Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.02 @ 13:15:04 Player: Rockstar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1164) 1164 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 5745 Bonus ------- Follower Combat Kills 166 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 388/550 Energy 62/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Matter Compressor Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit IFF Parser Improved Targeting Computer Improved Reaction Control System > --- WEAPON ----------- Barrage Gun Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Improved Heat Sink Improved Shield Generator EM Pulse Cannon [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Barrage Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . . . . . 4 . . Weapon 1 | . . . . . . 1 . . Parts Attached 58 | 6 2 15 6 1 2 17 6 3 Power 10 | 1 . 4 1 . 1 1 1 1 Engine 7 | 1 . 4 1 . . . . 1 Core 2 | . . . . . . 1 1 . Reactor 1 | . . . . . 1 . . . Propulsion 20 | 2 2 7 3 . 1 3 1 1 Treads 10 | 2 . 3 3 . 1 1 . . Leg 8 | . 2 4 . . . 1 . 1 Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 17 | 1 . 2 1 1 . 9 2 1 Device 9 | . . 1 . 1 . 5 1 1 Storage 2 | 1 . . . . . . 1 . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 4 | . . 1 1 . . 2 . . Artifact . | . . . . . . . . . Weapon 11 | 2 . 2 1 . . 4 2 . Energy Gun 5 | 1 . 2 1 . . . 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 4 | 1 . . . . . 2 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 36 | . . 5 . . 3 14 6 8 Power 7 | . . 2 . . 1 2 . 2 Propulsion 11 | . . 3 . . 1 2 4 1 Utility 10 | . . . . . . 5 2 3 Weapon 8 | . . . . . 1 5 . 2 Highest Loss Streak 8 | . . 3 . . 3 8 5 4 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 4 4 7 7 7 5 . . Power . | . 1 . . . . . . . Propulsion . | 1 2 . . 1 . . . . Utility 3 | . . 1 4 4 5 3 . . Weapon 1 | . 1 1 1 1 2 2 . . Tool/Special . | . . . . . . . . . Unused Backups 8 | . 1 . 1 3 . 3 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . 1 1 . 1 . . Weapon 5 | . 1 . . 2 . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 81 92 97 100 96 86 43 47 Engine 11 | . 14 19 22 22 11 . . . Reactor 2 | . . . . . 9 5 . . Treads 20 | . 10 15 28 33 31 11 1 . Leg 3 | . 14 13 2 . . 4 1 1 Wheel 1 | . . . . . . 3 1 . Device 6 | . . 10 2 . . 16 7 9 Storage 7 | . 14 . 8 11 11 5 3 6 Processor 2 | . . . . . . 1 13 13 Protection 9 | . . 10 11 11 11 13 . . Energy Gun 14 | . 14 21 22 22 20 5 1 6 Ballistic Gun 3 | . 14 . . . . 8 4 4 Peak Build Rating 54 | 6 6 11 11 19 17 54 24 24 Average Rating 19 | 4 5 10 10 11 15 40 20 22 On Entrance 11 | . 6 6 9 11 11 14 24 22 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 13 13 22 20 20 33 47 18 20 Greatest Support 60 | 40 40 60 60 60 60 40 20 20 Greatest Overweight (x) 6 | 4 4 6 4 . 1 2 5 6 Average Overweight (x) . | . . . . . . 1 1 4 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 5 7 8 8 7 5 5 Most Carried 8 | 4 7 5 8 8 8 8 1 . Average Carried 5 | 2 4 4 7 7 7 5 . . Final Capacity 8 | 8 8 5 8 8 8 5 5 5 Final Carried 8 | 4 6 4 8 8 8 1 1 . Class Distribution -------------------- 59% | Scavenger-Mutant 20% | Mutant 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 1195 | 198 56 178 70 . 78 322 237 56 Remotely . | . . . . . . . . . Salvage Created 1267 | . 56 618 . . 100 298 143 52 Parts 57 | . 2 22 . . 7 16 8 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 17 . 4 1 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 30 | . 3 12 . . 4 6 4 1 Melee 3 | . . . . . . . 3 . Guns 22 | . 3 9 . . 4 4 1 1 AOE 2 | . . . . . . 2 . . Classes Destroyed 11 | . 1 5 . . . 5 . . Worker 4 | . . 2 . . . 2 . . Builder 1 | . . . . . . 1 . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 2 | . . . . . . 2 . . Swarmer 14 | . 3 3 . . 4 1 3 . Grunt 7 | . . 6 . . . . 1 . Sentry 5 | . . 3 . . . 2 . . Specialist 1 | . . . . . . 1 . . Hunter 2 | . . . . . . 1 . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 6 . . 4 3 2 1 Combat Bots Only 4 | . 3 4 . . 4 2 2 1 Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 414 | . 27 117 . . 41 115 68 46 Missed 107 | . 7 32 . . 7 31 18 12 Hits 307 | . 20 85 . . 34 84 50 34 Melee 9 | . . . . . . . . 9 Projectile 298 | . 20 85 . . 34 84 50 25 Critical Strikes 7 | . . 5 . . . 1 . 1 Damage Taken 5084 | . 156 1026 . . 512 1866 850 674 Core 1076 | . 24 120 . . 67 256 305 304 Absorbed by Shields 51 | . . . . . . . 37 14 Redirected to Shielding 123 | . . 44 . . 24 55 . . Core Remaining (%) 81 | 100 90 . . . 53 . . . Volleys Fired 128 | . 7 45 . . 20 28 9 19 Largest 3 | . 2 2 . . 2 3 1 2 Hottest 117 | . 60 100 . . 100 117 23 92 Shots Fired 235 | . 14 90 . . 27 73 9 22 Gun 223 | . 14 90 . . 27 61 9 22 Cannon 1 | . . . . . . 1 . . Launcher 11 | . . . . . . 11 . . Special . | . . . . . . . . . Kinetic 60 | . 7 . . . . 41 9 3 Thermal 156 | . . 90 . . 27 20 . 19 Explosive 11 | . . . . . . 11 . . Electromagnetic 8 | . 7 . . . . 1 . . Robot Hit Streak 12 | . 2 12 . . 4 11 6 9 Robot Miss Streak 6 | . 3 6 . . 3 6 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 149 | . 5 57 . . 13 50 7 17 Core Hits 91 | . 3 25 . . 7 38 14 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . 6 . . . 2 . 1 Burn 9 | . . 6 . . . 2 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2954 | . 72 806 . . 191 1385 190 310 Guns 2106 | . 72 801 . . 191 617 115 310 Cannons 20 | . . . . . . 20 . . Explosions 742 | . . . . . . 742 . . Melee . | . . . . . . . . . Ramming 86 | . . 5 . . . 6 75 . Kinetic 628 | . 39 . . . . 453 115 21 Thermal 1557 | . . 801 . . 191 276 . 289 Explosive 630 | . . . . . . 630 . . Electromagnetic 53 | . 33 . . . . 20 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 4 5 Average Corruption 3 | . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . 5 4 Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . . . 30 . . Projectiles . | . . . . . . . . . Explosions 30 | . . . . . . 30 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 298 | . . . . . . 263 35 . Shots 5 | . . . . . . 5 . . Rammed 23 | . . 1 . . . 1 19 2 Targets Rammed 24 | . . 2 . . . 1 19 2 Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 488 | . 40 30 . . 488 6 236 26 Average Temperature 139 | . 19 11 . . 241 3 112 5 Received Heat Transfer 804 | . . 477 . . 18 219 72 18 Effects 6 | . . . . . 6 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 3 . . . . . . Combat Hostiles 3 | . . 3 . . . . . . Parts Melted 16 | . . 11 . . 1 2 . 2 Heat Transferred 4675 | . . 2812 . . 555 679 . 629 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 141 | . 70 141 48 . . 80 . . Initial 72 | . . 20 48 . . 72 . . Average 31 | . 12 76 8 . . 23 . . Influence Increases 1181 | . 70 363 . . 251 377 90 30 Destroy 0b10 Robot/C 680 | . 60 240 . . 160 120 80 20 Destroy 0b10 Robot/NC 45 | . . 20 . . . 25 . . Destroy Leader 194 | . 10 80 . . 30 54 10 10 Allied During Kill 31 | . . . . . 31 . . . Successful Hack 8 | . . 8 . . . . . . Disable Machine 45 | . . . . . . 45 . . Destroy Structure 88 | . . . . . . 88 . . Lose Combat Pursuer 90 | . . 15 . . 30 45 . . Influence Decreases 1181 | . 20 288 125 . 135 485 98 30 Entered New Map 155 | . . 30 77 . . 44 4 . Time Decay 797 | . 20 208 48 . 85 332 84 20 Lost Part 195 | . . 50 . . 30 95 10 10 Lost Ally 34 | . . . . . 20 14 . . Squads Dispatched 7 | . . 3 . . . 4 . . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 5 | . . 2 . . . 3 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 2 | . . . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 3 18 1 . 10 17 4 8 Peak Tracking Total 7 | . 3 5 1 . 6 4 3 7 Tactical Retreats 5 | . . 1 . . 2 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled 3 | . . . . . . 3 . . Max in Single Turn 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed 4 | . . 2 . . . 2 . . Terminals 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . . 4 . . . 2 . . Successful 3 | . . 3 . . . . . . Failed 3 | . . 1 . . . 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . 2 . 4 . 5 . . Terminals 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 4 | . . 3 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 2 | . . 2 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 2 . . . 2 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 6 | . . . . 6 . . . . Largest Group 6 | . . . . 6 2 . . . Highest-Rated Group 347 | . . . . 347 192 . . . Highest-Rated Ally 96 | . . . . 96 96 . . . Zionite Dispatches 1 | . . . . . . 1 . . Recon 1 | . . . . . . 1 . . Total Orders 4 | . . . . . . 4 . . EXPLORE 3 | . . . . . . 3 . . RETURN 1 | . . . . . . 1 . . Ally Attacks 22 | . . . . . 22 . . . Total Damage 785 | . . . . . 785 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Active Infowar (turns) 2077 | . . . . . . 1233 599 245 Optics 981 | . . . . . . 137 599 245 IFF 1129 | . . . . . . 1129 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches 7 | . . . . 1 . 6 . . Drone Recoveries 4 | . . . . . . 4 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 5466 | 75 170 506 313 1641 661 1240 614 246 Spaces Moved 2681 | 41 100 238 170 997 372 435 258 70 Core 128 | 16 6 2 1 . . . 55 48 Treads 2207 | 25 36 103 148 997 372 435 91 . Legs 242 | . 58 133 21 . . . 8 22 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 104 | . . . . . . . 104 . Fastest Speed 35 | 50 120 120 120 160 160 165 35 120 Average Speed 179 | 154 142 141 155 160 161 241 213 274 Slowest Speed 350 | 250 250 350 250 160 240 320 300 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 22 15 39 87 56 33 44 18 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 1 . 2 . Spaces Dug 13 | . . . . . . 13 . . Terrain Destroyed 100 | . . . . . . 100 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 100 | . . . . . . 100 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 3132 | 50 116 313 220 1044 407 568 313 101 Wait 173 | . . 3 29 38 11 67 18 7 Move 2673 | 40 99 237 169 996 371 434 257 70 Hop . | . . . . . . . . . Pick Up 30 | 4 3 3 7 3 1 8 1 . Fast Attach 36 | 6 2 8 3 2 . 7 6 2 Attach 21 | . . 3 1 . 1 13 2 1 Detach 8 | . 2 1 1 . . 3 1 . Swap 9 | . . 4 3 . 1 1 . . Drop 30 | . 3 7 7 5 2 6 . . Fire 128 | . 7 45 . . 20 28 9 19 Melee . | . . . . . . . . . Ram 21 | . . . . . . . 19 2 Kick . | . . . . . . . . . Crush 3 | . . 2 . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 318 | -9/Materials | Build established: Mutant 352 | -9/Materials | Identified exit to Mines 687 | -9/Materials | Lost 3 parts (1p2n) 752 | -9/Materials | Entered Mines 773 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1062 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1065 | -9/Mines | Entered Zion 1071 | -7/Zion | Build established: Scavenger-Mutant 1414 | -7/Zion | Received a visual enhancement algorithm 1416 | -7/Zion | Ran a visual enhancement algorithm 1417 | -7/Zion | Ran a visual enhancement algorithm 1539 | -7/Zion | Given A8's code to call for help 1620 | -7/Zion | Met Imprinter 1654 | -7/Zion | Imprinted 1657 | -7/Zion | Declared Zion's savior 2028 | -7/Zion | Ran a visual enhancement algorithm 2033 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2035 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2186 | -7/Zion | Learned Factory trap positions 2471 | -7/Zion | Given the Hacking Drone Bay 2472 | -7/Zion | Found Prototype Device 2472 | -7/Zion | Identified Hacking Drone Bay 2691 | -7/Zion | Discovered new exit (range 10) 2706 | -7/Zion | Entered Proximity Caves 2706 | -6/Proximity Caves | Accompanied by 2 allies 2783 | -6/Proximity Caves | Spotted B-75 Beast 2794 | -6/Proximity Caves | Allies destroyed B-75 Beast 3118 | -6/Proximity Caves | Learned Factory emergency access door positions 3237 | -6/Proximity Caves | Discovered new exit (range 14) 3265 | -6/Proximity Caves | Learned location of Extension (-6) 3334 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3367 | -6/Proximity Caves | Entered Factory 3367 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3368 | -6/Factory | Loaded intel: 109 trap records 3677 | -6/Factory | Build established: Tank 3781 | -6/Factory | Zion Recon squad teleported in 4346 | -6/Factory | Discovered new exit (range 76) 4348 | -6/Factory | Discovered new exit (range 76) 4491 | -6/Factory | Lost 3 parts (2u1w) 4551 | -6/Factory | Lost 8 parts (2p3u3w) 4607 | -6/Factory | Entered Lower Caves 4608 | -6/Lower Caves | Encountered a Warlord checkpoint 4793 | -6/Lower Caves | Core integrity fell below 50% 4821 | -6/Lower Caves | Lost 5 parts (3n2u) 4833 | -6/Lower Caves | Build established: Mutant 5142 | -6/Lower Caves | Discovered new exit (range 19) 5221 | -6/Lower Caves | Entered another Lower Caves area 5375 | -6/Lower Caves | Build established: Scavenger-Mutant 5433 | -6/Lower Caves | Lost 4 parts (1p2u1w) 5436 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5455 | -6/Lower Caves | Core integrity fell below 20% 5467 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- H-66 Slayer destroyed. Acquired Flexi-carbon Leg. Acquired 52 matter. Phase Shifter fries itself beyond repair. System corrupted: Component data lost. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Acquired Lgt. Ion Engine. Lgt. Ion Engine destroyed. Destroyed Carbon-fiber Leg. Flexi-carbon Leg destroyed. Destroyed Microactuators. Knocked back. Acquired 1 matter. L-41 Fighter heat short circuits Imp. Melee Analysis Suite. Hvy. Laser destroyed. Slammed into L-41 Fighter. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+1). Slammed into L-41 Fighter. Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????? ##????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? % #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ?????????????????#??????????? #######??????????? | | ?????????????????# ? "??????? #??????????? | | ?????????????????? """??????# ???????????? | | ??????????????????? $"""?????# ????????????? | | ???????????????????? " ???### $ ?????????????? | | ???????????????????? 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Y?? ???????????????? | | ?????????????????????? ?? ##??????????????? | | ?????????????????????? s? #???????????????? | | ?????????????????????# ? #???????????????? | | ?????????????????????# #???????????????? | | ????????????????????? #???????????????? | | ????????????????????? ##???????????????? | | ????????????????????# ##?????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????## #?????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 490 Matter Stores 368 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- EM Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Gravmag System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Arc Projector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Help From High Places I'm Back, Baby! Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ProjectileDerelictBeamcaster Manual? 0 Play Time 01:05:21 Cumulative 21.1 hours Start 2025.07.02 @ 11:23:15 End 2025.07.02 @ 13:15:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8655083e-0fe2-4621-9883-6a9e2b6e69ad