Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 19:23:30 Player: NOGames Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1541) 1541 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 5485 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (6) ------ Spectral Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Ion Engine Makeshift Light Armor Plating Hacking Suite Advanced System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Sensor Array Advanced Signal Interpreter Experimental Armor Integrity Analyzer Makeshift Light Armor Plating > --- WEAPON ----------- Powered Hammer Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Improved Heat Sink Makeshift Light Armor Plating Hacking Suite Hacking Suite Advanced System Shield Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher [Rating: 58] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Spectral Analyzer Protection Makeshift Light Armor Plating Weapon Powered Hammer Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . . . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 54 | 2 6 3 12 . 10 2 19 Power 7 | . . 2 3 . . . 2 Engine 5 | . . 1 3 . . . 1 Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 2 1 3 . 4 1 6 Treads 2 | 2 . . . . . . . Leg 9 | . . . . . 4 1 4 Wheel 6 | . 2 1 3 . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 13 | . 3 . 1 . 3 . 6 Device 4 | . 1 . 1 . . . 2 Storage 2 | . 2 . . . . . . Processor 5 | . . . . . 3 . 2 Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 15 | . 1 . 5 . 3 1 5 Energy Gun . | . . . . . . . . Energy Cannon 5 | . 1 . 4 . . . . Ballistic Gun 2 | . . . . . . . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . . 2 . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . 2 Parts Lost 25 | . 2 . 5 . . 2 16 Power 5 | . 1 . 2 . . . 2 Propulsion 12 | . 1 . 2 . . 2 7 Utility 2 | . . . . . . . 2 Weapon 6 | . . . 1 . . . 5 Highest Loss Streak 6 | . 2 . 3 . . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 94 98 100 99 99 81 Engine 9 | . 13 2 4 11 11 11 4 Core 1 | . . 8 6 . . . . Treads 6 | . 26 . . . . . . Leg 16 | . . . . . 24 32 20 Wheel 7 | . 1 25 31 33 7 . . Device 7 | . 13 14 11 11 6 . 4 Storage 10 | . 14 14 11 11 11 11 5 Processor 6 | . . . . . 4 11 19 Energy Cannon 6 | . 5 14 26 22 5 . . Ballistic Gun 5 | . 22 14 . . . . . Launcher 2 | . . . . . . 8 . Impact Weapon 5 | . . . . . 8 11 5 Piercing Weapon 9 | . . . . . 18 13 11 Naked Turns . | . . . . . . . . Heaviest Build 43 | 14 31 31 43 43 43 39 43 Greatest Support 53 | 40 40 20 36 36 43 43 53 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 15 13 Average Carried 12 | 6 9 14 13 15 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 14 4 Class Distribution -------------------- 75% | Mutant 14% | Gunner 6% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1214 | 220 391 42 222 . 23 164 152 Remotely . | . . . . . . . . Salvage Created 1896 | . 864 102 636 . . 80 214 Parts 150 | . 56 8 60 . . 10 16 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 5 8 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | . 17 3 21 . . 6 5 Melee 4 | . . . . . . . 4 Guns 15 | . 13 2 . . . . . Cannons 26 | . 4 1 21 . . . . AOE 6 | . . . . . . 6 . Classes Destroyed 11 | . 8 . 2 . . . 1 Worker 5 | . 1 . 3 . . . 1 Builder 1 | . 1 . . . . . . Hauler 3 | . 2 . 1 . . . . Recycler 2 | . 2 . . . . . . Operator 2 | . 2 . . . . . . Watcher 4 | . 3 . 1 . . . . Swarmer 27 | . 7 1 10 . . 6 3 Grunt 20 | . 10 2 8 . . . . Brawler 1 | . . . 1 . . . . Sentry 2 | . . . 2 . . . . Hunter 2 | . . . . . . . 2 Best Kill Streak 8 | . 6 2 8 . . 4 3 Combat Bots Only 6 | . 4 2 6 . . 4 3 Max Kills in Single Turn 3 | . 2 1 2 . . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 444 | . 102 11 78 . . 75 178 Missed 127 | . 30 2 19 . . 29 47 Damage Taken 4065 | . 646 98 598 . . 527 2196 Core 1117 | . 128 10 64 . . 47 868 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 44 . . . 72 . Volleys Fired 140 | . 67 5 48 . . 11 9 Largest 3 | . 2 2 3 . . 1 2 Hottest 188 | . 80 80 188 . . 33 56 Shots Fired 279 | . 134 10 108 . . 11 16 Gun 133 | . 114 5 . . . . 14 Cannon 133 | . 20 5 108 . . . . Launcher 13 | . . . . . . 11 2 Special . | . . . . . . . . Kinetic 164 | . 114 5 31 . . . 14 Thermal 102 | . 20 5 77 . . . . Explosive 13 | . . . . . . 11 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 11 7 9 . . 5 2 Robot Miss Streak 7 | . 4 3 5 . . 4 7 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 176 | . 86 6 62 . . 4 18 Core Hits 91 | . 41 4 28 . . 10 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 4 | . . . 2 . . . 2 Blast 2 | . . . 2 . . . . Smash 1 | . . . . . . . 1 Impale 1 | . . . . . . . 1 Melee Attacks 37 | . . . . . 1 3 33 Impact 5 | . . . . . . 1 4 Slashing . | . . . . . . . . Piercing 32 | . . . . . 1 2 29 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 3 Damage Inflicted 3608 | . 1167 89 1296 . . 534 522 Guns 1073 | . 934 36 . . . . 103 Cannons 1578 | . 229 53 1296 . . . . Explosions 474 | . . . . . . 474 . Melee 479 | . . . . . . 60 419 Ramming 4 | . 4 . . . . . . Kinetic 1561 | . 934 36 488 . . . 103 Thermal 1090 | . 229 53 808 . . . . Explosive 474 | . . . . . . 474 . Electromagnetic . | . . . . . . . . Impact 86 | . . . . . . 25 61 Slashing . | . . . . . . . . Piercing 393 | . . . . . . 35 358 Highest Corruption 1 | . . . 1 1 1 . . Average Corruption 1 | . . . 1 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 118 | . . . 15 . . 14 89 Projectiles 15 | . . . 15 . . . . Explosions 36 | . . . . . . 12 24 Melee 67 | . . . . . . 2 65 Knockbacks 13 | . 1 . 12 . . . . Impact 1 | . 1 . . . . . . Kinetic 9 | . . . 9 . . . . Secondary 3 | . . . 3 . . . . Self-Inflicted Damage 113 | . . . . . . 75 38 Shots 5 | . . . . . . 4 1 Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 168 | . 109 48 168 . . 6 . Average Temperature 52 | . 45 24 61 . . 5 . Received Heat Transfer 468 | . 180 27 162 . . 99 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 2 . 2 . . . . Heat Transferred 2257 | . 481 111 1665 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 483 | . 272 154 483 187 . . 65 Initial 187 | . . 74 59 187 . . 31 Average 150 | . 145 124 281 187 . . 35 Maximum Alert Level 2 | . 1 . 2 . . . . Low Security (%) 72 | 100 78 100 31 100 . . 100 Level 1 21 | . 21 . 43 . . . . Level 2 6 | . . . 24 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 6 . . . . . . Investigation 4 | . 4 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 1 . 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 32 4 37 . . 10 11 Peak Tracking Total 8 | . 5 3 8 . . 5 4 Tactical Retreats 4 | . 1 . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 2 . 3 . . . 3 Terminals 7 | . 2 . 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 18 | . 6 . 7 . . . 5 Successful 5 | . 1 . 3 . . . 1 Failed 13 | . 5 . 4 . . . 4 Catastrophic 4 | . 2 . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 2 . 7 . . . . Terminals 17 | . 6 . 7 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 4 | . 1 . 2 . . . 1 Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 3 . . . 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 2 . Highest-Rated Group 48 | . . . . . 48 48 . Highest-Rated Ally 28 | . . . . . 28 28 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 189 | . . . . . . 189 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 3 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4365 | 11 1053 49 607 25 1001 995 624 Spaces Moved 2884 | 6 512 30 369 22 812 761 372 Core 8 | . . . . . . . 8 Treads 475 | 6 469 . . . . . . Legs 1708 | . . . . . 588 761 359 Wheels 688 | . 43 30 369 22 224 . . Hover . | . . . . . . . . Flight 5 | . . . . . . . 5 Fastest Speed 32 | 160 95 95 86 101 101 126 32 Average Speed 125 | 160 154 95 95 101 119 127 129 Slowest Speed 200 | 160 160 95 101 101 200 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 67 8 30 11 83 74 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug 41 | . . . . . . 33 8 Terrain Destroyed 145 | . . . 1 . . 103 41 Melee 8 | . . . . . . . 8 Projectile 1 | . . . 1 . . . . AOE 136 | . . . . . . 103 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3297 | 7 638 39 529 24 846 775 439 Wait 119 | . 33 . 79 3 . . 4 Move 2877 | 5 511 29 368 21 811 760 372 Hop . | . . . . . . . . Pick Up 41 | . 13 2 13 . 10 . 3 Fast Attach 16 | . 2 . 2 . 4 . 8 Attach 21 | . . 2 7 . 3 1 8 Detach 1 | . . . . . . . 1 Swap 17 | 2 4 1 3 . 3 1 3 Drop 35 | . 7 . 9 . 14 . 5 Fire 140 | . 67 5 48 . . 11 9 Melee 29 | . . . . . 1 2 26 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 7 exits: Mat x3 / *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 12 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Discovered new exit (range 16) 1061 | -10/Materials | Core integrity fell below 50% 1065 | -10/Materials | Entered Mines 1092 | -10/Mines | Learned Materials emergency access door positions 1103 | -10/Mines | Discovered new exit (range 6) 1114 | -10/Mines | Entered Materials 1114 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1131 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Identified exit to Storage 1200 | -9/Materials | Identified exit to Materials 1453 | -9/Materials | Build established: Gunner 1573 | -9/Materials | Lost 3 parts (1p2n) 1721 | -9/Materials | Entered Mines 1722 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1731 | -9/Mines | Learned Materials emergency access door positions 1733 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1746 | -9/Mines | Entered Zion 1785 | -7/Zion | Found CR-A16's Pointy Stick 1821 | -7/Zion | Learned Factory security intel 1830 | -7/Zion | System corruption cleaned by Quarantine Array 1870 | -7/Zion | Gained Derelict followers 1923 | -7/Zion | Learned location of Extension (-4) 2085 | -7/Zion | Build established: Mutant 2309 | -7/Zion | Found Prototype Processor 2309 | -7/Zion | Identified Exp. Target Analyzer 2312 | -7/Zion | Found Prototype Processor 2312 | -7/Zion | Identified Exp. Targeting Computer 2319 | -7/Zion | Found Prototype Processor 2319 | -7/Zion | Identified Spectral Analyzer 2323 | -7/Zion | Found Prototype Processor 2389 | -7/Zion | Found Prototype Device 2703 | -7/Zion | Discovered new exit (range 11) 2747 | -7/Zion | Entered Proximity Caves 2747 | -6/Proximity Caves | Accompanied by 2 allies 3578 | -6/Proximity Caves | Identified exit to Factory 3691 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3742 | -6/Proximity Caves | Entered Factory 3742 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3743 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 3745 | -6/Factory | Identified Exp. Armor Integrity Analyzer 3814 | -6/Factory | Identified exit to DSF 4199 | -6/Factory | Lost 5 parts (1p2n1u1w) 4313 | -6/Factory | Core integrity fell below 50% 4337 | -6/Factory | Lost 6 parts (4n2w) 4352 | -6/Factory | Core integrity fell below 20% 4366 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04357_ Acquired Flexi-carbon Leg. 04358_ U-05 Engineer lays Concrete. 04359_ The unstable cave ceiling collapses. 04359_ U-05 Engineer lays Concrete. 04359_ Penetrated by Slug. 04359_ Slug penetrates Wall. 04360_ Wall collapses. 04360_ Acquired Lgt. Fission Core. 04360_ U-05 Engineer lays Concrete. 04361_ Penetrated by Slug. 04361_ U-05 Engineer lays Concrete. 04362_ Penetrated by Slug. 04362_ Lgt. Fission Core destroyed. 04362_ Acquired 69 matter. 04363_ U-05 Engineer lays Concrete. 04364_ Penetrated by Slug. 04364_ U-05 Engineer lays Concrete. 04365_ U-05 Engineer builds a Wall. 04366_ Slug penetrates Wall. 04366_ Penetrated by Slug. 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[ = | | ????# uu= | | ????# ##### ## # # ###############+#### | | ????# #???# # ### # | | ???######+#######?### ###?###### | | ???# #?? #????????# " " " " | | ???# #??# #????????# " " " " | | ???# #??# ##????????# " " " " | | ???# #??# #?????????# " " " " | | ???# #??## " "" #?????????# " " " " | | ???# #???# "R"" #?????????# " " " " | | ???# #???# """" #?????????# " " " " | | ???# #???##########?????????# " " " " | | ???# #??????????????????????# " " " " | | ???# #??????????????????????# | | ???# #??????????????????????########### | | ???# #????????????????????????????????? | | ???##############????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 200 Evasion (%) 55 Target Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 2 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Mass Driver | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipGunLattice Manual? 0 Play Time 00:39:11 Cumulative 37.2 hours Start 2024.04.30 @ 18:44:54 End 2024.04.30 @ 19:23:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71ea9db7-04ba-413d-a7c8-275bfb9aadff