Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 15:23:01 Player: Fazzonamite Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (2828) 2828 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (706) 706 TOTAL SCORE: 8939 Bonus ------- Follower Combat Kills 106 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 99/100 System Corruption 6% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Medium Armor Plating Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Targeting Computer Launcher Guidance Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Light EM Pulse Cannon Minigun Heavy Flail > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Wheel Large Matter Pod EM Shotgun Beam Rifle Assault Rifle Gauss Rifle Heavy Missile Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 5 | . . 2 . . . 1 1 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 78 | 6 4 7 4 2 9 6 13 . 7 . 1 19 Power 10 | 1 1 1 1 . 1 1 1 . 1 . . 2 Engine 7 | 1 1 1 1 . 1 1 . . . . . 1 Core 3 | . . . . . . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 2 . . 3 2 5 . 2 . . 3 Treads . | . . . . . . . . . . . . . Leg 18 | 2 . 2 . . 3 2 5 . 2 . . 2 Wheel 1 | . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 1 2 2 2 4 1 4 . . . 1 4 Device 7 | . . 1 1 1 2 . 1 . . . . 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 4 | . . . . . 1 . 2 . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . Protection 8 | . . 1 1 1 . 1 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 2 2 1 . 1 2 3 . 4 . . 10 Energy Gun 4 | 1 . . . . . . . . 1 . . 2 Energy Cannon 3 | . . . . . . . 1 . . . . 2 Ballistic Gun 13 | 1 2 2 1 . 1 1 2 . 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 47 | . 3 4 . . 5 . 5 . 8 . 3 19 Power 8 | . 1 1 . . 1 . 1 . 1 . 1 2 Propulsion 11 | . 1 1 . . 1 . 1 . 3 . 1 3 Utility 14 | . . . . . 3 . 2 . 2 . . 7 Weapon 14 | . 1 2 . . . . 1 . 2 . 1 7 Highest Loss Streak 7 | . 1 2 . . 4 . 2 . 6 . 2 7 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 81 | . 79 50 94 100 95 91 94 100 90 76 74 39 Engine 5 | . 14 5 11 11 10 8 6 . . . . 1 Core 1 | . . . . . . . . 7 6 7 3 1 Leg 17 | . 22 7 22 22 21 26 22 23 21 15 12 4 Device 5 | . . 2 17 22 14 9 4 . . . . 1 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 2 Processor 8 | . . . . . 5 9 15 23 16 15 15 14 Hackware 3 | . . . . . 4 9 7 7 7 7 7 2 Protection 5 | . . 2 11 11 4 3 5 7 6 . 7 2 Energy Gun 1 | . 4 . . . . . . . 2 . . 1 Ballistic Gun 17 | . 23 21 22 22 22 16 14 7 7 23 20 . Impact Weapon 1 | . . . . . . 1 7 7 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 40 | 11 16 23 24 24 27 30 33 28 28 25 28 40 Greatest Support 54 | 20 20 20 20 20 30 47 54 54 54 30 30 30 Greatest Overweight (x) 13 | . 1 5 1 1 1 . 1 . 5 . 1 13 Average Overweight (x) . | . . 2 1 . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 5 7 10 10 10 10 10 10 10 10 6 9 10 Average Carried 7 | 1 4 7 9 10 9 10 9 9 9 6 7 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 5 10 10 10 10 10 10 10 6 6 9 3 Class Distribution -------------------- 40% | Scavenger-Mutant 38% | Mutant 13% | Scavenger-Gunner 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 2090 | 171 323 372 46 . 312 133 252 27 144 . 160 150 Remotely . | . . . . . . . . . . . . . Salvage Created 2771 | . 370 458 94 . 411 133 368 . 298 . 142 497 Parts 131 | . 16 20 3 . 13 7 24 . 15 . 7 26 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 3 12 . 9 . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 66 | . 10 10 1 . 8 2 7 . 8 . 4 16 Melee 1 | . . . . . . . . . . . . 1 Guns 46 | . 10 10 1 . 8 2 6 . 4 . 4 1 Cannons 4 | . . . . . . . . . 4 . . . AOE 14 | . . . . . . . . . . . . 14 Classes Destroyed 12 | . 2 2 2 . . 1 1 . 1 . . 3 Worker 1 | . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . 1 Recycler 1 | . . . 1 . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 14 | . 3 . . . . . . . 5 . 3 3 Grunt 33 | . 7 7 . . 6 . 2 . 2 . . 9 Brawler 5 | . . 1 . . 2 . . . . . . 2 Duelist 2 | . . . . . . . . . 1 . . 1 Sentry 6 | . . 2 . . . 2 2 . . . . . Hunter 4 | . . . . . . . 3 . . . 1 . Programmer 1 | . . . . . . . . . . . . 1 Assembled 1 | . . . 1 . . . . . . . . . Best Kill Streak 7 | . 3 4 1 . 6 2 3 . 3 . 2 7 Combat Bots Only 6 | . 3 4 1 . 6 2 3 . 3 . 2 6 Max Kills in Single Turn 4 | . 1 1 1 . 1 1 1 . 1 . 2 4 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded 3 | . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 643 | . 55 72 1 . 51 53 124 5 82 . 40 160 Missed 214 | . 13 19 . . 16 22 55 3 24 . 9 53 Damage Taken 7194 | . 538 653 11 . 563 463 679 17 886 . 546 2838 Core 1818 | . 150 239 11 . 74 59 130 . 220 . 77 858 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 57 | 100 40 . . . 19 89 . . . . 39 . Volleys Fired 192 | . 41 36 2 . 24 10 22 . 35 . 11 11 Largest 3 | . 2 2 2 . 2 2 2 . 2 . 3 3 Hottest 159 | . 70 50 50 . 50 50 81 . 81 . 79 159 Shots Fired 392 | . 81 72 4 . 48 20 44 . 68 . 32 23 Gun 364 | . 81 72 4 . 48 20 41 . 55 . 32 11 Cannon 18 | . . . . . . . 3 . 13 . . 2 Launcher 10 | . . . . . . . . . . . . 10 Special . | . . . . . . . . . . . . . Kinetic 308 | . 52 72 4 . 48 20 41 . 35 . 32 4 Thermal 57 | . 29 . . . . . . . 20 . . 8 Explosive 10 | . . . . . . . . . . . . 10 Electromagnetic 17 | . . . . . . . 3 . 13 . . 1 Robot Hit Streak 22 | . 9 11 3 . 8 13 22 . 11 . 6 7 Robot Miss Streak 8 | . 5 2 1 . 3 2 1 . 8 . 3 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 . . 3 . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . 1 . Shots Hit Robots 262 | . 51 51 3 . 33 15 36 . 35 . 18 20 Core Hits 135 | . 20 18 3 . 17 6 16 . 16 . 9 30 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 12 | . 5 . . . 1 . . . 2 . 1 3 Burn 7 | . 5 . . . . . . . 2 . . . Destroy 2 | . . . . . 1 . . . . . 1 . Sever 3 | . . . . . . . . . . . . 3 Melee Attacks 9 | . . . . . . 2 . . . . . 7 Impact 2 | . . . . . . 2 . . . . . . Slashing 7 | . . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6092 | . 513 741 49 . 547 262 586 5 610 . 311 2468 Guns 3482 | . 513 741 49 . 547 262 539 . 400 . 311 120 Cannons 330 | . . . . . . . 47 . 210 . . 73 Explosions 2042 | . . . . . . . . . . . . 2042 Melee 231 | . . . . . . . . . . . . 231 Ramming 7 | . . . . . . . . 5 . . . 2 Kinetic 2955 | . 236 741 49 . 547 262 539 . 240 . 311 30 Thermal 1421 | . 277 . . . . . . . 160 . . 984 Explosive 1167 | . . . . . . . . . . . . 1167 Electromagnetic 297 | . . . . . . . 47 . 210 . . 40 Impact 14 | . . . . . . . . . . . . 14 Slashing 231 | . . . . . . . . . . . . 231 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 3 . . . . . . 6 Average Corruption 3 | . . . . . 3 . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . 11 . . . . . . 3 Message Errors 3 | . . . . . 2 . . . . . . 1 Matter Fused 3 | . . . . . 3 . . . . . . . Heat Flow Errors 5 | . . . . . 4 . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 106 | . . . . . . . . . . . . 106 Projectiles . | . . . . . . . . . . . . . Explosions 98 | . . . . . . . . . . . . 98 Melee 8 | . . . . . . . . . . . . 8 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . . . . . . . . . . . 93 Shots 4 | . . . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 1 . . . 2 Kicked 3 | . . . . . . . . 1 . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 262 | . 260 6 . . 262 . 49 . 110 . 37 261 Average Temperature 54 | . 76 3 . . 82 . 19 . 35 . 18 77 Received Heat Transfer 1959 | . 303 279 . . 351 207 168 9 126 . 24 492 Effects 3 | . 3 . . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . . 2 . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 3 . . . . . . . 2 . . . Heat Transferred 2461 | . 1184 . . . . . . . 555 . . 722 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 394 | . 279 185 51 . 180 140 155 . . . . 394 Initial 63 | . . 60 46 . . . 63 . . . . . Average 97 | . 150 95 34 . 54 52 42 . . . . 221 Maximum Alert Level 1 | . 1 . . . . . . . . . . 1 Low Security (%) 83 | 100 65 100 100 . 100 100 100 . . . . 31 Level 1 16 | . 34 . . . . . . . . . . 68 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 3 2 . . . 3 1 . . . . 1 Investigation 4 | . . 1 . . . 2 1 . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 4 | . 3 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 7 | . 5 . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 23 14 1 . 9 9 12 4 9 . 5 20 Peak Tracking Total 7 | . 7 4 1 . 4 7 4 4 3 . 3 6 Tactical Retreats 10 | . 2 1 . . . . 2 2 . . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . . 1 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . 2 . . . 2 . . . . . Triggered 2 | . . . . . . . 1 1 . . . . Most Traps Carried 2 | . . . 2 2 2 2 2 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 15 | . 1 . . . 1 . . . . . . 13 Max in Single Turn 8 | . 1 . . . 1 . . . . . . 8 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 17 | . 4 5 . 1 . 2 3 . . 2 . . Terminals 13 | . 4 4 . . . 2 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 66 | . 12 13 . 1 . 5 16 . . 19 . . Successful 45 | . 6 7 . 1 . 3 9 . . 19 . . Failed 21 | . 6 6 . . . 2 7 . . . . . Catastrophic 2 | . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 9 10 . 1 . 3 9 . . . . . Terminals 43 | . 12 10 . . . 5 16 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 33 | . 2 2 . 1 . 2 7 . . 19 . . Record 2 | . . . . . . . 2 . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Branch Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 3 | . 1 1 . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . . 1 . . . 1 1 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 4 4 . . . 1 2 . . . . . Terminals 11 | . 4 4 . . . 1 2 . . . . . Assimilate 2 | . . 2 . . . . . . . . . . Botnet 8 | . 4 2 . . . . 2 . . . . . Sabotage 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 3 3 . . . 1 3 . . . . . Full Trace Events 3 | . . 1 . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 2 | . . . . . . . 1 . . . 1 . Largest Group 1 | . . . . . . . 1 . . . 1 1 Highest-Rated Group 96 | . . . . . . . 12 . . . 96 96 Highest-Rated Ally 96 | . . . . . . . 12 . . . 96 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . 2 . . . 9 6 Total Damage 566 | . . . . . . . 18 . . . 359 189 Kills 2 | . . . . . . . . . . . 1 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 6725 | 38 761 579 554 554 664 238 512 220 847 95 1129 534 Spaces Moved 3911 | 27 312 191 243 291 349 145 312 181 602 80 787 391 Core 276 | 10 . 93 . . . . . . 3 . . 170 Treads . | . . . . . . . . . . . . . Legs 3568 | 17 312 98 243 291 349 145 312 181 599 80 787 154 Wheels 67 | . . . . . . . . . . . . 67 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 120 120 120 120 120 50 Average Speed 140 | 94 144 212 190 189 133 122 122 120 121 120 138 111 Slowest Speed 700 | 120 190 300 190 190 190 123 190 120 300 120 190 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . . 1 . . . . . . . . Exploration Rate (%) 45 | 3 53 22 46 62 74 23 11 40 75 69 92 18 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 10 | . . . 1 . 3 . . 2 2 . 2 . Spaces Dug 19 | . . . . . . 2 . . . . . 17 Terrain Destroyed 110 | . . . . . . 2 . . . . . 108 Melee 2 | . . . . . . 2 . . . . . . Projectile . | . . . . . . . . . . . . . AOE 108 | . . . . . . . . . . . . 108 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 4806 | 39 553 305 335 294 507 183 410 184 659 79 805 453 Wait 511 | . 183 60 69 . 117 21 41 1 14 . 3 2 Move 3899 | 26 311 190 242 290 348 144 311 180 601 79 786 391 Hop . | . . . . . . . . . . . . . Pick Up 72 | 7 10 12 8 . 3 . 9 1 1 . 4 17 Fast Attach 19 | . . . 1 2 6 5 4 . 1 . . . Attach 44 | 6 3 7 . . . . 4 . 5 . 1 18 Detach 1 | . . . . . . . . . . . . 1 Swap 15 | . 1 . 3 . 3 1 5 . 1 . . 1 Drop 36 | . 4 . 8 2 6 . 11 1 1 . . 3 Fire 192 | . 41 36 2 . 24 10 22 . 35 . 11 11 Melee 9 | . . . . . . 2 . . . . . 7 Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . . . 1 . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . Trap 4 | . . . 2 . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 9) 410 | -10/Materials | Core integrity fell below 50% 772 | -10/Materials | Discovered new exit (range 14) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Utility x2 1207 | -9/Materials | Core integrity fell below 50% 1350 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Entered Mines 1404 | -9/Mines | Learned 8 Materials zone layouts 1411 | -9/Mines | Excavation squad dispatched 1411 | -9/Mines | A large section of the Mines collapsed 1518 | -9/Mines | Build established: Scavenger-Mutant 1630 | -9/Mines | Found a hidden stash of uninstalled traps 1661 | -9/Mines | Excavation squad dispatched 1911 | -9/Mines | Excavation squad dispatched 1926 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1926 | -9/Mines | Discovered new exit (range 5) 1933 | -9/Mines | Entered Exiles 1979 | -9/Exiles | Met 8R-AWN 2011 | -9/Exiles | Met EX-HEX 2074 | -9/Exiles | Met EX-BIN 2097 | -9/Exiles | Aligned with FarCom system 2099 | -9/Exiles | Given EX-Vault access code 2148 | -9/Exiles | Opened EX-Vault 2162 | -9/Exiles | Found Chronowheel 2162 | -9/Exiles | Activated Chronowheel 2162 | -9/Exiles | Spacetime reconverged on an earlier point 2206 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2257 | -9/Exiles | Met EX-DEC 2464 | -9/Exiles | Discovered new exit (range 14) 2487 | -9/Exiles | Entered Mines 2781 | -8/Mines | Core integrity fell below 20% 2793 | -8/Mines | Lost 4 parts (1p1n2u) 3142 | -8/Mines | Discovered new exit (range 6) 3151 | -8/Mines | Entered Materials 3151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3152 | -8/Materials | Identified exit to Factory 3220 | -8/Materials | Garrison activated, responded to threat 3371 | -8/Materials | Discovered exit to Factory (range 16) 3389 | -8/Materials | Entered Factory 3389 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3895 | -7/Factory | Discovered new exit (range 7) 3901 | -7/Factory | Entered Lower Caves 4033 | -7/Lower Caves | Build established: Mutant 4101 | -7/Lower Caves | Learned Factory interactive machine intel 4109 | -7/Lower Caves | Discovered new exit (range 12) 4121 | -7/Lower Caves | Entered another Lower Caves area 4129 | -7/Lower Caves | Discovered new exit (range 12) 4751 | -7/Lower Caves | Discovered new exit (range 4) 4926 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 4968 | -7/Lower Caves | Entered Data Miner 4968 | -7/Data Miner | Discovered new exit (range 6) 4991 | -7/Data Miner | Met Data Miner 5036 | -7/Data Miner | Received God Mode back door access code from Data Miner 5063 | -7/Data Miner | Entered Proximity Caves 5091 | -6/Proximity Caves | Learned location of Extension (-5) 5198 | -6/Proximity Caves | Build established: Scavenger-Gunner 5553 | -6/Proximity Caves | Core integrity fell below 50% 5789 | -6/Proximity Caves | Spotted B-75 Beast 5794 | -6/Proximity Caves | Learned location of 2 exits from Factory 5795 | -6/Proximity Caves | Escorted by Enhanced Grunt 5818 | -6/Proximity Caves | Allies destroyed B-75 Beast 6063 | -6/Proximity Caves | Discovered new exit (range 5) 6091 | -6/Proximity Caves | Build established: Derelict-Mutant 6192 | -6/Proximity Caves | Entered Factory 6192 | -6/Factory | Accompanied by 1 ally 6192 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6193 | -6/Factory | Identified exit to Lower Caves 6193 | -6/Factory | Identified exit to Factory 6194 | -6/Factory | Loaded intel: 52 interactive machine locations 6270 | -6/Factory | Lost 3 parts (1u2w) 6346 | -6/Factory | Lost 7 parts (1p2n1u3w) 6401 | -6/Factory | Spotted B-75 Beast 6592 | -6/Factory | Core integrity fell below 50% 6617 | -6/Factory | Build established: Mutant 6637 | -6/Factory | Lost 3 parts (1p1u1w) 6666 | -6/Factory | Core integrity fell below 20% 6726 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Lgt. Angular Momentum Engine. 06665_ G-50 Soldier destroyed. 06667_ B-48 Gladiator destroyed. 06668_ Power Conduit explodes. 06668_ G-50 Soldier destroyed. 06668_ G-67 Veteran destroyed. 06668_ Power Conduit explodes. 06668_ T-07 Excavator destroyed. 06668_ Recycling Unit disabled. 06668_ Gyrokinetic Inverter tumbles out of recycling unit. 06668_ L-41 Fighter destroyed. 06668_ Fabricator disabled. 06676_ Acquired Imp. Concussive RPG. 06678_ Acquired Lrn. Missile Launcher. 06680_ Acquired Lyr. Medium Armor Plating. 06683_ Targeting Computer destroyed. 06688_ System corrupted: Heat flow error (+298). 06706_ Acquired Imp. Concussive RPG. 06723_ Imp. Concussive RPG expended. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????########??????????????????????? | | ???????# #??????????????????????? | | ???????# "" #????????????????####### | | ???????# """#????????????????# / | | ???????# S"#????????????????# | | ???????# #????????????????# | | ???????# """ #????????????????# | | ???????# """ #????????????????# | | ???????# """ #????????????????# | | ???????# #????????????????# ! | | ######## #????????????????# | | # # [*#?????????????########## | | # + ! #?????????????# ] *### | | # """ #????????????## ## | | # """ @#??###+###???# ## | | # """ #### #???# * # | | # Y ##### # | | # """ Y / =% # | | # """ [ ##### /% " | | #[ """ # ##### #???## = | | # ####### ######" % | | # """ #] ! # # =% | | # """ + + + " | | # """ # """ """ # # " | | # # """ "????# # F" | | ######## ?"? "????# # = "" " = | | ??????????????????# # "" " | | ??????????????????# # " " | | ??????????????????# ######"" Y | | ??????????????????# #????### " | | ?????????????????? ]??????# " | | ?????????????????? ?????? [ | | ?????????????????? ?????? / | | ?????????????????# ?????? #### | | ?????????????????# ???????##+##??? | | ?????????????????######??????????????? | | ?????????????????????????????????????? | | ???????????????????????????????"""?""" | | ???????????????????????????????"""G""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 57 Targeting Accuracy 13 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed BackupLongswordAutobeam Manual? 0 Play Time 01:14:46 Cumulative 66.3 hours Start 2024.04.27 @ 13:58:10 End 2024.04.27 @ 15:23:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fe36756-81dc-475b-8fde-456c5bdea31e