Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.18 @ 18:03:27 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (2992) 2992 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 8944 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 71/1300 Matter 244/300 Energy 54/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Field Propulsion Drive Advanced Terrain Scanner Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite > --- WEAPON ----------- Linear Accelerator > --- INVENTORY -------- Cooled Field Propulsion Drive Improved Integration Mediator [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Weapon Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . . . 1 . 1 2 Utility 7 | . . . . 2 2 1 2 . . Weapon 2 | . . 2 . . . . . . . Parts Attached 181 | 5 14 12 19 13 17 28 52 7 14 Power 14 | . 2 1 2 1 . 1 5 1 1 Engine 9 | . 2 1 2 1 . . 3 . . Core 3 | . . . . . . 1 2 . . Reactor 2 | . . . . . . . . 1 1 Propulsion 30 | 2 1 2 4 . 1 2 8 4 6 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 17 | 2 1 2 4 . 1 2 5 . . Hover . | . . . . . . . . . . Flight 13 | . . . . . . . 3 4 6 Utility 76 | 1 2 . 2 5 14 14 31 2 5 Device 31 | . . . . 1 6 8 13 1 2 Storage 10 | 1 1 . 1 . 2 1 4 . . Processor 12 | . . . . 2 3 1 3 1 2 Hackware 2 | . . . . . . . 1 . 1 Protection 21 | . 1 . 1 2 3 4 10 . . Artifact . | . . . . . . . . . . Weapon 61 | 2 9 9 11 7 2 11 8 . 2 Energy Gun 1 | . . 1 . . . . . . . Energy Cannon 2 | . . . . . . 2 . . . Ballistic Gun 25 | 2 7 4 6 3 . 1 2 . . Ballistic Cannon 15 | . . 3 4 2 1 2 2 . 1 Launcher 11 | . 2 1 1 2 1 2 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 2 . 1 Piercing Weapon 2 | . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . . . Parts Lost 35 | . . . 1 1 2 4 13 1 13 Power 3 | . . . . . . . 1 . 2 Propulsion 8 | . . . . . . . 3 1 4 Utility 13 | . . . 1 1 . . 5 . 6 Weapon 11 | . . . . . 2 4 4 . 1 Highest Loss Streak 7 | . . . 1 1 1 3 7 1 6 Average Slot Usage (%) 88 | . 88 99 99 94 97 95 80 81 65 Engine 5 | . 7 11 11 9 7 4 1 5 3 Core 1 | . . . . . . 1 3 . . Wheel 14 | . 28 22 22 18 15 17 8 . . Flight 3 | . . . . . . . 2 21 15 Device 8 | . . . . 1 9 12 10 13 11 Storage 10 | . 14 11 11 9 10 13 12 5 2 Processor 14 | . . . . 9 21 20 19 21 19 Protection 3 | . 9 11 10 10 2 . 2 . . Ballistic Gun 11 | . 27 39 37 20 10 1 2 . . Ballistic Cannon 4 | . . 3 6 14 17 4 1 . . Launcher 2 | . . . . 1 . 7 1 . . Slashing Weapon 3 | . . . . . . 5 7 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 6 42 51 64 63 91 96 107 29 38 Greatest Support 58 | 20 20 20 20 20 22 32 32 36 58 Greatest Overweight (x) 8 | . 2 2 3 3 4 4 8 . . Average Overweight (x) 1 | . . 2 2 2 2 2 2 . . Largest Inventory Capacity 20 | 6 12 12 16 12 20 20 20 4 4 Average Capacity 13 | 5 9 12 12 12 15 20 15 4 4 Most Carried 20 | 4 11 12 13 12 15 20 20 4 4 Average Carried 11 | 2 7 11 11 11 12 17 13 3 3 Final Capacity 20 | 6 12 12 12 12 20 20 4 4 4 Final Carried 20 | 4 11 12 12 12 14 20 4 2 3 Class Distribution -------------------- 19% | Hauler-Mutant 16% | Tank 16% | Mutant 15% | Scout 12% | Hauler-Assassin 8% | Hauler-Skirmisher 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Hauler-Assassin | -5/Factory Scout | -4/Factory Scout | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 4702 | 211 299 527 831 315 583 686 1145 . 105 Remotely 665 | . . . . . . 395 270 . . Salvage Created 3530 | . 215 478 480 394 212 586 1165 . . Parts 208 | . 20 29 27 18 11 41 62 . . Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 5 | . . 1 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 69 | . 9 10 7 11 6 6 20 . . Melee 7 | . . . . . . 1 6 . . Guns 25 | . 3 9 6 1 1 . 5 . . Cannons 12 | . . . . 4 2 3 3 . . AOE 24 | . 6 1 1 6 3 1 6 . . Classes Destroyed 13 | . 4 4 1 . 1 1 2 . . Worker 17 | . 2 . 2 . . 7 6 . . Builder 9 | . . 1 . . . 7 1 . . Tunneler 2 | . . 1 . 1 . . . . . Hauler 2 | . 1 . 1 . . . . . . Recycler 7 | . . 2 . . 1 2 2 . . Operator 1 | . . . 1 . . . . . . Watcher 1 | . . . . . . . 1 . . Swarmer 21 | . 6 5 . 2 3 . 5 . . Grunt 27 | . 3 2 3 8 . 2 9 . . Brawler 1 | . . . . . . . 1 . . Sentry 9 | . . 3 4 1 1 . . . . Hunter 2 | . . . . . . 1 1 . . Programmer 9 | . . . . . 2 3 4 . . Best Kill Streak 11 | . 3 4 2 6 3 11 8 . . Combat Bots Only 6 | . 3 3 2 6 3 2 5 . . Max Kills in Single Turn 4 | . 3 2 2 3 2 4 3 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 1 1 2 2 1 3 . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Damage Taken 6941 | . 176 245 343 422 434 804 2305 260 1952 Core 2033 | . 54 30 13 70 81 167 338 51 1229 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 78 . 89 87 88 80 66 95 . Volleys Fired 173 | . 21 20 28 12 21 22 47 . 2 Largest 4 | . 2 4 4 4 4 4 2 . 1 Hottest 212 | . 40 110 144 144 155 212 74 . 66 Shots Fired 434 | . 39 80 91 48 58 52 64 . 2 Gun 252 | . 36 74 70 20 14 1 37 . . Cannon 142 | . . 3 19 24 42 40 12 . 2 Launcher 40 | . 3 3 2 4 2 11 15 . . Special . | . . . . . . . . . . Kinetic 373 | . 36 77 89 44 56 20 49 . 2 Thermal . | . . . . . . . . . . Explosive 40 | . 3 3 2 4 2 11 15 . . Electromagnetic 21 | . . . . . . 21 . . . Robot Hit Streak 16 | . 8 8 9 13 8 16 11 . . Robot Miss Streak 6 | . 2 6 3 4 2 2 3 . . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 289 | . 24 36 51 22 30 49 76 1 . Core Hits 186 | . 20 18 18 22 12 34 62 . . Critical Hits 10 | . . . 1 . 2 2 5 . . Critical Kills 4 | . . . . . 1 1 2 . . Critical Parts Destroyed 6 | . . . 1 . 1 1 3 . . Melee Attacks 120 | . . . . . . 25 72 10 13 Impact . | . . . . . . . . . . Slashing 118 | . . . . . . 23 72 10 13 Piercing 2 | . . . . . . 2 . . . Sneak Attacks 12 | . . . . . . 8 4 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 8 | . . . . . . 3 5 . . Damage Inflicted 10456 | . 599 665 874 886 619 3143 3634 36 . Guns 2445 | . 308 453 581 159 159 . 785 . . Cannons 1767 | . . 55 142 240 289 802 239 . . Explosions 3824 | . 291 157 151 487 171 1317 1250 . . Melee 2420 | . . . . . . 1024 1360 36 . Ramming . | . . . . . . . . . . Kinetic 3797 | . 308 508 723 399 448 387 1024 . . Thermal 490 | . . . . . . 490 . . . Explosive 3334 | . 291 157 151 487 171 827 1250 . . Electromagnetic 415 | . . . . . . 415 . . . Impact . | . . . . . . . . . . Slashing 2234 | . . . . . . 838 1360 36 . Piercing 186 | . . . . . . 186 . . . Highest Corruption 11 | . . . . . 4 6 11 . 11 Average Corruption 5 | . . . . . 2 3 8 . 4 Corruption Purged . | . . . . . . . . . . Effects 85 | . . . . . 7 29 46 . 3 Message Errors 18 | . . . . . 3 7 7 . 1 Matter Fused 18 | . . . . . . 6 12 . . Heat Flow Errors 6 | . . . . . 2 1 3 . . Energy Discharges 13 | . . . . . . 6 6 . 1 Parts Rejected 2 | . . . . . . 1 . . 1 Data Loss (minor) 11 | . . . . . 1 4 6 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . . Misdirections 5 | . . . . . . . 5 . . Targeting Errors 7 | . . . . . 1 2 4 . . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 853 | . 3 10 . . 9 509 322 . . Projectiles 44 | . . . . . 9 32 3 . . Explosions 237 | . 3 10 . . . 197 27 . . Melee 572 | . . . . . . 280 292 . . Knockbacks 16 | . . . 1 2 2 9 2 . . Impact . | . . . . . . . . . . Kinetic 16 | . . . 1 2 2 9 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 250 | . . 33 . 15 . 65 137 . . Shots 7 | . . 1 . 1 . 1 4 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | . . 78 140 179 525 304 259 . 56 Average Temperature 87 | . . 24 37 82 191 128 60 . 20 Received Heat Transfer 1068 | . 84 30 117 153 54 75 342 . 213 Effects 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 400 | . . . . . . 400 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 517 | . 165 301 310 312 164 299 439 87 517 Initial 141 | . . 69 86 67 141 77 71 65 17 Average 151 | . 53 170 173 151 106 145 231 22 124 Maximum Alert Level 2 | . . 1 1 1 . 1 2 . 2 Low Security (%) 74 | 100 100 57 76 68 100 82 47 100 76 Level 1 23 | . . 42 23 31 . 17 47 . 11 Level 2 2 | . . . . . . . 5 . 11 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 2 . . 1 2 5 9 3 4 Investigation 1 | . . . . . . . . . 1 Extermination 10 | . . . . . 2 2 3 1 2 Reinforcement 12 | . 2 . . 1 . 3 3 2 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . . . 3 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 10 | . 2 . 1 . . 2 2 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 15 12 13 16 6 13 27 10 38 Peak Tracking Total 14 | . 6 4 3 6 3 2 7 10 14 Tactical Retreats 16 | . . 1 1 2 . 2 2 1 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 1 . . . 1 3 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 8 | . . . 1 1 . 3 2 . 1 Max in Single Turn 3 | . . . 1 1 . 3 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 52 | . 6 3 5 2 3 5 7 10 11 Terminals 28 | . 3 2 3 2 1 2 4 3 8 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 3 | . 1 . 1 . . . 1 . . Recycling Units 14 | . 2 1 1 . 2 3 1 3 1 Scanalyzers 5 | . . . . . . . 1 3 1 Garrison Access . | . . . . . . . . . . Total Hacks 122 | . 14 7 12 10 5 16 23 16 19 Successful 66 | . 4 6 11 6 1 8 11 10 9 Failed 56 | . 10 1 1 4 4 8 12 6 10 Catastrophic 13 | . . 1 . 2 . 2 3 . 5 Database Lockouts . | . . . . . . . . . . Manual 43 | . 1 3 3 5 . 6 15 1 9 Terminals 75 | . 9 4 6 10 3 6 19 4 14 Fabricators 4 | . . . . . . . . 1 3 Repair Stations 8 | . 2 . 4 . . . 2 . . Recycling Units 26 | . 3 3 2 . 2 10 1 4 1 Scanalyzers 9 | . . . . . . . 1 7 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 27 | . 1 2 5 5 1 1 7 1 4 Part Schematic 4 | . . . 1 . . 1 2 . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . Emergency Access Points 6 | . . . . 1 1 . 1 . 3 Terminal Index 5 | . . . 1 1 . . 1 1 1 Repair Station Index 1 | . . . . . . . 1 . . Unreport Threat 2 | . . . . 1 . . 1 . . Locate Traps 4 | . 1 1 1 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 8 | . 2 . 4 . . . 2 . . Scan Component 4 | . 1 . 2 . . . 1 . . Repair 4 | . 1 . 2 . . . 1 . . Recycling Unit Hacks 13 | . . 3 1 . . 6 . 2 1 Recycle Component 3 | . . 2 . . . 1 . . . Process 3 | . . 1 . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 5 | . . . 1 . . 1 . 2 1 Scanalyzer 7 | . . . . . . . . 6 1 Insert Component 4 | . . . . . . . . 3 1 Analyze 3 | . . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 1 1 1 1 . 1 2 1 2 Terminals 10 | . 1 1 1 1 . 1 2 1 2 Assimilate 2 | . . . . . . . 1 . 1 Botnet 8 | . 1 1 1 1 . 1 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 6 3 4 2 3 4 7 7 9 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . 1 1 2 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . 2 . . . 1 . . Time 100 | . 26 . 64 . . . 10 . . Parts Recycled 3 | . . 2 . . . 1 . . . Recycled Matter 75 | . . 56 . . . 19 . . . Retrieved Matter 19 | . . . . . . 19 . . . Retrieved Components 10 | . . . 4 . . . . 5 1 Parts Scanalyzed 3 | . . . . . . . . 3 . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 13 | . . . . . . . 1 12 . Largest Group 8 | . . . . . . . 1 8 . Highest-Rated Group 326 | . . . . . . . 10 326 . Highest-Rated Ally 46 | . . . . . . . 10 46 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 . Total Damage 187 | . . . . . . . . 187 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 7455 | 39 588 678 643 268 743 1499 1847 379 771 Spaces Moved 7079 | 36 479 534 356 173 592 1107 1376 803 1623 Core 287 | 5 . . . . . . 90 . 192 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 4131 | 31 479 534 356 173 592 1107 859 . . Hover . | . . . . . . . . . . Flight 2661 | . . . . . . . 427 803 1431 Fastest Speed 31 | 50 80 100 100 100 100 103 37 31 31 Average Speed 77 | 75 89 100 100 103 107 108 95 31 34 Slowest Speed 250 | 80 100 100 110 110 125 125 250 34 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 35 | . . . . . . . . 4 31 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 75 32 46 19 18 38 34 22 52 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 80 | . . . 3 . 1 21 32 9 14 Terrain Destroyed 323 | . 20 21 25 31 9 101 93 9 14 Melee 61 | . . . . . . 8 32 9 12 Projectile 21 | . . . 7 8 2 1 1 . 2 AOE 241 | . 20 21 18 23 7 92 60 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total 8506 | 45 601 631 577 231 656 1325 1735 914 1791 Wait 835 | . 68 47 166 22 13 124 155 90 150 Move 7002 | 35 478 533 355 172 591 1106 1375 794 1563 Hop 33 | . . . . . . . . 4 29 Pick Up 68 | 5 10 9 3 4 7 13 10 2 5 Fast Attach 52 | 4 5 2 3 4 4 11 10 4 5 Attach 42 | 1 1 2 1 1 3 3 21 2 7 Detach 32 | . 1 2 . 1 2 3 14 2 7 Swap 87 | . 8 8 15 8 10 14 21 1 2 Drop 79 | . 9 8 6 7 5 11 24 5 4 Fire 173 | . 21 20 28 12 21 22 47 . 2 Melee 99 | . . . . . . 18 58 10 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 505 | -10/Materials | Discovered new exit (range 10) 534 | -10/Materials | Discovered new exit (range 14) 592 | -10/Materials | Repaired Ion Engine 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Weapon x2 878 | -9/Materials | Discovered new exit (range 8) 891 | -9/Materials | Discovered new exit (range 15) 918 | -9/Materials | Build established: Tank 996 | -9/Materials | Identified exit to Mines 996 | -9/Materials | Identified exit to Storage 1306 | -9/Materials | Entered Storage 1509 | -9/Storage | Learned location of Armory (-3) 1843 | -9/Storage | Repaired Arm. Wheel 1877 | -9/Storage | Repaired Hvy. Assault Rifle 1937 | -9/Storage | Discovered new exit (range 9) 1949 | -9/Storage | Entered Materials 1949 | -8/Materials | Evolved 2 slots: Utility x2 2200 | -8/Materials | Discovered new exit (range 16) 2217 | -8/Materials | Entered Factory 2217 | -7/Factory | Evolved 2 slots: Utility x2 2575 | -7/Factory | Build established: Skirmisher 2660 | -7/Factory | Discovered new exit (range 15) 2677 | -7/Factory | Identified exit to Lower Caves 2938 | -7/Factory | Discovered new exit (range 16) 2957 | -7/Factory | Identified exit to Factory 2960 | -7/Factory | Entered another Factory area 2960 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3089 | -6/Factory | Build established: Hauler-Skirmisher 3532 | -6/Factory | Lost 3 parts (3w) 3761 | -6/Factory | Build established: Hauler-Mutant 4088 | -6/Factory | Discovered new exit (range 6) 4093 | -6/Factory | Identified exit to Factory 4203 | -6/Factory | Discovered new exit (range 5) 4207 | -6/Factory | Identified exit to Lower Caves 4459 | -6/Factory | Entered another Factory area 4459 | -5/Factory | Evolved 2 slots: Utility x2 4519 | -5/Factory | Build established: Hauler-Assassin 4594 | -5/Factory | Identified exit to Upper Caves 4594 | -5/Factory | Identified exit to Extension 4945 | -5/Factory | Repaired Arm. Wheel 5159 | -5/Factory | Garrison activated, responded to threat 5368 | -5/Factory | Lost 7 parts (1p5u1w) 5516 | -5/Factory | System corruption reached 10% 5560 | -5/Factory | Build established: Hauler-Mutant 6041 | -5/Factory | Build established: Mutant 6225 | -5/Factory | Discovered new exit (range 8) 6227 | -5/Factory | Identified exit to Factory 6306 | -5/Factory | Entered another Factory area 6306 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6401 | -4/Factory | Spotted B-86 Titan 6467 | -4/Factory | Build established: Scout 6635 | -4/Factory | Discovered new exit (range 15) 6663 | -4/Factory | Discovered new exit (range 8) 6685 | -4/Factory | Identified exit to Research 6685 | -4/Factory | Entered Research 6685 | -3/Research | Evolved 2 slots: Propulsion x2 7234 | -3/Research | Discovered new exit (range 16) 7245 | -3/Research | Identified exit to Testing 7332 | -3/Research | Lost 6 parts (1p1n3u1w) 7367 | -3/Research | Spotted B-86 Titan 7372 | -3/Research | Core integrity fell below 50% 7380 | -3/Research | Lost 4 parts (1p2n1u) 7452 | -3/Research | Core integrity fell below 20% 7455 | -3/Research | System corruption reached 10% 7456 | -3/Research | Self-destructed Last Messages --------------- 07372_ U-05 Engineer destroyed. 07372_ Penetrated by Slug. 07388_ Connecting with Terminal... >>Access(Emergency) Found 1 emergency access door: (192,40) Map updated. 07408_ System corrupted: Energy discharge (-28). 07415_ Connecting with Terminal... 07420_ Slug penetrates Wall. 07431_ Adv. Targeting Computer destroyed. 07433_ P-80 Master resets P-80 Master, system corruption cleaned. 07435_ ALERT: Rogue bot located, Programmers report to Research Zone 8B. 07446_ Acquired Imp. System Shield. 07451_ Field Propulsion Drive destroyed. 07451_ G-67 Veteran suffers critical hit. 07451_ G-67 Veteran destroyed. 07452_ System corrupted: Adv. Coolant Injector rejected. 07454_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 07456_ P-80 Master resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####?????###??? | | ??????????????????????????????????# ####?? #?? | | ??????????????????????????????????# ! ?? #?? | | ??????????????????????????????????# ## #?? ??? | | ???????????????????????????????????# ###/#### #??? | | ????????????????????#######????????# # # #??? | | ????????????????????#= ?####### # / #??? | | ????????????????????# ! ?# + # #??? | | ????????????????????# # # ] # #??? | | ????????????????????# # # # #??? | | ????????????????????# " "" + # = # #??? | | ????????????????????# "R"" # ######## #### | | ?????????????????????? """ # #??????# | | ?????????????????????? ?# #??????###### | | ????????????????????? ?# #???????????? | | ????????????????????########## #???????????? | | ????????????????????# ## ##+#???????????? | | ????????????????????# ## #??????????????? | | ????????????????????# ## #??????????????? | | ?????????????######## ## #??????????????? | | ?????????????# # ## #??????????????? | | ?????????????# ##/####### #??????????????? | | ?????????????# gg[pp #??????????????? | | ?????????????# gpp@ #??????????????? | | ?????????????# ########## + ???????????? | | ?????????????# #????????# ####???????????? | | ?????????????########????????# ^ #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ??????????#?????#????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????? #??###+######### | | ???????#?????????????????????? ?? !! | | ?????????????????????????????? ?? [! | | ??????????????#?????????????????????? !! | | ????????????????????????????????????????""""" | | #????????????????????????????????# ""Y"" | | ?? ?????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????# | | ########???????????????????????# ##### ### | | #????????????????????????? ??#####+#?? | | #????????????????????????????# ? | | ##### #????????????????????????????# ? | | ?????????# ############?????????????????#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 32 Energy Capacity 660 Matter Stores 534 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 8 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Storage | Hacked Arm. Wheel | -6/Factory | Hacked Arm. Huge Wheel | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Scanalyzed Cold Fusion Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictParticleTriangulator Manual? 0 Play Time 02:40:02 Cumulative 274.7 hours Start 2020.11.17 @ 22:02:38 End 2020.11.18 @ 18:03:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 72 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1c120f1a-9dd8-43ea-82b0-594399906889