Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 01:56:21

Player: MarKhan

Result: Destroyed by BK-LZW(l) with Phasing Sabre

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (79)      395
Value Destroyed (2052)     2052
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (945)                945
              TOTAL SCORE: 9652

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      271
Aligned with FarCom        300
MAIN.C Attacked Warlord    500
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     73/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (12) -----
            Machine Analyzer
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            System Shield
   Improved Corruption Screen
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
            Backup Power III
>           --- PROPULSION -------
            Backup Propulsion III
            Backup Propulsion III
>           --- UTILITY ----------
            Machine Analyzer
            Machine Analyzer
   Enhanced Optical Array
   Advanced Terrain Scanner
   Improved Terrain Scan Processor
            0b10 Decoder Chip [Skirmisher]
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Core Analyzer
            System Shield
   Improved Corruption Screen
>           --- WEAPON -----------
            Backup Laser III
            Rocket Array
>           --- INVENTORY --------
            Backup Laser III
   Improved Proton Missile Launcher
      Heavy Rocket Launcher
  Makeshift Axe
  Makeshift Axe
[Rating: 66]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Backup Propulsion III
  Hover Unit               Backup Propulsion III
Utility                    Machine Analyzer
  Device                   Weight Redist. System
  Processor                Machine Analyzer
  Hackware                 System Shield
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   2   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 5   12  .   5   .   .   8   17  10  10  .   15  11  5   3   7   
  Power                    12   | .   2   .   .   .   .   1   3   .   .   .   3   2   1   .   .   
    Engine                 10   | .   2   .   .   .   .   1   3   .   .   .   3   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 3   3   .   2   .   .   5   8   7   4   .   9   6   4   1   .   
    Device                 26   | 3   2   .   2   .   .   4   1   2   3   .   5   2   1   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              19   | .   1   .   .   .   .   1   3   5   1   .   2   3   3   .   .   
    Hackware               7    | .   .   .   .   .   .   .   4   .   .   .   2   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   7   .   3   .   .   2   6   3   6   .   3   3   .   2   7   
    Energy Gun             15   | 1   4   .   1   .   .   1   3   2   1   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   2   .   .   1   .   .   .   .   2   1   .   1   4   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   1   1   5   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   1   .   .   .   1   2   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   1   2   .   .   1   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   1   .   2   .   .   4   5   4   2   1   5   .   .   3   15  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  23   | .   .   .   .   .   .   2   5   3   1   .   4   .   .   2   6   
  Weapon                   14   | .   1   .   2   .   .   1   .   1   1   1   .   .   .   1   6   
  Highest Loss Streak      15   | .   1   .   1   .   .   4   2   4   1   1   4   .   .   3   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   61  71  74  66  66  54  72  52  71  68  75  47  73  71  68  
  Engine                   5    | .   10  14  11  11  11  6   7   .   .   .   4   .   .   .   1   
  Device                   11   | .   13  14  33  33  33  22  16  6   6   7   12  1   2   3   4   
  Processor                33   | .   11  14  11  11  11  17  27  42  53  53  48  30  52  52  48  
  Hackware                 2    | .   .   .   .   .   .   .   6   1   .   .   1   8   11  9   5   
  Energy Gun               6    | .   8   28  16  11  11  8   11  .   1   .   .   .   .   .   3   
  Ballistic Gun            3    | .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   8   7   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   2   .   .   5   4   5   4   .   
Peak Build Rating          66   | 6   7   7   12  11  11  13  27  33  33  33  48  44  63  58  66  
  Average Rating           24   | 2   5   7   9   10  10  9   21  23  31  30  40  32  55  54  50  
  On Entrance              21   | .   5   7   7   10  11  11  13  22  29  33  29  23  43  58  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             15   | 5   7   7   11  8   8   9   13  3   7   7   15  10  5   5   12  
  Greatest Support         16   | 3   9   9   9   9   9   9   9   3   3   3   12  3   3   3   16  
  Greatest Overweight (x)  3    | 1   1   .   1   .   .   1   2   .   2   2   1   3   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   2   4   4   4   4   4   4   5   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   3   5   5   5   5   5   5   5   5   5   5   5   1   

 Class Distribution 
--------------------
 37% | Mutant
 19% | Scout
  9% | Gladiator
  9% | Scavenger-Scout
  6% | Scavenger-Skirmisher
  6% | Hacker-Scout
  5% | Hacker-Mutant
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
                Scout | -7/Factory
            Gladiator | -7/Lower Caves
                Scout | -7/Lower Caves
      Scavenger-Scout | -6/Factory
         Hacker-Scout | -5/Factory
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves
                Scout | -5/Warlord

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Matter Collected           1714 | 254 254 32  88  .   44  129 203 26  219 21  149 12  86  75  122 
  Remotely                 39   | 39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2895 | 103 382 184 214 .   .   229 473 70  295 .   635 143 .   46  121 
  Parts                    160  | 6   27  11  23  .   .   12  22  4   16  .   25  7   .   5   2   
Haulers Intercepted        4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Recyclers Shooed           4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   .   .   8   2   .   .   2   3   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Combat Hostiles Destroyed  47   | .   12  3   8   .   .   5   5   2   5   .   2   .   .   4   1   
  Melee                    8    | .   .   .   .   .   .   .   3   .   1   .   2   .   .   2   .   
  Guns                     21   | .   12  3   3   .   .   1   .   .   2   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  AOE                      15   | .   .   .   5   .   .   4   1   2   .   .   .   .   .   2   1   
Classes Destroyed          15   | 2   5   1   2   .   .   1   1   1   2   .   .   .   .   .   .   
  Worker                   4    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   .   .   2   .   .   .   2   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   1   .   .   .   2   .   .   .   1   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   9   .   4   .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    22   | .   3   3   3   .   .   4   2   1   4   .   2   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | 2   3   3   9   .   .   4   2   3   3   .   3   3   .   4   1   
  Combat Bots Only         7    | .   3   2   7   .   .   4   2   2   3   .   2   .   .   4   1   
Max Kills in Single Turn   3    | 1   1   1   3   .   .   2   2   2   1   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   2   1   2   .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        388  | .    78   4    21   .    .    23   36   25   34   12   21   5    .    71   58   
  Missed                   128  | .    26   3    8    .    .    7    16   5    7    5    4    .    .    27   20   
Damage Taken               4939 | .    512  11   230  .    .    337  359  327  508  232  482  124  .    740  1077 
  Core                     2646 | .    178  .    92   .    .    218  204  224  288  136  305  124  .    420  457  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         47   | 100  .    28   .    .    .    22   62   .    .    7    64   .    .    .    .    
Volleys Fired              186  | 6    64   9    18   .    .    16   39   .    13   .    .    2    .    2    17   
  Largest                  2    | 2    2    2    2    .    .    1    2    .    1    .    .    1    .    1    2    
  Hottest                  100  | 70   100  80   80   .    .    65   90   .    61   .    .    45   .    45   85   
Shots Fired                271  | 10   101  18   31   .    .    16   47   .    13   .    .    2    .    2    31   
  Gun                      236  | 10   99   18   24   .    .    9    35   .    13   .    .    .    .    .    28   
  Cannon                   12   | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Launcher                 21   | .    .    .    7    .    .    7    .    .    .    .    .    2    .    2    3    
  Special                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  95   | 4    79   .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Thermal                  92   | 6    20   .    2    .    .    9    14   .    13   .    .    .    .    .    28   
  Explosive                21   | .    .    .    7    .    .    7    .    .    .    .    .    2    .    2    3    
  Electromagnetic          63   | .    2    18   22   .    .    .    21   .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 5    17   11   8    .    .    4    11   .    5    .    .    .    .    6    5    
  Robot Miss Streak        9    | 1    9    3    3    .    .    1    6    .    1    .    .    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           220  | 7    59   13   16   .    .    9    38   3    17   .    26   2    .    4    26   
  Core Hits                133  | 3    26   5    17   .    .    19   17   3    7    .    11   1    .    6    18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         16   | 1    2    1    1    .    .    .    3    .    3    .    4    .    .    .    1    
    Burn                   7    | 1    2    .    .    .    .    .    2    .    2    .    .    .    .    .    .    
    Corrupt                2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    1    
Melee Attacks              105  | .    .    .    .    .    .    .    12   7    18   .    38   21   .    6    3    
  Impact                   20   | .    .    .    .    .    .    .    1    1    18   .    .    .    .    .    .    
  Slashing                 85   | .    .    .    .    .    .    .    11   6    .    .    38   21   .    6    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    .    .    2    2    1    .    9    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7260 | 74   713  219  683  .    .    605  896  535  514  .    1483 228  .    351  959  
  Guns                     2065 | 74   713  171  196  .    .    110  342  .    200  .    .    .    .    .    259  
  Cannons                  195  | .    .    .    .    .    .    .    195  .    .    .    .    .    .    .    .    
  Explosions               2297 | .    .    48   487  .    .    481  61   382  .    .    .    .    .    228  610  
  Melee                    2689 | .    .    .    .    .    .    .    298  153  314  .    1483 228  .    123  90   
  Ramming                  14   | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Kinetic                  771  | 12   564  .    .    .    .    .    195  .    .    .    .    .    .    .    .    
  Thermal                  1449 | 62   149  48   .    .    .    240  161  330  200  .    .    .    .    .    259  
  Explosive                1676 | .    .    .    487  .    .    351  .    .    .    .    .    .    .    228  610  
  Electromagnetic          661  | .    .    171  196  .    .    .    242  52   .    .    .    .    .    .    .    
  Impact                   314  | .    .    .    .    .    .    .    .    .    314  .    .    .    .    .    .    
  Slashing                 2375 | .    .    .    .    .    .    .    298  153  .    .    1483 228  .    123  90   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    1    1    .    .    .    .    1    7    7    7    3    .    .    .    .    
  Average Corruption       4    | .    1    1    .    .    .    .    1    6    7    7    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55   | .    3    2    .    .    .    .    2    6    37   3    2    .    .    .    .    
    Message Errors         12   | .    2    1    .    .    .    .    .    1    6    1    1    .    .    .    .    
    Matter Fused           13   | .    .    1    .    .    .    .    .    3    8    .    1    .    .    .    .    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    .    1    8    1    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      10   | .    .    .    .    .    .    .    .    .    9    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            528  | .    .    .    20   .    .    2    42   106  95   .    86   101  .    48   28   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               102  | .    .    .    20   .    .    2    14   20   .    .    .    .    .    18   28   
  Melee                    426  | .    .    .    .    .    .    .    28   86   95   .    86   101  .    30   .    
Knockbacks                 5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      440  | .    36   .    67   .    .    73   33   .    .    .    .    .    .    98   133  
  Shots                    17   | .    1    .    3    .    .    2    1    .    .    .    .    .    .    5    5    
  Rammed                   4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | 20   22   98   71   .    .    72   111  109  264  220  .    .    .    .    .    
  Average Temperature      41   | 16   11   36   27   .    .    23   33   39   96   118  .    .    .    .    .    
  Received Heat Transfer   1031 | .    126  6    96   .    .    144  135  171  99   36   63   18   .    47   90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | 1    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         3338 | 259  592  100  .    .    .    409  470  250  518  .    .    .    .    .    740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Peak Influence             524  | 10  333 156 457 183 .   325 193 323 .   .   160 524 .   .   .   
  Initial                  183  | .   6   32  60  183 .   .   48  82  .   .   .   78  .   .   .   
  Average                  153  | 4   197 107 242 183 .   162 74  260 .   .   43  257 .   .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   1   .   1   .   .   .   2   .   .   .   
  Low Security (%)         71   | 100 61  100 51  100 .   49  100 22  .   .   100 29  .   .   .   
  Level 1                  26   | .   38  .   25  .   .   50  .   77  .   .   .   58  .   .   .   
  Level 2                  1    | .   .   .   22  .   .   .   .   .   .   .   .   12  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   4   .   1   1   .   1   4   6   .   .   5   2   .   .   .   
  Investigation            8    | .   2   .   .   1   .   .   .   3   .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   2   .   1   .   .   1   3   1   .   .   4   1   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   1   .   1   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Distress Signals           6    | .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   29  4   15  .   .   11  18  7   11  1   13  9   .   13  17  
  Peak Tracking Total      14   | .   5   2   7   .   .   5   5   5   4   1   5   3   .   9   14  
  Tactical Retreats        21   | .   3   .   2   .   .   5   3   2   2   .   1   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Traps Triggered            5    | .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   4   4   4   1   .   .   .   
Objects Rigged             8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Machines Disabled          11   | .   1   1   .   .   .   2   .   4   1   .   1   .   .   .   1   
  Max in Single Turn       2    | .   1   .   .   .   .   1   .   2   1   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Machines Accessed          46   | .   7   .   3   1   3   .   8   4   1   .   5   8   1   1   4   
  Terminals                25   | .   5   .   3   .   .   .   7   2   .   .   2   5   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   1   .   .   .   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                121  | .   21  .   8   1   3   .   30  9   1   .   8   26  1   1   12  
  Successful               71   | .   13  .   6   1   3   .   15  5   1   .   2   11  1   1   12  
  Failed                   50   | .   8   .   2   .   .   .   15  4   .   .   6   15  .   .   .   
    Catastrophic           5    | .   .   .   .   .   .   .   1   1   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   17  .   7   .   1   .   17  9   .   .   6   15  .   .   .   
  Terminals                78   | .   17  .   8   .   .   .   26  6   .   .   4   16  .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   
  Recycling Units          16   | .   4   .   .   .   .   .   4   .   .   .   1   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
Terminal Hacks             27   | .   2   .   1   1   3   .   2   .   1   .   1   2   1   1   12  
  Record                   9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   6   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Open Door                4    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         38   | .   9   .   5   .   .   .   11  5   .   .   .   8   .   .   .   
  Terminals                34   | .   9   .   5   .   .   .   11  3   .   .   .   6   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   2   .   .   .   3   1   .   .   .   3   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Skim                   15   | .   5   .   3   .   .   .   4   1   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Patch                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   3   .   .   .   8   3   .   .   4   7   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         75   | .   .   .   .   .   .   .   75  .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   1   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  
Total Allies               4    | .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Largest Group            3    | .    .    3    2    .    .    .    .    .    .    1    1    .    .    .    .    
  Highest-Rated Group      180  | .    .    40   24   .    .    .    .    .    .    180  180  .    .    .    .    
  Highest-Rated Ally       180  | .    .    16   16   .    .    .    .    .    .    180  180  .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               66   | .    .    14   12   .    .    .    .    .    .    5    35   .    .    .    .    
  Total Damage             1655 | .    .    126  131  .    .    .    .    .    .    222  1176 .    .    .    .    
  Kills                    13   | .    .    1    4    .    .    .    .    .    .    .    8    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   1   .   .   .   1   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  
Turns Passed               6859 | 53   1337 362  136  88   192  401  750  210  1515 81   571  437  228  225  273  
Spaces Moved               8044 | 41   1103 508  116  165  380  659  542  352  1844 142  691  580  316  233  372  
  Core                     8008 | 41   1103 508  116  165  380  659  542  352  1844 142  691  580  316  233  336  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    36   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            59   | 67   53   50   50   50   50   52   64   50   76   55   51   54   68   72   54   
  Slowest Speed            200  | 100  100  50   100  50   50   100  150  50   150  150  100  200  100  100  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    93   96   15   44   64   90   46   15   98   13   20   18   46   64   60   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    .    .    .    .    .    .    1    1    1    1    1    1    .    1    .    
Scrap Searched             13   | .    .    1    .    1    .    2    .    .    2    2    .    .    3    2    .    
Spaces Dug                 73   | .    2    .    .    .    .    .    4    3    6    .    8    49   .    1    .    
Terrain Destroyed          454  | .    2    5    69   .    .    76   10   32   6    .    8    77   .    64   105  
  Melee                    41   | .    .    .    .    .    .    .    4    3    6    .    8    19   .    1    .    
  Projectile               2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      411  | .    .    5    69   .    .    76   6    29   .    .    .    58   .    63   105  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  
Total                      9635 | 55   1762 597  162  169  381  698  877  371  1898 143  848  665  325  278  406  
  Wait                     1091 | .    557  79   22   3    .    9    245  .    6    1    89   42   .    31   7    
  Move                     8029 | 40   1102 507  115  164  379  658  541  351  1843 141  690  579  315  232  372  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  40   | 2    11   1    .    2    1    1    10   .    4    .    4    .    2    2    .    
  Fast Attach              50   | 5    3    .    1    .    .    2    6    7    3    .    9    9    5    .    .    
  Attach                   37   | .    6    .    4    .    .    4    8    2    3    .    2    2    .    2    4    
  Detach                   28   | 2    3    .    2    .    .    2    4    2    2    .    5    4    1    1    .    
  Swap                     21   | .    3    .    .    .    .    2    3    1    4    .    4    .    .    1    3    
  Drop                     43   | .    13   1    .    .    1    .    9    1    2    1    7    5    2    1    .    
  Fire                     186  | 6    64   9    18   .    .    16   39   .    13   .    .    2    .    2    17   
  Melee                    105  | .    .    .    .    .    .    .    12   7    18   .    38   21   .    6    3    
  Ram                      4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: Mat x2 / *Min / Sto x2)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   54 | -11/Scrapyard  | Entered Materials
  226 | -10/Materials  | Discovered new exit (range 15)
  259 | -10/Materials  | Identified exit to Materials
  315 | -10/Materials  | Discovered new exit (range 15)
  322 | -10/Materials  | Identified exit to Mines
  331 | -10/Materials  | Build established: Mutant
  410 | -10/Materials  | Discovered exit to Materials (range 7)
  455 | -10/Materials  | Discovered exit to Materials (range 16)
  495 | -10/Materials  | Core integrity fell below 50%
  904 | -10/Materials  | Learned Storage interactive machine intel
 1009 | -10/Materials  | Learned 4 Subcaves zone layouts
 1046 | -10/Materials  | Learned 2 Storage zone layouts
 1072 | -10/Materials  | Identified exit to Subcaves
 1106 | -10/Materials  | Learned Storage stockpile data
 1152 | -10/Materials  | Learned Storage security intel
 1206 | -10/Materials  | Learned location of 3 exits from Materials
 1270 | -10/Materials  | Loaded intel: 13 trap records
 1391 | -10/Materials  | Entered Mines
 1398 | -10/Mines      | Discovered exit to Materials (range 6)
 1403 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1429 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1482 | -10/Mines      | Learned Materials stockpile data
 1591 | -10/Mines      | Discovered exit to Materials (range 15)
 1753 | -10/Mines      | Entered Materials
 1753 | -9/Materials   | Accompanied by 2 allies
 1753 | -9/Materials   | Evolved 2 slots: Utility x2
 1754 | -9/Materials   | Identified exit to Storage
 1755 | -9/Materials   | Identified exit to Materials
 1755 | -9/Materials   | Identified exit to Mines
 1884 | -9/Materials   | Destroyed 7 combat bots
 1889 | -9/Materials   | Entered Mines
 1933 | -9/Mines       | Met a Derelict shopkeep closing up shop
 1961 | -9/Mines       | Assembled infested the area
 1974 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1975 | -9/Mines       | Discovered new exit (range 5)
 1976 | -9/Mines       | Identified exit to Exiles
 1977 | -9/Mines       | Entered Exiles
 1990 | -9/Exiles      | Met 8R-AWN
 1998 | -9/Exiles      | Met EX-HEX
 2014 | -9/Exiles      | Met EX-BIN
 2026 | -9/Exiles      | Aligned with FarCom system
 2027 | -9/Exiles      | Given EX-Vault access code
 2038 | -9/Exiles      | Opened EX-Vault
 2041 | -9/Exiles      | Found 0b10 Alert Chip
 2056 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2071 | -9/Exiles      | Met EX-DEC
 2074 | -9/Exiles      | Learned location of Zion (-7)
 2101 | -9/Exiles      | Discovered new exit (range 12)
 2105 | -9/Exiles      | Identified exit to Mines
 2162 | -9/Exiles      | Discovered exit to Mines (range 15)
 2169 | -9/Exiles      | Left Exiles lab with 0b10 Alert Chip
 2169 | -9/Exiles      | Entered Mines
 2332 | -8/Mines       | Core integrity fell below 50%
 2360 | -8/Mines       | Lost 4 parts (1p2u1w)
 2568 | -8/Mines       | Discovered exit to Materials (range 3)
 2570 | -8/Mines       | Entered Materials
 2570 | -8/Materials   | Evolved 2 slots: Utility x2
 2950 | -8/Materials   | Build established: Scavenger-Skirmisher
 3308 | -8/Materials   | Discovered new exit (range 15)
 3320 | -8/Materials   | Entered Factory
 3320 | -7/Factory     | Evolved 2 slots: Utility x2
 3342 | -7/Factory     | Noticed a derelict Sapper rigging charges
 3343 | -7/Factory     | Garrison activated, responded to threat
 3354 | -7/Factory     | Assembled infested ambush trap array
 3419 | -7/Factory     | Lost 4 parts (3u1w)
 3489 | -7/Factory     | Discovered new exit (range 5)
 3530 | -7/Factory     | Entered Lower Caves
 3682 | -7/Lower Caves | Encountered a Warlord checkpoint
 3684 | -7/Lower Caves | Learned 8 Factory zone layouts
 3843 | -7/Lower Caves | Core integrity fell below 50%
 3929 | -7/Lower Caves | Build established: Scout
 3978 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 4696 | -7/Lower Caves | Build established: Gladiator
 5029 | -7/Lower Caves | Discovered new exit (range 10)
 5045 | -7/Lower Caves | Entered another Lower Caves area
 5056 | -7/Lower Caves | Spotted B-75 Beast
 5104 | -7/Lower Caves | Core integrity fell below 20%
 5111 | -7/Lower Caves | 7V-RTL showed up to help
 5116 | -7/Lower Caves | 7V-RTL revealed a hidden path
 5125 | -7/Lower Caves | Discovered new exit (range 16)
 5126 | -7/Lower Caves | Entered Factory
 5126 | -6/Factory     | Accompanied by 1 ally (7V-RTL)
 5126 | -6/Factory     | Evolved 2 slots: Utility x2
 5503 | -6/Factory     | Build established: Scavenger-Scout
 5538 | -6/Factory     | Found Prototype Launcher
 5538 | -6/Factory     | Identified Rocket Array
 5565 | -6/Factory     | Discovered new exit (range 22)
 5686 | -6/Factory     | Lost 4 parts (1p3u)
 5697 | -6/Factory     | Entered another Factory area
 5697 | -5/Factory     | Evolved 2 slots: Utility x2
 6093 | -5/Factory     | Discovered new exit (range 16)
 6134 | -5/Factory     | Entered Upper Caves
 6145 | -5/Upper Caves | Identified exit to Upper Caves
 6362 | -5/Upper Caves | Entered another Upper Caves area
 6373 | -5/Upper Caves | Discovered new exit (range 29)
 6433 | -5/Upper Caves | Build established: Hacker-Mutant
 6482 | -5/Upper Caves | Spotted B-75 Beast
 6506 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6545 | -5/Upper Caves | Lost 3 parts (2u1w)
 6565 | -5/Upper Caves | Discovered new exit (range 15)
 6578 | -5/Upper Caves | Encountered an infested base
 6580 | -5/Upper Caves | Core integrity fell below 50%
 6587 | -5/Upper Caves | Entered Warlord
 6600 | -5/Warlord     | Discovered new exit (range 15)
 6736 | -5/Warlord     | Visited the Vortex Lab
 6741 | -5/Warlord     | Warlord's base attacked by MAIN.C
 6770 | -5/Warlord     | Attacked by Warlord forces
 6846 | -5/Warlord     | Core integrity fell below 20%
 6860 | -5/Warlord     | Destroyed by BK-LZW(l) with Phasing Sabre

 Last Messages 
---------------
06812_ CD-DO8(g) destroyed.
06818_ The unstable cave ceiling collapses. <x2>
06821_ Enh. Optical Array destroyed.
06821_ Acquired 57 matter.
06824_ Critical hit (Burn: +37).
06825_ Knocked back.
06825_ Backup Propulsion III destroyed.
06825_ Acquired 1 matter.
06826_ 0b10 Decoder Chip [Skirmisher] destroyed.
06828_ Core Analyzer destroyed.
06829_ Adv. Terrain Scanner destroyed.
06831_ ANNOUNCEMENT: MAIN.C reinforcements
  approaching through caves, arriving soon.
06841_ ANNOUNCEMENT: Detected 3 Grunt squads, 1
  Saboteur squad.
06843_ BK-LZW(l) Flexi-carbon Leg severed.
06845_ Mak. Axe destroyed.
06848_ Backup Laser III destroyed. <x2>
06857_ Machine Analyzer destroyed.
06860_ Imp. Proton Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|                   ?##????#??        #############  |
|                   ?##???????###### ##############+ |
|                   #?###??#?#####                   |
|                   ??#??##?####         !           |
|                   ??#????#?#                       |
|                   ?????????##        X############ |
|                   ?#?##???##   #    ########?###?# |
|                   #?#?????##      #   ############ |
|                   ?#??#????#  #       ####""!!!### |
|                   #?#????#?#         #####""!!!### |
|                   ??#??????#         #?###""    +  |
|                   ?##?????###       ##?###""!!!##  |
|                   ??????###?#    ######??########  |
|                   ???##????###     #?##?#?######## |
|                   ?##?######"#     #????#?##       |
|                   ?#??###         ##########       |
|                   ??#?###           # ######       |
|                   ????####+##         ##   #       |
|                   ??#?#    ## =            +       |
|                   ?#??#    ##          #   #       |
|                   #???#   &##          #   #       |
|                   ??#?#   &##              #       |
|                   ???########          #   ####### |
|                   ?????#?#####         #   ####? ? |
|                   ?##?########    #           +??? |
|                   ?????##@x       #  ###   ####??? |
|                   ????#?# lg  l   # ####   ##?###? |
|                   ?#????# """""   #        #?#???# |
|                   ??????# """""b  +        #?#???# |
|                   #?????#g"""""   #        #  ?? ? |
|                   ????#?# g g g   #  """   #?"?  ? |
|                   ??????# g  g    #  """   #? ???? |
|                   #?????#   Y     #  """   # ????? |
|                   ?????############        + ?"? ? |
|                   ?#??#??????????##        #???"?? |
|                   ????#????#??#?###  """   #?????? |
|                   ??????##????#??##  """   # ??  ? |
|                   ?????????????#?#   """   ####### |
|                   ???????#?????#?#                 |
|                   ?????#?????????#                 |
|                   ???????????????#                 |
|                   ??????##?##????#     ########### |
|                   ???#?##????#???#######??#??????  |
|                   ??????????#????????#???#?????  ? |
|                   ???????????????????????????? ??? |
|                   ??????????????#???#?##?????????? |
|                   ??????????#??????????#??#??????  |
|                   ????????????????????????#?? ???? |
|                   ???????#????#???????#??#???????  |
|                   ???????????????#??????#????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       110
Additional Mass Support    9
Corruption Block           15
Evasion (%)                50
Melee Accuracy             16
Core Analysis              9
Salvage Targeting          2
Offensive Hacking          20
Defensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverHeartExpander
  Manual?         0
Play Time         01:41:26
  Cumulative      87.8 hours
  Start           2024.11.10 @ 23:05:42
  End             2024.11.11 @ 01:56:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          50
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4518af7d-9fbe-4391-9937-120c618f4aa5