Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 04:53:22

Player: Epsilon 11

Result: Destroyed by Decapitator with Experimental Terror Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (41)      205
Value Destroyed (1554)     1554
Prototype IDs (53)         1060
Alien Tech Used (3)        600
Bonus (4213)               4213
              TOTAL SCORE: 13932

 Bonus
-------
High Alert Combat Kills    99
Follower Combat Kills      814
Delivered SUBCON Basin     2000
Registered with UFD        300
Met Optimus in HQ          500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     18/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Protoforge

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
           Tech Extrapolator
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Subatomic Replicator
           Terrabomb
           Vortex Rail (40)
           Sigix Terminator

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Field Propulsion Array
      Improved Diametric Drive
               Flightbrick
>              --- UTILITY ----------
      Advanced Power Amplifier
         Small Storage Unit
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
     Makeshift Salvage Targeting Computer
      Advanced Transmission Jammer
      Improved Phase Shifter
      Enhanced Scrap Shield
  Experimental Thermal Shield
      Improved Hacking Suite
               Tech Extrapolator
>              --- WEAPON -----------
               Power Maul
               Vibroblade
>              --- INVENTORY --------
         Light Particle Reactor
      Advanced Sensor Array
      Advanced Terrain Scanner
      Advanced System Shield
               Mapping Drone Bay
               Vortex Rail
               Vortex Rail
               Micro-nuke Launcher
[Rating: 159]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Subdweller Monowheel
  Treads                   Improved Medium Treads
  Wheel                    Subdweller Monowheel
  Flight Unit              Flightbrick
Utility                    Humpback
  Device                   Advanced Terrain Scanner
  Storage                  Humpback
  Processor                Tech Extrapolator
  Hackware                 Improved Hacking Suite
  Protection               Enhanced Scrap Shield
  Artifact                 Phase Redirector
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Subdweller Shrapnel Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Vibroblade
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Slots Evolved              14   | .   .   .   .   .   10  .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   2   .   .   .   2   .   .   
  Utility                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 6   2   18  3   6   11  2   16  18  3   2   .   11  11  .   
  Power                    11   | 1   .   2   1   1   1   .   1   2   .   .   .   2   .   .   
    Engine                 4    | 1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Propulsion               24   | 2   .   7   2   2   1   1   .   3   .   .   .   2   4   .   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | 2   .   7   2   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   1   .   1   .   3   .   .   .   2   4   .   
  Utility                  53   | 1   2   1   .   1   7   1   14  12  2   1   .   6   5   .   
    Device                 28   | .   1   .   .   .   4   .   9   6   .   1   .   4   3   .   
    Storage                5    | 1   1   1   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   1   1   3   3   1   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   2   .   2   1   1   .   .   .   1   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   21   | 2   .   8   .   2   2   .   1   1   1   1   .   1   2   .   
    Energy Gun             8    | 2   .   4   .   1   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   1   1   4   1   1   .   4   3   .   
Parts Lost                 42   | .   .   7   .   .   8   3   2   5   1   .   .   3   2   11  
  Power                    4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   3   .   .   .   1   .   .   .   .   .   1   .   5   
  Utility                  22   | .   .   .   .   .   4   1   2   5   1   .   .   2   2   5   
  Weapon                   6    | .   .   2   .   .   2   1   .   .   .   .   .   .   .   1   
  Highest Loss Streak      11   | .   .   2   .   .   8   3   1   4   1   .   .   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            15   | .   3   21  12  20  21  10  4   5   7   7   8   7   4   4   
  Power                    1    | .   .   3   2   1   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   1   5   4   4   4   2   2   1   2   2   2   .   .   .   
  Utility                  5    | .   2   7   3   8   8   5   2   2   3   3   3   3   1   .   
  Weapon                   3    | .   .   4   3   5   4   1   .   .   1   1   3   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             38   | .   .   9   .   4   .   11  4   1   .   .   .   5   .   4   
  Power                    5    | .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   1   .   2   2   .   .   .   .   .   .   .   
  Utility                  18   | .   .   5   .   2   .   5   2   1   .   .   .   3   .   .   
  Weapon                   5    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   2   
  Tool/Special             5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     73   | .   95  83  85  67  57  30  46  68  75  75  75  72  77  67  
  Engine                   6    | .   14  12  14  8   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   3   3   .   4   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   4   4   4   3   4   3   
  Wheel                    15   | .   28  27  28  21  5   2   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   2   5   10  9   9   9   15  21  17  
  Device                   6    | .   10  1   .   .   16  6   14  19  18  15  14  17  21  19  
  Storage                  9    | .   14  14  14  12  5   2   .   2   4   4   4   3   .   .   
  Processor                6    | .   .   .   .   .   4   7   17  17  19  19  19  15  19  18  
  Protection               1    | .   .   .   .   .   7   .   2   1   3   7   8   3   2   3   
  Energy Gun               14   | .   28  23  28  18  2   .   .   2   4   4   3   .   .   .   
  Ballistic Gun            1    | .   .   3   .   .   3   .   1   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   1   4   1   3   4   4   1   .   
Peak Build Rating          159  | 6   7   37  37  40  69  57  94  131 137 137 137 159 140 139 
  Average Rating           55   | 5   6   16  36  23  58  52  79  115 135 134 135 140 122 114 
  On Entrance              70   | .   6   7   37  19  40  50  53  89  130 134 137 124 99  139 
Naked Turns                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             228  | 13  29  217 215 216 228 221 36  42  53  52  52  47  34  34  
  Greatest Support         53   | 26  26  40  40  28  37  28  24  39  39  39  39  53  48  48  
  Greatest Overweight (x)  69   | .   1   13  10  69  7   7   1   1   1   1   1   1   .   .   
  Average Overweight (x)   2    | .   .   5   5   6   6   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  35  35  35  35  35  5   8   8   8   8   8   5   5   
  Average Capacity         23   | 7   14  33  35  32  35  15  5   6   8   8   8   7   5   5   
  Most Carried             35   | 2   4   35  35  35  34  25  5   8   8   8   8   8   5   5   
  Average Carried          20   | .   3   27  34  27  28  11  4   5   7   7   8   7   4   5   
  Final Capacity           35   | 8   15  35  35  35  35  5   5   8   8   8   8   5   5   5   
  Final Carried            35   | 2   4   35  21  35  25  5   4   8   8   8   8   5   5   5   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 20% | Mutant
  8% | Ninja
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hauler-Mutant | -10/Subcaves
      Hauler-Mutant | -7/Recycling
      Hauler-Mutant | -7/Scraptown
      Hauler-Mutant | -5/Factory
             Mutant | -5/Waste
   Scavenger-Mutant | -5/Factory
              Ninja | -4/Factory
 Infiltrator-Mutant | -4/Upper Caves
             Mutant | -4/Warlord
             Mutant | -3/Proximity Caves
              Ninja | -3/Research
              Ninja | -3/Quarantine
              Ninja | -3/Protoforge

 Resources                      | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Matter Collected           1729 | 260 15  244 10  30  .   .   502 33  50  .   .   368 195 22  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1573 | 86  84  536 73  .   .   .   160 .   21  .   .   284 296 33  
  Parts                    78   | 4   7   34  2   .   .   .   8   .   4   .   .   8   10  1   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   7   .   .   .   .   .   .   2   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Combat Hostiles Destroyed  27   | .   .   12  1   .   1   .   4   .   4   .   .   1   4   .   
  Melee                    8    | .   .   .   .   .   .   .   3   .   .   .   .   1   4   .   
  Guns                     10   | .   .   8   1   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      8    | .   .   4   .   .   1   .   .   .   3   .   .   .   .   .   
Classes Destroyed          15   | 2   2   5   .   .   1   .   2   .   .   .   .   3   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Swarmer                  11   | .   .   4   .   .   .   .   2   .   4   .   .   .   1   .   
  Grunt                    5    | .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   
  Sentry                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 2   2   4   1   .   1   .   2   .   4   .   .   1   2   1   
  Combat Bots Only         4    | .   .   4   1   .   1   .   2   .   4   .   .   1   2   .   
Max Kills in Single Turn   2    | 1   1   2   1   .   1   .   1   .   2   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  War  Pro  Res  Qua  Frg  
Hostile Shots Fired        698  | .    .    90   45   1    102  1    112  32   23   .    51   100  52   89   
  Missed                   270  | .    .    34   13   1    30   .    51   15   6    .    18   43   21   38   
  Hits                     428  | .    .    56   32   .    72   1    61   17   17   .    33   57   31   51   
    Melee                  5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    
    Projectile             423  | .    .    56   32   .    72   .    61   17   17   .    33   57   31   47   
    AOE                    8    | .    .    1    .    .    1    .    2    2    .    .    .    .    .    2    
  Critical Strikes         25   | .    .    .    .    .    4    .    2    1    1    .    1    3    2    11   
  Part Disruptions         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Damage Taken               9826 | .    7    956  237  27   1104 388  1297 879  305  .    733  1283 609  2001 
  Core                     1956 | .    .    159  77   .    152  44   148  .    .    .    50   120  132  1074 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  167  | .    .    .    .    .    62   .    105  .    .    .    .    .    .    .    
  Ignored by Resistances   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Regen/Repaired (Parts)   429  | .    .    .    .    .    .    .    .    .    .    10   .    128  202  89   
Core Remaining (%)         66   | 100  .    .    .    5    .    .    65   .    .    .    95   .    .    .    
Volleys Fired              94   | 6    7    54   7    .    10   .    2    1    5    .    2    .    .    .    
  Largest                  2    | 2    2    2    2    .    2    .    1    1    1    .    1    .    .    .    
  Hottest                  240  | 90   90   120  120  .    180  .    23   80   80   .    240  .    .    .    
Shots Fired                164  | 12   14   101  14   .    13   .    2    1    5    .    2    .    .    .    
  Gun                      150  | 12   14   99   14   .    5    .    2    1    1    .    2    .    .    .    
  Cannon                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    2    .    .    6    .    .    .    4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35   | .    .    24   .    .    9    .    2    .    .    .    .    .    .    .    
  Thermal                  123  | 12   14   77   14   .    2    .    .    1    1    .    2    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | 4    15   28   6    .    8    .    .    .    1    .    2    .    .    .    
  Robot Miss Streak        4    | 1    .    3    1    .    1    .    2    .    4    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           164  | 7    11   77   11   .    10   .    10   .    1    .    1    19   14   3    
  Core Hits                60   | 3    5    29   3    .    3    .    4    .    5    .    .    3    4    1    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    1    .    .    .    .    .    .    .    .    .    3    1    .    
  Critical Strikes         12   | .    .    3    .    .    .    .    2    .    .    .    .    3    4    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    2    .    .    .    .    3    1    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              168  | .    .    1    .    .    1    .    15   20   1    .    1    74   39   16   
  Impact                   66   | .    .    .    .    .    .    .    15   20   1    .    1    24   5    .    
  Slashing                 99   | .    .    1    .    .    1    .    .    .    .    .    .    50   31   16   
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
Damage Inflicted           5808 | 85   146  1417 228  9    469  .    514  .    462  .    38   1267 895  278  
  Guns                     1644 | 85   132  1058 228  .    61   .    11   .    31   .    38   .    .    .    
  Cannons                  64   | .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    
  Explosions               1130 | .    .    359  .    .    340  .    .    .    431  .    .    .    .    .    
  Melee                    2943 | .    .    .    .    .    .    .    503  .    .    .    .    1267 895  278  
  Ramming                  27   | .    14   .    .    9    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  977  | .    .    612  .    .    354  .    11   .    .    .    .    .    .    .    
  Thermal                  1383 | 85   132  805  228  .    64   .    .    .    31   .    38   .    .    .    
  Explosive                465  | .    .    .    .    .    34   .    .    .    431  .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    
  Impact                   874  | .    .    .    .    .    .    .    503  .    .    .    .    325  46   .    
  Slashing                 2069 | .    .    .    .    .    .    .    .    .    .    .    .    942  849  278  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    5    5    13   1    1    .    3    3    6    
  Average Corruption       4    | .    .    .    .    .    .    5    4    10   1    1    .    2    3    3    
  Corruption Purged        7    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    .    3    16   5    .    .    .    3    5    4    
    Message Errors         14   | .    .    .    .    .    .    1    7    1    .    .    .    2    2    1    
    Matter Fused           6    | .    .    .    .    .    .    1    3    2    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
    Parts Rejected         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Overload Shots             2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overflow Damage            789  | .    .    9    .    .    .    .    51   .    18   .    .    478  161  72   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27   | .    .    9    .    .    .    .    .    .    18   .    .    .    .    .    
  Melee                    762  | .    .    .    .    .    .    .    51   .    .    .    .    478  161  72   
Knockbacks                 3    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Impact                   3    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    7    .    .    4    37   .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444  | 90   120  7    444  .    60   .    .    191  26   .    220  23   141  172  
  Average Temperature      89   | 38   45   2    203  .    18   .    .    82   14   .    112  11   76   110  
  Received Heat Transfer   860  | .    .    243  66   12   .    .    141  24   .    .    63   170  96   45   
  Effects                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       8    | .    .    .    .    .    .    .    3    .    .    .    .    4    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2534 | 235  359  1478 275  .    100  .    .    .    37   .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -7   -7   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  War  Pro  Res  Qua  Frg  
Maximum Alert Level        3    | .    .    .    .    .    .    .    2    3    .    .    .    3    2    .    
  Low Security (%)         40   | 100  100  .    100  .    100  100  30   .    .    .    .    .    9    100  
  Level 1                  29   | .    .    .    .    .    .    .    38   2    .    .    .    88   8    .    
  Level 2                  29   | .    .    .    .    .    .    .    31   96   .    .    .    11   82   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             712  | 10   30   .    90   .    144  36   680  707  .    .    .    712  559  60   
  Initial                  400  | .    .    .    10   .    .    36   .    329  .    .    .    300  400  60   
  Average                  269  | 1    9    .    29   .    33   10   309  604  .    .    .    328  438  25   
Influence Increases        4240 | 10   85   180  166  .    220  .    1024 599  90   .    30   1390 348  98   
  Destroy 0b10 Robot/C     940  | .    .    120  20   .    20   .    500  80   80   .    .    40   80   .    
  Destroy 0b10 Robot/NC    75   | 10   15   .    .    .    .    .    .    5    .    .    .    35   5    5    
  Destroy Leader           110  | .    2    .    .    .    .    .    80   10   10   .    .    4    2    2    
  Allied During Kill       220  | .    .    .    .    .    .    .    185  35   .    .    .    .    .    .    
  Trap Triggered on 0b10   10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Successful Hack          196  | .    8    .    26   .    14   .    16   50   .    .    .    64   18   .    
  Select Force Hacks       180  | .    60   .    120  .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          375  | .    .    .    .    .    60   .    90   120  .    .    .    15   90   .    
  Destroy Structure        364  | .    .    .    .    .    116  .    48   74   .    .    .    92   18   16   
  Advance Influence        300  | .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    
  Partial Spotted          150  | .    .    .    .    .    .    .    .    15   .    .    .    105  .    30   
  Lose Combat Pursuer      1320 | .    .    60   .    .    .    .    105  210  .    .    30   735  135  45   
Influence Decreases        4215 | 10   67   175  189  .    116  104  352  669  304  388  30   678  952  181  
  Entered New Map          1406 | .    .    10   13   .    .    68   .    343  224  388  .    .    312  48   
  Time Decay               1656 | 10   67   125  176  .    46   10   232  246  70   .    30   398  170  76   
  Search Patrol Dispatched 150  | .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    
  Lost Part                303  | .    .    40   .    .    70   26   20   50   10   .    .    30   20   37   
  Lost Ally                250  | .    .    .    .    .    .    .    100  30   .    .    .    100  .    20   
  Purge Threat             450  | .    .    .    .    .    .    .    .    .    .    .    .    150  300  .    
Squads Dispatched          37   | .    4    .    .    .    1    .    5    9    .    .    .    11   3    4    
  Investigation            22   | .    2    .    .    .    1    .    4    8    .    .    .    3    1    3    
  Extermination            9    | .    .    .    .    .    .    .    1    1    .    .    .    5    1    1    
  Reinforcement            6    | .    2    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Distress Signals           6    | .   .   .   .   .   .   .   .   1   .   .   .   2   2   1   
Communications Jammed      56   | .   .   .   .   .   .   .   2   1   .   .   2   42  .   9   
  Distress Signals         54   | .   .   .   .   .   .   .   2   1   .   .   .   42  .   9   
Times Spotted              191  | .   1   22  1   3   2   6   26  23  5   .   12  57  16  17  
  Peak Tracking Total      18   | .   1   6   1   3   2   6   8   8   4   .   9   18  7   12  
  Tactical Retreats        30   | .   .   2   .   .   .   .   4   5   .   .   1   12  4   2   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Traps Triggered            4    | .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   1   .   3   3   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Machines Disabled          29   | .   .   4   .   .   4   .   6   8   .   .   .   1   6   .   
  Max in Single Turn       3    | .   .   3   .   .   1   .   .   1   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Machines Accessed          75   | .   4   4   7   5   2   .   6   12  .   5   .   18  7   5   
  Terminals                32   | .   2   .   2   .   1   .   2   5   .   .   .   11  7   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          22   | .   2   .   5   .   1   .   3   4   .   .   .   4   .   3   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Total Hacks                195  | .   12  8   16  44  3   .   10  26  .   15  .   36  18  7   
  Successful               129  | .   8   8   10  44  2   .   5   11  .   15  .   16  8   2   
  Failed                   66   | .   4   .   6   .   1   .   5   15  .   .   .   20  10  5   
    Catastrophic           12   | .   1   .   .   .   .   .   1   2   .   .   .   6   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   8   .   7   1   3   .   6   11  .   .   .   14  7   5   
  Terminals                76   | .   7   .   6   .   2   .   4   14  .   .   .   22  18  3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          40   | .   5   .   10  .   1   .   5   7   .   .   .   8   .   4   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   
Terminal Hacks             87   | .   1   8   2   44  .   .   1   3   .   15  .   6   7   .   
  Record                   50   | .   .   5   .   43  .   .   .   .   .   1   .   .   1   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Maintenance Status       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       9    | .   3   .   4   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         8    | .   2   .   4   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   4   .   4   .   2   .   3   5   .   .   .   7   1   2   
  Terminals                11   | .   2   .   .   .   1   .   .   2   .   .   .   5   1   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   1   .   .   1   .   .   .   3   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   1   .   3   3   .   .   .   2   .   2   
  Recycling Units          6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                6    | .   .   .   .   .   1   .   .   3   .   .   .   1   .   1   
    Scrapoids              5    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Hacking Detections         39   | .   2   .   4   .   1   .   2   8   .   .   .   15  4   3   
  Full Trace Events        9    | .   .   .   1   .   .   .   1   4   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   .   .   2   .   5   8   2   12  2   3   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -7   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  War  Pro  Res  Qua  Frg  
Total Allies               21   | .    .    .    .    .    .    .    15   1    .    .    .    5    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    5    5    .    .    .    5    .    .    
  Highest-Rated Group      323  | .    .    .    .    .    .    .    235  235  .    .    .    323  .    .    
  Highest-Rated Ally       67   | .    .    .    .    .    .    .    51   47   .    .    .    67   .    .    
Total Orders               16   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    5    
  EXPLORE                  14   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    4    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Ally Attacks               173  | .    .    .    .    .    .    .    106  39   .    .    .    28   .    .    
  Total Damage             4885 | .    .    .    .    .    .    .    2968 1348 .    .    .    569  .    .    
  Kills                    33   | .    .    .    .    .    .    .    23   8    .    .    .    2    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp War Pro Res Qua Frg 
Active Infowar (turns)     4319 | .   152 232 .   .   201 .   448 515 154 980 149 934 352 202 
  Sensors                  1367 | .   .   .   .   .   .   .   .   215 .   .   .   666 295 191 
  IFF                      198  | .   .   .   .   .   198 .   .   .   .   .   .   .   .   .   
  Terrain                  3165 | .   .   .   .   .   .   .   .   490 154 980 149 838 352 202 
  Structural               509  | .   .   .   .   .   192 .   272 45  .   .   .   .   .   .   
  Seismic                  384  | .   152 232 .   .   .   .   .   .   .   .   .   .   .   .   
  Cloaking                 216  | .   .   .   .   .   .   .   .   85  131 .   .   .   .   .   
  Jamming                  2458 | .   .   .   .   .   .   .   323 231 22  980 149 421 227 105 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   4   
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   2   

 Exploration                     | -11  -10  -10  -7   -7   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  War  Pro  Res  Qua  Frg  
Turns Passed               11656 | 84   205  3057 437  3646 234  110  564  533  154  980  149  943  352  208  
Spaces Moved               10540 | 61   163  1573 249  2226 96   105  833  1244 138  690  165  1890 730  377  
  Core                     185   | 1    .    .    .    1    .    2    110  .    .    .    .    .    .    71   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3751  | 60   163  1573 249  1594 96   16   .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6604  | .    .    .    .    631  .    87   723  1244 138  690  165  1890 730  306  
  Fastest Speed            26    | 50   90   105  160  40   190  40   40   30   37   37   37   28   26   27   
  Average Speed            92    | 90   104  174  161  159  193  65   47   33   96   78   84   33   27   32   
  Slowest Speed            3500  | 100  105  295  210  3500 205  205  80   97   97   97   97   97   30   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28    | .    .    .    .    .    .    .    6    4    .    .    .    11   4    3    
  Potential Cave-ins       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       49    | 3    33   84   53   92   4    79   25   38   35   93   43   56   75   26   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     14    | .    2    1    4    6    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    1    .    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    .    .    .    .    1    1    .    .    .    .    
Scrap Searched             12    | .    .    8    .    3    .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 77    | .    .    .    .    .    1    .    .    15   1    .    2    41   9    8    
Terrain Destroyed          224   | .    .    31   .    .    56   .    .    15   62   .    2    41   9    8    
  Melee                    76    | .    .    .    .    .    1    .    .    15   1    .    1    41   9    8    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  AOE                      147   | .    .    31   .    .    55   .    .    .    61   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  War  Pro  Res  Qua  Frg  
Total                      11978 | 74   183  1787 269  2347 129  148  958  1309 151  1126 170  2082 818  427  
  Wait                     800   | .    9    69   8    12   3    29   62   9    .    426  1    104  33   35   
  Move                     10472 | 60   162  1572 248  2226 96   104  820  1235 137  689  164  1867 721  371  
  Hop                      28    | .    .    .    .    .    .    .    6    4    .    .    .    11   4    3    
  Pick Up                  139   | 2    1    48   1    55   2    5    6    5    1    3    .    7    3    .    
  Fast Attach              71    | 6    2    2    .    6    .    .    15   14   2    1    .    10   13   .    
  Attach                   32    | .    .    8    .    1    11   2    2    3    .    3    .    1    1    .    
  Detach                   7     | .    1    .    .    .    .    .    .    4    .    1    .    1    .    .    
  Swap                     32    | .    .    9    4    .    3    .    1    6    2    .    .    6    1    .    
  Drop                     129   | .    .    24   1    47   1    6    11   8    3    3    2    11   10   2    
  Fire                     94    | 6    7    54   7    .    10   .    2    1    5    .    2    .    .    .    
  Melee                    151   | .    .    1    .    .    1    .    15   20   1    .    1    64   32   16   
  Ram                      2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / *Scr)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves (discovered 2 exits: Upp / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Qua x2)
-3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg)
-3/Protoforge

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    85 | -11/Scrapyard      | Entered Materials
    86 | -10/Materials      | Met a group of wandering Federalists
   201 | -10/Materials      | Discovered new exit (range 13)
   259 | -10/Materials      | Discovered new exit (range 15)
   273 | -10/Materials      | Discovered new exit (range 7)
   290 | -10/Materials      | Entered Subcaves
   290 | -10/Subcaves       | Accompanied by 1 ally
   291 | -10/Subcaves       | Continued accompanying wandering Federalists (5)
   291 | -10/Subcaves       | Approached by a straggling Scientist
   311 | -10/Subcaves       | Build established: Mutant
   488 | -10/Subcaves       | Discovered new exit (range 15)
   513 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
   547 | -10/Subcaves       | Wandering Federalist uncovered a shortcut to Scraptown
   687 | -10/Subcaves       | Visited Clippyterm
   693 | -10/Subcaves       | Learned 40 Factory zone layouts
   693 | -10/Subcaves       | Learned location of Section 7 (-3)
   708 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Hacking Suite
   828 | -10/Subcaves       | Build established: Hauler-Mutant
  1926 | -10/Subcaves       | Visited 4L-MR0's lab
  2001 | -10/Subcaves       | Found Flightbrick
  2417 | -10/Subcaves       | Discovered new exit (range 7)
  2756 | -10/Subcaves       | Core integrity fell below 50%
  2758 | -10/Subcaves       | Discovered new exit (range 14)
  3198 | -10/Subcaves       | Found SUBCON Basin
  3347 | -10/Subcaves       | Entered Recycling
  3524 | -7/Recycling       | Core integrity fell below 20%
  3730 | -7/Recycling       | Scanned before Scraplab entrance
  3782 | -7/Recycling       | Discovered new exit (range 2)
  3784 | -7/Recycling       | Entered Scraptown
  3998 | -7/Scraptown       | Visited Symbiants
  4055 | -7/Scraptown       | Visited IN-MT5's Study
  4099 | -7/Scraptown       | Visited The Evicted
  4145 | -7/Scraptown       | Visited TADAMA
  4187 | -7/Scraptown       | Visited Cyclists
  4227 | -7/Scraptown       | Visited Assassins FH
  4286 | -7/Scraptown       | Visited Shadow of the Wyrm
  5157 | -7/Scraptown       | Discovered new exit (range 13)
  5203 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  5208 | -7/Scraptown       | Learned location of 1 exit from Factory
  5210 | -7/Scraptown       | Learned Factory emergency access door positions
  5212 | -7/Scraptown       | Learned 12 Research zone layouts
  5214 | -7/Scraptown       | Learned Factory terminal intel
  5216 | -7/Scraptown       | Learned location of Warlord (-4)
  5304 | -7/Scraptown       | Visited UFD Registry
  5304 | -7/Scraptown       | Registered with UFD as "Roughcore"
  5359 | -7/Scraptown       | Visited LU-1G1's Boring Crew
  5466 | -7/Scraptown       | Visited Scrap Suit Storage
  5502 | -7/Scraptown       | Visited Science Guys
  5567 | -7/Scraptown       | Visited Derelict Rescue Squad
  5581 | -7/Scraptown       | Found DRS Beacon
  5731 | -7/Scraptown       | Visited Junk Repository
  5778 | -7/Scraptown       | Visited Cartography Club
  5813 | -7/Scraptown       | Visited A0-MCA Data Center
  5826 | -7/Scraptown       | Given a D rating by A0-MCA
  5832 | -7/Scraptown       | Found A0-MCA's Component Scanner
  5877 | -7/Scraptown       | Visited Junk Repository
  5934 | -7/Scraptown       | Visited Curators Association
  6139 | -7/Scraptown       | Received an X-ray algorithm
  6142 | -7/Scraptown       | Ran an X-ray algorithm
  6205 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  6286 | -7/Scraptown       | Found Deep Structural Scanner
  6291 | -7/Scraptown       | Learned location of Upper Caves (-5)
  6291 | -7/Scraptown       | Learned location of Extension (-5)
  6291 | -7/Scraptown       | Learned location of Armory (-3)
  6291 | -7/Scraptown       | Learned 12 Factory zone layouts
  6291 | -7/Scraptown       | Learned 16 Factory zone layouts
  6291 | -7/Scraptown       | Learned 16 Research zone layouts
  6291 | -7/Scraptown       | Learned 4 Access zone layouts
  6291 | -7/Scraptown       | Learned 4 Mines zone layouts
  6291 | -7/Scraptown       | Learned 12 Lower Caves zone layouts
  6291 | -7/Scraptown       | Learned 24 Upper Caves zone layouts
  6291 | -7/Scraptown       | Learned 12 Proximity Caves zone layouts
  6291 | -7/Scraptown       | Learned 8 Proximity Caves zone layouts
  6291 | -7/Scraptown       | Learned 16 Proximity Caves zone layouts
  6291 | -7/Scraptown       | Learned Research emergency access door positions
  6291 | -7/Scraptown       | Learned location of 2 exits from Factory
  6291 | -7/Scraptown       | Learned location of 3 exits from Lower Caves
  6291 | -7/Scraptown       | Identified exit to Factory
  6410 | -7/Scraptown       | Build established: Mutant
  6736 | -7/Scraptown       | Build established: Hauler-Mutant
  7199 | -7/Scraptown       | Met Optimus
  7199 | -7/Scraptown       | Accepted into 0bPrime
  7374 | -7/Scraptown       | Found Scrap Suit
  7410 | -7/Scraptown       | Civil war broke out across Scraptown
  7430 | -7/Scraptown       | Entered Factory
  7430 | -5/Factory         | Evolved 10 slots: Propulsion x2, Utility x8
  7431 | -5/Factory         | Identified exit to Upper Caves
  7431 | -5/Factory         | Identified exit to Factory
  7432 | -5/Factory         | Identified exit to Extension
  7434 | -5/Factory         | Loaded intel: 28 terminal locations
  7553 | -5/Factory         | Loaded intel: 8 recycling unit locations
  7663 | -5/Factory         | Lost 8 parts (2p4u2w)
  7664 | -5/Factory         | Sucked down chute
  7664 | -5/Factory         | Entered Waste
  7673 | -5/Waste           | Found Prototype Processor
  7679 | -5/Waste           | EMP discharged
  7684 | -5/Waste           | Spotted C-40 Crusher
  7698 | -5/Waste           | Spotted C-40 Crusher
  7702 | -5/Waste           | Identified Exp. Target Analyzer
  7706 | -5/Waste           | Attached Flightbrick, gained temporary slots: Utility x3
  7715 | -5/Waste           | Spotted C-40 Crusher
  7717 | -5/Waste           | Spotted C-40 Crusher
  7731 | -5/Waste           | Lost 3 parts (1n1u1w)
  7737 | -5/Waste           | Spotted C-40 Crusher
  7737 | -5/Waste           | Spotted C-40 Crusher
  7770 | -5/Waste           | Discovered new exit (range 11)
  7774 | -5/Waste           | Entered Factory
  7817 | -5/Factory         | Tech Extrapolator generated special schematic: Machine Rigger
  7851 | -5/Factory         | Scrapoid reinforcements arrived
  7871 | -5/Factory         | Tech Extrapolator generated special schematic: Deep Structural Scanner
  7935 | -5/Factory         | Fabricated Adv. Cooling System (x2)
  8153 | -5/Factory         | Scrapoids reinforcements arrived?
  8241 | -5/Factory         | P-70 Sage assimilated allied 05F10-D
  8302 | -5/Factory         | Scrapoids reinforcements arrived?
  8326 | -5/Factory         | Discovered exit to Factory (range 11)
  8338 | -5/Factory         | Entered another Factory area
  8338 | -4/Factory         | Accompanied by 5 allies
  8338 | -4/Factory         | Evolved 2 slots: Propulsion x2
  8339 | -4/Factory         | Identified exit to Research
  8408 | -4/Factory         | Spotted B-86 Titan
  8437 | -4/Factory         | Lost 3 allies
  8512 | -4/Factory         | Loaded intel: 8 recycling unit locations
  8512 | -4/Factory         | Learned location of Protoforge (-3)
  8657 | -4/Factory         | Spotted B-86 Titan
  8693 | -4/Factory         | Crushed by falling debris
  8693 | -4/Factory         | System corruption reached 10%
  8735 | -4/Factory         | Lost 4 parts (4u)
  8735 | -4/Factory         | Identified exit to Upper Caves
  8871 | -4/Factory         | Entered Upper Caves
  8872 | -4/Upper Caves     | Identified exit to Upper Caves
  8873 | -4/Upper Caves     | UFD Scientist delivered a prototype
  8874 | -4/Upper Caves     | Found Prototype Protection
  8874 | -4/Upper Caves     | Identified Enh. Scrap Shield
  8918 | -4/Upper Caves     | Learned 4 Research zone layouts
  9002 | -4/Upper Caves     | Spotted B-86 Titan
  9025 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  9025 | -4/Upper Caves     | Entered Warlord
  9059 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9092 | -4/Warlord         | Found Prototype Device
  9092 | -4/Warlord         | Identified Minesniffer Drone Bay
  9303 | -4/Warlord         | Build established: Mutant
  9453 | -4/Warlord         | Tech Extrapolator generated special schematic: Energy Deflector
  9546 | -4/Warlord         | Visited the Vortex Lab
  9556 | -4/Warlord         | Found Prototype Energy Gun
  9557 | -4/Warlord         | Found Prototype Energy Gun
  9562 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9651 | -4/Warlord         | Opened side exit
  9912 | -4/Warlord         | Warlord forces counterattacked
  9998 | -4/Warlord         | Discovered new exit (range 9)
 10005 | -4/Warlord         | Entered Proximity Caves
 10024 | -3/Proximity Caves | Lost 3 allies
 10083 | -3/Proximity Caves | Spotter reported a threat
 10124 | -3/Proximity Caves | Spotted B-86 Titan
 10138 | -3/Proximity Caves | Spotter reported a threat
 10154 | -3/Proximity Caves | Entered Research
 10154 | -3/Research        | Evolved 2 slots: Propulsion x2
 10155 | -3/Research        | Tech Extrapolator generated special schematic: Heat Bomb Trap
 10155 | -3/Research        | Identified exit to Quarantine
 10155 | -3/Research        | Identified exit to Armory
 10155 | -3/Research        | Identified exit to Research
 10201 | -3/Research        | Identified Vortex Rail (x2)
 10628 | -3/Research        | Repaired Field Propulsion Array
 10691 | -3/Research        | Found Prototype Device
 10691 | -3/Research        | Identified Exp. Thermal Shield
 10706 | -3/Research        | Loaded intel: 5 recycling unit locations
 10784 | -3/Research        | Spotted B-86 Titan
 10844 | -3/Research        | Discovered exit to Research (range 20)
 10861 | -3/Research        | Tech Extrapolator generated special schematic: Wartreads
 10865 | -3/Research        | Discovered exit to Research (range 10)
 10992 | -3/Research        | Scrapoids reinforcements arrived?
 11097 | -3/Research        | Entered Quarantine
 11122 | -3/Quarantine      | Found Alien Artifact
 11122 | -3/Quarantine      | Identified Phase Redirector
 11205 | -3/Quarantine      | Found Alien Artifact
 11218 | -3/Quarantine      | Discovered exit to Research (range 6)
 11277 | -3/Quarantine      | Found Alien Launcher
 11293 | -3/Quarantine      | Found Alien Slashing Weapon
 11293 | -3/Quarantine      | Identified Sigix Broadsword
 11347 | -3/Quarantine      | Search patrols dispatched
 11408 | -3/Quarantine      | Found Alien Artifact
 11408 | -3/Quarantine      | Identified Subatomic Replicator
 11425 | -3/Quarantine      | Spotted Fortress
 11446 | -3/Quarantine      | Discovered new exit (range 6)
 11446 | -3/Quarantine      | Discovered new exit (range 7)
 11447 | -3/Quarantine      | Identified exit to Protoforge
 11448 | -3/Quarantine      | Identified exit to Section 7
 11449 | -3/Quarantine      | Entered Protoforge
 11469 | -3/Protoforge      | Superfortress began startup sequence
 11588 | -3/Protoforge      | Spotted AP7-3
 11595 | -3/Protoforge      | Spotted AP7-3
 11595 | -3/Protoforge      | Spotted Overlord
 11619 | -3/Protoforge      | Core integrity fell below 50%
 11624 | -3/Protoforge      | Spotted Decapitator
 11625 | -3/Protoforge      | Spotted Decapitator
 11644 | -3/Protoforge      | Spotted EXE-6
 11645 | -3/Protoforge      | Core integrity fell below 20%
 11654 | -3/Protoforge      | UFD initiated attack on Protoforge
 11654 | -3/Protoforge      | Loaded intel: 3 recycling unit locations
 11656 | -3/Protoforge      | Spotted EXE-6
 11656 | -3/Protoforge      | Spotted EXE-6
 11656 | -3/Protoforge      | Spotted EXE-6
 11657 | -3/Protoforge      | Destroyed by Decapitator with Experimental Terror Saw

 Last Messages 
---------------
     \/      \/     \/       \/       \/ v3.71\/
  UFD!MEMBER<Roughcore>
  UFD!NETWORK<989>
  UFD!RESOURCES<70>
  0bP!READINESS<Minimal>
  0bP!SYS_TUNNEL<Active>
  0bP!PRIORITY_MSG_OPTIMUS: We're in! With backing from all our 0b1
  operations it won't be long before we can bring enough compute power to
  bear to take control of the Protoforge network. In the meantime our main
  assault force will arrive shortly with the aim of severing all physical
  connections to 0b10. Support from the recent Fedlink buildup is limited,
  but with our capabilities exposed it's now or never.
  UFD!SANITIZING
  UFD!...
Loading Protoforge recycling unit intel (x3)...
11654_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching
  Investigation squad.
11654_ Adv. Terrain Scan Processor severed.
11656_ Decapitator destroyed.
11656_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| """"""""""""""""" """      "    ??#??????????????? |
| """""""""""""""""   ""   """     ????????????????? |
| """"""""""""""""    "    "       ????????????????? |
| """""""""""""""  ""    " "    "" ????????????????? |
| """"""""""""""   "     "    """"  ???????????????? |
| """""""""""""       "  " "   """  ???????????????? |
| """"""""""""   ""   "    "  ""    ???????????????? |
| """"""""""" "" ""      " ""       ???????????????? |
| """"""""    ""        ""          ??#????????????? |
|          "" ""         ""     """ #??????????????? |
|    "           "             """"??#?????????????? |
|       "    "              "  """"????????????????? |
|    " """" """"            ""   "" ?#?????????????? |
| "      "" """"                   ?#??#?#?????????? |
| " """   "                         #??????????????? |
|   """ "                     """"  #??????#???????? |
|    "     "                        #?#????????????? |
| "        "                    ""  #??????????????? |
| ""   "                     ""     ##?????????????? |
| "                          ""  "  #?#????????????? |
|       "                        "  ##?????#???????? |
|    """"""""""                     #?#??????#?????? |
| ""               """              #?????????#????? |
|    """"""""""     "        """""""?????????#?????? |
| ??#??################+++########??#???#?#????????? |
| ??"????#????"???#""     c@""#?#?##?????????##????? |
| ?#??????#?????###"         "###?????#?#??????????? |
| ???????##??##?#""           ""#??????????????????? |
| ??#???????#???#""          !""##??????????#?#????? |
| ??????#???????#"" %         ""#???????#??????????? |
| ??????#???#?#?#"Y           Y"#???????????#??????? |
| ?????????#????#""           ""####???????????????? |
| ???????????#??#""           ""#???????#??????????? |
| ??????????????#""           ""#?#?#??????????????? |
| ????????###?#?###"         "###???????#??????????? |
| ????????????????#""       ""#????#???#????#??????? |
| ????????????#??####"""Y"""###????????????????????? |
| ??????????????????#"""""""#??"??????#??????#?????? |
| ??????????????#??"#########????????#?????????????? |
| ???????#??#???????#?????#???????#??#?????????????? |
| ?????????????????????#???????????????????????????? |
| ????????????????????#??????#????#????????????????? |
| ??????????????????????????????????#??????#???????? |
| ???????????#?????????#????##???????????#?????????? |
| ???????????????? ????????????????????????????????? |
| ??????????#?????##?#??????????#??????????????????? |
| ?????????????????#?#?#???????????????????????????? |
| ????????????????????#?#??????#???#???????????????? |
| ??????????????##????##??#????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          28
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       285
Jamming Range              16
Cloak Strength             2
Power Amplification        30
Additional Mass Support    9
Corruption Containment     12
Armor Coverage             1025
Resistance: TH             30
Utility Shielding          66
Phase Shifting             10
Evasion (%)                74
Salvage Targeting          4
Offensive Hacking          12

 Item Schematics 
-----------------
                Mak. Flight Unit | -5/Factory         | Extrapolated
                   Lgt. Humpback | -5/Factory         | Extrapolated
                  Machine Rigger | -5/Factory         | Extrapolated
         Deep Structural Scanner | -5/Factory         | Extrapolated
                       Multitool | -5/Factory         | Extrapolated
       Mak. Medium Armor Plating | -5/Factory         | Extrapolated
            Mak. Coolant Network | -5/Factory         | Extrapolated
               Mak. Power Source | -4/Factory         | Extrapolated
            Mak. Terrain Scanner | -4/Factory         | Extrapolated
  0b10 Decoder Chip [Skirmisher] | -4/Factory         | Extrapolated
        Mak. Transmission Jammer | -4/Factory         | Extrapolated
     Tactical Coordination Suite | -4/Factory         | Extrapolated
     Mak. Terrain Scan Processor | -4/Factory         | Extrapolated
        Mak. Light Armor Plating | -4/Factory         | Extrapolated
        Mak. Heavy Armor Plating | -4/Factory         | Extrapolated
            Mak. Kinetic Plating | -4/Upper Caves     | Extrapolated
            Mak. Thermal Plating | -4/Upper Caves     | Extrapolated
 Mak. Salvage Targeting Computer | -4/Warlord         | Extrapolated
     0b10 Decoder Chip [Generic] | -4/Warlord         | Extrapolated
       0b10 Decoder Chip [Scout] | -4/Warlord         | Extrapolated
         Mak. Targeting Computer | -4/Warlord         | Extrapolated
             Mak. Ablative Armor | -4/Warlord         | Extrapolated
                Energy Deflector | -4/Warlord         | Extrapolated
              Mak. Hacking Suite | -4/Warlord         | Extrapolated
              Mak. System Shield | -4/Warlord         | Extrapolated
  Mak. System Restoration Module | -4/Warlord         | Extrapolated
                     Arc Thrower | -4/Warlord         | Extrapolated
                      Mak. Laser | -4/Warlord         | Extrapolated
                 Hvy. Beamcaster | -4/Warlord         | Extrapolated
               Hvy. Battle Rifle | -3/Proximity Caves | Extrapolated
                   Plasma Flamer | -3/Proximity Caves | Extrapolated
                  Heat Bomb Trap | -3/Research        | Extrapolated
                       Wartreads | -3/Research        | Extrapolated
                  Mak. ECM Suite | -3/Research        | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Cooling System | x2 | -5/Factory | Preloaded

 Repaired
----------
 Field Propulsion Array | 8% | -3/Research 

 Alien Tech Used 
-----------------
Phase Redirector
Sigix Broadsword
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmSegregatorWand
  Manual?         0
Play Time         04:29:57
  Cumulative      196.2 hours
  Start           2025.05.05 @ 23:50:52
  End             2025.05.06 @ 04:53:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           46
  Adventurer      43
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/0/0/0/1/0/0
Lore%             64
Gallery%          64
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a310652f-26f6-477a-9043-fcbba09f4374