Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 18:06:17 Player: Gaffe Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (972) 972 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 2709 Bonus ------- High Alert Combat Kills 47 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (750) Ox14 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Disposable Heat Sink High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Medium Battery (150) Large Battery (200) Visual Processing Unit Light Armor Plating Heavy EM Pulse Gun Beam Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Large Storage Unit Medium Battery Large Battery Visual Processing Unit Light Armor Plating Heavy EM Pulse Gun Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Maul [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 30 | 5 3 2 3 17 Power 5 | 1 . . . 4 Engine 4 | 1 . . . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . . 1 5 Treads 3 | . . . . 3 Leg 2 | . . . . 2 Wheel 3 | 2 . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 2 . 3 Device 2 | . 1 . . 1 Storage 2 | . 1 1 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 1 . 2 5 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 1 . 2 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 1 . 14 Power 3 | . . . . 3 Propulsion 5 | . . . . 5 Utility 2 | . . 1 . 1 Weapon 5 | . . . . 5 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 92 73 79 87 Engine 11 | . 14 11 11 10 Treads 11 | . . . . 17 Leg 4 | . . . . 6 Wheel 10 | . 28 22 24 3 Device 6 | . 13 3 . 4 Storage 10 | . 8 11 11 11 Processor 7 | . . 3 11 10 Protection 1 | . . . . 1 Energy Gun 11 | . 14 11 4 12 Ballistic Gun 10 | . 13 11 18 9 Peak Build Rating 15 | 5 7 8 13 15 Average Rating 10 | 3 6 7 10 12 On Entrance 6 | . 5 7 8 13 Naked Turns . | . . . . . Heaviest Build 55 | 7 28 48 49 55 Greatest Support 60 | 20 20 20 32 60 Greatest Overweight (x) 16 | . 1 2 2 16 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 5 15 20 20 20 Average Capacity 17 | 5 11 18 20 20 Most Carried 19 | 2 3 10 17 19 Average Carried 12 | . 1 6 13 16 Final Capacity 20 | 5 15 20 20 20 Final Carried 17 | . 3 9 17 16 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 671 | 259 57 36 38 281 Remotely . | . . . . . Salvage Created 1127 | 50 87 141 50 799 Parts 66 | 1 4 16 3 42 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 28 | 1 2 2 1 22 Guns 26 | 1 2 2 1 20 AOE 2 | . . . . 2 Classes Destroyed 5 | 1 . 1 1 2 Watcher 2 | . . 2 . . Swarmer 6 | . . . . 6 Grunt 13 | 1 2 2 . 8 Sentry 7 | . . . 1 6 Hunter 2 | . . . . 2 Best Kill Streak 8 | 1 2 3 1 8 Combat Bots Only 8 | 1 2 2 1 8 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 235 | 4 14 7 . 210 Missed 76 | 1 7 2 . 66 Damage Taken 2203 | 32 76 70 . 2025 Core 446 | 22 11 . . 413 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 10 | . 10 . . . Core Remaining (%) 88 | 91 86 . . . Volleys Fired 67 | 3 9 7 1 47 Largest 2 | 2 2 2 2 2 Hottest 101 | 60 60 60 46 101 Shots Fired 130 | 6 18 14 2 90 Gun 130 | 6 18 14 2 90 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 70 | 3 9 7 2 49 Thermal 25 | . . . . 25 Explosive . | . . . . . Electromagnetic 35 | 3 9 7 . 16 Robot Hit Streak 9 | 3 6 3 5 9 Robot Miss Streak 7 | 3 4 1 . 7 Penetration Max . | . . . . . Secondary Targets 8 | . 1 . . 7 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 88 | 3 11 8 1 65 Core Hits 47 | 2 4 5 2 34 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1512 | 36 158 144 21 1153 Guns 1309 | 36 158 103 21 991 Cannons . | . . . . . Explosions 203 | . . 41 . 162 Melee . | . . . . . Ramming . | . . . . . Kinetic 807 | 21 92 64 21 609 Thermal 435 | . . 41 . 394 Explosive . | . . . . . Electromagnetic 270 | 15 66 39 . 150 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 9 | . . 9 . . Projectiles . | . . . . . Explosions 9 | . . 9 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 27 | . . 17 . 10 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 251 | 18 42 9 . 251 Average Temperature 52 | 12 15 4 . 66 Received Heat Transfer 645 | 18 42 30 . 555 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 1070 | . . 100 . 970 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Peak Influence 469 | 20 84 107 89 469 Initial 57 | . 13 35 44 57 Average 235 | 2 45 74 55 341 Maximum Alert Level 2 | . . . . 2 Low Security (%) 43 | 100 100 100 100 11 Level 1 29 | . . . . 45 Level 2 27 | . . . . 43 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | 1 4 5 1 27 Peak Tracking Total 6 | 1 2 2 1 6 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 10 | . 5 . 3 2 Terminals 8 | . 4 . 2 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 18 . 6 2 Successful 14 | . 11 . 3 . Failed 12 | . 7 . 3 2 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 15 . 5 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 9 . 2 . Record 5 | . 4 . 1 . Part Schematic 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . 2 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 1568 | 56 307 94 109 1002 Spaces Moved 904 | 52 270 61 86 435 Core 18 | 16 . . . 2 Treads 280 | . . . . 280 Legs 98 | . . . . 98 Wheels 508 | 36 270 61 86 55 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 98 98 Average Speed 134 | 70 89 105 107 180 Slowest Speed 850 | 80 95 110 110 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 7 41 6 13 56 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . 2 . 2 Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . 2 . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1121 | 64 316 76 100 565 Wait 65 | . 29 . . 36 Move 897 | 51 269 60 85 432 Hop . | . . . . . Pick Up 43 | 5 6 7 10 15 Fast Attach . | . . . . . Attach 22 | 5 3 1 2 11 Detach . | . . . . . Swap 8 | . . 1 1 6 Drop 6 | . . . 1 5 Fire 67 | 3 9 7 1 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 13 | . . . . 13 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [Min]) -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 8) 57 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 20) 157 | -10/Materials | Repaired Assault Rifle 259 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 372 | -9/Materials | Discovered new exit (range 15) 457 | -9/Materials | Identified exit to Storage 458 | -9/Materials | Entered Storage 564 | -9/Storage | Identified exit to Garrison 567 | -9/Storage | Entered Garrison 665 | -9/Garrison | Triggered checkpoint 665 | -9/Garrison | Triggered checkpoint 670 | -9/Garrison | Triggered checkpoint 719 | -9/Garrison | Destroyed 8 combat bots 891 | -9/Garrison | Discovered new exit (range 9) 938 | -9/Garrison | Identified exit to Materials 943 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1022 | -9/Garrison | Lost 3 parts (1p2w) 1111 | -9/Garrison | Triggered checkpoint 1288 | -9/Garrison | Build established: Scavenger-Mutant 1487 | -9/Garrison | Discovered exit to Materials (range 11) 1510 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1525 | -9/Garrison | Triggered checkpoint 1529 | -9/Garrison | Core integrity fell below 50% 1556 | -9/Garrison | Core integrity fell below 20% 1569 | -9/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- EXIT=FOUND: MATERIALS Attempting to access garrison exit controls... Remote lockdown engaged. Beams of light sweep through the air. An alarm sounds. P-60 Hacker resets Y-45 Defender, system corruption cleaned. Hvy. EM Pulse Gun destroyed. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Lgt. Treads destroyed. Critical hit (Burn: +37). System corrupted: Component data lost. Lgt. Treads destroyed. Critical hit (Burn: +37). Ion Engine destroyed. Critical hit (Burn: +37). Y-45 Defender destroyed. Switching to secondary target: Y-45 Defender. Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????##?????????????????????????? | | ??????????# #????????????????????????? | | ?????????? #????????????????????????? | | ?????????? #????????????????????????? | | ?????????? #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# ##???????????????????????? | | ??????????# ???????????????????????? | | ??????????# ????????????????????????? | | ??????????# ????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #######################??? | | ??????????# Y%@ #??? | | ????# +p [ #??? | | ????#######pp######## < ######### #??? | | ??????????# ???????# #???????# #??? | | ??????????# ????????#####???????# #??? | | ??????????# ????????????????????# #??? | | ??????????#?????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????####### | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Spread Laser | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Part-time Mechanic Challenges ------------ None Game ------ Seed LobotomyPortableEdition Manual? 0 Play Time 00:39:29 Cumulative 2.1 hours Start 2024.08.11 @ 17:18:24 End 2024.08.11 @ 18:06:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d4c1d679-4778-46fd-9742-017017331915