Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.18 @ 15:44:24 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2458) 2458 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 6175 Bonus ------- High Alert Combat Kills 137 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 14/100 System Corruption 14% Temperature Cool (48) Movement Flying (49) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit (fused) > --- UTILITY (6) ------ Improved Particle Charger Improved Core Shielding Makeshift Light Armor Plating > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Cooling System Small Storage Unit Transmission Jammer Improved Core Shielding Hardlight Generator Long-range Tractor Beam Recalibrator Precision Beam Rifle Precision Beam Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 2 . Weapon 2 | . . . 2 . . . Parts Attached 78 | . 3 17 16 12 22 8 Power 8 | . . 1 1 3 1 2 Engine 3 | . . . . 3 . . Core 5 | . . 1 1 . 1 2 Reactor . | . . . . . . . Propulsion 17 | . 1 6 3 2 2 3 Treads 9 | . . 6 2 1 . . Leg 2 | . 1 . . . 1 . Wheel 2 | . . . 1 1 . . Hover 1 | . . . . . 1 . Flight 3 | . . . . . . 3 Utility 20 | . 1 1 2 4 9 3 Device 9 | . . 1 2 . 5 1 Storage 1 | . . . . 1 . . Processor 1 | . . . . . 1 . Hackware 2 | . . . . 2 . . Protection 7 | . 1 . . 1 3 2 Artifact . | . . . . . . . Weapon 33 | . 1 9 10 3 10 . Energy Gun 15 | . . 5 3 1 6 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | . 1 2 2 . . . Ballistic Cannon 4 | . . . 2 2 . . Launcher 8 | . . 1 3 . 4 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 27 | . . 2 4 3 18 . Power 2 | . . . 1 . 1 . Propulsion 8 | . . . 3 1 4 . Utility 10 | . . 1 . 1 8 . Weapon 7 | . . 1 . 1 5 . Highest Loss Streak 11 | . . 1 2 1 11 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 78 | . 96 99 92 88 64 28 Engine 3 | . 14 7 . 6 . . Core 3 | . . 3 8 . 3 2 Treads 19 | . . 44 27 16 11 . Leg 1 | . 28 . . . 1 . Wheel 1 | . . . 2 3 . . Flight 1 | . . . . . . 8 Device 6 | . . 7 9 7 5 5 Storage 7 | . 14 11 9 7 5 . Hackware 2 | . . . . 6 2 . Protection 5 | . 10 3 . 7 10 2 Energy Gun 13 | . 14 13 16 18 9 6 Ballistic Gun 4 | . 14 6 12 . . . Ballistic Cannon 4 | . . . 5 11 3 . Naked Turns 58 | . . . . . 58 . Heaviest Build 82 | 13 17 19 29 65 82 19 Greatest Support 80 | 20 20 80 80 66 66 24 Greatest Overweight (x) 6 | . . . 2 6 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 20 20 5 Average Capacity 12 | . 8 8 8 18 17 5 Most Carried 18 | . 8 8 8 13 18 5 Average Carried 8 | . 6 7 7 8 14 3 Final Capacity 20 | 8 8 8 8 20 5 5 Final Carried 13 | 6 7 8 8 13 4 3 Class Distribution -------------------- 43% | Mutant 33% | Tank 11% | Gunner 4% | Scavenger-Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1406 | 200 44 202 532 155 205 68 Remotely . | . . . . . . . Salvage Created 2245 | . 95 598 862 297 367 26 Parts 105 | . 4 31 41 18 11 . Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 52 | . 2 13 18 8 11 . Melee 2 | . . 1 1 . . . Guns 30 | . 2 7 13 5 3 . Cannons 12 | . . 3 3 3 3 . AOE 7 | . . 1 1 . 5 . Classes Destroyed 11 | . 1 4 3 2 1 . Worker 2 | . . . 1 . 1 . Tunneler 1 | . . 1 . . . . Hauler 3 | . . 1 2 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . 1 . . . . Swarmer 3 | . . . . 3 . . Grunt 36 | . 2 9 15 3 7 . Brawler 1 | . . . . . 1 . Sentry 7 | . . 4 2 1 . . Hunter 1 | . . . 1 . . . Programmer 4 | . . . . 1 3 . Best Kill Streak 7 | . 2 7 4 3 5 . Combat Bots Only 7 | . 2 7 4 3 4 . Max Kills in Single Turn 3 | . 1 2 3 1 2 . Gunslinging 1 | . . . 1 . . . Exploded 1 | . . 1 1 . 1 . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 406 | . 9 70 75 61 183 8 Missed 107 | . 1 17 23 14 50 2 Damage Taken 5271 | . 96 736 862 681 2765 131 Core 1068 | . 18 58 96 39 831 26 Absorbed by Shields 36 | . . . . . 36 . Redirected to Shielding 139 | . . . . 12 117 10 Core Remaining (%) 90 | 100 92 85 82 94 . . Volleys Fired 145 | . 8 29 47 15 35 11 Largest 4 | . 2 2 4 4 4 1 Hottest 227 | . 70 122 227 227 225 75 Shots Fired 405 | . 16 55 187 59 77 11 Gun 302 | . 16 39 149 40 47 11 Cannon 83 | . . 15 34 19 15 . Launcher 20 | . . 1 4 . 15 . Special . | . . . . . . . Kinetic 169 | . 8 23 104 19 15 . Thermal 186 | . 8 16 79 39 33 11 Explosive 20 | . . 1 4 . 15 . Electromagnetic 30 | . . 15 . 1 14 . Robot Hit Streak 30 | . 4 18 14 21 30 11 Robot Miss Streak 6 | . 3 2 6 3 2 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 276 | . 10 39 118 36 65 8 Core Hits 125 | . 5 23 42 15 37 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 14 | . . 2 6 2 4 . Burn 9 | . . 2 3 2 2 . Destroy 1 | . . . 1 . . . Blast 4 | . . . 2 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7019 | . 130 969 2368 716 2649 187 Guns 3798 | . 130 438 1710 497 836 187 Cannons 1343 | . . 290 510 200 343 . Explosions 1809 | . . 231 138 . 1440 . Melee . | . . . . . . . Ramming 69 | . . 10 10 19 30 . Kinetic 2085 | . 55 267 1220 200 343 . Thermal 2592 | . 75 244 1000 497 589 187 Explosive 1736 | . . 158 138 . 1440 . Electromagnetic 537 | . . 290 . . 247 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . 1 14 14 Average Corruption 9 | . . . . 1 7 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 17 13 Message Errors 6 | . . . . . 3 3 Matter Fused 6 | . . . . . 3 3 Heat Flow Errors 6 | . . . . . 3 3 Energy Discharges 3 | . . . . . 2 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 75 | . . . 2 . 73 . Projectiles 2 | . . . 2 . . . Explosions 73 | . . . . . 73 . Melee . | . . . . . . . Knockbacks 8 | . . . 2 1 5 . Impact . | . . . . . . . Kinetic 8 | . . . 2 1 5 . Secondary . | . . . . . . . Self-Inflicted Damage 368 | . . 66 28 . 274 . Shots 10 | . . 2 1 . 7 . Rammed 23 | . . 6 5 3 9 . Targets Rammed 24 | . . 6 6 3 9 . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 544 | . 195 274 460 389 544 181 Average Temperature 123 | . 102 91 132 148 148 54 Received Heat Transfer 1812 | . 51 303 423 216 792 27 Effects 10 | . . 1 4 2 3 . Shutdowns 3 | . . . 1 1 1 . Energy Bleed 5 | . . 1 2 1 1 . Interference 1 | . . . 1 . . . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 9 | . . 6 1 2 . . Heat Transferred 6250 | . 222 692 2405 1221 1310 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 570 | . 77 470 570 361 365 . Initial 226 | . . 32 142 226 110 . Average 247 | . 40 265 350 254 199 . Maximum Alert Level 2 | . . 2 2 1 1 . Low Security (%) 37 | . 100 28 9 39 48 . Level 1 48 | . . 53 40 60 51 . Level 2 13 | . . 17 49 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 4 3 2 4 . Investigation 7 | . . 4 2 1 . . Extermination 3 | . . . . 1 2 . Reinforcement 3 | . . . 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 3 17 25 11 22 4 Peak Tracking Total 7 | . 2 5 6 4 7 4 Tactical Retreats 8 | . . 1 2 . 5 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 9 | . . 1 4 . 3 1 Max in Single Turn 1 | . . 1 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 12 | . 1 5 2 2 1 1 Terminals 7 | . 1 3 2 . 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 4 19 7 7 1 1 Successful 19 | . 2 9 2 5 . 1 Failed 20 | . 2 10 5 2 1 . Catastrophic 5 | . . 1 1 2 1 . Database Lockouts . | . . . . . . . Manual 16 | . 2 6 4 3 1 . Terminals 25 | . 4 13 7 . 1 . Fabricators 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 4 . . Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 2 1 . . 1 Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . . . 1 Alert Level 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . Process 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 3 1 1 . . Terminals 3 | . 1 1 1 . . . Botnet 1 | . 1 . . . . . Search 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Reject 1 | . . . . 1 . . Scanalyzers 2 | . . 2 . . . . Extract 2 | . . 2 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 4 2 2 1 . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . 15 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 85 | . . . . 85 . . Retrieved Matter 85 | . . . . 85 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 2953 | . 174 565 497 685 642 390 Spaces Moved 1685 | 1 110 258 213 296 281 526 Core 106 | . . . . . 106 . Treads 867 | . . 258 147 295 167 . Legs 111 | 1 110 . . . . . Wheels 67 | . . . 66 1 . . Hover 174 | . . . . . 8 166 Flight 360 | . . . . . . 360 Fastest Speed 49 | 120 120 160 95 145 50 49 Average Speed 133 | 120 120 160 144 199 170 61 Slowest Speed 305 | 120 120 160 240 225 305 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 24 26 31 9 11 63 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 140 | . . 10 28 . 102 . Melee . | . . . . . . . Projectile 8 | . . . 7 . 1 . AOE 132 | . . 10 21 . 101 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2083 | . 137 357 292 349 364 584 Wait 71 | . 7 14 2 11 5 32 Move 1679 | . 109 257 212 295 280 526 Hop . | . . . . . . . Pick Up 39 | . 5 16 4 7 5 2 Fast Attach 23 | . 1 4 4 5 5 4 Attach 27 | . . 6 2 4 11 4 Detach 12 | . . 1 . 3 5 3 Swap 28 | . 2 7 10 3 6 . Drop 34 | . 5 17 5 3 2 2 Fire 145 | . 8 29 47 15 35 11 Melee . | . . . . . . . Ram 10 | . . . 2 . 8 . Kick . | . . . . . . . Crush 15 | . . 6 4 3 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 7) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 370 | -9/Materials | Destroyed 7 combat bots 691 | -9/Materials | Discovered new exit (range 13) 740 | -9/Materials | Entered another Materials area 740 | -8/Materials | Evolved 2 slots: Weapon x2 1037 | -8/Materials | Build established: Gunner 1229 | -8/Materials | Discovered new exit (range 3) 1237 | -8/Materials | Entered Factory 1237 | -7/Factory | Evolved 2 slots: Utility x2 1571 | -7/Factory | Build established: Tank 1905 | -7/Factory | Discovered new exit (range 7) 1922 | -7/Factory | Entered another Factory area 1922 | -6/Factory | Evolved 2 slots: Utility x2 2252 | -6/Factory | System corruption reached 10% 2313 | -6/Factory | Lost 7 parts (1p2n3u1w) 2382 | -6/Factory | Spotted B-75 Beast 2478 | -6/Factory | Core integrity fell below 50% 2505 | -6/Factory | Core integrity fell below 20% 2511 | -6/Factory | Lost 11 parts (2n5u4w) 2557 | -6/Factory | Discovered new exit (range 8) 2564 | -6/Factory | Discovered new exit (range 8) 2564 | -6/Factory | Entered Lower Caves 2579 | -6/Lower Caves | Build established: Mutant 2886 | -6/Lower Caves | Spotted B-75 Beast 2954 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02806_ Acquired 11 matter. 02808_ EA-PG9(c): "I like it here. It's the perfect spot where no one bothers me, for obvious reasons." 02809_ as-85460 destroyed. 02813_ Acquired 15 matter. 02817_ System corrupted: Heat flow error (+205). 02836_ C&NUY0 OY3,O=0KQ|N AP9QZVCU52IC5AYKA%C 02857_ System corrupted: Matter fused (-5). 02870_ Searching scrap... 02870_ Found Mak. Light Armor Plating. 02870_ Found Mak. System Shield. 02870_ Found Angular Momentum Engine. 02870_ Found Imp. Core Shielding. 02870_ Found 28 Matter. 02872_ Acquired 28 matter. 02873_ Acquired Imp. Core Shielding. 02875_ Acquired Mak. Light Armor Plating. 02891_ System corrupted: Matter fused (-8). 02926_ Destroyed Lgt. Deuterium Engine. 02928_ Destroyed Com. Wheel. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????### ? | | ??????????????????????? ???????????????## # | | ???????????????????????# g ????????????? | | ???????????????????????#g #???????????? | | ???????????????????????#g #???????????? = | | ???????????????????????# #????????????? / | | ???????????????????????# #????????????? | | ???????????????????????# #??????????????# | | ???????????????????????# #?????###???????# | | ???????????????????????# #????## ###?????# | | ???????????????????????# ###### ##????# # | | ???????????????????????# @ ##???## | | ???????????????????????########## ##????# | | ????????????????????????????????## ###### | | ????????????????????????????????## # | | ?????????????????????????????#### ## | | ?????????????????????????????# ######## "### | | ?????????????????????????????## ##??????######?? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 30 Utility Shielding 33 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Utility Shielding | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorLongswordBox Manual? 0 Play Time 00:21:53 Cumulative 602.5 hours Start 2024.01.18 @ 15:23:46 End 2024.01.18 @ 15:44:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 543 Rogue 270 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93ea251c-8ebd-4098-91a2-f41e00282f4c