Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 19:17:42 Player: pGoos Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1017) 1017 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3507 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 95/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Battery (300) Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Target Analyzer Matter Filter > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Autogun > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Large Battery Enhanced Optical Array Hardened Light Armor Plating Arc Projector Gatling Laser Improved Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 69 | 8 13 18 6 24 Power 10 | 1 1 4 . 4 Engine 7 | 1 1 4 . 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 18 | 4 3 5 3 3 Treads 3 | 3 . . . . Leg 15 | 1 3 5 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 3 2 6 Device 3 | . 1 . 1 1 Storage 5 | 1 2 1 1 . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 26 | 2 6 6 1 11 Energy Gun 13 | 1 4 . . 8 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 2 6 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 31 | . . 7 2 22 Power 6 | . . 1 1 4 Propulsion 10 | . . 4 1 5 Utility 5 | . . 2 . 3 Weapon 10 | . . . . 10 Highest Loss Streak 20 | . . 3 1 20 Average Slot Usage (%) 93 | . 98 90 95 94 Engine 9 | . 14 10 9 6 Core 2 | . . . . 6 Leg 30 | . 27 35 31 28 Device 6 | . 10 5 . 5 Storage 12 | . 15 12 18 8 Processor 2 | . . . . 5 Protection 2 | . . 3 8 1 Energy Gun 8 | . 19 3 . 8 Ballistic Gun 17 | . 8 18 27 18 Naked Turns . | . . . . . Heaviest Build 40 | 10 18 24 30 40 Greatest Support 47 | 40 20 40 40 47 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 6 7 7 6 Final Capacity 8 | 6 8 8 8 4 Final Carried 8 | 4 8 8 8 1 Class Distribution -------------------- 31% | Mutant 26% | Scavenger-Mutant 16% | Scavenger-Gunner 16% | Scavenger-Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1163 | 202 50 498 110 303 Remotely . | . . . . . Salvage Created 1294 | . 104 598 110 482 Parts 86 | . 5 46 5 30 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 2 16 2 7 Guns 27 | . 2 16 2 7 Classes Destroyed 11 | . 3 3 . 5 Worker 1 | . . . . 1 Builder 3 | . . . . 3 Recycler 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . . 7 . . Grunt 12 | . 2 6 2 2 Brawler 1 | . . . . 1 Sentry 4 | . . 3 . 1 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 2 3 1 5 Combat Bots Only 3 | . 1 3 1 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3914 | . 137 1047 278 2452 Core 1032 | . 17 230 56 729 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 93 42 89 . Volleys Fired 134 | . 13 76 9 36 Largest 4 | . 2 2 3 4 Hottest 189 | . 130 130 69 189 Shots Fired 301 | . 26 147 27 101 Gun 301 | . 26 147 27 101 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 228 | . 11 132 27 58 Thermal 56 | . 15 15 . 26 Explosive . | . . . . . Electromagnetic 17 | . . . . 17 Robot Hit Streak 19 | . 6 19 12 8 Robot Miss Streak 6 | . 3 5 4 6 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 180 | . 13 92 14 61 Core Hits 73 | . 8 35 6 24 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 10 | . . . . 10 Impact 8 | . . . . 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2149 | . 211 785 179 974 Guns 2062 | . 211 784 179 888 Cannons . | . . . . . Explosions . | . . . . . Melee 86 | . . . . 86 Ramming 1 | . . 1 . . Kinetic 1393 | . 74 685 179 455 Thermal 525 | . 137 99 . 289 Explosive . | . . . . . Electromagnetic 144 | . . . . 144 Impact 86 | . . . . 86 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . 6 12 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 8 | . . . 1 7 Heat Flow Errors 2 | . . . . 2 Parts Rejected 1 | . . . 1 . Targeting Errors 4 | . . . . 4 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 1 . 1 Impact 2 | . . 1 . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 587 | . 69 370 94 587 Average Temperature 159 | . 27 126 39 218 Received Heat Transfer 588 | . 81 291 126 90 Effects 24 | . . 5 . 19 Shutdowns 7 | . . . . 7 Energy Bleed 5 | . . 2 . 3 Interference 7 | . . 3 . 4 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1179 | . 311 222 . 646 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 214 | . 81 214 182 162 Average Influence 86 | . 40 100 139 94 Maximum Alert Level 1 | . . 1 . . Low Security (%) 98 | 100 100 94 100 100 Level 1 1 | . . 5 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 2 2 7 Investigation 3 | . . 1 1 1 Extermination 2 | . . . . 2 Reinforcement 4 | . 1 1 1 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 9 27 9 16 Peak Tracking Total 5 | . 3 4 5 4 Tactical Retreats 5 | . 1 4 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 1 . 5 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 1 3 1 3 Terminals 7 | . 1 3 1 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 4 10 3 11 Successful 14 | . 2 6 3 3 Failed 14 | . 2 4 . 8 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 4 10 3 9 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 6 3 3 Record 3 | . . . 1 2 Robot Analysis 2 | . . 1 1 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 3 | . 1 1 . 1 Reprogram Traps 1 | . . 1 . . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 3 1 3 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2257 | 81 464 727 205 780 Spaces Moved 1214 | 44 208 366 125 471 Core 9 | 9 . . . . Treads 38 | 35 3 . . . Legs 1167 | . 205 366 125 471 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 121 | 137 120 120 120 121 Slowest Speed 160 | 160 160 120 150 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 28 24 15 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1772 | 65 395 536 165 611 Wait 245 | . 144 45 20 36 Move 1210 | 43 207 365 124 471 Hop . | . . . . . Pick Up 62 | 12 11 17 3 19 Fast Attach 9 | . 1 3 3 2 Attach 31 | 6 2 5 2 16 Detach 1 | . . . . 1 Swap 29 | 2 10 10 1 6 Drop 40 | 2 7 14 3 14 Fire 134 | . 13 76 9 36 Melee 10 | . . . . 10 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 9) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Propulsion x2 948 | -9/Materials | Lost 3 parts (2n1u) 956 | -9/Materials | Build established: Scavenger-Mutant 1117 | -9/Materials | Core integrity fell below 50% 1155 | -9/Materials | Lost 3 parts (1p1n1u) 1264 | -9/Materials | Discovered new exit (range 9) 1273 | -9/Materials | Entered another Materials area 1273 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1440 | -8/Materials | Discovered new exit (range 3) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1541 | -7/Factory | Build established: Scavenger-Tank 2045 | -7/Factory | Garrison activated, responded to threat 2112 | -7/Factory | Build established: Scavenger-Gunner 2181 | -7/Factory | Core integrity fell below 50% 2215 | -7/Factory | System corruption reached 10% 2230 | -7/Factory | Core integrity fell below 20% 2258 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Slug penetrates Wall. Jacked L-41 Fighter... Mic. Nuclear Core destroyed. System corrupted: Heat flow error (+105). Acquired 54 matter. Slug penetrates Wall. Acquired Mace. System corrupted: Mace targeting data glitched. Penetrated by Slug. R-06 Scavenger collects Lgt. Ion Engine. Titanium Leg destroyed. Hrd. Light Armor Plating severed. R-06 Scavenger collects Terrain Scan Processor. System corrupted: Mace targeting data glitched. Imp. Datajack destroyed. L-41 Fighter knocked back. System corrupted: Heat flow error (+106). System corrupted: Mace targeting data glitched. Med. Storage Unit destroyed. Mace destroyed. 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""?# "" #??????????? | | ????????????????"""" ????##### T" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Shopping List System Compromised Troublemaker Challenges ------------ None Game ------ Seed ShadeIonMediator Manual? 0 Play Time 01:00:49 Cumulative 4.8 hours Start 2020.05.19 @ 17:25:20 End 2020.05.19 @ 19:17:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c65a742f-5ed3-49cf-89c4-415ad79a2ee3