2-3f72ed5ef4bf